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[System.EnterpriseServices] Import from monodroid/84a3e6cb - #53

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[System.EnterpriseServices] Import from monodroid/84a3e6cb#53
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System.EnterpriseServices.dll is an empty shell. It contains no types.
It isn't directly used by anything.

The entire reason it exists is so that Visual Studio (2010?)-
generated Web Services would compile, as the generated project would
contain an assembly reference to System.EnterpriseServices.dll, even
though that assembly wasn't actually used.

I suspect that this thread is relevant:

http://lists.ximian.com/pipermail/monodroid/2010-October/001398.html

I had the same problem, I fixed it by removing the reference to
System.EnterpriseServices.dll. That assembly isn't in MonoDroid P5
and it falls back to your GAC to find it which causes chaos later.

@jonpryor
jonpryorforce-pushed the jonp-System.EnterpriseServices branch from cbd4e71 to 176d413CompareJune 1, 2016 21:31
System.EnterpriseServices.dll is an empty shell. It contains no types.
It isn't *directly* used by *anything*.
The entire reason it exists is so that Visual Studio (2010?)-
generated Web Services would compile, as the generated project would
contain an assembly reference to System.EnterpriseServices.dll, even
though that assembly wasn't actually *used*.
I suspect that this thread is relevant:
http://lists.ximian.com/pipermail/monodroid/2010-October/001398.html
> I had the same problem, I fixed it by removing the reference to
> System.EnterpriseServices.dll. That assembly isn't in MonoDroid P5
> and it falls back to your GAC to find it which causes chaos later.
@jonpryor
jonpryorforce-pushed the jonp-System.EnterpriseServices branch from 176d413 to 2e392e3CompareJune 1, 2016 21:34
@grendello
grendello merged commit 877d88d into dotnet:masterJun 1, 2016
grendello pushed a commit that referenced this pull request Aug 12, 2020
Fixes: dotnet/android-libzipsharp#64
Context: https://devdiv.visualstudio.com/DevDiv/_workitems/edit/1139578
Context: https://liquid.microsoft.com/Web/Object/Read/ms.security/Requirements/Microsoft.Security.SystemsADM.10039#guide
Changes: dotnet/android-libzipsharp@1.0.10...1.0.20
* dotnet/android-libzipsharp@1752f95: Statically Linux libzip.so (#70)
* dotnet/android-libzipsharp@2b1762f: Fix Dll SearchPath to include Assembly Directory. (#69)
* dotnet/android-libzipsharp@28b4639: Merge pull request #68 from dellis1972/fixwindowssearch
* dotnet/android-libzipsharp@fdabcda: Fix Windows to look in Assembly Directory for 32bit dll.
* dotnet/android-libzipsharp@b332af0: Fix Native Crash on Windows. (#67)
* dotnet/android-libzipsharp@96eb5e3: Use DefaultDllImportSearchPathsAttribute (#66)
* dotnet/android-libzipsharp@755a42a: Bump libzip to 1.7.3 and go back to mingw (#65)
* dotnet/android-libzipsharp@5ae5e70: Merge pull request #60 from xamarin/msvc-static-link
* dotnet/android-libzipsharp@30ff680: Build libzip with static CRT and VS2019
* dotnet/android-libzipsharp@bad320e: Merge pull request #59 from dellis1972/theswitcharoo
* dotnet/android-libzipsharp@d7bc2c5: Merge pull request #58 from xamarin/optimize-winbuild
* dotnet/android-libzipsharp@34dc213: Make 64 bit Linux native lib the default.
* dotnet/android-libzipsharp@d3aad35: fixup! Optimize libzip build
* dotnet/android-libzipsharp@0970a01: Optimize libzip build
* dotnet/android-libzipsharp@d321af1: Merge pull request #57 from xamarin/fix-win32-packaging
* dotnet/android-libzipsharp@80b739d: Fix a typo which caused 64-bit dll to be packaged for 32-bit Windows
* dotnet/android-libzipsharp@1665db0: Bump the version (to 1.0.12), to prepare to release (#56)
* dotnet/android-libzipsharp@dd5e939: Throw exception instead of silently failing if zip save/close fails (#54)
* dotnet/android-libzipsharp@2df5b16: Fix enumerating zip with deleted entries (#53)
* dotnet/android-libzipsharp@a042554: Add .editorconfig, copied from xamarin-android (#55)
* dotnet/android-libzipsharp@a0973d4: Bump libzip to 1.6.1 (#49)
Changes: nih-at/libzip@rel-1-5-1...v1.7.3
* Context: https://libzip.org/news/release-1.7.3.html
* Context: https://libzip.org/news/release-1.7.2.html
* Context: https://libzip.org/news/release-1.7.1.html
* Context: https://libzip.org/news/release-1.7.0.html
Two primary changes of note in this xamarin/LibZipSharp bump:
1. Bump to `libzip` 1.7.3, which contains numerious fixes and
improvements over the previously used 1.5.1 release.
2. Use of `DefaultDllImportSearchPathsAttribute` so that native
library dependencies are loaded securely, i.e. w/o allowing
"other" libraries to be loaded from unsafe directories.
Unfortunately, the `libzip` bump itself caused issues, PR #4751 and
PR #4937 each had integration tests "randomly" SIGSEGV. This was
eventually tracked down to a bug within `libzip` itself, fixed at:
* nih-at/libzip#202
jonpryor pushed a commit that referenced this pull request Aug 20, 2020
Fixes: dotnet/android-libzipsharp#64
Context: https://devdiv.visualstudio.com/DevDiv/_workitems/edit/1139578
Context: https://liquid.microsoft.com/Web/Object/Read/ms.security/Requirements/Microsoft.Security.SystemsADM.10039#guide
Changes: dotnet/android-libzipsharp@1.0.10...1.0.20
* dotnet/android-libzipsharp@1752f95: Statically Linux libzip.so (#70)
* dotnet/android-libzipsharp@2b1762f: Fix Dll SearchPath to include Assembly Directory. (#69)
* dotnet/android-libzipsharp@28b4639: Merge pull request #68 from dellis1972/fixwindowssearch
* dotnet/android-libzipsharp@fdabcda: Fix Windows to look in Assembly Directory for 32bit dll.
* dotnet/android-libzipsharp@b332af0: Fix Native Crash on Windows. (#67)
* dotnet/android-libzipsharp@96eb5e3: Use DefaultDllImportSearchPathsAttribute (#66)
* dotnet/android-libzipsharp@755a42a: Bump libzip to 1.7.3 and go back to mingw (#65)
* dotnet/android-libzipsharp@5ae5e70: Merge pull request #60 from xamarin/msvc-static-link
* dotnet/android-libzipsharp@30ff680: Build libzip with static CRT and VS2019
* dotnet/android-libzipsharp@bad320e: Merge pull request #59 from dellis1972/theswitcharoo
* dotnet/android-libzipsharp@d7bc2c5: Merge pull request #58 from xamarin/optimize-winbuild
* dotnet/android-libzipsharp@34dc213: Make 64 bit Linux native lib the default.
* dotnet/android-libzipsharp@d3aad35: fixup! Optimize libzip build
* dotnet/android-libzipsharp@0970a01: Optimize libzip build
* dotnet/android-libzipsharp@d321af1: Merge pull request #57 from xamarin/fix-win32-packaging
* dotnet/android-libzipsharp@80b739d: Fix a typo which caused 64-bit dll to be packaged for 32-bit Windows
* dotnet/android-libzipsharp@1665db0: Bump the version (to 1.0.12), to prepare to release (#56)
* dotnet/android-libzipsharp@dd5e939: Throw exception instead of silently failing if zip save/close fails (#54)
* dotnet/android-libzipsharp@2df5b16: Fix enumerating zip with deleted entries (#53)
* dotnet/android-libzipsharp@a042554: Add .editorconfig, copied from xamarin-android (#55)
* dotnet/android-libzipsharp@a0973d4: Bump libzip to 1.6.1 (#49)
Changes: nih-at/libzip@rel-1-5-1...v1.7.3
* Context: https://libzip.org/news/release-1.7.3.html
* Context: https://libzip.org/news/release-1.7.2.html
* Context: https://libzip.org/news/release-1.7.1.html
* Context: https://libzip.org/news/release-1.7.0.html
Two primary changes of note in this xamarin/LibZipSharp bump:
1. Bump to `libzip` 1.7.3, which contains numerious fixes and
improvements over the previously used 1.5.1 release.
2. Use of `DefaultDllImportSearchPathsAttribute` so that native
library dependencies are loaded securely, i.e. w/o allowing
"other" libraries to be loaded from unsafe directories.
Unfortunately, the `libzip` bump itself caused issues, PR #4751 and
PR #4937 each had integration tests "randomly" SIGSEGV. This was
eventually tracked down to a bug within `libzip` itself, fixed at:
* nih-at/libzip#202
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@jonpryor@grendello@dnfclas