This repository was archived by the owner on Jan 23, 2023. It is now read-only.

Fix lifetime handling of ReceiveMessageFromAsync buffer on Windows - #22012

Merged
stephentoub merged 3 commits into
dotnet:masterfrom
stephentoub:receivemessage_fix
Jul 10, 2017
Merged

Fix lifetime handling of ReceiveMessageFromAsync buffer on Windows#22012
stephentoub merged 3 commits into
dotnet:masterfrom
stephentoub:receivemessage_fix

Conversation

@stephentoub

Copy link
Copy Markdown
Member

When a ReceiveMessageFromAsync is first used with a SocketAsyncEventArgs instance, it initializes the _wsaMessageBuffer. Then in order to use the buffer, it pins it, storing both a GCHandle and a pointer to the target object. But if the SAEA's buffer is ever changed with, for example, a SetBuffer call, a routine is invoked on the SocketAsyncEventArgs that frees all of its pinned data, including these for the _wsaMessageBuffer. Then the next time ReceiveMessageFromAsync is used, this handle ends up not getting recreated, and we end up dereferencing a null pointer.

The essentially-one-line fix is to separate the creation of the buffer from the creation of the pinning handle, lazily initializing each independently. If the pinning handle is freed due to SetBuffer, the next invocation will reinitialize it.

I also consolidated and augmented the existing ReceiveMessageFromAsync tests to test multiple receives with the same SocketAsyncEventArgs in order to catch this case. The test now fails before the fix and passes after.

Contributes to https://github.com/dotnet/corefx/issues/21995 (hoping to port fix to 2.0 branch)
cc: @davidsh, @CIPop, @geoffkizer

The test currently only tests a single send/receive pair, which doesn't catch issues when trying to reuse a SocketAsyncEventArgs for multiple operations iteratively. The test is also duplicated for IPv4 and IPv6. Fix both issues.
When a ReceiveMessageFromAsync is first used with a SocketAsyncEventArgs instance, it initializes the _wsaMessageBuffer. Then in order to use the buffer, it pins it, storing both a GCHandle and a pointer to the target object. But if the SAEA's buffer is ever changed with, for example, a SetBuffer call, a routine is invoked on the SocketAsyncEventArgs that frees all of its pinned data, including these for the _wsaMessageBuffer. Then the next time ReceiveMessageFromAsync is used, this handle ends up not getting recreated, and we end up dereferencing a null pointer.
The fix is to separate the creation of the buffer from the creation of the pinning handle, lazily initializing each independently. If the pinning handle is freed due to SetBuffer, the next invocation will reinitialize it.
Debug.Assert(
!_wsaMessageBufferGCHandle.IsAllocated ||
(_wsaMessageBufferGCHandle.Target == _wsaMessageBuffer && _wsaMessageBuffer != null));
Debug.Assert((_ptrWSAMessageBuffer != IntPtr.Zero) == _wsaMessageBufferGCHandle.IsAllocated);

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Seems like there should also be an assert that if _ptrWSAMessageBuffer is not null, then it's == Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0). That's correct, right?

BTW, at some point it would be nice to clean some of this stuff up, the pinning logic is unnecessarily complicated. A couple thoughts:

(1) Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0) can't be that expensive; rather than storing the raw ptr, we should just do this on demand.
(2) Even better, we could just allocate the WSAMessageBuffer (and WSABuffer also) on the stack when we do the actual native socket call. Again, I really doubt that the cost of doing this would matter at all.

Thoughts?

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

That's correct, right?

Yes.

BTW, at some point it would be nice to clean some of this stuff up

Yes, I was thinking the same thing yesterday, in particular because it'd be nice to remove the extra IntPtr field(s) from SAEA. I'm not doing that in this PR, though.

we could just allocate the WSAMessageBuffer (and WSABuffer also) on the stack when we do the actual native socket call

For an async call?

_wsaMessageBuffer = new byte[sizeof(Interop.Winsock.WSAMsg)];
}
if (_ptrWSAMessageBuffer == IntPtr.Zero)
{

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Just for clarity, I think I'd structure the asserts like this -- let me know if I missed something here...

if (_wsaMessageBuffer == null)
{
Debug.Assert(!_wsaMessageBufferGCHandle.IsAllocated);
Debug.Assert(_ptrWSAMessageBuffer == IntPtr.Zero);
_wsaMessageBuffer = new byte[sizeof(Interop.Winsock.WSAMsg)];
}
if (_ptrWSAMessageBuffer == IntPtr.Zero)
{
Debug.Assert(!_wsaMessageBufferGCHandle.IsAllocated);
_wsaMessageBufferGCHandle = GCHandle.Alloc(_wsaMessageBuffer, GCHandleType.Pinned);
_ptrWSAMessageBuffer = Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0);
}
else
{
Debug.Assert(_wsaMessageBufferGCHandle.IsAllocated);
Debug.Assert(_ptrWSAMessageBuffer == Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0);
}

Thoughts?

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Sure.

@geoffkizer

Copy link
Copy Markdown

Generally LGTM

@davidshdavidsh left a comment

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

LGTM

@stephentoub
stephentoub merged commit 5b767b4 into dotnet:masterJul 10, 2017
@stephentoub
stephentoub deleted the receivemessage_fix branch July 10, 2017 02:16
@karelzkarelz modified the milestone: 2.1.0Jul 14, 2017
picenka21 pushed a commit to picenka21/runtime that referenced this pull request Feb 18, 2022
…e_fix
Fix lifetime handling of ReceiveMessageFromAsync buffer on Windows
Commit migrated from dotnet/corefx@5b767b4
Sign up for freeto subscribe to this conversation on GitHub. Already have an account? Sign in.

Projects

None yet

Development

Successfully merging this pull request may close these issues.

5 participants

@stephentoub@geoffkizer@davidsh@karelz@dnfclas
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content
This repository was archived by the owner on Jan 23, 2023. It is now read-only.

Fix lifetime handling of ReceiveMessageFromAsync buffer on Windows - #22012

Merged
stephentoub merged 3 commits into
dotnet:masterfrom
stephentoub:receivemessage_fix
Jul 10, 2017
Merged

Fix lifetime handling of ReceiveMessageFromAsync buffer on Windows#22012
stephentoub merged 3 commits into
dotnet:masterfrom
stephentoub:receivemessage_fix

Conversation

@stephentoub

Copy link
Copy Markdown
Member

When a ReceiveMessageFromAsync is first used with a SocketAsyncEventArgs instance, it initializes the _wsaMessageBuffer. Then in order to use the buffer, it pins it, storing both a GCHandle and a pointer to the target object. But if the SAEA's buffer is ever changed with, for example, a SetBuffer call, a routine is invoked on the SocketAsyncEventArgs that frees all of its pinned data, including these for the _wsaMessageBuffer. Then the next time ReceiveMessageFromAsync is used, this handle ends up not getting recreated, and we end up dereferencing a null pointer.

The essentially-one-line fix is to separate the creation of the buffer from the creation of the pinning handle, lazily initializing each independently. If the pinning handle is freed due to SetBuffer, the next invocation will reinitialize it.

I also consolidated and augmented the existing ReceiveMessageFromAsync tests to test multiple receives with the same SocketAsyncEventArgs in order to catch this case. The test now fails before the fix and passes after.

Contributes to https://github.com/dotnet/corefx/issues/21995 (hoping to port fix to 2.0 branch)
cc: @davidsh, @CIPop, @geoffkizer

The test currently only tests a single send/receive pair, which doesn't catch issues when trying to reuse a SocketAsyncEventArgs for multiple operations iteratively. The test is also duplicated for IPv4 and IPv6. Fix both issues.
When a ReceiveMessageFromAsync is first used with a SocketAsyncEventArgs instance, it initializes the _wsaMessageBuffer. Then in order to use the buffer, it pins it, storing both a GCHandle and a pointer to the target object. But if the SAEA's buffer is ever changed with, for example, a SetBuffer call, a routine is invoked on the SocketAsyncEventArgs that frees all of its pinned data, including these for the _wsaMessageBuffer. Then the next time ReceiveMessageFromAsync is used, this handle ends up not getting recreated, and we end up dereferencing a null pointer.
The fix is to separate the creation of the buffer from the creation of the pinning handle, lazily initializing each independently. If the pinning handle is freed due to SetBuffer, the next invocation will reinitialize it.
Debug.Assert(
!_wsaMessageBufferGCHandle.IsAllocated ||
(_wsaMessageBufferGCHandle.Target == _wsaMessageBuffer && _wsaMessageBuffer != null));
Debug.Assert((_ptrWSAMessageBuffer != IntPtr.Zero) == _wsaMessageBufferGCHandle.IsAllocated);

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Seems like there should also be an assert that if _ptrWSAMessageBuffer is not null, then it's == Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0). That's correct, right?

BTW, at some point it would be nice to clean some of this stuff up, the pinning logic is unnecessarily complicated. A couple thoughts:

(1) Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0) can't be that expensive; rather than storing the raw ptr, we should just do this on demand.
(2) Even better, we could just allocate the WSAMessageBuffer (and WSABuffer also) on the stack when we do the actual native socket call. Again, I really doubt that the cost of doing this would matter at all.

Thoughts?

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

That's correct, right?

Yes.

BTW, at some point it would be nice to clean some of this stuff up

Yes, I was thinking the same thing yesterday, in particular because it'd be nice to remove the extra IntPtr field(s) from SAEA. I'm not doing that in this PR, though.

we could just allocate the WSAMessageBuffer (and WSABuffer also) on the stack when we do the actual native socket call

For an async call?

_wsaMessageBuffer = new byte[sizeof(Interop.Winsock.WSAMsg)];
}
if (_ptrWSAMessageBuffer == IntPtr.Zero)
{

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Just for clarity, I think I'd structure the asserts like this -- let me know if I missed something here...

if (_wsaMessageBuffer == null)
{
Debug.Assert(!_wsaMessageBufferGCHandle.IsAllocated);
Debug.Assert(_ptrWSAMessageBuffer == IntPtr.Zero);
_wsaMessageBuffer = new byte[sizeof(Interop.Winsock.WSAMsg)];
}
if (_ptrWSAMessageBuffer == IntPtr.Zero)
{
Debug.Assert(!_wsaMessageBufferGCHandle.IsAllocated);
_wsaMessageBufferGCHandle = GCHandle.Alloc(_wsaMessageBuffer, GCHandleType.Pinned);
_ptrWSAMessageBuffer = Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0);
}
else
{
Debug.Assert(_wsaMessageBufferGCHandle.IsAllocated);
Debug.Assert(_ptrWSAMessageBuffer == Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0);
}

Thoughts?

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Sure.

@geoffkizer

Copy link
Copy Markdown

Generally LGTM

@davidshdavidsh left a comment

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

LGTM

@stephentoub
stephentoub merged commit 5b767b4 into dotnet:masterJul 10, 2017
@stephentoub
stephentoub deleted the receivemessage_fix branch July 10, 2017 02:16
@karelzkarelz modified the milestone: 2.1.0Jul 14, 2017
picenka21 pushed a commit to picenka21/runtime that referenced this pull request Feb 18, 2022
…e_fix
Fix lifetime handling of ReceiveMessageFromAsync buffer on Windows
Commit migrated from dotnet/corefx@5b767b4
Sign up for freeto subscribe to this conversation on GitHub. Already have an account? Sign in.

Projects

None yet

Development

Successfully merging this pull request may close these issues.

5 participants

@stephentoub@geoffkizer@davidsh@karelz@dnfclas
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Jan 23, 2023. It is now read-only.

Fix lifetime handling of ReceiveMessageFromAsync buffer on Windows - #22012

Merged
stephentoub merged 3 commits into
dotnet:masterfrom
stephentoub:receivemessage_fix
Jul 10, 2017
Merged

Fix lifetime handling of ReceiveMessageFromAsync buffer on Windows#22012
stephentoub merged 3 commits into
dotnet:masterfrom
stephentoub:receivemessage_fix

Conversation

@stephentoub

Copy link
Copy Markdown
Member

When a ReceiveMessageFromAsync is first used with a SocketAsyncEventArgs instance, it initializes the _wsaMessageBuffer. Then in order to use the buffer, it pins it, storing both a GCHandle and a pointer to the target object. But if the SAEA's buffer is ever changed with, for example, a SetBuffer call, a routine is invoked on the SocketAsyncEventArgs that frees all of its pinned data, including these for the _wsaMessageBuffer. Then the next time ReceiveMessageFromAsync is used, this handle ends up not getting recreated, and we end up dereferencing a null pointer.

The essentially-one-line fix is to separate the creation of the buffer from the creation of the pinning handle, lazily initializing each independently. If the pinning handle is freed due to SetBuffer, the next invocation will reinitialize it.

I also consolidated and augmented the existing ReceiveMessageFromAsync tests to test multiple receives with the same SocketAsyncEventArgs in order to catch this case. The test now fails before the fix and passes after.

Contributes to https://github.com/dotnet/corefx/issues/21995 (hoping to port fix to 2.0 branch)
cc: @davidsh, @CIPop, @geoffkizer

The test currently only tests a single send/receive pair, which doesn't catch issues when trying to reuse a SocketAsyncEventArgs for multiple operations iteratively. The test is also duplicated for IPv4 and IPv6. Fix both issues.
When a ReceiveMessageFromAsync is first used with a SocketAsyncEventArgs instance, it initializes the _wsaMessageBuffer. Then in order to use the buffer, it pins it, storing both a GCHandle and a pointer to the target object. But if the SAEA's buffer is ever changed with, for example, a SetBuffer call, a routine is invoked on the SocketAsyncEventArgs that frees all of its pinned data, including these for the _wsaMessageBuffer. Then the next time ReceiveMessageFromAsync is used, this handle ends up not getting recreated, and we end up dereferencing a null pointer.
The fix is to separate the creation of the buffer from the creation of the pinning handle, lazily initializing each independently. If the pinning handle is freed due to SetBuffer, the next invocation will reinitialize it.
Debug.Assert(
!_wsaMessageBufferGCHandle.IsAllocated ||
(_wsaMessageBufferGCHandle.Target == _wsaMessageBuffer && _wsaMessageBuffer != null));
Debug.Assert((_ptrWSAMessageBuffer != IntPtr.Zero) == _wsaMessageBufferGCHandle.IsAllocated);

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Seems like there should also be an assert that if _ptrWSAMessageBuffer is not null, then it's == Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0). That's correct, right?

BTW, at some point it would be nice to clean some of this stuff up, the pinning logic is unnecessarily complicated. A couple thoughts:

(1) Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0) can't be that expensive; rather than storing the raw ptr, we should just do this on demand.
(2) Even better, we could just allocate the WSAMessageBuffer (and WSABuffer also) on the stack when we do the actual native socket call. Again, I really doubt that the cost of doing this would matter at all.

Thoughts?

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

That's correct, right?

Yes.

BTW, at some point it would be nice to clean some of this stuff up

Yes, I was thinking the same thing yesterday, in particular because it'd be nice to remove the extra IntPtr field(s) from SAEA. I'm not doing that in this PR, though.

we could just allocate the WSAMessageBuffer (and WSABuffer also) on the stack when we do the actual native socket call

For an async call?

_wsaMessageBuffer = new byte[sizeof(Interop.Winsock.WSAMsg)];
}
if (_ptrWSAMessageBuffer == IntPtr.Zero)
{

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Just for clarity, I think I'd structure the asserts like this -- let me know if I missed something here...

if (_wsaMessageBuffer == null)
{
Debug.Assert(!_wsaMessageBufferGCHandle.IsAllocated);
Debug.Assert(_ptrWSAMessageBuffer == IntPtr.Zero);
_wsaMessageBuffer = new byte[sizeof(Interop.Winsock.WSAMsg)];
}
if (_ptrWSAMessageBuffer == IntPtr.Zero)
{
Debug.Assert(!_wsaMessageBufferGCHandle.IsAllocated);
_wsaMessageBufferGCHandle = GCHandle.Alloc(_wsaMessageBuffer, GCHandleType.Pinned);
_ptrWSAMessageBuffer = Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0);
}
else
{
Debug.Assert(_wsaMessageBufferGCHandle.IsAllocated);
Debug.Assert(_ptrWSAMessageBuffer == Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0);
}

Thoughts?

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Sure.

@geoffkizer

Copy link
Copy Markdown

Generally LGTM

@davidshdavidsh left a comment

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

LGTM

@stephentoub
stephentoub merged commit 5b767b4 into dotnet:masterJul 10, 2017
@stephentoub
stephentoub deleted the receivemessage_fix branch July 10, 2017 02:16
@karelzkarelz modified the milestone: 2.1.0Jul 14, 2017
picenka21 pushed a commit to picenka21/runtime that referenced this pull request Feb 18, 2022
…e_fix
Fix lifetime handling of ReceiveMessageFromAsync buffer on Windows
Commit migrated from dotnet/corefx@5b767b4
Sign up for freeto subscribe to this conversation on GitHub. Already have an account? Sign in.

Projects

None yet

Development

Successfully merging this pull request may close these issues.

5 participants

@stephentoub@geoffkizer@davidsh@karelz@dnfclas
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Jan 23, 2023. It is now read-only.

Fix lifetime handling of ReceiveMessageFromAsync buffer on Windows - #22012

Merged
stephentoub merged 3 commits into
dotnet:masterfrom
stephentoub:receivemessage_fix
Jul 10, 2017
Merged

Fix lifetime handling of ReceiveMessageFromAsync buffer on Windows#22012
stephentoub merged 3 commits into
dotnet:masterfrom
stephentoub:receivemessage_fix

Conversation

@stephentoub

Copy link
Copy Markdown
Member

When a ReceiveMessageFromAsync is first used with a SocketAsyncEventArgs instance, it initializes the _wsaMessageBuffer. Then in order to use the buffer, it pins it, storing both a GCHandle and a pointer to the target object. But if the SAEA's buffer is ever changed with, for example, a SetBuffer call, a routine is invoked on the SocketAsyncEventArgs that frees all of its pinned data, including these for the _wsaMessageBuffer. Then the next time ReceiveMessageFromAsync is used, this handle ends up not getting recreated, and we end up dereferencing a null pointer.

The essentially-one-line fix is to separate the creation of the buffer from the creation of the pinning handle, lazily initializing each independently. If the pinning handle is freed due to SetBuffer, the next invocation will reinitialize it.

I also consolidated and augmented the existing ReceiveMessageFromAsync tests to test multiple receives with the same SocketAsyncEventArgs in order to catch this case. The test now fails before the fix and passes after.

Contributes to https://github.com/dotnet/corefx/issues/21995 (hoping to port fix to 2.0 branch)
cc: @davidsh, @CIPop, @geoffkizer

The test currently only tests a single send/receive pair, which doesn't catch issues when trying to reuse a SocketAsyncEventArgs for multiple operations iteratively. The test is also duplicated for IPv4 and IPv6. Fix both issues.
When a ReceiveMessageFromAsync is first used with a SocketAsyncEventArgs instance, it initializes the _wsaMessageBuffer. Then in order to use the buffer, it pins it, storing both a GCHandle and a pointer to the target object. But if the SAEA's buffer is ever changed with, for example, a SetBuffer call, a routine is invoked on the SocketAsyncEventArgs that frees all of its pinned data, including these for the _wsaMessageBuffer. Then the next time ReceiveMessageFromAsync is used, this handle ends up not getting recreated, and we end up dereferencing a null pointer.
The fix is to separate the creation of the buffer from the creation of the pinning handle, lazily initializing each independently. If the pinning handle is freed due to SetBuffer, the next invocation will reinitialize it.
Debug.Assert(
!_wsaMessageBufferGCHandle.IsAllocated ||
(_wsaMessageBufferGCHandle.Target == _wsaMessageBuffer && _wsaMessageBuffer != null));
Debug.Assert((_ptrWSAMessageBuffer != IntPtr.Zero) == _wsaMessageBufferGCHandle.IsAllocated);

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Seems like there should also be an assert that if _ptrWSAMessageBuffer is not null, then it's == Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0). That's correct, right?

BTW, at some point it would be nice to clean some of this stuff up, the pinning logic is unnecessarily complicated. A couple thoughts:

(1) Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0) can't be that expensive; rather than storing the raw ptr, we should just do this on demand.
(2) Even better, we could just allocate the WSAMessageBuffer (and WSABuffer also) on the stack when we do the actual native socket call. Again, I really doubt that the cost of doing this would matter at all.

Thoughts?

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

That's correct, right?

Yes.

BTW, at some point it would be nice to clean some of this stuff up

Yes, I was thinking the same thing yesterday, in particular because it'd be nice to remove the extra IntPtr field(s) from SAEA. I'm not doing that in this PR, though.

we could just allocate the WSAMessageBuffer (and WSABuffer also) on the stack when we do the actual native socket call

For an async call?

_wsaMessageBuffer = new byte[sizeof(Interop.Winsock.WSAMsg)];
}
if (_ptrWSAMessageBuffer == IntPtr.Zero)
{

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Just for clarity, I think I'd structure the asserts like this -- let me know if I missed something here...

if (_wsaMessageBuffer == null)
{
Debug.Assert(!_wsaMessageBufferGCHandle.IsAllocated);
Debug.Assert(_ptrWSAMessageBuffer == IntPtr.Zero);
_wsaMessageBuffer = new byte[sizeof(Interop.Winsock.WSAMsg)];
}
if (_ptrWSAMessageBuffer == IntPtr.Zero)
{
Debug.Assert(!_wsaMessageBufferGCHandle.IsAllocated);
_wsaMessageBufferGCHandle = GCHandle.Alloc(_wsaMessageBuffer, GCHandleType.Pinned);
_ptrWSAMessageBuffer = Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0);
}
else
{
Debug.Assert(_wsaMessageBufferGCHandle.IsAllocated);
Debug.Assert(_ptrWSAMessageBuffer == Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0);
}

Thoughts?

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Sure.

@geoffkizer

Copy link
Copy Markdown

Generally LGTM

@davidshdavidsh left a comment

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

LGTM

@stephentoub
stephentoub merged commit 5b767b4 into dotnet:masterJul 10, 2017
@stephentoub
stephentoub deleted the receivemessage_fix branch July 10, 2017 02:16
@karelzkarelz modified the milestone: 2.1.0Jul 14, 2017
picenka21 pushed a commit to picenka21/runtime that referenced this pull request Feb 18, 2022
…e_fix
Fix lifetime handling of ReceiveMessageFromAsync buffer on Windows
Commit migrated from dotnet/corefx@5b767b4
Sign up for freeto subscribe to this conversation on GitHub. Already have an account? Sign in.

Projects

None yet

Development

Successfully merging this pull request may close these issues.

5 participants

@stephentoub@geoffkizer@davidsh@karelz@dnfclas
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
This repository was archived by the owner on Jan 23, 2023. It is now read-only.

Fix lifetime handling of ReceiveMessageFromAsync buffer on Windows - #22012

Merged
stephentoub merged 3 commits into
dotnet:masterfrom
stephentoub:receivemessage_fix
Jul 10, 2017
Merged

Fix lifetime handling of ReceiveMessageFromAsync buffer on Windows#22012
stephentoub merged 3 commits into
dotnet:masterfrom
stephentoub:receivemessage_fix

Conversation

@stephentoub

Copy link
Copy Markdown
Member

When a ReceiveMessageFromAsync is first used with a SocketAsyncEventArgs instance, it initializes the _wsaMessageBuffer. Then in order to use the buffer, it pins it, storing both a GCHandle and a pointer to the target object. But if the SAEA's buffer is ever changed with, for example, a SetBuffer call, a routine is invoked on the SocketAsyncEventArgs that frees all of its pinned data, including these for the _wsaMessageBuffer. Then the next time ReceiveMessageFromAsync is used, this handle ends up not getting recreated, and we end up dereferencing a null pointer.

The essentially-one-line fix is to separate the creation of the buffer from the creation of the pinning handle, lazily initializing each independently. If the pinning handle is freed due to SetBuffer, the next invocation will reinitialize it.

I also consolidated and augmented the existing ReceiveMessageFromAsync tests to test multiple receives with the same SocketAsyncEventArgs in order to catch this case. The test now fails before the fix and passes after.

Contributes to https://github.com/dotnet/corefx/issues/21995 (hoping to port fix to 2.0 branch)
cc: @davidsh, @CIPop, @geoffkizer

The test currently only tests a single send/receive pair, which doesn't catch issues when trying to reuse a SocketAsyncEventArgs for multiple operations iteratively. The test is also duplicated for IPv4 and IPv6. Fix both issues.
When a ReceiveMessageFromAsync is first used with a SocketAsyncEventArgs instance, it initializes the _wsaMessageBuffer. Then in order to use the buffer, it pins it, storing both a GCHandle and a pointer to the target object. But if the SAEA's buffer is ever changed with, for example, a SetBuffer call, a routine is invoked on the SocketAsyncEventArgs that frees all of its pinned data, including these for the _wsaMessageBuffer. Then the next time ReceiveMessageFromAsync is used, this handle ends up not getting recreated, and we end up dereferencing a null pointer.
The fix is to separate the creation of the buffer from the creation of the pinning handle, lazily initializing each independently. If the pinning handle is freed due to SetBuffer, the next invocation will reinitialize it.
Debug.Assert(
!_wsaMessageBufferGCHandle.IsAllocated ||
(_wsaMessageBufferGCHandle.Target == _wsaMessageBuffer && _wsaMessageBuffer != null));
Debug.Assert((_ptrWSAMessageBuffer != IntPtr.Zero) == _wsaMessageBufferGCHandle.IsAllocated);

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Seems like there should also be an assert that if _ptrWSAMessageBuffer is not null, then it's == Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0). That's correct, right?

BTW, at some point it would be nice to clean some of this stuff up, the pinning logic is unnecessarily complicated. A couple thoughts:

(1) Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0) can't be that expensive; rather than storing the raw ptr, we should just do this on demand.
(2) Even better, we could just allocate the WSAMessageBuffer (and WSABuffer also) on the stack when we do the actual native socket call. Again, I really doubt that the cost of doing this would matter at all.

Thoughts?

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

That's correct, right?

Yes.

BTW, at some point it would be nice to clean some of this stuff up

Yes, I was thinking the same thing yesterday, in particular because it'd be nice to remove the extra IntPtr field(s) from SAEA. I'm not doing that in this PR, though.

we could just allocate the WSAMessageBuffer (and WSABuffer also) on the stack when we do the actual native socket call

For an async call?

_wsaMessageBuffer = new byte[sizeof(Interop.Winsock.WSAMsg)];
}
if (_ptrWSAMessageBuffer == IntPtr.Zero)
{

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Just for clarity, I think I'd structure the asserts like this -- let me know if I missed something here...

if (_wsaMessageBuffer == null)
{
Debug.Assert(!_wsaMessageBufferGCHandle.IsAllocated);
Debug.Assert(_ptrWSAMessageBuffer == IntPtr.Zero);
_wsaMessageBuffer = new byte[sizeof(Interop.Winsock.WSAMsg)];
}
if (_ptrWSAMessageBuffer == IntPtr.Zero)
{
Debug.Assert(!_wsaMessageBufferGCHandle.IsAllocated);
_wsaMessageBufferGCHandle = GCHandle.Alloc(_wsaMessageBuffer, GCHandleType.Pinned);
_ptrWSAMessageBuffer = Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0);
}
else
{
Debug.Assert(_wsaMessageBufferGCHandle.IsAllocated);
Debug.Assert(_ptrWSAMessageBuffer == Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0);
}

Thoughts?

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Sure.

@geoffkizer

Copy link
Copy Markdown

Generally LGTM

@davidshdavidsh left a comment

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

LGTM

@stephentoub
stephentoub merged commit 5b767b4 into dotnet:masterJul 10, 2017
@stephentoub
stephentoub deleted the receivemessage_fix branch July 10, 2017 02:16
@karelzkarelz modified the milestone: 2.1.0Jul 14, 2017
picenka21 pushed a commit to picenka21/runtime that referenced this pull request Feb 18, 2022
…e_fix
Fix lifetime handling of ReceiveMessageFromAsync buffer on Windows
Commit migrated from dotnet/corefx@5b767b4
Sign up for freeto subscribe to this conversation on GitHub. Already have an account? Sign in.

Projects

None yet

Development

Successfully merging this pull request may close these issues.

5 participants

@stephentoub@geoffkizer@davidsh@karelz@dnfclas
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Jan 23, 2023. It is now read-only.

Fix lifetime handling of ReceiveMessageFromAsync buffer on Windows - #22012

Merged
stephentoub merged 3 commits into
dotnet:masterfrom
stephentoub:receivemessage_fix
Jul 10, 2017
Merged

Fix lifetime handling of ReceiveMessageFromAsync buffer on Windows#22012
stephentoub merged 3 commits into
dotnet:masterfrom
stephentoub:receivemessage_fix

Conversation

@stephentoub

Copy link
Copy Markdown
Member

When a ReceiveMessageFromAsync is first used with a SocketAsyncEventArgs instance, it initializes the _wsaMessageBuffer. Then in order to use the buffer, it pins it, storing both a GCHandle and a pointer to the target object. But if the SAEA's buffer is ever changed with, for example, a SetBuffer call, a routine is invoked on the SocketAsyncEventArgs that frees all of its pinned data, including these for the _wsaMessageBuffer. Then the next time ReceiveMessageFromAsync is used, this handle ends up not getting recreated, and we end up dereferencing a null pointer.

The essentially-one-line fix is to separate the creation of the buffer from the creation of the pinning handle, lazily initializing each independently. If the pinning handle is freed due to SetBuffer, the next invocation will reinitialize it.

I also consolidated and augmented the existing ReceiveMessageFromAsync tests to test multiple receives with the same SocketAsyncEventArgs in order to catch this case. The test now fails before the fix and passes after.

Contributes to https://github.com/dotnet/corefx/issues/21995 (hoping to port fix to 2.0 branch)
cc: @davidsh, @CIPop, @geoffkizer

The test currently only tests a single send/receive pair, which doesn't catch issues when trying to reuse a SocketAsyncEventArgs for multiple operations iteratively. The test is also duplicated for IPv4 and IPv6. Fix both issues.
When a ReceiveMessageFromAsync is first used with a SocketAsyncEventArgs instance, it initializes the _wsaMessageBuffer. Then in order to use the buffer, it pins it, storing both a GCHandle and a pointer to the target object. But if the SAEA's buffer is ever changed with, for example, a SetBuffer call, a routine is invoked on the SocketAsyncEventArgs that frees all of its pinned data, including these for the _wsaMessageBuffer. Then the next time ReceiveMessageFromAsync is used, this handle ends up not getting recreated, and we end up dereferencing a null pointer.
The fix is to separate the creation of the buffer from the creation of the pinning handle, lazily initializing each independently. If the pinning handle is freed due to SetBuffer, the next invocation will reinitialize it.
Debug.Assert(
!_wsaMessageBufferGCHandle.IsAllocated ||
(_wsaMessageBufferGCHandle.Target == _wsaMessageBuffer && _wsaMessageBuffer != null));
Debug.Assert((_ptrWSAMessageBuffer != IntPtr.Zero) == _wsaMessageBufferGCHandle.IsAllocated);

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Seems like there should also be an assert that if _ptrWSAMessageBuffer is not null, then it's == Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0). That's correct, right?

BTW, at some point it would be nice to clean some of this stuff up, the pinning logic is unnecessarily complicated. A couple thoughts:

(1) Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0) can't be that expensive; rather than storing the raw ptr, we should just do this on demand.
(2) Even better, we could just allocate the WSAMessageBuffer (and WSABuffer also) on the stack when we do the actual native socket call. Again, I really doubt that the cost of doing this would matter at all.

Thoughts?

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

That's correct, right?

Yes.

BTW, at some point it would be nice to clean some of this stuff up

Yes, I was thinking the same thing yesterday, in particular because it'd be nice to remove the extra IntPtr field(s) from SAEA. I'm not doing that in this PR, though.

we could just allocate the WSAMessageBuffer (and WSABuffer also) on the stack when we do the actual native socket call

For an async call?

_wsaMessageBuffer = new byte[sizeof(Interop.Winsock.WSAMsg)];
}
if (_ptrWSAMessageBuffer == IntPtr.Zero)
{

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Just for clarity, I think I'd structure the asserts like this -- let me know if I missed something here...

if (_wsaMessageBuffer == null)
{
Debug.Assert(!_wsaMessageBufferGCHandle.IsAllocated);
Debug.Assert(_ptrWSAMessageBuffer == IntPtr.Zero);
_wsaMessageBuffer = new byte[sizeof(Interop.Winsock.WSAMsg)];
}
if (_ptrWSAMessageBuffer == IntPtr.Zero)
{
Debug.Assert(!_wsaMessageBufferGCHandle.IsAllocated);
_wsaMessageBufferGCHandle = GCHandle.Alloc(_wsaMessageBuffer, GCHandleType.Pinned);
_ptrWSAMessageBuffer = Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0);
}
else
{
Debug.Assert(_wsaMessageBufferGCHandle.IsAllocated);
Debug.Assert(_ptrWSAMessageBuffer == Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0);
}

Thoughts?

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Sure.

@geoffkizer

Copy link
Copy Markdown

Generally LGTM

@davidshdavidsh left a comment

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

LGTM

@stephentoub
stephentoub merged commit 5b767b4 into dotnet:masterJul 10, 2017
@stephentoub
stephentoub deleted the receivemessage_fix branch July 10, 2017 02:16
@karelzkarelz modified the milestone: 2.1.0Jul 14, 2017
picenka21 pushed a commit to picenka21/runtime that referenced this pull request Feb 18, 2022
…e_fix
Fix lifetime handling of ReceiveMessageFromAsync buffer on Windows
Commit migrated from dotnet/corefx@5b767b4
Sign up for freeto subscribe to this conversation on GitHub. Already have an account? Sign in.

Projects

None yet

Development

Successfully merging this pull request may close these issues.

5 participants

@stephentoub@geoffkizer@davidsh@karelz@dnfclas
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Jan 23, 2023. It is now read-only.

Fix lifetime handling of ReceiveMessageFromAsync buffer on Windows - #22012

Merged
stephentoub merged 3 commits into
dotnet:masterfrom
stephentoub:receivemessage_fix
Jul 10, 2017
Merged

Fix lifetime handling of ReceiveMessageFromAsync buffer on Windows#22012
stephentoub merged 3 commits into
dotnet:masterfrom
stephentoub:receivemessage_fix

Conversation

@stephentoub

Copy link
Copy Markdown
Member

When a ReceiveMessageFromAsync is first used with a SocketAsyncEventArgs instance, it initializes the _wsaMessageBuffer. Then in order to use the buffer, it pins it, storing both a GCHandle and a pointer to the target object. But if the SAEA's buffer is ever changed with, for example, a SetBuffer call, a routine is invoked on the SocketAsyncEventArgs that frees all of its pinned data, including these for the _wsaMessageBuffer. Then the next time ReceiveMessageFromAsync is used, this handle ends up not getting recreated, and we end up dereferencing a null pointer.

The essentially-one-line fix is to separate the creation of the buffer from the creation of the pinning handle, lazily initializing each independently. If the pinning handle is freed due to SetBuffer, the next invocation will reinitialize it.

I also consolidated and augmented the existing ReceiveMessageFromAsync tests to test multiple receives with the same SocketAsyncEventArgs in order to catch this case. The test now fails before the fix and passes after.

Contributes to https://github.com/dotnet/corefx/issues/21995 (hoping to port fix to 2.0 branch)
cc: @davidsh, @CIPop, @geoffkizer

The test currently only tests a single send/receive pair, which doesn't catch issues when trying to reuse a SocketAsyncEventArgs for multiple operations iteratively. The test is also duplicated for IPv4 and IPv6. Fix both issues.
When a ReceiveMessageFromAsync is first used with a SocketAsyncEventArgs instance, it initializes the _wsaMessageBuffer. Then in order to use the buffer, it pins it, storing both a GCHandle and a pointer to the target object. But if the SAEA's buffer is ever changed with, for example, a SetBuffer call, a routine is invoked on the SocketAsyncEventArgs that frees all of its pinned data, including these for the _wsaMessageBuffer. Then the next time ReceiveMessageFromAsync is used, this handle ends up not getting recreated, and we end up dereferencing a null pointer.
The fix is to separate the creation of the buffer from the creation of the pinning handle, lazily initializing each independently. If the pinning handle is freed due to SetBuffer, the next invocation will reinitialize it.
Debug.Assert(
!_wsaMessageBufferGCHandle.IsAllocated ||
(_wsaMessageBufferGCHandle.Target == _wsaMessageBuffer && _wsaMessageBuffer != null));
Debug.Assert((_ptrWSAMessageBuffer != IntPtr.Zero) == _wsaMessageBufferGCHandle.IsAllocated);

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Seems like there should also be an assert that if _ptrWSAMessageBuffer is not null, then it's == Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0). That's correct, right?

BTW, at some point it would be nice to clean some of this stuff up, the pinning logic is unnecessarily complicated. A couple thoughts:

(1) Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0) can't be that expensive; rather than storing the raw ptr, we should just do this on demand.
(2) Even better, we could just allocate the WSAMessageBuffer (and WSABuffer also) on the stack when we do the actual native socket call. Again, I really doubt that the cost of doing this would matter at all.

Thoughts?

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

That's correct, right?

Yes.

BTW, at some point it would be nice to clean some of this stuff up

Yes, I was thinking the same thing yesterday, in particular because it'd be nice to remove the extra IntPtr field(s) from SAEA. I'm not doing that in this PR, though.

we could just allocate the WSAMessageBuffer (and WSABuffer also) on the stack when we do the actual native socket call

For an async call?

_wsaMessageBuffer = new byte[sizeof(Interop.Winsock.WSAMsg)];
}
if (_ptrWSAMessageBuffer == IntPtr.Zero)
{

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Just for clarity, I think I'd structure the asserts like this -- let me know if I missed something here...

if (_wsaMessageBuffer == null)
{
Debug.Assert(!_wsaMessageBufferGCHandle.IsAllocated);
Debug.Assert(_ptrWSAMessageBuffer == IntPtr.Zero);
_wsaMessageBuffer = new byte[sizeof(Interop.Winsock.WSAMsg)];
}
if (_ptrWSAMessageBuffer == IntPtr.Zero)
{
Debug.Assert(!_wsaMessageBufferGCHandle.IsAllocated);
_wsaMessageBufferGCHandle = GCHandle.Alloc(_wsaMessageBuffer, GCHandleType.Pinned);
_ptrWSAMessageBuffer = Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0);
}
else
{
Debug.Assert(_wsaMessageBufferGCHandle.IsAllocated);
Debug.Assert(_ptrWSAMessageBuffer == Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0);
}

Thoughts?

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Sure.

@geoffkizer

Copy link
Copy Markdown

Generally LGTM

@davidshdavidsh left a comment

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

LGTM

@stephentoub
stephentoub merged commit 5b767b4 into dotnet:masterJul 10, 2017
@stephentoub
stephentoub deleted the receivemessage_fix branch July 10, 2017 02:16
@karelzkarelz modified the milestone: 2.1.0Jul 14, 2017
picenka21 pushed a commit to picenka21/runtime that referenced this pull request Feb 18, 2022
…e_fix
Fix lifetime handling of ReceiveMessageFromAsync buffer on Windows
Commit migrated from dotnet/corefx@5b767b4
Sign up for freeto subscribe to this conversation on GitHub. Already have an account? Sign in.

Projects

None yet

Development

Successfully merging this pull request may close these issues.

5 participants

@stephentoub@geoffkizer@davidsh@karelz@dnfclas
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content
This repository was archived by the owner on Jan 23, 2023. It is now read-only.

Fix lifetime handling of ReceiveMessageFromAsync buffer on Windows - #22012

Merged
stephentoub merged 3 commits into
dotnet:masterfrom
stephentoub:receivemessage_fix
Jul 10, 2017
Merged

Fix lifetime handling of ReceiveMessageFromAsync buffer on Windows#22012
stephentoub merged 3 commits into
dotnet:masterfrom
stephentoub:receivemessage_fix

Conversation

@stephentoub

Copy link
Copy Markdown
Member

When a ReceiveMessageFromAsync is first used with a SocketAsyncEventArgs instance, it initializes the _wsaMessageBuffer. Then in order to use the buffer, it pins it, storing both a GCHandle and a pointer to the target object. But if the SAEA's buffer is ever changed with, for example, a SetBuffer call, a routine is invoked on the SocketAsyncEventArgs that frees all of its pinned data, including these for the _wsaMessageBuffer. Then the next time ReceiveMessageFromAsync is used, this handle ends up not getting recreated, and we end up dereferencing a null pointer.

The essentially-one-line fix is to separate the creation of the buffer from the creation of the pinning handle, lazily initializing each independently. If the pinning handle is freed due to SetBuffer, the next invocation will reinitialize it.

I also consolidated and augmented the existing ReceiveMessageFromAsync tests to test multiple receives with the same SocketAsyncEventArgs in order to catch this case. The test now fails before the fix and passes after.

Contributes to https://github.com/dotnet/corefx/issues/21995 (hoping to port fix to 2.0 branch)
cc: @davidsh, @CIPop, @geoffkizer

The test currently only tests a single send/receive pair, which doesn't catch issues when trying to reuse a SocketAsyncEventArgs for multiple operations iteratively. The test is also duplicated for IPv4 and IPv6. Fix both issues.
When a ReceiveMessageFromAsync is first used with a SocketAsyncEventArgs instance, it initializes the _wsaMessageBuffer. Then in order to use the buffer, it pins it, storing both a GCHandle and a pointer to the target object. But if the SAEA's buffer is ever changed with, for example, a SetBuffer call, a routine is invoked on the SocketAsyncEventArgs that frees all of its pinned data, including these for the _wsaMessageBuffer. Then the next time ReceiveMessageFromAsync is used, this handle ends up not getting recreated, and we end up dereferencing a null pointer.
The fix is to separate the creation of the buffer from the creation of the pinning handle, lazily initializing each independently. If the pinning handle is freed due to SetBuffer, the next invocation will reinitialize it.
Debug.Assert(
!_wsaMessageBufferGCHandle.IsAllocated ||
(_wsaMessageBufferGCHandle.Target == _wsaMessageBuffer && _wsaMessageBuffer != null));
Debug.Assert((_ptrWSAMessageBuffer != IntPtr.Zero) == _wsaMessageBufferGCHandle.IsAllocated);

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Seems like there should also be an assert that if _ptrWSAMessageBuffer is not null, then it's == Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0). That's correct, right?

BTW, at some point it would be nice to clean some of this stuff up, the pinning logic is unnecessarily complicated. A couple thoughts:

(1) Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0) can't be that expensive; rather than storing the raw ptr, we should just do this on demand.
(2) Even better, we could just allocate the WSAMessageBuffer (and WSABuffer also) on the stack when we do the actual native socket call. Again, I really doubt that the cost of doing this would matter at all.

Thoughts?

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

That's correct, right?

Yes.

BTW, at some point it would be nice to clean some of this stuff up

Yes, I was thinking the same thing yesterday, in particular because it'd be nice to remove the extra IntPtr field(s) from SAEA. I'm not doing that in this PR, though.

we could just allocate the WSAMessageBuffer (and WSABuffer also) on the stack when we do the actual native socket call

For an async call?

_wsaMessageBuffer = new byte[sizeof(Interop.Winsock.WSAMsg)];
}
if (_ptrWSAMessageBuffer == IntPtr.Zero)
{

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Just for clarity, I think I'd structure the asserts like this -- let me know if I missed something here...

if (_wsaMessageBuffer == null)
{
Debug.Assert(!_wsaMessageBufferGCHandle.IsAllocated);
Debug.Assert(_ptrWSAMessageBuffer == IntPtr.Zero);
_wsaMessageBuffer = new byte[sizeof(Interop.Winsock.WSAMsg)];
}
if (_ptrWSAMessageBuffer == IntPtr.Zero)
{
Debug.Assert(!_wsaMessageBufferGCHandle.IsAllocated);
_wsaMessageBufferGCHandle = GCHandle.Alloc(_wsaMessageBuffer, GCHandleType.Pinned);
_ptrWSAMessageBuffer = Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0);
}
else
{
Debug.Assert(_wsaMessageBufferGCHandle.IsAllocated);
Debug.Assert(_ptrWSAMessageBuffer == Marshal.UnsafeAddrOfPinnedArrayElement(_wsaMessageBuffer, 0);
}

Thoughts?

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Sure.

@geoffkizer

Copy link
Copy Markdown

Generally LGTM

@davidshdavidsh left a comment

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

LGTM

@stephentoub
stephentoub merged commit 5b767b4 into dotnet:masterJul 10, 2017
@stephentoub
stephentoub deleted the receivemessage_fix branch July 10, 2017 02:16
@karelzkarelz modified the milestone: 2.1.0Jul 14, 2017
picenka21 pushed a commit to picenka21/runtime that referenced this pull request Feb 18, 2022
…e_fix
Fix lifetime handling of ReceiveMessageFromAsync buffer on Windows
Commit migrated from dotnet/corefx@5b767b4
Sign up for freeto subscribe to this conversation on GitHub. Already have an account? Sign in.

Projects

None yet

Development

Successfully merging this pull request may close these issues.

5 participants

@stephentoub@geoffkizer@davidsh@karelz@dnfclas