[Breaking change]: Resolving collectible assembly into a non-collectible AssemblyLoadContext now throws #29200

Description

@janvorli

Description

We were incorrectly allowing resolving collectible assemblies into a non-collectible AssemblyLoadContext. That may seemingly work ok in some cases and lead to runtime crashes or unexpected NullReferenceException in others.
The change in dotnet/runtime#68550 prevents that incorrect behavior by throwing an exception when the AssemblyLoadContext.Load or the AssemblyLoadContext.Resolving event returns a collectible Assembly and the AssemblyLoadContext is non-collectible.

Version

.NET 7 Preview 5

Previous behavior

Returning a collectible Assembly in the AssemblyLoadContext.Load override or the AssemblyLoadContext.Resolving event of a non-collectible AssemblyLoadContext doesn't cause any exceptions to be thrown.

New behavior

Returning a collectible Assembly in the AssemblyLoadContext.Load override or the AssemblyLoadContext.Resolving event of a non-collectible AssemblyLoadContext results in throwing a System.IO.FileLoadException with System.NotSupportedException inner exception.

Type of breaking change

  • Binary incompatible: Existing binaries may encounter a breaking change in behavior, such as failure to load/execute or different run-time behavior.
  • Source incompatible: Source code may encounter a breaking change in behavior when targeting the new runtime/component/SDK, such as compile errors or different run-time behavior.

Reason for change

This change fixes a bug. The collectible Assembly would be collected while the AssemblyLoadContext that has a reference to it is alive for the rest of the process lifetime. So if the code running in that context references anything from that Assembly after it is collected, it would crash the runtime or result in unexpected NullReferenceException, possibly even AccessViolationException and possibly other kinds of bad behavior.

Recommended action

Don't return collectible assemblies in AssemblyLoadContext.Load overload or AssemblyLoadContext.Resolving event of a non-collectible AssemblyLoadContext. Possible workaround is to change the AssemblyLoadContext to collectible by passing true in the isCollectible argument to its constructor and then keep a reference to that AssemblyLoadContext forever to make sure it is never collected.

Feature area

Core .NET libraries

Affected APIs

AssemblyLoadContext.Load override
AssemblyLoadContext.Resolving event

Metadata

Metadata

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Labels

🏁 Release: .NET 7Work items for the .NET 7 releasebinary incompatibleExisting binaries may encounter a breaking change in behavior.breaking-changeIndicates a .NET Core breaking change

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    , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
     blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
    }
    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    
    Skip to content

    [Breaking change]: Resolving collectible assembly into a non-collectible AssemblyLoadContext now throws #29200

    Description

    @janvorli

    Description

    We were incorrectly allowing resolving collectible assemblies into a non-collectible AssemblyLoadContext. That may seemingly work ok in some cases and lead to runtime crashes or unexpected NullReferenceException in others.
    The change in dotnet/runtime#68550 prevents that incorrect behavior by throwing an exception when the AssemblyLoadContext.Load or the AssemblyLoadContext.Resolving event returns a collectible Assembly and the AssemblyLoadContext is non-collectible.

    Version

    .NET 7 Preview 5

    Previous behavior

    Returning a collectible Assembly in the AssemblyLoadContext.Load override or the AssemblyLoadContext.Resolving event of a non-collectible AssemblyLoadContext doesn't cause any exceptions to be thrown.

    New behavior

    Returning a collectible Assembly in the AssemblyLoadContext.Load override or the AssemblyLoadContext.Resolving event of a non-collectible AssemblyLoadContext results in throwing a System.IO.FileLoadException with System.NotSupportedException inner exception.

    Type of breaking change

    • Binary incompatible: Existing binaries may encounter a breaking change in behavior, such as failure to load/execute or different run-time behavior.
    • Source incompatible: Source code may encounter a breaking change in behavior when targeting the new runtime/component/SDK, such as compile errors or different run-time behavior.

    Reason for change

    This change fixes a bug. The collectible Assembly would be collected while the AssemblyLoadContext that has a reference to it is alive for the rest of the process lifetime. So if the code running in that context references anything from that Assembly after it is collected, it would crash the runtime or result in unexpected NullReferenceException, possibly even AccessViolationException and possibly other kinds of bad behavior.

    Recommended action

    Don't return collectible assemblies in AssemblyLoadContext.Load overload or AssemblyLoadContext.Resolving event of a non-collectible AssemblyLoadContext. Possible workaround is to change the AssemblyLoadContext to collectible by passing true in the isCollectible argument to its constructor and then keep a reference to that AssemblyLoadContext forever to make sure it is never collected.

    Feature area

    Core .NET libraries

    Affected APIs

    AssemblyLoadContext.Load override
    AssemblyLoadContext.Resolving event

    Metadata

    Metadata

    Assignees

    Labels

    🏁 Release: .NET 7Work items for the .NET 7 releasebinary incompatibleExisting binaries may encounter a breaking change in behavior.breaking-changeIndicates a .NET Core breaking change

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions

      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
      Skip to content

      [Breaking change]: Resolving collectible assembly into a non-collectible AssemblyLoadContext now throws #29200

      Description

      @janvorli

      Description

      We were incorrectly allowing resolving collectible assemblies into a non-collectible AssemblyLoadContext. That may seemingly work ok in some cases and lead to runtime crashes or unexpected NullReferenceException in others.
      The change in dotnet/runtime#68550 prevents that incorrect behavior by throwing an exception when the AssemblyLoadContext.Load or the AssemblyLoadContext.Resolving event returns a collectible Assembly and the AssemblyLoadContext is non-collectible.

      Version

      .NET 7 Preview 5

      Previous behavior

      Returning a collectible Assembly in the AssemblyLoadContext.Load override or the AssemblyLoadContext.Resolving event of a non-collectible AssemblyLoadContext doesn't cause any exceptions to be thrown.

      New behavior

      Returning a collectible Assembly in the AssemblyLoadContext.Load override or the AssemblyLoadContext.Resolving event of a non-collectible AssemblyLoadContext results in throwing a System.IO.FileLoadException with System.NotSupportedException inner exception.

      Type of breaking change

      • Binary incompatible: Existing binaries may encounter a breaking change in behavior, such as failure to load/execute or different run-time behavior.
      • Source incompatible: Source code may encounter a breaking change in behavior when targeting the new runtime/component/SDK, such as compile errors or different run-time behavior.

      Reason for change

      This change fixes a bug. The collectible Assembly would be collected while the AssemblyLoadContext that has a reference to it is alive for the rest of the process lifetime. So if the code running in that context references anything from that Assembly after it is collected, it would crash the runtime or result in unexpected NullReferenceException, possibly even AccessViolationException and possibly other kinds of bad behavior.

      Recommended action

      Don't return collectible assemblies in AssemblyLoadContext.Load overload or AssemblyLoadContext.Resolving event of a non-collectible AssemblyLoadContext. Possible workaround is to change the AssemblyLoadContext to collectible by passing true in the isCollectible argument to its constructor and then keep a reference to that AssemblyLoadContext forever to make sure it is never collected.

      Feature area

      Core .NET libraries

      Affected APIs

      AssemblyLoadContext.Load override
      AssemblyLoadContext.Resolving event

      Metadata

      Metadata

      Assignees

      Labels

      🏁 Release: .NET 7Work items for the .NET 7 releasebinary incompatibleExisting binaries may encounter a breaking change in behavior.breaking-changeIndicates a .NET Core breaking change

      Type

      No type

      Projects

      No projects

        Milestone

        No milestone

        Relationships

        None yet

        Development

        No branches or pull requests

        Issue actions

        , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
        Skip to content

        [Breaking change]: Resolving collectible assembly into a non-collectible AssemblyLoadContext now throws #29200

        Description

        @janvorli

        Description

        We were incorrectly allowing resolving collectible assemblies into a non-collectible AssemblyLoadContext. That may seemingly work ok in some cases and lead to runtime crashes or unexpected NullReferenceException in others.
        The change in dotnet/runtime#68550 prevents that incorrect behavior by throwing an exception when the AssemblyLoadContext.Load or the AssemblyLoadContext.Resolving event returns a collectible Assembly and the AssemblyLoadContext is non-collectible.

        Version

        .NET 7 Preview 5

        Previous behavior

        Returning a collectible Assembly in the AssemblyLoadContext.Load override or the AssemblyLoadContext.Resolving event of a non-collectible AssemblyLoadContext doesn't cause any exceptions to be thrown.

        New behavior

        Returning a collectible Assembly in the AssemblyLoadContext.Load override or the AssemblyLoadContext.Resolving event of a non-collectible AssemblyLoadContext results in throwing a System.IO.FileLoadException with System.NotSupportedException inner exception.

        Type of breaking change

        • Binary incompatible: Existing binaries may encounter a breaking change in behavior, such as failure to load/execute or different run-time behavior.
        • Source incompatible: Source code may encounter a breaking change in behavior when targeting the new runtime/component/SDK, such as compile errors or different run-time behavior.

        Reason for change

        This change fixes a bug. The collectible Assembly would be collected while the AssemblyLoadContext that has a reference to it is alive for the rest of the process lifetime. So if the code running in that context references anything from that Assembly after it is collected, it would crash the runtime or result in unexpected NullReferenceException, possibly even AccessViolationException and possibly other kinds of bad behavior.

        Recommended action

        Don't return collectible assemblies in AssemblyLoadContext.Load overload or AssemblyLoadContext.Resolving event of a non-collectible AssemblyLoadContext. Possible workaround is to change the AssemblyLoadContext to collectible by passing true in the isCollectible argument to its constructor and then keep a reference to that AssemblyLoadContext forever to make sure it is never collected.

        Feature area

        Core .NET libraries

        Affected APIs

        AssemblyLoadContext.Load override
        AssemblyLoadContext.Resolving event

        Metadata

        Metadata

        Assignees

        Labels

        🏁 Release: .NET 7Work items for the .NET 7 releasebinary incompatibleExisting binaries may encounter a breaking change in behavior.breaking-changeIndicates a .NET Core breaking change

        Type

        No type

        Projects

        No projects

          Milestone

          No milestone

          Relationships

          None yet

          Development

          No branches or pull requests

          Issue actions

          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
          Skip to content

          [Breaking change]: Resolving collectible assembly into a non-collectible AssemblyLoadContext now throws #29200

          Description

          @janvorli

          Description

          We were incorrectly allowing resolving collectible assemblies into a non-collectible AssemblyLoadContext. That may seemingly work ok in some cases and lead to runtime crashes or unexpected NullReferenceException in others.
          The change in dotnet/runtime#68550 prevents that incorrect behavior by throwing an exception when the AssemblyLoadContext.Load or the AssemblyLoadContext.Resolving event returns a collectible Assembly and the AssemblyLoadContext is non-collectible.

          Version

          .NET 7 Preview 5

          Previous behavior

          Returning a collectible Assembly in the AssemblyLoadContext.Load override or the AssemblyLoadContext.Resolving event of a non-collectible AssemblyLoadContext doesn't cause any exceptions to be thrown.

          New behavior

          Returning a collectible Assembly in the AssemblyLoadContext.Load override or the AssemblyLoadContext.Resolving event of a non-collectible AssemblyLoadContext results in throwing a System.IO.FileLoadException with System.NotSupportedException inner exception.

          Type of breaking change

          • Binary incompatible: Existing binaries may encounter a breaking change in behavior, such as failure to load/execute or different run-time behavior.
          • Source incompatible: Source code may encounter a breaking change in behavior when targeting the new runtime/component/SDK, such as compile errors or different run-time behavior.

          Reason for change

          This change fixes a bug. The collectible Assembly would be collected while the AssemblyLoadContext that has a reference to it is alive for the rest of the process lifetime. So if the code running in that context references anything from that Assembly after it is collected, it would crash the runtime or result in unexpected NullReferenceException, possibly even AccessViolationException and possibly other kinds of bad behavior.

          Recommended action

          Don't return collectible assemblies in AssemblyLoadContext.Load overload or AssemblyLoadContext.Resolving event of a non-collectible AssemblyLoadContext. Possible workaround is to change the AssemblyLoadContext to collectible by passing true in the isCollectible argument to its constructor and then keep a reference to that AssemblyLoadContext forever to make sure it is never collected.

          Feature area

          Core .NET libraries

          Affected APIs

          AssemblyLoadContext.Load override
          AssemblyLoadContext.Resolving event

          Metadata

          Metadata

          Assignees

          Labels

          🏁 Release: .NET 7Work items for the .NET 7 releasebinary incompatibleExisting binaries may encounter a breaking change in behavior.breaking-changeIndicates a .NET Core breaking change

          Type

          No type

          Projects

          No projects

            Milestone

            No milestone

            Relationships

            None yet

            Development

            No branches or pull requests

            Issue actions

            , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
            Skip to content

            [Breaking change]: Resolving collectible assembly into a non-collectible AssemblyLoadContext now throws #29200

            Description

            @janvorli

            Description

            We were incorrectly allowing resolving collectible assemblies into a non-collectible AssemblyLoadContext. That may seemingly work ok in some cases and lead to runtime crashes or unexpected NullReferenceException in others.
            The change in dotnet/runtime#68550 prevents that incorrect behavior by throwing an exception when the AssemblyLoadContext.Load or the AssemblyLoadContext.Resolving event returns a collectible Assembly and the AssemblyLoadContext is non-collectible.

            Version

            .NET 7 Preview 5

            Previous behavior

            Returning a collectible Assembly in the AssemblyLoadContext.Load override or the AssemblyLoadContext.Resolving event of a non-collectible AssemblyLoadContext doesn't cause any exceptions to be thrown.

            New behavior

            Returning a collectible Assembly in the AssemblyLoadContext.Load override or the AssemblyLoadContext.Resolving event of a non-collectible AssemblyLoadContext results in throwing a System.IO.FileLoadException with System.NotSupportedException inner exception.

            Type of breaking change

            • Binary incompatible: Existing binaries may encounter a breaking change in behavior, such as failure to load/execute or different run-time behavior.
            • Source incompatible: Source code may encounter a breaking change in behavior when targeting the new runtime/component/SDK, such as compile errors or different run-time behavior.

            Reason for change

            This change fixes a bug. The collectible Assembly would be collected while the AssemblyLoadContext that has a reference to it is alive for the rest of the process lifetime. So if the code running in that context references anything from that Assembly after it is collected, it would crash the runtime or result in unexpected NullReferenceException, possibly even AccessViolationException and possibly other kinds of bad behavior.

            Recommended action

            Don't return collectible assemblies in AssemblyLoadContext.Load overload or AssemblyLoadContext.Resolving event of a non-collectible AssemblyLoadContext. Possible workaround is to change the AssemblyLoadContext to collectible by passing true in the isCollectible argument to its constructor and then keep a reference to that AssemblyLoadContext forever to make sure it is never collected.

            Feature area

            Core .NET libraries

            Affected APIs

            AssemblyLoadContext.Load override
            AssemblyLoadContext.Resolving event

            Metadata

            Metadata

            Assignees

            Labels

            🏁 Release: .NET 7Work items for the .NET 7 releasebinary incompatibleExisting binaries may encounter a breaking change in behavior.breaking-changeIndicates a .NET Core breaking change

            Type

            No type

            Projects

            No projects

              Milestone

              No milestone

              Relationships

              None yet

              Development

              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              [Breaking change]: Resolving collectible assembly into a non-collectible AssemblyLoadContext now throws #29200

              Description

              @janvorli

              Description

              We were incorrectly allowing resolving collectible assemblies into a non-collectible AssemblyLoadContext. That may seemingly work ok in some cases and lead to runtime crashes or unexpected NullReferenceException in others.
              The change in dotnet/runtime#68550 prevents that incorrect behavior by throwing an exception when the AssemblyLoadContext.Load or the AssemblyLoadContext.Resolving event returns a collectible Assembly and the AssemblyLoadContext is non-collectible.

              Version

              .NET 7 Preview 5

              Previous behavior

              Returning a collectible Assembly in the AssemblyLoadContext.Load override or the AssemblyLoadContext.Resolving event of a non-collectible AssemblyLoadContext doesn't cause any exceptions to be thrown.

              New behavior

              Returning a collectible Assembly in the AssemblyLoadContext.Load override or the AssemblyLoadContext.Resolving event of a non-collectible AssemblyLoadContext results in throwing a System.IO.FileLoadException with System.NotSupportedException inner exception.

              Type of breaking change

              • Binary incompatible: Existing binaries may encounter a breaking change in behavior, such as failure to load/execute or different run-time behavior.
              • Source incompatible: Source code may encounter a breaking change in behavior when targeting the new runtime/component/SDK, such as compile errors or different run-time behavior.

              Reason for change

              This change fixes a bug. The collectible Assembly would be collected while the AssemblyLoadContext that has a reference to it is alive for the rest of the process lifetime. So if the code running in that context references anything from that Assembly after it is collected, it would crash the runtime or result in unexpected NullReferenceException, possibly even AccessViolationException and possibly other kinds of bad behavior.

              Recommended action

              Don't return collectible assemblies in AssemblyLoadContext.Load overload or AssemblyLoadContext.Resolving event of a non-collectible AssemblyLoadContext. Possible workaround is to change the AssemblyLoadContext to collectible by passing true in the isCollectible argument to its constructor and then keep a reference to that AssemblyLoadContext forever to make sure it is never collected.

              Feature area

              Core .NET libraries

              Affected APIs

              AssemblyLoadContext.Load override
              AssemblyLoadContext.Resolving event

              Metadata

              Metadata

              Assignees

              Labels

              🏁 Release: .NET 7Work items for the .NET 7 releasebinary incompatibleExisting binaries may encounter a breaking change in behavior.breaking-changeIndicates a .NET Core breaking change

              Type

              No type

              Projects

              No projects

                Milestone

                No milestone

                Relationships

                None yet

                Development

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                , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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                [Breaking change]: Resolving collectible assembly into a non-collectible AssemblyLoadContext now throws #29200

                Description

                @janvorli

                Description

                We were incorrectly allowing resolving collectible assemblies into a non-collectible AssemblyLoadContext. That may seemingly work ok in some cases and lead to runtime crashes or unexpected NullReferenceException in others.
                The change in dotnet/runtime#68550 prevents that incorrect behavior by throwing an exception when the AssemblyLoadContext.Load or the AssemblyLoadContext.Resolving event returns a collectible Assembly and the AssemblyLoadContext is non-collectible.

                Version

                .NET 7 Preview 5

                Previous behavior

                Returning a collectible Assembly in the AssemblyLoadContext.Load override or the AssemblyLoadContext.Resolving event of a non-collectible AssemblyLoadContext doesn't cause any exceptions to be thrown.

                New behavior

                Returning a collectible Assembly in the AssemblyLoadContext.Load override or the AssemblyLoadContext.Resolving event of a non-collectible AssemblyLoadContext results in throwing a System.IO.FileLoadException with System.NotSupportedException inner exception.

                Type of breaking change

                • Binary incompatible: Existing binaries may encounter a breaking change in behavior, such as failure to load/execute or different run-time behavior.
                • Source incompatible: Source code may encounter a breaking change in behavior when targeting the new runtime/component/SDK, such as compile errors or different run-time behavior.

                Reason for change

                This change fixes a bug. The collectible Assembly would be collected while the AssemblyLoadContext that has a reference to it is alive for the rest of the process lifetime. So if the code running in that context references anything from that Assembly after it is collected, it would crash the runtime or result in unexpected NullReferenceException, possibly even AccessViolationException and possibly other kinds of bad behavior.

                Recommended action

                Don't return collectible assemblies in AssemblyLoadContext.Load overload or AssemblyLoadContext.Resolving event of a non-collectible AssemblyLoadContext. Possible workaround is to change the AssemblyLoadContext to collectible by passing true in the isCollectible argument to its constructor and then keep a reference to that AssemblyLoadContext forever to make sure it is never collected.

                Feature area

                Core .NET libraries

                Affected APIs

                AssemblyLoadContext.Load override
                AssemblyLoadContext.Resolving event

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                🏁 Release: .NET 7Work items for the .NET 7 releasebinary incompatibleExisting binaries may encounter a breaking change in behavior.breaking-changeIndicates a .NET Core breaking change

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