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1 change: 1 addition & 0 deletions src/Native/CMakeLists.txt
Original file line numberDiff line numberDiff line change
Expand Up@@ -10,6 +10,7 @@ include_directories("${CMAKE_BINARY_DIR}/../../")
if(WIN32)
add_definitions(-DWIN32)
add_definitions(-D_WIN32=1)
add_definitions(-DUNICODE -D_UNICODE)

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Looking at

https://github.com/dotnet/coreclr/blob/7b41d8d938760c2e5d54d2e699a5bbb78cd3502a/clrdefinitions.cmake#L229-L230
and
https://github.com/dotnet/coreclr/blob/b82063e24b34c875891916a1bbc01728b9022bf3/src/vm/CMakeLists.txt#L7

It looks like these options are set for all platforms in coreclr. So maybe we should be setting them for all platforms as well?

/cc @janvorli@jkotas - any thoughts?

It doesn't appear that we are setting these options at all in the corefx or core-setup repos.

@jkotasjkotasMay 18, 2018

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I do not think you want to set these for this project on Unix.

CoreCLR is built with Win32 PAL that is a custom Windows API emulator. You will find a lot of Windowsisms in Unix CoreCLR build because of that. UNICODE define is one of them.

If you want to look at prior art, CoreRT build is better example. It is setup as clean x-plat project. You can see that it defines UNICODE on Windows only: https://github.com/dotnet/corert/blob/master/src/Native/CMakeLists.txt#L185

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Thanks for the info, @jkotas.

if(IS_64BIT_BUILD)
add_definitions(-D_WIN64=1)
endif()
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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1 change: 1 addition & 0 deletions src/Native/CMakeLists.txt
Original file line numberDiff line numberDiff line change
Expand Up@@ -10,6 +10,7 @@ include_directories("${CMAKE_BINARY_DIR}/../../")
if(WIN32)
add_definitions(-DWIN32)
add_definitions(-D_WIN32=1)
add_definitions(-DUNICODE -D_UNICODE)

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Looking at

https://github.com/dotnet/coreclr/blob/7b41d8d938760c2e5d54d2e699a5bbb78cd3502a/clrdefinitions.cmake#L229-L230
and
https://github.com/dotnet/coreclr/blob/b82063e24b34c875891916a1bbc01728b9022bf3/src/vm/CMakeLists.txt#L7

It looks like these options are set for all platforms in coreclr. So maybe we should be setting them for all platforms as well?

/cc @janvorli@jkotas - any thoughts?

It doesn't appear that we are setting these options at all in the corefx or core-setup repos.

@jkotasjkotasMay 18, 2018

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I do not think you want to set these for this project on Unix.

CoreCLR is built with Win32 PAL that is a custom Windows API emulator. You will find a lot of Windowsisms in Unix CoreCLR build because of that. UNICODE define is one of them.

If you want to look at prior art, CoreRT build is better example. It is setup as clean x-plat project. You can see that it defines UNICODE on Windows only: https://github.com/dotnet/corert/blob/master/src/Native/CMakeLists.txt#L185

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Thanks for the info, @jkotas.

if(IS_64BIT_BUILD)
add_definitions(-D_WIN64=1)
endif()
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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1 change: 1 addition & 0 deletions src/Native/CMakeLists.txt
Original file line numberDiff line numberDiff line change
Expand Up@@ -10,6 +10,7 @@ include_directories("${CMAKE_BINARY_DIR}/../../")
if(WIN32)
add_definitions(-DWIN32)
add_definitions(-D_WIN32=1)
add_definitions(-DUNICODE -D_UNICODE)

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Looking at

https://github.com/dotnet/coreclr/blob/7b41d8d938760c2e5d54d2e699a5bbb78cd3502a/clrdefinitions.cmake#L229-L230
and
https://github.com/dotnet/coreclr/blob/b82063e24b34c875891916a1bbc01728b9022bf3/src/vm/CMakeLists.txt#L7

It looks like these options are set for all platforms in coreclr. So maybe we should be setting them for all platforms as well?

/cc @janvorli@jkotas - any thoughts?

It doesn't appear that we are setting these options at all in the corefx or core-setup repos.

@jkotasjkotasMay 18, 2018

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I do not think you want to set these for this project on Unix.

CoreCLR is built with Win32 PAL that is a custom Windows API emulator. You will find a lot of Windowsisms in Unix CoreCLR build because of that. UNICODE define is one of them.

If you want to look at prior art, CoreRT build is better example. It is setup as clean x-plat project. You can see that it defines UNICODE on Windows only: https://github.com/dotnet/corert/blob/master/src/Native/CMakeLists.txt#L185

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Thanks for the info, @jkotas.

if(IS_64BIT_BUILD)
add_definitions(-D_WIN64=1)
endif()
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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1 change: 1 addition & 0 deletions src/Native/CMakeLists.txt
Original file line numberDiff line numberDiff line change
Expand Up@@ -10,6 +10,7 @@ include_directories("${CMAKE_BINARY_DIR}/../../")
if(WIN32)
add_definitions(-DWIN32)
add_definitions(-D_WIN32=1)
add_definitions(-DUNICODE -D_UNICODE)

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Looking at

https://github.com/dotnet/coreclr/blob/7b41d8d938760c2e5d54d2e699a5bbb78cd3502a/clrdefinitions.cmake#L229-L230
and
https://github.com/dotnet/coreclr/blob/b82063e24b34c875891916a1bbc01728b9022bf3/src/vm/CMakeLists.txt#L7

It looks like these options are set for all platforms in coreclr. So maybe we should be setting them for all platforms as well?

/cc @janvorli@jkotas - any thoughts?

It doesn't appear that we are setting these options at all in the corefx or core-setup repos.

@jkotasjkotasMay 18, 2018

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I do not think you want to set these for this project on Unix.

CoreCLR is built with Win32 PAL that is a custom Windows API emulator. You will find a lot of Windowsisms in Unix CoreCLR build because of that. UNICODE define is one of them.

If you want to look at prior art, CoreRT build is better example. It is setup as clean x-plat project. You can see that it defines UNICODE on Windows only: https://github.com/dotnet/corert/blob/master/src/Native/CMakeLists.txt#L185

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Thanks for the info, @jkotas.

if(IS_64BIT_BUILD)
add_definitions(-D_WIN64=1)
endif()
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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1 change: 1 addition & 0 deletions src/Native/CMakeLists.txt
Original file line numberDiff line numberDiff line change
Expand Up@@ -10,6 +10,7 @@ include_directories("${CMAKE_BINARY_DIR}/../../")
if(WIN32)
add_definitions(-DWIN32)
add_definitions(-D_WIN32=1)
add_definitions(-DUNICODE -D_UNICODE)

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Looking at

https://github.com/dotnet/coreclr/blob/7b41d8d938760c2e5d54d2e699a5bbb78cd3502a/clrdefinitions.cmake#L229-L230
and
https://github.com/dotnet/coreclr/blob/b82063e24b34c875891916a1bbc01728b9022bf3/src/vm/CMakeLists.txt#L7

It looks like these options are set for all platforms in coreclr. So maybe we should be setting them for all platforms as well?

/cc @janvorli@jkotas - any thoughts?

It doesn't appear that we are setting these options at all in the corefx or core-setup repos.

@jkotasjkotasMay 18, 2018

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I do not think you want to set these for this project on Unix.

CoreCLR is built with Win32 PAL that is a custom Windows API emulator. You will find a lot of Windowsisms in Unix CoreCLR build because of that. UNICODE define is one of them.

If you want to look at prior art, CoreRT build is better example. It is setup as clean x-plat project. You can see that it defines UNICODE on Windows only: https://github.com/dotnet/corert/blob/master/src/Native/CMakeLists.txt#L185

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Thanks for the info, @jkotas.

if(IS_64BIT_BUILD)
add_definitions(-D_WIN64=1)
endif()
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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1 change: 1 addition & 0 deletions src/Native/CMakeLists.txt
Original file line numberDiff line numberDiff line change
Expand Up@@ -10,6 +10,7 @@ include_directories("${CMAKE_BINARY_DIR}/../../")
if(WIN32)
add_definitions(-DWIN32)
add_definitions(-D_WIN32=1)
add_definitions(-DUNICODE -D_UNICODE)

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Looking at

https://github.com/dotnet/coreclr/blob/7b41d8d938760c2e5d54d2e699a5bbb78cd3502a/clrdefinitions.cmake#L229-L230
and
https://github.com/dotnet/coreclr/blob/b82063e24b34c875891916a1bbc01728b9022bf3/src/vm/CMakeLists.txt#L7

It looks like these options are set for all platforms in coreclr. So maybe we should be setting them for all platforms as well?

/cc @janvorli@jkotas - any thoughts?

It doesn't appear that we are setting these options at all in the corefx or core-setup repos.

@jkotasjkotasMay 18, 2018

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I do not think you want to set these for this project on Unix.

CoreCLR is built with Win32 PAL that is a custom Windows API emulator. You will find a lot of Windowsisms in Unix CoreCLR build because of that. UNICODE define is one of them.

If you want to look at prior art, CoreRT build is better example. It is setup as clean x-plat project. You can see that it defines UNICODE on Windows only: https://github.com/dotnet/corert/blob/master/src/Native/CMakeLists.txt#L185

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Thanks for the info, @jkotas.

if(IS_64BIT_BUILD)
add_definitions(-D_WIN64=1)
endif()
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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1 change: 1 addition & 0 deletions src/Native/CMakeLists.txt
Original file line numberDiff line numberDiff line change
Expand Up@@ -10,6 +10,7 @@ include_directories("${CMAKE_BINARY_DIR}/../../")
if(WIN32)
add_definitions(-DWIN32)
add_definitions(-D_WIN32=1)
add_definitions(-DUNICODE -D_UNICODE)

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Looking at

https://github.com/dotnet/coreclr/blob/7b41d8d938760c2e5d54d2e699a5bbb78cd3502a/clrdefinitions.cmake#L229-L230
and
https://github.com/dotnet/coreclr/blob/b82063e24b34c875891916a1bbc01728b9022bf3/src/vm/CMakeLists.txt#L7

It looks like these options are set for all platforms in coreclr. So maybe we should be setting them for all platforms as well?

/cc @janvorli@jkotas - any thoughts?

It doesn't appear that we are setting these options at all in the corefx or core-setup repos.

@jkotasjkotasMay 18, 2018

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I do not think you want to set these for this project on Unix.

CoreCLR is built with Win32 PAL that is a custom Windows API emulator. You will find a lot of Windowsisms in Unix CoreCLR build because of that. UNICODE define is one of them.

If you want to look at prior art, CoreRT build is better example. It is setup as clean x-plat project. You can see that it defines UNICODE on Windows only: https://github.com/dotnet/corert/blob/master/src/Native/CMakeLists.txt#L185

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Thanks for the info, @jkotas.

if(IS_64BIT_BUILD)
add_definitions(-D_WIN64=1)
endif()
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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1 change: 1 addition & 0 deletions src/Native/CMakeLists.txt
Original file line numberDiff line numberDiff line change
Expand Up@@ -10,6 +10,7 @@ include_directories("${CMAKE_BINARY_DIR}/../../")
if(WIN32)
add_definitions(-DWIN32)
add_definitions(-D_WIN32=1)
add_definitions(-DUNICODE -D_UNICODE)

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Looking at

https://github.com/dotnet/coreclr/blob/7b41d8d938760c2e5d54d2e699a5bbb78cd3502a/clrdefinitions.cmake#L229-L230
and
https://github.com/dotnet/coreclr/blob/b82063e24b34c875891916a1bbc01728b9022bf3/src/vm/CMakeLists.txt#L7

It looks like these options are set for all platforms in coreclr. So maybe we should be setting them for all platforms as well?

/cc @janvorli@jkotas - any thoughts?

It doesn't appear that we are setting these options at all in the corefx or core-setup repos.

@jkotasjkotasMay 18, 2018

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I do not think you want to set these for this project on Unix.

CoreCLR is built with Win32 PAL that is a custom Windows API emulator. You will find a lot of Windowsisms in Unix CoreCLR build because of that. UNICODE define is one of them.

If you want to look at prior art, CoreRT build is better example. It is setup as clean x-plat project. You can see that it defines UNICODE on Windows only: https://github.com/dotnet/corert/blob/master/src/Native/CMakeLists.txt#L185

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Thanks for the info, @jkotas.

if(IS_64BIT_BUILD)
add_definitions(-D_WIN64=1)
endif()
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