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9 changes: 9 additions & 0 deletions src/Microsoft.ML.CpuMath/AssemblyInfo.cs
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,9 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.

using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

[assembly: InternalsVisibleTo("Microsoft.ML.StandardLearners, PublicKey=00240000048000009400000006020000002400005253413100040000010001004b86c4cb78549b34bab61a3b1800e23bfeb5b3ec390074041536a7e3cbd97f5f04cf0f857155a8928eaa29ebfd11cfbbad3ba70efea7bda3226c6a8d370a4cd303f714486b6ebc225985a638471e6ef571cc92a4613c00b8fa65d61ccee0cbe5f36330c9a01f4183559f1bef24cc2917c6d913e3a541333a1d05d9bed22b38cb")]

@eerhardteerhardtJun 26, 2018

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Is this necessary? #Pending

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AlignedArray.Items is internal, but gets accessed in FactorizationMachines.

Will get rid of it we move off AlignedArray.


In reply to: 198213276 [](ancestors = 198213276)

Original file line numberDiff line numberDiff line change
@@ -0,0 +1,94 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.

using Microsoft.ML.Runtime.Internal.CpuMath;
using Microsoft.ML.Runtime.Internal.Utilities;
using System.Runtime.InteropServices;

using System.Security;

namespace Microsoft.ML.Runtime.FactorizationMachine
{
internal unsafe static class FieldAwareFactorizationMachineInterface
{
internal const string NativePath = "FactorizationMachineNative";
public const int CbAlign = 16;

private static bool Compat(AlignedArray a)

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Hi @sfilipi and @wschin , could I ask, was the usage of AlignedArray here intentional, in the sense that without aligned array something bad happens? Or was it just copying over the practices in some existing code? If the latter, could we just as easily have used fixed with simple arrays, and whatnot? Relevant to discussions I've had with @eerhardt ... we want to get rid of AlignedArray.

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In a few small benchmark performance tests I've run, AlignedArray performs worse than using a regular array.

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FFM's core computation is done by SSE code, which requires the memory blocks to be aligned. The main computation doesn't call any member functions of AlighedArray, we just use AlighedArray as something like new operator. Thus, the performance is possibly as good as regular array.

@eerhardteerhardtJun 26, 2018

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From my investigation, I concluded that the performance penalty being paid was where we are moving the array elements around in memory to manually align it.

In my experience, doing this copying is worse performance than just using unaligned reads.

Another way to fix this issue is to use both a preamble and a postamble to get aligned. The idea is to do the operation one element at a time while you are not aligned at the beginning. Then once you hit the alignment, do the vectorization operation as usual. Then at the end, do one element at a time for the last elements that don't fill out a full section. #Pending

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Thanks for the note Eric. Added notes to Issue #146, to address this.


In reply to: 198231400 [](ancestors = 198231400)

{
Contracts.AssertValue(a);
Contracts.Assert(a.Size > 0);
return a.CbAlign == CbAlign;
}

private unsafe static float* Ptr(AlignedArray a, float* p)
{
Contracts.AssertValue(a);
float* q = p + a.GetBase((long)p);
Contracts.Assert(((long)q & (CbAlign - 1)) == 0);
return q;
}

[DllImport(NativePath), SuppressUnmanagedCodeSecurity]
public static extern void CalculateIntermediateVariablesNative(int fieldCount, int latentDim, int count, int* /*const*/ fieldIndices, int* /*const*/ featureIndices,
float* /*const*/ featureValues, float* /*const*/ linearWeights, float* /*const*/ latentWeights, float* latentSum, float* response);

@Ivanidzo4kaIvanidzo4kaJun 20, 2018

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/const/ [](start = 51, length = 9)

are this comments here for a reason? #Resolved

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@wschin just remove them, or need to comment on them?


In reply to: 196861706 [](ancestors = 196861706)

@wschinwschinJun 20, 2018

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I added those comments /*const*/ following another learner's implementation. It also uses C++ and C# together. The comments means "although they are not constant pointers, you should not touch their values." #Resolved

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added this comment to the code.


In reply to: 196948210 [](ancestors = 196948210)


[DllImport(NativePath), SuppressUnmanagedCodeSecurity]
public static extern void CalculateGradientAndUpdateNative(float lambdaLinear, float lambdaLatent, float learningRate, int fieldCount, int latentDim, float weight,
int count, int* /*const*/ fieldIndices, int* /*const*/ featureIndices, float* /*const*/ featureValues, float* /*const*/ latentSum, float slope,
float* linearWeights, float* latentWeights, float* linearAccumulatedSquaredGrads, float* latentAccumulatedSquaredGrads);

public static void CalculateIntermediateVariables(int fieldCount, int latentDim, int count, int[] fieldIndices, int[] featureIndices, float[] featureValues,
float[] linearWeights, AlignedArray latentWeights, AlignedArray latentSum, ref float response)
{
Contracts.AssertNonEmpty(fieldIndices);
Contracts.AssertNonEmpty(featureValues);
Contracts.AssertNonEmpty(featureIndices);
Contracts.AssertNonEmpty(linearWeights);
Contracts.Assert(Compat(latentWeights));
Contracts.Assert(Compat(latentSum));

unsafe
{
fixed (int* pf = &fieldIndices[0])
fixed (int* pi = &featureIndices[0])
fixed (float* px = &featureValues[0])
fixed (float* pw = &linearWeights[0])
fixed (float* pv = &latentWeights.Items[0])
fixed (float* pq = &latentSum.Items[0])
fixed (float* pr = &response)
CalculateIntermediateVariablesNative(fieldCount, latentDim, count, pf, pi, px, pw, Ptr(latentWeights, pv), Ptr(latentSum, pq), pr);
}
}

public static void CalculateGradientAndUpdate(float lambdaLinear, float lambdaLatent, float learningRate, int fieldCount, int latentDim,
float weight, int count, int[] fieldIndices, int[] featureIndices, float[] featureValues, AlignedArray latentSum, float slope,
float[] linearWeights, AlignedArray latentWeights, float[] linearAccumulatedSquaredGrads, AlignedArray latentAccumulatedSquaredGrads)
{
Contracts.AssertNonEmpty(fieldIndices);
Contracts.AssertNonEmpty(featureIndices);
Contracts.AssertNonEmpty(featureValues);
Contracts.Assert(Compat(latentSum));
Contracts.AssertNonEmpty(linearWeights);
Contracts.Assert(Compat(latentWeights));
Contracts.AssertNonEmpty(linearAccumulatedSquaredGrads);
Contracts.Assert(Compat(latentAccumulatedSquaredGrads));

unsafe
{
fixed (int* pf = &fieldIndices[0])
fixed (int* pi = &featureIndices[0])
fixed (float* px = &featureValues[0])
fixed (float* pq = &latentSum.Items[0])
fixed (float* pw = &linearWeights[0])
fixed (float* pv = &latentWeights.Items[0])
fixed (float* phw = &linearAccumulatedSquaredGrads[0])
fixed (float* phv = &latentAccumulatedSquaredGrads.Items[0])
CalculateGradientAndUpdateNative(lambdaLinear, lambdaLatent, learningRate, fieldCount, latentDim, weight, count, pf, pi, px,
Ptr(latentSum, pq), slope, pw, Ptr(latentWeights, pv), phw, Ptr(latentAccumulatedSquaredGrads, phv));
}

}
}
}
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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9 changes: 9 additions & 0 deletions src/Microsoft.ML.CpuMath/AssemblyInfo.cs
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,9 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.

using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

[assembly: InternalsVisibleTo("Microsoft.ML.StandardLearners, PublicKey=00240000048000009400000006020000002400005253413100040000010001004b86c4cb78549b34bab61a3b1800e23bfeb5b3ec390074041536a7e3cbd97f5f04cf0f857155a8928eaa29ebfd11cfbbad3ba70efea7bda3226c6a8d370a4cd303f714486b6ebc225985a638471e6ef571cc92a4613c00b8fa65d61ccee0cbe5f36330c9a01f4183559f1bef24cc2917c6d913e3a541333a1d05d9bed22b38cb")]

@eerhardteerhardtJun 26, 2018

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Is this necessary? #Pending

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AlignedArray.Items is internal, but gets accessed in FactorizationMachines.

Will get rid of it we move off AlignedArray.


In reply to: 198213276 [](ancestors = 198213276)

Original file line numberDiff line numberDiff line change
@@ -0,0 +1,94 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.

using Microsoft.ML.Runtime.Internal.CpuMath;
using Microsoft.ML.Runtime.Internal.Utilities;
using System.Runtime.InteropServices;

using System.Security;

namespace Microsoft.ML.Runtime.FactorizationMachine
{
internal unsafe static class FieldAwareFactorizationMachineInterface
{
internal const string NativePath = "FactorizationMachineNative";
public const int CbAlign = 16;

private static bool Compat(AlignedArray a)

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Hi @sfilipi and @wschin , could I ask, was the usage of AlignedArray here intentional, in the sense that without aligned array something bad happens? Or was it just copying over the practices in some existing code? If the latter, could we just as easily have used fixed with simple arrays, and whatnot? Relevant to discussions I've had with @eerhardt ... we want to get rid of AlignedArray.

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In a few small benchmark performance tests I've run, AlignedArray performs worse than using a regular array.

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FFM's core computation is done by SSE code, which requires the memory blocks to be aligned. The main computation doesn't call any member functions of AlighedArray, we just use AlighedArray as something like new operator. Thus, the performance is possibly as good as regular array.

@eerhardteerhardtJun 26, 2018

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From my investigation, I concluded that the performance penalty being paid was where we are moving the array elements around in memory to manually align it.

In my experience, doing this copying is worse performance than just using unaligned reads.

Another way to fix this issue is to use both a preamble and a postamble to get aligned. The idea is to do the operation one element at a time while you are not aligned at the beginning. Then once you hit the alignment, do the vectorization operation as usual. Then at the end, do one element at a time for the last elements that don't fill out a full section. #Pending

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Thanks for the note Eric. Added notes to Issue #146, to address this.


In reply to: 198231400 [](ancestors = 198231400)

{
Contracts.AssertValue(a);
Contracts.Assert(a.Size > 0);
return a.CbAlign == CbAlign;
}

private unsafe static float* Ptr(AlignedArray a, float* p)
{
Contracts.AssertValue(a);
float* q = p + a.GetBase((long)p);
Contracts.Assert(((long)q & (CbAlign - 1)) == 0);
return q;
}

[DllImport(NativePath), SuppressUnmanagedCodeSecurity]
public static extern void CalculateIntermediateVariablesNative(int fieldCount, int latentDim, int count, int* /*const*/ fieldIndices, int* /*const*/ featureIndices,
float* /*const*/ featureValues, float* /*const*/ linearWeights, float* /*const*/ latentWeights, float* latentSum, float* response);

@Ivanidzo4kaIvanidzo4kaJun 20, 2018

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/const/ [](start = 51, length = 9)

are this comments here for a reason? #Resolved

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@wschin just remove them, or need to comment on them?


In reply to: 196861706 [](ancestors = 196861706)

@wschinwschinJun 20, 2018

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I added those comments /*const*/ following another learner's implementation. It also uses C++ and C# together. The comments means "although they are not constant pointers, you should not touch their values." #Resolved

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added this comment to the code.


In reply to: 196948210 [](ancestors = 196948210)


[DllImport(NativePath), SuppressUnmanagedCodeSecurity]
public static extern void CalculateGradientAndUpdateNative(float lambdaLinear, float lambdaLatent, float learningRate, int fieldCount, int latentDim, float weight,
int count, int* /*const*/ fieldIndices, int* /*const*/ featureIndices, float* /*const*/ featureValues, float* /*const*/ latentSum, float slope,
float* linearWeights, float* latentWeights, float* linearAccumulatedSquaredGrads, float* latentAccumulatedSquaredGrads);

public static void CalculateIntermediateVariables(int fieldCount, int latentDim, int count, int[] fieldIndices, int[] featureIndices, float[] featureValues,
float[] linearWeights, AlignedArray latentWeights, AlignedArray latentSum, ref float response)
{
Contracts.AssertNonEmpty(fieldIndices);
Contracts.AssertNonEmpty(featureValues);
Contracts.AssertNonEmpty(featureIndices);
Contracts.AssertNonEmpty(linearWeights);
Contracts.Assert(Compat(latentWeights));
Contracts.Assert(Compat(latentSum));

unsafe
{
fixed (int* pf = &fieldIndices[0])
fixed (int* pi = &featureIndices[0])
fixed (float* px = &featureValues[0])
fixed (float* pw = &linearWeights[0])
fixed (float* pv = &latentWeights.Items[0])
fixed (float* pq = &latentSum.Items[0])
fixed (float* pr = &response)
CalculateIntermediateVariablesNative(fieldCount, latentDim, count, pf, pi, px, pw, Ptr(latentWeights, pv), Ptr(latentSum, pq), pr);
}
}

public static void CalculateGradientAndUpdate(float lambdaLinear, float lambdaLatent, float learningRate, int fieldCount, int latentDim,
float weight, int count, int[] fieldIndices, int[] featureIndices, float[] featureValues, AlignedArray latentSum, float slope,
float[] linearWeights, AlignedArray latentWeights, float[] linearAccumulatedSquaredGrads, AlignedArray latentAccumulatedSquaredGrads)
{
Contracts.AssertNonEmpty(fieldIndices);
Contracts.AssertNonEmpty(featureIndices);
Contracts.AssertNonEmpty(featureValues);
Contracts.Assert(Compat(latentSum));
Contracts.AssertNonEmpty(linearWeights);
Contracts.Assert(Compat(latentWeights));
Contracts.AssertNonEmpty(linearAccumulatedSquaredGrads);
Contracts.Assert(Compat(latentAccumulatedSquaredGrads));

unsafe
{
fixed (int* pf = &fieldIndices[0])
fixed (int* pi = &featureIndices[0])
fixed (float* px = &featureValues[0])
fixed (float* pq = &latentSum.Items[0])
fixed (float* pw = &linearWeights[0])
fixed (float* pv = &latentWeights.Items[0])
fixed (float* phw = &linearAccumulatedSquaredGrads[0])
fixed (float* phv = &latentAccumulatedSquaredGrads.Items[0])
CalculateGradientAndUpdateNative(lambdaLinear, lambdaLatent, learningRate, fieldCount, latentDim, weight, count, pf, pi, px,
Ptr(latentSum, pq), slope, pw, Ptr(latentWeights, pv), phw, Ptr(latentAccumulatedSquaredGrads, phv));
}

}
}
}
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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9 changes: 9 additions & 0 deletions src/Microsoft.ML.CpuMath/AssemblyInfo.cs
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,9 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.

using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

[assembly: InternalsVisibleTo("Microsoft.ML.StandardLearners, PublicKey=00240000048000009400000006020000002400005253413100040000010001004b86c4cb78549b34bab61a3b1800e23bfeb5b3ec390074041536a7e3cbd97f5f04cf0f857155a8928eaa29ebfd11cfbbad3ba70efea7bda3226c6a8d370a4cd303f714486b6ebc225985a638471e6ef571cc92a4613c00b8fa65d61ccee0cbe5f36330c9a01f4183559f1bef24cc2917c6d913e3a541333a1d05d9bed22b38cb")]

@eerhardteerhardtJun 26, 2018

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Is this necessary? #Pending

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MemberAuthor

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AlignedArray.Items is internal, but gets accessed in FactorizationMachines.

Will get rid of it we move off AlignedArray.


In reply to: 198213276 [](ancestors = 198213276)

Original file line numberDiff line numberDiff line change
@@ -0,0 +1,94 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.

using Microsoft.ML.Runtime.Internal.CpuMath;
using Microsoft.ML.Runtime.Internal.Utilities;
using System.Runtime.InteropServices;

using System.Security;

namespace Microsoft.ML.Runtime.FactorizationMachine
{
internal unsafe static class FieldAwareFactorizationMachineInterface
{
internal const string NativePath = "FactorizationMachineNative";
public const int CbAlign = 16;

private static bool Compat(AlignedArray a)

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Hi @sfilipi and @wschin , could I ask, was the usage of AlignedArray here intentional, in the sense that without aligned array something bad happens? Or was it just copying over the practices in some existing code? If the latter, could we just as easily have used fixed with simple arrays, and whatnot? Relevant to discussions I've had with @eerhardt ... we want to get rid of AlignedArray.

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Member

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In a few small benchmark performance tests I've run, AlignedArray performs worse than using a regular array.

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Contributor

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The reason will be displayed to describe this comment to others. Learn more.

FFM's core computation is done by SSE code, which requires the memory blocks to be aligned. The main computation doesn't call any member functions of AlighedArray, we just use AlighedArray as something like new operator. Thus, the performance is possibly as good as regular array.

@eerhardteerhardtJun 26, 2018

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From my investigation, I concluded that the performance penalty being paid was where we are moving the array elements around in memory to manually align it.

In my experience, doing this copying is worse performance than just using unaligned reads.

Another way to fix this issue is to use both a preamble and a postamble to get aligned. The idea is to do the operation one element at a time while you are not aligned at the beginning. Then once you hit the alignment, do the vectorization operation as usual. Then at the end, do one element at a time for the last elements that don't fill out a full section. #Pending

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MemberAuthor

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Thanks for the note Eric. Added notes to Issue #146, to address this.


In reply to: 198231400 [](ancestors = 198231400)

{
Contracts.AssertValue(a);
Contracts.Assert(a.Size > 0);
return a.CbAlign == CbAlign;
}

private unsafe static float* Ptr(AlignedArray a, float* p)
{
Contracts.AssertValue(a);
float* q = p + a.GetBase((long)p);
Contracts.Assert(((long)q & (CbAlign - 1)) == 0);
return q;
}

[DllImport(NativePath), SuppressUnmanagedCodeSecurity]
public static extern void CalculateIntermediateVariablesNative(int fieldCount, int latentDim, int count, int* /*const*/ fieldIndices, int* /*const*/ featureIndices,
float* /*const*/ featureValues, float* /*const*/ linearWeights, float* /*const*/ latentWeights, float* latentSum, float* response);

@Ivanidzo4kaIvanidzo4kaJun 20, 2018

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/const/ [](start = 51, length = 9)

are this comments here for a reason? #Resolved

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@wschin just remove them, or need to comment on them?


In reply to: 196861706 [](ancestors = 196861706)

@wschinwschinJun 20, 2018

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I added those comments /*const*/ following another learner's implementation. It also uses C++ and C# together. The comments means "although they are not constant pointers, you should not touch their values." #Resolved

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added this comment to the code.


In reply to: 196948210 [](ancestors = 196948210)


[DllImport(NativePath), SuppressUnmanagedCodeSecurity]
public static extern void CalculateGradientAndUpdateNative(float lambdaLinear, float lambdaLatent, float learningRate, int fieldCount, int latentDim, float weight,
int count, int* /*const*/ fieldIndices, int* /*const*/ featureIndices, float* /*const*/ featureValues, float* /*const*/ latentSum, float slope,
float* linearWeights, float* latentWeights, float* linearAccumulatedSquaredGrads, float* latentAccumulatedSquaredGrads);

public static void CalculateIntermediateVariables(int fieldCount, int latentDim, int count, int[] fieldIndices, int[] featureIndices, float[] featureValues,
float[] linearWeights, AlignedArray latentWeights, AlignedArray latentSum, ref float response)
{
Contracts.AssertNonEmpty(fieldIndices);
Contracts.AssertNonEmpty(featureValues);
Contracts.AssertNonEmpty(featureIndices);
Contracts.AssertNonEmpty(linearWeights);
Contracts.Assert(Compat(latentWeights));
Contracts.Assert(Compat(latentSum));

unsafe
{
fixed (int* pf = &fieldIndices[0])
fixed (int* pi = &featureIndices[0])
fixed (float* px = &featureValues[0])
fixed (float* pw = &linearWeights[0])
fixed (float* pv = &latentWeights.Items[0])
fixed (float* pq = &latentSum.Items[0])
fixed (float* pr = &response)
CalculateIntermediateVariablesNative(fieldCount, latentDim, count, pf, pi, px, pw, Ptr(latentWeights, pv), Ptr(latentSum, pq), pr);
}
}

public static void CalculateGradientAndUpdate(float lambdaLinear, float lambdaLatent, float learningRate, int fieldCount, int latentDim,
float weight, int count, int[] fieldIndices, int[] featureIndices, float[] featureValues, AlignedArray latentSum, float slope,
float[] linearWeights, AlignedArray latentWeights, float[] linearAccumulatedSquaredGrads, AlignedArray latentAccumulatedSquaredGrads)
{
Contracts.AssertNonEmpty(fieldIndices);
Contracts.AssertNonEmpty(featureIndices);
Contracts.AssertNonEmpty(featureValues);
Contracts.Assert(Compat(latentSum));
Contracts.AssertNonEmpty(linearWeights);
Contracts.Assert(Compat(latentWeights));
Contracts.AssertNonEmpty(linearAccumulatedSquaredGrads);
Contracts.Assert(Compat(latentAccumulatedSquaredGrads));

unsafe
{
fixed (int* pf = &fieldIndices[0])
fixed (int* pi = &featureIndices[0])
fixed (float* px = &featureValues[0])
fixed (float* pq = &latentSum.Items[0])
fixed (float* pw = &linearWeights[0])
fixed (float* pv = &latentWeights.Items[0])
fixed (float* phw = &linearAccumulatedSquaredGrads[0])
fixed (float* phv = &latentAccumulatedSquaredGrads.Items[0])
CalculateGradientAndUpdateNative(lambdaLinear, lambdaLatent, learningRate, fieldCount, latentDim, weight, count, pf, pi, px,
Ptr(latentSum, pq), slope, pw, Ptr(latentWeights, pv), phw, Ptr(latentAccumulatedSquaredGrads, phv));
}

}
}
}
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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9 changes: 9 additions & 0 deletions src/Microsoft.ML.CpuMath/AssemblyInfo.cs
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,9 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.

using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

[assembly: InternalsVisibleTo("Microsoft.ML.StandardLearners, PublicKey=00240000048000009400000006020000002400005253413100040000010001004b86c4cb78549b34bab61a3b1800e23bfeb5b3ec390074041536a7e3cbd97f5f04cf0f857155a8928eaa29ebfd11cfbbad3ba70efea7bda3226c6a8d370a4cd303f714486b6ebc225985a638471e6ef571cc92a4613c00b8fa65d61ccee0cbe5f36330c9a01f4183559f1bef24cc2917c6d913e3a541333a1d05d9bed22b38cb")]

@eerhardteerhardtJun 26, 2018

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Is this necessary? #Pending

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AlignedArray.Items is internal, but gets accessed in FactorizationMachines.

Will get rid of it we move off AlignedArray.


In reply to: 198213276 [](ancestors = 198213276)

Original file line numberDiff line numberDiff line change
@@ -0,0 +1,94 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.

using Microsoft.ML.Runtime.Internal.CpuMath;
using Microsoft.ML.Runtime.Internal.Utilities;
using System.Runtime.InteropServices;

using System.Security;

namespace Microsoft.ML.Runtime.FactorizationMachine
{
internal unsafe static class FieldAwareFactorizationMachineInterface
{
internal const string NativePath = "FactorizationMachineNative";
public const int CbAlign = 16;

private static bool Compat(AlignedArray a)

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Hi @sfilipi and @wschin , could I ask, was the usage of AlignedArray here intentional, in the sense that without aligned array something bad happens? Or was it just copying over the practices in some existing code? If the latter, could we just as easily have used fixed with simple arrays, and whatnot? Relevant to discussions I've had with @eerhardt ... we want to get rid of AlignedArray.

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In a few small benchmark performance tests I've run, AlignedArray performs worse than using a regular array.

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FFM's core computation is done by SSE code, which requires the memory blocks to be aligned. The main computation doesn't call any member functions of AlighedArray, we just use AlighedArray as something like new operator. Thus, the performance is possibly as good as regular array.

@eerhardteerhardtJun 26, 2018

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From my investigation, I concluded that the performance penalty being paid was where we are moving the array elements around in memory to manually align it.

In my experience, doing this copying is worse performance than just using unaligned reads.

Another way to fix this issue is to use both a preamble and a postamble to get aligned. The idea is to do the operation one element at a time while you are not aligned at the beginning. Then once you hit the alignment, do the vectorization operation as usual. Then at the end, do one element at a time for the last elements that don't fill out a full section. #Pending

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Thanks for the note Eric. Added notes to Issue #146, to address this.


In reply to: 198231400 [](ancestors = 198231400)

{
Contracts.AssertValue(a);
Contracts.Assert(a.Size > 0);
return a.CbAlign == CbAlign;
}

private unsafe static float* Ptr(AlignedArray a, float* p)
{
Contracts.AssertValue(a);
float* q = p + a.GetBase((long)p);
Contracts.Assert(((long)q & (CbAlign - 1)) == 0);
return q;
}

[DllImport(NativePath), SuppressUnmanagedCodeSecurity]
public static extern void CalculateIntermediateVariablesNative(int fieldCount, int latentDim, int count, int* /*const*/ fieldIndices, int* /*const*/ featureIndices,
float* /*const*/ featureValues, float* /*const*/ linearWeights, float* /*const*/ latentWeights, float* latentSum, float* response);

@Ivanidzo4kaIvanidzo4kaJun 20, 2018

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/const/ [](start = 51, length = 9)

are this comments here for a reason? #Resolved

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@wschin just remove them, or need to comment on them?


In reply to: 196861706 [](ancestors = 196861706)

@wschinwschinJun 20, 2018

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I added those comments /*const*/ following another learner's implementation. It also uses C++ and C# together. The comments means "although they are not constant pointers, you should not touch their values." #Resolved

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added this comment to the code.


In reply to: 196948210 [](ancestors = 196948210)


[DllImport(NativePath), SuppressUnmanagedCodeSecurity]
public static extern void CalculateGradientAndUpdateNative(float lambdaLinear, float lambdaLatent, float learningRate, int fieldCount, int latentDim, float weight,
int count, int* /*const*/ fieldIndices, int* /*const*/ featureIndices, float* /*const*/ featureValues, float* /*const*/ latentSum, float slope,
float* linearWeights, float* latentWeights, float* linearAccumulatedSquaredGrads, float* latentAccumulatedSquaredGrads);

public static void CalculateIntermediateVariables(int fieldCount, int latentDim, int count, int[] fieldIndices, int[] featureIndices, float[] featureValues,
float[] linearWeights, AlignedArray latentWeights, AlignedArray latentSum, ref float response)
{
Contracts.AssertNonEmpty(fieldIndices);
Contracts.AssertNonEmpty(featureValues);
Contracts.AssertNonEmpty(featureIndices);
Contracts.AssertNonEmpty(linearWeights);
Contracts.Assert(Compat(latentWeights));
Contracts.Assert(Compat(latentSum));

unsafe
{
fixed (int* pf = &fieldIndices[0])
fixed (int* pi = &featureIndices[0])
fixed (float* px = &featureValues[0])
fixed (float* pw = &linearWeights[0])
fixed (float* pv = &latentWeights.Items[0])
fixed (float* pq = &latentSum.Items[0])
fixed (float* pr = &response)
CalculateIntermediateVariablesNative(fieldCount, latentDim, count, pf, pi, px, pw, Ptr(latentWeights, pv), Ptr(latentSum, pq), pr);
}
}

public static void CalculateGradientAndUpdate(float lambdaLinear, float lambdaLatent, float learningRate, int fieldCount, int latentDim,
float weight, int count, int[] fieldIndices, int[] featureIndices, float[] featureValues, AlignedArray latentSum, float slope,
float[] linearWeights, AlignedArray latentWeights, float[] linearAccumulatedSquaredGrads, AlignedArray latentAccumulatedSquaredGrads)
{
Contracts.AssertNonEmpty(fieldIndices);
Contracts.AssertNonEmpty(featureIndices);
Contracts.AssertNonEmpty(featureValues);
Contracts.Assert(Compat(latentSum));
Contracts.AssertNonEmpty(linearWeights);
Contracts.Assert(Compat(latentWeights));
Contracts.AssertNonEmpty(linearAccumulatedSquaredGrads);
Contracts.Assert(Compat(latentAccumulatedSquaredGrads));

unsafe
{
fixed (int* pf = &fieldIndices[0])
fixed (int* pi = &featureIndices[0])
fixed (float* px = &featureValues[0])
fixed (float* pq = &latentSum.Items[0])
fixed (float* pw = &linearWeights[0])
fixed (float* pv = &latentWeights.Items[0])
fixed (float* phw = &linearAccumulatedSquaredGrads[0])
fixed (float* phv = &latentAccumulatedSquaredGrads.Items[0])
CalculateGradientAndUpdateNative(lambdaLinear, lambdaLatent, learningRate, fieldCount, latentDim, weight, count, pf, pi, px,
Ptr(latentSum, pq), slope, pw, Ptr(latentWeights, pv), phw, Ptr(latentAccumulatedSquaredGrads, phv));
}

}
}
}
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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9 changes: 9 additions & 0 deletions src/Microsoft.ML.CpuMath/AssemblyInfo.cs
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,9 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.

using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

[assembly: InternalsVisibleTo("Microsoft.ML.StandardLearners, PublicKey=00240000048000009400000006020000002400005253413100040000010001004b86c4cb78549b34bab61a3b1800e23bfeb5b3ec390074041536a7e3cbd97f5f04cf0f857155a8928eaa29ebfd11cfbbad3ba70efea7bda3226c6a8d370a4cd303f714486b6ebc225985a638471e6ef571cc92a4613c00b8fa65d61ccee0cbe5f36330c9a01f4183559f1bef24cc2917c6d913e3a541333a1d05d9bed22b38cb")]

@eerhardteerhardtJun 26, 2018

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Is this necessary? #Pending

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AlignedArray.Items is internal, but gets accessed in FactorizationMachines.

Will get rid of it we move off AlignedArray.


In reply to: 198213276 [](ancestors = 198213276)

Original file line numberDiff line numberDiff line change
@@ -0,0 +1,94 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.

using Microsoft.ML.Runtime.Internal.CpuMath;
using Microsoft.ML.Runtime.Internal.Utilities;
using System.Runtime.InteropServices;

using System.Security;

namespace Microsoft.ML.Runtime.FactorizationMachine
{
internal unsafe static class FieldAwareFactorizationMachineInterface
{
internal const string NativePath = "FactorizationMachineNative";
public const int CbAlign = 16;

private static bool Compat(AlignedArray a)

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Hi @sfilipi and @wschin , could I ask, was the usage of AlignedArray here intentional, in the sense that without aligned array something bad happens? Or was it just copying over the practices in some existing code? If the latter, could we just as easily have used fixed with simple arrays, and whatnot? Relevant to discussions I've had with @eerhardt ... we want to get rid of AlignedArray.

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In a few small benchmark performance tests I've run, AlignedArray performs worse than using a regular array.

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Contributor

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FFM's core computation is done by SSE code, which requires the memory blocks to be aligned. The main computation doesn't call any member functions of AlighedArray, we just use AlighedArray as something like new operator. Thus, the performance is possibly as good as regular array.

@eerhardteerhardtJun 26, 2018

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From my investigation, I concluded that the performance penalty being paid was where we are moving the array elements around in memory to manually align it.

In my experience, doing this copying is worse performance than just using unaligned reads.

Another way to fix this issue is to use both a preamble and a postamble to get aligned. The idea is to do the operation one element at a time while you are not aligned at the beginning. Then once you hit the alignment, do the vectorization operation as usual. Then at the end, do one element at a time for the last elements that don't fill out a full section. #Pending

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Thanks for the note Eric. Added notes to Issue #146, to address this.


In reply to: 198231400 [](ancestors = 198231400)

{
Contracts.AssertValue(a);
Contracts.Assert(a.Size > 0);
return a.CbAlign == CbAlign;
}

private unsafe static float* Ptr(AlignedArray a, float* p)
{
Contracts.AssertValue(a);
float* q = p + a.GetBase((long)p);
Contracts.Assert(((long)q & (CbAlign - 1)) == 0);
return q;
}

[DllImport(NativePath), SuppressUnmanagedCodeSecurity]
public static extern void CalculateIntermediateVariablesNative(int fieldCount, int latentDim, int count, int* /*const*/ fieldIndices, int* /*const*/ featureIndices,
float* /*const*/ featureValues, float* /*const*/ linearWeights, float* /*const*/ latentWeights, float* latentSum, float* response);

@Ivanidzo4kaIvanidzo4kaJun 20, 2018

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/const/ [](start = 51, length = 9)

are this comments here for a reason? #Resolved

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@wschin just remove them, or need to comment on them?


In reply to: 196861706 [](ancestors = 196861706)

@wschinwschinJun 20, 2018

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I added those comments /*const*/ following another learner's implementation. It also uses C++ and C# together. The comments means "although they are not constant pointers, you should not touch their values." #Resolved

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added this comment to the code.


In reply to: 196948210 [](ancestors = 196948210)


[DllImport(NativePath), SuppressUnmanagedCodeSecurity]
public static extern void CalculateGradientAndUpdateNative(float lambdaLinear, float lambdaLatent, float learningRate, int fieldCount, int latentDim, float weight,
int count, int* /*const*/ fieldIndices, int* /*const*/ featureIndices, float* /*const*/ featureValues, float* /*const*/ latentSum, float slope,
float* linearWeights, float* latentWeights, float* linearAccumulatedSquaredGrads, float* latentAccumulatedSquaredGrads);

public static void CalculateIntermediateVariables(int fieldCount, int latentDim, int count, int[] fieldIndices, int[] featureIndices, float[] featureValues,
float[] linearWeights, AlignedArray latentWeights, AlignedArray latentSum, ref float response)
{
Contracts.AssertNonEmpty(fieldIndices);
Contracts.AssertNonEmpty(featureValues);
Contracts.AssertNonEmpty(featureIndices);
Contracts.AssertNonEmpty(linearWeights);
Contracts.Assert(Compat(latentWeights));
Contracts.Assert(Compat(latentSum));

unsafe
{
fixed (int* pf = &fieldIndices[0])
fixed (int* pi = &featureIndices[0])
fixed (float* px = &featureValues[0])
fixed (float* pw = &linearWeights[0])
fixed (float* pv = &latentWeights.Items[0])
fixed (float* pq = &latentSum.Items[0])
fixed (float* pr = &response)
CalculateIntermediateVariablesNative(fieldCount, latentDim, count, pf, pi, px, pw, Ptr(latentWeights, pv), Ptr(latentSum, pq), pr);
}
}

public static void CalculateGradientAndUpdate(float lambdaLinear, float lambdaLatent, float learningRate, int fieldCount, int latentDim,
float weight, int count, int[] fieldIndices, int[] featureIndices, float[] featureValues, AlignedArray latentSum, float slope,
float[] linearWeights, AlignedArray latentWeights, float[] linearAccumulatedSquaredGrads, AlignedArray latentAccumulatedSquaredGrads)
{
Contracts.AssertNonEmpty(fieldIndices);
Contracts.AssertNonEmpty(featureIndices);
Contracts.AssertNonEmpty(featureValues);
Contracts.Assert(Compat(latentSum));
Contracts.AssertNonEmpty(linearWeights);
Contracts.Assert(Compat(latentWeights));
Contracts.AssertNonEmpty(linearAccumulatedSquaredGrads);
Contracts.Assert(Compat(latentAccumulatedSquaredGrads));

unsafe
{
fixed (int* pf = &fieldIndices[0])
fixed (int* pi = &featureIndices[0])
fixed (float* px = &featureValues[0])
fixed (float* pq = &latentSum.Items[0])
fixed (float* pw = &linearWeights[0])
fixed (float* pv = &latentWeights.Items[0])
fixed (float* phw = &linearAccumulatedSquaredGrads[0])
fixed (float* phv = &latentAccumulatedSquaredGrads.Items[0])
CalculateGradientAndUpdateNative(lambdaLinear, lambdaLatent, learningRate, fieldCount, latentDim, weight, count, pf, pi, px,
Ptr(latentSum, pq), slope, pw, Ptr(latentWeights, pv), phw, Ptr(latentAccumulatedSquaredGrads, phv));
}

}
}
}
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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9 changes: 9 additions & 0 deletions src/Microsoft.ML.CpuMath/AssemblyInfo.cs
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,9 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.

using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

[assembly: InternalsVisibleTo("Microsoft.ML.StandardLearners, PublicKey=00240000048000009400000006020000002400005253413100040000010001004b86c4cb78549b34bab61a3b1800e23bfeb5b3ec390074041536a7e3cbd97f5f04cf0f857155a8928eaa29ebfd11cfbbad3ba70efea7bda3226c6a8d370a4cd303f714486b6ebc225985a638471e6ef571cc92a4613c00b8fa65d61ccee0cbe5f36330c9a01f4183559f1bef24cc2917c6d913e3a541333a1d05d9bed22b38cb")]

@eerhardteerhardtJun 26, 2018

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Is this necessary? #Pending

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AlignedArray.Items is internal, but gets accessed in FactorizationMachines.

Will get rid of it we move off AlignedArray.


In reply to: 198213276 [](ancestors = 198213276)

Original file line numberDiff line numberDiff line change
@@ -0,0 +1,94 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.

using Microsoft.ML.Runtime.Internal.CpuMath;
using Microsoft.ML.Runtime.Internal.Utilities;
using System.Runtime.InteropServices;

using System.Security;

namespace Microsoft.ML.Runtime.FactorizationMachine
{
internal unsafe static class FieldAwareFactorizationMachineInterface
{
internal const string NativePath = "FactorizationMachineNative";
public const int CbAlign = 16;

private static bool Compat(AlignedArray a)

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Hi @sfilipi and @wschin , could I ask, was the usage of AlignedArray here intentional, in the sense that without aligned array something bad happens? Or was it just copying over the practices in some existing code? If the latter, could we just as easily have used fixed with simple arrays, and whatnot? Relevant to discussions I've had with @eerhardt ... we want to get rid of AlignedArray.

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In a few small benchmark performance tests I've run, AlignedArray performs worse than using a regular array.

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FFM's core computation is done by SSE code, which requires the memory blocks to be aligned. The main computation doesn't call any member functions of AlighedArray, we just use AlighedArray as something like new operator. Thus, the performance is possibly as good as regular array.

@eerhardteerhardtJun 26, 2018

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From my investigation, I concluded that the performance penalty being paid was where we are moving the array elements around in memory to manually align it.

In my experience, doing this copying is worse performance than just using unaligned reads.

Another way to fix this issue is to use both a preamble and a postamble to get aligned. The idea is to do the operation one element at a time while you are not aligned at the beginning. Then once you hit the alignment, do the vectorization operation as usual. Then at the end, do one element at a time for the last elements that don't fill out a full section. #Pending

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Thanks for the note Eric. Added notes to Issue #146, to address this.


In reply to: 198231400 [](ancestors = 198231400)

{
Contracts.AssertValue(a);
Contracts.Assert(a.Size > 0);
return a.CbAlign == CbAlign;
}

private unsafe static float* Ptr(AlignedArray a, float* p)
{
Contracts.AssertValue(a);
float* q = p + a.GetBase((long)p);
Contracts.Assert(((long)q & (CbAlign - 1)) == 0);
return q;
}

[DllImport(NativePath), SuppressUnmanagedCodeSecurity]
public static extern void CalculateIntermediateVariablesNative(int fieldCount, int latentDim, int count, int* /*const*/ fieldIndices, int* /*const*/ featureIndices,
float* /*const*/ featureValues, float* /*const*/ linearWeights, float* /*const*/ latentWeights, float* latentSum, float* response);

@Ivanidzo4kaIvanidzo4kaJun 20, 2018

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/const/ [](start = 51, length = 9)

are this comments here for a reason? #Resolved

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@wschin just remove them, or need to comment on them?


In reply to: 196861706 [](ancestors = 196861706)

@wschinwschinJun 20, 2018

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I added those comments /*const*/ following another learner's implementation. It also uses C++ and C# together. The comments means "although they are not constant pointers, you should not touch their values." #Resolved

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added this comment to the code.


In reply to: 196948210 [](ancestors = 196948210)


[DllImport(NativePath), SuppressUnmanagedCodeSecurity]
public static extern void CalculateGradientAndUpdateNative(float lambdaLinear, float lambdaLatent, float learningRate, int fieldCount, int latentDim, float weight,
int count, int* /*const*/ fieldIndices, int* /*const*/ featureIndices, float* /*const*/ featureValues, float* /*const*/ latentSum, float slope,
float* linearWeights, float* latentWeights, float* linearAccumulatedSquaredGrads, float* latentAccumulatedSquaredGrads);

public static void CalculateIntermediateVariables(int fieldCount, int latentDim, int count, int[] fieldIndices, int[] featureIndices, float[] featureValues,
float[] linearWeights, AlignedArray latentWeights, AlignedArray latentSum, ref float response)
{
Contracts.AssertNonEmpty(fieldIndices);
Contracts.AssertNonEmpty(featureValues);
Contracts.AssertNonEmpty(featureIndices);
Contracts.AssertNonEmpty(linearWeights);
Contracts.Assert(Compat(latentWeights));
Contracts.Assert(Compat(latentSum));

unsafe
{
fixed (int* pf = &fieldIndices[0])
fixed (int* pi = &featureIndices[0])
fixed (float* px = &featureValues[0])
fixed (float* pw = &linearWeights[0])
fixed (float* pv = &latentWeights.Items[0])
fixed (float* pq = &latentSum.Items[0])
fixed (float* pr = &response)
CalculateIntermediateVariablesNative(fieldCount, latentDim, count, pf, pi, px, pw, Ptr(latentWeights, pv), Ptr(latentSum, pq), pr);
}
}

public static void CalculateGradientAndUpdate(float lambdaLinear, float lambdaLatent, float learningRate, int fieldCount, int latentDim,
float weight, int count, int[] fieldIndices, int[] featureIndices, float[] featureValues, AlignedArray latentSum, float slope,
float[] linearWeights, AlignedArray latentWeights, float[] linearAccumulatedSquaredGrads, AlignedArray latentAccumulatedSquaredGrads)
{
Contracts.AssertNonEmpty(fieldIndices);
Contracts.AssertNonEmpty(featureIndices);
Contracts.AssertNonEmpty(featureValues);
Contracts.Assert(Compat(latentSum));
Contracts.AssertNonEmpty(linearWeights);
Contracts.Assert(Compat(latentWeights));
Contracts.AssertNonEmpty(linearAccumulatedSquaredGrads);
Contracts.Assert(Compat(latentAccumulatedSquaredGrads));

unsafe
{
fixed (int* pf = &fieldIndices[0])
fixed (int* pi = &featureIndices[0])
fixed (float* px = &featureValues[0])
fixed (float* pq = &latentSum.Items[0])
fixed (float* pw = &linearWeights[0])
fixed (float* pv = &latentWeights.Items[0])
fixed (float* phw = &linearAccumulatedSquaredGrads[0])
fixed (float* phv = &latentAccumulatedSquaredGrads.Items[0])
CalculateGradientAndUpdateNative(lambdaLinear, lambdaLatent, learningRate, fieldCount, latentDim, weight, count, pf, pi, px,
Ptr(latentSum, pq), slope, pw, Ptr(latentWeights, pv), phw, Ptr(latentAccumulatedSquaredGrads, phv));
}

}
}
}
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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9 changes: 9 additions & 0 deletions src/Microsoft.ML.CpuMath/AssemblyInfo.cs
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,9 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.

using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

[assembly: InternalsVisibleTo("Microsoft.ML.StandardLearners, PublicKey=00240000048000009400000006020000002400005253413100040000010001004b86c4cb78549b34bab61a3b1800e23bfeb5b3ec390074041536a7e3cbd97f5f04cf0f857155a8928eaa29ebfd11cfbbad3ba70efea7bda3226c6a8d370a4cd303f714486b6ebc225985a638471e6ef571cc92a4613c00b8fa65d61ccee0cbe5f36330c9a01f4183559f1bef24cc2917c6d913e3a541333a1d05d9bed22b38cb")]

@eerhardteerhardtJun 26, 2018

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Is this necessary? #Pending

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AlignedArray.Items is internal, but gets accessed in FactorizationMachines.

Will get rid of it we move off AlignedArray.


In reply to: 198213276 [](ancestors = 198213276)

Original file line numberDiff line numberDiff line change
@@ -0,0 +1,94 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.

using Microsoft.ML.Runtime.Internal.CpuMath;
using Microsoft.ML.Runtime.Internal.Utilities;
using System.Runtime.InteropServices;

using System.Security;

namespace Microsoft.ML.Runtime.FactorizationMachine
{
internal unsafe static class FieldAwareFactorizationMachineInterface
{
internal const string NativePath = "FactorizationMachineNative";
public const int CbAlign = 16;

private static bool Compat(AlignedArray a)

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Hi @sfilipi and @wschin , could I ask, was the usage of AlignedArray here intentional, in the sense that without aligned array something bad happens? Or was it just copying over the practices in some existing code? If the latter, could we just as easily have used fixed with simple arrays, and whatnot? Relevant to discussions I've had with @eerhardt ... we want to get rid of AlignedArray.

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In a few small benchmark performance tests I've run, AlignedArray performs worse than using a regular array.

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FFM's core computation is done by SSE code, which requires the memory blocks to be aligned. The main computation doesn't call any member functions of AlighedArray, we just use AlighedArray as something like new operator. Thus, the performance is possibly as good as regular array.

@eerhardteerhardtJun 26, 2018

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From my investigation, I concluded that the performance penalty being paid was where we are moving the array elements around in memory to manually align it.

In my experience, doing this copying is worse performance than just using unaligned reads.

Another way to fix this issue is to use both a preamble and a postamble to get aligned. The idea is to do the operation one element at a time while you are not aligned at the beginning. Then once you hit the alignment, do the vectorization operation as usual. Then at the end, do one element at a time for the last elements that don't fill out a full section. #Pending

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Thanks for the note Eric. Added notes to Issue #146, to address this.


In reply to: 198231400 [](ancestors = 198231400)

{
Contracts.AssertValue(a);
Contracts.Assert(a.Size > 0);
return a.CbAlign == CbAlign;
}

private unsafe static float* Ptr(AlignedArray a, float* p)
{
Contracts.AssertValue(a);
float* q = p + a.GetBase((long)p);
Contracts.Assert(((long)q & (CbAlign - 1)) == 0);
return q;
}

[DllImport(NativePath), SuppressUnmanagedCodeSecurity]
public static extern void CalculateIntermediateVariablesNative(int fieldCount, int latentDim, int count, int* /*const*/ fieldIndices, int* /*const*/ featureIndices,
float* /*const*/ featureValues, float* /*const*/ linearWeights, float* /*const*/ latentWeights, float* latentSum, float* response);

@Ivanidzo4kaIvanidzo4kaJun 20, 2018

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/const/ [](start = 51, length = 9)

are this comments here for a reason? #Resolved

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@wschin just remove them, or need to comment on them?


In reply to: 196861706 [](ancestors = 196861706)

@wschinwschinJun 20, 2018

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I added those comments /*const*/ following another learner's implementation. It also uses C++ and C# together. The comments means "although they are not constant pointers, you should not touch their values." #Resolved

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added this comment to the code.


In reply to: 196948210 [](ancestors = 196948210)


[DllImport(NativePath), SuppressUnmanagedCodeSecurity]
public static extern void CalculateGradientAndUpdateNative(float lambdaLinear, float lambdaLatent, float learningRate, int fieldCount, int latentDim, float weight,
int count, int* /*const*/ fieldIndices, int* /*const*/ featureIndices, float* /*const*/ featureValues, float* /*const*/ latentSum, float slope,
float* linearWeights, float* latentWeights, float* linearAccumulatedSquaredGrads, float* latentAccumulatedSquaredGrads);

public static void CalculateIntermediateVariables(int fieldCount, int latentDim, int count, int[] fieldIndices, int[] featureIndices, float[] featureValues,
float[] linearWeights, AlignedArray latentWeights, AlignedArray latentSum, ref float response)
{
Contracts.AssertNonEmpty(fieldIndices);
Contracts.AssertNonEmpty(featureValues);
Contracts.AssertNonEmpty(featureIndices);
Contracts.AssertNonEmpty(linearWeights);
Contracts.Assert(Compat(latentWeights));
Contracts.Assert(Compat(latentSum));

unsafe
{
fixed (int* pf = &fieldIndices[0])
fixed (int* pi = &featureIndices[0])
fixed (float* px = &featureValues[0])
fixed (float* pw = &linearWeights[0])
fixed (float* pv = &latentWeights.Items[0])
fixed (float* pq = &latentSum.Items[0])
fixed (float* pr = &response)
CalculateIntermediateVariablesNative(fieldCount, latentDim, count, pf, pi, px, pw, Ptr(latentWeights, pv), Ptr(latentSum, pq), pr);
}
}

public static void CalculateGradientAndUpdate(float lambdaLinear, float lambdaLatent, float learningRate, int fieldCount, int latentDim,
float weight, int count, int[] fieldIndices, int[] featureIndices, float[] featureValues, AlignedArray latentSum, float slope,
float[] linearWeights, AlignedArray latentWeights, float[] linearAccumulatedSquaredGrads, AlignedArray latentAccumulatedSquaredGrads)
{
Contracts.AssertNonEmpty(fieldIndices);
Contracts.AssertNonEmpty(featureIndices);
Contracts.AssertNonEmpty(featureValues);
Contracts.Assert(Compat(latentSum));
Contracts.AssertNonEmpty(linearWeights);
Contracts.Assert(Compat(latentWeights));
Contracts.AssertNonEmpty(linearAccumulatedSquaredGrads);
Contracts.Assert(Compat(latentAccumulatedSquaredGrads));

unsafe
{
fixed (int* pf = &fieldIndices[0])
fixed (int* pi = &featureIndices[0])
fixed (float* px = &featureValues[0])
fixed (float* pq = &latentSum.Items[0])
fixed (float* pw = &linearWeights[0])
fixed (float* pv = &latentWeights.Items[0])
fixed (float* phw = &linearAccumulatedSquaredGrads[0])
fixed (float* phv = &latentAccumulatedSquaredGrads.Items[0])
CalculateGradientAndUpdateNative(lambdaLinear, lambdaLatent, learningRate, fieldCount, latentDim, weight, count, pf, pi, px,
Ptr(latentSum, pq), slope, pw, Ptr(latentWeights, pv), phw, Ptr(latentAccumulatedSquaredGrads, phv));
}

}
}
}
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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9 changes: 9 additions & 0 deletions src/Microsoft.ML.CpuMath/AssemblyInfo.cs
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,9 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.

using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

[assembly: InternalsVisibleTo("Microsoft.ML.StandardLearners, PublicKey=00240000048000009400000006020000002400005253413100040000010001004b86c4cb78549b34bab61a3b1800e23bfeb5b3ec390074041536a7e3cbd97f5f04cf0f857155a8928eaa29ebfd11cfbbad3ba70efea7bda3226c6a8d370a4cd303f714486b6ebc225985a638471e6ef571cc92a4613c00b8fa65d61ccee0cbe5f36330c9a01f4183559f1bef24cc2917c6d913e3a541333a1d05d9bed22b38cb")]

@eerhardteerhardtJun 26, 2018

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Is this necessary? #Pending

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AlignedArray.Items is internal, but gets accessed in FactorizationMachines.

Will get rid of it we move off AlignedArray.


In reply to: 198213276 [](ancestors = 198213276)

Original file line numberDiff line numberDiff line change
@@ -0,0 +1,94 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.

using Microsoft.ML.Runtime.Internal.CpuMath;
using Microsoft.ML.Runtime.Internal.Utilities;
using System.Runtime.InteropServices;

using System.Security;

namespace Microsoft.ML.Runtime.FactorizationMachine
{
internal unsafe static class FieldAwareFactorizationMachineInterface
{
internal const string NativePath = "FactorizationMachineNative";
public const int CbAlign = 16;

private static bool Compat(AlignedArray a)

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Hi @sfilipi and @wschin , could I ask, was the usage of AlignedArray here intentional, in the sense that without aligned array something bad happens? Or was it just copying over the practices in some existing code? If the latter, could we just as easily have used fixed with simple arrays, and whatnot? Relevant to discussions I've had with @eerhardt ... we want to get rid of AlignedArray.

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Member

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In a few small benchmark performance tests I've run, AlignedArray performs worse than using a regular array.

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Contributor

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The reason will be displayed to describe this comment to others. Learn more.

FFM's core computation is done by SSE code, which requires the memory blocks to be aligned. The main computation doesn't call any member functions of AlighedArray, we just use AlighedArray as something like new operator. Thus, the performance is possibly as good as regular array.

@eerhardteerhardtJun 26, 2018

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From my investigation, I concluded that the performance penalty being paid was where we are moving the array elements around in memory to manually align it.

In my experience, doing this copying is worse performance than just using unaligned reads.

Another way to fix this issue is to use both a preamble and a postamble to get aligned. The idea is to do the operation one element at a time while you are not aligned at the beginning. Then once you hit the alignment, do the vectorization operation as usual. Then at the end, do one element at a time for the last elements that don't fill out a full section. #Pending

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Thanks for the note Eric. Added notes to Issue #146, to address this.


In reply to: 198231400 [](ancestors = 198231400)

{
Contracts.AssertValue(a);
Contracts.Assert(a.Size > 0);
return a.CbAlign == CbAlign;
}

private unsafe static float* Ptr(AlignedArray a, float* p)
{
Contracts.AssertValue(a);
float* q = p + a.GetBase((long)p);
Contracts.Assert(((long)q & (CbAlign - 1)) == 0);
return q;
}

[DllImport(NativePath), SuppressUnmanagedCodeSecurity]
public static extern void CalculateIntermediateVariablesNative(int fieldCount, int latentDim, int count, int* /*const*/ fieldIndices, int* /*const*/ featureIndices,
float* /*const*/ featureValues, float* /*const*/ linearWeights, float* /*const*/ latentWeights, float* latentSum, float* response);

@Ivanidzo4kaIvanidzo4kaJun 20, 2018

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/const/ [](start = 51, length = 9)

are this comments here for a reason? #Resolved

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@wschin just remove them, or need to comment on them?


In reply to: 196861706 [](ancestors = 196861706)

@wschinwschinJun 20, 2018

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I added those comments /*const*/ following another learner's implementation. It also uses C++ and C# together. The comments means "although they are not constant pointers, you should not touch their values." #Resolved

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added this comment to the code.


In reply to: 196948210 [](ancestors = 196948210)


[DllImport(NativePath), SuppressUnmanagedCodeSecurity]
public static extern void CalculateGradientAndUpdateNative(float lambdaLinear, float lambdaLatent, float learningRate, int fieldCount, int latentDim, float weight,
int count, int* /*const*/ fieldIndices, int* /*const*/ featureIndices, float* /*const*/ featureValues, float* /*const*/ latentSum, float slope,
float* linearWeights, float* latentWeights, float* linearAccumulatedSquaredGrads, float* latentAccumulatedSquaredGrads);

public static void CalculateIntermediateVariables(int fieldCount, int latentDim, int count, int[] fieldIndices, int[] featureIndices, float[] featureValues,
float[] linearWeights, AlignedArray latentWeights, AlignedArray latentSum, ref float response)
{
Contracts.AssertNonEmpty(fieldIndices);
Contracts.AssertNonEmpty(featureValues);
Contracts.AssertNonEmpty(featureIndices);
Contracts.AssertNonEmpty(linearWeights);
Contracts.Assert(Compat(latentWeights));
Contracts.Assert(Compat(latentSum));

unsafe
{
fixed (int* pf = &fieldIndices[0])
fixed (int* pi = &featureIndices[0])
fixed (float* px = &featureValues[0])
fixed (float* pw = &linearWeights[0])
fixed (float* pv = &latentWeights.Items[0])
fixed (float* pq = &latentSum.Items[0])
fixed (float* pr = &response)
CalculateIntermediateVariablesNative(fieldCount, latentDim, count, pf, pi, px, pw, Ptr(latentWeights, pv), Ptr(latentSum, pq), pr);
}
}

public static void CalculateGradientAndUpdate(float lambdaLinear, float lambdaLatent, float learningRate, int fieldCount, int latentDim,
float weight, int count, int[] fieldIndices, int[] featureIndices, float[] featureValues, AlignedArray latentSum, float slope,
float[] linearWeights, AlignedArray latentWeights, float[] linearAccumulatedSquaredGrads, AlignedArray latentAccumulatedSquaredGrads)
{
Contracts.AssertNonEmpty(fieldIndices);
Contracts.AssertNonEmpty(featureIndices);
Contracts.AssertNonEmpty(featureValues);
Contracts.Assert(Compat(latentSum));
Contracts.AssertNonEmpty(linearWeights);
Contracts.Assert(Compat(latentWeights));
Contracts.AssertNonEmpty(linearAccumulatedSquaredGrads);
Contracts.Assert(Compat(latentAccumulatedSquaredGrads));

unsafe
{
fixed (int* pf = &fieldIndices[0])
fixed (int* pi = &featureIndices[0])
fixed (float* px = &featureValues[0])
fixed (float* pq = &latentSum.Items[0])
fixed (float* pw = &linearWeights[0])
fixed (float* pv = &latentWeights.Items[0])
fixed (float* phw = &linearAccumulatedSquaredGrads[0])
fixed (float* phv = &latentAccumulatedSquaredGrads.Items[0])
CalculateGradientAndUpdateNative(lambdaLinear, lambdaLatent, learningRate, fieldCount, latentDim, weight, count, pf, pi, px,
Ptr(latentSum, pq), slope, pw, Ptr(latentWeights, pv), phw, Ptr(latentAccumulatedSquaredGrads, phv));
}

}
}
}
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