fix official builds in arcade - #5494

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frank-dong-ms-zz wants to merge 14 commits into
arcadefrom
frdong/arcade
Closed

fix official builds in arcade#5494
frank-dong-ms-zz wants to merge 14 commits into
arcadefrom
frdong/arcade

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@frank-dong-ms-zz

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We are excited to review your PR.

So we can do the best job, please check:

  • There's a descriptive title that will make sense to other developers some time from now.
  • There's associated issues. All PR's should have issue(s) associated - unless a trivial self-evident change such as fixing a typo. You can use the format Fixes #nnnn in your description to cause GitHub to automatically close the issue(s) when your PR is merged.
  • Your change description explains what the change does, why you chose your approach, and anything else that reviewers should know.
  • You have included any necessary tests in the same PR.

harishskand others added 14 commits September 23, 2020 14:49
* Update to Onnxruntime 1.5.1 (#5406)
* Added variables to tests to control Gpu settings
* Added dependency to prerelease
* Updated to 1.5.1
* Remove prerelease feed
* Nit on GPU variables
* Change the _maxCalibrationExamples default on CalibratorUtils (#5415)
* Change the _maxCalibrationExamples default
* Improving comments
* Fix perf regression in ShuffleRows (#5417)
RowShufflingTransformer is using ChannelReader incorrectly. It needs to block waiting for items to read and was Thread.Sleeping in order to wait, but not spin the current core. This caused a major perf regression.
The fix is to block synchronously correctly - by calling AsTask() on the ValueTask that is returned from the ChannelReader and block on the Task.
Fix#5416
Co-authored-by: Antonio Velázquez <38739674+antoniovs1029@users.noreply.github.com>
Co-authored-by: Eric Erhardt <eric.erhardt@microsoft.com>
* arcade linux build
* put file execution permission change into source control
* working on testing
* testing updates
* tests almost working
* build changes
* all tests should be working
* changes from PR comments
* fixes for .net 3.1
* Fixed extension check. Removed <PackageId> where not needed
* Removed pkg folder and updated paths.
* Added test key.
* Update PublicKey.cs
Removed extra newline.
* Update ComponentCatalog.cs
Fixed 3 spaces to 4.
* ci testing changes
* comments from pr
* Initial Windows, Linux, Macos builds test
* Add Linux/MacOS specific CI requirements
* Run Arcade CI tests on MacOS/Linux
* Fix final package building
* Add benchmark download to benchmars .csporj file
* Print detailed status of each unit test
* Install CentOS & Ubuntu build dependencies
* Use container names to differenciate between Ubuntu & CentOS
* Remove sudo usage in CentOS
* Fix Linux build dependencies
* Add -y param to apt install
* Remove installation of Linux dependencies
* Minor additions
* Rename Benchmarks to PerformanceTests for Arcade
* Changes
* Added benchmark doc changes
* Pre-merge changes
* Try Windows build single quote fix
* Remove %20
* Added variable space value
* Using variables for spacing
* Added space values as job parameters
* Try conditional variables again
Comment threadbuild/publish.proj
<Project>

<ItemGroup>
<PackageReference Include="Microsoft.DotNet.BuildTools" Version="$(BuildToolsPackageVersion)" />

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BuildTools [](start = 48, length = 10)

according to arcade document: https://github.com/dotnet/arcade/blob/master/Documentation/CorePackages/Publishing.md looks like arcade doesn't support publish packages to our nuget datafeed: https://dev.azure.com/dnceng/public/_packaging?_a=feed&feed=MachineLearning%40Prerelease
also don't find it possible to publish symbol files to SymWeb Symbol Server and Msdl Symbol Server so use build tool nuget package here for publish nuget package and symbol purpose as before.

Comment threadbuild/publish.proj
</PropertyGroup>

<Import Project="$(PackagesDir)\$(PublishSymbolsPackage.ToLower())\$(PublishSymbolsPackageVersion)\build\PublishSymbols.targets" />
<Import Project="$(NuGetPackageRoot)\$(PublishSymbolsPackage.ToLower())\$(MicrosoftSymbolUploaderBuildTaskVersion)\build\PublishSymbols.targets" />

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So for mustafa and I's changes we are changing the nuget path. I think with how you did this it wont have any issues, but just want to call it out just in case.

@michaelgsharp
michaelgsharpforce-pushed the arcade branch 2 times, most recently from e6fd63d to d83307fCompareNovember 18, 2020 20:38
@frank-dong-ms-zz
frank-dong-ms-zz deleted the frdong/arcade branch December 1, 2020 21:33
@ghostghost locked as resolved and limited conversation to collaborators Mar 17, 2022
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5 participants

@frank-dong-ms-zz@michaelgsharp@harishsk@mstfbl@frank-dong-ms
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

fix official builds in arcade - #5494

Closed
frank-dong-ms-zz wants to merge 14 commits into
arcadefrom
frdong/arcade
Closed

fix official builds in arcade#5494
frank-dong-ms-zz wants to merge 14 commits into
arcadefrom
frdong/arcade

Conversation

@frank-dong-ms-zz

Copy link
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We are excited to review your PR.

So we can do the best job, please check:

  • There's a descriptive title that will make sense to other developers some time from now.
  • There's associated issues. All PR's should have issue(s) associated - unless a trivial self-evident change such as fixing a typo. You can use the format Fixes #nnnn in your description to cause GitHub to automatically close the issue(s) when your PR is merged.
  • Your change description explains what the change does, why you chose your approach, and anything else that reviewers should know.
  • You have included any necessary tests in the same PR.

harishskand others added 14 commits September 23, 2020 14:49
* Update to Onnxruntime 1.5.1 (#5406)
* Added variables to tests to control Gpu settings
* Added dependency to prerelease
* Updated to 1.5.1
* Remove prerelease feed
* Nit on GPU variables
* Change the _maxCalibrationExamples default on CalibratorUtils (#5415)
* Change the _maxCalibrationExamples default
* Improving comments
* Fix perf regression in ShuffleRows (#5417)
RowShufflingTransformer is using ChannelReader incorrectly. It needs to block waiting for items to read and was Thread.Sleeping in order to wait, but not spin the current core. This caused a major perf regression.
The fix is to block synchronously correctly - by calling AsTask() on the ValueTask that is returned from the ChannelReader and block on the Task.
Fix#5416
Co-authored-by: Antonio Velázquez <38739674+antoniovs1029@users.noreply.github.com>
Co-authored-by: Eric Erhardt <eric.erhardt@microsoft.com>
* arcade linux build
* put file execution permission change into source control
* working on testing
* testing updates
* tests almost working
* build changes
* all tests should be working
* changes from PR comments
* fixes for .net 3.1
* Fixed extension check. Removed <PackageId> where not needed
* Removed pkg folder and updated paths.
* Added test key.
* Update PublicKey.cs
Removed extra newline.
* Update ComponentCatalog.cs
Fixed 3 spaces to 4.
* ci testing changes
* comments from pr
* Initial Windows, Linux, Macos builds test
* Add Linux/MacOS specific CI requirements
* Run Arcade CI tests on MacOS/Linux
* Fix final package building
* Add benchmark download to benchmars .csporj file
* Print detailed status of each unit test
* Install CentOS & Ubuntu build dependencies
* Use container names to differenciate between Ubuntu & CentOS
* Remove sudo usage in CentOS
* Fix Linux build dependencies
* Add -y param to apt install
* Remove installation of Linux dependencies
* Minor additions
* Rename Benchmarks to PerformanceTests for Arcade
* Changes
* Added benchmark doc changes
* Pre-merge changes
* Try Windows build single quote fix
* Remove %20
* Added variable space value
* Using variables for spacing
* Added space values as job parameters
* Try conditional variables again
Comment threadbuild/publish.proj
<Project>

<ItemGroup>
<PackageReference Include="Microsoft.DotNet.BuildTools" Version="$(BuildToolsPackageVersion)" />

Copy link
Copy Markdown
ContributorAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

BuildTools [](start = 48, length = 10)

according to arcade document: https://github.com/dotnet/arcade/blob/master/Documentation/CorePackages/Publishing.md looks like arcade doesn't support publish packages to our nuget datafeed: https://dev.azure.com/dnceng/public/_packaging?_a=feed&feed=MachineLearning%40Prerelease
also don't find it possible to publish symbol files to SymWeb Symbol Server and Msdl Symbol Server so use build tool nuget package here for publish nuget package and symbol purpose as before.

Comment threadbuild/publish.proj
</PropertyGroup>

<Import Project="$(PackagesDir)\$(PublishSymbolsPackage.ToLower())\$(PublishSymbolsPackageVersion)\build\PublishSymbols.targets" />
<Import Project="$(NuGetPackageRoot)\$(PublishSymbolsPackage.ToLower())\$(MicrosoftSymbolUploaderBuildTaskVersion)\build\PublishSymbols.targets" />

Copy link
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Contributor

Choose a reason for hiding this comment

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So for mustafa and I's changes we are changing the nuget path. I think with how you did this it wont have any issues, but just want to call it out just in case.

@michaelgsharp
michaelgsharpforce-pushed the arcade branch 2 times, most recently from e6fd63d to d83307fCompareNovember 18, 2020 20:38
@frank-dong-ms-zz
frank-dong-ms-zz deleted the frdong/arcade branch December 1, 2020 21:33
@ghostghost locked as resolved and limited conversation to collaborators Mar 17, 2022
Sign up for freeto subscribe to this conversation on GitHub. Already have an account? Sign in.

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Development

Successfully merging this pull request may close these issues.

5 participants

@frank-dong-ms-zz@michaelgsharp@harishsk@mstfbl@frank-dong-ms
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

fix official builds in arcade - #5494

Closed
frank-dong-ms-zz wants to merge 14 commits into
arcadefrom
frdong/arcade
Closed

fix official builds in arcade#5494
frank-dong-ms-zz wants to merge 14 commits into
arcadefrom
frdong/arcade

Conversation

@frank-dong-ms-zz

Copy link
Copy Markdown
Contributor

We are excited to review your PR.

So we can do the best job, please check:

  • There's a descriptive title that will make sense to other developers some time from now.
  • There's associated issues. All PR's should have issue(s) associated - unless a trivial self-evident change such as fixing a typo. You can use the format Fixes #nnnn in your description to cause GitHub to automatically close the issue(s) when your PR is merged.
  • Your change description explains what the change does, why you chose your approach, and anything else that reviewers should know.
  • You have included any necessary tests in the same PR.

harishskand others added 14 commits September 23, 2020 14:49
* Update to Onnxruntime 1.5.1 (#5406)
* Added variables to tests to control Gpu settings
* Added dependency to prerelease
* Updated to 1.5.1
* Remove prerelease feed
* Nit on GPU variables
* Change the _maxCalibrationExamples default on CalibratorUtils (#5415)
* Change the _maxCalibrationExamples default
* Improving comments
* Fix perf regression in ShuffleRows (#5417)
RowShufflingTransformer is using ChannelReader incorrectly. It needs to block waiting for items to read and was Thread.Sleeping in order to wait, but not spin the current core. This caused a major perf regression.
The fix is to block synchronously correctly - by calling AsTask() on the ValueTask that is returned from the ChannelReader and block on the Task.
Fix#5416
Co-authored-by: Antonio Velázquez <38739674+antoniovs1029@users.noreply.github.com>
Co-authored-by: Eric Erhardt <eric.erhardt@microsoft.com>
* arcade linux build
* put file execution permission change into source control
* working on testing
* testing updates
* tests almost working
* build changes
* all tests should be working
* changes from PR comments
* fixes for .net 3.1
* Fixed extension check. Removed <PackageId> where not needed
* Removed pkg folder and updated paths.
* Added test key.
* Update PublicKey.cs
Removed extra newline.
* Update ComponentCatalog.cs
Fixed 3 spaces to 4.
* ci testing changes
* comments from pr
* Initial Windows, Linux, Macos builds test
* Add Linux/MacOS specific CI requirements
* Run Arcade CI tests on MacOS/Linux
* Fix final package building
* Add benchmark download to benchmars .csporj file
* Print detailed status of each unit test
* Install CentOS & Ubuntu build dependencies
* Use container names to differenciate between Ubuntu & CentOS
* Remove sudo usage in CentOS
* Fix Linux build dependencies
* Add -y param to apt install
* Remove installation of Linux dependencies
* Minor additions
* Rename Benchmarks to PerformanceTests for Arcade
* Changes
* Added benchmark doc changes
* Pre-merge changes
* Try Windows build single quote fix
* Remove %20
* Added variable space value
* Using variables for spacing
* Added space values as job parameters
* Try conditional variables again
Comment threadbuild/publish.proj
<Project>

<ItemGroup>
<PackageReference Include="Microsoft.DotNet.BuildTools" Version="$(BuildToolsPackageVersion)" />

Copy link
Copy Markdown
ContributorAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

BuildTools [](start = 48, length = 10)

according to arcade document: https://github.com/dotnet/arcade/blob/master/Documentation/CorePackages/Publishing.md looks like arcade doesn't support publish packages to our nuget datafeed: https://dev.azure.com/dnceng/public/_packaging?_a=feed&feed=MachineLearning%40Prerelease
also don't find it possible to publish symbol files to SymWeb Symbol Server and Msdl Symbol Server so use build tool nuget package here for publish nuget package and symbol purpose as before.

Comment threadbuild/publish.proj
</PropertyGroup>

<Import Project="$(PackagesDir)\$(PublishSymbolsPackage.ToLower())\$(PublishSymbolsPackageVersion)\build\PublishSymbols.targets" />
<Import Project="$(NuGetPackageRoot)\$(PublishSymbolsPackage.ToLower())\$(MicrosoftSymbolUploaderBuildTaskVersion)\build\PublishSymbols.targets" />

Copy link
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Contributor

Choose a reason for hiding this comment

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So for mustafa and I's changes we are changing the nuget path. I think with how you did this it wont have any issues, but just want to call it out just in case.

@michaelgsharp
michaelgsharpforce-pushed the arcade branch 2 times, most recently from e6fd63d to d83307fCompareNovember 18, 2020 20:38
@frank-dong-ms-zz
frank-dong-ms-zz deleted the frdong/arcade branch December 1, 2020 21:33
@ghostghost locked as resolved and limited conversation to collaborators Mar 17, 2022
Sign up for freeto subscribe to this conversation on GitHub. Already have an account? Sign in.

Labels

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Development

Successfully merging this pull request may close these issues.

5 participants

@frank-dong-ms-zz@michaelgsharp@harishsk@mstfbl@frank-dong-ms
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

fix official builds in arcade - #5494

Closed
frank-dong-ms-zz wants to merge 14 commits into
arcadefrom
frdong/arcade
Closed

fix official builds in arcade#5494
frank-dong-ms-zz wants to merge 14 commits into
arcadefrom
frdong/arcade

Conversation

@frank-dong-ms-zz

Copy link
Copy Markdown
Contributor

We are excited to review your PR.

So we can do the best job, please check:

  • There's a descriptive title that will make sense to other developers some time from now.
  • There's associated issues. All PR's should have issue(s) associated - unless a trivial self-evident change such as fixing a typo. You can use the format Fixes #nnnn in your description to cause GitHub to automatically close the issue(s) when your PR is merged.
  • Your change description explains what the change does, why you chose your approach, and anything else that reviewers should know.
  • You have included any necessary tests in the same PR.

harishskand others added 14 commits September 23, 2020 14:49
* Update to Onnxruntime 1.5.1 (#5406)
* Added variables to tests to control Gpu settings
* Added dependency to prerelease
* Updated to 1.5.1
* Remove prerelease feed
* Nit on GPU variables
* Change the _maxCalibrationExamples default on CalibratorUtils (#5415)
* Change the _maxCalibrationExamples default
* Improving comments
* Fix perf regression in ShuffleRows (#5417)
RowShufflingTransformer is using ChannelReader incorrectly. It needs to block waiting for items to read and was Thread.Sleeping in order to wait, but not spin the current core. This caused a major perf regression.
The fix is to block synchronously correctly - by calling AsTask() on the ValueTask that is returned from the ChannelReader and block on the Task.
Fix#5416
Co-authored-by: Antonio Velázquez <38739674+antoniovs1029@users.noreply.github.com>
Co-authored-by: Eric Erhardt <eric.erhardt@microsoft.com>
* arcade linux build
* put file execution permission change into source control
* working on testing
* testing updates
* tests almost working
* build changes
* all tests should be working
* changes from PR comments
* fixes for .net 3.1
* Fixed extension check. Removed <PackageId> where not needed
* Removed pkg folder and updated paths.
* Added test key.
* Update PublicKey.cs
Removed extra newline.
* Update ComponentCatalog.cs
Fixed 3 spaces to 4.
* ci testing changes
* comments from pr
* Initial Windows, Linux, Macos builds test
* Add Linux/MacOS specific CI requirements
* Run Arcade CI tests on MacOS/Linux
* Fix final package building
* Add benchmark download to benchmars .csporj file
* Print detailed status of each unit test
* Install CentOS & Ubuntu build dependencies
* Use container names to differenciate between Ubuntu & CentOS
* Remove sudo usage in CentOS
* Fix Linux build dependencies
* Add -y param to apt install
* Remove installation of Linux dependencies
* Minor additions
* Rename Benchmarks to PerformanceTests for Arcade
* Changes
* Added benchmark doc changes
* Pre-merge changes
* Try Windows build single quote fix
* Remove %20
* Added variable space value
* Using variables for spacing
* Added space values as job parameters
* Try conditional variables again
Comment threadbuild/publish.proj
<Project>

<ItemGroup>
<PackageReference Include="Microsoft.DotNet.BuildTools" Version="$(BuildToolsPackageVersion)" />

Copy link
Copy Markdown
ContributorAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

BuildTools [](start = 48, length = 10)

according to arcade document: https://github.com/dotnet/arcade/blob/master/Documentation/CorePackages/Publishing.md looks like arcade doesn't support publish packages to our nuget datafeed: https://dev.azure.com/dnceng/public/_packaging?_a=feed&feed=MachineLearning%40Prerelease
also don't find it possible to publish symbol files to SymWeb Symbol Server and Msdl Symbol Server so use build tool nuget package here for publish nuget package and symbol purpose as before.

Comment threadbuild/publish.proj
</PropertyGroup>

<Import Project="$(PackagesDir)\$(PublishSymbolsPackage.ToLower())\$(PublishSymbolsPackageVersion)\build\PublishSymbols.targets" />
<Import Project="$(NuGetPackageRoot)\$(PublishSymbolsPackage.ToLower())\$(MicrosoftSymbolUploaderBuildTaskVersion)\build\PublishSymbols.targets" />

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

So for mustafa and I's changes we are changing the nuget path. I think with how you did this it wont have any issues, but just want to call it out just in case.

@michaelgsharp
michaelgsharpforce-pushed the arcade branch 2 times, most recently from e6fd63d to d83307fCompareNovember 18, 2020 20:38
@frank-dong-ms-zz
frank-dong-ms-zz deleted the frdong/arcade branch December 1, 2020 21:33
@ghostghost locked as resolved and limited conversation to collaborators Mar 17, 2022
Sign up for freeto subscribe to this conversation on GitHub. Already have an account? Sign in.

Labels

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Projects

None yet

Development

Successfully merging this pull request may close these issues.

5 participants

@frank-dong-ms-zz@michaelgsharp@harishsk@mstfbl@frank-dong-ms
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

fix official builds in arcade - #5494

Closed
frank-dong-ms-zz wants to merge 14 commits into
arcadefrom
frdong/arcade
Closed

fix official builds in arcade#5494
frank-dong-ms-zz wants to merge 14 commits into
arcadefrom
frdong/arcade

Conversation

@frank-dong-ms-zz

Copy link
Copy Markdown
Contributor

We are excited to review your PR.

So we can do the best job, please check:

  • There's a descriptive title that will make sense to other developers some time from now.
  • There's associated issues. All PR's should have issue(s) associated - unless a trivial self-evident change such as fixing a typo. You can use the format Fixes #nnnn in your description to cause GitHub to automatically close the issue(s) when your PR is merged.
  • Your change description explains what the change does, why you chose your approach, and anything else that reviewers should know.
  • You have included any necessary tests in the same PR.

harishskand others added 14 commits September 23, 2020 14:49
* Update to Onnxruntime 1.5.1 (#5406)
* Added variables to tests to control Gpu settings
* Added dependency to prerelease
* Updated to 1.5.1
* Remove prerelease feed
* Nit on GPU variables
* Change the _maxCalibrationExamples default on CalibratorUtils (#5415)
* Change the _maxCalibrationExamples default
* Improving comments
* Fix perf regression in ShuffleRows (#5417)
RowShufflingTransformer is using ChannelReader incorrectly. It needs to block waiting for items to read and was Thread.Sleeping in order to wait, but not spin the current core. This caused a major perf regression.
The fix is to block synchronously correctly - by calling AsTask() on the ValueTask that is returned from the ChannelReader and block on the Task.
Fix#5416
Co-authored-by: Antonio Velázquez <38739674+antoniovs1029@users.noreply.github.com>
Co-authored-by: Eric Erhardt <eric.erhardt@microsoft.com>
* arcade linux build
* put file execution permission change into source control
* working on testing
* testing updates
* tests almost working
* build changes
* all tests should be working
* changes from PR comments
* fixes for .net 3.1
* Fixed extension check. Removed <PackageId> where not needed
* Removed pkg folder and updated paths.
* Added test key.
* Update PublicKey.cs
Removed extra newline.
* Update ComponentCatalog.cs
Fixed 3 spaces to 4.
* ci testing changes
* comments from pr
* Initial Windows, Linux, Macos builds test
* Add Linux/MacOS specific CI requirements
* Run Arcade CI tests on MacOS/Linux
* Fix final package building
* Add benchmark download to benchmars .csporj file
* Print detailed status of each unit test
* Install CentOS & Ubuntu build dependencies
* Use container names to differenciate between Ubuntu & CentOS
* Remove sudo usage in CentOS
* Fix Linux build dependencies
* Add -y param to apt install
* Remove installation of Linux dependencies
* Minor additions
* Rename Benchmarks to PerformanceTests for Arcade
* Changes
* Added benchmark doc changes
* Pre-merge changes
* Try Windows build single quote fix
* Remove %20
* Added variable space value
* Using variables for spacing
* Added space values as job parameters
* Try conditional variables again
Comment threadbuild/publish.proj
<Project>

<ItemGroup>
<PackageReference Include="Microsoft.DotNet.BuildTools" Version="$(BuildToolsPackageVersion)" />

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BuildTools [](start = 48, length = 10)

according to arcade document: https://github.com/dotnet/arcade/blob/master/Documentation/CorePackages/Publishing.md looks like arcade doesn't support publish packages to our nuget datafeed: https://dev.azure.com/dnceng/public/_packaging?_a=feed&feed=MachineLearning%40Prerelease
also don't find it possible to publish symbol files to SymWeb Symbol Server and Msdl Symbol Server so use build tool nuget package here for publish nuget package and symbol purpose as before.

Comment threadbuild/publish.proj
</PropertyGroup>

<Import Project="$(PackagesDir)\$(PublishSymbolsPackage.ToLower())\$(PublishSymbolsPackageVersion)\build\PublishSymbols.targets" />
<Import Project="$(NuGetPackageRoot)\$(PublishSymbolsPackage.ToLower())\$(MicrosoftSymbolUploaderBuildTaskVersion)\build\PublishSymbols.targets" />

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So for mustafa and I's changes we are changing the nuget path. I think with how you did this it wont have any issues, but just want to call it out just in case.

@michaelgsharp
michaelgsharpforce-pushed the arcade branch 2 times, most recently from e6fd63d to d83307fCompareNovember 18, 2020 20:38
@frank-dong-ms-zz
frank-dong-ms-zz deleted the frdong/arcade branch December 1, 2020 21:33
@ghostghost locked as resolved and limited conversation to collaborators Mar 17, 2022
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@frank-dong-ms-zz@michaelgsharp@harishsk@mstfbl@frank-dong-ms
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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fix official builds in arcade - #5494

Closed
frank-dong-ms-zz wants to merge 14 commits into
arcadefrom
frdong/arcade
Closed

fix official builds in arcade#5494
frank-dong-ms-zz wants to merge 14 commits into
arcadefrom
frdong/arcade

Conversation

@frank-dong-ms-zz

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We are excited to review your PR.

So we can do the best job, please check:

  • There's a descriptive title that will make sense to other developers some time from now.
  • There's associated issues. All PR's should have issue(s) associated - unless a trivial self-evident change such as fixing a typo. You can use the format Fixes #nnnn in your description to cause GitHub to automatically close the issue(s) when your PR is merged.
  • Your change description explains what the change does, why you chose your approach, and anything else that reviewers should know.
  • You have included any necessary tests in the same PR.

harishskand others added 14 commits September 23, 2020 14:49
* Update to Onnxruntime 1.5.1 (#5406)
* Added variables to tests to control Gpu settings
* Added dependency to prerelease
* Updated to 1.5.1
* Remove prerelease feed
* Nit on GPU variables
* Change the _maxCalibrationExamples default on CalibratorUtils (#5415)
* Change the _maxCalibrationExamples default
* Improving comments
* Fix perf regression in ShuffleRows (#5417)
RowShufflingTransformer is using ChannelReader incorrectly. It needs to block waiting for items to read and was Thread.Sleeping in order to wait, but not spin the current core. This caused a major perf regression.
The fix is to block synchronously correctly - by calling AsTask() on the ValueTask that is returned from the ChannelReader and block on the Task.
Fix#5416
Co-authored-by: Antonio Velázquez <38739674+antoniovs1029@users.noreply.github.com>
Co-authored-by: Eric Erhardt <eric.erhardt@microsoft.com>
* arcade linux build
* put file execution permission change into source control
* working on testing
* testing updates
* tests almost working
* build changes
* all tests should be working
* changes from PR comments
* fixes for .net 3.1
* Fixed extension check. Removed <PackageId> where not needed
* Removed pkg folder and updated paths.
* Added test key.
* Update PublicKey.cs
Removed extra newline.
* Update ComponentCatalog.cs
Fixed 3 spaces to 4.
* ci testing changes
* comments from pr
* Initial Windows, Linux, Macos builds test
* Add Linux/MacOS specific CI requirements
* Run Arcade CI tests on MacOS/Linux
* Fix final package building
* Add benchmark download to benchmars .csporj file
* Print detailed status of each unit test
* Install CentOS & Ubuntu build dependencies
* Use container names to differenciate between Ubuntu & CentOS
* Remove sudo usage in CentOS
* Fix Linux build dependencies
* Add -y param to apt install
* Remove installation of Linux dependencies
* Minor additions
* Rename Benchmarks to PerformanceTests for Arcade
* Changes
* Added benchmark doc changes
* Pre-merge changes
* Try Windows build single quote fix
* Remove %20
* Added variable space value
* Using variables for spacing
* Added space values as job parameters
* Try conditional variables again
Comment threadbuild/publish.proj
<Project>

<ItemGroup>
<PackageReference Include="Microsoft.DotNet.BuildTools" Version="$(BuildToolsPackageVersion)" />

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ContributorAuthor

Choose a reason for hiding this comment

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BuildTools [](start = 48, length = 10)

according to arcade document: https://github.com/dotnet/arcade/blob/master/Documentation/CorePackages/Publishing.md looks like arcade doesn't support publish packages to our nuget datafeed: https://dev.azure.com/dnceng/public/_packaging?_a=feed&feed=MachineLearning%40Prerelease
also don't find it possible to publish symbol files to SymWeb Symbol Server and Msdl Symbol Server so use build tool nuget package here for publish nuget package and symbol purpose as before.

Comment threadbuild/publish.proj
</PropertyGroup>

<Import Project="$(PackagesDir)\$(PublishSymbolsPackage.ToLower())\$(PublishSymbolsPackageVersion)\build\PublishSymbols.targets" />
<Import Project="$(NuGetPackageRoot)\$(PublishSymbolsPackage.ToLower())\$(MicrosoftSymbolUploaderBuildTaskVersion)\build\PublishSymbols.targets" />

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So for mustafa and I's changes we are changing the nuget path. I think with how you did this it wont have any issues, but just want to call it out just in case.

@michaelgsharp
michaelgsharpforce-pushed the arcade branch 2 times, most recently from e6fd63d to d83307fCompareNovember 18, 2020 20:38
@frank-dong-ms-zz
frank-dong-ms-zz deleted the frdong/arcade branch December 1, 2020 21:33
@ghostghost locked as resolved and limited conversation to collaborators Mar 17, 2022
Sign up for freeto subscribe to this conversation on GitHub. Already have an account? Sign in.

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Successfully merging this pull request may close these issues.

5 participants

@frank-dong-ms-zz@michaelgsharp@harishsk@mstfbl@frank-dong-ms
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

fix official builds in arcade - #5494

Closed
frank-dong-ms-zz wants to merge 14 commits into
arcadefrom
frdong/arcade
Closed

fix official builds in arcade#5494
frank-dong-ms-zz wants to merge 14 commits into
arcadefrom
frdong/arcade

Conversation

@frank-dong-ms-zz

Copy link
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Contributor

We are excited to review your PR.

So we can do the best job, please check:

  • There's a descriptive title that will make sense to other developers some time from now.
  • There's associated issues. All PR's should have issue(s) associated - unless a trivial self-evident change such as fixing a typo. You can use the format Fixes #nnnn in your description to cause GitHub to automatically close the issue(s) when your PR is merged.
  • Your change description explains what the change does, why you chose your approach, and anything else that reviewers should know.
  • You have included any necessary tests in the same PR.

harishskand others added 14 commits September 23, 2020 14:49
* Update to Onnxruntime 1.5.1 (#5406)
* Added variables to tests to control Gpu settings
* Added dependency to prerelease
* Updated to 1.5.1
* Remove prerelease feed
* Nit on GPU variables
* Change the _maxCalibrationExamples default on CalibratorUtils (#5415)
* Change the _maxCalibrationExamples default
* Improving comments
* Fix perf regression in ShuffleRows (#5417)
RowShufflingTransformer is using ChannelReader incorrectly. It needs to block waiting for items to read and was Thread.Sleeping in order to wait, but not spin the current core. This caused a major perf regression.
The fix is to block synchronously correctly - by calling AsTask() on the ValueTask that is returned from the ChannelReader and block on the Task.
Fix#5416
Co-authored-by: Antonio Velázquez <38739674+antoniovs1029@users.noreply.github.com>
Co-authored-by: Eric Erhardt <eric.erhardt@microsoft.com>
* arcade linux build
* put file execution permission change into source control
* working on testing
* testing updates
* tests almost working
* build changes
* all tests should be working
* changes from PR comments
* fixes for .net 3.1
* Fixed extension check. Removed <PackageId> where not needed
* Removed pkg folder and updated paths.
* Added test key.
* Update PublicKey.cs
Removed extra newline.
* Update ComponentCatalog.cs
Fixed 3 spaces to 4.
* ci testing changes
* comments from pr
* Initial Windows, Linux, Macos builds test
* Add Linux/MacOS specific CI requirements
* Run Arcade CI tests on MacOS/Linux
* Fix final package building
* Add benchmark download to benchmars .csporj file
* Print detailed status of each unit test
* Install CentOS & Ubuntu build dependencies
* Use container names to differenciate between Ubuntu & CentOS
* Remove sudo usage in CentOS
* Fix Linux build dependencies
* Add -y param to apt install
* Remove installation of Linux dependencies
* Minor additions
* Rename Benchmarks to PerformanceTests for Arcade
* Changes
* Added benchmark doc changes
* Pre-merge changes
* Try Windows build single quote fix
* Remove %20
* Added variable space value
* Using variables for spacing
* Added space values as job parameters
* Try conditional variables again
Comment threadbuild/publish.proj
<Project>

<ItemGroup>
<PackageReference Include="Microsoft.DotNet.BuildTools" Version="$(BuildToolsPackageVersion)" />

Copy link
Copy Markdown
ContributorAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

BuildTools [](start = 48, length = 10)

according to arcade document: https://github.com/dotnet/arcade/blob/master/Documentation/CorePackages/Publishing.md looks like arcade doesn't support publish packages to our nuget datafeed: https://dev.azure.com/dnceng/public/_packaging?_a=feed&feed=MachineLearning%40Prerelease
also don't find it possible to publish symbol files to SymWeb Symbol Server and Msdl Symbol Server so use build tool nuget package here for publish nuget package and symbol purpose as before.

Comment threadbuild/publish.proj
</PropertyGroup>

<Import Project="$(PackagesDir)\$(PublishSymbolsPackage.ToLower())\$(PublishSymbolsPackageVersion)\build\PublishSymbols.targets" />
<Import Project="$(NuGetPackageRoot)\$(PublishSymbolsPackage.ToLower())\$(MicrosoftSymbolUploaderBuildTaskVersion)\build\PublishSymbols.targets" />

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Contributor

Choose a reason for hiding this comment

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So for mustafa and I's changes we are changing the nuget path. I think with how you did this it wont have any issues, but just want to call it out just in case.

@michaelgsharp
michaelgsharpforce-pushed the arcade branch 2 times, most recently from e6fd63d to d83307fCompareNovember 18, 2020 20:38
@frank-dong-ms-zz
frank-dong-ms-zz deleted the frdong/arcade branch December 1, 2020 21:33
@ghostghost locked as resolved and limited conversation to collaborators Mar 17, 2022
Sign up for freeto subscribe to this conversation on GitHub. Already have an account? Sign in.

Labels

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None yet

Development

Successfully merging this pull request may close these issues.

5 participants

@frank-dong-ms-zz@michaelgsharp@harishsk@mstfbl@frank-dong-ms
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

fix official builds in arcade - #5494

Closed
frank-dong-ms-zz wants to merge 14 commits into
arcadefrom
frdong/arcade
Closed

fix official builds in arcade#5494
frank-dong-ms-zz wants to merge 14 commits into
arcadefrom
frdong/arcade

Conversation

@frank-dong-ms-zz

Copy link
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Contributor

We are excited to review your PR.

So we can do the best job, please check:

  • There's a descriptive title that will make sense to other developers some time from now.
  • There's associated issues. All PR's should have issue(s) associated - unless a trivial self-evident change such as fixing a typo. You can use the format Fixes #nnnn in your description to cause GitHub to automatically close the issue(s) when your PR is merged.
  • Your change description explains what the change does, why you chose your approach, and anything else that reviewers should know.
  • You have included any necessary tests in the same PR.

harishskand others added 14 commits September 23, 2020 14:49
* Update to Onnxruntime 1.5.1 (#5406)
* Added variables to tests to control Gpu settings
* Added dependency to prerelease
* Updated to 1.5.1
* Remove prerelease feed
* Nit on GPU variables
* Change the _maxCalibrationExamples default on CalibratorUtils (#5415)
* Change the _maxCalibrationExamples default
* Improving comments
* Fix perf regression in ShuffleRows (#5417)
RowShufflingTransformer is using ChannelReader incorrectly. It needs to block waiting for items to read and was Thread.Sleeping in order to wait, but not spin the current core. This caused a major perf regression.
The fix is to block synchronously correctly - by calling AsTask() on the ValueTask that is returned from the ChannelReader and block on the Task.
Fix#5416
Co-authored-by: Antonio Velázquez <38739674+antoniovs1029@users.noreply.github.com>
Co-authored-by: Eric Erhardt <eric.erhardt@microsoft.com>
* arcade linux build
* put file execution permission change into source control
* working on testing
* testing updates
* tests almost working
* build changes
* all tests should be working
* changes from PR comments
* fixes for .net 3.1
* Fixed extension check. Removed <PackageId> where not needed
* Removed pkg folder and updated paths.
* Added test key.
* Update PublicKey.cs
Removed extra newline.
* Update ComponentCatalog.cs
Fixed 3 spaces to 4.
* ci testing changes
* comments from pr
* Initial Windows, Linux, Macos builds test
* Add Linux/MacOS specific CI requirements
* Run Arcade CI tests on MacOS/Linux
* Fix final package building
* Add benchmark download to benchmars .csporj file
* Print detailed status of each unit test
* Install CentOS & Ubuntu build dependencies
* Use container names to differenciate between Ubuntu & CentOS
* Remove sudo usage in CentOS
* Fix Linux build dependencies
* Add -y param to apt install
* Remove installation of Linux dependencies
* Minor additions
* Rename Benchmarks to PerformanceTests for Arcade
* Changes
* Added benchmark doc changes
* Pre-merge changes
* Try Windows build single quote fix
* Remove %20
* Added variable space value
* Using variables for spacing
* Added space values as job parameters
* Try conditional variables again
Comment threadbuild/publish.proj
<Project>

<ItemGroup>
<PackageReference Include="Microsoft.DotNet.BuildTools" Version="$(BuildToolsPackageVersion)" />

Copy link
Copy Markdown
ContributorAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

BuildTools [](start = 48, length = 10)

according to arcade document: https://github.com/dotnet/arcade/blob/master/Documentation/CorePackages/Publishing.md looks like arcade doesn't support publish packages to our nuget datafeed: https://dev.azure.com/dnceng/public/_packaging?_a=feed&feed=MachineLearning%40Prerelease
also don't find it possible to publish symbol files to SymWeb Symbol Server and Msdl Symbol Server so use build tool nuget package here for publish nuget package and symbol purpose as before.

Comment threadbuild/publish.proj
</PropertyGroup>

<Import Project="$(PackagesDir)\$(PublishSymbolsPackage.ToLower())\$(PublishSymbolsPackageVersion)\build\PublishSymbols.targets" />
<Import Project="$(NuGetPackageRoot)\$(PublishSymbolsPackage.ToLower())\$(MicrosoftSymbolUploaderBuildTaskVersion)\build\PublishSymbols.targets" />

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

So for mustafa and I's changes we are changing the nuget path. I think with how you did this it wont have any issues, but just want to call it out just in case.

@michaelgsharp
michaelgsharpforce-pushed the arcade branch 2 times, most recently from e6fd63d to d83307fCompareNovember 18, 2020 20:38
@frank-dong-ms-zz
frank-dong-ms-zz deleted the frdong/arcade branch December 1, 2020 21:33
@ghostghost locked as resolved and limited conversation to collaborators Mar 17, 2022
Sign up for freeto subscribe to this conversation on GitHub. Already have an account? Sign in.

Labels

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Projects

None yet

Development

Successfully merging this pull request may close these issues.

5 participants

@frank-dong-ms-zz@michaelgsharp@harishsk@mstfbl@frank-dong-ms