Fix official build - #626

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eerhardt merged 1 commit into
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eerhardt:FixBuild
Aug 1, 2018
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Fix official build#626
eerhardt merged 1 commit into
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eerhardt:FixBuild

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Our official build is broken because we introduced a new dependency when building native code.

Previously, when we built native code, we didn't need to restore NuGet packages. But with #624 we now have a dependency from our native C++ code to the MklImports NuGet package. And our build fails if the package hasn't been restored.

The fix is to make BuildNative dependent on RestorePackages.

…nux. But building native now requires a Restore to happen first.
@eerhardt
eerhardt requested review from codemzs and safernAugust 1, 2018 19:59
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Thank you very much for the fix!

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Cause this target to be run twice?

No. MSBuild targets don't run twice.

https://docs.microsoft.com/en-us/visualstudio/msbuild/target-build-order

A target is never run twice during a build, even if a subsequent target in the build depends on it. Once a target has been run, its contribution to the build is complete.

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No. MSBuild targets don't run twice.

Oh yeah, you're right, completely forgot about that. Thanks!

@eerhardt
eerhardt merged commit 89dfc82 into dotnet:masterAug 1, 2018
@eerhardt
eerhardt deleted the FixBuild branch August 1, 2018 20:52
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Fix official build - #626

Merged
eerhardt merged 1 commit into
dotnet:masterfrom
eerhardt:FixBuild
Aug 1, 2018
Merged

Fix official build#626
eerhardt merged 1 commit into
dotnet:masterfrom
eerhardt:FixBuild

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@eerhardt

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Our official build is broken because we introduced a new dependency when building native code.

Previously, when we built native code, we didn't need to restore NuGet packages. But with #624 we now have a dependency from our native C++ code to the MklImports NuGet package. And our build fails if the package hasn't been restored.

The fix is to make BuildNative dependent on RestorePackages.

…nux. But building native now requires a Restore to happen first.
@eerhardt
eerhardt requested review from codemzs and safernAugust 1, 2018 19:59
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Thank you very much for the fix!

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Cause this target to be run twice?

No. MSBuild targets don't run twice.

https://docs.microsoft.com/en-us/visualstudio/msbuild/target-build-order

A target is never run twice during a build, even if a subsequent target in the build depends on it. Once a target has been run, its contribution to the build is complete.

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No. MSBuild targets don't run twice.

Oh yeah, you're right, completely forgot about that. Thanks!

@eerhardt
eerhardt merged commit 89dfc82 into dotnet:masterAug 1, 2018
@eerhardt
eerhardt deleted the FixBuild branch August 1, 2018 20:52
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Fix official build - #626

Merged
eerhardt merged 1 commit into
dotnet:masterfrom
eerhardt:FixBuild
Aug 1, 2018
Merged

Fix official build#626
eerhardt merged 1 commit into
dotnet:masterfrom
eerhardt:FixBuild

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@eerhardt

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Our official build is broken because we introduced a new dependency when building native code.

Previously, when we built native code, we didn't need to restore NuGet packages. But with #624 we now have a dependency from our native C++ code to the MklImports NuGet package. And our build fails if the package hasn't been restored.

The fix is to make BuildNative dependent on RestorePackages.

…nux. But building native now requires a Restore to happen first.
@eerhardt
eerhardt requested review from codemzs and safernAugust 1, 2018 19:59
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Thank you very much for the fix!

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Cause this target to be run twice?

No. MSBuild targets don't run twice.

https://docs.microsoft.com/en-us/visualstudio/msbuild/target-build-order

A target is never run twice during a build, even if a subsequent target in the build depends on it. Once a target has been run, its contribution to the build is complete.

@safern

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No. MSBuild targets don't run twice.

Oh yeah, you're right, completely forgot about that. Thanks!

@eerhardt
eerhardt merged commit 89dfc82 into dotnet:masterAug 1, 2018
@eerhardt
eerhardt deleted the FixBuild branch August 1, 2018 20:52
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Fix official build - #626

Merged
eerhardt merged 1 commit into
dotnet:masterfrom
eerhardt:FixBuild
Aug 1, 2018
Merged

Fix official build#626
eerhardt merged 1 commit into
dotnet:masterfrom
eerhardt:FixBuild

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@eerhardt

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Our official build is broken because we introduced a new dependency when building native code.

Previously, when we built native code, we didn't need to restore NuGet packages. But with #624 we now have a dependency from our native C++ code to the MklImports NuGet package. And our build fails if the package hasn't been restored.

The fix is to make BuildNative dependent on RestorePackages.

…nux. But building native now requires a Restore to happen first.
@eerhardt
eerhardt requested review from codemzs and safernAugust 1, 2018 19:59
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Thank you very much for the fix!

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Cause this target to be run twice?

No. MSBuild targets don't run twice.

https://docs.microsoft.com/en-us/visualstudio/msbuild/target-build-order

A target is never run twice during a build, even if a subsequent target in the build depends on it. Once a target has been run, its contribution to the build is complete.

@safern

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No. MSBuild targets don't run twice.

Oh yeah, you're right, completely forgot about that. Thanks!

@eerhardt
eerhardt merged commit 89dfc82 into dotnet:masterAug 1, 2018
@eerhardt
eerhardt deleted the FixBuild branch August 1, 2018 20:52
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Fix official build - #626

Merged
eerhardt merged 1 commit into
dotnet:masterfrom
eerhardt:FixBuild
Aug 1, 2018
Merged

Fix official build#626
eerhardt merged 1 commit into
dotnet:masterfrom
eerhardt:FixBuild

Conversation

@eerhardt

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Our official build is broken because we introduced a new dependency when building native code.

Previously, when we built native code, we didn't need to restore NuGet packages. But with #624 we now have a dependency from our native C++ code to the MklImports NuGet package. And our build fails if the package hasn't been restored.

The fix is to make BuildNative dependent on RestorePackages.

…nux. But building native now requires a Restore to happen first.
@eerhardt
eerhardt requested review from codemzs and safernAugust 1, 2018 19:59
@codemzs

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Thank you very much for the fix!

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Cause this target to be run twice?

No. MSBuild targets don't run twice.

https://docs.microsoft.com/en-us/visualstudio/msbuild/target-build-order

A target is never run twice during a build, even if a subsequent target in the build depends on it. Once a target has been run, its contribution to the build is complete.

@safern

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No. MSBuild targets don't run twice.

Oh yeah, you're right, completely forgot about that. Thanks!

@eerhardt
eerhardt merged commit 89dfc82 into dotnet:masterAug 1, 2018
@eerhardt
eerhardt deleted the FixBuild branch August 1, 2018 20:52
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@eerhardt@codemzs@safern
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Fix official build - #626

Merged
eerhardt merged 1 commit into
dotnet:masterfrom
eerhardt:FixBuild
Aug 1, 2018
Merged

Fix official build#626
eerhardt merged 1 commit into
dotnet:masterfrom
eerhardt:FixBuild

Conversation

@eerhardt

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Our official build is broken because we introduced a new dependency when building native code.

Previously, when we built native code, we didn't need to restore NuGet packages. But with #624 we now have a dependency from our native C++ code to the MklImports NuGet package. And our build fails if the package hasn't been restored.

The fix is to make BuildNative dependent on RestorePackages.

…nux. But building native now requires a Restore to happen first.
@eerhardt
eerhardt requested review from codemzs and safernAugust 1, 2018 19:59
@codemzs

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Thank you very much for the fix!

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Cause this target to be run twice?

No. MSBuild targets don't run twice.

https://docs.microsoft.com/en-us/visualstudio/msbuild/target-build-order

A target is never run twice during a build, even if a subsequent target in the build depends on it. Once a target has been run, its contribution to the build is complete.

@safern

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No. MSBuild targets don't run twice.

Oh yeah, you're right, completely forgot about that. Thanks!

@eerhardt
eerhardt merged commit 89dfc82 into dotnet:masterAug 1, 2018
@eerhardt
eerhardt deleted the FixBuild branch August 1, 2018 20:52
@ghostghost locked as resolved and limited conversation to collaborators Mar 29, 2022
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@eerhardt@codemzs@safern
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Fix official build - #626

Merged
eerhardt merged 1 commit into
dotnet:masterfrom
eerhardt:FixBuild
Aug 1, 2018
Merged

Fix official build#626
eerhardt merged 1 commit into
dotnet:masterfrom
eerhardt:FixBuild

Conversation

@eerhardt

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Our official build is broken because we introduced a new dependency when building native code.

Previously, when we built native code, we didn't need to restore NuGet packages. But with #624 we now have a dependency from our native C++ code to the MklImports NuGet package. And our build fails if the package hasn't been restored.

The fix is to make BuildNative dependent on RestorePackages.

…nux. But building native now requires a Restore to happen first.
@eerhardt
eerhardt requested review from codemzs and safernAugust 1, 2018 19:59
@codemzs

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Thank you very much for the fix!

@safernsafern left a comment

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Cause this target to be run twice?

No. MSBuild targets don't run twice.

https://docs.microsoft.com/en-us/visualstudio/msbuild/target-build-order

A target is never run twice during a build, even if a subsequent target in the build depends on it. Once a target has been run, its contribution to the build is complete.

@safern

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No. MSBuild targets don't run twice.

Oh yeah, you're right, completely forgot about that. Thanks!

@eerhardt
eerhardt merged commit 89dfc82 into dotnet:masterAug 1, 2018
@eerhardt
eerhardt deleted the FixBuild branch August 1, 2018 20:52
@ghostghost locked as resolved and limited conversation to collaborators Mar 29, 2022
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@eerhardt@codemzs@safern
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Fix official build - #626

Merged
eerhardt merged 1 commit into
dotnet:masterfrom
eerhardt:FixBuild
Aug 1, 2018
Merged

Fix official build#626
eerhardt merged 1 commit into
dotnet:masterfrom
eerhardt:FixBuild

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@eerhardt

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Our official build is broken because we introduced a new dependency when building native code.

Previously, when we built native code, we didn't need to restore NuGet packages. But with #624 we now have a dependency from our native C++ code to the MklImports NuGet package. And our build fails if the package hasn't been restored.

The fix is to make BuildNative dependent on RestorePackages.

…nux. But building native now requires a Restore to happen first.
@eerhardt
eerhardt requested review from codemzs and safernAugust 1, 2018 19:59
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Thank you very much for the fix!

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Cause this target to be run twice?

No. MSBuild targets don't run twice.

https://docs.microsoft.com/en-us/visualstudio/msbuild/target-build-order

A target is never run twice during a build, even if a subsequent target in the build depends on it. Once a target has been run, its contribution to the build is complete.

@safern

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No. MSBuild targets don't run twice.

Oh yeah, you're right, completely forgot about that. Thanks!

@eerhardt
eerhardt merged commit 89dfc82 into dotnet:masterAug 1, 2018
@eerhardt
eerhardt deleted the FixBuild branch August 1, 2018 20:52
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@eerhardt@codemzs@safern