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Performance anomalies in comparsion to Mono #13425

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@nxrighthere

Recently I made a bunch of various benchmarks to test Unity's Burst compiler against native compilers. I've also included Mono and CoreCLR out of curiosity, the code is available here in .NET folder. I've noticed strange results in two tests (Sieve of Eratosthenes and Particle Kinematics) where CoreCLR performs way much slower than Mono for some reason, I think this requires in-depth analysis by appropriate developers of .NET Core.

I'm happy to provide any additional info or assistance if required.

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cost:medium

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    Performance anomalies in comparsion to Mono · Issue #13425 · dotnet/runtime · GitHub
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    Performance anomalies in comparsion to Mono #13425

    Description

    @nxrighthere

    Recently I made a bunch of various benchmarks to test Unity's Burst compiler against native compilers. I've also included Mono and CoreCLR out of curiosity, the code is available here in .NET folder. I've noticed strange results in two tests (Sieve of Eratosthenes and Particle Kinematics) where CoreCLR performs way much slower than Mono for some reason, I think this requires in-depth analysis by appropriate developers of .NET Core.

    I'm happy to provide any additional info or assistance if required.

    category:cq
    theme:needs-triage
    skill-level:expert
    cost:medium

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    Metadata

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      area-CodeGen-coreclrCLR JIT compiler in src/coreclr/src/jit and related components such as SuperPMItenet-performancePerformance related issue

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      , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Performance anomalies in comparsion to Mono · Issue #13425 · dotnet/runtime · GitHub
      Skip to content

      Performance anomalies in comparsion to Mono #13425

      Description

      @nxrighthere

      Recently I made a bunch of various benchmarks to test Unity's Burst compiler against native compilers. I've also included Mono and CoreCLR out of curiosity, the code is available here in .NET folder. I've noticed strange results in two tests (Sieve of Eratosthenes and Particle Kinematics) where CoreCLR performs way much slower than Mono for some reason, I think this requires in-depth analysis by appropriate developers of .NET Core.

      I'm happy to provide any additional info or assistance if required.

      category:cq
      theme:needs-triage
      skill-level:expert
      cost:medium

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      Metadata

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        area-CodeGen-coreclrCLR JIT compiler in src/coreclr/src/jit and related components such as SuperPMItenet-performancePerformance related issue

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        , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Performance anomalies in comparsion to Mono · Issue #13425 · dotnet/runtime · GitHub
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        Performance anomalies in comparsion to Mono #13425

        Description

        @nxrighthere

        Recently I made a bunch of various benchmarks to test Unity's Burst compiler against native compilers. I've also included Mono and CoreCLR out of curiosity, the code is available here in .NET folder. I've noticed strange results in two tests (Sieve of Eratosthenes and Particle Kinematics) where CoreCLR performs way much slower than Mono for some reason, I think this requires in-depth analysis by appropriate developers of .NET Core.

        I'm happy to provide any additional info or assistance if required.

        category:cq
        theme:needs-triage
        skill-level:expert
        cost:medium

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          , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Performance anomalies in comparsion to Mono · Issue #13425 · dotnet/runtime · GitHub
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          Performance anomalies in comparsion to Mono #13425

          Description

          @nxrighthere

          Recently I made a bunch of various benchmarks to test Unity's Burst compiler against native compilers. I've also included Mono and CoreCLR out of curiosity, the code is available here in .NET folder. I've noticed strange results in two tests (Sieve of Eratosthenes and Particle Kinematics) where CoreCLR performs way much slower than Mono for some reason, I think this requires in-depth analysis by appropriate developers of .NET Core.

          I'm happy to provide any additional info or assistance if required.

          category:cq
          theme:needs-triage
          skill-level:expert
          cost:medium

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            , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Performance anomalies in comparsion to Mono · Issue #13425 · dotnet/runtime · GitHub
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            Performance anomalies in comparsion to Mono #13425

            Description

            @nxrighthere

            Recently I made a bunch of various benchmarks to test Unity's Burst compiler against native compilers. I've also included Mono and CoreCLR out of curiosity, the code is available here in .NET folder. I've noticed strange results in two tests (Sieve of Eratosthenes and Particle Kinematics) where CoreCLR performs way much slower than Mono for some reason, I think this requires in-depth analysis by appropriate developers of .NET Core.

            I'm happy to provide any additional info or assistance if required.

            category:cq
            theme:needs-triage
            skill-level:expert
            cost:medium

            Metadata

            Metadata

            Assignees

            No one assigned

              Labels

              area-CodeGen-coreclrCLR JIT compiler in src/coreclr/src/jit and related components such as SuperPMItenet-performancePerformance related issue

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              , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); })(); Performance anomalies in comparsion to Mono · Issue #13425 · dotnet/runtime · GitHub
              Skip to content

              Performance anomalies in comparsion to Mono #13425

              Description

              @nxrighthere

              Recently I made a bunch of various benchmarks to test Unity's Burst compiler against native compilers. I've also included Mono and CoreCLR out of curiosity, the code is available here in .NET folder. I've noticed strange results in two tests (Sieve of Eratosthenes and Particle Kinematics) where CoreCLR performs way much slower than Mono for some reason, I think this requires in-depth analysis by appropriate developers of .NET Core.

              I'm happy to provide any additional info or assistance if required.

              category:cq
              theme:needs-triage
              skill-level:expert
              cost:medium

              Metadata

              Metadata

              Assignees

              No one assigned

                Labels

                area-CodeGen-coreclrCLR JIT compiler in src/coreclr/src/jit and related components such as SuperPMItenet-performancePerformance related issue

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                Projects

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