Avoid unnecessary allocations when using FileStream #15088

Description

@ayende

This was originally a PR (dotnet/coreclr#1429), turned into an issue as a result of the comments there.

The idea is to avoid 4KB allocation for buffer whenever we need to work with large number of files.
Consider the following code:

foreach(varfileinSystem.IO.Directory.GetFiles(dirToCheck,"*.dat")){using(varfs=newFileStream(file,FileMode.Open)){// do something to read from the stream}}

The problem is that each instance of FileStream will allocate an independent buffer. If we are reading 10,000 files, that will result in 40MB(!) being allocated, even if we are very careful about allocations in general.

See also: dotnet/corefx#2929

The major problem is that FileStream will allocate its own buffer(s) and provide no way to really manage that. Creating large number of FileStream, or doing a big writes using WriteAsync will allocate a lot of temporary buffers, and generate a lot of GC pressure.

As I see it, there are a few options here:

  • Add a constructor that will take an external buffer to use. This will be the sole buffer that will be used, and if a bigger buffer is required, it will throw, instead of allocating a new buffer.
  • Add a pool of buffers that will be used. Something like the following code:
[ThreadStatic]privatestaticStack<byte[]>[]_buffersBySize;privatestaticGetBuffer(intrequestedSize){if(_buffersBySize==null)_buffersBySize=newStack<byte[]>[32];varactualSize=PowerOfTwo(requestedSize);varpos=MostSignificantBit(actualSize);if(_buffersBySize[pos]==null)_buffersBySize[pos]=newStack<byte[]>();if(_buffersBySize[pos].Count==0)returnnewbyte[actualSize];return_buffersBySize[pos].Pop();}privatestaticvoidReturnBuffer(byte[]buffer){varactualSize=PowerOfTwo(buffer.Length);if(actualSize!=buffer.Length)return;// can't put a buffer of strange size here (prbably an error)if(_buffersBySize==null)_buffersBySize=newStack<byte[]>[32];varpos=MostSignificantBit(actualSize);if(_buffersBySize[pos]==null)_buffersBySize[pos]=newStack<byte[]>();_buffersBySize[pos].Push(buffer);}

The idea here is that each thread has its own set of buffers, and we'll take the buffers from there. The Dispose method will return them to the thread buffer. Note that there is no requirement to use the same thread for creation / disposal. (Although to be fair, we'll probably need to handle a case where a disposal thread is used and all streams are disposed on it).

The benefit here is that this isn't going to impact the external API, while adding the external buffer will result in external API being visible.

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    , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
     blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
    }
    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    
    Skip to content

    Avoid unnecessary allocations when using FileStream #15088

    Description

    @ayende

    This was originally a PR (dotnet/coreclr#1429), turned into an issue as a result of the comments there.

    The idea is to avoid 4KB allocation for buffer whenever we need to work with large number of files.
    Consider the following code:

    foreach(varfileinSystem.IO.Directory.GetFiles(dirToCheck,"*.dat")){using(varfs=newFileStream(file,FileMode.Open)){// do something to read from the stream}}

    The problem is that each instance of FileStream will allocate an independent buffer. If we are reading 10,000 files, that will result in 40MB(!) being allocated, even if we are very careful about allocations in general.

    See also: dotnet/corefx#2929

    The major problem is that FileStream will allocate its own buffer(s) and provide no way to really manage that. Creating large number of FileStream, or doing a big writes using WriteAsync will allocate a lot of temporary buffers, and generate a lot of GC pressure.

    As I see it, there are a few options here:

    • Add a constructor that will take an external buffer to use. This will be the sole buffer that will be used, and if a bigger buffer is required, it will throw, instead of allocating a new buffer.
    • Add a pool of buffers that will be used. Something like the following code:
    [ThreadStatic]privatestaticStack<byte[]>[]_buffersBySize;privatestaticGetBuffer(intrequestedSize){if(_buffersBySize==null)_buffersBySize=newStack<byte[]>[32];varactualSize=PowerOfTwo(requestedSize);varpos=MostSignificantBit(actualSize);if(_buffersBySize[pos]==null)_buffersBySize[pos]=newStack<byte[]>();if(_buffersBySize[pos].Count==0)returnnewbyte[actualSize];return_buffersBySize[pos].Pop();}privatestaticvoidReturnBuffer(byte[]buffer){varactualSize=PowerOfTwo(buffer.Length);if(actualSize!=buffer.Length)return;// can't put a buffer of strange size here (prbably an error)if(_buffersBySize==null)_buffersBySize=newStack<byte[]>[32];varpos=MostSignificantBit(actualSize);if(_buffersBySize[pos]==null)_buffersBySize[pos]=newStack<byte[]>();_buffersBySize[pos].Push(buffer);}

    The idea here is that each thread has its own set of buffers, and we'll take the buffers from there. The Dispose method will return them to the thread buffer. Note that there is no requirement to use the same thread for creation / disposal. (Although to be fair, we'll probably need to handle a case where a disposal thread is used and all streams are disposed on it).

    The benefit here is that this isn't going to impact the external API, while adding the external buffer will result in external API being visible.

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
      Skip to content

      Avoid unnecessary allocations when using FileStream #15088

      Description

      @ayende

      This was originally a PR (dotnet/coreclr#1429), turned into an issue as a result of the comments there.

      The idea is to avoid 4KB allocation for buffer whenever we need to work with large number of files.
      Consider the following code:

      foreach(varfileinSystem.IO.Directory.GetFiles(dirToCheck,"*.dat")){using(varfs=newFileStream(file,FileMode.Open)){// do something to read from the stream}}

      The problem is that each instance of FileStream will allocate an independent buffer. If we are reading 10,000 files, that will result in 40MB(!) being allocated, even if we are very careful about allocations in general.

      See also: dotnet/corefx#2929

      The major problem is that FileStream will allocate its own buffer(s) and provide no way to really manage that. Creating large number of FileStream, or doing a big writes using WriteAsync will allocate a lot of temporary buffers, and generate a lot of GC pressure.

      As I see it, there are a few options here:

      • Add a constructor that will take an external buffer to use. This will be the sole buffer that will be used, and if a bigger buffer is required, it will throw, instead of allocating a new buffer.
      • Add a pool of buffers that will be used. Something like the following code:
      [ThreadStatic]privatestaticStack<byte[]>[]_buffersBySize;privatestaticGetBuffer(intrequestedSize){if(_buffersBySize==null)_buffersBySize=newStack<byte[]>[32];varactualSize=PowerOfTwo(requestedSize);varpos=MostSignificantBit(actualSize);if(_buffersBySize[pos]==null)_buffersBySize[pos]=newStack<byte[]>();if(_buffersBySize[pos].Count==0)returnnewbyte[actualSize];return_buffersBySize[pos].Pop();}privatestaticvoidReturnBuffer(byte[]buffer){varactualSize=PowerOfTwo(buffer.Length);if(actualSize!=buffer.Length)return;// can't put a buffer of strange size here (prbably an error)if(_buffersBySize==null)_buffersBySize=newStack<byte[]>[32];varpos=MostSignificantBit(actualSize);if(_buffersBySize[pos]==null)_buffersBySize[pos]=newStack<byte[]>();_buffersBySize[pos].Push(buffer);}

      The idea here is that each thread has its own set of buffers, and we'll take the buffers from there. The Dispose method will return them to the thread buffer. Note that there is no requirement to use the same thread for creation / disposal. (Although to be fair, we'll probably need to handle a case where a disposal thread is used and all streams are disposed on it).

      The benefit here is that this isn't going to impact the external API, while adding the external buffer will result in external API being visible.

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      api-approvedAPI was approved in API review, it can be implementedarea-System.IOblockingMarks issues that we want to fast track in order to unblock other important workenhancementProduct code improvement that does NOT require public API changes/additionstenet-performancePerformance related issue

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        , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
        Skip to content

        Avoid unnecessary allocations when using FileStream #15088

        Description

        @ayende

        This was originally a PR (dotnet/coreclr#1429), turned into an issue as a result of the comments there.

        The idea is to avoid 4KB allocation for buffer whenever we need to work with large number of files.
        Consider the following code:

        foreach(varfileinSystem.IO.Directory.GetFiles(dirToCheck,"*.dat")){using(varfs=newFileStream(file,FileMode.Open)){// do something to read from the stream}}

        The problem is that each instance of FileStream will allocate an independent buffer. If we are reading 10,000 files, that will result in 40MB(!) being allocated, even if we are very careful about allocations in general.

        See also: dotnet/corefx#2929

        The major problem is that FileStream will allocate its own buffer(s) and provide no way to really manage that. Creating large number of FileStream, or doing a big writes using WriteAsync will allocate a lot of temporary buffers, and generate a lot of GC pressure.

        As I see it, there are a few options here:

        • Add a constructor that will take an external buffer to use. This will be the sole buffer that will be used, and if a bigger buffer is required, it will throw, instead of allocating a new buffer.
        • Add a pool of buffers that will be used. Something like the following code:
        [ThreadStatic]privatestaticStack<byte[]>[]_buffersBySize;privatestaticGetBuffer(intrequestedSize){if(_buffersBySize==null)_buffersBySize=newStack<byte[]>[32];varactualSize=PowerOfTwo(requestedSize);varpos=MostSignificantBit(actualSize);if(_buffersBySize[pos]==null)_buffersBySize[pos]=newStack<byte[]>();if(_buffersBySize[pos].Count==0)returnnewbyte[actualSize];return_buffersBySize[pos].Pop();}privatestaticvoidReturnBuffer(byte[]buffer){varactualSize=PowerOfTwo(buffer.Length);if(actualSize!=buffer.Length)return;// can't put a buffer of strange size here (prbably an error)if(_buffersBySize==null)_buffersBySize=newStack<byte[]>[32];varpos=MostSignificantBit(actualSize);if(_buffersBySize[pos]==null)_buffersBySize[pos]=newStack<byte[]>();_buffersBySize[pos].Push(buffer);}

        The idea here is that each thread has its own set of buffers, and we'll take the buffers from there. The Dispose method will return them to the thread buffer. Note that there is no requirement to use the same thread for creation / disposal. (Although to be fair, we'll probably need to handle a case where a disposal thread is used and all streams are disposed on it).

        The benefit here is that this isn't going to impact the external API, while adding the external buffer will result in external API being visible.

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        api-approvedAPI was approved in API review, it can be implementedarea-System.IOblockingMarks issues that we want to fast track in order to unblock other important workenhancementProduct code improvement that does NOT require public API changes/additionstenet-performancePerformance related issue

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          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
          Skip to content

          Avoid unnecessary allocations when using FileStream #15088

          Description

          @ayende

          This was originally a PR (dotnet/coreclr#1429), turned into an issue as a result of the comments there.

          The idea is to avoid 4KB allocation for buffer whenever we need to work with large number of files.
          Consider the following code:

          foreach(varfileinSystem.IO.Directory.GetFiles(dirToCheck,"*.dat")){using(varfs=newFileStream(file,FileMode.Open)){// do something to read from the stream}}

          The problem is that each instance of FileStream will allocate an independent buffer. If we are reading 10,000 files, that will result in 40MB(!) being allocated, even if we are very careful about allocations in general.

          See also: dotnet/corefx#2929

          The major problem is that FileStream will allocate its own buffer(s) and provide no way to really manage that. Creating large number of FileStream, or doing a big writes using WriteAsync will allocate a lot of temporary buffers, and generate a lot of GC pressure.

          As I see it, there are a few options here:

          • Add a constructor that will take an external buffer to use. This will be the sole buffer that will be used, and if a bigger buffer is required, it will throw, instead of allocating a new buffer.
          • Add a pool of buffers that will be used. Something like the following code:
          [ThreadStatic]privatestaticStack<byte[]>[]_buffersBySize;privatestaticGetBuffer(intrequestedSize){if(_buffersBySize==null)_buffersBySize=newStack<byte[]>[32];varactualSize=PowerOfTwo(requestedSize);varpos=MostSignificantBit(actualSize);if(_buffersBySize[pos]==null)_buffersBySize[pos]=newStack<byte[]>();if(_buffersBySize[pos].Count==0)returnnewbyte[actualSize];return_buffersBySize[pos].Pop();}privatestaticvoidReturnBuffer(byte[]buffer){varactualSize=PowerOfTwo(buffer.Length);if(actualSize!=buffer.Length)return;// can't put a buffer of strange size here (prbably an error)if(_buffersBySize==null)_buffersBySize=newStack<byte[]>[32];varpos=MostSignificantBit(actualSize);if(_buffersBySize[pos]==null)_buffersBySize[pos]=newStack<byte[]>();_buffersBySize[pos].Push(buffer);}

          The idea here is that each thread has its own set of buffers, and we'll take the buffers from there. The Dispose method will return them to the thread buffer. Note that there is no requirement to use the same thread for creation / disposal. (Although to be fair, we'll probably need to handle a case where a disposal thread is used and all streams are disposed on it).

          The benefit here is that this isn't going to impact the external API, while adding the external buffer will result in external API being visible.

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          api-approvedAPI was approved in API review, it can be implementedarea-System.IOblockingMarks issues that we want to fast track in order to unblock other important workenhancementProduct code improvement that does NOT require public API changes/additionstenet-performancePerformance related issue

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            , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
            Skip to content

            Avoid unnecessary allocations when using FileStream #15088

            Description

            @ayende

            This was originally a PR (dotnet/coreclr#1429), turned into an issue as a result of the comments there.

            The idea is to avoid 4KB allocation for buffer whenever we need to work with large number of files.
            Consider the following code:

            foreach(varfileinSystem.IO.Directory.GetFiles(dirToCheck,"*.dat")){using(varfs=newFileStream(file,FileMode.Open)){// do something to read from the stream}}

            The problem is that each instance of FileStream will allocate an independent buffer. If we are reading 10,000 files, that will result in 40MB(!) being allocated, even if we are very careful about allocations in general.

            See also: dotnet/corefx#2929

            The major problem is that FileStream will allocate its own buffer(s) and provide no way to really manage that. Creating large number of FileStream, or doing a big writes using WriteAsync will allocate a lot of temporary buffers, and generate a lot of GC pressure.

            As I see it, there are a few options here:

            • Add a constructor that will take an external buffer to use. This will be the sole buffer that will be used, and if a bigger buffer is required, it will throw, instead of allocating a new buffer.
            • Add a pool of buffers that will be used. Something like the following code:
            [ThreadStatic]privatestaticStack<byte[]>[]_buffersBySize;privatestaticGetBuffer(intrequestedSize){if(_buffersBySize==null)_buffersBySize=newStack<byte[]>[32];varactualSize=PowerOfTwo(requestedSize);varpos=MostSignificantBit(actualSize);if(_buffersBySize[pos]==null)_buffersBySize[pos]=newStack<byte[]>();if(_buffersBySize[pos].Count==0)returnnewbyte[actualSize];return_buffersBySize[pos].Pop();}privatestaticvoidReturnBuffer(byte[]buffer){varactualSize=PowerOfTwo(buffer.Length);if(actualSize!=buffer.Length)return;// can't put a buffer of strange size here (prbably an error)if(_buffersBySize==null)_buffersBySize=newStack<byte[]>[32];varpos=MostSignificantBit(actualSize);if(_buffersBySize[pos]==null)_buffersBySize[pos]=newStack<byte[]>();_buffersBySize[pos].Push(buffer);}

            The idea here is that each thread has its own set of buffers, and we'll take the buffers from there. The Dispose method will return them to the thread buffer. Note that there is no requirement to use the same thread for creation / disposal. (Although to be fair, we'll probably need to handle a case where a disposal thread is used and all streams are disposed on it).

            The benefit here is that this isn't going to impact the external API, while adding the external buffer will result in external API being visible.

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            api-approvedAPI was approved in API review, it can be implementedarea-System.IOblockingMarks issues that we want to fast track in order to unblock other important workenhancementProduct code improvement that does NOT require public API changes/additionstenet-performancePerformance related issue

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              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              Avoid unnecessary allocations when using FileStream #15088

              Description

              @ayende

              This was originally a PR (dotnet/coreclr#1429), turned into an issue as a result of the comments there.

              The idea is to avoid 4KB allocation for buffer whenever we need to work with large number of files.
              Consider the following code:

              foreach(varfileinSystem.IO.Directory.GetFiles(dirToCheck,"*.dat")){using(varfs=newFileStream(file,FileMode.Open)){// do something to read from the stream}}

              The problem is that each instance of FileStream will allocate an independent buffer. If we are reading 10,000 files, that will result in 40MB(!) being allocated, even if we are very careful about allocations in general.

              See also: dotnet/corefx#2929

              The major problem is that FileStream will allocate its own buffer(s) and provide no way to really manage that. Creating large number of FileStream, or doing a big writes using WriteAsync will allocate a lot of temporary buffers, and generate a lot of GC pressure.

              As I see it, there are a few options here:

              • Add a constructor that will take an external buffer to use. This will be the sole buffer that will be used, and if a bigger buffer is required, it will throw, instead of allocating a new buffer.
              • Add a pool of buffers that will be used. Something like the following code:
              [ThreadStatic]privatestaticStack<byte[]>[]_buffersBySize;privatestaticGetBuffer(intrequestedSize){if(_buffersBySize==null)_buffersBySize=newStack<byte[]>[32];varactualSize=PowerOfTwo(requestedSize);varpos=MostSignificantBit(actualSize);if(_buffersBySize[pos]==null)_buffersBySize[pos]=newStack<byte[]>();if(_buffersBySize[pos].Count==0)returnnewbyte[actualSize];return_buffersBySize[pos].Pop();}privatestaticvoidReturnBuffer(byte[]buffer){varactualSize=PowerOfTwo(buffer.Length);if(actualSize!=buffer.Length)return;// can't put a buffer of strange size here (prbably an error)if(_buffersBySize==null)_buffersBySize=newStack<byte[]>[32];varpos=MostSignificantBit(actualSize);if(_buffersBySize[pos]==null)_buffersBySize[pos]=newStack<byte[]>();_buffersBySize[pos].Push(buffer);}

              The idea here is that each thread has its own set of buffers, and we'll take the buffers from there. The Dispose method will return them to the thread buffer. Note that there is no requirement to use the same thread for creation / disposal. (Although to be fair, we'll probably need to handle a case where a disposal thread is used and all streams are disposed on it).

              The benefit here is that this isn't going to impact the external API, while adding the external buffer will result in external API being visible.

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                , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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                Avoid unnecessary allocations when using FileStream #15088

                Description

                @ayende

                This was originally a PR (dotnet/coreclr#1429), turned into an issue as a result of the comments there.

                The idea is to avoid 4KB allocation for buffer whenever we need to work with large number of files.
                Consider the following code:

                foreach(varfileinSystem.IO.Directory.GetFiles(dirToCheck,"*.dat")){using(varfs=newFileStream(file,FileMode.Open)){// do something to read from the stream}}

                The problem is that each instance of FileStream will allocate an independent buffer. If we are reading 10,000 files, that will result in 40MB(!) being allocated, even if we are very careful about allocations in general.

                See also: dotnet/corefx#2929

                The major problem is that FileStream will allocate its own buffer(s) and provide no way to really manage that. Creating large number of FileStream, or doing a big writes using WriteAsync will allocate a lot of temporary buffers, and generate a lot of GC pressure.

                As I see it, there are a few options here:

                • Add a constructor that will take an external buffer to use. This will be the sole buffer that will be used, and if a bigger buffer is required, it will throw, instead of allocating a new buffer.
                • Add a pool of buffers that will be used. Something like the following code:
                [ThreadStatic]privatestaticStack<byte[]>[]_buffersBySize;privatestaticGetBuffer(intrequestedSize){if(_buffersBySize==null)_buffersBySize=newStack<byte[]>[32];varactualSize=PowerOfTwo(requestedSize);varpos=MostSignificantBit(actualSize);if(_buffersBySize[pos]==null)_buffersBySize[pos]=newStack<byte[]>();if(_buffersBySize[pos].Count==0)returnnewbyte[actualSize];return_buffersBySize[pos].Pop();}privatestaticvoidReturnBuffer(byte[]buffer){varactualSize=PowerOfTwo(buffer.Length);if(actualSize!=buffer.Length)return;// can't put a buffer of strange size here (prbably an error)if(_buffersBySize==null)_buffersBySize=newStack<byte[]>[32];varpos=MostSignificantBit(actualSize);if(_buffersBySize[pos]==null)_buffersBySize[pos]=newStack<byte[]>();_buffersBySize[pos].Push(buffer);}

                The idea here is that each thread has its own set of buffers, and we'll take the buffers from there. The Dispose method will return them to the thread buffer. Note that there is no requirement to use the same thread for creation / disposal. (Although to be fair, we'll probably need to handle a case where a disposal thread is used and all streams are disposed on it).

                The benefit here is that this isn't going to impact the external API, while adding the external buffer will result in external API being visible.

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                api-approvedAPI was approved in API review, it can be implementedarea-System.IOblockingMarks issues that we want to fast track in order to unblock other important workenhancementProduct code improvement that does NOT require public API changes/additionstenet-performancePerformance related issue

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