Implement DisconnectAsync method in SocketTaskExtensions #1608

Description

@gacardinal

I was using the Socket extension methods provided by the SocketTaskExtensions class in System.Net.Sockets and noticed that almost all the *Async methods from Socket that are IO bound operations seemed to have their Task returning counterpart in SocketTaskExtensionsexcept for DisconnectAsync.

Now, I've asked around online and people seemed to have mixed feelings about the issue. Some people didn't seem to understand why one would want to wait for the IO to complete when disconnecting a Socket. It's true that in most cases it's not really useful (and as I understand it, it's probably the reason it's not yet implemented in the framework) but even if use cases are limited, I would make the argument that for the sake of consistency, it'd be better that the SocketTaskExtensions class provides a DisconnectAsync method.

Implementation

My proposition is to add a DisconnectAsync method to the SocketTaskExtensions class.

publicstaticclassSocketTaskExtensions{// ...publicstaticTaskDisconnectAsync(thisSocketthat,boolreuseSocket)}

The task is intentionally not returning a bool as its result (like the Socket.DisconnectAsync() is returning a bool to indicate whether the operation completed synchronously or not) because the goal of this extension method is to abstract that away.

Usage

A developer could use the API in the following way

classProgram{staticasyncTaskMain(string[]args){SocketdummyReceiver=newSocket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);dummyReceiver.Bind(newIPEndPoint(IPAddress.Loopback,7777));dummyReceiver.Listen(1);awaitTask.Run(()=>{dummyReceiver.AcceptAsync();byte[]buffer=newbyte[1000];dummyReceiver.ReceiveAsync(buffer,newSocketFlags());});Sockets=newSocket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);s.Connect(newIPEndPoint(IPAddress.Loopback,7777));awaits.SendAsync(newbyte[10000],newSocketFlags());awaits.DisconnectAsync(false);}}

Additional context

Just to add some additional context, what led to me making this PR is this Stack Overflow question.

I would be happy to contribute an implementation for this feature!

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
       blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
      }
      } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
      })();
      (function(){
      try {
      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      
      Skip to content

      Implement DisconnectAsync method in SocketTaskExtensions #1608

      Description

      @gacardinal

      I was using the Socket extension methods provided by the SocketTaskExtensions class in System.Net.Sockets and noticed that almost all the *Async methods from Socket that are IO bound operations seemed to have their Task returning counterpart in SocketTaskExtensionsexcept for DisconnectAsync.

      Now, I've asked around online and people seemed to have mixed feelings about the issue. Some people didn't seem to understand why one would want to wait for the IO to complete when disconnecting a Socket. It's true that in most cases it's not really useful (and as I understand it, it's probably the reason it's not yet implemented in the framework) but even if use cases are limited, I would make the argument that for the sake of consistency, it'd be better that the SocketTaskExtensions class provides a DisconnectAsync method.

      Implementation

      My proposition is to add a DisconnectAsync method to the SocketTaskExtensions class.

      publicstaticclassSocketTaskExtensions{// ...publicstaticTaskDisconnectAsync(thisSocketthat,boolreuseSocket)}

      The task is intentionally not returning a bool as its result (like the Socket.DisconnectAsync() is returning a bool to indicate whether the operation completed synchronously or not) because the goal of this extension method is to abstract that away.

      Usage

      A developer could use the API in the following way

      classProgram{staticasyncTaskMain(string[]args){SocketdummyReceiver=newSocket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);dummyReceiver.Bind(newIPEndPoint(IPAddress.Loopback,7777));dummyReceiver.Listen(1);awaitTask.Run(()=>{dummyReceiver.AcceptAsync();byte[]buffer=newbyte[1000];dummyReceiver.ReceiveAsync(buffer,newSocketFlags());});Sockets=newSocket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);s.Connect(newIPEndPoint(IPAddress.Loopback,7777));awaits.SendAsync(newbyte[10000],newSocketFlags());awaits.DisconnectAsync(false);}}

      Additional context

      Just to add some additional context, what led to me making this PR is this Stack Overflow question.

      I would be happy to contribute an implementation for this feature!

      Metadata

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          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
          Skip to content

          Implement DisconnectAsync method in SocketTaskExtensions #1608

          Description

          @gacardinal

          I was using the Socket extension methods provided by the SocketTaskExtensions class in System.Net.Sockets and noticed that almost all the *Async methods from Socket that are IO bound operations seemed to have their Task returning counterpart in SocketTaskExtensionsexcept for DisconnectAsync.

          Now, I've asked around online and people seemed to have mixed feelings about the issue. Some people didn't seem to understand why one would want to wait for the IO to complete when disconnecting a Socket. It's true that in most cases it's not really useful (and as I understand it, it's probably the reason it's not yet implemented in the framework) but even if use cases are limited, I would make the argument that for the sake of consistency, it'd be better that the SocketTaskExtensions class provides a DisconnectAsync method.

          Implementation

          My proposition is to add a DisconnectAsync method to the SocketTaskExtensions class.

          publicstaticclassSocketTaskExtensions{// ...publicstaticTaskDisconnectAsync(thisSocketthat,boolreuseSocket)}

          The task is intentionally not returning a bool as its result (like the Socket.DisconnectAsync() is returning a bool to indicate whether the operation completed synchronously or not) because the goal of this extension method is to abstract that away.

          Usage

          A developer could use the API in the following way

          classProgram{staticasyncTaskMain(string[]args){SocketdummyReceiver=newSocket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);dummyReceiver.Bind(newIPEndPoint(IPAddress.Loopback,7777));dummyReceiver.Listen(1);awaitTask.Run(()=>{dummyReceiver.AcceptAsync();byte[]buffer=newbyte[1000];dummyReceiver.ReceiveAsync(buffer,newSocketFlags());});Sockets=newSocket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);s.Connect(newIPEndPoint(IPAddress.Loopback,7777));awaits.SendAsync(newbyte[10000],newSocketFlags());awaits.DisconnectAsync(false);}}

          Additional context

          Just to add some additional context, what led to me making this PR is this Stack Overflow question.

          I would be happy to contribute an implementation for this feature!

          Metadata

          Metadata

          Assignees

          No one assigned

            Labels

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            No type

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            No projects

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              None yet

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              No branches or pull requests

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              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              Implement DisconnectAsync method in SocketTaskExtensions #1608

              Description

              @gacardinal

              I was using the Socket extension methods provided by the SocketTaskExtensions class in System.Net.Sockets and noticed that almost all the *Async methods from Socket that are IO bound operations seemed to have their Task returning counterpart in SocketTaskExtensionsexcept for DisconnectAsync.

              Now, I've asked around online and people seemed to have mixed feelings about the issue. Some people didn't seem to understand why one would want to wait for the IO to complete when disconnecting a Socket. It's true that in most cases it's not really useful (and as I understand it, it's probably the reason it's not yet implemented in the framework) but even if use cases are limited, I would make the argument that for the sake of consistency, it'd be better that the SocketTaskExtensions class provides a DisconnectAsync method.

              Implementation

              My proposition is to add a DisconnectAsync method to the SocketTaskExtensions class.

              publicstaticclassSocketTaskExtensions{// ...publicstaticTaskDisconnectAsync(thisSocketthat,boolreuseSocket)}

              The task is intentionally not returning a bool as its result (like the Socket.DisconnectAsync() is returning a bool to indicate whether the operation completed synchronously or not) because the goal of this extension method is to abstract that away.

              Usage

              A developer could use the API in the following way

              classProgram{staticasyncTaskMain(string[]args){SocketdummyReceiver=newSocket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);dummyReceiver.Bind(newIPEndPoint(IPAddress.Loopback,7777));dummyReceiver.Listen(1);awaitTask.Run(()=>{dummyReceiver.AcceptAsync();byte[]buffer=newbyte[1000];dummyReceiver.ReceiveAsync(buffer,newSocketFlags());});Sockets=newSocket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);s.Connect(newIPEndPoint(IPAddress.Loopback,7777));awaits.SendAsync(newbyte[10000],newSocketFlags());awaits.DisconnectAsync(false);}}

              Additional context

              Just to add some additional context, what led to me making this PR is this Stack Overflow question.

              I would be happy to contribute an implementation for this feature!

              Metadata

              Metadata

              Assignees

              No one assigned

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                No type

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                No projects

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                  None yet

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                  No branches or pull requests

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                  , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
                  Skip to content

                  Implement DisconnectAsync method in SocketTaskExtensions #1608

                  Description

                  @gacardinal

                  I was using the Socket extension methods provided by the SocketTaskExtensions class in System.Net.Sockets and noticed that almost all the *Async methods from Socket that are IO bound operations seemed to have their Task returning counterpart in SocketTaskExtensionsexcept for DisconnectAsync.

                  Now, I've asked around online and people seemed to have mixed feelings about the issue. Some people didn't seem to understand why one would want to wait for the IO to complete when disconnecting a Socket. It's true that in most cases it's not really useful (and as I understand it, it's probably the reason it's not yet implemented in the framework) but even if use cases are limited, I would make the argument that for the sake of consistency, it'd be better that the SocketTaskExtensions class provides a DisconnectAsync method.

                  Implementation

                  My proposition is to add a DisconnectAsync method to the SocketTaskExtensions class.

                  publicstaticclassSocketTaskExtensions{// ...publicstaticTaskDisconnectAsync(thisSocketthat,boolreuseSocket)}

                  The task is intentionally not returning a bool as its result (like the Socket.DisconnectAsync() is returning a bool to indicate whether the operation completed synchronously or not) because the goal of this extension method is to abstract that away.

                  Usage

                  A developer could use the API in the following way

                  classProgram{staticasyncTaskMain(string[]args){SocketdummyReceiver=newSocket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);dummyReceiver.Bind(newIPEndPoint(IPAddress.Loopback,7777));dummyReceiver.Listen(1);awaitTask.Run(()=>{dummyReceiver.AcceptAsync();byte[]buffer=newbyte[1000];dummyReceiver.ReceiveAsync(buffer,newSocketFlags());});Sockets=newSocket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);s.Connect(newIPEndPoint(IPAddress.Loopback,7777));awaits.SendAsync(newbyte[10000],newSocketFlags());awaits.DisconnectAsync(false);}}

                  Additional context

                  Just to add some additional context, what led to me making this PR is this Stack Overflow question.

                  I would be happy to contribute an implementation for this feature!

                  Metadata

                  Metadata

                  Assignees

                  No one assigned

                    Labels

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                    No type

                    Projects

                    No projects

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                      Relationships

                      None yet

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                      No branches or pull requests

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                      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                      Skip to content

                      Implement DisconnectAsync method in SocketTaskExtensions #1608

                      Description

                      @gacardinal

                      I was using the Socket extension methods provided by the SocketTaskExtensions class in System.Net.Sockets and noticed that almost all the *Async methods from Socket that are IO bound operations seemed to have their Task returning counterpart in SocketTaskExtensionsexcept for DisconnectAsync.

                      Now, I've asked around online and people seemed to have mixed feelings about the issue. Some people didn't seem to understand why one would want to wait for the IO to complete when disconnecting a Socket. It's true that in most cases it's not really useful (and as I understand it, it's probably the reason it's not yet implemented in the framework) but even if use cases are limited, I would make the argument that for the sake of consistency, it'd be better that the SocketTaskExtensions class provides a DisconnectAsync method.

                      Implementation

                      My proposition is to add a DisconnectAsync method to the SocketTaskExtensions class.

                      publicstaticclassSocketTaskExtensions{// ...publicstaticTaskDisconnectAsync(thisSocketthat,boolreuseSocket)}

                      The task is intentionally not returning a bool as its result (like the Socket.DisconnectAsync() is returning a bool to indicate whether the operation completed synchronously or not) because the goal of this extension method is to abstract that away.

                      Usage

                      A developer could use the API in the following way

                      classProgram{staticasyncTaskMain(string[]args){SocketdummyReceiver=newSocket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);dummyReceiver.Bind(newIPEndPoint(IPAddress.Loopback,7777));dummyReceiver.Listen(1);awaitTask.Run(()=>{dummyReceiver.AcceptAsync();byte[]buffer=newbyte[1000];dummyReceiver.ReceiveAsync(buffer,newSocketFlags());});Sockets=newSocket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);s.Connect(newIPEndPoint(IPAddress.Loopback,7777));awaits.SendAsync(newbyte[10000],newSocketFlags());awaits.DisconnectAsync(false);}}

                      Additional context

                      Just to add some additional context, what led to me making this PR is this Stack Overflow question.

                      I would be happy to contribute an implementation for this feature!

                      Metadata

                      Metadata

                      Assignees

                      No one assigned

                        Labels

                        Type

                        No type

                        Projects

                        No projects

                          Milestone

                          Relationships

                          None yet

                          Development

                          No branches or pull requests

                          Issue actions

                          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                          Skip to content

                          Implement DisconnectAsync method in SocketTaskExtensions #1608

                          Description

                          @gacardinal

                          I was using the Socket extension methods provided by the SocketTaskExtensions class in System.Net.Sockets and noticed that almost all the *Async methods from Socket that are IO bound operations seemed to have their Task returning counterpart in SocketTaskExtensionsexcept for DisconnectAsync.

                          Now, I've asked around online and people seemed to have mixed feelings about the issue. Some people didn't seem to understand why one would want to wait for the IO to complete when disconnecting a Socket. It's true that in most cases it's not really useful (and as I understand it, it's probably the reason it's not yet implemented in the framework) but even if use cases are limited, I would make the argument that for the sake of consistency, it'd be better that the SocketTaskExtensions class provides a DisconnectAsync method.

                          Implementation

                          My proposition is to add a DisconnectAsync method to the SocketTaskExtensions class.

                          publicstaticclassSocketTaskExtensions{// ...publicstaticTaskDisconnectAsync(thisSocketthat,boolreuseSocket)}

                          The task is intentionally not returning a bool as its result (like the Socket.DisconnectAsync() is returning a bool to indicate whether the operation completed synchronously or not) because the goal of this extension method is to abstract that away.

                          Usage

                          A developer could use the API in the following way

                          classProgram{staticasyncTaskMain(string[]args){SocketdummyReceiver=newSocket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);dummyReceiver.Bind(newIPEndPoint(IPAddress.Loopback,7777));dummyReceiver.Listen(1);awaitTask.Run(()=>{dummyReceiver.AcceptAsync();byte[]buffer=newbyte[1000];dummyReceiver.ReceiveAsync(buffer,newSocketFlags());});Sockets=newSocket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);s.Connect(newIPEndPoint(IPAddress.Loopback,7777));awaits.SendAsync(newbyte[10000],newSocketFlags());awaits.DisconnectAsync(false);}}

                          Additional context

                          Just to add some additional context, what led to me making this PR is this Stack Overflow question.

                          I would be happy to contribute an implementation for this feature!

                          Metadata

                          Metadata

                          Assignees

                          No one assigned

                            Labels

                            Type

                            No type

                            Projects

                            No projects

                              Milestone

                              Relationships

                              None yet

                              Development

                              No branches or pull requests

                              Issue actions

                              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                              Skip to content

                              Implement DisconnectAsync method in SocketTaskExtensions #1608

                              Description

                              @gacardinal

                              I was using the Socket extension methods provided by the SocketTaskExtensions class in System.Net.Sockets and noticed that almost all the *Async methods from Socket that are IO bound operations seemed to have their Task returning counterpart in SocketTaskExtensionsexcept for DisconnectAsync.

                              Now, I've asked around online and people seemed to have mixed feelings about the issue. Some people didn't seem to understand why one would want to wait for the IO to complete when disconnecting a Socket. It's true that in most cases it's not really useful (and as I understand it, it's probably the reason it's not yet implemented in the framework) but even if use cases are limited, I would make the argument that for the sake of consistency, it'd be better that the SocketTaskExtensions class provides a DisconnectAsync method.

                              Implementation

                              My proposition is to add a DisconnectAsync method to the SocketTaskExtensions class.

                              publicstaticclassSocketTaskExtensions{// ...publicstaticTaskDisconnectAsync(thisSocketthat,boolreuseSocket)}

                              The task is intentionally not returning a bool as its result (like the Socket.DisconnectAsync() is returning a bool to indicate whether the operation completed synchronously or not) because the goal of this extension method is to abstract that away.

                              Usage

                              A developer could use the API in the following way

                              classProgram{staticasyncTaskMain(string[]args){SocketdummyReceiver=newSocket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);dummyReceiver.Bind(newIPEndPoint(IPAddress.Loopback,7777));dummyReceiver.Listen(1);awaitTask.Run(()=>{dummyReceiver.AcceptAsync();byte[]buffer=newbyte[1000];dummyReceiver.ReceiveAsync(buffer,newSocketFlags());});Sockets=newSocket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);s.Connect(newIPEndPoint(IPAddress.Loopback,7777));awaits.SendAsync(newbyte[10000],newSocketFlags());awaits.DisconnectAsync(false);}}

                              Additional context

                              Just to add some additional context, what led to me making this PR is this Stack Overflow question.

                              I would be happy to contribute an implementation for this feature!

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