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Add support for zlib data format (RFC 1950) #2236

Description

@Ryder25

Currently .Net doesn't support the zlib data format despite the majority of the work having been done by DeflateStream. I propose a new class be added similar to GZipStream to support RFC 1950.

Personally I'm encountering the zlib format in two areas. Many games depend on zlib, and save files using this format. We also use zlib in the firmware of one of our hardware products. We save debug data and compress it with zlib. For both of these scenarios, we use C# tooling, on the desktop, to operate on these files whether it is for the purpose of reading, modifying, or writing.

Due to the lack of support in .Net I either have to use lame hacky methods, or rely on a separate third party library for the functionality. This is such a shame when .Net already provides the majority of what's needed, and it should be trivial (as far I can tell) to include this as part of .Net.

While decompression is quite simple to do by skipping the 2-6 byte header, and 4 byte CRC at the end, I have trouble with compression. I wouldn't know what the proper header should be when using DeflateStream to do the compression, not to mention having to include a computation for the Adler32 checksum.

Here's a quick untested example of what I currently have to do for decompression to give you an idea of the "lame hacky-ness": (Note: I'm not checking the checksum here. I'm assuming the data is good.)

privatebyte[]ZlibDecompress(byte[]data){using(varms=newMemoryStream())using(vards=newDeflateStream(ms,CompressionMode.Decompress))using(varmsOut=newMemoryStream()){intheaderSize=(data[1]&0b10000)==0b10000?6:2;ms.Write(data,headerSize,data.Length-4-headerSize);ms.Seek(0,SeekOrigin.Begin);ds.CopyTo(msOut);returnmsOut.ToArray();}}

Proposed API

publicclassZLibStream:Stream{publicZLibStream(Streamstream,CompressionLevelcompressionLevel);publicZLibStream(Streamstream,CompressionModemode);publicZLibStream(Streamstream,CompressionLevelcompressionLevel,boolleaveOpen);publicZLibStream(Streamstream,CompressionModemode,boolleaveOpen);publicoverrideboolCanWrite{get;}publicoverrideboolCanSeek{get;}publicoverrideboolCanRead{get;}publicStreamBaseStream{get;}publicoverridelongLength{get;}publicoverridelongPosition{get;set;}publicoverridevoidCopyTo(Streamdestination,intbufferSize);publicoverrideTaskCopyToAsync(Streamdestination,intbufferSize,CancellationTokencancellationToken);publicoverrideValueTaskDisposeAsync();publicoverridevoidFlush();publicoverrideTaskFlushAsync(CancellationTokencancellationToken);publicoverrideintRead(Span<byte>buffer);publicoverrideintRead(byte[]array,intoffset,intcount);publicoverrideValueTask<int>ReadAsync(Memory<byte>buffer,CancellationTokencancellationToken=default);publicoverrideTask<int>ReadAsync(byte[]array,intoffset,intcount,CancellationTokencancellationToken);publicoverrideintReadByte();publicoverridelongSeek(longoffset,SeekOriginorigin);publicoverridevoidSetLength(longvalue);publicoverridevoidWrite(byte[]array,intoffset,intcount);publicoverridevoidWrite(ReadOnlySpan<byte>buffer);publicoverrideTaskWriteAsync(byte[]array,intoffset,intcount,CancellationTokencancellationToken);publicoverrideValueTaskWriteAsync(ReadOnlyMemory<byte>buffer,CancellationTokencancellationToken=default);protectedoverridevoidDispose(booldisposing);}

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    Add support for zlib data format (RFC 1950) · Issue #2236 · dotnet/runtime · GitHub
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    Add support for zlib data format (RFC 1950) #2236

    Description

    @Ryder25

    Currently .Net doesn't support the zlib data format despite the majority of the work having been done by DeflateStream. I propose a new class be added similar to GZipStream to support RFC 1950.

    Personally I'm encountering the zlib format in two areas. Many games depend on zlib, and save files using this format. We also use zlib in the firmware of one of our hardware products. We save debug data and compress it with zlib. For both of these scenarios, we use C# tooling, on the desktop, to operate on these files whether it is for the purpose of reading, modifying, or writing.

    Due to the lack of support in .Net I either have to use lame hacky methods, or rely on a separate third party library for the functionality. This is such a shame when .Net already provides the majority of what's needed, and it should be trivial (as far I can tell) to include this as part of .Net.

    While decompression is quite simple to do by skipping the 2-6 byte header, and 4 byte CRC at the end, I have trouble with compression. I wouldn't know what the proper header should be when using DeflateStream to do the compression, not to mention having to include a computation for the Adler32 checksum.

    Here's a quick untested example of what I currently have to do for decompression to give you an idea of the "lame hacky-ness": (Note: I'm not checking the checksum here. I'm assuming the data is good.)

    privatebyte[]ZlibDecompress(byte[]data){using(varms=newMemoryStream())using(vards=newDeflateStream(ms,CompressionMode.Decompress))using(varmsOut=newMemoryStream()){intheaderSize=(data[1]&0b10000)==0b10000?6:2;ms.Write(data,headerSize,data.Length-4-headerSize);ms.Seek(0,SeekOrigin.Begin);ds.CopyTo(msOut);returnmsOut.ToArray();}}

    Proposed API

    publicclassZLibStream:Stream{publicZLibStream(Streamstream,CompressionLevelcompressionLevel);publicZLibStream(Streamstream,CompressionModemode);publicZLibStream(Streamstream,CompressionLevelcompressionLevel,boolleaveOpen);publicZLibStream(Streamstream,CompressionModemode,boolleaveOpen);publicoverrideboolCanWrite{get;}publicoverrideboolCanSeek{get;}publicoverrideboolCanRead{get;}publicStreamBaseStream{get;}publicoverridelongLength{get;}publicoverridelongPosition{get;set;}publicoverridevoidCopyTo(Streamdestination,intbufferSize);publicoverrideTaskCopyToAsync(Streamdestination,intbufferSize,CancellationTokencancellationToken);publicoverrideValueTaskDisposeAsync();publicoverridevoidFlush();publicoverrideTaskFlushAsync(CancellationTokencancellationToken);publicoverrideintRead(Span<byte>buffer);publicoverrideintRead(byte[]array,intoffset,intcount);publicoverrideValueTask<int>ReadAsync(Memory<byte>buffer,CancellationTokencancellationToken=default);publicoverrideTask<int>ReadAsync(byte[]array,intoffset,intcount,CancellationTokencancellationToken);publicoverrideintReadByte();publicoverridelongSeek(longoffset,SeekOriginorigin);publicoverridevoidSetLength(longvalue);publicoverridevoidWrite(byte[]array,intoffset,intcount);publicoverridevoidWrite(ReadOnlySpan<byte>buffer);publicoverrideTaskWriteAsync(byte[]array,intoffset,intcount,CancellationTokencancellationToken);publicoverrideValueTaskWriteAsync(ReadOnlyMemory<byte>buffer,CancellationTokencancellationToken=default);protectedoverridevoidDispose(booldisposing);}

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      , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Add support for zlib data format (RFC 1950) · Issue #2236 · dotnet/runtime · GitHub
      Skip to content

      Add support for zlib data format (RFC 1950) #2236

      Description

      @Ryder25

      Currently .Net doesn't support the zlib data format despite the majority of the work having been done by DeflateStream. I propose a new class be added similar to GZipStream to support RFC 1950.

      Personally I'm encountering the zlib format in two areas. Many games depend on zlib, and save files using this format. We also use zlib in the firmware of one of our hardware products. We save debug data and compress it with zlib. For both of these scenarios, we use C# tooling, on the desktop, to operate on these files whether it is for the purpose of reading, modifying, or writing.

      Due to the lack of support in .Net I either have to use lame hacky methods, or rely on a separate third party library for the functionality. This is such a shame when .Net already provides the majority of what's needed, and it should be trivial (as far I can tell) to include this as part of .Net.

      While decompression is quite simple to do by skipping the 2-6 byte header, and 4 byte CRC at the end, I have trouble with compression. I wouldn't know what the proper header should be when using DeflateStream to do the compression, not to mention having to include a computation for the Adler32 checksum.

      Here's a quick untested example of what I currently have to do for decompression to give you an idea of the "lame hacky-ness": (Note: I'm not checking the checksum here. I'm assuming the data is good.)

      privatebyte[]ZlibDecompress(byte[]data){using(varms=newMemoryStream())using(vards=newDeflateStream(ms,CompressionMode.Decompress))using(varmsOut=newMemoryStream()){intheaderSize=(data[1]&0b10000)==0b10000?6:2;ms.Write(data,headerSize,data.Length-4-headerSize);ms.Seek(0,SeekOrigin.Begin);ds.CopyTo(msOut);returnmsOut.ToArray();}}

      Proposed API

      publicclassZLibStream:Stream{publicZLibStream(Streamstream,CompressionLevelcompressionLevel);publicZLibStream(Streamstream,CompressionModemode);publicZLibStream(Streamstream,CompressionLevelcompressionLevel,boolleaveOpen);publicZLibStream(Streamstream,CompressionModemode,boolleaveOpen);publicoverrideboolCanWrite{get;}publicoverrideboolCanSeek{get;}publicoverrideboolCanRead{get;}publicStreamBaseStream{get;}publicoverridelongLength{get;}publicoverridelongPosition{get;set;}publicoverridevoidCopyTo(Streamdestination,intbufferSize);publicoverrideTaskCopyToAsync(Streamdestination,intbufferSize,CancellationTokencancellationToken);publicoverrideValueTaskDisposeAsync();publicoverridevoidFlush();publicoverrideTaskFlushAsync(CancellationTokencancellationToken);publicoverrideintRead(Span<byte>buffer);publicoverrideintRead(byte[]array,intoffset,intcount);publicoverrideValueTask<int>ReadAsync(Memory<byte>buffer,CancellationTokencancellationToken=default);publicoverrideTask<int>ReadAsync(byte[]array,intoffset,intcount,CancellationTokencancellationToken);publicoverrideintReadByte();publicoverridelongSeek(longoffset,SeekOriginorigin);publicoverridevoidSetLength(longvalue);publicoverridevoidWrite(byte[]array,intoffset,intcount);publicoverridevoidWrite(ReadOnlySpan<byte>buffer);publicoverrideTaskWriteAsync(byte[]array,intoffset,intcount,CancellationTokencancellationToken);publicoverrideValueTaskWriteAsync(ReadOnlyMemory<byte>buffer,CancellationTokencancellationToken=default);protectedoverridevoidDispose(booldisposing);}

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        , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Add support for zlib data format (RFC 1950) · Issue #2236 · dotnet/runtime · GitHub
        Skip to content

        Add support for zlib data format (RFC 1950) #2236

        Description

        @Ryder25

        Currently .Net doesn't support the zlib data format despite the majority of the work having been done by DeflateStream. I propose a new class be added similar to GZipStream to support RFC 1950.

        Personally I'm encountering the zlib format in two areas. Many games depend on zlib, and save files using this format. We also use zlib in the firmware of one of our hardware products. We save debug data and compress it with zlib. For both of these scenarios, we use C# tooling, on the desktop, to operate on these files whether it is for the purpose of reading, modifying, or writing.

        Due to the lack of support in .Net I either have to use lame hacky methods, or rely on a separate third party library for the functionality. This is such a shame when .Net already provides the majority of what's needed, and it should be trivial (as far I can tell) to include this as part of .Net.

        While decompression is quite simple to do by skipping the 2-6 byte header, and 4 byte CRC at the end, I have trouble with compression. I wouldn't know what the proper header should be when using DeflateStream to do the compression, not to mention having to include a computation for the Adler32 checksum.

        Here's a quick untested example of what I currently have to do for decompression to give you an idea of the "lame hacky-ness": (Note: I'm not checking the checksum here. I'm assuming the data is good.)

        privatebyte[]ZlibDecompress(byte[]data){using(varms=newMemoryStream())using(vards=newDeflateStream(ms,CompressionMode.Decompress))using(varmsOut=newMemoryStream()){intheaderSize=(data[1]&0b10000)==0b10000?6:2;ms.Write(data,headerSize,data.Length-4-headerSize);ms.Seek(0,SeekOrigin.Begin);ds.CopyTo(msOut);returnmsOut.ToArray();}}

        Proposed API

        publicclassZLibStream:Stream{publicZLibStream(Streamstream,CompressionLevelcompressionLevel);publicZLibStream(Streamstream,CompressionModemode);publicZLibStream(Streamstream,CompressionLevelcompressionLevel,boolleaveOpen);publicZLibStream(Streamstream,CompressionModemode,boolleaveOpen);publicoverrideboolCanWrite{get;}publicoverrideboolCanSeek{get;}publicoverrideboolCanRead{get;}publicStreamBaseStream{get;}publicoverridelongLength{get;}publicoverridelongPosition{get;set;}publicoverridevoidCopyTo(Streamdestination,intbufferSize);publicoverrideTaskCopyToAsync(Streamdestination,intbufferSize,CancellationTokencancellationToken);publicoverrideValueTaskDisposeAsync();publicoverridevoidFlush();publicoverrideTaskFlushAsync(CancellationTokencancellationToken);publicoverrideintRead(Span<byte>buffer);publicoverrideintRead(byte[]array,intoffset,intcount);publicoverrideValueTask<int>ReadAsync(Memory<byte>buffer,CancellationTokencancellationToken=default);publicoverrideTask<int>ReadAsync(byte[]array,intoffset,intcount,CancellationTokencancellationToken);publicoverrideintReadByte();publicoverridelongSeek(longoffset,SeekOriginorigin);publicoverridevoidSetLength(longvalue);publicoverridevoidWrite(byte[]array,intoffset,intcount);publicoverridevoidWrite(ReadOnlySpan<byte>buffer);publicoverrideTaskWriteAsync(byte[]array,intoffset,intcount,CancellationTokencancellationToken);publicoverrideValueTaskWriteAsync(ReadOnlyMemory<byte>buffer,CancellationTokencancellationToken=default);protectedoverridevoidDispose(booldisposing);}

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          , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Add support for zlib data format (RFC 1950) · Issue #2236 · dotnet/runtime · GitHub
          Skip to content

          Add support for zlib data format (RFC 1950) #2236

          Description

          @Ryder25

          Currently .Net doesn't support the zlib data format despite the majority of the work having been done by DeflateStream. I propose a new class be added similar to GZipStream to support RFC 1950.

          Personally I'm encountering the zlib format in two areas. Many games depend on zlib, and save files using this format. We also use zlib in the firmware of one of our hardware products. We save debug data and compress it with zlib. For both of these scenarios, we use C# tooling, on the desktop, to operate on these files whether it is for the purpose of reading, modifying, or writing.

          Due to the lack of support in .Net I either have to use lame hacky methods, or rely on a separate third party library for the functionality. This is such a shame when .Net already provides the majority of what's needed, and it should be trivial (as far I can tell) to include this as part of .Net.

          While decompression is quite simple to do by skipping the 2-6 byte header, and 4 byte CRC at the end, I have trouble with compression. I wouldn't know what the proper header should be when using DeflateStream to do the compression, not to mention having to include a computation for the Adler32 checksum.

          Here's a quick untested example of what I currently have to do for decompression to give you an idea of the "lame hacky-ness": (Note: I'm not checking the checksum here. I'm assuming the data is good.)

          privatebyte[]ZlibDecompress(byte[]data){using(varms=newMemoryStream())using(vards=newDeflateStream(ms,CompressionMode.Decompress))using(varmsOut=newMemoryStream()){intheaderSize=(data[1]&0b10000)==0b10000?6:2;ms.Write(data,headerSize,data.Length-4-headerSize);ms.Seek(0,SeekOrigin.Begin);ds.CopyTo(msOut);returnmsOut.ToArray();}}

          Proposed API

          publicclassZLibStream:Stream{publicZLibStream(Streamstream,CompressionLevelcompressionLevel);publicZLibStream(Streamstream,CompressionModemode);publicZLibStream(Streamstream,CompressionLevelcompressionLevel,boolleaveOpen);publicZLibStream(Streamstream,CompressionModemode,boolleaveOpen);publicoverrideboolCanWrite{get;}publicoverrideboolCanSeek{get;}publicoverrideboolCanRead{get;}publicStreamBaseStream{get;}publicoverridelongLength{get;}publicoverridelongPosition{get;set;}publicoverridevoidCopyTo(Streamdestination,intbufferSize);publicoverrideTaskCopyToAsync(Streamdestination,intbufferSize,CancellationTokencancellationToken);publicoverrideValueTaskDisposeAsync();publicoverridevoidFlush();publicoverrideTaskFlushAsync(CancellationTokencancellationToken);publicoverrideintRead(Span<byte>buffer);publicoverrideintRead(byte[]array,intoffset,intcount);publicoverrideValueTask<int>ReadAsync(Memory<byte>buffer,CancellationTokencancellationToken=default);publicoverrideTask<int>ReadAsync(byte[]array,intoffset,intcount,CancellationTokencancellationToken);publicoverrideintReadByte();publicoverridelongSeek(longoffset,SeekOriginorigin);publicoverridevoidSetLength(longvalue);publicoverridevoidWrite(byte[]array,intoffset,intcount);publicoverridevoidWrite(ReadOnlySpan<byte>buffer);publicoverrideTaskWriteAsync(byte[]array,intoffset,intcount,CancellationTokencancellationToken);publicoverrideValueTaskWriteAsync(ReadOnlyMemory<byte>buffer,CancellationTokencancellationToken=default);protectedoverridevoidDispose(booldisposing);}

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            , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Add support for zlib data format (RFC 1950) · Issue #2236 · dotnet/runtime · GitHub
            Skip to content

            Add support for zlib data format (RFC 1950) #2236

            Description

            @Ryder25

            Currently .Net doesn't support the zlib data format despite the majority of the work having been done by DeflateStream. I propose a new class be added similar to GZipStream to support RFC 1950.

            Personally I'm encountering the zlib format in two areas. Many games depend on zlib, and save files using this format. We also use zlib in the firmware of one of our hardware products. We save debug data and compress it with zlib. For both of these scenarios, we use C# tooling, on the desktop, to operate on these files whether it is for the purpose of reading, modifying, or writing.

            Due to the lack of support in .Net I either have to use lame hacky methods, or rely on a separate third party library for the functionality. This is such a shame when .Net already provides the majority of what's needed, and it should be trivial (as far I can tell) to include this as part of .Net.

            While decompression is quite simple to do by skipping the 2-6 byte header, and 4 byte CRC at the end, I have trouble with compression. I wouldn't know what the proper header should be when using DeflateStream to do the compression, not to mention having to include a computation for the Adler32 checksum.

            Here's a quick untested example of what I currently have to do for decompression to give you an idea of the "lame hacky-ness": (Note: I'm not checking the checksum here. I'm assuming the data is good.)

            privatebyte[]ZlibDecompress(byte[]data){using(varms=newMemoryStream())using(vards=newDeflateStream(ms,CompressionMode.Decompress))using(varmsOut=newMemoryStream()){intheaderSize=(data[1]&0b10000)==0b10000?6:2;ms.Write(data,headerSize,data.Length-4-headerSize);ms.Seek(0,SeekOrigin.Begin);ds.CopyTo(msOut);returnmsOut.ToArray();}}

            Proposed API

            publicclassZLibStream:Stream{publicZLibStream(Streamstream,CompressionLevelcompressionLevel);publicZLibStream(Streamstream,CompressionModemode);publicZLibStream(Streamstream,CompressionLevelcompressionLevel,boolleaveOpen);publicZLibStream(Streamstream,CompressionModemode,boolleaveOpen);publicoverrideboolCanWrite{get;}publicoverrideboolCanSeek{get;}publicoverrideboolCanRead{get;}publicStreamBaseStream{get;}publicoverridelongLength{get;}publicoverridelongPosition{get;set;}publicoverridevoidCopyTo(Streamdestination,intbufferSize);publicoverrideTaskCopyToAsync(Streamdestination,intbufferSize,CancellationTokencancellationToken);publicoverrideValueTaskDisposeAsync();publicoverridevoidFlush();publicoverrideTaskFlushAsync(CancellationTokencancellationToken);publicoverrideintRead(Span<byte>buffer);publicoverrideintRead(byte[]array,intoffset,intcount);publicoverrideValueTask<int>ReadAsync(Memory<byte>buffer,CancellationTokencancellationToken=default);publicoverrideTask<int>ReadAsync(byte[]array,intoffset,intcount,CancellationTokencancellationToken);publicoverrideintReadByte();publicoverridelongSeek(longoffset,SeekOriginorigin);publicoverridevoidSetLength(longvalue);publicoverridevoidWrite(byte[]array,intoffset,intcount);publicoverridevoidWrite(ReadOnlySpan<byte>buffer);publicoverrideTaskWriteAsync(byte[]array,intoffset,intcount,CancellationTokencancellationToken);publicoverrideValueTaskWriteAsync(ReadOnlyMemory<byte>buffer,CancellationTokencancellationToken=default);protectedoverridevoidDispose(booldisposing);}

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              , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Add support for zlib data format (RFC 1950) · Issue #2236 · dotnet/runtime · GitHub
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              Add support for zlib data format (RFC 1950) #2236

              Description

              @Ryder25

              Currently .Net doesn't support the zlib data format despite the majority of the work having been done by DeflateStream. I propose a new class be added similar to GZipStream to support RFC 1950.

              Personally I'm encountering the zlib format in two areas. Many games depend on zlib, and save files using this format. We also use zlib in the firmware of one of our hardware products. We save debug data and compress it with zlib. For both of these scenarios, we use C# tooling, on the desktop, to operate on these files whether it is for the purpose of reading, modifying, or writing.

              Due to the lack of support in .Net I either have to use lame hacky methods, or rely on a separate third party library for the functionality. This is such a shame when .Net already provides the majority of what's needed, and it should be trivial (as far I can tell) to include this as part of .Net.

              While decompression is quite simple to do by skipping the 2-6 byte header, and 4 byte CRC at the end, I have trouble with compression. I wouldn't know what the proper header should be when using DeflateStream to do the compression, not to mention having to include a computation for the Adler32 checksum.

              Here's a quick untested example of what I currently have to do for decompression to give you an idea of the "lame hacky-ness": (Note: I'm not checking the checksum here. I'm assuming the data is good.)

              privatebyte[]ZlibDecompress(byte[]data){using(varms=newMemoryStream())using(vards=newDeflateStream(ms,CompressionMode.Decompress))using(varmsOut=newMemoryStream()){intheaderSize=(data[1]&0b10000)==0b10000?6:2;ms.Write(data,headerSize,data.Length-4-headerSize);ms.Seek(0,SeekOrigin.Begin);ds.CopyTo(msOut);returnmsOut.ToArray();}}

              Proposed API

              publicclassZLibStream:Stream{publicZLibStream(Streamstream,CompressionLevelcompressionLevel);publicZLibStream(Streamstream,CompressionModemode);publicZLibStream(Streamstream,CompressionLevelcompressionLevel,boolleaveOpen);publicZLibStream(Streamstream,CompressionModemode,boolleaveOpen);publicoverrideboolCanWrite{get;}publicoverrideboolCanSeek{get;}publicoverrideboolCanRead{get;}publicStreamBaseStream{get;}publicoverridelongLength{get;}publicoverridelongPosition{get;set;}publicoverridevoidCopyTo(Streamdestination,intbufferSize);publicoverrideTaskCopyToAsync(Streamdestination,intbufferSize,CancellationTokencancellationToken);publicoverrideValueTaskDisposeAsync();publicoverridevoidFlush();publicoverrideTaskFlushAsync(CancellationTokencancellationToken);publicoverrideintRead(Span<byte>buffer);publicoverrideintRead(byte[]array,intoffset,intcount);publicoverrideValueTask<int>ReadAsync(Memory<byte>buffer,CancellationTokencancellationToken=default);publicoverrideTask<int>ReadAsync(byte[]array,intoffset,intcount,CancellationTokencancellationToken);publicoverrideintReadByte();publicoverridelongSeek(longoffset,SeekOriginorigin);publicoverridevoidSetLength(longvalue);publicoverridevoidWrite(byte[]array,intoffset,intcount);publicoverridevoidWrite(ReadOnlySpan<byte>buffer);publicoverrideTaskWriteAsync(byte[]array,intoffset,intcount,CancellationTokencancellationToken);publicoverrideValueTaskWriteAsync(ReadOnlyMemory<byte>buffer,CancellationTokencancellationToken=default);protectedoverridevoidDispose(booldisposing);}

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                , 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); Add support for zlib data format (RFC 1950) · Issue #2236 · dotnet/runtime · GitHub
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                Add support for zlib data format (RFC 1950) #2236

                Description

                @Ryder25

                Currently .Net doesn't support the zlib data format despite the majority of the work having been done by DeflateStream. I propose a new class be added similar to GZipStream to support RFC 1950.

                Personally I'm encountering the zlib format in two areas. Many games depend on zlib, and save files using this format. We also use zlib in the firmware of one of our hardware products. We save debug data and compress it with zlib. For both of these scenarios, we use C# tooling, on the desktop, to operate on these files whether it is for the purpose of reading, modifying, or writing.

                Due to the lack of support in .Net I either have to use lame hacky methods, or rely on a separate third party library for the functionality. This is such a shame when .Net already provides the majority of what's needed, and it should be trivial (as far I can tell) to include this as part of .Net.

                While decompression is quite simple to do by skipping the 2-6 byte header, and 4 byte CRC at the end, I have trouble with compression. I wouldn't know what the proper header should be when using DeflateStream to do the compression, not to mention having to include a computation for the Adler32 checksum.

                Here's a quick untested example of what I currently have to do for decompression to give you an idea of the "lame hacky-ness": (Note: I'm not checking the checksum here. I'm assuming the data is good.)

                privatebyte[]ZlibDecompress(byte[]data){using(varms=newMemoryStream())using(vards=newDeflateStream(ms,CompressionMode.Decompress))using(varmsOut=newMemoryStream()){intheaderSize=(data[1]&0b10000)==0b10000?6:2;ms.Write(data,headerSize,data.Length-4-headerSize);ms.Seek(0,SeekOrigin.Begin);ds.CopyTo(msOut);returnmsOut.ToArray();}}

                Proposed API

                publicclassZLibStream:Stream{publicZLibStream(Streamstream,CompressionLevelcompressionLevel);publicZLibStream(Streamstream,CompressionModemode);publicZLibStream(Streamstream,CompressionLevelcompressionLevel,boolleaveOpen);publicZLibStream(Streamstream,CompressionModemode,boolleaveOpen);publicoverrideboolCanWrite{get;}publicoverrideboolCanSeek{get;}publicoverrideboolCanRead{get;}publicStreamBaseStream{get;}publicoverridelongLength{get;}publicoverridelongPosition{get;set;}publicoverridevoidCopyTo(Streamdestination,intbufferSize);publicoverrideTaskCopyToAsync(Streamdestination,intbufferSize,CancellationTokencancellationToken);publicoverrideValueTaskDisposeAsync();publicoverridevoidFlush();publicoverrideTaskFlushAsync(CancellationTokencancellationToken);publicoverrideintRead(Span<byte>buffer);publicoverrideintRead(byte[]array,intoffset,intcount);publicoverrideValueTask<int>ReadAsync(Memory<byte>buffer,CancellationTokencancellationToken=default);publicoverrideTask<int>ReadAsync(byte[]array,intoffset,intcount,CancellationTokencancellationToken);publicoverrideintReadByte();publicoverridelongSeek(longoffset,SeekOriginorigin);publicoverridevoidSetLength(longvalue);publicoverridevoidWrite(byte[]array,intoffset,intcount);publicoverridevoidWrite(ReadOnlySpan<byte>buffer);publicoverrideTaskWriteAsync(byte[]array,intoffset,intcount,CancellationTokencancellationToken);publicoverrideValueTaskWriteAsync(ReadOnlyMemory<byte>buffer,CancellationTokencancellationToken=default);protectedoverridevoidDispose(booldisposing);}

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