Consider expanding Vector<T> to support nint and nuint #36160

Description

@tannergooding

Rationale

Today Vector<T> supports the following 10 primitive types: byte, sbyte, short, ushort, int, uint, long, ulong, float, and double.

C# 9 is introducing support for nint and nuint which are variable sized integers matching the bitness of the underlying platform. That is, they are 32-bits on 32-bit systems and 64-bits on 64-bit systems.

As such, it may be beneficial to expand Vector<T> to additionally support these types so we can get rid of the using aliases and support performing the cross-platform vector operations using these new primitive types.

Proposal

Extend Vector<T> to support nint and nuint as valid primitive types. This will extend a number of existing generic functions which take a Vector<T> to also support taking the new types rather than throwing a PlatformNotSupportedException.

Additionally, the following non-generic APIs should be added for parity with the existing surface area:

namespaceSystem.Numerics{publicpartialstructVector<T>{publicstaticexplicitoperatorVector<nint>(Vector<T>value);publicstaticexplicitoperatorVector<nuint>(Vector<T>value);}publicstaticpartialclassVector{publicstaticVector<nint>AsVectorIntPtr<T>(Vector<T>value);publicstaticVector<nuint>AsVectorUIntPtr<T>(Vector<T>value);publicstaticVector<nint>Equals(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>Equals(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>GreaterThan(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>GreaterThan(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>GreaterThanOrEqual(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>GreaterThanOrEqual(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>LessThan(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>LessThan(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>LessThanOrEqual(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>LessThanOrEqual(Vector<nuint>left,Vector<nuint>right);}}

Other Considerations

For API names, we have a guideline that states to use the framework name rather than the language keyword name (e.g. Int32 and Int64 rather than int and long). However, the framework name for nint is IntPtr but the operators exposed and general use case for the two types is somewhat different, as such a name such as NInt and NUInt may be a better alternative. Whatever we choose, it should likely become the standard for nint moving forward.

The same request could be made for System.Runtime.Intrinsics, but the API bloat for this would be much larger and would need further consideration. It might be worthwhile to allow nint/nuint as valid T without exposing the additional overloads initially as that would at least unblock users from providing such APIs themselves.

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      Skip to content

      Consider expanding Vector<T> to support nint and nuint #36160

      Description

      @tannergooding

      Rationale

      Today Vector<T> supports the following 10 primitive types: byte, sbyte, short, ushort, int, uint, long, ulong, float, and double.

      C# 9 is introducing support for nint and nuint which are variable sized integers matching the bitness of the underlying platform. That is, they are 32-bits on 32-bit systems and 64-bits on 64-bit systems.

      As such, it may be beneficial to expand Vector<T> to additionally support these types so we can get rid of the using aliases and support performing the cross-platform vector operations using these new primitive types.

      Proposal

      Extend Vector<T> to support nint and nuint as valid primitive types. This will extend a number of existing generic functions which take a Vector<T> to also support taking the new types rather than throwing a PlatformNotSupportedException.

      Additionally, the following non-generic APIs should be added for parity with the existing surface area:

      namespaceSystem.Numerics{publicpartialstructVector<T>{publicstaticexplicitoperatorVector<nint>(Vector<T>value);publicstaticexplicitoperatorVector<nuint>(Vector<T>value);}publicstaticpartialclassVector{publicstaticVector<nint>AsVectorIntPtr<T>(Vector<T>value);publicstaticVector<nuint>AsVectorUIntPtr<T>(Vector<T>value);publicstaticVector<nint>Equals(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>Equals(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>GreaterThan(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>GreaterThan(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>GreaterThanOrEqual(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>GreaterThanOrEqual(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>LessThan(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>LessThan(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>LessThanOrEqual(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>LessThanOrEqual(Vector<nuint>left,Vector<nuint>right);}}

      Other Considerations

      For API names, we have a guideline that states to use the framework name rather than the language keyword name (e.g. Int32 and Int64 rather than int and long). However, the framework name for nint is IntPtr but the operators exposed and general use case for the two types is somewhat different, as such a name such as NInt and NUInt may be a better alternative. Whatever we choose, it should likely become the standard for nint moving forward.

      The same request could be made for System.Runtime.Intrinsics, but the API bloat for this would be much larger and would need further consideration. It might be worthwhile to allow nint/nuint as valid T without exposing the additional overloads initially as that would at least unblock users from providing such APIs themselves.

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          Skip to content

          Consider expanding Vector<T> to support nint and nuint #36160

          Description

          @tannergooding

          Rationale

          Today Vector<T> supports the following 10 primitive types: byte, sbyte, short, ushort, int, uint, long, ulong, float, and double.

          C# 9 is introducing support for nint and nuint which are variable sized integers matching the bitness of the underlying platform. That is, they are 32-bits on 32-bit systems and 64-bits on 64-bit systems.

          As such, it may be beneficial to expand Vector<T> to additionally support these types so we can get rid of the using aliases and support performing the cross-platform vector operations using these new primitive types.

          Proposal

          Extend Vector<T> to support nint and nuint as valid primitive types. This will extend a number of existing generic functions which take a Vector<T> to also support taking the new types rather than throwing a PlatformNotSupportedException.

          Additionally, the following non-generic APIs should be added for parity with the existing surface area:

          namespaceSystem.Numerics{publicpartialstructVector<T>{publicstaticexplicitoperatorVector<nint>(Vector<T>value);publicstaticexplicitoperatorVector<nuint>(Vector<T>value);}publicstaticpartialclassVector{publicstaticVector<nint>AsVectorIntPtr<T>(Vector<T>value);publicstaticVector<nuint>AsVectorUIntPtr<T>(Vector<T>value);publicstaticVector<nint>Equals(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>Equals(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>GreaterThan(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>GreaterThan(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>GreaterThanOrEqual(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>GreaterThanOrEqual(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>LessThan(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>LessThan(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>LessThanOrEqual(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>LessThanOrEqual(Vector<nuint>left,Vector<nuint>right);}}

          Other Considerations

          For API names, we have a guideline that states to use the framework name rather than the language keyword name (e.g. Int32 and Int64 rather than int and long). However, the framework name for nint is IntPtr but the operators exposed and general use case for the two types is somewhat different, as such a name such as NInt and NUInt may be a better alternative. Whatever we choose, it should likely become the standard for nint moving forward.

          The same request could be made for System.Runtime.Intrinsics, but the API bloat for this would be much larger and would need further consideration. It might be worthwhile to allow nint/nuint as valid T without exposing the additional overloads initially as that would at least unblock users from providing such APIs themselves.

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              Skip to content

              Consider expanding Vector<T> to support nint and nuint #36160

              Description

              @tannergooding

              Rationale

              Today Vector<T> supports the following 10 primitive types: byte, sbyte, short, ushort, int, uint, long, ulong, float, and double.

              C# 9 is introducing support for nint and nuint which are variable sized integers matching the bitness of the underlying platform. That is, they are 32-bits on 32-bit systems and 64-bits on 64-bit systems.

              As such, it may be beneficial to expand Vector<T> to additionally support these types so we can get rid of the using aliases and support performing the cross-platform vector operations using these new primitive types.

              Proposal

              Extend Vector<T> to support nint and nuint as valid primitive types. This will extend a number of existing generic functions which take a Vector<T> to also support taking the new types rather than throwing a PlatformNotSupportedException.

              Additionally, the following non-generic APIs should be added for parity with the existing surface area:

              namespaceSystem.Numerics{publicpartialstructVector<T>{publicstaticexplicitoperatorVector<nint>(Vector<T>value);publicstaticexplicitoperatorVector<nuint>(Vector<T>value);}publicstaticpartialclassVector{publicstaticVector<nint>AsVectorIntPtr<T>(Vector<T>value);publicstaticVector<nuint>AsVectorUIntPtr<T>(Vector<T>value);publicstaticVector<nint>Equals(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>Equals(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>GreaterThan(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>GreaterThan(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>GreaterThanOrEqual(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>GreaterThanOrEqual(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>LessThan(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>LessThan(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>LessThanOrEqual(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>LessThanOrEqual(Vector<nuint>left,Vector<nuint>right);}}

              Other Considerations

              For API names, we have a guideline that states to use the framework name rather than the language keyword name (e.g. Int32 and Int64 rather than int and long). However, the framework name for nint is IntPtr but the operators exposed and general use case for the two types is somewhat different, as such a name such as NInt and NUInt may be a better alternative. Whatever we choose, it should likely become the standard for nint moving forward.

              The same request could be made for System.Runtime.Intrinsics, but the API bloat for this would be much larger and would need further consideration. It might be worthwhile to allow nint/nuint as valid T without exposing the additional overloads initially as that would at least unblock users from providing such APIs themselves.

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                  Skip to content

                  Consider expanding Vector<T> to support nint and nuint #36160

                  Description

                  @tannergooding

                  Rationale

                  Today Vector<T> supports the following 10 primitive types: byte, sbyte, short, ushort, int, uint, long, ulong, float, and double.

                  C# 9 is introducing support for nint and nuint which are variable sized integers matching the bitness of the underlying platform. That is, they are 32-bits on 32-bit systems and 64-bits on 64-bit systems.

                  As such, it may be beneficial to expand Vector<T> to additionally support these types so we can get rid of the using aliases and support performing the cross-platform vector operations using these new primitive types.

                  Proposal

                  Extend Vector<T> to support nint and nuint as valid primitive types. This will extend a number of existing generic functions which take a Vector<T> to also support taking the new types rather than throwing a PlatformNotSupportedException.

                  Additionally, the following non-generic APIs should be added for parity with the existing surface area:

                  namespaceSystem.Numerics{publicpartialstructVector<T>{publicstaticexplicitoperatorVector<nint>(Vector<T>value);publicstaticexplicitoperatorVector<nuint>(Vector<T>value);}publicstaticpartialclassVector{publicstaticVector<nint>AsVectorIntPtr<T>(Vector<T>value);publicstaticVector<nuint>AsVectorUIntPtr<T>(Vector<T>value);publicstaticVector<nint>Equals(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>Equals(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>GreaterThan(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>GreaterThan(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>GreaterThanOrEqual(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>GreaterThanOrEqual(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>LessThan(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>LessThan(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>LessThanOrEqual(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>LessThanOrEqual(Vector<nuint>left,Vector<nuint>right);}}

                  Other Considerations

                  For API names, we have a guideline that states to use the framework name rather than the language keyword name (e.g. Int32 and Int64 rather than int and long). However, the framework name for nint is IntPtr but the operators exposed and general use case for the two types is somewhat different, as such a name such as NInt and NUInt may be a better alternative. Whatever we choose, it should likely become the standard for nint moving forward.

                  The same request could be made for System.Runtime.Intrinsics, but the API bloat for this would be much larger and would need further consideration. It might be worthwhile to allow nint/nuint as valid T without exposing the additional overloads initially as that would at least unblock users from providing such APIs themselves.

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                      Skip to content

                      Consider expanding Vector<T> to support nint and nuint #36160

                      Description

                      @tannergooding

                      Rationale

                      Today Vector<T> supports the following 10 primitive types: byte, sbyte, short, ushort, int, uint, long, ulong, float, and double.

                      C# 9 is introducing support for nint and nuint which are variable sized integers matching the bitness of the underlying platform. That is, they are 32-bits on 32-bit systems and 64-bits on 64-bit systems.

                      As such, it may be beneficial to expand Vector<T> to additionally support these types so we can get rid of the using aliases and support performing the cross-platform vector operations using these new primitive types.

                      Proposal

                      Extend Vector<T> to support nint and nuint as valid primitive types. This will extend a number of existing generic functions which take a Vector<T> to also support taking the new types rather than throwing a PlatformNotSupportedException.

                      Additionally, the following non-generic APIs should be added for parity with the existing surface area:

                      namespaceSystem.Numerics{publicpartialstructVector<T>{publicstaticexplicitoperatorVector<nint>(Vector<T>value);publicstaticexplicitoperatorVector<nuint>(Vector<T>value);}publicstaticpartialclassVector{publicstaticVector<nint>AsVectorIntPtr<T>(Vector<T>value);publicstaticVector<nuint>AsVectorUIntPtr<T>(Vector<T>value);publicstaticVector<nint>Equals(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>Equals(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>GreaterThan(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>GreaterThan(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>GreaterThanOrEqual(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>GreaterThanOrEqual(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>LessThan(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>LessThan(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>LessThanOrEqual(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>LessThanOrEqual(Vector<nuint>left,Vector<nuint>right);}}

                      Other Considerations

                      For API names, we have a guideline that states to use the framework name rather than the language keyword name (e.g. Int32 and Int64 rather than int and long). However, the framework name for nint is IntPtr but the operators exposed and general use case for the two types is somewhat different, as such a name such as NInt and NUInt may be a better alternative. Whatever we choose, it should likely become the standard for nint moving forward.

                      The same request could be made for System.Runtime.Intrinsics, but the API bloat for this would be much larger and would need further consideration. It might be worthwhile to allow nint/nuint as valid T without exposing the additional overloads initially as that would at least unblock users from providing such APIs themselves.

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                        Cost:MWork that requires one engineer up to 2 weeksapi-approvedAPI was approved in API review, it can be implementedarea-System.Numerics

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                          Skip to content

                          Consider expanding Vector<T> to support nint and nuint #36160

                          Description

                          @tannergooding

                          Rationale

                          Today Vector<T> supports the following 10 primitive types: byte, sbyte, short, ushort, int, uint, long, ulong, float, and double.

                          C# 9 is introducing support for nint and nuint which are variable sized integers matching the bitness of the underlying platform. That is, they are 32-bits on 32-bit systems and 64-bits on 64-bit systems.

                          As such, it may be beneficial to expand Vector<T> to additionally support these types so we can get rid of the using aliases and support performing the cross-platform vector operations using these new primitive types.

                          Proposal

                          Extend Vector<T> to support nint and nuint as valid primitive types. This will extend a number of existing generic functions which take a Vector<T> to also support taking the new types rather than throwing a PlatformNotSupportedException.

                          Additionally, the following non-generic APIs should be added for parity with the existing surface area:

                          namespaceSystem.Numerics{publicpartialstructVector<T>{publicstaticexplicitoperatorVector<nint>(Vector<T>value);publicstaticexplicitoperatorVector<nuint>(Vector<T>value);}publicstaticpartialclassVector{publicstaticVector<nint>AsVectorIntPtr<T>(Vector<T>value);publicstaticVector<nuint>AsVectorUIntPtr<T>(Vector<T>value);publicstaticVector<nint>Equals(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>Equals(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>GreaterThan(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>GreaterThan(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>GreaterThanOrEqual(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>GreaterThanOrEqual(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>LessThan(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>LessThan(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>LessThanOrEqual(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>LessThanOrEqual(Vector<nuint>left,Vector<nuint>right);}}

                          Other Considerations

                          For API names, we have a guideline that states to use the framework name rather than the language keyword name (e.g. Int32 and Int64 rather than int and long). However, the framework name for nint is IntPtr but the operators exposed and general use case for the two types is somewhat different, as such a name such as NInt and NUInt may be a better alternative. Whatever we choose, it should likely become the standard for nint moving forward.

                          The same request could be made for System.Runtime.Intrinsics, but the API bloat for this would be much larger and would need further consideration. It might be worthwhile to allow nint/nuint as valid T without exposing the additional overloads initially as that would at least unblock users from providing such APIs themselves.

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                              Consider expanding Vector<T> to support nint and nuint #36160

                              Description

                              @tannergooding

                              Rationale

                              Today Vector<T> supports the following 10 primitive types: byte, sbyte, short, ushort, int, uint, long, ulong, float, and double.

                              C# 9 is introducing support for nint and nuint which are variable sized integers matching the bitness of the underlying platform. That is, they are 32-bits on 32-bit systems and 64-bits on 64-bit systems.

                              As such, it may be beneficial to expand Vector<T> to additionally support these types so we can get rid of the using aliases and support performing the cross-platform vector operations using these new primitive types.

                              Proposal

                              Extend Vector<T> to support nint and nuint as valid primitive types. This will extend a number of existing generic functions which take a Vector<T> to also support taking the new types rather than throwing a PlatformNotSupportedException.

                              Additionally, the following non-generic APIs should be added for parity with the existing surface area:

                              namespaceSystem.Numerics{publicpartialstructVector<T>{publicstaticexplicitoperatorVector<nint>(Vector<T>value);publicstaticexplicitoperatorVector<nuint>(Vector<T>value);}publicstaticpartialclassVector{publicstaticVector<nint>AsVectorIntPtr<T>(Vector<T>value);publicstaticVector<nuint>AsVectorUIntPtr<T>(Vector<T>value);publicstaticVector<nint>Equals(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>Equals(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>GreaterThan(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>GreaterThan(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>GreaterThanOrEqual(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>GreaterThanOrEqual(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>LessThan(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>LessThan(Vector<nuint>left,Vector<nuint>right);publicstaticVector<nint>LessThanOrEqual(Vector<nint>left,Vector<nint>right);publicstaticVector<nuint>LessThanOrEqual(Vector<nuint>left,Vector<nuint>right);}}

                              Other Considerations

                              For API names, we have a guideline that states to use the framework name rather than the language keyword name (e.g. Int32 and Int64 rather than int and long). However, the framework name for nint is IntPtr but the operators exposed and general use case for the two types is somewhat different, as such a name such as NInt and NUInt may be a better alternative. Whatever we choose, it should likely become the standard for nint moving forward.

                              The same request could be made for System.Runtime.Intrinsics, but the API bloat for this would be much larger and would need further consideration. It might be worthwhile to allow nint/nuint as valid T without exposing the additional overloads initially as that would at least unblock users from providing such APIs themselves.

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                                Cost:MWork that requires one engineer up to 2 weeksapi-approvedAPI was approved in API review, it can be implementedarea-System.Numerics

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