Add Environment.TotalProcessorCount or similar API, after semantics of Environment.ProcessorCount has changed #46283

Description

@pgrawehr

Background and Motivation

With #45943 the semantics of Environment.ProcessorCount is (for all systems) changed to the number of active processors the application can run on, taking the thread affinity mask into account. With this change, there's no more a direct possibility (without using OS-dependent PIvoke calls) to get the number of physical (or logical) CPUs in the system. This also prevents comparing the active vs the available CPU cores (i.e. to check whether an affinity mask has been applied).

Knowing the active physical processor count can be critical: I've come across a problem with a CPU in an embedded system that (due to a BIOS bug) would occassionally only start up with a single core. In that case, the system performance was to low for the application to run reliably and we had to tell the user of this situation.

Proposed API

Add

publicintTotalProcessorCount{get;}

to System.Environment. An alternative would be the System.Diagnostics.Process class, which also supports setting the affinity. (Note: How would I know the valid affinity masks if I don't know the number of CPUs?)

Usage Examples

// Ensure our application runs on all available cores:intnumCores=Environment.TotalProcessorCount;intaffinityMask=(int)(Math.Pow(2,numCores)-1);System.Diagnostics.Process.ProcessorAffinity=affinityMask;

Alternative Designs

See above, the feature could be added to other classes. System.Diagnostics.Process or System.Diagnostics.ProcessThread would be an option. (Why is System.Diagnostics.ProcessThread.ProcessorAffinity write only, by the way?)

Risks

The whole system of affinity masks is a bit problematic when looking forward, as computers with more than 32 cores are likely to be widely available soon. So this might also require a larger redesign.

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
       blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
      }
      } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
      })();
      (function(){
      try {
      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      
      Skip to content

      Add Environment.TotalProcessorCount or similar API, after semantics of Environment.ProcessorCount has changed #46283

      Description

      @pgrawehr

      Background and Motivation

      With #45943 the semantics of Environment.ProcessorCount is (for all systems) changed to the number of active processors the application can run on, taking the thread affinity mask into account. With this change, there's no more a direct possibility (without using OS-dependent PIvoke calls) to get the number of physical (or logical) CPUs in the system. This also prevents comparing the active vs the available CPU cores (i.e. to check whether an affinity mask has been applied).

      Knowing the active physical processor count can be critical: I've come across a problem with a CPU in an embedded system that (due to a BIOS bug) would occassionally only start up with a single core. In that case, the system performance was to low for the application to run reliably and we had to tell the user of this situation.

      Proposed API

      Add

      publicintTotalProcessorCount{get;}

      to System.Environment. An alternative would be the System.Diagnostics.Process class, which also supports setting the affinity. (Note: How would I know the valid affinity masks if I don't know the number of CPUs?)

      Usage Examples

      // Ensure our application runs on all available cores:intnumCores=Environment.TotalProcessorCount;intaffinityMask=(int)(Math.Pow(2,numCores)-1);System.Diagnostics.Process.ProcessorAffinity=affinityMask;

      Alternative Designs

      See above, the feature could be added to other classes. System.Diagnostics.Process or System.Diagnostics.ProcessThread would be an option. (Why is System.Diagnostics.ProcessThread.ProcessorAffinity write only, by the way?)

      Risks

      The whole system of affinity masks is a bit problematic when looking forward, as computers with more than 32 cores are likely to be widely available soon. So this might also require a larger redesign.

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      No one assigned

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          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
          Skip to content

          Add Environment.TotalProcessorCount or similar API, after semantics of Environment.ProcessorCount has changed #46283

          Description

          @pgrawehr

          Background and Motivation

          With #45943 the semantics of Environment.ProcessorCount is (for all systems) changed to the number of active processors the application can run on, taking the thread affinity mask into account. With this change, there's no more a direct possibility (without using OS-dependent PIvoke calls) to get the number of physical (or logical) CPUs in the system. This also prevents comparing the active vs the available CPU cores (i.e. to check whether an affinity mask has been applied).

          Knowing the active physical processor count can be critical: I've come across a problem with a CPU in an embedded system that (due to a BIOS bug) would occassionally only start up with a single core. In that case, the system performance was to low for the application to run reliably and we had to tell the user of this situation.

          Proposed API

          Add

          publicintTotalProcessorCount{get;}

          to System.Environment. An alternative would be the System.Diagnostics.Process class, which also supports setting the affinity. (Note: How would I know the valid affinity masks if I don't know the number of CPUs?)

          Usage Examples

          // Ensure our application runs on all available cores:intnumCores=Environment.TotalProcessorCount;intaffinityMask=(int)(Math.Pow(2,numCores)-1);System.Diagnostics.Process.ProcessorAffinity=affinityMask;

          Alternative Designs

          See above, the feature could be added to other classes. System.Diagnostics.Process or System.Diagnostics.ProcessThread would be an option. (Why is System.Diagnostics.ProcessThread.ProcessorAffinity write only, by the way?)

          Risks

          The whole system of affinity masks is a bit problematic when looking forward, as computers with more than 32 cores are likely to be widely available soon. So this might also require a larger redesign.

          Metadata

          Metadata

          Assignees

          No one assigned

            Labels

            Type

            No type

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            No projects

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              No milestone

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              None yet

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              No branches or pull requests

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              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              Add Environment.TotalProcessorCount or similar API, after semantics of Environment.ProcessorCount has changed #46283

              Description

              @pgrawehr

              Background and Motivation

              With #45943 the semantics of Environment.ProcessorCount is (for all systems) changed to the number of active processors the application can run on, taking the thread affinity mask into account. With this change, there's no more a direct possibility (without using OS-dependent PIvoke calls) to get the number of physical (or logical) CPUs in the system. This also prevents comparing the active vs the available CPU cores (i.e. to check whether an affinity mask has been applied).

              Knowing the active physical processor count can be critical: I've come across a problem with a CPU in an embedded system that (due to a BIOS bug) would occassionally only start up with a single core. In that case, the system performance was to low for the application to run reliably and we had to tell the user of this situation.

              Proposed API

              Add

              publicintTotalProcessorCount{get;}

              to System.Environment. An alternative would be the System.Diagnostics.Process class, which also supports setting the affinity. (Note: How would I know the valid affinity masks if I don't know the number of CPUs?)

              Usage Examples

              // Ensure our application runs on all available cores:intnumCores=Environment.TotalProcessorCount;intaffinityMask=(int)(Math.Pow(2,numCores)-1);System.Diagnostics.Process.ProcessorAffinity=affinityMask;

              Alternative Designs

              See above, the feature could be added to other classes. System.Diagnostics.Process or System.Diagnostics.ProcessThread would be an option. (Why is System.Diagnostics.ProcessThread.ProcessorAffinity write only, by the way?)

              Risks

              The whole system of affinity masks is a bit problematic when looking forward, as computers with more than 32 cores are likely to be widely available soon. So this might also require a larger redesign.

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              Metadata

              Assignees

              No one assigned

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                No type

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                No projects

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                  None yet

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                  No branches or pull requests

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                  , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
                  Skip to content

                  Add Environment.TotalProcessorCount or similar API, after semantics of Environment.ProcessorCount has changed #46283

                  Description

                  @pgrawehr

                  Background and Motivation

                  With #45943 the semantics of Environment.ProcessorCount is (for all systems) changed to the number of active processors the application can run on, taking the thread affinity mask into account. With this change, there's no more a direct possibility (without using OS-dependent PIvoke calls) to get the number of physical (or logical) CPUs in the system. This also prevents comparing the active vs the available CPU cores (i.e. to check whether an affinity mask has been applied).

                  Knowing the active physical processor count can be critical: I've come across a problem with a CPU in an embedded system that (due to a BIOS bug) would occassionally only start up with a single core. In that case, the system performance was to low for the application to run reliably and we had to tell the user of this situation.

                  Proposed API

                  Add

                  publicintTotalProcessorCount{get;}

                  to System.Environment. An alternative would be the System.Diagnostics.Process class, which also supports setting the affinity. (Note: How would I know the valid affinity masks if I don't know the number of CPUs?)

                  Usage Examples

                  // Ensure our application runs on all available cores:intnumCores=Environment.TotalProcessorCount;intaffinityMask=(int)(Math.Pow(2,numCores)-1);System.Diagnostics.Process.ProcessorAffinity=affinityMask;

                  Alternative Designs

                  See above, the feature could be added to other classes. System.Diagnostics.Process or System.Diagnostics.ProcessThread would be an option. (Why is System.Diagnostics.ProcessThread.ProcessorAffinity write only, by the way?)

                  Risks

                  The whole system of affinity masks is a bit problematic when looking forward, as computers with more than 32 cores are likely to be widely available soon. So this might also require a larger redesign.

                  Metadata

                  Metadata

                  Assignees

                  No one assigned

                    Labels

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                    No type

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                    No projects

                      Milestone

                      No milestone

                      Relationships

                      None yet

                      Development

                      No branches or pull requests

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                      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                      Skip to content

                      Add Environment.TotalProcessorCount or similar API, after semantics of Environment.ProcessorCount has changed #46283

                      Description

                      @pgrawehr

                      Background and Motivation

                      With #45943 the semantics of Environment.ProcessorCount is (for all systems) changed to the number of active processors the application can run on, taking the thread affinity mask into account. With this change, there's no more a direct possibility (without using OS-dependent PIvoke calls) to get the number of physical (or logical) CPUs in the system. This also prevents comparing the active vs the available CPU cores (i.e. to check whether an affinity mask has been applied).

                      Knowing the active physical processor count can be critical: I've come across a problem with a CPU in an embedded system that (due to a BIOS bug) would occassionally only start up with a single core. In that case, the system performance was to low for the application to run reliably and we had to tell the user of this situation.

                      Proposed API

                      Add

                      publicintTotalProcessorCount{get;}

                      to System.Environment. An alternative would be the System.Diagnostics.Process class, which also supports setting the affinity. (Note: How would I know the valid affinity masks if I don't know the number of CPUs?)

                      Usage Examples

                      // Ensure our application runs on all available cores:intnumCores=Environment.TotalProcessorCount;intaffinityMask=(int)(Math.Pow(2,numCores)-1);System.Diagnostics.Process.ProcessorAffinity=affinityMask;

                      Alternative Designs

                      See above, the feature could be added to other classes. System.Diagnostics.Process or System.Diagnostics.ProcessThread would be an option. (Why is System.Diagnostics.ProcessThread.ProcessorAffinity write only, by the way?)

                      Risks

                      The whole system of affinity masks is a bit problematic when looking forward, as computers with more than 32 cores are likely to be widely available soon. So this might also require a larger redesign.

                      Metadata

                      Metadata

                      Assignees

                      No one assigned

                        Labels

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                        No type

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                        No projects

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                          No milestone

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                          None yet

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                          No branches or pull requests

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                          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                          Skip to content

                          Add Environment.TotalProcessorCount or similar API, after semantics of Environment.ProcessorCount has changed #46283

                          Description

                          @pgrawehr

                          Background and Motivation

                          With #45943 the semantics of Environment.ProcessorCount is (for all systems) changed to the number of active processors the application can run on, taking the thread affinity mask into account. With this change, there's no more a direct possibility (without using OS-dependent PIvoke calls) to get the number of physical (or logical) CPUs in the system. This also prevents comparing the active vs the available CPU cores (i.e. to check whether an affinity mask has been applied).

                          Knowing the active physical processor count can be critical: I've come across a problem with a CPU in an embedded system that (due to a BIOS bug) would occassionally only start up with a single core. In that case, the system performance was to low for the application to run reliably and we had to tell the user of this situation.

                          Proposed API

                          Add

                          publicintTotalProcessorCount{get;}

                          to System.Environment. An alternative would be the System.Diagnostics.Process class, which also supports setting the affinity. (Note: How would I know the valid affinity masks if I don't know the number of CPUs?)

                          Usage Examples

                          // Ensure our application runs on all available cores:intnumCores=Environment.TotalProcessorCount;intaffinityMask=(int)(Math.Pow(2,numCores)-1);System.Diagnostics.Process.ProcessorAffinity=affinityMask;

                          Alternative Designs

                          See above, the feature could be added to other classes. System.Diagnostics.Process or System.Diagnostics.ProcessThread would be an option. (Why is System.Diagnostics.ProcessThread.ProcessorAffinity write only, by the way?)

                          Risks

                          The whole system of affinity masks is a bit problematic when looking forward, as computers with more than 32 cores are likely to be widely available soon. So this might also require a larger redesign.

                          Metadata

                          Metadata

                          Assignees

                          No one assigned

                            Labels

                            Type

                            No type

                            Projects

                            No projects

                              Milestone

                              No milestone

                              Relationships

                              None yet

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                              No branches or pull requests

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                              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                              Skip to content

                              Add Environment.TotalProcessorCount or similar API, after semantics of Environment.ProcessorCount has changed #46283

                              Description

                              @pgrawehr

                              Background and Motivation

                              With #45943 the semantics of Environment.ProcessorCount is (for all systems) changed to the number of active processors the application can run on, taking the thread affinity mask into account. With this change, there's no more a direct possibility (without using OS-dependent PIvoke calls) to get the number of physical (or logical) CPUs in the system. This also prevents comparing the active vs the available CPU cores (i.e. to check whether an affinity mask has been applied).

                              Knowing the active physical processor count can be critical: I've come across a problem with a CPU in an embedded system that (due to a BIOS bug) would occassionally only start up with a single core. In that case, the system performance was to low for the application to run reliably and we had to tell the user of this situation.

                              Proposed API

                              Add

                              publicintTotalProcessorCount{get;}

                              to System.Environment. An alternative would be the System.Diagnostics.Process class, which also supports setting the affinity. (Note: How would I know the valid affinity masks if I don't know the number of CPUs?)

                              Usage Examples

                              // Ensure our application runs on all available cores:intnumCores=Environment.TotalProcessorCount;intaffinityMask=(int)(Math.Pow(2,numCores)-1);System.Diagnostics.Process.ProcessorAffinity=affinityMask;

                              Alternative Designs

                              See above, the feature could be added to other classes. System.Diagnostics.Process or System.Diagnostics.ProcessThread would be an option. (Why is System.Diagnostics.ProcessThread.ProcessorAffinity write only, by the way?)

                              Risks

                              The whole system of affinity masks is a bit problematic when looking forward, as computers with more than 32 cores are likely to be widely available soon. So this might also require a larger redesign.

                              Metadata

                              Metadata

                              Assignees

                              No one assigned

                                Labels

                                Type

                                No type

                                Projects

                                No projects

                                  Milestone

                                  No milestone

                                  Relationships

                                  None yet

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                                  No branches or pull requests

                                  Issue actions