[WASM] Better double (F64) support in MonoPlatform.ts #65959

Description

@GeroL

Is there an existing issue for this?

  • I have searched the existing issues

Is your feature request related to a problem? Please describe the problem.

I am sending many double arrays per Unmarshalled invokes to my JS functions
I saw the Blazor.platform.toUint8Array function but it seems that this is the only helper function so far

Describe the solution you'd like

It could be new APIs like toFloat(32/64)Array like here
Also some helper functions could be implemented like the ones for float (F32)

Additional context

The types for F64 support are implemented here https://github.com/dotnet/aspnetcore/blob/main/src/Components/Web.JS/@types/dotnet/dotnet.d.ts

I have now a function in javascript like this:

function toFloat64Array(array){
const dataPtr = Blazor.platform.getArrayDataPointer(array);
const length = Blazor.platform.getValueI32(dataPtr);
const f64Array = new Float64Array(length);
f64Array.set(Module.HEAPF64.subarray(dataPtr + 4, dataPtr + 4 + length));
return f64Array;
}

I wasn't able to test it due to lack of time.

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    , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
     blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
    }
    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    
    Skip to content

    [WASM] Better double (F64) support in MonoPlatform.ts #65959

    Description

    @GeroL

    Is there an existing issue for this?

    • I have searched the existing issues

    Is your feature request related to a problem? Please describe the problem.

    I am sending many double arrays per Unmarshalled invokes to my JS functions
    I saw the Blazor.platform.toUint8Array function but it seems that this is the only helper function so far

    Describe the solution you'd like

    It could be new APIs like toFloat(32/64)Array like here
    Also some helper functions could be implemented like the ones for float (F32)

    Additional context

    The types for F64 support are implemented here https://github.com/dotnet/aspnetcore/blob/main/src/Components/Web.JS/@types/dotnet/dotnet.d.ts

    I have now a function in javascript like this:

    function toFloat64Array(array){
    const dataPtr = Blazor.platform.getArrayDataPointer(array);
    const length = Blazor.platform.getValueI32(dataPtr);
    const f64Array = new Float64Array(length);
    f64Array.set(Module.HEAPF64.subarray(dataPtr + 4, dataPtr + 4 + length));
    return f64Array;
    }
    

    I wasn't able to test it due to lack of time.

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
      Skip to content

      [WASM] Better double (F64) support in MonoPlatform.ts #65959

      Description

      @GeroL

      Is there an existing issue for this?

      • I have searched the existing issues

      Is your feature request related to a problem? Please describe the problem.

      I am sending many double arrays per Unmarshalled invokes to my JS functions
      I saw the Blazor.platform.toUint8Array function but it seems that this is the only helper function so far

      Describe the solution you'd like

      It could be new APIs like toFloat(32/64)Array like here
      Also some helper functions could be implemented like the ones for float (F32)

      Additional context

      The types for F64 support are implemented here https://github.com/dotnet/aspnetcore/blob/main/src/Components/Web.JS/@types/dotnet/dotnet.d.ts

      I have now a function in javascript like this:

      function toFloat64Array(array){
      const dataPtr = Blazor.platform.getArrayDataPointer(array);
      const length = Blazor.platform.getValueI32(dataPtr);
      const f64Array = new Float64Array(length);
      f64Array.set(Module.HEAPF64.subarray(dataPtr + 4, dataPtr + 4 + length));
      return f64Array;
      }
      

      I wasn't able to test it due to lack of time.

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        No branches or pull requests

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        , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
        Skip to content

        [WASM] Better double (F64) support in MonoPlatform.ts #65959

        Description

        @GeroL

        Is there an existing issue for this?

        • I have searched the existing issues

        Is your feature request related to a problem? Please describe the problem.

        I am sending many double arrays per Unmarshalled invokes to my JS functions
        I saw the Blazor.platform.toUint8Array function but it seems that this is the only helper function so far

        Describe the solution you'd like

        It could be new APIs like toFloat(32/64)Array like here
        Also some helper functions could be implemented like the ones for float (F32)

        Additional context

        The types for F64 support are implemented here https://github.com/dotnet/aspnetcore/blob/main/src/Components/Web.JS/@types/dotnet/dotnet.d.ts

        I have now a function in javascript like this:

        function toFloat64Array(array){
        const dataPtr = Blazor.platform.getArrayDataPointer(array);
        const length = Blazor.platform.getValueI32(dataPtr);
        const f64Array = new Float64Array(length);
        f64Array.set(Module.HEAPF64.subarray(dataPtr + 4, dataPtr + 4 + length));
        return f64Array;
        }
        

        I wasn't able to test it due to lack of time.

        Metadata

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        No type

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        No projects

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          No milestone

          Relationships

          None yet

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          No branches or pull requests

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          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
          Skip to content

          [WASM] Better double (F64) support in MonoPlatform.ts #65959

          Description

          @GeroL

          Is there an existing issue for this?

          • I have searched the existing issues

          Is your feature request related to a problem? Please describe the problem.

          I am sending many double arrays per Unmarshalled invokes to my JS functions
          I saw the Blazor.platform.toUint8Array function but it seems that this is the only helper function so far

          Describe the solution you'd like

          It could be new APIs like toFloat(32/64)Array like here
          Also some helper functions could be implemented like the ones for float (F32)

          Additional context

          The types for F64 support are implemented here https://github.com/dotnet/aspnetcore/blob/main/src/Components/Web.JS/@types/dotnet/dotnet.d.ts

          I have now a function in javascript like this:

          function toFloat64Array(array){
          const dataPtr = Blazor.platform.getArrayDataPointer(array);
          const length = Blazor.platform.getValueI32(dataPtr);
          const f64Array = new Float64Array(length);
          f64Array.set(Module.HEAPF64.subarray(dataPtr + 4, dataPtr + 4 + length));
          return f64Array;
          }
          

          I wasn't able to test it due to lack of time.

          Metadata

          Metadata

          Assignees

          Type

          No type

          Projects

          No projects

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            No milestone

            Relationships

            None yet

            Development

            No branches or pull requests

            Issue actions

            , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
            Skip to content

            [WASM] Better double (F64) support in MonoPlatform.ts #65959

            Description

            @GeroL

            Is there an existing issue for this?

            • I have searched the existing issues

            Is your feature request related to a problem? Please describe the problem.

            I am sending many double arrays per Unmarshalled invokes to my JS functions
            I saw the Blazor.platform.toUint8Array function but it seems that this is the only helper function so far

            Describe the solution you'd like

            It could be new APIs like toFloat(32/64)Array like here
            Also some helper functions could be implemented like the ones for float (F32)

            Additional context

            The types for F64 support are implemented here https://github.com/dotnet/aspnetcore/blob/main/src/Components/Web.JS/@types/dotnet/dotnet.d.ts

            I have now a function in javascript like this:

            function toFloat64Array(array){
            const dataPtr = Blazor.platform.getArrayDataPointer(array);
            const length = Blazor.platform.getValueI32(dataPtr);
            const f64Array = new Float64Array(length);
            f64Array.set(Module.HEAPF64.subarray(dataPtr + 4, dataPtr + 4 + length));
            return f64Array;
            }
            

            I wasn't able to test it due to lack of time.

            Metadata

            Metadata

            Assignees

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            No type

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            No projects

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              No milestone

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              None yet

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              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              [WASM] Better double (F64) support in MonoPlatform.ts #65959

              Description

              @GeroL

              Is there an existing issue for this?

              • I have searched the existing issues

              Is your feature request related to a problem? Please describe the problem.

              I am sending many double arrays per Unmarshalled invokes to my JS functions
              I saw the Blazor.platform.toUint8Array function but it seems that this is the only helper function so far

              Describe the solution you'd like

              It could be new APIs like toFloat(32/64)Array like here
              Also some helper functions could be implemented like the ones for float (F32)

              Additional context

              The types for F64 support are implemented here https://github.com/dotnet/aspnetcore/blob/main/src/Components/Web.JS/@types/dotnet/dotnet.d.ts

              I have now a function in javascript like this:

              function toFloat64Array(array){
              const dataPtr = Blazor.platform.getArrayDataPointer(array);
              const length = Blazor.platform.getValueI32(dataPtr);
              const f64Array = new Float64Array(length);
              f64Array.set(Module.HEAPF64.subarray(dataPtr + 4, dataPtr + 4 + length));
              return f64Array;
              }
              

              I wasn't able to test it due to lack of time.

              Metadata

              Metadata

              Assignees

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              No type

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              No projects

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                No milestone

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                None yet

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                No branches or pull requests

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                , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                Skip to content

                [WASM] Better double (F64) support in MonoPlatform.ts #65959

                Description

                @GeroL

                Is there an existing issue for this?

                • I have searched the existing issues

                Is your feature request related to a problem? Please describe the problem.

                I am sending many double arrays per Unmarshalled invokes to my JS functions
                I saw the Blazor.platform.toUint8Array function but it seems that this is the only helper function so far

                Describe the solution you'd like

                It could be new APIs like toFloat(32/64)Array like here
                Also some helper functions could be implemented like the ones for float (F32)

                Additional context

                The types for F64 support are implemented here https://github.com/dotnet/aspnetcore/blob/main/src/Components/Web.JS/@types/dotnet/dotnet.d.ts

                I have now a function in javascript like this:

                function toFloat64Array(array){
                const dataPtr = Blazor.platform.getArrayDataPointer(array);
                const length = Blazor.platform.getValueI32(dataPtr);
                const f64Array = new Float64Array(length);
                f64Array.set(Module.HEAPF64.subarray(dataPtr + 4, dataPtr + 4 + length));
                return f64Array;
                }
                

                I wasn't able to test it due to lack of time.

                Metadata

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                Assignees

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                No type

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                No projects

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                  No milestone

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                  None yet

                  Development

                  No branches or pull requests

                  Issue actions