Arm64: Environment.ProcessorCount returns wrong value on higher core machine #67180

Description

@kunalspathak

In #45943, we did a breaking change to have Environment.ProcessorCount take processor affinity into account on Windows. It works well on x64 machines, but on arm64 machines with higher CPU count, it returns wrong value.

Although #47427, calls out that the code that relies on Environment.ProcessorCount for parallelism, should update it to scale better because of reduced return value. However, there is performance sensitive code in IOThreadPool that relies on Environment.Processor to decide on the number of "IO completion poller threads" to use in the application.

intprocessorsPerPoller=
AppContextConfigHelper.GetInt32Config("System.Threading.ThreadPool.ProcessorsPerIOPollerThread",12,false);
return(Environment.ProcessorCount-1)/processorsPerPoller+1;

On higher core Arm64 machine, had ProcessorCount returned correct value, I could see that we would create more IO completion threads to handle more concurrent requests. In an internal application, I can see it boosts performance by 2.25X on higher core Arm64 machines.

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions

      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
       blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
      }
      } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
      })();
      (function(){
      try {
      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      
      Skip to content

      Arm64: Environment.ProcessorCount returns wrong value on higher core machine #67180

      Description

      @kunalspathak

      In #45943, we did a breaking change to have Environment.ProcessorCount take processor affinity into account on Windows. It works well on x64 machines, but on arm64 machines with higher CPU count, it returns wrong value.

      Although #47427, calls out that the code that relies on Environment.ProcessorCount for parallelism, should update it to scale better because of reduced return value. However, there is performance sensitive code in IOThreadPool that relies on Environment.Processor to decide on the number of "IO completion poller threads" to use in the application.

      intprocessorsPerPoller=
      AppContextConfigHelper.GetInt32Config("System.Threading.ThreadPool.ProcessorsPerIOPollerThread",12,false);
      return(Environment.ProcessorCount-1)/processorsPerPoller+1;

      On higher core Arm64 machine, had ProcessorCount returned correct value, I could see that we would create more IO completion threads to handle more concurrent requests. In an internal application, I can see it boosts performance by 2.25X on higher core Arm64 machines.

      Metadata

      Metadata

      Assignees

      No one assigned

        Type

        No type

        Projects

        No projects

          Relationships

          None yet

          Development

          No branches or pull requests

          Issue actions

          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
          Skip to content

          Arm64: Environment.ProcessorCount returns wrong value on higher core machine #67180

          Description

          @kunalspathak

          In #45943, we did a breaking change to have Environment.ProcessorCount take processor affinity into account on Windows. It works well on x64 machines, but on arm64 machines with higher CPU count, it returns wrong value.

          Although #47427, calls out that the code that relies on Environment.ProcessorCount for parallelism, should update it to scale better because of reduced return value. However, there is performance sensitive code in IOThreadPool that relies on Environment.Processor to decide on the number of "IO completion poller threads" to use in the application.

          intprocessorsPerPoller=
          AppContextConfigHelper.GetInt32Config("System.Threading.ThreadPool.ProcessorsPerIOPollerThread",12,false);
          return(Environment.ProcessorCount-1)/processorsPerPoller+1;

          On higher core Arm64 machine, had ProcessorCount returned correct value, I could see that we would create more IO completion threads to handle more concurrent requests. In an internal application, I can see it boosts performance by 2.25X on higher core Arm64 machines.

          Metadata

          Metadata

          Assignees

          No one assigned

            Type

            No type

            Projects

            No projects

              Relationships

              None yet

              Development

              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              Arm64: Environment.ProcessorCount returns wrong value on higher core machine #67180

              Description

              @kunalspathak

              In #45943, we did a breaking change to have Environment.ProcessorCount take processor affinity into account on Windows. It works well on x64 machines, but on arm64 machines with higher CPU count, it returns wrong value.

              Although #47427, calls out that the code that relies on Environment.ProcessorCount for parallelism, should update it to scale better because of reduced return value. However, there is performance sensitive code in IOThreadPool that relies on Environment.Processor to decide on the number of "IO completion poller threads" to use in the application.

              intprocessorsPerPoller=
              AppContextConfigHelper.GetInt32Config("System.Threading.ThreadPool.ProcessorsPerIOPollerThread",12,false);
              return(Environment.ProcessorCount-1)/processorsPerPoller+1;

              On higher core Arm64 machine, had ProcessorCount returned correct value, I could see that we would create more IO completion threads to handle more concurrent requests. In an internal application, I can see it boosts performance by 2.25X on higher core Arm64 machines.

              Metadata

              Metadata

              Assignees

              No one assigned

                Type

                No type

                Projects

                No projects

                  Relationships

                  None yet

                  Development

                  No branches or pull requests

                  Issue actions

                  , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
                  Skip to content

                  Arm64: Environment.ProcessorCount returns wrong value on higher core machine #67180

                  Description

                  @kunalspathak

                  In #45943, we did a breaking change to have Environment.ProcessorCount take processor affinity into account on Windows. It works well on x64 machines, but on arm64 machines with higher CPU count, it returns wrong value.

                  Although #47427, calls out that the code that relies on Environment.ProcessorCount for parallelism, should update it to scale better because of reduced return value. However, there is performance sensitive code in IOThreadPool that relies on Environment.Processor to decide on the number of "IO completion poller threads" to use in the application.

                  intprocessorsPerPoller=
                  AppContextConfigHelper.GetInt32Config("System.Threading.ThreadPool.ProcessorsPerIOPollerThread",12,false);
                  return(Environment.ProcessorCount-1)/processorsPerPoller+1;

                  On higher core Arm64 machine, had ProcessorCount returned correct value, I could see that we would create more IO completion threads to handle more concurrent requests. In an internal application, I can see it boosts performance by 2.25X on higher core Arm64 machines.

                  Metadata

                  Metadata

                  Assignees

                  No one assigned

                    Type

                    No type

                    Projects

                    No projects

                      Relationships

                      None yet

                      Development

                      No branches or pull requests

                      Issue actions

                      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                      Skip to content

                      Arm64: Environment.ProcessorCount returns wrong value on higher core machine #67180

                      Description

                      @kunalspathak

                      In #45943, we did a breaking change to have Environment.ProcessorCount take processor affinity into account on Windows. It works well on x64 machines, but on arm64 machines with higher CPU count, it returns wrong value.

                      Although #47427, calls out that the code that relies on Environment.ProcessorCount for parallelism, should update it to scale better because of reduced return value. However, there is performance sensitive code in IOThreadPool that relies on Environment.Processor to decide on the number of "IO completion poller threads" to use in the application.

                      intprocessorsPerPoller=
                      AppContextConfigHelper.GetInt32Config("System.Threading.ThreadPool.ProcessorsPerIOPollerThread",12,false);
                      return(Environment.ProcessorCount-1)/processorsPerPoller+1;

                      On higher core Arm64 machine, had ProcessorCount returned correct value, I could see that we would create more IO completion threads to handle more concurrent requests. In an internal application, I can see it boosts performance by 2.25X on higher core Arm64 machines.

                      Metadata

                      Metadata

                      Assignees

                      No one assigned

                        Type

                        No type

                        Projects

                        No projects

                          Relationships

                          None yet

                          Development

                          No branches or pull requests

                          Issue actions

                          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                          Skip to content

                          Arm64: Environment.ProcessorCount returns wrong value on higher core machine #67180

                          Description

                          @kunalspathak

                          In #45943, we did a breaking change to have Environment.ProcessorCount take processor affinity into account on Windows. It works well on x64 machines, but on arm64 machines with higher CPU count, it returns wrong value.

                          Although #47427, calls out that the code that relies on Environment.ProcessorCount for parallelism, should update it to scale better because of reduced return value. However, there is performance sensitive code in IOThreadPool that relies on Environment.Processor to decide on the number of "IO completion poller threads" to use in the application.

                          intprocessorsPerPoller=
                          AppContextConfigHelper.GetInt32Config("System.Threading.ThreadPool.ProcessorsPerIOPollerThread",12,false);
                          return(Environment.ProcessorCount-1)/processorsPerPoller+1;

                          On higher core Arm64 machine, had ProcessorCount returned correct value, I could see that we would create more IO completion threads to handle more concurrent requests. In an internal application, I can see it boosts performance by 2.25X on higher core Arm64 machines.

                          Metadata

                          Metadata

                          Assignees

                          No one assigned

                            Type

                            No type

                            Projects

                            No projects

                              Relationships

                              None yet

                              Development

                              No branches or pull requests

                              Issue actions

                              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                              Skip to content

                              Arm64: Environment.ProcessorCount returns wrong value on higher core machine #67180

                              Description

                              @kunalspathak

                              In #45943, we did a breaking change to have Environment.ProcessorCount take processor affinity into account on Windows. It works well on x64 machines, but on arm64 machines with higher CPU count, it returns wrong value.

                              Although #47427, calls out that the code that relies on Environment.ProcessorCount for parallelism, should update it to scale better because of reduced return value. However, there is performance sensitive code in IOThreadPool that relies on Environment.Processor to decide on the number of "IO completion poller threads" to use in the application.

                              intprocessorsPerPoller=
                              AppContextConfigHelper.GetInt32Config("System.Threading.ThreadPool.ProcessorsPerIOPollerThread",12,false);
                              return(Environment.ProcessorCount-1)/processorsPerPoller+1;

                              On higher core Arm64 machine, had ProcessorCount returned correct value, I could see that we would create more IO completion threads to handle more concurrent requests. In an internal application, I can see it boosts performance by 2.25X on higher core Arm64 machines.

                              Metadata

                              Metadata

                              Assignees

                              No one assigned

                                Type

                                No type

                                Projects

                                No projects

                                  Relationships

                                  None yet

                                  Development

                                  No branches or pull requests

                                  Issue actions