Skip to content

Switch expression in C# 8 behaves differently on x86 vs x64 android #68906

Description

@mkhamoyan

Description

Switch expression in C# 8 behaves differently on x86 vs x64 Android. After third call it behaves differently for float type.

Reproduction Steps

Copy paste the below code in mono/samples/Android and try to run on x86 android emulator.
GetNumberAsString after third call starts returning NAN, even if it is called for the same value (float.MaxValue).

publicstaticintMain(string[]args){varrandom=newRandom(42);List<float>Floats=newList<float>{// 0.000f,//1.1234e1f,//-1.1234e1f,float.MaxValue,float.MinValue};for(inti=0;i<10;i++){floatvalue=NextFloat(random);Floats.Add(value);}Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(float.MaxValue));Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(Floats[3]));Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(Floats[4]));Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(Floats[5]));Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(float.MaxValue));//RunAsRootTypeTest(Floats);return42;}publicstaticfloatNextFloat(Randomrandom){doublemantissa=(random.NextDouble()*2.0)-1.0;doubleexponent=Math.Pow(2.0,random.Next(-126,128));floatvalue=(float)(mantissa*exponent);returnvalue;}privatestaticvoidRunAsRootTypeTest<T>(List<T>Floats){foreach(TfinFloats){Console.WriteLine("GetNumberAsString from foreach conversion is {0}",GetNumberAsString(f));}}privatestaticstringGetNumberAsString<T>(Tnumber){/*switch (Type.GetTypeCode(typeof(T))) { case TypeCode.Double: return Convert.ToDouble(number).ToString("G9", System.Globalization.CultureInfo.InvariantCulture); case TypeCode.Single: return Convert.ToSingle(number).ToString("G9", System.Globalization.CultureInfo.InvariantCulture); case TypeCode.Decimal: return Convert.ToDecimal(number).ToString(System.Globalization.CultureInfo.InvariantCulture); default: return number.ToString(); }*/returnnumberswitch{double@double=>@double.ToString("G9",System.Globalization.CultureInfo.InvariantCulture),float@float=>@float.ToString("G9",System.Globalization.CultureInfo.InvariantCulture),decimal@decimal=>@decimal.ToString(System.Globalization.CultureInfo.InvariantCulture),
_ =>number.ToString()};}

Expected behavior

GetNumberAsString should convert correctly after third call also.
To get expected behaviour please uncomment first switch in GetNumberAsString and comment last one.
TypeCode enum switch works correct on both x64 and x86, so my guess is switch expression in C# 8 behaves differently on x86 vs x64 Android.

Actual behavior

First 3 times GetNumberAsString returns correct value. After that it starts to return NAN.

Regression?

No response

Known Workarounds

Using TypeCode enum switch works fine on both x64 and x86.

Configuration

Try on Android x86.

Other information

returnnumberswitch{//double @double => @double.ToString("G9", System.Globalization.CultureInfo.InvariantCulture),float@float=>@float.ToString("G9",System.Globalization.CultureInfo.InvariantCulture),//decimal @decimal => @decimal.ToString(System.Globalization.CultureInfo.InvariantCulture),
_ =>number.ToString()};

When I comment other cases in switch seems it works.

Metadata

Metadata

Assignees

Type

No type

Projects

No projects

Milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Switch expression in C# 8 behaves differently on x86 vs x64 android · Issue #68906 · dotnet/runtime · GitHub
Skip to content

Switch expression in C# 8 behaves differently on x86 vs x64 android #68906

Description

@mkhamoyan

Description

Switch expression in C# 8 behaves differently on x86 vs x64 Android. After third call it behaves differently for float type.

Reproduction Steps

Copy paste the below code in mono/samples/Android and try to run on x86 android emulator.
GetNumberAsString after third call starts returning NAN, even if it is called for the same value (float.MaxValue).

publicstaticintMain(string[]args){varrandom=newRandom(42);List<float>Floats=newList<float>{// 0.000f,//1.1234e1f,//-1.1234e1f,float.MaxValue,float.MinValue};for(inti=0;i<10;i++){floatvalue=NextFloat(random);Floats.Add(value);}Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(float.MaxValue));Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(Floats[3]));Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(Floats[4]));Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(Floats[5]));Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(float.MaxValue));//RunAsRootTypeTest(Floats);return42;}publicstaticfloatNextFloat(Randomrandom){doublemantissa=(random.NextDouble()*2.0)-1.0;doubleexponent=Math.Pow(2.0,random.Next(-126,128));floatvalue=(float)(mantissa*exponent);returnvalue;}privatestaticvoidRunAsRootTypeTest<T>(List<T>Floats){foreach(TfinFloats){Console.WriteLine("GetNumberAsString from foreach conversion is {0}",GetNumberAsString(f));}}privatestaticstringGetNumberAsString<T>(Tnumber){/*switch (Type.GetTypeCode(typeof(T))) { case TypeCode.Double: return Convert.ToDouble(number).ToString("G9", System.Globalization.CultureInfo.InvariantCulture); case TypeCode.Single: return Convert.ToSingle(number).ToString("G9", System.Globalization.CultureInfo.InvariantCulture); case TypeCode.Decimal: return Convert.ToDecimal(number).ToString(System.Globalization.CultureInfo.InvariantCulture); default: return number.ToString(); }*/returnnumberswitch{double@double=>@double.ToString("G9",System.Globalization.CultureInfo.InvariantCulture),float@float=>@float.ToString("G9",System.Globalization.CultureInfo.InvariantCulture),decimal@decimal=>@decimal.ToString(System.Globalization.CultureInfo.InvariantCulture),
_ =>number.ToString()};}

Expected behavior

GetNumberAsString should convert correctly after third call also.
To get expected behaviour please uncomment first switch in GetNumberAsString and comment last one.
TypeCode enum switch works correct on both x64 and x86, so my guess is switch expression in C# 8 behaves differently on x86 vs x64 Android.

Actual behavior

First 3 times GetNumberAsString returns correct value. After that it starts to return NAN.

Regression?

No response

Known Workarounds

Using TypeCode enum switch works fine on both x64 and x86.

Configuration

Try on Android x86.

Other information

returnnumberswitch{//double @double => @double.ToString("G9", System.Globalization.CultureInfo.InvariantCulture),float@float=>@float.ToString("G9",System.Globalization.CultureInfo.InvariantCulture),//decimal @decimal => @decimal.ToString(System.Globalization.CultureInfo.InvariantCulture),
_ =>number.ToString()};

When I comment other cases in switch seems it works.

Metadata

Metadata

Assignees

Type

No type

Projects

No projects

Milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Switch expression in C# 8 behaves differently on x86 vs x64 android · Issue #68906 · dotnet/runtime · GitHub
Skip to content

Switch expression in C# 8 behaves differently on x86 vs x64 android #68906

Description

@mkhamoyan

Description

Switch expression in C# 8 behaves differently on x86 vs x64 Android. After third call it behaves differently for float type.

Reproduction Steps

Copy paste the below code in mono/samples/Android and try to run on x86 android emulator.
GetNumberAsString after third call starts returning NAN, even if it is called for the same value (float.MaxValue).

publicstaticintMain(string[]args){varrandom=newRandom(42);List<float>Floats=newList<float>{// 0.000f,//1.1234e1f,//-1.1234e1f,float.MaxValue,float.MinValue};for(inti=0;i<10;i++){floatvalue=NextFloat(random);Floats.Add(value);}Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(float.MaxValue));Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(Floats[3]));Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(Floats[4]));Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(Floats[5]));Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(float.MaxValue));//RunAsRootTypeTest(Floats);return42;}publicstaticfloatNextFloat(Randomrandom){doublemantissa=(random.NextDouble()*2.0)-1.0;doubleexponent=Math.Pow(2.0,random.Next(-126,128));floatvalue=(float)(mantissa*exponent);returnvalue;}privatestaticvoidRunAsRootTypeTest<T>(List<T>Floats){foreach(TfinFloats){Console.WriteLine("GetNumberAsString from foreach conversion is {0}",GetNumberAsString(f));}}privatestaticstringGetNumberAsString<T>(Tnumber){/*switch (Type.GetTypeCode(typeof(T))) { case TypeCode.Double: return Convert.ToDouble(number).ToString("G9", System.Globalization.CultureInfo.InvariantCulture); case TypeCode.Single: return Convert.ToSingle(number).ToString("G9", System.Globalization.CultureInfo.InvariantCulture); case TypeCode.Decimal: return Convert.ToDecimal(number).ToString(System.Globalization.CultureInfo.InvariantCulture); default: return number.ToString(); }*/returnnumberswitch{double@double=>@double.ToString("G9",System.Globalization.CultureInfo.InvariantCulture),float@float=>@float.ToString("G9",System.Globalization.CultureInfo.InvariantCulture),decimal@decimal=>@decimal.ToString(System.Globalization.CultureInfo.InvariantCulture),
_ =>number.ToString()};}

Expected behavior

GetNumberAsString should convert correctly after third call also.
To get expected behaviour please uncomment first switch in GetNumberAsString and comment last one.
TypeCode enum switch works correct on both x64 and x86, so my guess is switch expression in C# 8 behaves differently on x86 vs x64 Android.

Actual behavior

First 3 times GetNumberAsString returns correct value. After that it starts to return NAN.

Regression?

No response

Known Workarounds

Using TypeCode enum switch works fine on both x64 and x86.

Configuration

Try on Android x86.

Other information

returnnumberswitch{//double @double => @double.ToString("G9", System.Globalization.CultureInfo.InvariantCulture),float@float=>@float.ToString("G9",System.Globalization.CultureInfo.InvariantCulture),//decimal @decimal => @decimal.ToString(System.Globalization.CultureInfo.InvariantCulture),
_ =>number.ToString()};

When I comment other cases in switch seems it works.

Metadata

Metadata

Assignees

Type

No type

Projects

No projects

Milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Switch expression in C# 8 behaves differently on x86 vs x64 android · Issue #68906 · dotnet/runtime · GitHub
Skip to content

Switch expression in C# 8 behaves differently on x86 vs x64 android #68906

Description

@mkhamoyan

Description

Switch expression in C# 8 behaves differently on x86 vs x64 Android. After third call it behaves differently for float type.

Reproduction Steps

Copy paste the below code in mono/samples/Android and try to run on x86 android emulator.
GetNumberAsString after third call starts returning NAN, even if it is called for the same value (float.MaxValue).

publicstaticintMain(string[]args){varrandom=newRandom(42);List<float>Floats=newList<float>{// 0.000f,//1.1234e1f,//-1.1234e1f,float.MaxValue,float.MinValue};for(inti=0;i<10;i++){floatvalue=NextFloat(random);Floats.Add(value);}Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(float.MaxValue));Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(Floats[3]));Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(Floats[4]));Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(Floats[5]));Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(float.MaxValue));//RunAsRootTypeTest(Floats);return42;}publicstaticfloatNextFloat(Randomrandom){doublemantissa=(random.NextDouble()*2.0)-1.0;doubleexponent=Math.Pow(2.0,random.Next(-126,128));floatvalue=(float)(mantissa*exponent);returnvalue;}privatestaticvoidRunAsRootTypeTest<T>(List<T>Floats){foreach(TfinFloats){Console.WriteLine("GetNumberAsString from foreach conversion is {0}",GetNumberAsString(f));}}privatestaticstringGetNumberAsString<T>(Tnumber){/*switch (Type.GetTypeCode(typeof(T))) { case TypeCode.Double: return Convert.ToDouble(number).ToString("G9", System.Globalization.CultureInfo.InvariantCulture); case TypeCode.Single: return Convert.ToSingle(number).ToString("G9", System.Globalization.CultureInfo.InvariantCulture); case TypeCode.Decimal: return Convert.ToDecimal(number).ToString(System.Globalization.CultureInfo.InvariantCulture); default: return number.ToString(); }*/returnnumberswitch{double@double=>@double.ToString("G9",System.Globalization.CultureInfo.InvariantCulture),float@float=>@float.ToString("G9",System.Globalization.CultureInfo.InvariantCulture),decimal@decimal=>@decimal.ToString(System.Globalization.CultureInfo.InvariantCulture),
_ =>number.ToString()};}

Expected behavior

GetNumberAsString should convert correctly after third call also.
To get expected behaviour please uncomment first switch in GetNumberAsString and comment last one.
TypeCode enum switch works correct on both x64 and x86, so my guess is switch expression in C# 8 behaves differently on x86 vs x64 Android.

Actual behavior

First 3 times GetNumberAsString returns correct value. After that it starts to return NAN.

Regression?

No response

Known Workarounds

Using TypeCode enum switch works fine on both x64 and x86.

Configuration

Try on Android x86.

Other information

returnnumberswitch{//double @double => @double.ToString("G9", System.Globalization.CultureInfo.InvariantCulture),float@float=>@float.ToString("G9",System.Globalization.CultureInfo.InvariantCulture),//decimal @decimal => @decimal.ToString(System.Globalization.CultureInfo.InvariantCulture),
_ =>number.ToString()};

When I comment other cases in switch seems it works.

Metadata

Metadata

Assignees

Type

No type

Projects

No projects

Milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Switch expression in C# 8 behaves differently on x86 vs x64 android · Issue #68906 · dotnet/runtime · GitHub
Skip to content

Switch expression in C# 8 behaves differently on x86 vs x64 android #68906

Description

@mkhamoyan

Description

Switch expression in C# 8 behaves differently on x86 vs x64 Android. After third call it behaves differently for float type.

Reproduction Steps

Copy paste the below code in mono/samples/Android and try to run on x86 android emulator.
GetNumberAsString after third call starts returning NAN, even if it is called for the same value (float.MaxValue).

publicstaticintMain(string[]args){varrandom=newRandom(42);List<float>Floats=newList<float>{// 0.000f,//1.1234e1f,//-1.1234e1f,float.MaxValue,float.MinValue};for(inti=0;i<10;i++){floatvalue=NextFloat(random);Floats.Add(value);}Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(float.MaxValue));Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(Floats[3]));Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(Floats[4]));Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(Floats[5]));Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(float.MaxValue));//RunAsRootTypeTest(Floats);return42;}publicstaticfloatNextFloat(Randomrandom){doublemantissa=(random.NextDouble()*2.0)-1.0;doubleexponent=Math.Pow(2.0,random.Next(-126,128));floatvalue=(float)(mantissa*exponent);returnvalue;}privatestaticvoidRunAsRootTypeTest<T>(List<T>Floats){foreach(TfinFloats){Console.WriteLine("GetNumberAsString from foreach conversion is {0}",GetNumberAsString(f));}}privatestaticstringGetNumberAsString<T>(Tnumber){/*switch (Type.GetTypeCode(typeof(T))) { case TypeCode.Double: return Convert.ToDouble(number).ToString("G9", System.Globalization.CultureInfo.InvariantCulture); case TypeCode.Single: return Convert.ToSingle(number).ToString("G9", System.Globalization.CultureInfo.InvariantCulture); case TypeCode.Decimal: return Convert.ToDecimal(number).ToString(System.Globalization.CultureInfo.InvariantCulture); default: return number.ToString(); }*/returnnumberswitch{double@double=>@double.ToString("G9",System.Globalization.CultureInfo.InvariantCulture),float@float=>@float.ToString("G9",System.Globalization.CultureInfo.InvariantCulture),decimal@decimal=>@decimal.ToString(System.Globalization.CultureInfo.InvariantCulture),
_ =>number.ToString()};}

Expected behavior

GetNumberAsString should convert correctly after third call also.
To get expected behaviour please uncomment first switch in GetNumberAsString and comment last one.
TypeCode enum switch works correct on both x64 and x86, so my guess is switch expression in C# 8 behaves differently on x86 vs x64 Android.

Actual behavior

First 3 times GetNumberAsString returns correct value. After that it starts to return NAN.

Regression?

No response

Known Workarounds

Using TypeCode enum switch works fine on both x64 and x86.

Configuration

Try on Android x86.

Other information

returnnumberswitch{//double @double => @double.ToString("G9", System.Globalization.CultureInfo.InvariantCulture),float@float=>@float.ToString("G9",System.Globalization.CultureInfo.InvariantCulture),//decimal @decimal => @decimal.ToString(System.Globalization.CultureInfo.InvariantCulture),
_ =>number.ToString()};

When I comment other cases in switch seems it works.

Metadata

Metadata

Assignees

Type

No type

Projects

No projects

Milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Switch expression in C# 8 behaves differently on x86 vs x64 android · Issue #68906 · dotnet/runtime · GitHub
Skip to content

Switch expression in C# 8 behaves differently on x86 vs x64 android #68906

Description

@mkhamoyan

Description

Switch expression in C# 8 behaves differently on x86 vs x64 Android. After third call it behaves differently for float type.

Reproduction Steps

Copy paste the below code in mono/samples/Android and try to run on x86 android emulator.
GetNumberAsString after third call starts returning NAN, even if it is called for the same value (float.MaxValue).

publicstaticintMain(string[]args){varrandom=newRandom(42);List<float>Floats=newList<float>{// 0.000f,//1.1234e1f,//-1.1234e1f,float.MaxValue,float.MinValue};for(inti=0;i<10;i++){floatvalue=NextFloat(random);Floats.Add(value);}Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(float.MaxValue));Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(Floats[3]));Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(Floats[4]));Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(Floats[5]));Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(float.MaxValue));//RunAsRootTypeTest(Floats);return42;}publicstaticfloatNextFloat(Randomrandom){doublemantissa=(random.NextDouble()*2.0)-1.0;doubleexponent=Math.Pow(2.0,random.Next(-126,128));floatvalue=(float)(mantissa*exponent);returnvalue;}privatestaticvoidRunAsRootTypeTest<T>(List<T>Floats){foreach(TfinFloats){Console.WriteLine("GetNumberAsString from foreach conversion is {0}",GetNumberAsString(f));}}privatestaticstringGetNumberAsString<T>(Tnumber){/*switch (Type.GetTypeCode(typeof(T))) { case TypeCode.Double: return Convert.ToDouble(number).ToString("G9", System.Globalization.CultureInfo.InvariantCulture); case TypeCode.Single: return Convert.ToSingle(number).ToString("G9", System.Globalization.CultureInfo.InvariantCulture); case TypeCode.Decimal: return Convert.ToDecimal(number).ToString(System.Globalization.CultureInfo.InvariantCulture); default: return number.ToString(); }*/returnnumberswitch{double@double=>@double.ToString("G9",System.Globalization.CultureInfo.InvariantCulture),float@float=>@float.ToString("G9",System.Globalization.CultureInfo.InvariantCulture),decimal@decimal=>@decimal.ToString(System.Globalization.CultureInfo.InvariantCulture),
_ =>number.ToString()};}

Expected behavior

GetNumberAsString should convert correctly after third call also.
To get expected behaviour please uncomment first switch in GetNumberAsString and comment last one.
TypeCode enum switch works correct on both x64 and x86, so my guess is switch expression in C# 8 behaves differently on x86 vs x64 Android.

Actual behavior

First 3 times GetNumberAsString returns correct value. After that it starts to return NAN.

Regression?

No response

Known Workarounds

Using TypeCode enum switch works fine on both x64 and x86.

Configuration

Try on Android x86.

Other information

returnnumberswitch{//double @double => @double.ToString("G9", System.Globalization.CultureInfo.InvariantCulture),float@float=>@float.ToString("G9",System.Globalization.CultureInfo.InvariantCulture),//decimal @decimal => @decimal.ToString(System.Globalization.CultureInfo.InvariantCulture),
_ =>number.ToString()};

When I comment other cases in switch seems it works.

Metadata

Metadata

Assignees

Type

No type

Projects

No projects

Milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); })(); Switch expression in C# 8 behaves differently on x86 vs x64 android · Issue #68906 · dotnet/runtime · GitHub
Skip to content

Switch expression in C# 8 behaves differently on x86 vs x64 android #68906

Description

@mkhamoyan

Description

Switch expression in C# 8 behaves differently on x86 vs x64 Android. After third call it behaves differently for float type.

Reproduction Steps

Copy paste the below code in mono/samples/Android and try to run on x86 android emulator.
GetNumberAsString after third call starts returning NAN, even if it is called for the same value (float.MaxValue).

publicstaticintMain(string[]args){varrandom=newRandom(42);List<float>Floats=newList<float>{// 0.000f,//1.1234e1f,//-1.1234e1f,float.MaxValue,float.MinValue};for(inti=0;i<10;i++){floatvalue=NextFloat(random);Floats.Add(value);}Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(float.MaxValue));Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(Floats[3]));Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(Floats[4]));Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(Floats[5]));Console.WriteLine("GetNumberAsString conversion is {0}",GetNumberAsString(float.MaxValue));//RunAsRootTypeTest(Floats);return42;}publicstaticfloatNextFloat(Randomrandom){doublemantissa=(random.NextDouble()*2.0)-1.0;doubleexponent=Math.Pow(2.0,random.Next(-126,128));floatvalue=(float)(mantissa*exponent);returnvalue;}privatestaticvoidRunAsRootTypeTest<T>(List<T>Floats){foreach(TfinFloats){Console.WriteLine("GetNumberAsString from foreach conversion is {0}",GetNumberAsString(f));}}privatestaticstringGetNumberAsString<T>(Tnumber){/*switch (Type.GetTypeCode(typeof(T))) { case TypeCode.Double: return Convert.ToDouble(number).ToString("G9", System.Globalization.CultureInfo.InvariantCulture); case TypeCode.Single: return Convert.ToSingle(number).ToString("G9", System.Globalization.CultureInfo.InvariantCulture); case TypeCode.Decimal: return Convert.ToDecimal(number).ToString(System.Globalization.CultureInfo.InvariantCulture); default: return number.ToString(); }*/returnnumberswitch{double@double=>@double.ToString("G9",System.Globalization.CultureInfo.InvariantCulture),float@float=>@float.ToString("G9",System.Globalization.CultureInfo.InvariantCulture),decimal@decimal=>@decimal.ToString(System.Globalization.CultureInfo.InvariantCulture),
_ =>number.ToString()};}

Expected behavior

GetNumberAsString should convert correctly after third call also.
To get expected behaviour please uncomment first switch in GetNumberAsString and comment last one.
TypeCode enum switch works correct on both x64 and x86, so my guess is switch expression in C# 8 behaves differently on x86 vs x64 Android.

Actual behavior

First 3 times GetNumberAsString returns correct value. After that it starts to return NAN.

Regression?

No response

Known Workarounds

Using TypeCode enum switch works fine on both x64 and x86.

Configuration

Try on Android x86.

Other information

returnnumberswitch{//double @double => @double.ToString("G9", System.Globalization.CultureInfo.InvariantCulture),float@float=>@float.ToString("G9",System.Globalization.CultureInfo.InvariantCulture),//decimal @decimal => @decimal.ToString(System.Globalization.CultureInfo.InvariantCulture),
_ =>number.ToString()};

When I comment other cases in switch seems it works.

Metadata

Metadata

Assignees

Type

No type

Projects

No projects

Milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions