Explore adding an IVector<TSelf, T> interface implemented by Vector128<T>/Vector256<T> #76244

Description

@stephentoub

In many of our vectorized implementations, we now have a structure similar to the following:

if(!Vector128.IsHardwareAccelerated||span.Length<Vector128<T>.Count){
...// scalar implementation}elseif(!Vector256.IsHardwareAccelerated||span.Length<Vector256<T>.Count){
...// Vector128<T> implementation}else{
...// Vector256<T> implementation}

In many cases, the Vector128<T> and Vector256<T> implementations are identical other than "128" vs "256" in the type names used. If we had an interface that both types implemented:

publicinterfaceIVector<TSelf,T>{ .../* instance methods on both Vector128/256<T> and static methods from Vector128/256 */}publicstructVector128<T>:IVector<Vector128<T>,T>{ ...}publicstructVector256<T>:IVector<Vector256<T>,T>{ ...}

then we could likely collapse many of those two separate code paths into a single one, e.g.

if(!Vector128.IsHardwareAccelerated||span.Length<Vector128<T>.Count){
...// scalar implementation}elseif(!Vector256.IsHardwareAccelerated||span.Length<Vector256<T>.Count){Process<Vector128<T>,T>(span);}else{Process<Vector256<T>,T>(span);}staticvoidProcess<TVector,T>(Span<T>span)whereTVector:IVector<TVector,T>{
...// single implementation in terms of TVector}

and save on some duplication.

This could also potentially enable more advanced composition. For example, @adamsitnik was exploring the idea of an IndexOfAny method that would accept a struct to do the core processing, enabling IndexOfAny itself it implement all the boilerplate and then call to methods on that struct for the inner loop comparisons. That struct would implement an interface, and generic specialization would take care of ensuring everything could be inlined and efficient. But such a struct would need to be able to handle both Vector128 and Vector256 (and Vector512 presumably once it's in place), which would mean multiple methods on the interface that would all need to be implemented to do the same logic. If an IVector interface existed, such a struct could hopefully expose a single generic method constrained on IVector, and implementations would need to provide only one implementation, regardless of the vector width (assuming the implementation didn't require anything width-specific, of course).

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    , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
     blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
    }
    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    
    Skip to content

    Explore adding an IVector<TSelf, T> interface implemented by Vector128<T>/Vector256<T> #76244

    Description

    @stephentoub

    In many of our vectorized implementations, we now have a structure similar to the following:

    if(!Vector128.IsHardwareAccelerated||span.Length<Vector128<T>.Count){
    ...// scalar implementation}elseif(!Vector256.IsHardwareAccelerated||span.Length<Vector256<T>.Count){
    ...// Vector128<T> implementation}else{
    ...// Vector256<T> implementation}

    In many cases, the Vector128<T> and Vector256<T> implementations are identical other than "128" vs "256" in the type names used. If we had an interface that both types implemented:

    publicinterfaceIVector<TSelf,T>{ .../* instance methods on both Vector128/256<T> and static methods from Vector128/256 */}publicstructVector128<T>:IVector<Vector128<T>,T>{ ...}publicstructVector256<T>:IVector<Vector256<T>,T>{ ...}

    then we could likely collapse many of those two separate code paths into a single one, e.g.

    if(!Vector128.IsHardwareAccelerated||span.Length<Vector128<T>.Count){
    ...// scalar implementation}elseif(!Vector256.IsHardwareAccelerated||span.Length<Vector256<T>.Count){Process<Vector128<T>,T>(span);}else{Process<Vector256<T>,T>(span);}staticvoidProcess<TVector,T>(Span<T>span)whereTVector:IVector<TVector,T>{
    ...// single implementation in terms of TVector}

    and save on some duplication.

    This could also potentially enable more advanced composition. For example, @adamsitnik was exploring the idea of an IndexOfAny method that would accept a struct to do the core processing, enabling IndexOfAny itself it implement all the boilerplate and then call to methods on that struct for the inner loop comparisons. That struct would implement an interface, and generic specialization would take care of ensuring everything could be inlined and efficient. But such a struct would need to be able to handle both Vector128 and Vector256 (and Vector512 presumably once it's in place), which would mean multiple methods on the interface that would all need to be implemented to do the same logic. If an IVector interface existed, such a struct could hopefully expose a single generic method constrained on IVector, and implementations would need to provide only one implementation, regardless of the vector width (assuming the implementation didn't require anything width-specific, of course).

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
      Skip to content

      Explore adding an IVector<TSelf, T> interface implemented by Vector128<T>/Vector256<T> #76244

      Description

      @stephentoub

      In many of our vectorized implementations, we now have a structure similar to the following:

      if(!Vector128.IsHardwareAccelerated||span.Length<Vector128<T>.Count){
      ...// scalar implementation}elseif(!Vector256.IsHardwareAccelerated||span.Length<Vector256<T>.Count){
      ...// Vector128<T> implementation}else{
      ...// Vector256<T> implementation}

      In many cases, the Vector128<T> and Vector256<T> implementations are identical other than "128" vs "256" in the type names used. If we had an interface that both types implemented:

      publicinterfaceIVector<TSelf,T>{ .../* instance methods on both Vector128/256<T> and static methods from Vector128/256 */}publicstructVector128<T>:IVector<Vector128<T>,T>{ ...}publicstructVector256<T>:IVector<Vector256<T>,T>{ ...}

      then we could likely collapse many of those two separate code paths into a single one, e.g.

      if(!Vector128.IsHardwareAccelerated||span.Length<Vector128<T>.Count){
      ...// scalar implementation}elseif(!Vector256.IsHardwareAccelerated||span.Length<Vector256<T>.Count){Process<Vector128<T>,T>(span);}else{Process<Vector256<T>,T>(span);}staticvoidProcess<TVector,T>(Span<T>span)whereTVector:IVector<TVector,T>{
      ...// single implementation in terms of TVector}

      and save on some duplication.

      This could also potentially enable more advanced composition. For example, @adamsitnik was exploring the idea of an IndexOfAny method that would accept a struct to do the core processing, enabling IndexOfAny itself it implement all the boilerplate and then call to methods on that struct for the inner loop comparisons. That struct would implement an interface, and generic specialization would take care of ensuring everything could be inlined and efficient. But such a struct would need to be able to handle both Vector128 and Vector256 (and Vector512 presumably once it's in place), which would mean multiple methods on the interface that would all need to be implemented to do the same logic. If an IVector interface existed, such a struct could hopefully expose a single generic method constrained on IVector, and implementations would need to provide only one implementation, regardless of the vector width (assuming the implementation didn't require anything width-specific, of course).

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        , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
        Skip to content

        Explore adding an IVector<TSelf, T> interface implemented by Vector128<T>/Vector256<T> #76244

        Description

        @stephentoub

        In many of our vectorized implementations, we now have a structure similar to the following:

        if(!Vector128.IsHardwareAccelerated||span.Length<Vector128<T>.Count){
        ...// scalar implementation}elseif(!Vector256.IsHardwareAccelerated||span.Length<Vector256<T>.Count){
        ...// Vector128<T> implementation}else{
        ...// Vector256<T> implementation}

        In many cases, the Vector128<T> and Vector256<T> implementations are identical other than "128" vs "256" in the type names used. If we had an interface that both types implemented:

        publicinterfaceIVector<TSelf,T>{ .../* instance methods on both Vector128/256<T> and static methods from Vector128/256 */}publicstructVector128<T>:IVector<Vector128<T>,T>{ ...}publicstructVector256<T>:IVector<Vector256<T>,T>{ ...}

        then we could likely collapse many of those two separate code paths into a single one, e.g.

        if(!Vector128.IsHardwareAccelerated||span.Length<Vector128<T>.Count){
        ...// scalar implementation}elseif(!Vector256.IsHardwareAccelerated||span.Length<Vector256<T>.Count){Process<Vector128<T>,T>(span);}else{Process<Vector256<T>,T>(span);}staticvoidProcess<TVector,T>(Span<T>span)whereTVector:IVector<TVector,T>{
        ...// single implementation in terms of TVector}

        and save on some duplication.

        This could also potentially enable more advanced composition. For example, @adamsitnik was exploring the idea of an IndexOfAny method that would accept a struct to do the core processing, enabling IndexOfAny itself it implement all the boilerplate and then call to methods on that struct for the inner loop comparisons. That struct would implement an interface, and generic specialization would take care of ensuring everything could be inlined and efficient. But such a struct would need to be able to handle both Vector128 and Vector256 (and Vector512 presumably once it's in place), which would mean multiple methods on the interface that would all need to be implemented to do the same logic. If an IVector interface existed, such a struct could hopefully expose a single generic method constrained on IVector, and implementations would need to provide only one implementation, regardless of the vector width (assuming the implementation didn't require anything width-specific, of course).

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          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
          Skip to content

          Explore adding an IVector<TSelf, T> interface implemented by Vector128<T>/Vector256<T> #76244

          Description

          @stephentoub

          In many of our vectorized implementations, we now have a structure similar to the following:

          if(!Vector128.IsHardwareAccelerated||span.Length<Vector128<T>.Count){
          ...// scalar implementation}elseif(!Vector256.IsHardwareAccelerated||span.Length<Vector256<T>.Count){
          ...// Vector128<T> implementation}else{
          ...// Vector256<T> implementation}

          In many cases, the Vector128<T> and Vector256<T> implementations are identical other than "128" vs "256" in the type names used. If we had an interface that both types implemented:

          publicinterfaceIVector<TSelf,T>{ .../* instance methods on both Vector128/256<T> and static methods from Vector128/256 */}publicstructVector128<T>:IVector<Vector128<T>,T>{ ...}publicstructVector256<T>:IVector<Vector256<T>,T>{ ...}

          then we could likely collapse many of those two separate code paths into a single one, e.g.

          if(!Vector128.IsHardwareAccelerated||span.Length<Vector128<T>.Count){
          ...// scalar implementation}elseif(!Vector256.IsHardwareAccelerated||span.Length<Vector256<T>.Count){Process<Vector128<T>,T>(span);}else{Process<Vector256<T>,T>(span);}staticvoidProcess<TVector,T>(Span<T>span)whereTVector:IVector<TVector,T>{
          ...// single implementation in terms of TVector}

          and save on some duplication.

          This could also potentially enable more advanced composition. For example, @adamsitnik was exploring the idea of an IndexOfAny method that would accept a struct to do the core processing, enabling IndexOfAny itself it implement all the boilerplate and then call to methods on that struct for the inner loop comparisons. That struct would implement an interface, and generic specialization would take care of ensuring everything could be inlined and efficient. But such a struct would need to be able to handle both Vector128 and Vector256 (and Vector512 presumably once it's in place), which would mean multiple methods on the interface that would all need to be implemented to do the same logic. If an IVector interface existed, such a struct could hopefully expose a single generic method constrained on IVector, and implementations would need to provide only one implementation, regardless of the vector width (assuming the implementation didn't require anything width-specific, of course).

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            , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
            Skip to content

            Explore adding an IVector<TSelf, T> interface implemented by Vector128<T>/Vector256<T> #76244

            Description

            @stephentoub

            In many of our vectorized implementations, we now have a structure similar to the following:

            if(!Vector128.IsHardwareAccelerated||span.Length<Vector128<T>.Count){
            ...// scalar implementation}elseif(!Vector256.IsHardwareAccelerated||span.Length<Vector256<T>.Count){
            ...// Vector128<T> implementation}else{
            ...// Vector256<T> implementation}

            In many cases, the Vector128<T> and Vector256<T> implementations are identical other than "128" vs "256" in the type names used. If we had an interface that both types implemented:

            publicinterfaceIVector<TSelf,T>{ .../* instance methods on both Vector128/256<T> and static methods from Vector128/256 */}publicstructVector128<T>:IVector<Vector128<T>,T>{ ...}publicstructVector256<T>:IVector<Vector256<T>,T>{ ...}

            then we could likely collapse many of those two separate code paths into a single one, e.g.

            if(!Vector128.IsHardwareAccelerated||span.Length<Vector128<T>.Count){
            ...// scalar implementation}elseif(!Vector256.IsHardwareAccelerated||span.Length<Vector256<T>.Count){Process<Vector128<T>,T>(span);}else{Process<Vector256<T>,T>(span);}staticvoidProcess<TVector,T>(Span<T>span)whereTVector:IVector<TVector,T>{
            ...// single implementation in terms of TVector}

            and save on some duplication.

            This could also potentially enable more advanced composition. For example, @adamsitnik was exploring the idea of an IndexOfAny method that would accept a struct to do the core processing, enabling IndexOfAny itself it implement all the boilerplate and then call to methods on that struct for the inner loop comparisons. That struct would implement an interface, and generic specialization would take care of ensuring everything could be inlined and efficient. But such a struct would need to be able to handle both Vector128 and Vector256 (and Vector512 presumably once it's in place), which would mean multiple methods on the interface that would all need to be implemented to do the same logic. If an IVector interface existed, such a struct could hopefully expose a single generic method constrained on IVector, and implementations would need to provide only one implementation, regardless of the vector width (assuming the implementation didn't require anything width-specific, of course).

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              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              Explore adding an IVector<TSelf, T> interface implemented by Vector128<T>/Vector256<T> #76244

              Description

              @stephentoub

              In many of our vectorized implementations, we now have a structure similar to the following:

              if(!Vector128.IsHardwareAccelerated||span.Length<Vector128<T>.Count){
              ...// scalar implementation}elseif(!Vector256.IsHardwareAccelerated||span.Length<Vector256<T>.Count){
              ...// Vector128<T> implementation}else{
              ...// Vector256<T> implementation}

              In many cases, the Vector128<T> and Vector256<T> implementations are identical other than "128" vs "256" in the type names used. If we had an interface that both types implemented:

              publicinterfaceIVector<TSelf,T>{ .../* instance methods on both Vector128/256<T> and static methods from Vector128/256 */}publicstructVector128<T>:IVector<Vector128<T>,T>{ ...}publicstructVector256<T>:IVector<Vector256<T>,T>{ ...}

              then we could likely collapse many of those two separate code paths into a single one, e.g.

              if(!Vector128.IsHardwareAccelerated||span.Length<Vector128<T>.Count){
              ...// scalar implementation}elseif(!Vector256.IsHardwareAccelerated||span.Length<Vector256<T>.Count){Process<Vector128<T>,T>(span);}else{Process<Vector256<T>,T>(span);}staticvoidProcess<TVector,T>(Span<T>span)whereTVector:IVector<TVector,T>{
              ...// single implementation in terms of TVector}

              and save on some duplication.

              This could also potentially enable more advanced composition. For example, @adamsitnik was exploring the idea of an IndexOfAny method that would accept a struct to do the core processing, enabling IndexOfAny itself it implement all the boilerplate and then call to methods on that struct for the inner loop comparisons. That struct would implement an interface, and generic specialization would take care of ensuring everything could be inlined and efficient. But such a struct would need to be able to handle both Vector128 and Vector256 (and Vector512 presumably once it's in place), which would mean multiple methods on the interface that would all need to be implemented to do the same logic. If an IVector interface existed, such a struct could hopefully expose a single generic method constrained on IVector, and implementations would need to provide only one implementation, regardless of the vector width (assuming the implementation didn't require anything width-specific, of course).

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                Explore adding an IVector<TSelf, T> interface implemented by Vector128<T>/Vector256<T> #76244

                Description

                @stephentoub

                In many of our vectorized implementations, we now have a structure similar to the following:

                if(!Vector128.IsHardwareAccelerated||span.Length<Vector128<T>.Count){
                ...// scalar implementation}elseif(!Vector256.IsHardwareAccelerated||span.Length<Vector256<T>.Count){
                ...// Vector128<T> implementation}else{
                ...// Vector256<T> implementation}

                In many cases, the Vector128<T> and Vector256<T> implementations are identical other than "128" vs "256" in the type names used. If we had an interface that both types implemented:

                publicinterfaceIVector<TSelf,T>{ .../* instance methods on both Vector128/256<T> and static methods from Vector128/256 */}publicstructVector128<T>:IVector<Vector128<T>,T>{ ...}publicstructVector256<T>:IVector<Vector256<T>,T>{ ...}

                then we could likely collapse many of those two separate code paths into a single one, e.g.

                if(!Vector128.IsHardwareAccelerated||span.Length<Vector128<T>.Count){
                ...// scalar implementation}elseif(!Vector256.IsHardwareAccelerated||span.Length<Vector256<T>.Count){Process<Vector128<T>,T>(span);}else{Process<Vector256<T>,T>(span);}staticvoidProcess<TVector,T>(Span<T>span)whereTVector:IVector<TVector,T>{
                ...// single implementation in terms of TVector}

                and save on some duplication.

                This could also potentially enable more advanced composition. For example, @adamsitnik was exploring the idea of an IndexOfAny method that would accept a struct to do the core processing, enabling IndexOfAny itself it implement all the boilerplate and then call to methods on that struct for the inner loop comparisons. That struct would implement an interface, and generic specialization would take care of ensuring everything could be inlined and efficient. But such a struct would need to be able to handle both Vector128 and Vector256 (and Vector512 presumably once it's in place), which would mean multiple methods on the interface that would all need to be implemented to do the same logic. If an IVector interface existed, such a struct could hopefully expose a single generic method constrained on IVector, and implementations would need to provide only one implementation, regardless of the vector width (assuming the implementation didn't require anything width-specific, of course).

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