Improve System.Decimal performance for x64 platform #7778

Description

@Daniel-Svensson

The current implementation on forwards call to windows implementation of "decimal"
(VarDecAdd, VarDecSub, VarDecMul) or to the port of these functions found under palrt (as far as I understand the code).

These methods are written optimised for 32bit platforms and by using 64bit instructions it is possible to significantly improve performance.

I have written a small proof of concept to illustrate the gains I is looking forward to try to integrate the code with coreclr, but have some questions and want feedback on how to best integrate it before submitting a PR with those methods.

Questions:

  • Can these improvements make its way to desktop clr?
  • Which methods are most common?
    I would assume that apart from the basic aritmethic operations that conversions to/from text as well as double/int can be quite common.
  • What methods have the most to gain for this ?
    I have on +,-,/ and * for now but there might be some other low hanging fruit.
  • How to best integrate it in coreclr code?
    I am thinking along the way of keeping _x64 suffix on these methods (VarDecAdd_x64)
    and only include the code for x64 platforms.
    This would be be coupled with a macro to redifine VarDecAdd as VarDecAdd_x64 to route all calls to the x64 implementation.
  • I am not really proficient with cmake so if I run into problems with the integration it would be greate if someone was willing to help.

Proof of Concept

I have created x64 aware methods for the aritmetic instructions Add, Sub, Mul and Div
based on the current code in coreclr, there are not real changes to algoritms or other logic
apart from changing 32bit aritmetic to 64bit and some of the results of that.
And using some instrincts for bitsearch and carry propagation.

This is a summary of the measurements from example projekt which can be found at:
https://github.com/Daniel-Svensson/ClrExperiments/tree/master/ClrDecimal/coreclrtesting

Measurment

https://github.com/Daniel-Svensson/ClrExperiments/blob/master/ClrDecimal/coreclrtesting/main.cpp

In short program generates a number of "semi random" input where different number of bits are
set. Then it calls the method under test for all combinations of the input.

Results:

See the results folder (https://github.com/Daniel-Svensson/ClrExperiments/tree/master/ClrDecimal/coreclrtesting/results)
for complete output results.
I have tried to summarize results for both core i5 2500K and i7 6700K below.
I5 result are with a few minor changes but otherwise same code
, the biggest performance spread is in some of the division tests.

The results below are against the oleauto32 implementation, when compared against
implementations in palrt the results are very similar since those results are within a few
% of the timings for oleauto32.

Multiply

  • Measurements removed, se post below for updated values *

Add / Sub

  • Measurements removed, se post below for updated values *

Div

Speedup range: 10-270%
For mixed input (all 00...111 bitpatterns, with all scales and signs): ~100%

MeasurmentSpeedup
32 x 32 bit>50%
32 x 32 bit with scale~37%
64 x 64 bit no scale109-118%
64 x 64 bit varying scale94-
96 x 96 bit>102%

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
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      })();
      (function(){
      try {
      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      
      Skip to content

      Improve System.Decimal performance for x64 platform #7778

      Description

      @Daniel-Svensson

      The current implementation on forwards call to windows implementation of "decimal"
      (VarDecAdd, VarDecSub, VarDecMul) or to the port of these functions found under palrt (as far as I understand the code).

      These methods are written optimised for 32bit platforms and by using 64bit instructions it is possible to significantly improve performance.

      I have written a small proof of concept to illustrate the gains I is looking forward to try to integrate the code with coreclr, but have some questions and want feedback on how to best integrate it before submitting a PR with those methods.

      Questions:

      • Can these improvements make its way to desktop clr?
      • Which methods are most common?
        I would assume that apart from the basic aritmethic operations that conversions to/from text as well as double/int can be quite common.
      • What methods have the most to gain for this ?
        I have on +,-,/ and * for now but there might be some other low hanging fruit.
      • How to best integrate it in coreclr code?
        I am thinking along the way of keeping _x64 suffix on these methods (VarDecAdd_x64)
        and only include the code for x64 platforms.
        This would be be coupled with a macro to redifine VarDecAdd as VarDecAdd_x64 to route all calls to the x64 implementation.
      • I am not really proficient with cmake so if I run into problems with the integration it would be greate if someone was willing to help.

      Proof of Concept

      I have created x64 aware methods for the aritmetic instructions Add, Sub, Mul and Div
      based on the current code in coreclr, there are not real changes to algoritms or other logic
      apart from changing 32bit aritmetic to 64bit and some of the results of that.
      And using some instrincts for bitsearch and carry propagation.

      This is a summary of the measurements from example projekt which can be found at:
      https://github.com/Daniel-Svensson/ClrExperiments/tree/master/ClrDecimal/coreclrtesting

      Measurment

      https://github.com/Daniel-Svensson/ClrExperiments/blob/master/ClrDecimal/coreclrtesting/main.cpp

      In short program generates a number of "semi random" input where different number of bits are
      set. Then it calls the method under test for all combinations of the input.

      Results:

      See the results folder (https://github.com/Daniel-Svensson/ClrExperiments/tree/master/ClrDecimal/coreclrtesting/results)
      for complete output results.
      I have tried to summarize results for both core i5 2500K and i7 6700K below.
      I5 result are with a few minor changes but otherwise same code
      , the biggest performance spread is in some of the division tests.

      The results below are against the oleauto32 implementation, when compared against
      implementations in palrt the results are very similar since those results are within a few
      % of the timings for oleauto32.

      Multiply

      • Measurements removed, se post below for updated values *

      Add / Sub

      • Measurements removed, se post below for updated values *

      Div

      Speedup range: 10-270%
      For mixed input (all 00...111 bitpatterns, with all scales and signs): ~100%

      MeasurmentSpeedup
      32 x 32 bit>50%
      32 x 32 bit with scale~37%
      64 x 64 bit no scale109-118%
      64 x 64 bit varying scale94-
      96 x 96 bit>102%

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          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
          Skip to content

          Improve System.Decimal performance for x64 platform #7778

          Description

          @Daniel-Svensson

          The current implementation on forwards call to windows implementation of "decimal"
          (VarDecAdd, VarDecSub, VarDecMul) or to the port of these functions found under palrt (as far as I understand the code).

          These methods are written optimised for 32bit platforms and by using 64bit instructions it is possible to significantly improve performance.

          I have written a small proof of concept to illustrate the gains I is looking forward to try to integrate the code with coreclr, but have some questions and want feedback on how to best integrate it before submitting a PR with those methods.

          Questions:

          • Can these improvements make its way to desktop clr?
          • Which methods are most common?
            I would assume that apart from the basic aritmethic operations that conversions to/from text as well as double/int can be quite common.
          • What methods have the most to gain for this ?
            I have on +,-,/ and * for now but there might be some other low hanging fruit.
          • How to best integrate it in coreclr code?
            I am thinking along the way of keeping _x64 suffix on these methods (VarDecAdd_x64)
            and only include the code for x64 platforms.
            This would be be coupled with a macro to redifine VarDecAdd as VarDecAdd_x64 to route all calls to the x64 implementation.
          • I am not really proficient with cmake so if I run into problems with the integration it would be greate if someone was willing to help.

          Proof of Concept

          I have created x64 aware methods for the aritmetic instructions Add, Sub, Mul and Div
          based on the current code in coreclr, there are not real changes to algoritms or other logic
          apart from changing 32bit aritmetic to 64bit and some of the results of that.
          And using some instrincts for bitsearch and carry propagation.

          This is a summary of the measurements from example projekt which can be found at:
          https://github.com/Daniel-Svensson/ClrExperiments/tree/master/ClrDecimal/coreclrtesting

          Measurment

          https://github.com/Daniel-Svensson/ClrExperiments/blob/master/ClrDecimal/coreclrtesting/main.cpp

          In short program generates a number of "semi random" input where different number of bits are
          set. Then it calls the method under test for all combinations of the input.

          Results:

          See the results folder (https://github.com/Daniel-Svensson/ClrExperiments/tree/master/ClrDecimal/coreclrtesting/results)
          for complete output results.
          I have tried to summarize results for both core i5 2500K and i7 6700K below.
          I5 result are with a few minor changes but otherwise same code
          , the biggest performance spread is in some of the division tests.

          The results below are against the oleauto32 implementation, when compared against
          implementations in palrt the results are very similar since those results are within a few
          % of the timings for oleauto32.

          Multiply

          • Measurements removed, se post below for updated values *

          Add / Sub

          • Measurements removed, se post below for updated values *

          Div

          Speedup range: 10-270%
          For mixed input (all 00...111 bitpatterns, with all scales and signs): ~100%

          MeasurmentSpeedup
          32 x 32 bit>50%
          32 x 32 bit with scale~37%
          64 x 64 bit no scale109-118%
          64 x 64 bit varying scale94-
          96 x 96 bit>102%

          Metadata

          Metadata

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            Labels

            area-System.RuntimeenhancementProduct code improvement that does NOT require public API changes/additionstenet-performancePerformance related issue

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              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              Improve System.Decimal performance for x64 platform #7778

              Description

              @Daniel-Svensson

              The current implementation on forwards call to windows implementation of "decimal"
              (VarDecAdd, VarDecSub, VarDecMul) or to the port of these functions found under palrt (as far as I understand the code).

              These methods are written optimised for 32bit platforms and by using 64bit instructions it is possible to significantly improve performance.

              I have written a small proof of concept to illustrate the gains I is looking forward to try to integrate the code with coreclr, but have some questions and want feedback on how to best integrate it before submitting a PR with those methods.

              Questions:

              • Can these improvements make its way to desktop clr?
              • Which methods are most common?
                I would assume that apart from the basic aritmethic operations that conversions to/from text as well as double/int can be quite common.
              • What methods have the most to gain for this ?
                I have on +,-,/ and * for now but there might be some other low hanging fruit.
              • How to best integrate it in coreclr code?
                I am thinking along the way of keeping _x64 suffix on these methods (VarDecAdd_x64)
                and only include the code for x64 platforms.
                This would be be coupled with a macro to redifine VarDecAdd as VarDecAdd_x64 to route all calls to the x64 implementation.
              • I am not really proficient with cmake so if I run into problems with the integration it would be greate if someone was willing to help.

              Proof of Concept

              I have created x64 aware methods for the aritmetic instructions Add, Sub, Mul and Div
              based on the current code in coreclr, there are not real changes to algoritms or other logic
              apart from changing 32bit aritmetic to 64bit and some of the results of that.
              And using some instrincts for bitsearch and carry propagation.

              This is a summary of the measurements from example projekt which can be found at:
              https://github.com/Daniel-Svensson/ClrExperiments/tree/master/ClrDecimal/coreclrtesting

              Measurment

              https://github.com/Daniel-Svensson/ClrExperiments/blob/master/ClrDecimal/coreclrtesting/main.cpp

              In short program generates a number of "semi random" input where different number of bits are
              set. Then it calls the method under test for all combinations of the input.

              Results:

              See the results folder (https://github.com/Daniel-Svensson/ClrExperiments/tree/master/ClrDecimal/coreclrtesting/results)
              for complete output results.
              I have tried to summarize results for both core i5 2500K and i7 6700K below.
              I5 result are with a few minor changes but otherwise same code
              , the biggest performance spread is in some of the division tests.

              The results below are against the oleauto32 implementation, when compared against
              implementations in palrt the results are very similar since those results are within a few
              % of the timings for oleauto32.

              Multiply

              • Measurements removed, se post below for updated values *

              Add / Sub

              • Measurements removed, se post below for updated values *

              Div

              Speedup range: 10-270%
              For mixed input (all 00...111 bitpatterns, with all scales and signs): ~100%

              MeasurmentSpeedup
              32 x 32 bit>50%
              32 x 32 bit with scale~37%
              64 x 64 bit no scale109-118%
              64 x 64 bit varying scale94-
              96 x 96 bit>102%

              Metadata

              Metadata

              Assignees

              No one assigned

                Labels

                area-System.RuntimeenhancementProduct code improvement that does NOT require public API changes/additionstenet-performancePerformance related issue

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                  , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
                  Skip to content

                  Improve System.Decimal performance for x64 platform #7778

                  Description

                  @Daniel-Svensson

                  The current implementation on forwards call to windows implementation of "decimal"
                  (VarDecAdd, VarDecSub, VarDecMul) or to the port of these functions found under palrt (as far as I understand the code).

                  These methods are written optimised for 32bit platforms and by using 64bit instructions it is possible to significantly improve performance.

                  I have written a small proof of concept to illustrate the gains I is looking forward to try to integrate the code with coreclr, but have some questions and want feedback on how to best integrate it before submitting a PR with those methods.

                  Questions:

                  • Can these improvements make its way to desktop clr?
                  • Which methods are most common?
                    I would assume that apart from the basic aritmethic operations that conversions to/from text as well as double/int can be quite common.
                  • What methods have the most to gain for this ?
                    I have on +,-,/ and * for now but there might be some other low hanging fruit.
                  • How to best integrate it in coreclr code?
                    I am thinking along the way of keeping _x64 suffix on these methods (VarDecAdd_x64)
                    and only include the code for x64 platforms.
                    This would be be coupled with a macro to redifine VarDecAdd as VarDecAdd_x64 to route all calls to the x64 implementation.
                  • I am not really proficient with cmake so if I run into problems with the integration it would be greate if someone was willing to help.

                  Proof of Concept

                  I have created x64 aware methods for the aritmetic instructions Add, Sub, Mul and Div
                  based on the current code in coreclr, there are not real changes to algoritms or other logic
                  apart from changing 32bit aritmetic to 64bit and some of the results of that.
                  And using some instrincts for bitsearch and carry propagation.

                  This is a summary of the measurements from example projekt which can be found at:
                  https://github.com/Daniel-Svensson/ClrExperiments/tree/master/ClrDecimal/coreclrtesting

                  Measurment

                  https://github.com/Daniel-Svensson/ClrExperiments/blob/master/ClrDecimal/coreclrtesting/main.cpp

                  In short program generates a number of "semi random" input where different number of bits are
                  set. Then it calls the method under test for all combinations of the input.

                  Results:

                  See the results folder (https://github.com/Daniel-Svensson/ClrExperiments/tree/master/ClrDecimal/coreclrtesting/results)
                  for complete output results.
                  I have tried to summarize results for both core i5 2500K and i7 6700K below.
                  I5 result are with a few minor changes but otherwise same code
                  , the biggest performance spread is in some of the division tests.

                  The results below are against the oleauto32 implementation, when compared against
                  implementations in palrt the results are very similar since those results are within a few
                  % of the timings for oleauto32.

                  Multiply

                  • Measurements removed, se post below for updated values *

                  Add / Sub

                  • Measurements removed, se post below for updated values *

                  Div

                  Speedup range: 10-270%
                  For mixed input (all 00...111 bitpatterns, with all scales and signs): ~100%

                  MeasurmentSpeedup
                  32 x 32 bit>50%
                  32 x 32 bit with scale~37%
                  64 x 64 bit no scale109-118%
                  64 x 64 bit varying scale94-
                  96 x 96 bit>102%

                  Metadata

                  Metadata

                  Assignees

                  No one assigned

                    Labels

                    area-System.RuntimeenhancementProduct code improvement that does NOT require public API changes/additionstenet-performancePerformance related issue

                    Type

                    No type

                    Projects

                    No projects

                      Relationships

                      None yet

                      Development

                      No branches or pull requests

                      Issue actions

                      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                      Skip to content

                      Improve System.Decimal performance for x64 platform #7778

                      Description

                      @Daniel-Svensson

                      The current implementation on forwards call to windows implementation of "decimal"
                      (VarDecAdd, VarDecSub, VarDecMul) or to the port of these functions found under palrt (as far as I understand the code).

                      These methods are written optimised for 32bit platforms and by using 64bit instructions it is possible to significantly improve performance.

                      I have written a small proof of concept to illustrate the gains I is looking forward to try to integrate the code with coreclr, but have some questions and want feedback on how to best integrate it before submitting a PR with those methods.

                      Questions:

                      • Can these improvements make its way to desktop clr?
                      • Which methods are most common?
                        I would assume that apart from the basic aritmethic operations that conversions to/from text as well as double/int can be quite common.
                      • What methods have the most to gain for this ?
                        I have on +,-,/ and * for now but there might be some other low hanging fruit.
                      • How to best integrate it in coreclr code?
                        I am thinking along the way of keeping _x64 suffix on these methods (VarDecAdd_x64)
                        and only include the code for x64 platforms.
                        This would be be coupled with a macro to redifine VarDecAdd as VarDecAdd_x64 to route all calls to the x64 implementation.
                      • I am not really proficient with cmake so if I run into problems with the integration it would be greate if someone was willing to help.

                      Proof of Concept

                      I have created x64 aware methods for the aritmetic instructions Add, Sub, Mul and Div
                      based on the current code in coreclr, there are not real changes to algoritms or other logic
                      apart from changing 32bit aritmetic to 64bit and some of the results of that.
                      And using some instrincts for bitsearch and carry propagation.

                      This is a summary of the measurements from example projekt which can be found at:
                      https://github.com/Daniel-Svensson/ClrExperiments/tree/master/ClrDecimal/coreclrtesting

                      Measurment

                      https://github.com/Daniel-Svensson/ClrExperiments/blob/master/ClrDecimal/coreclrtesting/main.cpp

                      In short program generates a number of "semi random" input where different number of bits are
                      set. Then it calls the method under test for all combinations of the input.

                      Results:

                      See the results folder (https://github.com/Daniel-Svensson/ClrExperiments/tree/master/ClrDecimal/coreclrtesting/results)
                      for complete output results.
                      I have tried to summarize results for both core i5 2500K and i7 6700K below.
                      I5 result are with a few minor changes but otherwise same code
                      , the biggest performance spread is in some of the division tests.

                      The results below are against the oleauto32 implementation, when compared against
                      implementations in palrt the results are very similar since those results are within a few
                      % of the timings for oleauto32.

                      Multiply

                      • Measurements removed, se post below for updated values *

                      Add / Sub

                      • Measurements removed, se post below for updated values *

                      Div

                      Speedup range: 10-270%
                      For mixed input (all 00...111 bitpatterns, with all scales and signs): ~100%

                      MeasurmentSpeedup
                      32 x 32 bit>50%
                      32 x 32 bit with scale~37%
                      64 x 64 bit no scale109-118%
                      64 x 64 bit varying scale94-
                      96 x 96 bit>102%

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                          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                          Skip to content

                          Improve System.Decimal performance for x64 platform #7778

                          Description

                          @Daniel-Svensson

                          The current implementation on forwards call to windows implementation of "decimal"
                          (VarDecAdd, VarDecSub, VarDecMul) or to the port of these functions found under palrt (as far as I understand the code).

                          These methods are written optimised for 32bit platforms and by using 64bit instructions it is possible to significantly improve performance.

                          I have written a small proof of concept to illustrate the gains I is looking forward to try to integrate the code with coreclr, but have some questions and want feedback on how to best integrate it before submitting a PR with those methods.

                          Questions:

                          • Can these improvements make its way to desktop clr?
                          • Which methods are most common?
                            I would assume that apart from the basic aritmethic operations that conversions to/from text as well as double/int can be quite common.
                          • What methods have the most to gain for this ?
                            I have on +,-,/ and * for now but there might be some other low hanging fruit.
                          • How to best integrate it in coreclr code?
                            I am thinking along the way of keeping _x64 suffix on these methods (VarDecAdd_x64)
                            and only include the code for x64 platforms.
                            This would be be coupled with a macro to redifine VarDecAdd as VarDecAdd_x64 to route all calls to the x64 implementation.
                          • I am not really proficient with cmake so if I run into problems with the integration it would be greate if someone was willing to help.

                          Proof of Concept

                          I have created x64 aware methods for the aritmetic instructions Add, Sub, Mul and Div
                          based on the current code in coreclr, there are not real changes to algoritms or other logic
                          apart from changing 32bit aritmetic to 64bit and some of the results of that.
                          And using some instrincts for bitsearch and carry propagation.

                          This is a summary of the measurements from example projekt which can be found at:
                          https://github.com/Daniel-Svensson/ClrExperiments/tree/master/ClrDecimal/coreclrtesting

                          Measurment

                          https://github.com/Daniel-Svensson/ClrExperiments/blob/master/ClrDecimal/coreclrtesting/main.cpp

                          In short program generates a number of "semi random" input where different number of bits are
                          set. Then it calls the method under test for all combinations of the input.

                          Results:

                          See the results folder (https://github.com/Daniel-Svensson/ClrExperiments/tree/master/ClrDecimal/coreclrtesting/results)
                          for complete output results.
                          I have tried to summarize results for both core i5 2500K and i7 6700K below.
                          I5 result are with a few minor changes but otherwise same code
                          , the biggest performance spread is in some of the division tests.

                          The results below are against the oleauto32 implementation, when compared against
                          implementations in palrt the results are very similar since those results are within a few
                          % of the timings for oleauto32.

                          Multiply

                          • Measurements removed, se post below for updated values *

                          Add / Sub

                          • Measurements removed, se post below for updated values *

                          Div

                          Speedup range: 10-270%
                          For mixed input (all 00...111 bitpatterns, with all scales and signs): ~100%

                          MeasurmentSpeedup
                          32 x 32 bit>50%
                          32 x 32 bit with scale~37%
                          64 x 64 bit no scale109-118%
                          64 x 64 bit varying scale94-
                          96 x 96 bit>102%

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                          Metadata

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                          No one assigned

                            Labels

                            area-System.RuntimeenhancementProduct code improvement that does NOT require public API changes/additionstenet-performancePerformance related issue

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                            No type

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                            No projects

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                              None yet

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                              No branches or pull requests

                              Issue actions

                              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                              Skip to content

                              Improve System.Decimal performance for x64 platform #7778

                              Description

                              @Daniel-Svensson

                              The current implementation on forwards call to windows implementation of "decimal"
                              (VarDecAdd, VarDecSub, VarDecMul) or to the port of these functions found under palrt (as far as I understand the code).

                              These methods are written optimised for 32bit platforms and by using 64bit instructions it is possible to significantly improve performance.

                              I have written a small proof of concept to illustrate the gains I is looking forward to try to integrate the code with coreclr, but have some questions and want feedback on how to best integrate it before submitting a PR with those methods.

                              Questions:

                              • Can these improvements make its way to desktop clr?
                              • Which methods are most common?
                                I would assume that apart from the basic aritmethic operations that conversions to/from text as well as double/int can be quite common.
                              • What methods have the most to gain for this ?
                                I have on +,-,/ and * for now but there might be some other low hanging fruit.
                              • How to best integrate it in coreclr code?
                                I am thinking along the way of keeping _x64 suffix on these methods (VarDecAdd_x64)
                                and only include the code for x64 platforms.
                                This would be be coupled with a macro to redifine VarDecAdd as VarDecAdd_x64 to route all calls to the x64 implementation.
                              • I am not really proficient with cmake so if I run into problems with the integration it would be greate if someone was willing to help.

                              Proof of Concept

                              I have created x64 aware methods for the aritmetic instructions Add, Sub, Mul and Div
                              based on the current code in coreclr, there are not real changes to algoritms or other logic
                              apart from changing 32bit aritmetic to 64bit and some of the results of that.
                              And using some instrincts for bitsearch and carry propagation.

                              This is a summary of the measurements from example projekt which can be found at:
                              https://github.com/Daniel-Svensson/ClrExperiments/tree/master/ClrDecimal/coreclrtesting

                              Measurment

                              https://github.com/Daniel-Svensson/ClrExperiments/blob/master/ClrDecimal/coreclrtesting/main.cpp

                              In short program generates a number of "semi random" input where different number of bits are
                              set. Then it calls the method under test for all combinations of the input.

                              Results:

                              See the results folder (https://github.com/Daniel-Svensson/ClrExperiments/tree/master/ClrDecimal/coreclrtesting/results)
                              for complete output results.
                              I have tried to summarize results for both core i5 2500K and i7 6700K below.
                              I5 result are with a few minor changes but otherwise same code
                              , the biggest performance spread is in some of the division tests.

                              The results below are against the oleauto32 implementation, when compared against
                              implementations in palrt the results are very similar since those results are within a few
                              % of the timings for oleauto32.

                              Multiply

                              • Measurements removed, se post below for updated values *

                              Add / Sub

                              • Measurements removed, se post below for updated values *

                              Div

                              Speedup range: 10-270%
                              For mixed input (all 00...111 bitpatterns, with all scales and signs): ~100%

                              MeasurmentSpeedup
                              32 x 32 bit>50%
                              32 x 32 bit with scale~37%
                              64 x 64 bit no scale109-118%
                              64 x 64 bit varying scale94-
                              96 x 96 bit>102%

                              Metadata

                              Metadata

                              Assignees

                              No one assigned

                                Labels

                                area-System.RuntimeenhancementProduct code improvement that does NOT require public API changes/additionstenet-performancePerformance related issue

                                Type

                                No type

                                Projects

                                No projects

                                  Relationships

                                  None yet

                                  Development

                                  No branches or pull requests

                                  Issue actions