Incorrect port from Socket.ReceiveFromAsync(SocketAsyncEventArgs) #92006

Description

@rzikm

Regression from .net 7.

As part of managed implementation of QUIC, I have QuicSocketContext, which uses Socket.ReceiveFromAsync (for servers) and SocketReceiveAsync (for clients) to receive UDP datagrams. After rebasing the project onto latest main, server started receiving wrong port and thus ends up sending datagrams to itself, instead of to the clients.

Minimized repro code:

usingSystem.Net.Http;usingSystem.Security.Authentication;usingSystem.Buffers;usingSystem.Diagnostics;usingSystem.Net.Sockets;usingSystem.Net;usingSystem.Threading;varserverListeningAddress=newIPEndPoint(IPAddress.Loopback,5000);System.Console.WriteLine($"Starting server on {serverListeningAddress}");varserver=newQuicSocketContext(serverListeningAddress,null,true);server.Start();System.Console.WriteLine($"Server started on {server.LocalEndPoint}");varclient=newQuicSocketContext(null,server.LocalEndPoint,false);client.Start();System.Console.WriteLine($"===== Sending first datagram =====");client.SendDatagram(newDatagramInfo(newbyte[]{1,2,3},3,server.LocalEndPoint));Thread.Sleep(-1);internalreadonlyrecordstructDatagramInfo(byte[]Buffer,intLength,EndPointRemoteEndpoint);internalclassQuicSocketContext{privatereadonlyEndPoint?_localEndPoint;privatereadonlyEndPoint?_remoteEndPoint;privatereadonlybool_isServer;privatebool_started;privatereadonlySocket_socket=newSocket(SocketType.Dgram,ProtocolType.Udp);privatereadonlySocketAsyncEventArgs_socketReceiveEventArgs=newSocketAsyncEventArgs();publicQuicSocketContext(EndPoint?localEndPoint,EndPoint?remoteEndPoint,boolisServer){_localEndPoint=localEndPoint;_remoteEndPoint=remoteEndPoint;_isServer=isServer;SetupSocket(localEndPoint,remoteEndPoint);_socketReceiveEventArgs.Completed+=(sender,args)=>OnReceiveFinished(args);}privatevoidSetupSocket(EndPoint?localEndPoint,EndPoint?remoteEndPoint){if(localEndPoint!=null){_socket.Bind(localEndPoint);}if(remoteEndPoint!=null){_socket.Connect(remoteEndPoint);}}publicIPEndPointLocalEndPoint=>(IPEndPoint)_socket.LocalEndPoint!;publicvoidStart(){if(_started){return;}_started=true;varargs=_socketReceiveEventArgs;while(!ReceiveFromAsync(args)){// this should not really happen, as the socket should be just opened, but we want to be sure and don't// miss any incoming datagramsOnDatagramReceived(ExtractDatagram(args));}}privateDatagramInfoExtractDatagram(SocketAsyncEventArgsargs){returnnewDatagramInfo(args.Buffer!,args.SocketError==SocketError.Success?args.BytesTransferred:0,args.RemoteEndPoint??_remoteEndPoint!);}privatevoidOnReceiveFinished(SocketAsyncEventArgsargs){System.Console.WriteLine($"{(_isServer?"Server":"Client")}: OnReceiveFinished, RemoteEndPoint = {args.RemoteEndPoint}");boolpending;do{DatagramInfodatagram=ExtractDatagram(args);// immediately issue another async receiveSystem.Console.WriteLine($"{(_isServer?"Server":"Client")}: Starting next receive");pending=!ReceiveFromAsync(args);OnDatagramReceived(datagram);}while(pending);}protectedvoidOnDatagramReceived(inDatagramInfodatagram){System.Console.WriteLine($"{(_isServer?"Server":"Client")}: processing datagram from {datagram.RemoteEndpoint}");Thread.Sleep(1000);SendDatagram(datagram);ArrayPool.Return(datagram.Buffer);}internalArrayPool<byte>ArrayPool{get;}=ArrayPool<byte>.Shared;privateboolReceiveFromAsync(SocketAsyncEventArgsargs){// use fresh buffer for each receive, since the previous one is still being processedvarbuffer=ArrayPool.Rent(1200);args.SetBuffer(buffer,0,buffer.Length);if(_remoteEndPoint!=null){System.Console.WriteLine($"Client: Socket.ReceiveAsync");return_socket.ReceiveAsync(args);}args.RemoteEndPoint=_localEndPoint!;System.Console.WriteLine($"Server: Socket.ReceiveFromAsync with RemotEndPoint = {_localEndPoint}");return_socket.ReceiveFromAsync(args);}internalvoidSendDatagram(inDatagramInfodatagram){if(_remoteEndPoint!=null){// connected socket - > Socket.SendSystem.Console.WriteLine($"Client: Send over connected socket to {_remoteEndPoint}");_socket.Send(datagram.Buffer.AsSpan(0,datagram.Length),SocketFlags.None);}else{System.Console.WriteLine($"Server: SendTo {datagram.RemoteEndpoint}");_socket.SendTo(datagram.Buffer,0,datagram.Length,SocketFlags.None,datagram.RemoteEndpoint);}}}

.NET 7 output:

Starting server on 127.0.0.1:5000
Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
Server started on [::ffff:127.0.0.1]:5000
Client: Socket.ReceiveAsync
===== Sending first datagram =====
Client: Send over connected socket to [::ffff:127.0.0.1]:5000
Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:57206
Server: Starting next receive
Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
Server: processing datagram from [::ffff:127.0.0.1]:57206
Server: SendTo [::ffff:127.0.0.1]:57206
Client: OnReceiveFinished, RemoteEndPoint =
Client: Starting next receive
Client: Socket.ReceiveAsync
Client: processing datagram from [::ffff:127.0.0.1]:5000
Client: Send over connected socket to [::ffff:127.0.0.1]:5000
Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:57206
Server: Starting next receive
Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
Server: processing datagram from [::ffff:127.0.0.1]:57206
Server: SendTo [::ffff:127.0.0.1]:57206
Client: OnReceiveFinished, RemoteEndPoint =
Client: Starting next receive
Client: Socket.ReceiveAsync
Client: processing datagram from [::ffff:127.0.0.1]:5000
Client: Send over connected socket to [::ffff:127.0.0.1]:5000
Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:57206
Server: Starting next receive
Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
Server: processing datagram from [::ffff:127.0.0.1]:57206
....

.NET 8 output, manual emphasis on first wrong line

Starting server on 127.0.0.1:5000
Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
Server started on [::ffff:127.0.0.1]:5000
Client: Socket.ReceiveAsync
===== Sending first datagram =====
Client: Send over connected socket to [::ffff:127.0.0.1]:5000
Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:65505
Server: Starting next receive
Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
Server: processing datagram from [::ffff:127.0.0.1]:65505
Server: SendTo [::ffff:127.0.0.1]:65505
Client: OnReceiveFinished, RemoteEndPoint =
Client: Starting next receive
Client: Socket.ReceiveAsync
Client: processing datagram from [::ffff:127.0.0.1]:5000
Client: Send over connected socket to [::ffff:127.0.0.1]:5000
Server: OnReceiveFinished, RemoteEndPoint = 127.0.0.1:5000 // <---- here, server starts talking to itself because provided RemoteEndPoint is incorrect.
Server: Starting next receive
Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
Server: processing datagram from 127.0.0.1:5000
Server: SendTo 127.0.0.1:5000
Server: OnReceiveFinished, RemoteEndPoint = 127.0.0.1:5000
Server: Starting next receive
Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
Server: processing datagram from 127.0.0.1:5000
Server: SendTo 127.0.0.1:5000
Server: OnReceiveFinished, RemoteEndPoint = 127.0.0.1:5000
Server: Starting next receive
Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
Server: processing datagram from 127.0.0.1:5000
...

Metadata

Metadata

Assignees

Type

No type

Projects

No projects

    Milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions

    , 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
     blocks
    (function() {
    function addCopyButtons() {
    document.querySelectorAll('pre code').forEach(function(codeBlock) {
    if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
    codeBlock.parentElement.setAttribute('data-copy-added', 'true');
    var btn = document.createElement('button');
    btn.textContent = 'Copy';
    btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
    btn.onmouseover = function() { this.style.opacity = '1'; };
    btn.onmouseout = function() { this.style.opacity = '0.7'; };
    btn.onclick = function() {
    navigator.clipboard.writeText(codeBlock.textContent).then(function() {
    btn.textContent = 'Copied!';
    setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
    });
    };
    codeBlock.parentElement.style.position = 'relative';
    codeBlock.parentElement.appendChild(btn);
    });
    }
    addCopyButtons();
    // Re-run on dynamic content
    var observer = new MutationObserver(addCopyButtons);
    observer.observe(document.body, { childList: true, subtree: true });
    })();
    }
    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    
    Skip to content

    Incorrect port from Socket.ReceiveFromAsync(SocketAsyncEventArgs) #92006

    Description

    @rzikm

    Regression from .net 7.

    As part of managed implementation of QUIC, I have QuicSocketContext, which uses Socket.ReceiveFromAsync (for servers) and SocketReceiveAsync (for clients) to receive UDP datagrams. After rebasing the project onto latest main, server started receiving wrong port and thus ends up sending datagrams to itself, instead of to the clients.

    Minimized repro code:

    usingSystem.Net.Http;usingSystem.Security.Authentication;usingSystem.Buffers;usingSystem.Diagnostics;usingSystem.Net.Sockets;usingSystem.Net;usingSystem.Threading;varserverListeningAddress=newIPEndPoint(IPAddress.Loopback,5000);System.Console.WriteLine($"Starting server on {serverListeningAddress}");varserver=newQuicSocketContext(serverListeningAddress,null,true);server.Start();System.Console.WriteLine($"Server started on {server.LocalEndPoint}");varclient=newQuicSocketContext(null,server.LocalEndPoint,false);client.Start();System.Console.WriteLine($"===== Sending first datagram =====");client.SendDatagram(newDatagramInfo(newbyte[]{1,2,3},3,server.LocalEndPoint));Thread.Sleep(-1);internalreadonlyrecordstructDatagramInfo(byte[]Buffer,intLength,EndPointRemoteEndpoint);internalclassQuicSocketContext{privatereadonlyEndPoint?_localEndPoint;privatereadonlyEndPoint?_remoteEndPoint;privatereadonlybool_isServer;privatebool_started;privatereadonlySocket_socket=newSocket(SocketType.Dgram,ProtocolType.Udp);privatereadonlySocketAsyncEventArgs_socketReceiveEventArgs=newSocketAsyncEventArgs();publicQuicSocketContext(EndPoint?localEndPoint,EndPoint?remoteEndPoint,boolisServer){_localEndPoint=localEndPoint;_remoteEndPoint=remoteEndPoint;_isServer=isServer;SetupSocket(localEndPoint,remoteEndPoint);_socketReceiveEventArgs.Completed+=(sender,args)=>OnReceiveFinished(args);}privatevoidSetupSocket(EndPoint?localEndPoint,EndPoint?remoteEndPoint){if(localEndPoint!=null){_socket.Bind(localEndPoint);}if(remoteEndPoint!=null){_socket.Connect(remoteEndPoint);}}publicIPEndPointLocalEndPoint=>(IPEndPoint)_socket.LocalEndPoint!;publicvoidStart(){if(_started){return;}_started=true;varargs=_socketReceiveEventArgs;while(!ReceiveFromAsync(args)){// this should not really happen, as the socket should be just opened, but we want to be sure and don't// miss any incoming datagramsOnDatagramReceived(ExtractDatagram(args));}}privateDatagramInfoExtractDatagram(SocketAsyncEventArgsargs){returnnewDatagramInfo(args.Buffer!,args.SocketError==SocketError.Success?args.BytesTransferred:0,args.RemoteEndPoint??_remoteEndPoint!);}privatevoidOnReceiveFinished(SocketAsyncEventArgsargs){System.Console.WriteLine($"{(_isServer?"Server":"Client")}: OnReceiveFinished, RemoteEndPoint = {args.RemoteEndPoint}");boolpending;do{DatagramInfodatagram=ExtractDatagram(args);// immediately issue another async receiveSystem.Console.WriteLine($"{(_isServer?"Server":"Client")}: Starting next receive");pending=!ReceiveFromAsync(args);OnDatagramReceived(datagram);}while(pending);}protectedvoidOnDatagramReceived(inDatagramInfodatagram){System.Console.WriteLine($"{(_isServer?"Server":"Client")}: processing datagram from {datagram.RemoteEndpoint}");Thread.Sleep(1000);SendDatagram(datagram);ArrayPool.Return(datagram.Buffer);}internalArrayPool<byte>ArrayPool{get;}=ArrayPool<byte>.Shared;privateboolReceiveFromAsync(SocketAsyncEventArgsargs){// use fresh buffer for each receive, since the previous one is still being processedvarbuffer=ArrayPool.Rent(1200);args.SetBuffer(buffer,0,buffer.Length);if(_remoteEndPoint!=null){System.Console.WriteLine($"Client: Socket.ReceiveAsync");return_socket.ReceiveAsync(args);}args.RemoteEndPoint=_localEndPoint!;System.Console.WriteLine($"Server: Socket.ReceiveFromAsync with RemotEndPoint = {_localEndPoint}");return_socket.ReceiveFromAsync(args);}internalvoidSendDatagram(inDatagramInfodatagram){if(_remoteEndPoint!=null){// connected socket - > Socket.SendSystem.Console.WriteLine($"Client: Send over connected socket to {_remoteEndPoint}");_socket.Send(datagram.Buffer.AsSpan(0,datagram.Length),SocketFlags.None);}else{System.Console.WriteLine($"Server: SendTo {datagram.RemoteEndpoint}");_socket.SendTo(datagram.Buffer,0,datagram.Length,SocketFlags.None,datagram.RemoteEndpoint);}}}

    .NET 7 output:

    Starting server on 127.0.0.1:5000
    Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
    Server started on [::ffff:127.0.0.1]:5000
    Client: Socket.ReceiveAsync
    ===== Sending first datagram =====
    Client: Send over connected socket to [::ffff:127.0.0.1]:5000
    Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:57206
    Server: Starting next receive
    Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
    Server: processing datagram from [::ffff:127.0.0.1]:57206
    Server: SendTo [::ffff:127.0.0.1]:57206
    Client: OnReceiveFinished, RemoteEndPoint =
    Client: Starting next receive
    Client: Socket.ReceiveAsync
    Client: processing datagram from [::ffff:127.0.0.1]:5000
    Client: Send over connected socket to [::ffff:127.0.0.1]:5000
    Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:57206
    Server: Starting next receive
    Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
    Server: processing datagram from [::ffff:127.0.0.1]:57206
    Server: SendTo [::ffff:127.0.0.1]:57206
    Client: OnReceiveFinished, RemoteEndPoint =
    Client: Starting next receive
    Client: Socket.ReceiveAsync
    Client: processing datagram from [::ffff:127.0.0.1]:5000
    Client: Send over connected socket to [::ffff:127.0.0.1]:5000
    Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:57206
    Server: Starting next receive
    Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
    Server: processing datagram from [::ffff:127.0.0.1]:57206
    ....
    

    .NET 8 output, manual emphasis on first wrong line

    Starting server on 127.0.0.1:5000
    Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
    Server started on [::ffff:127.0.0.1]:5000
    Client: Socket.ReceiveAsync
    ===== Sending first datagram =====
    Client: Send over connected socket to [::ffff:127.0.0.1]:5000
    Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:65505
    Server: Starting next receive
    Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
    Server: processing datagram from [::ffff:127.0.0.1]:65505
    Server: SendTo [::ffff:127.0.0.1]:65505
    Client: OnReceiveFinished, RemoteEndPoint =
    Client: Starting next receive
    Client: Socket.ReceiveAsync
    Client: processing datagram from [::ffff:127.0.0.1]:5000
    Client: Send over connected socket to [::ffff:127.0.0.1]:5000
    Server: OnReceiveFinished, RemoteEndPoint = 127.0.0.1:5000 // <---- here, server starts talking to itself because provided RemoteEndPoint is incorrect.
    Server: Starting next receive
    Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
    Server: processing datagram from 127.0.0.1:5000
    Server: SendTo 127.0.0.1:5000
    Server: OnReceiveFinished, RemoteEndPoint = 127.0.0.1:5000
    Server: Starting next receive
    Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
    Server: processing datagram from 127.0.0.1:5000
    Server: SendTo 127.0.0.1:5000
    Server: OnReceiveFinished, RemoteEndPoint = 127.0.0.1:5000
    Server: Starting next receive
    Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
    Server: processing datagram from 127.0.0.1:5000
    ...
    

    Metadata

    Metadata

    Assignees

    Type

    No type

    Projects

    No projects

      Milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions

      , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
      Skip to content

      Incorrect port from Socket.ReceiveFromAsync(SocketAsyncEventArgs) #92006

      Description

      @rzikm

      Regression from .net 7.

      As part of managed implementation of QUIC, I have QuicSocketContext, which uses Socket.ReceiveFromAsync (for servers) and SocketReceiveAsync (for clients) to receive UDP datagrams. After rebasing the project onto latest main, server started receiving wrong port and thus ends up sending datagrams to itself, instead of to the clients.

      Minimized repro code:

      usingSystem.Net.Http;usingSystem.Security.Authentication;usingSystem.Buffers;usingSystem.Diagnostics;usingSystem.Net.Sockets;usingSystem.Net;usingSystem.Threading;varserverListeningAddress=newIPEndPoint(IPAddress.Loopback,5000);System.Console.WriteLine($"Starting server on {serverListeningAddress}");varserver=newQuicSocketContext(serverListeningAddress,null,true);server.Start();System.Console.WriteLine($"Server started on {server.LocalEndPoint}");varclient=newQuicSocketContext(null,server.LocalEndPoint,false);client.Start();System.Console.WriteLine($"===== Sending first datagram =====");client.SendDatagram(newDatagramInfo(newbyte[]{1,2,3},3,server.LocalEndPoint));Thread.Sleep(-1);internalreadonlyrecordstructDatagramInfo(byte[]Buffer,intLength,EndPointRemoteEndpoint);internalclassQuicSocketContext{privatereadonlyEndPoint?_localEndPoint;privatereadonlyEndPoint?_remoteEndPoint;privatereadonlybool_isServer;privatebool_started;privatereadonlySocket_socket=newSocket(SocketType.Dgram,ProtocolType.Udp);privatereadonlySocketAsyncEventArgs_socketReceiveEventArgs=newSocketAsyncEventArgs();publicQuicSocketContext(EndPoint?localEndPoint,EndPoint?remoteEndPoint,boolisServer){_localEndPoint=localEndPoint;_remoteEndPoint=remoteEndPoint;_isServer=isServer;SetupSocket(localEndPoint,remoteEndPoint);_socketReceiveEventArgs.Completed+=(sender,args)=>OnReceiveFinished(args);}privatevoidSetupSocket(EndPoint?localEndPoint,EndPoint?remoteEndPoint){if(localEndPoint!=null){_socket.Bind(localEndPoint);}if(remoteEndPoint!=null){_socket.Connect(remoteEndPoint);}}publicIPEndPointLocalEndPoint=>(IPEndPoint)_socket.LocalEndPoint!;publicvoidStart(){if(_started){return;}_started=true;varargs=_socketReceiveEventArgs;while(!ReceiveFromAsync(args)){// this should not really happen, as the socket should be just opened, but we want to be sure and don't// miss any incoming datagramsOnDatagramReceived(ExtractDatagram(args));}}privateDatagramInfoExtractDatagram(SocketAsyncEventArgsargs){returnnewDatagramInfo(args.Buffer!,args.SocketError==SocketError.Success?args.BytesTransferred:0,args.RemoteEndPoint??_remoteEndPoint!);}privatevoidOnReceiveFinished(SocketAsyncEventArgsargs){System.Console.WriteLine($"{(_isServer?"Server":"Client")}: OnReceiveFinished, RemoteEndPoint = {args.RemoteEndPoint}");boolpending;do{DatagramInfodatagram=ExtractDatagram(args);// immediately issue another async receiveSystem.Console.WriteLine($"{(_isServer?"Server":"Client")}: Starting next receive");pending=!ReceiveFromAsync(args);OnDatagramReceived(datagram);}while(pending);}protectedvoidOnDatagramReceived(inDatagramInfodatagram){System.Console.WriteLine($"{(_isServer?"Server":"Client")}: processing datagram from {datagram.RemoteEndpoint}");Thread.Sleep(1000);SendDatagram(datagram);ArrayPool.Return(datagram.Buffer);}internalArrayPool<byte>ArrayPool{get;}=ArrayPool<byte>.Shared;privateboolReceiveFromAsync(SocketAsyncEventArgsargs){// use fresh buffer for each receive, since the previous one is still being processedvarbuffer=ArrayPool.Rent(1200);args.SetBuffer(buffer,0,buffer.Length);if(_remoteEndPoint!=null){System.Console.WriteLine($"Client: Socket.ReceiveAsync");return_socket.ReceiveAsync(args);}args.RemoteEndPoint=_localEndPoint!;System.Console.WriteLine($"Server: Socket.ReceiveFromAsync with RemotEndPoint = {_localEndPoint}");return_socket.ReceiveFromAsync(args);}internalvoidSendDatagram(inDatagramInfodatagram){if(_remoteEndPoint!=null){// connected socket - > Socket.SendSystem.Console.WriteLine($"Client: Send over connected socket to {_remoteEndPoint}");_socket.Send(datagram.Buffer.AsSpan(0,datagram.Length),SocketFlags.None);}else{System.Console.WriteLine($"Server: SendTo {datagram.RemoteEndpoint}");_socket.SendTo(datagram.Buffer,0,datagram.Length,SocketFlags.None,datagram.RemoteEndpoint);}}}

      .NET 7 output:

      Starting server on 127.0.0.1:5000
      Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
      Server started on [::ffff:127.0.0.1]:5000
      Client: Socket.ReceiveAsync
      ===== Sending first datagram =====
      Client: Send over connected socket to [::ffff:127.0.0.1]:5000
      Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:57206
      Server: Starting next receive
      Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
      Server: processing datagram from [::ffff:127.0.0.1]:57206
      Server: SendTo [::ffff:127.0.0.1]:57206
      Client: OnReceiveFinished, RemoteEndPoint =
      Client: Starting next receive
      Client: Socket.ReceiveAsync
      Client: processing datagram from [::ffff:127.0.0.1]:5000
      Client: Send over connected socket to [::ffff:127.0.0.1]:5000
      Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:57206
      Server: Starting next receive
      Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
      Server: processing datagram from [::ffff:127.0.0.1]:57206
      Server: SendTo [::ffff:127.0.0.1]:57206
      Client: OnReceiveFinished, RemoteEndPoint =
      Client: Starting next receive
      Client: Socket.ReceiveAsync
      Client: processing datagram from [::ffff:127.0.0.1]:5000
      Client: Send over connected socket to [::ffff:127.0.0.1]:5000
      Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:57206
      Server: Starting next receive
      Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
      Server: processing datagram from [::ffff:127.0.0.1]:57206
      ....
      

      .NET 8 output, manual emphasis on first wrong line

      Starting server on 127.0.0.1:5000
      Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
      Server started on [::ffff:127.0.0.1]:5000
      Client: Socket.ReceiveAsync
      ===== Sending first datagram =====
      Client: Send over connected socket to [::ffff:127.0.0.1]:5000
      Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:65505
      Server: Starting next receive
      Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
      Server: processing datagram from [::ffff:127.0.0.1]:65505
      Server: SendTo [::ffff:127.0.0.1]:65505
      Client: OnReceiveFinished, RemoteEndPoint =
      Client: Starting next receive
      Client: Socket.ReceiveAsync
      Client: processing datagram from [::ffff:127.0.0.1]:5000
      Client: Send over connected socket to [::ffff:127.0.0.1]:5000
      Server: OnReceiveFinished, RemoteEndPoint = 127.0.0.1:5000 // <---- here, server starts talking to itself because provided RemoteEndPoint is incorrect.
      Server: Starting next receive
      Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
      Server: processing datagram from 127.0.0.1:5000
      Server: SendTo 127.0.0.1:5000
      Server: OnReceiveFinished, RemoteEndPoint = 127.0.0.1:5000
      Server: Starting next receive
      Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
      Server: processing datagram from 127.0.0.1:5000
      Server: SendTo 127.0.0.1:5000
      Server: OnReceiveFinished, RemoteEndPoint = 127.0.0.1:5000
      Server: Starting next receive
      Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
      Server: processing datagram from 127.0.0.1:5000
      ...
      

      Metadata

      Metadata

      Assignees

      Type

      No type

      Projects

      No projects

        Milestone

        Relationships

        None yet

        Development

        No branches or pull requests

        Issue actions

        , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
        Skip to content

        Incorrect port from Socket.ReceiveFromAsync(SocketAsyncEventArgs) #92006

        Description

        @rzikm

        Regression from .net 7.

        As part of managed implementation of QUIC, I have QuicSocketContext, which uses Socket.ReceiveFromAsync (for servers) and SocketReceiveAsync (for clients) to receive UDP datagrams. After rebasing the project onto latest main, server started receiving wrong port and thus ends up sending datagrams to itself, instead of to the clients.

        Minimized repro code:

        usingSystem.Net.Http;usingSystem.Security.Authentication;usingSystem.Buffers;usingSystem.Diagnostics;usingSystem.Net.Sockets;usingSystem.Net;usingSystem.Threading;varserverListeningAddress=newIPEndPoint(IPAddress.Loopback,5000);System.Console.WriteLine($"Starting server on {serverListeningAddress}");varserver=newQuicSocketContext(serverListeningAddress,null,true);server.Start();System.Console.WriteLine($"Server started on {server.LocalEndPoint}");varclient=newQuicSocketContext(null,server.LocalEndPoint,false);client.Start();System.Console.WriteLine($"===== Sending first datagram =====");client.SendDatagram(newDatagramInfo(newbyte[]{1,2,3},3,server.LocalEndPoint));Thread.Sleep(-1);internalreadonlyrecordstructDatagramInfo(byte[]Buffer,intLength,EndPointRemoteEndpoint);internalclassQuicSocketContext{privatereadonlyEndPoint?_localEndPoint;privatereadonlyEndPoint?_remoteEndPoint;privatereadonlybool_isServer;privatebool_started;privatereadonlySocket_socket=newSocket(SocketType.Dgram,ProtocolType.Udp);privatereadonlySocketAsyncEventArgs_socketReceiveEventArgs=newSocketAsyncEventArgs();publicQuicSocketContext(EndPoint?localEndPoint,EndPoint?remoteEndPoint,boolisServer){_localEndPoint=localEndPoint;_remoteEndPoint=remoteEndPoint;_isServer=isServer;SetupSocket(localEndPoint,remoteEndPoint);_socketReceiveEventArgs.Completed+=(sender,args)=>OnReceiveFinished(args);}privatevoidSetupSocket(EndPoint?localEndPoint,EndPoint?remoteEndPoint){if(localEndPoint!=null){_socket.Bind(localEndPoint);}if(remoteEndPoint!=null){_socket.Connect(remoteEndPoint);}}publicIPEndPointLocalEndPoint=>(IPEndPoint)_socket.LocalEndPoint!;publicvoidStart(){if(_started){return;}_started=true;varargs=_socketReceiveEventArgs;while(!ReceiveFromAsync(args)){// this should not really happen, as the socket should be just opened, but we want to be sure and don't// miss any incoming datagramsOnDatagramReceived(ExtractDatagram(args));}}privateDatagramInfoExtractDatagram(SocketAsyncEventArgsargs){returnnewDatagramInfo(args.Buffer!,args.SocketError==SocketError.Success?args.BytesTransferred:0,args.RemoteEndPoint??_remoteEndPoint!);}privatevoidOnReceiveFinished(SocketAsyncEventArgsargs){System.Console.WriteLine($"{(_isServer?"Server":"Client")}: OnReceiveFinished, RemoteEndPoint = {args.RemoteEndPoint}");boolpending;do{DatagramInfodatagram=ExtractDatagram(args);// immediately issue another async receiveSystem.Console.WriteLine($"{(_isServer?"Server":"Client")}: Starting next receive");pending=!ReceiveFromAsync(args);OnDatagramReceived(datagram);}while(pending);}protectedvoidOnDatagramReceived(inDatagramInfodatagram){System.Console.WriteLine($"{(_isServer?"Server":"Client")}: processing datagram from {datagram.RemoteEndpoint}");Thread.Sleep(1000);SendDatagram(datagram);ArrayPool.Return(datagram.Buffer);}internalArrayPool<byte>ArrayPool{get;}=ArrayPool<byte>.Shared;privateboolReceiveFromAsync(SocketAsyncEventArgsargs){// use fresh buffer for each receive, since the previous one is still being processedvarbuffer=ArrayPool.Rent(1200);args.SetBuffer(buffer,0,buffer.Length);if(_remoteEndPoint!=null){System.Console.WriteLine($"Client: Socket.ReceiveAsync");return_socket.ReceiveAsync(args);}args.RemoteEndPoint=_localEndPoint!;System.Console.WriteLine($"Server: Socket.ReceiveFromAsync with RemotEndPoint = {_localEndPoint}");return_socket.ReceiveFromAsync(args);}internalvoidSendDatagram(inDatagramInfodatagram){if(_remoteEndPoint!=null){// connected socket - > Socket.SendSystem.Console.WriteLine($"Client: Send over connected socket to {_remoteEndPoint}");_socket.Send(datagram.Buffer.AsSpan(0,datagram.Length),SocketFlags.None);}else{System.Console.WriteLine($"Server: SendTo {datagram.RemoteEndpoint}");_socket.SendTo(datagram.Buffer,0,datagram.Length,SocketFlags.None,datagram.RemoteEndpoint);}}}

        .NET 7 output:

        Starting server on 127.0.0.1:5000
        Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
        Server started on [::ffff:127.0.0.1]:5000
        Client: Socket.ReceiveAsync
        ===== Sending first datagram =====
        Client: Send over connected socket to [::ffff:127.0.0.1]:5000
        Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:57206
        Server: Starting next receive
        Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
        Server: processing datagram from [::ffff:127.0.0.1]:57206
        Server: SendTo [::ffff:127.0.0.1]:57206
        Client: OnReceiveFinished, RemoteEndPoint =
        Client: Starting next receive
        Client: Socket.ReceiveAsync
        Client: processing datagram from [::ffff:127.0.0.1]:5000
        Client: Send over connected socket to [::ffff:127.0.0.1]:5000
        Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:57206
        Server: Starting next receive
        Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
        Server: processing datagram from [::ffff:127.0.0.1]:57206
        Server: SendTo [::ffff:127.0.0.1]:57206
        Client: OnReceiveFinished, RemoteEndPoint =
        Client: Starting next receive
        Client: Socket.ReceiveAsync
        Client: processing datagram from [::ffff:127.0.0.1]:5000
        Client: Send over connected socket to [::ffff:127.0.0.1]:5000
        Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:57206
        Server: Starting next receive
        Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
        Server: processing datagram from [::ffff:127.0.0.1]:57206
        ....
        

        .NET 8 output, manual emphasis on first wrong line

        Starting server on 127.0.0.1:5000
        Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
        Server started on [::ffff:127.0.0.1]:5000
        Client: Socket.ReceiveAsync
        ===== Sending first datagram =====
        Client: Send over connected socket to [::ffff:127.0.0.1]:5000
        Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:65505
        Server: Starting next receive
        Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
        Server: processing datagram from [::ffff:127.0.0.1]:65505
        Server: SendTo [::ffff:127.0.0.1]:65505
        Client: OnReceiveFinished, RemoteEndPoint =
        Client: Starting next receive
        Client: Socket.ReceiveAsync
        Client: processing datagram from [::ffff:127.0.0.1]:5000
        Client: Send over connected socket to [::ffff:127.0.0.1]:5000
        Server: OnReceiveFinished, RemoteEndPoint = 127.0.0.1:5000 // <---- here, server starts talking to itself because provided RemoteEndPoint is incorrect.
        Server: Starting next receive
        Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
        Server: processing datagram from 127.0.0.1:5000
        Server: SendTo 127.0.0.1:5000
        Server: OnReceiveFinished, RemoteEndPoint = 127.0.0.1:5000
        Server: Starting next receive
        Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
        Server: processing datagram from 127.0.0.1:5000
        Server: SendTo 127.0.0.1:5000
        Server: OnReceiveFinished, RemoteEndPoint = 127.0.0.1:5000
        Server: Starting next receive
        Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
        Server: processing datagram from 127.0.0.1:5000
        ...
        

        Metadata

        Metadata

        Assignees

        Type

        No type

        Projects

        No projects

          Milestone

          Relationships

          None yet

          Development

          No branches or pull requests

          Issue actions

          , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
          Skip to content

          Incorrect port from Socket.ReceiveFromAsync(SocketAsyncEventArgs) #92006

          Description

          @rzikm

          Regression from .net 7.

          As part of managed implementation of QUIC, I have QuicSocketContext, which uses Socket.ReceiveFromAsync (for servers) and SocketReceiveAsync (for clients) to receive UDP datagrams. After rebasing the project onto latest main, server started receiving wrong port and thus ends up sending datagrams to itself, instead of to the clients.

          Minimized repro code:

          usingSystem.Net.Http;usingSystem.Security.Authentication;usingSystem.Buffers;usingSystem.Diagnostics;usingSystem.Net.Sockets;usingSystem.Net;usingSystem.Threading;varserverListeningAddress=newIPEndPoint(IPAddress.Loopback,5000);System.Console.WriteLine($"Starting server on {serverListeningAddress}");varserver=newQuicSocketContext(serverListeningAddress,null,true);server.Start();System.Console.WriteLine($"Server started on {server.LocalEndPoint}");varclient=newQuicSocketContext(null,server.LocalEndPoint,false);client.Start();System.Console.WriteLine($"===== Sending first datagram =====");client.SendDatagram(newDatagramInfo(newbyte[]{1,2,3},3,server.LocalEndPoint));Thread.Sleep(-1);internalreadonlyrecordstructDatagramInfo(byte[]Buffer,intLength,EndPointRemoteEndpoint);internalclassQuicSocketContext{privatereadonlyEndPoint?_localEndPoint;privatereadonlyEndPoint?_remoteEndPoint;privatereadonlybool_isServer;privatebool_started;privatereadonlySocket_socket=newSocket(SocketType.Dgram,ProtocolType.Udp);privatereadonlySocketAsyncEventArgs_socketReceiveEventArgs=newSocketAsyncEventArgs();publicQuicSocketContext(EndPoint?localEndPoint,EndPoint?remoteEndPoint,boolisServer){_localEndPoint=localEndPoint;_remoteEndPoint=remoteEndPoint;_isServer=isServer;SetupSocket(localEndPoint,remoteEndPoint);_socketReceiveEventArgs.Completed+=(sender,args)=>OnReceiveFinished(args);}privatevoidSetupSocket(EndPoint?localEndPoint,EndPoint?remoteEndPoint){if(localEndPoint!=null){_socket.Bind(localEndPoint);}if(remoteEndPoint!=null){_socket.Connect(remoteEndPoint);}}publicIPEndPointLocalEndPoint=>(IPEndPoint)_socket.LocalEndPoint!;publicvoidStart(){if(_started){return;}_started=true;varargs=_socketReceiveEventArgs;while(!ReceiveFromAsync(args)){// this should not really happen, as the socket should be just opened, but we want to be sure and don't// miss any incoming datagramsOnDatagramReceived(ExtractDatagram(args));}}privateDatagramInfoExtractDatagram(SocketAsyncEventArgsargs){returnnewDatagramInfo(args.Buffer!,args.SocketError==SocketError.Success?args.BytesTransferred:0,args.RemoteEndPoint??_remoteEndPoint!);}privatevoidOnReceiveFinished(SocketAsyncEventArgsargs){System.Console.WriteLine($"{(_isServer?"Server":"Client")}: OnReceiveFinished, RemoteEndPoint = {args.RemoteEndPoint}");boolpending;do{DatagramInfodatagram=ExtractDatagram(args);// immediately issue another async receiveSystem.Console.WriteLine($"{(_isServer?"Server":"Client")}: Starting next receive");pending=!ReceiveFromAsync(args);OnDatagramReceived(datagram);}while(pending);}protectedvoidOnDatagramReceived(inDatagramInfodatagram){System.Console.WriteLine($"{(_isServer?"Server":"Client")}: processing datagram from {datagram.RemoteEndpoint}");Thread.Sleep(1000);SendDatagram(datagram);ArrayPool.Return(datagram.Buffer);}internalArrayPool<byte>ArrayPool{get;}=ArrayPool<byte>.Shared;privateboolReceiveFromAsync(SocketAsyncEventArgsargs){// use fresh buffer for each receive, since the previous one is still being processedvarbuffer=ArrayPool.Rent(1200);args.SetBuffer(buffer,0,buffer.Length);if(_remoteEndPoint!=null){System.Console.WriteLine($"Client: Socket.ReceiveAsync");return_socket.ReceiveAsync(args);}args.RemoteEndPoint=_localEndPoint!;System.Console.WriteLine($"Server: Socket.ReceiveFromAsync with RemotEndPoint = {_localEndPoint}");return_socket.ReceiveFromAsync(args);}internalvoidSendDatagram(inDatagramInfodatagram){if(_remoteEndPoint!=null){// connected socket - > Socket.SendSystem.Console.WriteLine($"Client: Send over connected socket to {_remoteEndPoint}");_socket.Send(datagram.Buffer.AsSpan(0,datagram.Length),SocketFlags.None);}else{System.Console.WriteLine($"Server: SendTo {datagram.RemoteEndpoint}");_socket.SendTo(datagram.Buffer,0,datagram.Length,SocketFlags.None,datagram.RemoteEndpoint);}}}

          .NET 7 output:

          Starting server on 127.0.0.1:5000
          Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
          Server started on [::ffff:127.0.0.1]:5000
          Client: Socket.ReceiveAsync
          ===== Sending first datagram =====
          Client: Send over connected socket to [::ffff:127.0.0.1]:5000
          Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:57206
          Server: Starting next receive
          Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
          Server: processing datagram from [::ffff:127.0.0.1]:57206
          Server: SendTo [::ffff:127.0.0.1]:57206
          Client: OnReceiveFinished, RemoteEndPoint =
          Client: Starting next receive
          Client: Socket.ReceiveAsync
          Client: processing datagram from [::ffff:127.0.0.1]:5000
          Client: Send over connected socket to [::ffff:127.0.0.1]:5000
          Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:57206
          Server: Starting next receive
          Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
          Server: processing datagram from [::ffff:127.0.0.1]:57206
          Server: SendTo [::ffff:127.0.0.1]:57206
          Client: OnReceiveFinished, RemoteEndPoint =
          Client: Starting next receive
          Client: Socket.ReceiveAsync
          Client: processing datagram from [::ffff:127.0.0.1]:5000
          Client: Send over connected socket to [::ffff:127.0.0.1]:5000
          Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:57206
          Server: Starting next receive
          Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
          Server: processing datagram from [::ffff:127.0.0.1]:57206
          ....
          

          .NET 8 output, manual emphasis on first wrong line

          Starting server on 127.0.0.1:5000
          Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
          Server started on [::ffff:127.0.0.1]:5000
          Client: Socket.ReceiveAsync
          ===== Sending first datagram =====
          Client: Send over connected socket to [::ffff:127.0.0.1]:5000
          Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:65505
          Server: Starting next receive
          Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
          Server: processing datagram from [::ffff:127.0.0.1]:65505
          Server: SendTo [::ffff:127.0.0.1]:65505
          Client: OnReceiveFinished, RemoteEndPoint =
          Client: Starting next receive
          Client: Socket.ReceiveAsync
          Client: processing datagram from [::ffff:127.0.0.1]:5000
          Client: Send over connected socket to [::ffff:127.0.0.1]:5000
          Server: OnReceiveFinished, RemoteEndPoint = 127.0.0.1:5000 // <---- here, server starts talking to itself because provided RemoteEndPoint is incorrect.
          Server: Starting next receive
          Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
          Server: processing datagram from 127.0.0.1:5000
          Server: SendTo 127.0.0.1:5000
          Server: OnReceiveFinished, RemoteEndPoint = 127.0.0.1:5000
          Server: Starting next receive
          Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
          Server: processing datagram from 127.0.0.1:5000
          Server: SendTo 127.0.0.1:5000
          Server: OnReceiveFinished, RemoteEndPoint = 127.0.0.1:5000
          Server: Starting next receive
          Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
          Server: processing datagram from 127.0.0.1:5000
          ...
          

          Metadata

          Metadata

          Assignees

          Type

          No type

          Projects

          No projects

            Milestone

            Relationships

            None yet

            Development

            No branches or pull requests

            Issue actions

            , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
            Skip to content

            Incorrect port from Socket.ReceiveFromAsync(SocketAsyncEventArgs) #92006

            Description

            @rzikm

            Regression from .net 7.

            As part of managed implementation of QUIC, I have QuicSocketContext, which uses Socket.ReceiveFromAsync (for servers) and SocketReceiveAsync (for clients) to receive UDP datagrams. After rebasing the project onto latest main, server started receiving wrong port and thus ends up sending datagrams to itself, instead of to the clients.

            Minimized repro code:

            usingSystem.Net.Http;usingSystem.Security.Authentication;usingSystem.Buffers;usingSystem.Diagnostics;usingSystem.Net.Sockets;usingSystem.Net;usingSystem.Threading;varserverListeningAddress=newIPEndPoint(IPAddress.Loopback,5000);System.Console.WriteLine($"Starting server on {serverListeningAddress}");varserver=newQuicSocketContext(serverListeningAddress,null,true);server.Start();System.Console.WriteLine($"Server started on {server.LocalEndPoint}");varclient=newQuicSocketContext(null,server.LocalEndPoint,false);client.Start();System.Console.WriteLine($"===== Sending first datagram =====");client.SendDatagram(newDatagramInfo(newbyte[]{1,2,3},3,server.LocalEndPoint));Thread.Sleep(-1);internalreadonlyrecordstructDatagramInfo(byte[]Buffer,intLength,EndPointRemoteEndpoint);internalclassQuicSocketContext{privatereadonlyEndPoint?_localEndPoint;privatereadonlyEndPoint?_remoteEndPoint;privatereadonlybool_isServer;privatebool_started;privatereadonlySocket_socket=newSocket(SocketType.Dgram,ProtocolType.Udp);privatereadonlySocketAsyncEventArgs_socketReceiveEventArgs=newSocketAsyncEventArgs();publicQuicSocketContext(EndPoint?localEndPoint,EndPoint?remoteEndPoint,boolisServer){_localEndPoint=localEndPoint;_remoteEndPoint=remoteEndPoint;_isServer=isServer;SetupSocket(localEndPoint,remoteEndPoint);_socketReceiveEventArgs.Completed+=(sender,args)=>OnReceiveFinished(args);}privatevoidSetupSocket(EndPoint?localEndPoint,EndPoint?remoteEndPoint){if(localEndPoint!=null){_socket.Bind(localEndPoint);}if(remoteEndPoint!=null){_socket.Connect(remoteEndPoint);}}publicIPEndPointLocalEndPoint=>(IPEndPoint)_socket.LocalEndPoint!;publicvoidStart(){if(_started){return;}_started=true;varargs=_socketReceiveEventArgs;while(!ReceiveFromAsync(args)){// this should not really happen, as the socket should be just opened, but we want to be sure and don't// miss any incoming datagramsOnDatagramReceived(ExtractDatagram(args));}}privateDatagramInfoExtractDatagram(SocketAsyncEventArgsargs){returnnewDatagramInfo(args.Buffer!,args.SocketError==SocketError.Success?args.BytesTransferred:0,args.RemoteEndPoint??_remoteEndPoint!);}privatevoidOnReceiveFinished(SocketAsyncEventArgsargs){System.Console.WriteLine($"{(_isServer?"Server":"Client")}: OnReceiveFinished, RemoteEndPoint = {args.RemoteEndPoint}");boolpending;do{DatagramInfodatagram=ExtractDatagram(args);// immediately issue another async receiveSystem.Console.WriteLine($"{(_isServer?"Server":"Client")}: Starting next receive");pending=!ReceiveFromAsync(args);OnDatagramReceived(datagram);}while(pending);}protectedvoidOnDatagramReceived(inDatagramInfodatagram){System.Console.WriteLine($"{(_isServer?"Server":"Client")}: processing datagram from {datagram.RemoteEndpoint}");Thread.Sleep(1000);SendDatagram(datagram);ArrayPool.Return(datagram.Buffer);}internalArrayPool<byte>ArrayPool{get;}=ArrayPool<byte>.Shared;privateboolReceiveFromAsync(SocketAsyncEventArgsargs){// use fresh buffer for each receive, since the previous one is still being processedvarbuffer=ArrayPool.Rent(1200);args.SetBuffer(buffer,0,buffer.Length);if(_remoteEndPoint!=null){System.Console.WriteLine($"Client: Socket.ReceiveAsync");return_socket.ReceiveAsync(args);}args.RemoteEndPoint=_localEndPoint!;System.Console.WriteLine($"Server: Socket.ReceiveFromAsync with RemotEndPoint = {_localEndPoint}");return_socket.ReceiveFromAsync(args);}internalvoidSendDatagram(inDatagramInfodatagram){if(_remoteEndPoint!=null){// connected socket - > Socket.SendSystem.Console.WriteLine($"Client: Send over connected socket to {_remoteEndPoint}");_socket.Send(datagram.Buffer.AsSpan(0,datagram.Length),SocketFlags.None);}else{System.Console.WriteLine($"Server: SendTo {datagram.RemoteEndpoint}");_socket.SendTo(datagram.Buffer,0,datagram.Length,SocketFlags.None,datagram.RemoteEndpoint);}}}

            .NET 7 output:

            Starting server on 127.0.0.1:5000
            Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
            Server started on [::ffff:127.0.0.1]:5000
            Client: Socket.ReceiveAsync
            ===== Sending first datagram =====
            Client: Send over connected socket to [::ffff:127.0.0.1]:5000
            Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:57206
            Server: Starting next receive
            Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
            Server: processing datagram from [::ffff:127.0.0.1]:57206
            Server: SendTo [::ffff:127.0.0.1]:57206
            Client: OnReceiveFinished, RemoteEndPoint =
            Client: Starting next receive
            Client: Socket.ReceiveAsync
            Client: processing datagram from [::ffff:127.0.0.1]:5000
            Client: Send over connected socket to [::ffff:127.0.0.1]:5000
            Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:57206
            Server: Starting next receive
            Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
            Server: processing datagram from [::ffff:127.0.0.1]:57206
            Server: SendTo [::ffff:127.0.0.1]:57206
            Client: OnReceiveFinished, RemoteEndPoint =
            Client: Starting next receive
            Client: Socket.ReceiveAsync
            Client: processing datagram from [::ffff:127.0.0.1]:5000
            Client: Send over connected socket to [::ffff:127.0.0.1]:5000
            Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:57206
            Server: Starting next receive
            Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
            Server: processing datagram from [::ffff:127.0.0.1]:57206
            ....
            

            .NET 8 output, manual emphasis on first wrong line

            Starting server on 127.0.0.1:5000
            Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
            Server started on [::ffff:127.0.0.1]:5000
            Client: Socket.ReceiveAsync
            ===== Sending first datagram =====
            Client: Send over connected socket to [::ffff:127.0.0.1]:5000
            Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:65505
            Server: Starting next receive
            Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
            Server: processing datagram from [::ffff:127.0.0.1]:65505
            Server: SendTo [::ffff:127.0.0.1]:65505
            Client: OnReceiveFinished, RemoteEndPoint =
            Client: Starting next receive
            Client: Socket.ReceiveAsync
            Client: processing datagram from [::ffff:127.0.0.1]:5000
            Client: Send over connected socket to [::ffff:127.0.0.1]:5000
            Server: OnReceiveFinished, RemoteEndPoint = 127.0.0.1:5000 // <---- here, server starts talking to itself because provided RemoteEndPoint is incorrect.
            Server: Starting next receive
            Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
            Server: processing datagram from 127.0.0.1:5000
            Server: SendTo 127.0.0.1:5000
            Server: OnReceiveFinished, RemoteEndPoint = 127.0.0.1:5000
            Server: Starting next receive
            Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
            Server: processing datagram from 127.0.0.1:5000
            Server: SendTo 127.0.0.1:5000
            Server: OnReceiveFinished, RemoteEndPoint = 127.0.0.1:5000
            Server: Starting next receive
            Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
            Server: processing datagram from 127.0.0.1:5000
            ...
            

            Metadata

            Metadata

            Assignees

            Type

            No type

            Projects

            No projects

              Milestone

              Relationships

              None yet

              Development

              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              Incorrect port from Socket.ReceiveFromAsync(SocketAsyncEventArgs) #92006

              Description

              @rzikm

              Regression from .net 7.

              As part of managed implementation of QUIC, I have QuicSocketContext, which uses Socket.ReceiveFromAsync (for servers) and SocketReceiveAsync (for clients) to receive UDP datagrams. After rebasing the project onto latest main, server started receiving wrong port and thus ends up sending datagrams to itself, instead of to the clients.

              Minimized repro code:

              usingSystem.Net.Http;usingSystem.Security.Authentication;usingSystem.Buffers;usingSystem.Diagnostics;usingSystem.Net.Sockets;usingSystem.Net;usingSystem.Threading;varserverListeningAddress=newIPEndPoint(IPAddress.Loopback,5000);System.Console.WriteLine($"Starting server on {serverListeningAddress}");varserver=newQuicSocketContext(serverListeningAddress,null,true);server.Start();System.Console.WriteLine($"Server started on {server.LocalEndPoint}");varclient=newQuicSocketContext(null,server.LocalEndPoint,false);client.Start();System.Console.WriteLine($"===== Sending first datagram =====");client.SendDatagram(newDatagramInfo(newbyte[]{1,2,3},3,server.LocalEndPoint));Thread.Sleep(-1);internalreadonlyrecordstructDatagramInfo(byte[]Buffer,intLength,EndPointRemoteEndpoint);internalclassQuicSocketContext{privatereadonlyEndPoint?_localEndPoint;privatereadonlyEndPoint?_remoteEndPoint;privatereadonlybool_isServer;privatebool_started;privatereadonlySocket_socket=newSocket(SocketType.Dgram,ProtocolType.Udp);privatereadonlySocketAsyncEventArgs_socketReceiveEventArgs=newSocketAsyncEventArgs();publicQuicSocketContext(EndPoint?localEndPoint,EndPoint?remoteEndPoint,boolisServer){_localEndPoint=localEndPoint;_remoteEndPoint=remoteEndPoint;_isServer=isServer;SetupSocket(localEndPoint,remoteEndPoint);_socketReceiveEventArgs.Completed+=(sender,args)=>OnReceiveFinished(args);}privatevoidSetupSocket(EndPoint?localEndPoint,EndPoint?remoteEndPoint){if(localEndPoint!=null){_socket.Bind(localEndPoint);}if(remoteEndPoint!=null){_socket.Connect(remoteEndPoint);}}publicIPEndPointLocalEndPoint=>(IPEndPoint)_socket.LocalEndPoint!;publicvoidStart(){if(_started){return;}_started=true;varargs=_socketReceiveEventArgs;while(!ReceiveFromAsync(args)){// this should not really happen, as the socket should be just opened, but we want to be sure and don't// miss any incoming datagramsOnDatagramReceived(ExtractDatagram(args));}}privateDatagramInfoExtractDatagram(SocketAsyncEventArgsargs){returnnewDatagramInfo(args.Buffer!,args.SocketError==SocketError.Success?args.BytesTransferred:0,args.RemoteEndPoint??_remoteEndPoint!);}privatevoidOnReceiveFinished(SocketAsyncEventArgsargs){System.Console.WriteLine($"{(_isServer?"Server":"Client")}: OnReceiveFinished, RemoteEndPoint = {args.RemoteEndPoint}");boolpending;do{DatagramInfodatagram=ExtractDatagram(args);// immediately issue another async receiveSystem.Console.WriteLine($"{(_isServer?"Server":"Client")}: Starting next receive");pending=!ReceiveFromAsync(args);OnDatagramReceived(datagram);}while(pending);}protectedvoidOnDatagramReceived(inDatagramInfodatagram){System.Console.WriteLine($"{(_isServer?"Server":"Client")}: processing datagram from {datagram.RemoteEndpoint}");Thread.Sleep(1000);SendDatagram(datagram);ArrayPool.Return(datagram.Buffer);}internalArrayPool<byte>ArrayPool{get;}=ArrayPool<byte>.Shared;privateboolReceiveFromAsync(SocketAsyncEventArgsargs){// use fresh buffer for each receive, since the previous one is still being processedvarbuffer=ArrayPool.Rent(1200);args.SetBuffer(buffer,0,buffer.Length);if(_remoteEndPoint!=null){System.Console.WriteLine($"Client: Socket.ReceiveAsync");return_socket.ReceiveAsync(args);}args.RemoteEndPoint=_localEndPoint!;System.Console.WriteLine($"Server: Socket.ReceiveFromAsync with RemotEndPoint = {_localEndPoint}");return_socket.ReceiveFromAsync(args);}internalvoidSendDatagram(inDatagramInfodatagram){if(_remoteEndPoint!=null){// connected socket - > Socket.SendSystem.Console.WriteLine($"Client: Send over connected socket to {_remoteEndPoint}");_socket.Send(datagram.Buffer.AsSpan(0,datagram.Length),SocketFlags.None);}else{System.Console.WriteLine($"Server: SendTo {datagram.RemoteEndpoint}");_socket.SendTo(datagram.Buffer,0,datagram.Length,SocketFlags.None,datagram.RemoteEndpoint);}}}

              .NET 7 output:

              Starting server on 127.0.0.1:5000
              Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
              Server started on [::ffff:127.0.0.1]:5000
              Client: Socket.ReceiveAsync
              ===== Sending first datagram =====
              Client: Send over connected socket to [::ffff:127.0.0.1]:5000
              Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:57206
              Server: Starting next receive
              Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
              Server: processing datagram from [::ffff:127.0.0.1]:57206
              Server: SendTo [::ffff:127.0.0.1]:57206
              Client: OnReceiveFinished, RemoteEndPoint =
              Client: Starting next receive
              Client: Socket.ReceiveAsync
              Client: processing datagram from [::ffff:127.0.0.1]:5000
              Client: Send over connected socket to [::ffff:127.0.0.1]:5000
              Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:57206
              Server: Starting next receive
              Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
              Server: processing datagram from [::ffff:127.0.0.1]:57206
              Server: SendTo [::ffff:127.0.0.1]:57206
              Client: OnReceiveFinished, RemoteEndPoint =
              Client: Starting next receive
              Client: Socket.ReceiveAsync
              Client: processing datagram from [::ffff:127.0.0.1]:5000
              Client: Send over connected socket to [::ffff:127.0.0.1]:5000
              Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:57206
              Server: Starting next receive
              Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
              Server: processing datagram from [::ffff:127.0.0.1]:57206
              ....
              

              .NET 8 output, manual emphasis on first wrong line

              Starting server on 127.0.0.1:5000
              Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
              Server started on [::ffff:127.0.0.1]:5000
              Client: Socket.ReceiveAsync
              ===== Sending first datagram =====
              Client: Send over connected socket to [::ffff:127.0.0.1]:5000
              Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:65505
              Server: Starting next receive
              Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
              Server: processing datagram from [::ffff:127.0.0.1]:65505
              Server: SendTo [::ffff:127.0.0.1]:65505
              Client: OnReceiveFinished, RemoteEndPoint =
              Client: Starting next receive
              Client: Socket.ReceiveAsync
              Client: processing datagram from [::ffff:127.0.0.1]:5000
              Client: Send over connected socket to [::ffff:127.0.0.1]:5000
              Server: OnReceiveFinished, RemoteEndPoint = 127.0.0.1:5000 // <---- here, server starts talking to itself because provided RemoteEndPoint is incorrect.
              Server: Starting next receive
              Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
              Server: processing datagram from 127.0.0.1:5000
              Server: SendTo 127.0.0.1:5000
              Server: OnReceiveFinished, RemoteEndPoint = 127.0.0.1:5000
              Server: Starting next receive
              Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
              Server: processing datagram from 127.0.0.1:5000
              Server: SendTo 127.0.0.1:5000
              Server: OnReceiveFinished, RemoteEndPoint = 127.0.0.1:5000
              Server: Starting next receive
              Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
              Server: processing datagram from 127.0.0.1:5000
              ...
              

              Metadata

              Metadata

              Assignees

              Type

              No type

              Projects

              No projects

                Milestone

                Relationships

                None yet

                Development

                No branches or pull requests

                Issue actions

                , 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                Skip to content

                Incorrect port from Socket.ReceiveFromAsync(SocketAsyncEventArgs) #92006

                Description

                @rzikm

                Regression from .net 7.

                As part of managed implementation of QUIC, I have QuicSocketContext, which uses Socket.ReceiveFromAsync (for servers) and SocketReceiveAsync (for clients) to receive UDP datagrams. After rebasing the project onto latest main, server started receiving wrong port and thus ends up sending datagrams to itself, instead of to the clients.

                Minimized repro code:

                usingSystem.Net.Http;usingSystem.Security.Authentication;usingSystem.Buffers;usingSystem.Diagnostics;usingSystem.Net.Sockets;usingSystem.Net;usingSystem.Threading;varserverListeningAddress=newIPEndPoint(IPAddress.Loopback,5000);System.Console.WriteLine($"Starting server on {serverListeningAddress}");varserver=newQuicSocketContext(serverListeningAddress,null,true);server.Start();System.Console.WriteLine($"Server started on {server.LocalEndPoint}");varclient=newQuicSocketContext(null,server.LocalEndPoint,false);client.Start();System.Console.WriteLine($"===== Sending first datagram =====");client.SendDatagram(newDatagramInfo(newbyte[]{1,2,3},3,server.LocalEndPoint));Thread.Sleep(-1);internalreadonlyrecordstructDatagramInfo(byte[]Buffer,intLength,EndPointRemoteEndpoint);internalclassQuicSocketContext{privatereadonlyEndPoint?_localEndPoint;privatereadonlyEndPoint?_remoteEndPoint;privatereadonlybool_isServer;privatebool_started;privatereadonlySocket_socket=newSocket(SocketType.Dgram,ProtocolType.Udp);privatereadonlySocketAsyncEventArgs_socketReceiveEventArgs=newSocketAsyncEventArgs();publicQuicSocketContext(EndPoint?localEndPoint,EndPoint?remoteEndPoint,boolisServer){_localEndPoint=localEndPoint;_remoteEndPoint=remoteEndPoint;_isServer=isServer;SetupSocket(localEndPoint,remoteEndPoint);_socketReceiveEventArgs.Completed+=(sender,args)=>OnReceiveFinished(args);}privatevoidSetupSocket(EndPoint?localEndPoint,EndPoint?remoteEndPoint){if(localEndPoint!=null){_socket.Bind(localEndPoint);}if(remoteEndPoint!=null){_socket.Connect(remoteEndPoint);}}publicIPEndPointLocalEndPoint=>(IPEndPoint)_socket.LocalEndPoint!;publicvoidStart(){if(_started){return;}_started=true;varargs=_socketReceiveEventArgs;while(!ReceiveFromAsync(args)){// this should not really happen, as the socket should be just opened, but we want to be sure and don't// miss any incoming datagramsOnDatagramReceived(ExtractDatagram(args));}}privateDatagramInfoExtractDatagram(SocketAsyncEventArgsargs){returnnewDatagramInfo(args.Buffer!,args.SocketError==SocketError.Success?args.BytesTransferred:0,args.RemoteEndPoint??_remoteEndPoint!);}privatevoidOnReceiveFinished(SocketAsyncEventArgsargs){System.Console.WriteLine($"{(_isServer?"Server":"Client")}: OnReceiveFinished, RemoteEndPoint = {args.RemoteEndPoint}");boolpending;do{DatagramInfodatagram=ExtractDatagram(args);// immediately issue another async receiveSystem.Console.WriteLine($"{(_isServer?"Server":"Client")}: Starting next receive");pending=!ReceiveFromAsync(args);OnDatagramReceived(datagram);}while(pending);}protectedvoidOnDatagramReceived(inDatagramInfodatagram){System.Console.WriteLine($"{(_isServer?"Server":"Client")}: processing datagram from {datagram.RemoteEndpoint}");Thread.Sleep(1000);SendDatagram(datagram);ArrayPool.Return(datagram.Buffer);}internalArrayPool<byte>ArrayPool{get;}=ArrayPool<byte>.Shared;privateboolReceiveFromAsync(SocketAsyncEventArgsargs){// use fresh buffer for each receive, since the previous one is still being processedvarbuffer=ArrayPool.Rent(1200);args.SetBuffer(buffer,0,buffer.Length);if(_remoteEndPoint!=null){System.Console.WriteLine($"Client: Socket.ReceiveAsync");return_socket.ReceiveAsync(args);}args.RemoteEndPoint=_localEndPoint!;System.Console.WriteLine($"Server: Socket.ReceiveFromAsync with RemotEndPoint = {_localEndPoint}");return_socket.ReceiveFromAsync(args);}internalvoidSendDatagram(inDatagramInfodatagram){if(_remoteEndPoint!=null){// connected socket - > Socket.SendSystem.Console.WriteLine($"Client: Send over connected socket to {_remoteEndPoint}");_socket.Send(datagram.Buffer.AsSpan(0,datagram.Length),SocketFlags.None);}else{System.Console.WriteLine($"Server: SendTo {datagram.RemoteEndpoint}");_socket.SendTo(datagram.Buffer,0,datagram.Length,SocketFlags.None,datagram.RemoteEndpoint);}}}

                .NET 7 output:

                Starting server on 127.0.0.1:5000
                Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
                Server started on [::ffff:127.0.0.1]:5000
                Client: Socket.ReceiveAsync
                ===== Sending first datagram =====
                Client: Send over connected socket to [::ffff:127.0.0.1]:5000
                Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:57206
                Server: Starting next receive
                Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
                Server: processing datagram from [::ffff:127.0.0.1]:57206
                Server: SendTo [::ffff:127.0.0.1]:57206
                Client: OnReceiveFinished, RemoteEndPoint =
                Client: Starting next receive
                Client: Socket.ReceiveAsync
                Client: processing datagram from [::ffff:127.0.0.1]:5000
                Client: Send over connected socket to [::ffff:127.0.0.1]:5000
                Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:57206
                Server: Starting next receive
                Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
                Server: processing datagram from [::ffff:127.0.0.1]:57206
                Server: SendTo [::ffff:127.0.0.1]:57206
                Client: OnReceiveFinished, RemoteEndPoint =
                Client: Starting next receive
                Client: Socket.ReceiveAsync
                Client: processing datagram from [::ffff:127.0.0.1]:5000
                Client: Send over connected socket to [::ffff:127.0.0.1]:5000
                Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:57206
                Server: Starting next receive
                Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
                Server: processing datagram from [::ffff:127.0.0.1]:57206
                ....
                

                .NET 8 output, manual emphasis on first wrong line

                Starting server on 127.0.0.1:5000
                Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
                Server started on [::ffff:127.0.0.1]:5000
                Client: Socket.ReceiveAsync
                ===== Sending first datagram =====
                Client: Send over connected socket to [::ffff:127.0.0.1]:5000
                Server: OnReceiveFinished, RemoteEndPoint = [::ffff:127.0.0.1]:65505
                Server: Starting next receive
                Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
                Server: processing datagram from [::ffff:127.0.0.1]:65505
                Server: SendTo [::ffff:127.0.0.1]:65505
                Client: OnReceiveFinished, RemoteEndPoint =
                Client: Starting next receive
                Client: Socket.ReceiveAsync
                Client: processing datagram from [::ffff:127.0.0.1]:5000
                Client: Send over connected socket to [::ffff:127.0.0.1]:5000
                Server: OnReceiveFinished, RemoteEndPoint = 127.0.0.1:5000 // <---- here, server starts talking to itself because provided RemoteEndPoint is incorrect.
                Server: Starting next receive
                Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
                Server: processing datagram from 127.0.0.1:5000
                Server: SendTo 127.0.0.1:5000
                Server: OnReceiveFinished, RemoteEndPoint = 127.0.0.1:5000
                Server: Starting next receive
                Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
                Server: processing datagram from 127.0.0.1:5000
                Server: SendTo 127.0.0.1:5000
                Server: OnReceiveFinished, RemoteEndPoint = 127.0.0.1:5000
                Server: Starting next receive
                Server: Socket.ReceiveFromAsync with RemotEndPoint = 127.0.0.1:5000
                Server: processing datagram from 127.0.0.1:5000
                ...
                

                Metadata

                Metadata

                Assignees

                Type

                No type

                Projects

                No projects

                  Milestone

                  Relationships

                  None yet

                  Development

                  No branches or pull requests

                  Issue actions