Add managed blocking info for lock and monitor waits - #101192

Merged
kouvel merged 3 commits into
dotnet:mainfrom
kouvel:ThreadBlockingInfo
Apr 24, 2024
Merged

Add managed blocking info for lock and monitor waits#101192
kouvel merged 3 commits into
dotnet:mainfrom
kouvel:ThreadBlockingInfo

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  • Added a managed ThreadBlockingInfo struct that is similar to CoreCLR's DebugBlockingItem
  • Updated Lock, Condition, and Monitor to record the info
  • The LockOwnerOSThreadId and LockOwnerManagedThreadId properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
    • In CoreCLR, Monitor records the info using the Monitor object kinds. In NativeAOT, Lock and Condition are used for Monitor waits, so the object kinds would be Lock/Condition. For now, Mono's Monitor does not record this info.

- Added a managed `ThreadBlockingInfo` struct that is similar to CoreCLR's `DebugBlockingItem`
- Updated `Lock`, `Condition`, and `Monitor` to record the info
- The `LockOwnerOSThreadId` and `LockOwnerManagedThreadId` properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
- In CoreCLR, `Monitor` records the info using the `Monitor` object kinds. In NativeAOT, `Lock` and `Condition` are used for `Monitor` waits, so the object kinds would be `Lock/Condition`. For now, Mono's `Monitor` does not record this info.
@kouvelkouvel added this to the 9.0.0 milestone Apr 17, 2024
@kouvel
kouvel requested a review from noahfalkApril 17, 2024 16:42
@kouvelkouvel self-assigned this Apr 17, 2024
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Is there an issue/rationale for making these classes managed? Just curious

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Is there an issue/rationale for making these classes managed? Just curious

It's a bit easier to track this info in a managed surface when the types involved are managed (eg. Lock). It also unifies how the info is stored between runtimes, and makes it easier for other managed types to record similar info in the future.

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LGTM. Have the VS folks confirmed they can work with this?


// This is the equivalent of the managed ThreadBlockingInfo (see ThreadBlockingInfo.cs), which is used for tracking blocking
// info from the managed side, similarly to DebugBlockingItem
struct ThreadBlockingInfo

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Do we need a 2nd definition of these types? Could we update DebugBlockingItem and DebugBlockingItemType to match instead?

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The current definition appears to be used by debugger APIs to enumerate the blocking items. It seems there would need to be a second object on the stack for maintaining a separate linked list that contains info only about Monitor blocking, as the current APIs to get info from a blocking object would not work with Lock. I was thinking it might be easier to remove the current definitions in the future after debuggers switch to using the managed surface, and maybe deprecate some of the relevant debugger APIs. Thoughts?

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The types that get exposed publicly should be CorDebugBlockingObject and CorDebugBlockingReason in the ICorDebug interface. The types exposed in the DAC IDacDbiInterface are not public and can be changed as needed. The code to convert from the internal to public types occurs here:

SIZE_T dacObjIndex = dacBlockingObjects.Size()-i-1;
.

However if we removed the domain field off the internal type we'd have to repopulate it from somewhere else and it looks like we've never done the work to convert ICorDebug to understand that CoreCLR just has a single AppDomain. Its probably not that hard, but I wouldn't feel right asking you to do that refactoring when the ground work isn't there yet. So I'd say lets not worry about this, it was just a potential for some minor deduplication.

In terms of deprecation we've rarely ever done it in the past but it is possible if supporting the old APIs is ongoing hassle and we've allowed some time to pass so that the new API is easily available. I'd think next release at the earliest unless there is some pressing need. We'd need to remove the usage from our tests, remove code from the runtime, and put out notifications of the breaking change. Thanks Kount!

@kouvel

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Have the VS folks confirmed they can work with this?

Someone from their team has taken a look and confirmed that it looks ok for them to proceed with.

matouskozak pushed a commit to matouskozak/runtime that referenced this pull request Apr 30, 2024
* Add managed blocking info for lock and monitor waits
- Added a managed `ThreadBlockingInfo` struct that is similar to CoreCLR's `DebugBlockingItem`
- Updated `Lock`, `Condition`, and `Monitor` to record the info
- The `LockOwnerOSThreadId` and `LockOwnerManagedThreadId` properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
- In CoreCLR, `Monitor` records the info using the `Monitor` object kinds. In NativeAOT, `Lock` and `Condition` are used for `Monitor` waits, so the object kinds would be `Lock/Condition`. For now, Mono's `Monitor` does not record this info.
michaelgsharp pushed a commit to michaelgsharp/runtime that referenced this pull request May 9, 2024
* Add managed blocking info for lock and monitor waits
- Added a managed `ThreadBlockingInfo` struct that is similar to CoreCLR's `DebugBlockingItem`
- Updated `Lock`, `Condition`, and `Monitor` to record the info
- The `LockOwnerOSThreadId` and `LockOwnerManagedThreadId` properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
- In CoreCLR, `Monitor` records the info using the `Monitor` object kinds. In NativeAOT, `Lock` and `Condition` are used for `Monitor` waits, so the object kinds would be `Lock/Condition`. For now, Mono's `Monitor` does not record this info.
@kouvelkouvel mentioned this pull request May 14, 2024
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
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Add managed blocking info for lock and monitor waits - #101192

Merged
kouvel merged 3 commits into
dotnet:mainfrom
kouvel:ThreadBlockingInfo
Apr 24, 2024
Merged

Add managed blocking info for lock and monitor waits#101192
kouvel merged 3 commits into
dotnet:mainfrom
kouvel:ThreadBlockingInfo

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@kouvel

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  • Added a managed ThreadBlockingInfo struct that is similar to CoreCLR's DebugBlockingItem
  • Updated Lock, Condition, and Monitor to record the info
  • The LockOwnerOSThreadId and LockOwnerManagedThreadId properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
    • In CoreCLR, Monitor records the info using the Monitor object kinds. In NativeAOT, Lock and Condition are used for Monitor waits, so the object kinds would be Lock/Condition. For now, Mono's Monitor does not record this info.

- Added a managed `ThreadBlockingInfo` struct that is similar to CoreCLR's `DebugBlockingItem`
- Updated `Lock`, `Condition`, and `Monitor` to record the info
- The `LockOwnerOSThreadId` and `LockOwnerManagedThreadId` properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
- In CoreCLR, `Monitor` records the info using the `Monitor` object kinds. In NativeAOT, `Lock` and `Condition` are used for `Monitor` waits, so the object kinds would be `Lock/Condition`. For now, Mono's `Monitor` does not record this info.
@kouvelkouvel added this to the 9.0.0 milestone Apr 17, 2024
@kouvel
kouvel requested a review from noahfalkApril 17, 2024 16:42
@kouvelkouvel self-assigned this Apr 17, 2024
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Is there an issue/rationale for making these classes managed? Just curious

@kouvel

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Is there an issue/rationale for making these classes managed? Just curious

It's a bit easier to track this info in a managed surface when the types involved are managed (eg. Lock). It also unifies how the info is stored between runtimes, and makes it easier for other managed types to record similar info in the future.

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LGTM. Have the VS folks confirmed they can work with this?


// This is the equivalent of the managed ThreadBlockingInfo (see ThreadBlockingInfo.cs), which is used for tracking blocking
// info from the managed side, similarly to DebugBlockingItem
struct ThreadBlockingInfo

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Do we need a 2nd definition of these types? Could we update DebugBlockingItem and DebugBlockingItemType to match instead?

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The current definition appears to be used by debugger APIs to enumerate the blocking items. It seems there would need to be a second object on the stack for maintaining a separate linked list that contains info only about Monitor blocking, as the current APIs to get info from a blocking object would not work with Lock. I was thinking it might be easier to remove the current definitions in the future after debuggers switch to using the managed surface, and maybe deprecate some of the relevant debugger APIs. Thoughts?

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The types that get exposed publicly should be CorDebugBlockingObject and CorDebugBlockingReason in the ICorDebug interface. The types exposed in the DAC IDacDbiInterface are not public and can be changed as needed. The code to convert from the internal to public types occurs here:

SIZE_T dacObjIndex = dacBlockingObjects.Size()-i-1;
.

However if we removed the domain field off the internal type we'd have to repopulate it from somewhere else and it looks like we've never done the work to convert ICorDebug to understand that CoreCLR just has a single AppDomain. Its probably not that hard, but I wouldn't feel right asking you to do that refactoring when the ground work isn't there yet. So I'd say lets not worry about this, it was just a potential for some minor deduplication.

In terms of deprecation we've rarely ever done it in the past but it is possible if supporting the old APIs is ongoing hassle and we've allowed some time to pass so that the new API is easily available. I'd think next release at the earliest unless there is some pressing need. We'd need to remove the usage from our tests, remove code from the runtime, and put out notifications of the breaking change. Thanks Kount!

@kouvel

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ContributorAuthor

Have the VS folks confirmed they can work with this?

Someone from their team has taken a look and confirmed that it looks ok for them to proceed with.

matouskozak pushed a commit to matouskozak/runtime that referenced this pull request Apr 30, 2024
* Add managed blocking info for lock and monitor waits
- Added a managed `ThreadBlockingInfo` struct that is similar to CoreCLR's `DebugBlockingItem`
- Updated `Lock`, `Condition`, and `Monitor` to record the info
- The `LockOwnerOSThreadId` and `LockOwnerManagedThreadId` properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
- In CoreCLR, `Monitor` records the info using the `Monitor` object kinds. In NativeAOT, `Lock` and `Condition` are used for `Monitor` waits, so the object kinds would be `Lock/Condition`. For now, Mono's `Monitor` does not record this info.
michaelgsharp pushed a commit to michaelgsharp/runtime that referenced this pull request May 9, 2024
* Add managed blocking info for lock and monitor waits
- Added a managed `ThreadBlockingInfo` struct that is similar to CoreCLR's `DebugBlockingItem`
- Updated `Lock`, `Condition`, and `Monitor` to record the info
- The `LockOwnerOSThreadId` and `LockOwnerManagedThreadId` properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
- In CoreCLR, `Monitor` records the info using the `Monitor` object kinds. In NativeAOT, `Lock` and `Condition` are used for `Monitor` waits, so the object kinds would be `Lock/Condition`. For now, Mono's `Monitor` does not record this info.
@kouvelkouvel mentioned this pull request May 14, 2024
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Add managed blocking info for lock and monitor waits - #101192

Merged
kouvel merged 3 commits into
dotnet:mainfrom
kouvel:ThreadBlockingInfo
Apr 24, 2024
Merged

Add managed blocking info for lock and monitor waits#101192
kouvel merged 3 commits into
dotnet:mainfrom
kouvel:ThreadBlockingInfo

Conversation

@kouvel

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  • Added a managed ThreadBlockingInfo struct that is similar to CoreCLR's DebugBlockingItem
  • Updated Lock, Condition, and Monitor to record the info
  • The LockOwnerOSThreadId and LockOwnerManagedThreadId properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
    • In CoreCLR, Monitor records the info using the Monitor object kinds. In NativeAOT, Lock and Condition are used for Monitor waits, so the object kinds would be Lock/Condition. For now, Mono's Monitor does not record this info.

- Added a managed `ThreadBlockingInfo` struct that is similar to CoreCLR's `DebugBlockingItem`
- Updated `Lock`, `Condition`, and `Monitor` to record the info
- The `LockOwnerOSThreadId` and `LockOwnerManagedThreadId` properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
- In CoreCLR, `Monitor` records the info using the `Monitor` object kinds. In NativeAOT, `Lock` and `Condition` are used for `Monitor` waits, so the object kinds would be `Lock/Condition`. For now, Mono's `Monitor` does not record this info.
@kouvelkouvel added this to the 9.0.0 milestone Apr 17, 2024
@kouvel
kouvel requested a review from noahfalkApril 17, 2024 16:42
@kouvelkouvel self-assigned this Apr 17, 2024
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Is there an issue/rationale for making these classes managed? Just curious

@kouvel

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Is there an issue/rationale for making these classes managed? Just curious

It's a bit easier to track this info in a managed surface when the types involved are managed (eg. Lock). It also unifies how the info is stored between runtimes, and makes it easier for other managed types to record similar info in the future.

@noahfalknoahfalk left a comment

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LGTM. Have the VS folks confirmed they can work with this?


// This is the equivalent of the managed ThreadBlockingInfo (see ThreadBlockingInfo.cs), which is used for tracking blocking
// info from the managed side, similarly to DebugBlockingItem
struct ThreadBlockingInfo

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Do we need a 2nd definition of these types? Could we update DebugBlockingItem and DebugBlockingItemType to match instead?

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The current definition appears to be used by debugger APIs to enumerate the blocking items. It seems there would need to be a second object on the stack for maintaining a separate linked list that contains info only about Monitor blocking, as the current APIs to get info from a blocking object would not work with Lock. I was thinking it might be easier to remove the current definitions in the future after debuggers switch to using the managed surface, and maybe deprecate some of the relevant debugger APIs. Thoughts?

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The types that get exposed publicly should be CorDebugBlockingObject and CorDebugBlockingReason in the ICorDebug interface. The types exposed in the DAC IDacDbiInterface are not public and can be changed as needed. The code to convert from the internal to public types occurs here:

SIZE_T dacObjIndex = dacBlockingObjects.Size()-i-1;
.

However if we removed the domain field off the internal type we'd have to repopulate it from somewhere else and it looks like we've never done the work to convert ICorDebug to understand that CoreCLR just has a single AppDomain. Its probably not that hard, but I wouldn't feel right asking you to do that refactoring when the ground work isn't there yet. So I'd say lets not worry about this, it was just a potential for some minor deduplication.

In terms of deprecation we've rarely ever done it in the past but it is possible if supporting the old APIs is ongoing hassle and we've allowed some time to pass so that the new API is easily available. I'd think next release at the earliest unless there is some pressing need. We'd need to remove the usage from our tests, remove code from the runtime, and put out notifications of the breaking change. Thanks Kount!

@kouvel

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ContributorAuthor

Have the VS folks confirmed they can work with this?

Someone from their team has taken a look and confirmed that it looks ok for them to proceed with.

matouskozak pushed a commit to matouskozak/runtime that referenced this pull request Apr 30, 2024
* Add managed blocking info for lock and monitor waits
- Added a managed `ThreadBlockingInfo` struct that is similar to CoreCLR's `DebugBlockingItem`
- Updated `Lock`, `Condition`, and `Monitor` to record the info
- The `LockOwnerOSThreadId` and `LockOwnerManagedThreadId` properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
- In CoreCLR, `Monitor` records the info using the `Monitor` object kinds. In NativeAOT, `Lock` and `Condition` are used for `Monitor` waits, so the object kinds would be `Lock/Condition`. For now, Mono's `Monitor` does not record this info.
michaelgsharp pushed a commit to michaelgsharp/runtime that referenced this pull request May 9, 2024
* Add managed blocking info for lock and monitor waits
- Added a managed `ThreadBlockingInfo` struct that is similar to CoreCLR's `DebugBlockingItem`
- Updated `Lock`, `Condition`, and `Monitor` to record the info
- The `LockOwnerOSThreadId` and `LockOwnerManagedThreadId` properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
- In CoreCLR, `Monitor` records the info using the `Monitor` object kinds. In NativeAOT, `Lock` and `Condition` are used for `Monitor` waits, so the object kinds would be `Lock/Condition`. For now, Mono's `Monitor` does not record this info.
@kouvelkouvel mentioned this pull request May 14, 2024
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@kouvel@hughbe@noahfalk
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Add managed blocking info for lock and monitor waits - #101192

Merged
kouvel merged 3 commits into
dotnet:mainfrom
kouvel:ThreadBlockingInfo
Apr 24, 2024
Merged

Add managed blocking info for lock and monitor waits#101192
kouvel merged 3 commits into
dotnet:mainfrom
kouvel:ThreadBlockingInfo

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@kouvel

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  • Added a managed ThreadBlockingInfo struct that is similar to CoreCLR's DebugBlockingItem
  • Updated Lock, Condition, and Monitor to record the info
  • The LockOwnerOSThreadId and LockOwnerManagedThreadId properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
    • In CoreCLR, Monitor records the info using the Monitor object kinds. In NativeAOT, Lock and Condition are used for Monitor waits, so the object kinds would be Lock/Condition. For now, Mono's Monitor does not record this info.

- Added a managed `ThreadBlockingInfo` struct that is similar to CoreCLR's `DebugBlockingItem`
- Updated `Lock`, `Condition`, and `Monitor` to record the info
- The `LockOwnerOSThreadId` and `LockOwnerManagedThreadId` properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
- In CoreCLR, `Monitor` records the info using the `Monitor` object kinds. In NativeAOT, `Lock` and `Condition` are used for `Monitor` waits, so the object kinds would be `Lock/Condition`. For now, Mono's `Monitor` does not record this info.
@kouvelkouvel added this to the 9.0.0 milestone Apr 17, 2024
@kouvel
kouvel requested a review from noahfalkApril 17, 2024 16:42
@kouvelkouvel self-assigned this Apr 17, 2024
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Is there an issue/rationale for making these classes managed? Just curious

@kouvel

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ContributorAuthor

Is there an issue/rationale for making these classes managed? Just curious

It's a bit easier to track this info in a managed surface when the types involved are managed (eg. Lock). It also unifies how the info is stored between runtimes, and makes it easier for other managed types to record similar info in the future.

@noahfalknoahfalk left a comment

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LGTM. Have the VS folks confirmed they can work with this?


// This is the equivalent of the managed ThreadBlockingInfo (see ThreadBlockingInfo.cs), which is used for tracking blocking
// info from the managed side, similarly to DebugBlockingItem
struct ThreadBlockingInfo

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Do we need a 2nd definition of these types? Could we update DebugBlockingItem and DebugBlockingItemType to match instead?

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ContributorAuthor

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The current definition appears to be used by debugger APIs to enumerate the blocking items. It seems there would need to be a second object on the stack for maintaining a separate linked list that contains info only about Monitor blocking, as the current APIs to get info from a blocking object would not work with Lock. I was thinking it might be easier to remove the current definitions in the future after debuggers switch to using the managed surface, and maybe deprecate some of the relevant debugger APIs. Thoughts?

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The types that get exposed publicly should be CorDebugBlockingObject and CorDebugBlockingReason in the ICorDebug interface. The types exposed in the DAC IDacDbiInterface are not public and can be changed as needed. The code to convert from the internal to public types occurs here:

SIZE_T dacObjIndex = dacBlockingObjects.Size()-i-1;
.

However if we removed the domain field off the internal type we'd have to repopulate it from somewhere else and it looks like we've never done the work to convert ICorDebug to understand that CoreCLR just has a single AppDomain. Its probably not that hard, but I wouldn't feel right asking you to do that refactoring when the ground work isn't there yet. So I'd say lets not worry about this, it was just a potential for some minor deduplication.

In terms of deprecation we've rarely ever done it in the past but it is possible if supporting the old APIs is ongoing hassle and we've allowed some time to pass so that the new API is easily available. I'd think next release at the earliest unless there is some pressing need. We'd need to remove the usage from our tests, remove code from the runtime, and put out notifications of the breaking change. Thanks Kount!

@kouvel

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Have the VS folks confirmed they can work with this?

Someone from their team has taken a look and confirmed that it looks ok for them to proceed with.

matouskozak pushed a commit to matouskozak/runtime that referenced this pull request Apr 30, 2024
* Add managed blocking info for lock and monitor waits
- Added a managed `ThreadBlockingInfo` struct that is similar to CoreCLR's `DebugBlockingItem`
- Updated `Lock`, `Condition`, and `Monitor` to record the info
- The `LockOwnerOSThreadId` and `LockOwnerManagedThreadId` properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
- In CoreCLR, `Monitor` records the info using the `Monitor` object kinds. In NativeAOT, `Lock` and `Condition` are used for `Monitor` waits, so the object kinds would be `Lock/Condition`. For now, Mono's `Monitor` does not record this info.
michaelgsharp pushed a commit to michaelgsharp/runtime that referenced this pull request May 9, 2024
* Add managed blocking info for lock and monitor waits
- Added a managed `ThreadBlockingInfo` struct that is similar to CoreCLR's `DebugBlockingItem`
- Updated `Lock`, `Condition`, and `Monitor` to record the info
- The `LockOwnerOSThreadId` and `LockOwnerManagedThreadId` properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
- In CoreCLR, `Monitor` records the info using the `Monitor` object kinds. In NativeAOT, `Lock` and `Condition` are used for `Monitor` waits, so the object kinds would be `Lock/Condition`. For now, Mono's `Monitor` does not record this info.
@kouvelkouvel mentioned this pull request May 14, 2024
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Add managed blocking info for lock and monitor waits - #101192

Merged
kouvel merged 3 commits into
dotnet:mainfrom
kouvel:ThreadBlockingInfo
Apr 24, 2024
Merged

Add managed blocking info for lock and monitor waits#101192
kouvel merged 3 commits into
dotnet:mainfrom
kouvel:ThreadBlockingInfo

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  • Added a managed ThreadBlockingInfo struct that is similar to CoreCLR's DebugBlockingItem
  • Updated Lock, Condition, and Monitor to record the info
  • The LockOwnerOSThreadId and LockOwnerManagedThreadId properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
    • In CoreCLR, Monitor records the info using the Monitor object kinds. In NativeAOT, Lock and Condition are used for Monitor waits, so the object kinds would be Lock/Condition. For now, Mono's Monitor does not record this info.

- Added a managed `ThreadBlockingInfo` struct that is similar to CoreCLR's `DebugBlockingItem`
- Updated `Lock`, `Condition`, and `Monitor` to record the info
- The `LockOwnerOSThreadId` and `LockOwnerManagedThreadId` properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
- In CoreCLR, `Monitor` records the info using the `Monitor` object kinds. In NativeAOT, `Lock` and `Condition` are used for `Monitor` waits, so the object kinds would be `Lock/Condition`. For now, Mono's `Monitor` does not record this info.
@kouvelkouvel added this to the 9.0.0 milestone Apr 17, 2024
@kouvel
kouvel requested a review from noahfalkApril 17, 2024 16:42
@kouvelkouvel self-assigned this Apr 17, 2024
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Is there an issue/rationale for making these classes managed? Just curious

@kouvel

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Is there an issue/rationale for making these classes managed? Just curious

It's a bit easier to track this info in a managed surface when the types involved are managed (eg. Lock). It also unifies how the info is stored between runtimes, and makes it easier for other managed types to record similar info in the future.

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LGTM. Have the VS folks confirmed they can work with this?


// This is the equivalent of the managed ThreadBlockingInfo (see ThreadBlockingInfo.cs), which is used for tracking blocking
// info from the managed side, similarly to DebugBlockingItem
struct ThreadBlockingInfo

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Do we need a 2nd definition of these types? Could we update DebugBlockingItem and DebugBlockingItemType to match instead?

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The current definition appears to be used by debugger APIs to enumerate the blocking items. It seems there would need to be a second object on the stack for maintaining a separate linked list that contains info only about Monitor blocking, as the current APIs to get info from a blocking object would not work with Lock. I was thinking it might be easier to remove the current definitions in the future after debuggers switch to using the managed surface, and maybe deprecate some of the relevant debugger APIs. Thoughts?

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The types that get exposed publicly should be CorDebugBlockingObject and CorDebugBlockingReason in the ICorDebug interface. The types exposed in the DAC IDacDbiInterface are not public and can be changed as needed. The code to convert from the internal to public types occurs here:

SIZE_T dacObjIndex = dacBlockingObjects.Size()-i-1;
.

However if we removed the domain field off the internal type we'd have to repopulate it from somewhere else and it looks like we've never done the work to convert ICorDebug to understand that CoreCLR just has a single AppDomain. Its probably not that hard, but I wouldn't feel right asking you to do that refactoring when the ground work isn't there yet. So I'd say lets not worry about this, it was just a potential for some minor deduplication.

In terms of deprecation we've rarely ever done it in the past but it is possible if supporting the old APIs is ongoing hassle and we've allowed some time to pass so that the new API is easily available. I'd think next release at the earliest unless there is some pressing need. We'd need to remove the usage from our tests, remove code from the runtime, and put out notifications of the breaking change. Thanks Kount!

@kouvel

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ContributorAuthor

Have the VS folks confirmed they can work with this?

Someone from their team has taken a look and confirmed that it looks ok for them to proceed with.

matouskozak pushed a commit to matouskozak/runtime that referenced this pull request Apr 30, 2024
* Add managed blocking info for lock and monitor waits
- Added a managed `ThreadBlockingInfo` struct that is similar to CoreCLR's `DebugBlockingItem`
- Updated `Lock`, `Condition`, and `Monitor` to record the info
- The `LockOwnerOSThreadId` and `LockOwnerManagedThreadId` properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
- In CoreCLR, `Monitor` records the info using the `Monitor` object kinds. In NativeAOT, `Lock` and `Condition` are used for `Monitor` waits, so the object kinds would be `Lock/Condition`. For now, Mono's `Monitor` does not record this info.
michaelgsharp pushed a commit to michaelgsharp/runtime that referenced this pull request May 9, 2024
* Add managed blocking info for lock and monitor waits
- Added a managed `ThreadBlockingInfo` struct that is similar to CoreCLR's `DebugBlockingItem`
- Updated `Lock`, `Condition`, and `Monitor` to record the info
- The `LockOwnerOSThreadId` and `LockOwnerManagedThreadId` properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
- In CoreCLR, `Monitor` records the info using the `Monitor` object kinds. In NativeAOT, `Lock` and `Condition` are used for `Monitor` waits, so the object kinds would be `Lock/Condition`. For now, Mono's `Monitor` does not record this info.
@kouvelkouvel mentioned this pull request May 14, 2024
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@kouvel@hughbe@noahfalk
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Add managed blocking info for lock and monitor waits - #101192

Merged
kouvel merged 3 commits into
dotnet:mainfrom
kouvel:ThreadBlockingInfo
Apr 24, 2024
Merged

Add managed blocking info for lock and monitor waits#101192
kouvel merged 3 commits into
dotnet:mainfrom
kouvel:ThreadBlockingInfo

Conversation

@kouvel

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Contributor
  • Added a managed ThreadBlockingInfo struct that is similar to CoreCLR's DebugBlockingItem
  • Updated Lock, Condition, and Monitor to record the info
  • The LockOwnerOSThreadId and LockOwnerManagedThreadId properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
    • In CoreCLR, Monitor records the info using the Monitor object kinds. In NativeAOT, Lock and Condition are used for Monitor waits, so the object kinds would be Lock/Condition. For now, Mono's Monitor does not record this info.

- Added a managed `ThreadBlockingInfo` struct that is similar to CoreCLR's `DebugBlockingItem`
- Updated `Lock`, `Condition`, and `Monitor` to record the info
- The `LockOwnerOSThreadId` and `LockOwnerManagedThreadId` properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
- In CoreCLR, `Monitor` records the info using the `Monitor` object kinds. In NativeAOT, `Lock` and `Condition` are used for `Monitor` waits, so the object kinds would be `Lock/Condition`. For now, Mono's `Monitor` does not record this info.
@kouvelkouvel added this to the 9.0.0 milestone Apr 17, 2024
@kouvel
kouvel requested a review from noahfalkApril 17, 2024 16:42
@kouvelkouvel self-assigned this Apr 17, 2024
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Tagging subscribers to this area: @mangod9
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@hughbe

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Is there an issue/rationale for making these classes managed? Just curious

@kouvel

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ContributorAuthor

Is there an issue/rationale for making these classes managed? Just curious

It's a bit easier to track this info in a managed surface when the types involved are managed (eg. Lock). It also unifies how the info is stored between runtimes, and makes it easier for other managed types to record similar info in the future.

@noahfalknoahfalk left a comment

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LGTM. Have the VS folks confirmed they can work with this?


// This is the equivalent of the managed ThreadBlockingInfo (see ThreadBlockingInfo.cs), which is used for tracking blocking
// info from the managed side, similarly to DebugBlockingItem
struct ThreadBlockingInfo

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Do we need a 2nd definition of these types? Could we update DebugBlockingItem and DebugBlockingItemType to match instead?

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ContributorAuthor

Choose a reason for hiding this comment

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The current definition appears to be used by debugger APIs to enumerate the blocking items. It seems there would need to be a second object on the stack for maintaining a separate linked list that contains info only about Monitor blocking, as the current APIs to get info from a blocking object would not work with Lock. I was thinking it might be easier to remove the current definitions in the future after debuggers switch to using the managed surface, and maybe deprecate some of the relevant debugger APIs. Thoughts?

Copy link
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Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

The types that get exposed publicly should be CorDebugBlockingObject and CorDebugBlockingReason in the ICorDebug interface. The types exposed in the DAC IDacDbiInterface are not public and can be changed as needed. The code to convert from the internal to public types occurs here:

SIZE_T dacObjIndex = dacBlockingObjects.Size()-i-1;
.

However if we removed the domain field off the internal type we'd have to repopulate it from somewhere else and it looks like we've never done the work to convert ICorDebug to understand that CoreCLR just has a single AppDomain. Its probably not that hard, but I wouldn't feel right asking you to do that refactoring when the ground work isn't there yet. So I'd say lets not worry about this, it was just a potential for some minor deduplication.

In terms of deprecation we've rarely ever done it in the past but it is possible if supporting the old APIs is ongoing hassle and we've allowed some time to pass so that the new API is easily available. I'd think next release at the earliest unless there is some pressing need. We'd need to remove the usage from our tests, remove code from the runtime, and put out notifications of the breaking change. Thanks Kount!

@kouvel

Copy link
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ContributorAuthor

Have the VS folks confirmed they can work with this?

Someone from their team has taken a look and confirmed that it looks ok for them to proceed with.

matouskozak pushed a commit to matouskozak/runtime that referenced this pull request Apr 30, 2024
* Add managed blocking info for lock and monitor waits
- Added a managed `ThreadBlockingInfo` struct that is similar to CoreCLR's `DebugBlockingItem`
- Updated `Lock`, `Condition`, and `Monitor` to record the info
- The `LockOwnerOSThreadId` and `LockOwnerManagedThreadId` properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
- In CoreCLR, `Monitor` records the info using the `Monitor` object kinds. In NativeAOT, `Lock` and `Condition` are used for `Monitor` waits, so the object kinds would be `Lock/Condition`. For now, Mono's `Monitor` does not record this info.
michaelgsharp pushed a commit to michaelgsharp/runtime that referenced this pull request May 9, 2024
* Add managed blocking info for lock and monitor waits
- Added a managed `ThreadBlockingInfo` struct that is similar to CoreCLR's `DebugBlockingItem`
- Updated `Lock`, `Condition`, and `Monitor` to record the info
- The `LockOwnerOSThreadId` and `LockOwnerManagedThreadId` properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
- In CoreCLR, `Monitor` records the info using the `Monitor` object kinds. In NativeAOT, `Lock` and `Condition` are used for `Monitor` waits, so the object kinds would be `Lock/Condition`. For now, Mono's `Monitor` does not record this info.
@kouvelkouvel mentioned this pull request May 14, 2024
8 tasks
@github-actionsgithub-actionsBot locked and limited conversation to collaborators May 25, 2024
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Successfully merging this pull request may close these issues.

3 participants

@kouvel@hughbe@noahfalk
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Add managed blocking info for lock and monitor waits - #101192

Merged
kouvel merged 3 commits into
dotnet:mainfrom
kouvel:ThreadBlockingInfo
Apr 24, 2024
Merged

Add managed blocking info for lock and monitor waits#101192
kouvel merged 3 commits into
dotnet:mainfrom
kouvel:ThreadBlockingInfo

Conversation

@kouvel

Copy link
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Contributor
  • Added a managed ThreadBlockingInfo struct that is similar to CoreCLR's DebugBlockingItem
  • Updated Lock, Condition, and Monitor to record the info
  • The LockOwnerOSThreadId and LockOwnerManagedThreadId properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
    • In CoreCLR, Monitor records the info using the Monitor object kinds. In NativeAOT, Lock and Condition are used for Monitor waits, so the object kinds would be Lock/Condition. For now, Mono's Monitor does not record this info.

- Added a managed `ThreadBlockingInfo` struct that is similar to CoreCLR's `DebugBlockingItem`
- Updated `Lock`, `Condition`, and `Monitor` to record the info
- The `LockOwnerOSThreadId` and `LockOwnerManagedThreadId` properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
- In CoreCLR, `Monitor` records the info using the `Monitor` object kinds. In NativeAOT, `Lock` and `Condition` are used for `Monitor` waits, so the object kinds would be `Lock/Condition`. For now, Mono's `Monitor` does not record this info.
@kouvelkouvel added this to the 9.0.0 milestone Apr 17, 2024
@kouvel
kouvel requested a review from noahfalkApril 17, 2024 16:42
@kouvelkouvel self-assigned this Apr 17, 2024
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Tagging subscribers to this area: @mangod9
See info in area-owners.md if you want to be subscribed.

@hughbe

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Is there an issue/rationale for making these classes managed? Just curious

@kouvel

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ContributorAuthor

Is there an issue/rationale for making these classes managed? Just curious

It's a bit easier to track this info in a managed surface when the types involved are managed (eg. Lock). It also unifies how the info is stored between runtimes, and makes it easier for other managed types to record similar info in the future.

@noahfalknoahfalk left a comment

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LGTM. Have the VS folks confirmed they can work with this?


// This is the equivalent of the managed ThreadBlockingInfo (see ThreadBlockingInfo.cs), which is used for tracking blocking
// info from the managed side, similarly to DebugBlockingItem
struct ThreadBlockingInfo

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Member

Choose a reason for hiding this comment

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Do we need a 2nd definition of these types? Could we update DebugBlockingItem and DebugBlockingItemType to match instead?

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ContributorAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

The current definition appears to be used by debugger APIs to enumerate the blocking items. It seems there would need to be a second object on the stack for maintaining a separate linked list that contains info only about Monitor blocking, as the current APIs to get info from a blocking object would not work with Lock. I was thinking it might be easier to remove the current definitions in the future after debuggers switch to using the managed surface, and maybe deprecate some of the relevant debugger APIs. Thoughts?

Copy link
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Member

Choose a reason for hiding this comment

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The types that get exposed publicly should be CorDebugBlockingObject and CorDebugBlockingReason in the ICorDebug interface. The types exposed in the DAC IDacDbiInterface are not public and can be changed as needed. The code to convert from the internal to public types occurs here:

SIZE_T dacObjIndex = dacBlockingObjects.Size()-i-1;
.

However if we removed the domain field off the internal type we'd have to repopulate it from somewhere else and it looks like we've never done the work to convert ICorDebug to understand that CoreCLR just has a single AppDomain. Its probably not that hard, but I wouldn't feel right asking you to do that refactoring when the ground work isn't there yet. So I'd say lets not worry about this, it was just a potential for some minor deduplication.

In terms of deprecation we've rarely ever done it in the past but it is possible if supporting the old APIs is ongoing hassle and we've allowed some time to pass so that the new API is easily available. I'd think next release at the earliest unless there is some pressing need. We'd need to remove the usage from our tests, remove code from the runtime, and put out notifications of the breaking change. Thanks Kount!

@kouvel

Copy link
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ContributorAuthor

Have the VS folks confirmed they can work with this?

Someone from their team has taken a look and confirmed that it looks ok for them to proceed with.

matouskozak pushed a commit to matouskozak/runtime that referenced this pull request Apr 30, 2024
* Add managed blocking info for lock and monitor waits
- Added a managed `ThreadBlockingInfo` struct that is similar to CoreCLR's `DebugBlockingItem`
- Updated `Lock`, `Condition`, and `Monitor` to record the info
- The `LockOwnerOSThreadId` and `LockOwnerManagedThreadId` properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
- In CoreCLR, `Monitor` records the info using the `Monitor` object kinds. In NativeAOT, `Lock` and `Condition` are used for `Monitor` waits, so the object kinds would be `Lock/Condition`. For now, Mono's `Monitor` does not record this info.
michaelgsharp pushed a commit to michaelgsharp/runtime that referenced this pull request May 9, 2024
* Add managed blocking info for lock and monitor waits
- Added a managed `ThreadBlockingInfo` struct that is similar to CoreCLR's `DebugBlockingItem`
- Updated `Lock`, `Condition`, and `Monitor` to record the info
- The `LockOwnerOSThreadId` and `LockOwnerManagedThreadId` properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
- In CoreCLR, `Monitor` records the info using the `Monitor` object kinds. In NativeAOT, `Lock` and `Condition` are used for `Monitor` waits, so the object kinds would be `Lock/Condition`. For now, Mono's `Monitor` does not record this info.
@kouvelkouvel mentioned this pull request May 14, 2024
8 tasks
@github-actionsgithub-actionsBot locked and limited conversation to collaborators May 25, 2024
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Successfully merging this pull request may close these issues.

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@kouvel@hughbe@noahfalk
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Add managed blocking info for lock and monitor waits - #101192

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kouvel merged 3 commits into
dotnet:mainfrom
kouvel:ThreadBlockingInfo
Apr 24, 2024
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Add managed blocking info for lock and monitor waits#101192
kouvel merged 3 commits into
dotnet:mainfrom
kouvel:ThreadBlockingInfo

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  • Added a managed ThreadBlockingInfo struct that is similar to CoreCLR's DebugBlockingItem
  • Updated Lock, Condition, and Monitor to record the info
  • The LockOwnerOSThreadId and LockOwnerManagedThreadId properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
    • In CoreCLR, Monitor records the info using the Monitor object kinds. In NativeAOT, Lock and Condition are used for Monitor waits, so the object kinds would be Lock/Condition. For now, Mono's Monitor does not record this info.

- Added a managed `ThreadBlockingInfo` struct that is similar to CoreCLR's `DebugBlockingItem`
- Updated `Lock`, `Condition`, and `Monitor` to record the info
- The `LockOwnerOSThreadId` and `LockOwnerManagedThreadId` properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
- In CoreCLR, `Monitor` records the info using the `Monitor` object kinds. In NativeAOT, `Lock` and `Condition` are used for `Monitor` waits, so the object kinds would be `Lock/Condition`. For now, Mono's `Monitor` does not record this info.
@kouvelkouvel added this to the 9.0.0 milestone Apr 17, 2024
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kouvel requested a review from noahfalkApril 17, 2024 16:42
@kouvelkouvel self-assigned this Apr 17, 2024
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Is there an issue/rationale for making these classes managed? Just curious

@kouvel

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Is there an issue/rationale for making these classes managed? Just curious

It's a bit easier to track this info in a managed surface when the types involved are managed (eg. Lock). It also unifies how the info is stored between runtimes, and makes it easier for other managed types to record similar info in the future.

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LGTM. Have the VS folks confirmed they can work with this?


// This is the equivalent of the managed ThreadBlockingInfo (see ThreadBlockingInfo.cs), which is used for tracking blocking
// info from the managed side, similarly to DebugBlockingItem
struct ThreadBlockingInfo

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Do we need a 2nd definition of these types? Could we update DebugBlockingItem and DebugBlockingItemType to match instead?

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The current definition appears to be used by debugger APIs to enumerate the blocking items. It seems there would need to be a second object on the stack for maintaining a separate linked list that contains info only about Monitor blocking, as the current APIs to get info from a blocking object would not work with Lock. I was thinking it might be easier to remove the current definitions in the future after debuggers switch to using the managed surface, and maybe deprecate some of the relevant debugger APIs. Thoughts?

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The types that get exposed publicly should be CorDebugBlockingObject and CorDebugBlockingReason in the ICorDebug interface. The types exposed in the DAC IDacDbiInterface are not public and can be changed as needed. The code to convert from the internal to public types occurs here:

SIZE_T dacObjIndex = dacBlockingObjects.Size()-i-1;
.

However if we removed the domain field off the internal type we'd have to repopulate it from somewhere else and it looks like we've never done the work to convert ICorDebug to understand that CoreCLR just has a single AppDomain. Its probably not that hard, but I wouldn't feel right asking you to do that refactoring when the ground work isn't there yet. So I'd say lets not worry about this, it was just a potential for some minor deduplication.

In terms of deprecation we've rarely ever done it in the past but it is possible if supporting the old APIs is ongoing hassle and we've allowed some time to pass so that the new API is easily available. I'd think next release at the earliest unless there is some pressing need. We'd need to remove the usage from our tests, remove code from the runtime, and put out notifications of the breaking change. Thanks Kount!

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Have the VS folks confirmed they can work with this?

Someone from their team has taken a look and confirmed that it looks ok for them to proceed with.

matouskozak pushed a commit to matouskozak/runtime that referenced this pull request Apr 30, 2024
* Add managed blocking info for lock and monitor waits
- Added a managed `ThreadBlockingInfo` struct that is similar to CoreCLR's `DebugBlockingItem`
- Updated `Lock`, `Condition`, and `Monitor` to record the info
- The `LockOwnerOSThreadId` and `LockOwnerManagedThreadId` properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
- In CoreCLR, `Monitor` records the info using the `Monitor` object kinds. In NativeAOT, `Lock` and `Condition` are used for `Monitor` waits, so the object kinds would be `Lock/Condition`. For now, Mono's `Monitor` does not record this info.
michaelgsharp pushed a commit to michaelgsharp/runtime that referenced this pull request May 9, 2024
* Add managed blocking info for lock and monitor waits
- Added a managed `ThreadBlockingInfo` struct that is similar to CoreCLR's `DebugBlockingItem`
- Updated `Lock`, `Condition`, and `Monitor` to record the info
- The `LockOwnerOSThreadId` and `LockOwnerManagedThreadId` properties can be used by debuggers to determine which thread owns a lock that the current thread is waiting on
- In CoreCLR, `Monitor` records the info using the `Monitor` object kinds. In NativeAOT, `Lock` and `Condition` are used for `Monitor` waits, so the object kinds would be `Lock/Condition`. For now, Mono's `Monitor` does not record this info.
@kouvelkouvel mentioned this pull request May 14, 2024
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