Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow - #101294

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kunalspathak merged 5 commits into
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SwapnilGaikwad:github-sve-zip
Apr 26, 2024
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Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow#101294
kunalspathak merged 5 commits into
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Add SVE API for unpredicated versions of UnzipEven, UnzipOdd, ZipHigh & ZipLow methods.

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Note regarding the new-api-needs-documentation label:

This serves as a reminder for when your PR is modifying a ref *.cs file and adding/modifying public APIs, please make sure the API implementation in the src *.cs file is documented with triple slash comments, so the PR reviewers can sign off that change.

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On a V1 system with SVE vector length 256 bits, tests for this patch would fail. We are currently limited to vector length of 128 causing incorrect results on systems with higher vector lengths. We need #101295 to limit vector length to 128 bits.

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SwapnilGaikwad marked this pull request as ready for review April 19, 2024 14:41
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Contributes to #99957

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Thanks @SwapnilGaikwad for the PR for bitmanipulate. When you merge the PR, could you check off the boxes from #99957?

@kunalspathakkunalspathak added the arm-sve Work related to arm64 SVE/SVE2 support label Apr 21, 2024
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We need #101295 to limit vector length to 128 bits.

Is your plan to always limit the vector length to 128 bits? If yes, how can we test the functionality on 256 bits and higher?

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the changes looks good otherwise, except the comment about testing.

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Thanks @SwapnilGaikwad for the PR for bitmanipulate. When you merge the PR, could you check off the boxes from #99957?

I'll post a comment on the issue as I cannot edit the text of the issue 👍

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We need #101295 to limit vector length to 128 bits.

Is your plan to always limit the vector length to 128 bits? If yes, how can we test the functionality on 256 bits and higher?

This just for temporary workaround until we support higher vector lengths using Vector. Currently it's limited to 128bits. These changes are tested for higher vector lengths locally. Once we start supporting higher vector lengths with Vector, we don't need to limit the vector lengths using the mentioned patch. There won't be any changes required to this patch then.

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LGTM

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The only failure that BuildAnalysis didn't tag as "known issue" is actually #91757 and not sure why it didn't get tagged. cc: @JulieLeeMSFT

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/ba-g #91757

/// svbool_t svuzp1_b8(svbool_t op1, svbool_t op2)
/// UZP1 Presult.B, Pop1.B, Pop2.B
/// </summary>
public static unsafe Vector<byte> UnzipEven(Vector<byte> left, Vector<byte> right) => UnzipEven(left, right);

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I just realized that zip and unzip instructions operate on both vector and predicate registers. How do we know which one to invoke? Currently, we will always invoke vector variants? @a74nh ?

If we always going to support just the vector version, then please remove the comment for predicate registers.

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Right now it'll just be the vector variant. If we're using masks then there will be a lot of conversions and the vector version will be used.

Raised a ticket: #101598

In the meantime, is it ok to leave the comment as is?

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Thanks for opening an issue and yes, ok to keep it as of now.

@kunalspathak
kunalspathak merged commit 9892d46 into dotnet:mainApr 26, 2024
@SwapnilGaikwad
SwapnilGaikwad deleted the github-sve-zip branch April 26, 2024 14:53
matouskozak pushed a commit to matouskozak/runtime that referenced this pull request Apr 30, 2024
* Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow
* Rename the test template
---------
Co-authored-by: Kunal Pathak <Kunal.Pathak@microsoft.com>
michaelgsharp pushed a commit to michaelgsharp/runtime that referenced this pull request May 9, 2024
* Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow
* Rename the test template
---------
Co-authored-by: Kunal Pathak <Kunal.Pathak@microsoft.com>
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
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}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow - #101294

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kunalspathak merged 5 commits into
dotnet:mainfrom
SwapnilGaikwad:github-sve-zip
Apr 26, 2024
Merged

Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow#101294
kunalspathak merged 5 commits into
dotnet:mainfrom
SwapnilGaikwad:github-sve-zip

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Add SVE API for unpredicated versions of UnzipEven, UnzipOdd, ZipHigh & ZipLow methods.

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Note regarding the new-api-needs-documentation label:

This serves as a reminder for when your PR is modifying a ref *.cs file and adding/modifying public APIs, please make sure the API implementation in the src *.cs file is documented with triple slash comments, so the PR reviewers can sign off that change.

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On a V1 system with SVE vector length 256 bits, tests for this patch would fail. We are currently limited to vector length of 128 causing incorrect results on systems with higher vector lengths. We need #101295 to limit vector length to 128 bits.

@SwapnilGaikwad
SwapnilGaikwad marked this pull request as ready for review April 19, 2024 14:41
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Contributes to #99957

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Thanks @SwapnilGaikwad for the PR for bitmanipulate. When you merge the PR, could you check off the boxes from #99957?

@kunalspathakkunalspathak added the arm-sve Work related to arm64 SVE/SVE2 support label Apr 21, 2024
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We need #101295 to limit vector length to 128 bits.

Is your plan to always limit the vector length to 128 bits? If yes, how can we test the functionality on 256 bits and higher?

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the changes looks good otherwise, except the comment about testing.

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Thanks @SwapnilGaikwad for the PR for bitmanipulate. When you merge the PR, could you check off the boxes from #99957?

I'll post a comment on the issue as I cannot edit the text of the issue 👍

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We need #101295 to limit vector length to 128 bits.

Is your plan to always limit the vector length to 128 bits? If yes, how can we test the functionality on 256 bits and higher?

This just for temporary workaround until we support higher vector lengths using Vector. Currently it's limited to 128bits. These changes are tested for higher vector lengths locally. Once we start supporting higher vector lengths with Vector, we don't need to limit the vector lengths using the mentioned patch. There won't be any changes required to this patch then.

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LGTM

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The only failure that BuildAnalysis didn't tag as "known issue" is actually #91757 and not sure why it didn't get tagged. cc: @JulieLeeMSFT

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/ba-g #91757

/// svbool_t svuzp1_b8(svbool_t op1, svbool_t op2)
/// UZP1 Presult.B, Pop1.B, Pop2.B
/// </summary>
public static unsafe Vector<byte> UnzipEven(Vector<byte> left, Vector<byte> right) => UnzipEven(left, right);

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I just realized that zip and unzip instructions operate on both vector and predicate registers. How do we know which one to invoke? Currently, we will always invoke vector variants? @a74nh ?

If we always going to support just the vector version, then please remove the comment for predicate registers.

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Right now it'll just be the vector variant. If we're using masks then there will be a lot of conversions and the vector version will be used.

Raised a ticket: #101598

In the meantime, is it ok to leave the comment as is?

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Thanks for opening an issue and yes, ok to keep it as of now.

@kunalspathak
kunalspathak merged commit 9892d46 into dotnet:mainApr 26, 2024
@SwapnilGaikwad
SwapnilGaikwad deleted the github-sve-zip branch April 26, 2024 14:53
matouskozak pushed a commit to matouskozak/runtime that referenced this pull request Apr 30, 2024
* Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow
* Rename the test template
---------
Co-authored-by: Kunal Pathak <Kunal.Pathak@microsoft.com>
michaelgsharp pushed a commit to michaelgsharp/runtime that referenced this pull request May 9, 2024
* Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow
* Rename the test template
---------
Co-authored-by: Kunal Pathak <Kunal.Pathak@microsoft.com>
@github-actionsgithub-actionsBot locked and limited conversation to collaborators May 27, 2024
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow - #101294

Merged
kunalspathak merged 5 commits into
dotnet:mainfrom
SwapnilGaikwad:github-sve-zip
Apr 26, 2024
Merged

Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow#101294
kunalspathak merged 5 commits into
dotnet:mainfrom
SwapnilGaikwad:github-sve-zip

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Add SVE API for unpredicated versions of UnzipEven, UnzipOdd, ZipHigh & ZipLow methods.

@ghost

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Note regarding the new-api-needs-documentation label:

This serves as a reminder for when your PR is modifying a ref *.cs file and adding/modifying public APIs, please make sure the API implementation in the src *.cs file is documented with triple slash comments, so the PR reviewers can sign off that change.

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On a V1 system with SVE vector length 256 bits, tests for this patch would fail. We are currently limited to vector length of 128 causing incorrect results on systems with higher vector lengths. We need #101295 to limit vector length to 128 bits.

@SwapnilGaikwad
SwapnilGaikwad marked this pull request as ready for review April 19, 2024 14:41
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Contributes to #99957

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Thanks @SwapnilGaikwad for the PR for bitmanipulate. When you merge the PR, could you check off the boxes from #99957?

@kunalspathakkunalspathak added the arm-sve Work related to arm64 SVE/SVE2 support label Apr 21, 2024
@kunalspathak
kunalspathak self-requested a review April 21, 2024 18:15
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We need #101295 to limit vector length to 128 bits.

Is your plan to always limit the vector length to 128 bits? If yes, how can we test the functionality on 256 bits and higher?

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the changes looks good otherwise, except the comment about testing.

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Thanks @SwapnilGaikwad for the PR for bitmanipulate. When you merge the PR, could you check off the boxes from #99957?

I'll post a comment on the issue as I cannot edit the text of the issue 👍

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We need #101295 to limit vector length to 128 bits.

Is your plan to always limit the vector length to 128 bits? If yes, how can we test the functionality on 256 bits and higher?

This just for temporary workaround until we support higher vector lengths using Vector. Currently it's limited to 128bits. These changes are tested for higher vector lengths locally. Once we start supporting higher vector lengths with Vector, we don't need to limit the vector lengths using the mentioned patch. There won't be any changes required to this patch then.

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LGTM

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The only failure that BuildAnalysis didn't tag as "known issue" is actually #91757 and not sure why it didn't get tagged. cc: @JulieLeeMSFT

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/ba-g #91757

/// svbool_t svuzp1_b8(svbool_t op1, svbool_t op2)
/// UZP1 Presult.B, Pop1.B, Pop2.B
/// </summary>
public static unsafe Vector<byte> UnzipEven(Vector<byte> left, Vector<byte> right) => UnzipEven(left, right);

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I just realized that zip and unzip instructions operate on both vector and predicate registers. How do we know which one to invoke? Currently, we will always invoke vector variants? @a74nh ?

If we always going to support just the vector version, then please remove the comment for predicate registers.

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Right now it'll just be the vector variant. If we're using masks then there will be a lot of conversions and the vector version will be used.

Raised a ticket: #101598

In the meantime, is it ok to leave the comment as is?

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Thanks for opening an issue and yes, ok to keep it as of now.

@kunalspathak
kunalspathak merged commit 9892d46 into dotnet:mainApr 26, 2024
@SwapnilGaikwad
SwapnilGaikwad deleted the github-sve-zip branch April 26, 2024 14:53
matouskozak pushed a commit to matouskozak/runtime that referenced this pull request Apr 30, 2024
* Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow
* Rename the test template
---------
Co-authored-by: Kunal Pathak <Kunal.Pathak@microsoft.com>
michaelgsharp pushed a commit to michaelgsharp/runtime that referenced this pull request May 9, 2024
* Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow
* Rename the test template
---------
Co-authored-by: Kunal Pathak <Kunal.Pathak@microsoft.com>
@github-actionsgithub-actionsBot locked and limited conversation to collaborators May 27, 2024
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@SwapnilGaikwad@JulieLeeMSFT@kunalspathak@a74nh
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow - #101294

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kunalspathak merged 5 commits into
dotnet:mainfrom
SwapnilGaikwad:github-sve-zip
Apr 26, 2024
Merged

Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow#101294
kunalspathak merged 5 commits into
dotnet:mainfrom
SwapnilGaikwad:github-sve-zip

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Add SVE API for unpredicated versions of UnzipEven, UnzipOdd, ZipHigh & ZipLow methods.

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Note regarding the new-api-needs-documentation label:

This serves as a reminder for when your PR is modifying a ref *.cs file and adding/modifying public APIs, please make sure the API implementation in the src *.cs file is documented with triple slash comments, so the PR reviewers can sign off that change.

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On a V1 system with SVE vector length 256 bits, tests for this patch would fail. We are currently limited to vector length of 128 causing incorrect results on systems with higher vector lengths. We need #101295 to limit vector length to 128 bits.

@SwapnilGaikwad
SwapnilGaikwad marked this pull request as ready for review April 19, 2024 14:41
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Contributes to #99957

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Thanks @SwapnilGaikwad for the PR for bitmanipulate. When you merge the PR, could you check off the boxes from #99957?

@kunalspathakkunalspathak added the arm-sve Work related to arm64 SVE/SVE2 support label Apr 21, 2024
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kunalspathak self-requested a review April 21, 2024 18:15
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We need #101295 to limit vector length to 128 bits.

Is your plan to always limit the vector length to 128 bits? If yes, how can we test the functionality on 256 bits and higher?

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the changes looks good otherwise, except the comment about testing.

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Thanks @SwapnilGaikwad for the PR for bitmanipulate. When you merge the PR, could you check off the boxes from #99957?

I'll post a comment on the issue as I cannot edit the text of the issue 👍

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We need #101295 to limit vector length to 128 bits.

Is your plan to always limit the vector length to 128 bits? If yes, how can we test the functionality on 256 bits and higher?

This just for temporary workaround until we support higher vector lengths using Vector. Currently it's limited to 128bits. These changes are tested for higher vector lengths locally. Once we start supporting higher vector lengths with Vector, we don't need to limit the vector lengths using the mentioned patch. There won't be any changes required to this patch then.

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LGTM

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The only failure that BuildAnalysis didn't tag as "known issue" is actually #91757 and not sure why it didn't get tagged. cc: @JulieLeeMSFT

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/ba-g #91757

/// svbool_t svuzp1_b8(svbool_t op1, svbool_t op2)
/// UZP1 Presult.B, Pop1.B, Pop2.B
/// </summary>
public static unsafe Vector<byte> UnzipEven(Vector<byte> left, Vector<byte> right) => UnzipEven(left, right);

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I just realized that zip and unzip instructions operate on both vector and predicate registers. How do we know which one to invoke? Currently, we will always invoke vector variants? @a74nh ?

If we always going to support just the vector version, then please remove the comment for predicate registers.

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Right now it'll just be the vector variant. If we're using masks then there will be a lot of conversions and the vector version will be used.

Raised a ticket: #101598

In the meantime, is it ok to leave the comment as is?

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Thanks for opening an issue and yes, ok to keep it as of now.

@kunalspathak
kunalspathak merged commit 9892d46 into dotnet:mainApr 26, 2024
@SwapnilGaikwad
SwapnilGaikwad deleted the github-sve-zip branch April 26, 2024 14:53
matouskozak pushed a commit to matouskozak/runtime that referenced this pull request Apr 30, 2024
* Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow
* Rename the test template
---------
Co-authored-by: Kunal Pathak <Kunal.Pathak@microsoft.com>
michaelgsharp pushed a commit to michaelgsharp/runtime that referenced this pull request May 9, 2024
* Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow
* Rename the test template
---------
Co-authored-by: Kunal Pathak <Kunal.Pathak@microsoft.com>
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow - #101294

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kunalspathak merged 5 commits into
dotnet:mainfrom
SwapnilGaikwad:github-sve-zip
Apr 26, 2024
Merged

Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow#101294
kunalspathak merged 5 commits into
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SwapnilGaikwad:github-sve-zip

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Add SVE API for unpredicated versions of UnzipEven, UnzipOdd, ZipHigh & ZipLow methods.

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Note regarding the new-api-needs-documentation label:

This serves as a reminder for when your PR is modifying a ref *.cs file and adding/modifying public APIs, please make sure the API implementation in the src *.cs file is documented with triple slash comments, so the PR reviewers can sign off that change.

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On a V1 system with SVE vector length 256 bits, tests for this patch would fail. We are currently limited to vector length of 128 causing incorrect results on systems with higher vector lengths. We need #101295 to limit vector length to 128 bits.

@SwapnilGaikwad
SwapnilGaikwad marked this pull request as ready for review April 19, 2024 14:41
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@a74nh@kunalspathak @dotnet/arm64-contrib @arch-arm64-sve

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Contributes to #99957

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Thanks @SwapnilGaikwad for the PR for bitmanipulate. When you merge the PR, could you check off the boxes from #99957?

@kunalspathakkunalspathak added the arm-sve Work related to arm64 SVE/SVE2 support label Apr 21, 2024
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kunalspathak self-requested a review April 21, 2024 18:15
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We need #101295 to limit vector length to 128 bits.

Is your plan to always limit the vector length to 128 bits? If yes, how can we test the functionality on 256 bits and higher?

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the changes looks good otherwise, except the comment about testing.

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Thanks @SwapnilGaikwad for the PR for bitmanipulate. When you merge the PR, could you check off the boxes from #99957?

I'll post a comment on the issue as I cannot edit the text of the issue 👍

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We need #101295 to limit vector length to 128 bits.

Is your plan to always limit the vector length to 128 bits? If yes, how can we test the functionality on 256 bits and higher?

This just for temporary workaround until we support higher vector lengths using Vector. Currently it's limited to 128bits. These changes are tested for higher vector lengths locally. Once we start supporting higher vector lengths with Vector, we don't need to limit the vector lengths using the mentioned patch. There won't be any changes required to this patch then.

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LGTM

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The only failure that BuildAnalysis didn't tag as "known issue" is actually #91757 and not sure why it didn't get tagged. cc: @JulieLeeMSFT

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/ba-g #91757

/// svbool_t svuzp1_b8(svbool_t op1, svbool_t op2)
/// UZP1 Presult.B, Pop1.B, Pop2.B
/// </summary>
public static unsafe Vector<byte> UnzipEven(Vector<byte> left, Vector<byte> right) => UnzipEven(left, right);

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I just realized that zip and unzip instructions operate on both vector and predicate registers. How do we know which one to invoke? Currently, we will always invoke vector variants? @a74nh ?

If we always going to support just the vector version, then please remove the comment for predicate registers.

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Right now it'll just be the vector variant. If we're using masks then there will be a lot of conversions and the vector version will be used.

Raised a ticket: #101598

In the meantime, is it ok to leave the comment as is?

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Thanks for opening an issue and yes, ok to keep it as of now.

@kunalspathak
kunalspathak merged commit 9892d46 into dotnet:mainApr 26, 2024
@SwapnilGaikwad
SwapnilGaikwad deleted the github-sve-zip branch April 26, 2024 14:53
matouskozak pushed a commit to matouskozak/runtime that referenced this pull request Apr 30, 2024
* Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow
* Rename the test template
---------
Co-authored-by: Kunal Pathak <Kunal.Pathak@microsoft.com>
michaelgsharp pushed a commit to michaelgsharp/runtime that referenced this pull request May 9, 2024
* Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow
* Rename the test template
---------
Co-authored-by: Kunal Pathak <Kunal.Pathak@microsoft.com>
@github-actionsgithub-actionsBot locked and limited conversation to collaborators May 27, 2024
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@SwapnilGaikwad@JulieLeeMSFT@kunalspathak@a74nh
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow - #101294

Merged
kunalspathak merged 5 commits into
dotnet:mainfrom
SwapnilGaikwad:github-sve-zip
Apr 26, 2024
Merged

Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow#101294
kunalspathak merged 5 commits into
dotnet:mainfrom
SwapnilGaikwad:github-sve-zip

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Add SVE API for unpredicated versions of UnzipEven, UnzipOdd, ZipHigh & ZipLow methods.

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Note regarding the new-api-needs-documentation label:

This serves as a reminder for when your PR is modifying a ref *.cs file and adding/modifying public APIs, please make sure the API implementation in the src *.cs file is documented with triple slash comments, so the PR reviewers can sign off that change.

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On a V1 system with SVE vector length 256 bits, tests for this patch would fail. We are currently limited to vector length of 128 causing incorrect results on systems with higher vector lengths. We need #101295 to limit vector length to 128 bits.

@SwapnilGaikwad
SwapnilGaikwad marked this pull request as ready for review April 19, 2024 14:41
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@a74nh@kunalspathak @dotnet/arm64-contrib @arch-arm64-sve

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Contributes to #99957

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Thanks @SwapnilGaikwad for the PR for bitmanipulate. When you merge the PR, could you check off the boxes from #99957?

@kunalspathakkunalspathak added the arm-sve Work related to arm64 SVE/SVE2 support label Apr 21, 2024
@kunalspathak
kunalspathak self-requested a review April 21, 2024 18:15
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We need #101295 to limit vector length to 128 bits.

Is your plan to always limit the vector length to 128 bits? If yes, how can we test the functionality on 256 bits and higher?

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the changes looks good otherwise, except the comment about testing.

@SwapnilGaikwad

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Thanks @SwapnilGaikwad for the PR for bitmanipulate. When you merge the PR, could you check off the boxes from #99957?

I'll post a comment on the issue as I cannot edit the text of the issue 👍

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We need #101295 to limit vector length to 128 bits.

Is your plan to always limit the vector length to 128 bits? If yes, how can we test the functionality on 256 bits and higher?

This just for temporary workaround until we support higher vector lengths using Vector. Currently it's limited to 128bits. These changes are tested for higher vector lengths locally. Once we start supporting higher vector lengths with Vector, we don't need to limit the vector lengths using the mentioned patch. There won't be any changes required to this patch then.

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LGTM

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The only failure that BuildAnalysis didn't tag as "known issue" is actually #91757 and not sure why it didn't get tagged. cc: @JulieLeeMSFT

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/ba-g #91757

/// svbool_t svuzp1_b8(svbool_t op1, svbool_t op2)
/// UZP1 Presult.B, Pop1.B, Pop2.B
/// </summary>
public static unsafe Vector<byte> UnzipEven(Vector<byte> left, Vector<byte> right) => UnzipEven(left, right);

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I just realized that zip and unzip instructions operate on both vector and predicate registers. How do we know which one to invoke? Currently, we will always invoke vector variants? @a74nh ?

If we always going to support just the vector version, then please remove the comment for predicate registers.

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Right now it'll just be the vector variant. If we're using masks then there will be a lot of conversions and the vector version will be used.

Raised a ticket: #101598

In the meantime, is it ok to leave the comment as is?

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Thanks for opening an issue and yes, ok to keep it as of now.

@kunalspathak
kunalspathak merged commit 9892d46 into dotnet:mainApr 26, 2024
@SwapnilGaikwad
SwapnilGaikwad deleted the github-sve-zip branch April 26, 2024 14:53
matouskozak pushed a commit to matouskozak/runtime that referenced this pull request Apr 30, 2024
* Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow
* Rename the test template
---------
Co-authored-by: Kunal Pathak <Kunal.Pathak@microsoft.com>
michaelgsharp pushed a commit to michaelgsharp/runtime that referenced this pull request May 9, 2024
* Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow
* Rename the test template
---------
Co-authored-by: Kunal Pathak <Kunal.Pathak@microsoft.com>
@github-actionsgithub-actionsBot locked and limited conversation to collaborators May 27, 2024
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow - #101294

Merged
kunalspathak merged 5 commits into
dotnet:mainfrom
SwapnilGaikwad:github-sve-zip
Apr 26, 2024
Merged

Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow#101294
kunalspathak merged 5 commits into
dotnet:mainfrom
SwapnilGaikwad:github-sve-zip

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Add SVE API for unpredicated versions of UnzipEven, UnzipOdd, ZipHigh & ZipLow methods.

@ghost

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Note regarding the new-api-needs-documentation label:

This serves as a reminder for when your PR is modifying a ref *.cs file and adding/modifying public APIs, please make sure the API implementation in the src *.cs file is documented with triple slash comments, so the PR reviewers can sign off that change.

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On a V1 system with SVE vector length 256 bits, tests for this patch would fail. We are currently limited to vector length of 128 causing incorrect results on systems with higher vector lengths. We need #101295 to limit vector length to 128 bits.

@SwapnilGaikwad
SwapnilGaikwad marked this pull request as ready for review April 19, 2024 14:41
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Contributes to #99957

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Thanks @SwapnilGaikwad for the PR for bitmanipulate. When you merge the PR, could you check off the boxes from #99957?

@kunalspathakkunalspathak added the arm-sve Work related to arm64 SVE/SVE2 support label Apr 21, 2024
@kunalspathak
kunalspathak self-requested a review April 21, 2024 18:15
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We need #101295 to limit vector length to 128 bits.

Is your plan to always limit the vector length to 128 bits? If yes, how can we test the functionality on 256 bits and higher?

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the changes looks good otherwise, except the comment about testing.

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Thanks @SwapnilGaikwad for the PR for bitmanipulate. When you merge the PR, could you check off the boxes from #99957?

I'll post a comment on the issue as I cannot edit the text of the issue 👍

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We need #101295 to limit vector length to 128 bits.

Is your plan to always limit the vector length to 128 bits? If yes, how can we test the functionality on 256 bits and higher?

This just for temporary workaround until we support higher vector lengths using Vector. Currently it's limited to 128bits. These changes are tested for higher vector lengths locally. Once we start supporting higher vector lengths with Vector, we don't need to limit the vector lengths using the mentioned patch. There won't be any changes required to this patch then.

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LGTM

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The only failure that BuildAnalysis didn't tag as "known issue" is actually #91757 and not sure why it didn't get tagged. cc: @JulieLeeMSFT

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/ba-g #91757

/// svbool_t svuzp1_b8(svbool_t op1, svbool_t op2)
/// UZP1 Presult.B, Pop1.B, Pop2.B
/// </summary>
public static unsafe Vector<byte> UnzipEven(Vector<byte> left, Vector<byte> right) => UnzipEven(left, right);

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I just realized that zip and unzip instructions operate on both vector and predicate registers. How do we know which one to invoke? Currently, we will always invoke vector variants? @a74nh ?

If we always going to support just the vector version, then please remove the comment for predicate registers.

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Right now it'll just be the vector variant. If we're using masks then there will be a lot of conversions and the vector version will be used.

Raised a ticket: #101598

In the meantime, is it ok to leave the comment as is?

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Thanks for opening an issue and yes, ok to keep it as of now.

@kunalspathak
kunalspathak merged commit 9892d46 into dotnet:mainApr 26, 2024
@SwapnilGaikwad
SwapnilGaikwad deleted the github-sve-zip branch April 26, 2024 14:53
matouskozak pushed a commit to matouskozak/runtime that referenced this pull request Apr 30, 2024
* Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow
* Rename the test template
---------
Co-authored-by: Kunal Pathak <Kunal.Pathak@microsoft.com>
michaelgsharp pushed a commit to michaelgsharp/runtime that referenced this pull request May 9, 2024
* Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow
* Rename the test template
---------
Co-authored-by: Kunal Pathak <Kunal.Pathak@microsoft.com>
@github-actionsgithub-actionsBot locked and limited conversation to collaborators May 27, 2024
Sign up for freeto subscribe to this conversation on GitHub. Already have an account? Sign in.

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@SwapnilGaikwad@JulieLeeMSFT@kunalspathak@a74nh
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow - #101294

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kunalspathak merged 5 commits into
dotnet:mainfrom
SwapnilGaikwad:github-sve-zip
Apr 26, 2024
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Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow#101294
kunalspathak merged 5 commits into
dotnet:mainfrom
SwapnilGaikwad:github-sve-zip

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@SwapnilGaikwad

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Add SVE API for unpredicated versions of UnzipEven, UnzipOdd, ZipHigh & ZipLow methods.

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Note regarding the new-api-needs-documentation label:

This serves as a reminder for when your PR is modifying a ref *.cs file and adding/modifying public APIs, please make sure the API implementation in the src *.cs file is documented with triple slash comments, so the PR reviewers can sign off that change.

@dotnet-policy-servicedotnet-policy-serviceBot added the community-contribution Indicates that the PR has been added by a community member label Apr 19, 2024
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Tagging subscribers to this area: @dotnet/area-system-runtime-intrinsics
See info in area-owners.md if you want to be subscribed.

@SwapnilGaikwad

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On a V1 system with SVE vector length 256 bits, tests for this patch would fail. We are currently limited to vector length of 128 causing incorrect results on systems with higher vector lengths. We need #101295 to limit vector length to 128 bits.

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SwapnilGaikwad marked this pull request as ready for review April 19, 2024 14:41
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@a74nh@kunalspathak @dotnet/arm64-contrib @arch-arm64-sve

@JulieLeeMSFT

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Contributes to #99957

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Thanks @SwapnilGaikwad for the PR for bitmanipulate. When you merge the PR, could you check off the boxes from #99957?

@kunalspathakkunalspathak added the arm-sve Work related to arm64 SVE/SVE2 support label Apr 21, 2024
@kunalspathak
kunalspathak self-requested a review April 21, 2024 18:15
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We need #101295 to limit vector length to 128 bits.

Is your plan to always limit the vector length to 128 bits? If yes, how can we test the functionality on 256 bits and higher?

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the changes looks good otherwise, except the comment about testing.

@SwapnilGaikwad

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Thanks @SwapnilGaikwad for the PR for bitmanipulate. When you merge the PR, could you check off the boxes from #99957?

I'll post a comment on the issue as I cannot edit the text of the issue 👍

@SwapnilGaikwad

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We need #101295 to limit vector length to 128 bits.

Is your plan to always limit the vector length to 128 bits? If yes, how can we test the functionality on 256 bits and higher?

This just for temporary workaround until we support higher vector lengths using Vector. Currently it's limited to 128bits. These changes are tested for higher vector lengths locally. Once we start supporting higher vector lengths with Vector, we don't need to limit the vector lengths using the mentioned patch. There won't be any changes required to this patch then.

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LGTM

@kunalspathak

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The only failure that BuildAnalysis didn't tag as "known issue" is actually #91757 and not sure why it didn't get tagged. cc: @JulieLeeMSFT

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/ba-g #91757

/// svbool_t svuzp1_b8(svbool_t op1, svbool_t op2)
/// UZP1 Presult.B, Pop1.B, Pop2.B
/// </summary>
public static unsafe Vector<byte> UnzipEven(Vector<byte> left, Vector<byte> right) => UnzipEven(left, right);

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I just realized that zip and unzip instructions operate on both vector and predicate registers. How do we know which one to invoke? Currently, we will always invoke vector variants? @a74nh ?

If we always going to support just the vector version, then please remove the comment for predicate registers.

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Right now it'll just be the vector variant. If we're using masks then there will be a lot of conversions and the vector version will be used.

Raised a ticket: #101598

In the meantime, is it ok to leave the comment as is?

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Thanks for opening an issue and yes, ok to keep it as of now.

@kunalspathak
kunalspathak merged commit 9892d46 into dotnet:mainApr 26, 2024
@SwapnilGaikwad
SwapnilGaikwad deleted the github-sve-zip branch April 26, 2024 14:53
matouskozak pushed a commit to matouskozak/runtime that referenced this pull request Apr 30, 2024
* Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow
* Rename the test template
---------
Co-authored-by: Kunal Pathak <Kunal.Pathak@microsoft.com>
michaelgsharp pushed a commit to michaelgsharp/runtime that referenced this pull request May 9, 2024
* Add support for Sve.UnzipEven/Odd & Sve.ZipHighLow
* Rename the test template
---------
Co-authored-by: Kunal Pathak <Kunal.Pathak@microsoft.com>
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4 participants

@SwapnilGaikwad@JulieLeeMSFT@kunalspathak@a74nh