Minor cleanup of the Vector64/128/256/512 implementations to improve fallbacks - #103095

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tannergooding merged 5 commits into
dotnet:mainfrom
tannergooding:proto-102275
Jun 7, 2024
Merged

Minor cleanup of the Vector64/128/256/512 implementations to improve fallbacks#103095
tannergooding merged 5 commits into
dotnet:mainfrom
tannergooding:proto-102275

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Continuation of #102301, just cleaning up some of the logic to require less inlining and defer to the same size core API for the fallback implementation where trivially possible.

@ghostghost added the needs-area-label An area label is needed to ensure this gets routed to the appropriate area owners label Jun 5, 2024
Vector256.Divide(left._upper, right._upper)
);
}
public static Vector512<T> Divide<T>(Vector512<T> left, Vector512<T> right) => left / right;

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Cases like this were where size regressions were coming from. This ensures that instead we hit the intrinsic path when we're accelerated and otherwise we get the same overall codegen as before.

/// <exception cref="NotSupportedException">The type of <paramref name="left" /> and <paramref name="right" /> (<typeparamref name="T" />) is not supported.</exception>
[Intrinsic]
public static Vector512<T> Multiply<T>(T left, Vector512<T> right) => left * right;
public static Vector512<T> Multiply<T>(T left, Vector512<T> right) => right * left;

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Cases like this aren't strictly needed, but it avoids needing +1 inlining step when we aren't accelerated and defers to the core algorithm instead.

This overload is just convenience so that scalar * vector and vector * scalar both work, since the operation is commutative, so there's no optimization opportunity missing here either.

@tannergoodingtannergooding added area-System.Runtime.Intrinsics and removed needs-area-label An area label is needed to ensure this gets routed to the appropriate area owners labels Jun 5, 2024
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Size regressions in APIs like ISimdVector.Divide is because we're now emitting the actual div instruction instead of a call to Scalar<T>.Div.

For Sum, it's because the implementation was made to be correct. It was buggy for floating-point before and was non-deterministic between direct and indirect invocations. This in turn causes extra instructions to be emitted in a number of APIs.

There's a few places where the fallbacks involving AndNot are worse because the JIT gives up on recognizing x & ~y in this particular case (it currently gives up for reverse ops or any potential side effect flag).

The meaningful places that will execute when IsHardwareAccelerated == true have improved as expected

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CC. @EgorBo

This was referenced Jun 6, 2024

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LGTM

@tannergooding
tannergooding merged commit e012fd4 into dotnet:mainJun 7, 2024
@tannergooding
tannergooding deleted the proto-102275 branch June 7, 2024 17:36
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Minor cleanup of the Vector64/128/256/512 implementations to improve fallbacks - #103095

Merged
tannergooding merged 5 commits into
dotnet:mainfrom
tannergooding:proto-102275
Jun 7, 2024
Merged

Minor cleanup of the Vector64/128/256/512 implementations to improve fallbacks#103095
tannergooding merged 5 commits into
dotnet:mainfrom
tannergooding:proto-102275

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Continuation of #102301, just cleaning up some of the logic to require less inlining and defer to the same size core API for the fallback implementation where trivially possible.

@ghostghost added the needs-area-label An area label is needed to ensure this gets routed to the appropriate area owners label Jun 5, 2024
Vector256.Divide(left._upper, right._upper)
);
}
public static Vector512<T> Divide<T>(Vector512<T> left, Vector512<T> right) => left / right;

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Cases like this were where size regressions were coming from. This ensures that instead we hit the intrinsic path when we're accelerated and otherwise we get the same overall codegen as before.

/// <exception cref="NotSupportedException">The type of <paramref name="left" /> and <paramref name="right" /> (<typeparamref name="T" />) is not supported.</exception>
[Intrinsic]
public static Vector512<T> Multiply<T>(T left, Vector512<T> right) => left * right;
public static Vector512<T> Multiply<T>(T left, Vector512<T> right) => right * left;

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Cases like this aren't strictly needed, but it avoids needing +1 inlining step when we aren't accelerated and defers to the core algorithm instead.

This overload is just convenience so that scalar * vector and vector * scalar both work, since the operation is commutative, so there's no optimization opportunity missing here either.

@tannergoodingtannergooding added area-System.Runtime.Intrinsics and removed needs-area-label An area label is needed to ensure this gets routed to the appropriate area owners labels Jun 5, 2024
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Size regressions in APIs like ISimdVector.Divide is because we're now emitting the actual div instruction instead of a call to Scalar<T>.Div.

For Sum, it's because the implementation was made to be correct. It was buggy for floating-point before and was non-deterministic between direct and indirect invocations. This in turn causes extra instructions to be emitted in a number of APIs.

There's a few places where the fallbacks involving AndNot are worse because the JIT gives up on recognizing x & ~y in this particular case (it currently gives up for reverse ops or any potential side effect flag).

The meaningful places that will execute when IsHardwareAccelerated == true have improved as expected

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CC. @EgorBo

This was referenced Jun 6, 2024

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LGTM

@tannergooding
tannergooding merged commit e012fd4 into dotnet:mainJun 7, 2024
@tannergooding
tannergooding deleted the proto-102275 branch June 7, 2024 17:36
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Minor cleanup of the Vector64/128/256/512 implementations to improve fallbacks - #103095

Merged
tannergooding merged 5 commits into
dotnet:mainfrom
tannergooding:proto-102275
Jun 7, 2024
Merged

Minor cleanup of the Vector64/128/256/512 implementations to improve fallbacks#103095
tannergooding merged 5 commits into
dotnet:mainfrom
tannergooding:proto-102275

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Continuation of #102301, just cleaning up some of the logic to require less inlining and defer to the same size core API for the fallback implementation where trivially possible.

@ghostghost added the needs-area-label An area label is needed to ensure this gets routed to the appropriate area owners label Jun 5, 2024
Vector256.Divide(left._upper, right._upper)
);
}
public static Vector512<T> Divide<T>(Vector512<T> left, Vector512<T> right) => left / right;

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Cases like this were where size regressions were coming from. This ensures that instead we hit the intrinsic path when we're accelerated and otherwise we get the same overall codegen as before.

/// <exception cref="NotSupportedException">The type of <paramref name="left" /> and <paramref name="right" /> (<typeparamref name="T" />) is not supported.</exception>
[Intrinsic]
public static Vector512<T> Multiply<T>(T left, Vector512<T> right) => left * right;
public static Vector512<T> Multiply<T>(T left, Vector512<T> right) => right * left;

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Cases like this aren't strictly needed, but it avoids needing +1 inlining step when we aren't accelerated and defers to the core algorithm instead.

This overload is just convenience so that scalar * vector and vector * scalar both work, since the operation is commutative, so there's no optimization opportunity missing here either.

@tannergoodingtannergooding added area-System.Runtime.Intrinsics and removed needs-area-label An area label is needed to ensure this gets routed to the appropriate area owners labels Jun 5, 2024
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Size regressions in APIs like ISimdVector.Divide is because we're now emitting the actual div instruction instead of a call to Scalar<T>.Div.

For Sum, it's because the implementation was made to be correct. It was buggy for floating-point before and was non-deterministic between direct and indirect invocations. This in turn causes extra instructions to be emitted in a number of APIs.

There's a few places where the fallbacks involving AndNot are worse because the JIT gives up on recognizing x & ~y in this particular case (it currently gives up for reverse ops or any potential side effect flag).

The meaningful places that will execute when IsHardwareAccelerated == true have improved as expected

@tannergooding

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CC. @EgorBo

This was referenced Jun 6, 2024

@EgorBoEgorBo left a comment

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LGTM

@tannergooding
tannergooding merged commit e012fd4 into dotnet:mainJun 7, 2024
@tannergooding
tannergooding deleted the proto-102275 branch June 7, 2024 17:36
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Minor cleanup of the Vector64/128/256/512 implementations to improve fallbacks - #103095

Merged
tannergooding merged 5 commits into
dotnet:mainfrom
tannergooding:proto-102275
Jun 7, 2024
Merged

Minor cleanup of the Vector64/128/256/512 implementations to improve fallbacks#103095
tannergooding merged 5 commits into
dotnet:mainfrom
tannergooding:proto-102275

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Continuation of #102301, just cleaning up some of the logic to require less inlining and defer to the same size core API for the fallback implementation where trivially possible.

@ghostghost added the needs-area-label An area label is needed to ensure this gets routed to the appropriate area owners label Jun 5, 2024
Vector256.Divide(left._upper, right._upper)
);
}
public static Vector512<T> Divide<T>(Vector512<T> left, Vector512<T> right) => left / right;

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Cases like this were where size regressions were coming from. This ensures that instead we hit the intrinsic path when we're accelerated and otherwise we get the same overall codegen as before.

/// <exception cref="NotSupportedException">The type of <paramref name="left" /> and <paramref name="right" /> (<typeparamref name="T" />) is not supported.</exception>
[Intrinsic]
public static Vector512<T> Multiply<T>(T left, Vector512<T> right) => left * right;
public static Vector512<T> Multiply<T>(T left, Vector512<T> right) => right * left;

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Cases like this aren't strictly needed, but it avoids needing +1 inlining step when we aren't accelerated and defers to the core algorithm instead.

This overload is just convenience so that scalar * vector and vector * scalar both work, since the operation is commutative, so there's no optimization opportunity missing here either.

@tannergoodingtannergooding added area-System.Runtime.Intrinsics and removed needs-area-label An area label is needed to ensure this gets routed to the appropriate area owners labels Jun 5, 2024
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Size regressions in APIs like ISimdVector.Divide is because we're now emitting the actual div instruction instead of a call to Scalar<T>.Div.

For Sum, it's because the implementation was made to be correct. It was buggy for floating-point before and was non-deterministic between direct and indirect invocations. This in turn causes extra instructions to be emitted in a number of APIs.

There's a few places where the fallbacks involving AndNot are worse because the JIT gives up on recognizing x & ~y in this particular case (it currently gives up for reverse ops or any potential side effect flag).

The meaningful places that will execute when IsHardwareAccelerated == true have improved as expected

@tannergooding

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CC. @EgorBo

This was referenced Jun 6, 2024

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LGTM

@tannergooding
tannergooding merged commit e012fd4 into dotnet:mainJun 7, 2024
@tannergooding
tannergooding deleted the proto-102275 branch June 7, 2024 17:36
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Minor cleanup of the Vector64/128/256/512 implementations to improve fallbacks - #103095

Merged
tannergooding merged 5 commits into
dotnet:mainfrom
tannergooding:proto-102275
Jun 7, 2024
Merged

Minor cleanup of the Vector64/128/256/512 implementations to improve fallbacks#103095
tannergooding merged 5 commits into
dotnet:mainfrom
tannergooding:proto-102275

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Continuation of #102301, just cleaning up some of the logic to require less inlining and defer to the same size core API for the fallback implementation where trivially possible.

@ghostghost added the needs-area-label An area label is needed to ensure this gets routed to the appropriate area owners label Jun 5, 2024
Vector256.Divide(left._upper, right._upper)
);
}
public static Vector512<T> Divide<T>(Vector512<T> left, Vector512<T> right) => left / right;

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Cases like this were where size regressions were coming from. This ensures that instead we hit the intrinsic path when we're accelerated and otherwise we get the same overall codegen as before.

/// <exception cref="NotSupportedException">The type of <paramref name="left" /> and <paramref name="right" /> (<typeparamref name="T" />) is not supported.</exception>
[Intrinsic]
public static Vector512<T> Multiply<T>(T left, Vector512<T> right) => left * right;
public static Vector512<T> Multiply<T>(T left, Vector512<T> right) => right * left;

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Cases like this aren't strictly needed, but it avoids needing +1 inlining step when we aren't accelerated and defers to the core algorithm instead.

This overload is just convenience so that scalar * vector and vector * scalar both work, since the operation is commutative, so there's no optimization opportunity missing here either.

@tannergoodingtannergooding added area-System.Runtime.Intrinsics and removed needs-area-label An area label is needed to ensure this gets routed to the appropriate area owners labels Jun 5, 2024
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Size regressions in APIs like ISimdVector.Divide is because we're now emitting the actual div instruction instead of a call to Scalar<T>.Div.

For Sum, it's because the implementation was made to be correct. It was buggy for floating-point before and was non-deterministic between direct and indirect invocations. This in turn causes extra instructions to be emitted in a number of APIs.

There's a few places where the fallbacks involving AndNot are worse because the JIT gives up on recognizing x & ~y in this particular case (it currently gives up for reverse ops or any potential side effect flag).

The meaningful places that will execute when IsHardwareAccelerated == true have improved as expected

@tannergooding

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CC. @EgorBo

This was referenced Jun 6, 2024

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LGTM

@tannergooding
tannergooding merged commit e012fd4 into dotnet:mainJun 7, 2024
@tannergooding
tannergooding deleted the proto-102275 branch June 7, 2024 17:36
@github-actionsgithub-actionsBot locked and limited conversation to collaborators Jul 8, 2024
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Minor cleanup of the Vector64/128/256/512 implementations to improve fallbacks - #103095

Merged
tannergooding merged 5 commits into
dotnet:mainfrom
tannergooding:proto-102275
Jun 7, 2024
Merged

Minor cleanup of the Vector64/128/256/512 implementations to improve fallbacks#103095
tannergooding merged 5 commits into
dotnet:mainfrom
tannergooding:proto-102275

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Continuation of #102301, just cleaning up some of the logic to require less inlining and defer to the same size core API for the fallback implementation where trivially possible.

@ghostghost added the needs-area-label An area label is needed to ensure this gets routed to the appropriate area owners label Jun 5, 2024
Vector256.Divide(left._upper, right._upper)
);
}
public static Vector512<T> Divide<T>(Vector512<T> left, Vector512<T> right) => left / right;

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Cases like this were where size regressions were coming from. This ensures that instead we hit the intrinsic path when we're accelerated and otherwise we get the same overall codegen as before.

/// <exception cref="NotSupportedException">The type of <paramref name="left" /> and <paramref name="right" /> (<typeparamref name="T" />) is not supported.</exception>
[Intrinsic]
public static Vector512<T> Multiply<T>(T left, Vector512<T> right) => left * right;
public static Vector512<T> Multiply<T>(T left, Vector512<T> right) => right * left;

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Cases like this aren't strictly needed, but it avoids needing +1 inlining step when we aren't accelerated and defers to the core algorithm instead.

This overload is just convenience so that scalar * vector and vector * scalar both work, since the operation is commutative, so there's no optimization opportunity missing here either.

@tannergoodingtannergooding added area-System.Runtime.Intrinsics and removed needs-area-label An area label is needed to ensure this gets routed to the appropriate area owners labels Jun 5, 2024
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Size regressions in APIs like ISimdVector.Divide is because we're now emitting the actual div instruction instead of a call to Scalar<T>.Div.

For Sum, it's because the implementation was made to be correct. It was buggy for floating-point before and was non-deterministic between direct and indirect invocations. This in turn causes extra instructions to be emitted in a number of APIs.

There's a few places where the fallbacks involving AndNot are worse because the JIT gives up on recognizing x & ~y in this particular case (it currently gives up for reverse ops or any potential side effect flag).

The meaningful places that will execute when IsHardwareAccelerated == true have improved as expected

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CC. @EgorBo

This was referenced Jun 6, 2024

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LGTM

@tannergooding
tannergooding merged commit e012fd4 into dotnet:mainJun 7, 2024
@tannergooding
tannergooding deleted the proto-102275 branch June 7, 2024 17:36
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Minor cleanup of the Vector64/128/256/512 implementations to improve fallbacks - #103095

Merged
tannergooding merged 5 commits into
dotnet:mainfrom
tannergooding:proto-102275
Jun 7, 2024
Merged

Minor cleanup of the Vector64/128/256/512 implementations to improve fallbacks#103095
tannergooding merged 5 commits into
dotnet:mainfrom
tannergooding:proto-102275

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@tannergooding

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Continuation of #102301, just cleaning up some of the logic to require less inlining and defer to the same size core API for the fallback implementation where trivially possible.

@ghostghost added the needs-area-label An area label is needed to ensure this gets routed to the appropriate area owners label Jun 5, 2024
Vector256.Divide(left._upper, right._upper)
);
}
public static Vector512<T> Divide<T>(Vector512<T> left, Vector512<T> right) => left / right;

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Cases like this were where size regressions were coming from. This ensures that instead we hit the intrinsic path when we're accelerated and otherwise we get the same overall codegen as before.

/// <exception cref="NotSupportedException">The type of <paramref name="left" /> and <paramref name="right" /> (<typeparamref name="T" />) is not supported.</exception>
[Intrinsic]
public static Vector512<T> Multiply<T>(T left, Vector512<T> right) => left * right;
public static Vector512<T> Multiply<T>(T left, Vector512<T> right) => right * left;

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Cases like this aren't strictly needed, but it avoids needing +1 inlining step when we aren't accelerated and defers to the core algorithm instead.

This overload is just convenience so that scalar * vector and vector * scalar both work, since the operation is commutative, so there's no optimization opportunity missing here either.

@tannergoodingtannergooding added area-System.Runtime.Intrinsics and removed needs-area-label An area label is needed to ensure this gets routed to the appropriate area owners labels Jun 5, 2024
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Tagging subscribers to this area: @dotnet/area-system-runtime-intrinsics
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Size regressions in APIs like ISimdVector.Divide is because we're now emitting the actual div instruction instead of a call to Scalar<T>.Div.

For Sum, it's because the implementation was made to be correct. It was buggy for floating-point before and was non-deterministic between direct and indirect invocations. This in turn causes extra instructions to be emitted in a number of APIs.

There's a few places where the fallbacks involving AndNot are worse because the JIT gives up on recognizing x & ~y in this particular case (it currently gives up for reverse ops or any potential side effect flag).

The meaningful places that will execute when IsHardwareAccelerated == true have improved as expected

@tannergooding

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CC. @EgorBo

This was referenced Jun 6, 2024

@EgorBoEgorBo left a comment

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LGTM

@tannergooding
tannergooding merged commit e012fd4 into dotnet:mainJun 7, 2024
@tannergooding
tannergooding deleted the proto-102275 branch June 7, 2024 17:36
@github-actionsgithub-actionsBot locked and limited conversation to collaborators Jul 8, 2024
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Minor cleanup of the Vector64/128/256/512 implementations to improve fallbacks - #103095

Merged
tannergooding merged 5 commits into
dotnet:mainfrom
tannergooding:proto-102275
Jun 7, 2024
Merged

Minor cleanup of the Vector64/128/256/512 implementations to improve fallbacks#103095
tannergooding merged 5 commits into
dotnet:mainfrom
tannergooding:proto-102275

Conversation

@tannergooding

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Continuation of #102301, just cleaning up some of the logic to require less inlining and defer to the same size core API for the fallback implementation where trivially possible.

@ghostghost added the needs-area-label An area label is needed to ensure this gets routed to the appropriate area owners label Jun 5, 2024
Vector256.Divide(left._upper, right._upper)
);
}
public static Vector512<T> Divide<T>(Vector512<T> left, Vector512<T> right) => left / right;

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MemberAuthor

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Cases like this were where size regressions were coming from. This ensures that instead we hit the intrinsic path when we're accelerated and otherwise we get the same overall codegen as before.

/// <exception cref="NotSupportedException">The type of <paramref name="left" /> and <paramref name="right" /> (<typeparamref name="T" />) is not supported.</exception>
[Intrinsic]
public static Vector512<T> Multiply<T>(T left, Vector512<T> right) => left * right;
public static Vector512<T> Multiply<T>(T left, Vector512<T> right) => right * left;

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Cases like this aren't strictly needed, but it avoids needing +1 inlining step when we aren't accelerated and defers to the core algorithm instead.

This overload is just convenience so that scalar * vector and vector * scalar both work, since the operation is commutative, so there's no optimization opportunity missing here either.

@tannergoodingtannergooding added area-System.Runtime.Intrinsics and removed needs-area-label An area label is needed to ensure this gets routed to the appropriate area owners labels Jun 5, 2024
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Tagging subscribers to this area: @dotnet/area-system-runtime-intrinsics
See info in area-owners.md if you want to be subscribed.

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Size regressions in APIs like ISimdVector.Divide is because we're now emitting the actual div instruction instead of a call to Scalar<T>.Div.

For Sum, it's because the implementation was made to be correct. It was buggy for floating-point before and was non-deterministic between direct and indirect invocations. This in turn causes extra instructions to be emitted in a number of APIs.

There's a few places where the fallbacks involving AndNot are worse because the JIT gives up on recognizing x & ~y in this particular case (it currently gives up for reverse ops or any potential side effect flag).

The meaningful places that will execute when IsHardwareAccelerated == true have improved as expected

@tannergooding

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CC. @EgorBo

This was referenced Jun 6, 2024

@EgorBoEgorBo left a comment

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LGTM

@tannergooding
tannergooding merged commit e012fd4 into dotnet:mainJun 7, 2024
@tannergooding
tannergooding deleted the proto-102275 branch June 7, 2024 17:36
@github-actionsgithub-actionsBot locked and limited conversation to collaborators Jul 8, 2024
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