Add SVE2 API skeleton and implement BitwiseClearXor - #115428

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kunalspathak merged 2 commits into
dotnet:mainfrom
snickolls-arm:sve2-bitwiseclearxor
May 13, 2025
Merged

Add SVE2 API skeleton and implement BitwiseClearXor#115428
kunalspathak merged 2 commits into
dotnet:mainfrom
snickolls-arm:sve2-bitwiseclearxor

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@snickolls-armsnickolls-arm commented May 9, 2025

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This is the first of the SVE2 intrinsics, laying out the test framework and adding the SVE2 API class.

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[Intrinsic]
[CLSCompliant(false)]
[Experimental(Experimentals.ArmSveDiagId, UrlFormat = Experimentals.SharedUrlFormat)]
public abstract class Sve2 : Sve

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Just need to confirm that this inheritance matches the agreed design, as there was some discrepancy in our code generation scripts? I assumed it should be like this, as the architecture has this dependency and some of the API design issues had this inheritance.

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This makes sense to me.

}

case NI_Sve2_BitwiseClearXor:
assert(targetReg == op1Reg);

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you need to add movprfx if targetReg != op1Reg something like:

if (targetReg != op1Reg)
{
assert(targetReg != op2Reg);
GetEmitter()->emitInsSve_R_R(INS_sve_movprfx, EA_SCALABLE, targetReg, op1Reg);
}

See how we handle TrigonometricMultiplyAddCoefficient in this file.

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And it seems that's why we are seeing test failure too:

Assert failure(PID 60 [0x0000003c], Thread: 60 [0x003c]): Assertion failed 'targetReg == op1Reg' in 'JIT.HardwareIntrinsics.Arm._Sve2.SimpleTernaryOpTest__Sve2_BitwiseClearXor_sbyte:RunLclVarScenario_UnsafeRead():this' during 'Generate code' (IL size 113; hash 0xa6f94412; FullOpts)
File: /__w/1/s/src/coreclr/jit/hwintrinsiccodegenarm64.cpp:2653
Image: /root/helix/work/correlation/corerun

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The need for movprfx for RMW handling is notably why x64 has helpers like emitIns_SIMD_R_R_R: https://github.com/dotnet/runtime/blob/main/src/coreclr/jit/emitxarch.cpp#L9766-L9791

Such helpers allow codegen to mostly ignore the concept and just thing in terms of number of input/outputs instead. It allows for emit to centralize the handling instead. This makes it much simpler to update if we have new considerations in the future, to avoid accidentally missing the handling in various locations, etc.

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I agree. The movprfx logic needs to be centralized for sure.

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using System;
using System.Collections.Generic;

namespace JIT.HardwareIntrinsics.Arm._Sve2

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I am wondering if there is a need to create Sve2 folder and new project for it or just use existing Sve folder and projects?

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It's slightly better for running the tests while developing, as it's faster to run the SVE2 suite on it's own and easier to filter down.

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LGTM. Thanks!

@kunalspathak
kunalspathak merged commit 3104b88 into dotnet:mainMay 13, 2025
@github-actionsgithub-actionsBot locked and limited conversation to collaborators Jun 13, 2025
@snickolls-arm
snickolls-arm deleted the sve2-bitwiseclearxor branch March 12, 2026 13:30
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Add SVE2 API skeleton and implement BitwiseClearXor - #115428

Merged
kunalspathak merged 2 commits into
dotnet:mainfrom
snickolls-arm:sve2-bitwiseclearxor
May 13, 2025
Merged

Add SVE2 API skeleton and implement BitwiseClearXor#115428
kunalspathak merged 2 commits into
dotnet:mainfrom
snickolls-arm:sve2-bitwiseclearxor

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@snickolls-arm

@snickolls-armsnickolls-arm commented May 9, 2025

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This is the first of the SVE2 intrinsics, laying out the test framework and adding the SVE2 API class.

@a74nh@kunalspathak

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[Intrinsic]
[CLSCompliant(false)]
[Experimental(Experimentals.ArmSveDiagId, UrlFormat = Experimentals.SharedUrlFormat)]
public abstract class Sve2 : Sve

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Just need to confirm that this inheritance matches the agreed design, as there was some discrepancy in our code generation scripts? I assumed it should be like this, as the architecture has this dependency and some of the API design issues had this inheritance.

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This makes sense to me.

}

case NI_Sve2_BitwiseClearXor:
assert(targetReg == op1Reg);

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you need to add movprfx if targetReg != op1Reg something like:

if (targetReg != op1Reg)
{
assert(targetReg != op2Reg);
GetEmitter()->emitInsSve_R_R(INS_sve_movprfx, EA_SCALABLE, targetReg, op1Reg);
}

See how we handle TrigonometricMultiplyAddCoefficient in this file.

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And it seems that's why we are seeing test failure too:

Assert failure(PID 60 [0x0000003c], Thread: 60 [0x003c]): Assertion failed 'targetReg == op1Reg' in 'JIT.HardwareIntrinsics.Arm._Sve2.SimpleTernaryOpTest__Sve2_BitwiseClearXor_sbyte:RunLclVarScenario_UnsafeRead():this' during 'Generate code' (IL size 113; hash 0xa6f94412; FullOpts)
File: /__w/1/s/src/coreclr/jit/hwintrinsiccodegenarm64.cpp:2653
Image: /root/helix/work/correlation/corerun

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The need for movprfx for RMW handling is notably why x64 has helpers like emitIns_SIMD_R_R_R: https://github.com/dotnet/runtime/blob/main/src/coreclr/jit/emitxarch.cpp#L9766-L9791

Such helpers allow codegen to mostly ignore the concept and just thing in terms of number of input/outputs instead. It allows for emit to centralize the handling instead. This makes it much simpler to update if we have new considerations in the future, to avoid accidentally missing the handling in various locations, etc.

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I agree. The movprfx logic needs to be centralized for sure.

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using System;
using System.Collections.Generic;

namespace JIT.HardwareIntrinsics.Arm._Sve2

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I am wondering if there is a need to create Sve2 folder and new project for it or just use existing Sve folder and projects?

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ContributorAuthor

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It's slightly better for running the tests while developing, as it's faster to run the SVE2 suite on it's own and easier to filter down.

@kunalspathakkunalspathak left a comment

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LGTM. Thanks!

@kunalspathak
kunalspathak merged commit 3104b88 into dotnet:mainMay 13, 2025
@github-actionsgithub-actionsBot locked and limited conversation to collaborators Jun 13, 2025
@snickolls-arm
snickolls-arm deleted the sve2-bitwiseclearxor branch March 12, 2026 13:30
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Add SVE2 API skeleton and implement BitwiseClearXor - #115428

Merged
kunalspathak merged 2 commits into
dotnet:mainfrom
snickolls-arm:sve2-bitwiseclearxor
May 13, 2025
Merged

Add SVE2 API skeleton and implement BitwiseClearXor#115428
kunalspathak merged 2 commits into
dotnet:mainfrom
snickolls-arm:sve2-bitwiseclearxor

Conversation

@snickolls-arm

@snickolls-armsnickolls-arm commented May 9, 2025

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This is the first of the SVE2 intrinsics, laying out the test framework and adding the SVE2 API class.

@a74nh@kunalspathak

@dotnet-policy-servicedotnet-policy-serviceBot added the community-contribution Indicates that the PR has been added by a community member label May 9, 2025
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Tagging subscribers to this area: @dotnet/area-system-runtime-intrinsics
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[Intrinsic]
[CLSCompliant(false)]
[Experimental(Experimentals.ArmSveDiagId, UrlFormat = Experimentals.SharedUrlFormat)]
public abstract class Sve2 : Sve

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Just need to confirm that this inheritance matches the agreed design, as there was some discrepancy in our code generation scripts? I assumed it should be like this, as the architecture has this dependency and some of the API design issues had this inheritance.

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This makes sense to me.

}

case NI_Sve2_BitwiseClearXor:
assert(targetReg == op1Reg);

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you need to add movprfx if targetReg != op1Reg something like:

if (targetReg != op1Reg)
{
assert(targetReg != op2Reg);
GetEmitter()->emitInsSve_R_R(INS_sve_movprfx, EA_SCALABLE, targetReg, op1Reg);
}

See how we handle TrigonometricMultiplyAddCoefficient in this file.

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And it seems that's why we are seeing test failure too:

Assert failure(PID 60 [0x0000003c], Thread: 60 [0x003c]): Assertion failed 'targetReg == op1Reg' in 'JIT.HardwareIntrinsics.Arm._Sve2.SimpleTernaryOpTest__Sve2_BitwiseClearXor_sbyte:RunLclVarScenario_UnsafeRead():this' during 'Generate code' (IL size 113; hash 0xa6f94412; FullOpts)
File: /__w/1/s/src/coreclr/jit/hwintrinsiccodegenarm64.cpp:2653
Image: /root/helix/work/correlation/corerun

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The need for movprfx for RMW handling is notably why x64 has helpers like emitIns_SIMD_R_R_R: https://github.com/dotnet/runtime/blob/main/src/coreclr/jit/emitxarch.cpp#L9766-L9791

Such helpers allow codegen to mostly ignore the concept and just thing in terms of number of input/outputs instead. It allows for emit to centralize the handling instead. This makes it much simpler to update if we have new considerations in the future, to avoid accidentally missing the handling in various locations, etc.

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I agree. The movprfx logic needs to be centralized for sure.

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using System;
using System.Collections.Generic;

namespace JIT.HardwareIntrinsics.Arm._Sve2

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I am wondering if there is a need to create Sve2 folder and new project for it or just use existing Sve folder and projects?

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It's slightly better for running the tests while developing, as it's faster to run the SVE2 suite on it's own and easier to filter down.

@kunalspathakkunalspathak left a comment

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LGTM. Thanks!

@kunalspathak
kunalspathak merged commit 3104b88 into dotnet:mainMay 13, 2025
@github-actionsgithub-actionsBot locked and limited conversation to collaborators Jun 13, 2025
@snickolls-arm
snickolls-arm deleted the sve2-bitwiseclearxor branch March 12, 2026 13:30
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@snickolls-arm@tannergooding@kunalspathak
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Add SVE2 API skeleton and implement BitwiseClearXor - #115428

Merged
kunalspathak merged 2 commits into
dotnet:mainfrom
snickolls-arm:sve2-bitwiseclearxor
May 13, 2025
Merged

Add SVE2 API skeleton and implement BitwiseClearXor#115428
kunalspathak merged 2 commits into
dotnet:mainfrom
snickolls-arm:sve2-bitwiseclearxor

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@snickolls-arm

@snickolls-armsnickolls-arm commented May 9, 2025

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This is the first of the SVE2 intrinsics, laying out the test framework and adding the SVE2 API class.

@a74nh@kunalspathak

@dotnet-policy-servicedotnet-policy-serviceBot added the community-contribution Indicates that the PR has been added by a community member label May 9, 2025
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[Intrinsic]
[CLSCompliant(false)]
[Experimental(Experimentals.ArmSveDiagId, UrlFormat = Experimentals.SharedUrlFormat)]
public abstract class Sve2 : Sve

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Just need to confirm that this inheritance matches the agreed design, as there was some discrepancy in our code generation scripts? I assumed it should be like this, as the architecture has this dependency and some of the API design issues had this inheritance.

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This makes sense to me.

}

case NI_Sve2_BitwiseClearXor:
assert(targetReg == op1Reg);

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you need to add movprfx if targetReg != op1Reg something like:

if (targetReg != op1Reg)
{
assert(targetReg != op2Reg);
GetEmitter()->emitInsSve_R_R(INS_sve_movprfx, EA_SCALABLE, targetReg, op1Reg);
}

See how we handle TrigonometricMultiplyAddCoefficient in this file.

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And it seems that's why we are seeing test failure too:

Assert failure(PID 60 [0x0000003c], Thread: 60 [0x003c]): Assertion failed 'targetReg == op1Reg' in 'JIT.HardwareIntrinsics.Arm._Sve2.SimpleTernaryOpTest__Sve2_BitwiseClearXor_sbyte:RunLclVarScenario_UnsafeRead():this' during 'Generate code' (IL size 113; hash 0xa6f94412; FullOpts)
File: /__w/1/s/src/coreclr/jit/hwintrinsiccodegenarm64.cpp:2653
Image: /root/helix/work/correlation/corerun

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The need for movprfx for RMW handling is notably why x64 has helpers like emitIns_SIMD_R_R_R: https://github.com/dotnet/runtime/blob/main/src/coreclr/jit/emitxarch.cpp#L9766-L9791

Such helpers allow codegen to mostly ignore the concept and just thing in terms of number of input/outputs instead. It allows for emit to centralize the handling instead. This makes it much simpler to update if we have new considerations in the future, to avoid accidentally missing the handling in various locations, etc.

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I agree. The movprfx logic needs to be centralized for sure.

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using System;
using System.Collections.Generic;

namespace JIT.HardwareIntrinsics.Arm._Sve2

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I am wondering if there is a need to create Sve2 folder and new project for it or just use existing Sve folder and projects?

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It's slightly better for running the tests while developing, as it's faster to run the SVE2 suite on it's own and easier to filter down.

@kunalspathakkunalspathak left a comment

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LGTM. Thanks!

@kunalspathak
kunalspathak merged commit 3104b88 into dotnet:mainMay 13, 2025
@github-actionsgithub-actionsBot locked and limited conversation to collaborators Jun 13, 2025
@snickolls-arm
snickolls-arm deleted the sve2-bitwiseclearxor branch March 12, 2026 13:30
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@snickolls-arm@tannergooding@kunalspathak
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Add SVE2 API skeleton and implement BitwiseClearXor - #115428

Merged
kunalspathak merged 2 commits into
dotnet:mainfrom
snickolls-arm:sve2-bitwiseclearxor
May 13, 2025
Merged

Add SVE2 API skeleton and implement BitwiseClearXor#115428
kunalspathak merged 2 commits into
dotnet:mainfrom
snickolls-arm:sve2-bitwiseclearxor

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@snickolls-armsnickolls-arm commented May 9, 2025

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This is the first of the SVE2 intrinsics, laying out the test framework and adding the SVE2 API class.

@a74nh@kunalspathak

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[Intrinsic]
[CLSCompliant(false)]
[Experimental(Experimentals.ArmSveDiagId, UrlFormat = Experimentals.SharedUrlFormat)]
public abstract class Sve2 : Sve

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Just need to confirm that this inheritance matches the agreed design, as there was some discrepancy in our code generation scripts? I assumed it should be like this, as the architecture has this dependency and some of the API design issues had this inheritance.

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This makes sense to me.

}

case NI_Sve2_BitwiseClearXor:
assert(targetReg == op1Reg);

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you need to add movprfx if targetReg != op1Reg something like:

if (targetReg != op1Reg)
{
assert(targetReg != op2Reg);
GetEmitter()->emitInsSve_R_R(INS_sve_movprfx, EA_SCALABLE, targetReg, op1Reg);
}

See how we handle TrigonometricMultiplyAddCoefficient in this file.

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And it seems that's why we are seeing test failure too:

Assert failure(PID 60 [0x0000003c], Thread: 60 [0x003c]): Assertion failed 'targetReg == op1Reg' in 'JIT.HardwareIntrinsics.Arm._Sve2.SimpleTernaryOpTest__Sve2_BitwiseClearXor_sbyte:RunLclVarScenario_UnsafeRead():this' during 'Generate code' (IL size 113; hash 0xa6f94412; FullOpts)
File: /__w/1/s/src/coreclr/jit/hwintrinsiccodegenarm64.cpp:2653
Image: /root/helix/work/correlation/corerun

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The need for movprfx for RMW handling is notably why x64 has helpers like emitIns_SIMD_R_R_R: https://github.com/dotnet/runtime/blob/main/src/coreclr/jit/emitxarch.cpp#L9766-L9791

Such helpers allow codegen to mostly ignore the concept and just thing in terms of number of input/outputs instead. It allows for emit to centralize the handling instead. This makes it much simpler to update if we have new considerations in the future, to avoid accidentally missing the handling in various locations, etc.

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I agree. The movprfx logic needs to be centralized for sure.

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using System;
using System.Collections.Generic;

namespace JIT.HardwareIntrinsics.Arm._Sve2

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I am wondering if there is a need to create Sve2 folder and new project for it or just use existing Sve folder and projects?

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It's slightly better for running the tests while developing, as it's faster to run the SVE2 suite on it's own and easier to filter down.

@kunalspathakkunalspathak left a comment

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LGTM. Thanks!

@kunalspathak
kunalspathak merged commit 3104b88 into dotnet:mainMay 13, 2025
@github-actionsgithub-actionsBot locked and limited conversation to collaborators Jun 13, 2025
@snickolls-arm
snickolls-arm deleted the sve2-bitwiseclearxor branch March 12, 2026 13:30
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Add SVE2 API skeleton and implement BitwiseClearXor - #115428

Merged
kunalspathak merged 2 commits into
dotnet:mainfrom
snickolls-arm:sve2-bitwiseclearxor
May 13, 2025
Merged

Add SVE2 API skeleton and implement BitwiseClearXor#115428
kunalspathak merged 2 commits into
dotnet:mainfrom
snickolls-arm:sve2-bitwiseclearxor

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@snickolls-arm

@snickolls-armsnickolls-arm commented May 9, 2025

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This is the first of the SVE2 intrinsics, laying out the test framework and adding the SVE2 API class.

@a74nh@kunalspathak

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[Intrinsic]
[CLSCompliant(false)]
[Experimental(Experimentals.ArmSveDiagId, UrlFormat = Experimentals.SharedUrlFormat)]
public abstract class Sve2 : Sve

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Just need to confirm that this inheritance matches the agreed design, as there was some discrepancy in our code generation scripts? I assumed it should be like this, as the architecture has this dependency and some of the API design issues had this inheritance.

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This makes sense to me.

}

case NI_Sve2_BitwiseClearXor:
assert(targetReg == op1Reg);

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you need to add movprfx if targetReg != op1Reg something like:

if (targetReg != op1Reg)
{
assert(targetReg != op2Reg);
GetEmitter()->emitInsSve_R_R(INS_sve_movprfx, EA_SCALABLE, targetReg, op1Reg);
}

See how we handle TrigonometricMultiplyAddCoefficient in this file.

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And it seems that's why we are seeing test failure too:

Assert failure(PID 60 [0x0000003c], Thread: 60 [0x003c]): Assertion failed 'targetReg == op1Reg' in 'JIT.HardwareIntrinsics.Arm._Sve2.SimpleTernaryOpTest__Sve2_BitwiseClearXor_sbyte:RunLclVarScenario_UnsafeRead():this' during 'Generate code' (IL size 113; hash 0xa6f94412; FullOpts)
File: /__w/1/s/src/coreclr/jit/hwintrinsiccodegenarm64.cpp:2653
Image: /root/helix/work/correlation/corerun

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The need for movprfx for RMW handling is notably why x64 has helpers like emitIns_SIMD_R_R_R: https://github.com/dotnet/runtime/blob/main/src/coreclr/jit/emitxarch.cpp#L9766-L9791

Such helpers allow codegen to mostly ignore the concept and just thing in terms of number of input/outputs instead. It allows for emit to centralize the handling instead. This makes it much simpler to update if we have new considerations in the future, to avoid accidentally missing the handling in various locations, etc.

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I agree. The movprfx logic needs to be centralized for sure.

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using System;
using System.Collections.Generic;

namespace JIT.HardwareIntrinsics.Arm._Sve2

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I am wondering if there is a need to create Sve2 folder and new project for it or just use existing Sve folder and projects?

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It's slightly better for running the tests while developing, as it's faster to run the SVE2 suite on it's own and easier to filter down.

@kunalspathakkunalspathak left a comment

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LGTM. Thanks!

@kunalspathak
kunalspathak merged commit 3104b88 into dotnet:mainMay 13, 2025
@github-actionsgithub-actionsBot locked and limited conversation to collaborators Jun 13, 2025
@snickolls-arm
snickolls-arm deleted the sve2-bitwiseclearxor branch March 12, 2026 13:30
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@snickolls-arm@tannergooding@kunalspathak
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Add SVE2 API skeleton and implement BitwiseClearXor - #115428

Merged
kunalspathak merged 2 commits into
dotnet:mainfrom
snickolls-arm:sve2-bitwiseclearxor
May 13, 2025
Merged

Add SVE2 API skeleton and implement BitwiseClearXor#115428
kunalspathak merged 2 commits into
dotnet:mainfrom
snickolls-arm:sve2-bitwiseclearxor

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@snickolls-arm

@snickolls-armsnickolls-arm commented May 9, 2025

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This is the first of the SVE2 intrinsics, laying out the test framework and adding the SVE2 API class.

@a74nh@kunalspathak

@dotnet-policy-servicedotnet-policy-serviceBot added the community-contribution Indicates that the PR has been added by a community member label May 9, 2025
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Tagging subscribers to this area: @dotnet/area-system-runtime-intrinsics
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[Intrinsic]
[CLSCompliant(false)]
[Experimental(Experimentals.ArmSveDiagId, UrlFormat = Experimentals.SharedUrlFormat)]
public abstract class Sve2 : Sve

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Just need to confirm that this inheritance matches the agreed design, as there was some discrepancy in our code generation scripts? I assumed it should be like this, as the architecture has this dependency and some of the API design issues had this inheritance.

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This makes sense to me.

}

case NI_Sve2_BitwiseClearXor:
assert(targetReg == op1Reg);

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you need to add movprfx if targetReg != op1Reg something like:

if (targetReg != op1Reg)
{
assert(targetReg != op2Reg);
GetEmitter()->emitInsSve_R_R(INS_sve_movprfx, EA_SCALABLE, targetReg, op1Reg);
}

See how we handle TrigonometricMultiplyAddCoefficient in this file.

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And it seems that's why we are seeing test failure too:

Assert failure(PID 60 [0x0000003c], Thread: 60 [0x003c]): Assertion failed 'targetReg == op1Reg' in 'JIT.HardwareIntrinsics.Arm._Sve2.SimpleTernaryOpTest__Sve2_BitwiseClearXor_sbyte:RunLclVarScenario_UnsafeRead():this' during 'Generate code' (IL size 113; hash 0xa6f94412; FullOpts)
File: /__w/1/s/src/coreclr/jit/hwintrinsiccodegenarm64.cpp:2653
Image: /root/helix/work/correlation/corerun

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The need for movprfx for RMW handling is notably why x64 has helpers like emitIns_SIMD_R_R_R: https://github.com/dotnet/runtime/blob/main/src/coreclr/jit/emitxarch.cpp#L9766-L9791

Such helpers allow codegen to mostly ignore the concept and just thing in terms of number of input/outputs instead. It allows for emit to centralize the handling instead. This makes it much simpler to update if we have new considerations in the future, to avoid accidentally missing the handling in various locations, etc.

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I agree. The movprfx logic needs to be centralized for sure.

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using System;
using System.Collections.Generic;

namespace JIT.HardwareIntrinsics.Arm._Sve2

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I am wondering if there is a need to create Sve2 folder and new project for it or just use existing Sve folder and projects?

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ContributorAuthor

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It's slightly better for running the tests while developing, as it's faster to run the SVE2 suite on it's own and easier to filter down.

@kunalspathakkunalspathak left a comment

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LGTM. Thanks!

@kunalspathak
kunalspathak merged commit 3104b88 into dotnet:mainMay 13, 2025
@github-actionsgithub-actionsBot locked and limited conversation to collaborators Jun 13, 2025
@snickolls-arm
snickolls-arm deleted the sve2-bitwiseclearxor branch March 12, 2026 13:30
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@snickolls-arm@tannergooding@kunalspathak
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Add SVE2 API skeleton and implement BitwiseClearXor - #115428

Merged
kunalspathak merged 2 commits into
dotnet:mainfrom
snickolls-arm:sve2-bitwiseclearxor
May 13, 2025
Merged

Add SVE2 API skeleton and implement BitwiseClearXor#115428
kunalspathak merged 2 commits into
dotnet:mainfrom
snickolls-arm:sve2-bitwiseclearxor

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@snickolls-arm

@snickolls-armsnickolls-arm commented May 9, 2025

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This is the first of the SVE2 intrinsics, laying out the test framework and adding the SVE2 API class.

@a74nh@kunalspathak

@dotnet-policy-servicedotnet-policy-serviceBot added the community-contribution Indicates that the PR has been added by a community member label May 9, 2025
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[Intrinsic]
[CLSCompliant(false)]
[Experimental(Experimentals.ArmSveDiagId, UrlFormat = Experimentals.SharedUrlFormat)]
public abstract class Sve2 : Sve

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Just need to confirm that this inheritance matches the agreed design, as there was some discrepancy in our code generation scripts? I assumed it should be like this, as the architecture has this dependency and some of the API design issues had this inheritance.

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This makes sense to me.

}

case NI_Sve2_BitwiseClearXor:
assert(targetReg == op1Reg);

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you need to add movprfx if targetReg != op1Reg something like:

if (targetReg != op1Reg)
{
assert(targetReg != op2Reg);
GetEmitter()->emitInsSve_R_R(INS_sve_movprfx, EA_SCALABLE, targetReg, op1Reg);
}

See how we handle TrigonometricMultiplyAddCoefficient in this file.

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And it seems that's why we are seeing test failure too:

Assert failure(PID 60 [0x0000003c], Thread: 60 [0x003c]): Assertion failed 'targetReg == op1Reg' in 'JIT.HardwareIntrinsics.Arm._Sve2.SimpleTernaryOpTest__Sve2_BitwiseClearXor_sbyte:RunLclVarScenario_UnsafeRead():this' during 'Generate code' (IL size 113; hash 0xa6f94412; FullOpts)
File: /__w/1/s/src/coreclr/jit/hwintrinsiccodegenarm64.cpp:2653
Image: /root/helix/work/correlation/corerun

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The need for movprfx for RMW handling is notably why x64 has helpers like emitIns_SIMD_R_R_R: https://github.com/dotnet/runtime/blob/main/src/coreclr/jit/emitxarch.cpp#L9766-L9791

Such helpers allow codegen to mostly ignore the concept and just thing in terms of number of input/outputs instead. It allows for emit to centralize the handling instead. This makes it much simpler to update if we have new considerations in the future, to avoid accidentally missing the handling in various locations, etc.

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I agree. The movprfx logic needs to be centralized for sure.

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using System;
using System.Collections.Generic;

namespace JIT.HardwareIntrinsics.Arm._Sve2

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I am wondering if there is a need to create Sve2 folder and new project for it or just use existing Sve folder and projects?

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It's slightly better for running the tests while developing, as it's faster to run the SVE2 suite on it's own and easier to filter down.

@kunalspathakkunalspathak left a comment

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LGTM. Thanks!

@kunalspathak
kunalspathak merged commit 3104b88 into dotnet:mainMay 13, 2025
@github-actionsgithub-actionsBot locked and limited conversation to collaborators Jun 13, 2025
@snickolls-arm
snickolls-arm deleted the sve2-bitwiseclearxor branch March 12, 2026 13:30
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