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Fixing the sourcelink failure for embeded files - #33521
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danmoseley
commented
Mar 12, 2020
Please port to preview 2 branch also. You can consider it approved if risk is acceptable to you and @ericstj |
safern
commented
Mar 12, 2020
cc: @dotnet/runtime-infrastructure |
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safern
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Could you also run an official build with this changes and enabling the source link validation?
I think we should enable the source link validation as part of this change to catch these errors earlier.
Anipik
commented
Mar 12, 2020
yeah i will do that. |
Anipik
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Mar 12, 2020
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hoyosjs
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That one nit. Also, as long as Mono's SPC build also uses arcade defaults sourcelink should work.
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Anipik
commented
Mar 13, 2020
sourcelink validation succeeded https://dev.azure.com/dnceng/internal/_build/results?buildId=558701 |
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hoyosjs
commented
Mar 13, 2020
The prev2 branch wouldn't pass with this change as-is as the arcade version on the branch doesn't contain dotnet/arcade@527179a |
Anipik
commented
Mar 13, 2020
I talked with @ericstj offline. we dont need to port this preview2 as the embedded files dont contain any actual code, these are just typeforwards or attributes. we can wait till preview 3 |
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Anipik
commented
Mar 14, 2020
@ericstj@safern@ViktorHofer any insight about the failure. This doesnt seem to be related to this pr but i didnt have much info about the error to create an issue for this. |
danmoseley
commented
Mar 14, 2020
@Anipik you might have to try to repro locally? 😕 |
safern
commented
Mar 15, 2020
I fixed this here: #33580 you just have to rerun the whole pipeline, or you can ignore and merge. |
Generating files before sourcelink calculates the embedded files
Fixes#33097