Fix MacOS build on 11.x SDK and Catalyst build - #54506

Merged
janvorli merged 6 commits into
dotnet:mainfrom
janvorli:fix-macos-build-on-11.x-sdk
Jun 27, 2021
Merged

Fix MacOS build on 11.x SDK and Catalyst build#54506
janvorli merged 6 commits into
dotnet:mainfrom
janvorli:fix-macos-build-on-11.x-sdk

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The configure.cmake was not getting the minimum supported OS version because
it was being set via set_compile_options and the config functions can only
get options from CMAKE_XXX_FLAGS.

Also, the recently added preadv / pwritew require _DARWIN_C_SOURCE to be defined, otherwise they are not exposed via the header files in the recent macOS SDK.

Close#54505
Close#54424

@janvorlijanvorli added this to the 6.0.0 milestone Jun 21, 2021
@janvorlijanvorli self-assigned this Jun 21, 2021
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Can we add some comments on why we need to set these flags differently so we remember in the future and don't regress this again?

@janvorli

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Sure, I actually wanted to do that and forgotten.

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@jkoritzinsky I've added the comment.

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There is some problem in the CI, I am looking into it.

@janvorli

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Update: I cannot repro any of these issues on my local x64 and arm64 macOS devices. So it looks like some issue with older SDKs. I'll try to get access to one of the CI macs and see what's causing the failures.

@mikem8361

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@janvorli I'm running into this build failure on my newer updated MacBook with Big Sur and XCode 12.

The configure.cmake was not getting the minimum supported OS version because
it was being set via set_compile_options and the config functions can only
get options from CMAKE_XXX_FLAGS.
@mikem8361

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I run into this build error on my recently upgraded MacBook to Big Sur/11.4 and XCode 12.5.

It is holding up some createdump changes I've been working for MacOS.

@janvorli

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I was unable to figure out what's wrong yet. I cannot get access to the lab machines and this change works fine on both of my local macs (x64 and arm64).

@janvorli
janvorliforce-pushed the fix-macos-build-on-11.x-sdk branch from e7fb666 to 17d251bCompareJune 25, 2021 16:41
@janvorli
janvorliforce-pushed the fix-macos-build-on-11.x-sdk branch from 17d251b to 581ca38CompareJune 25, 2021 16:44
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I've found the problem, the catalyst builds are now passing.

@janvorli

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The remaining failure is really strange. coreclr tests are failing with this error:

dyld: lazy symbol binding failed: Symbol not found: ____chkstk_darwin
Referenced from: /tmp/helix/working/B95D0A45/p/corerun
Expected in: /usr/lib/libSystem.B.dylib

When I've googled for this error, some people were hitting it when compiling for older macOS version on Apple BigSur. Someone mentioned that it might be due to the missing specification of the minimum target version, but I have downloaded the artifacts from the CI and verified that the minimum supported version in the corerun is set correctly to 10.13.
So it is a mystery.

@janvorli

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It seems everything is fixed now, only the Windows ARM64 checked leg keeps failing due to infra problems.

@janvorli

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MemberAuthor

Finally, I was able to rerun the legs without the infra issues and all is green. @jkoritzinsky do you want to take another look after the few changes I've made to fix the CI issues?

if [[ "$__TargetOS" == OSX ]]; then
# set default OSX deployment target
__CMakeArgs="-DCMAKE_OSX_DEPLOYMENT_TARGET=10.13 $__CMakeArgs"
if [[ "$__BuildArch" == x64 ]]; then

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(not for this PR but just curious) Does it always eventually get overwritten (with same value) in src/libraries/Native/Unix/CMakeLists.txt? If so, we can delete the if block.

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It does not. The src/libraries/Native/Unix/CMakeLists.txt doesn't set the variable nor the underlying option for macOS x64/arm64. I actually wonder why don't we use the settings from the eng/native/configurecompiler.cmake here. I have thought that we have unified all three subrepos to use those, but I cannot see it getting included. Do you remember when you were unifying this stuff if there was a reason to not to use the configurecompiler.cmake here? Or was it being used before and some change has removed it? Maybe the fact that mono uses this stuff too was the reason?

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Ah, you are right. I was confusing MACOS_VERSION_MIN_FLAGS with CMAKE_OSX_DEPLOYMENT_TARGET.

Around the time when we were consolidating native configurations, mono builds were being added (Android/iOS etc.), so the progress stopped to avoid conflicts with other PRs. We had cleaned up most of the initial redundancies from scripts and cmake, but this part of libraires' cmake configurations was left alone because mono targets were frequently updating these files. Now that we have relatively a stable build matrix, that work can be continued to accomplish DRY.

@janvorli
janvorli merged commit 385b6f3 into dotnet:mainJun 27, 2021
@janvorli
janvorli deleted the fix-macos-build-on-11.x-sdk branch June 27, 2021 15:13
@ghostghost locked as resolved and limited conversation to collaborators Jul 27, 2021
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Fix MacOS build on 11.x SDK and Catalyst build - #54506

Merged
janvorli merged 6 commits into
dotnet:mainfrom
janvorli:fix-macos-build-on-11.x-sdk
Jun 27, 2021
Merged

Fix MacOS build on 11.x SDK and Catalyst build#54506
janvorli merged 6 commits into
dotnet:mainfrom
janvorli:fix-macos-build-on-11.x-sdk

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@janvorli

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The configure.cmake was not getting the minimum supported OS version because
it was being set via set_compile_options and the config functions can only
get options from CMAKE_XXX_FLAGS.

Also, the recently added preadv / pwritew require _DARWIN_C_SOURCE to be defined, otherwise they are not exposed via the header files in the recent macOS SDK.

Close#54505
Close#54424

@janvorlijanvorli added this to the 6.0.0 milestone Jun 21, 2021
@janvorlijanvorli self-assigned this Jun 21, 2021
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@jkoritzinskyjkoritzinsky left a comment

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Can we add some comments on why we need to set these flags differently so we remember in the future and don't regress this again?

@janvorli

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Sure, I actually wanted to do that and forgotten.

@janvorli

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@jkoritzinsky I've added the comment.

@janvorli

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There is some problem in the CI, I am looking into it.

@janvorli

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Update: I cannot repro any of these issues on my local x64 and arm64 macOS devices. So it looks like some issue with older SDKs. I'll try to get access to one of the CI macs and see what's causing the failures.

@mikem8361

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@janvorli I'm running into this build failure on my newer updated MacBook with Big Sur and XCode 12.

The configure.cmake was not getting the minimum supported OS version because
it was being set via set_compile_options and the config functions can only
get options from CMAKE_XXX_FLAGS.
@mikem8361

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Contributor

I run into this build error on my recently upgraded MacBook to Big Sur/11.4 and XCode 12.5.

It is holding up some createdump changes I've been working for MacOS.

@janvorli

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MemberAuthor

I was unable to figure out what's wrong yet. I cannot get access to the lab machines and this change works fine on both of my local macs (x64 and arm64).

@janvorli
janvorliforce-pushed the fix-macos-build-on-11.x-sdk branch from e7fb666 to 17d251bCompareJune 25, 2021 16:41
@janvorli
janvorliforce-pushed the fix-macos-build-on-11.x-sdk branch from 17d251b to 581ca38CompareJune 25, 2021 16:44
@janvorli

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I've found the problem, the catalyst builds are now passing.

@janvorli

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The remaining failure is really strange. coreclr tests are failing with this error:

dyld: lazy symbol binding failed: Symbol not found: ____chkstk_darwin
Referenced from: /tmp/helix/working/B95D0A45/p/corerun
Expected in: /usr/lib/libSystem.B.dylib

When I've googled for this error, some people were hitting it when compiling for older macOS version on Apple BigSur. Someone mentioned that it might be due to the missing specification of the minimum target version, but I have downloaded the artifacts from the CI and verified that the minimum supported version in the corerun is set correctly to 10.13.
So it is a mystery.

@janvorli

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It seems everything is fixed now, only the Windows ARM64 checked leg keeps failing due to infra problems.

@janvorli

Copy link
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MemberAuthor

Finally, I was able to rerun the legs without the infra issues and all is green. @jkoritzinsky do you want to take another look after the few changes I've made to fix the CI issues?

if [[ "$__TargetOS" == OSX ]]; then
# set default OSX deployment target
__CMakeArgs="-DCMAKE_OSX_DEPLOYMENT_TARGET=10.13 $__CMakeArgs"
if [[ "$__BuildArch" == x64 ]]; then

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(not for this PR but just curious) Does it always eventually get overwritten (with same value) in src/libraries/Native/Unix/CMakeLists.txt? If so, we can delete the if block.

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It does not. The src/libraries/Native/Unix/CMakeLists.txt doesn't set the variable nor the underlying option for macOS x64/arm64. I actually wonder why don't we use the settings from the eng/native/configurecompiler.cmake here. I have thought that we have unified all three subrepos to use those, but I cannot see it getting included. Do you remember when you were unifying this stuff if there was a reason to not to use the configurecompiler.cmake here? Or was it being used before and some change has removed it? Maybe the fact that mono uses this stuff too was the reason?

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Ah, you are right. I was confusing MACOS_VERSION_MIN_FLAGS with CMAKE_OSX_DEPLOYMENT_TARGET.

Around the time when we were consolidating native configurations, mono builds were being added (Android/iOS etc.), so the progress stopped to avoid conflicts with other PRs. We had cleaned up most of the initial redundancies from scripts and cmake, but this part of libraires' cmake configurations was left alone because mono targets were frequently updating these files. Now that we have relatively a stable build matrix, that work can be continued to accomplish DRY.

@janvorli
janvorli merged commit 385b6f3 into dotnet:mainJun 27, 2021
@janvorli
janvorli deleted the fix-macos-build-on-11.x-sdk branch June 27, 2021 15:13
@ghostghost locked as resolved and limited conversation to collaborators Jul 27, 2021
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@janvorli@mikem8361@jkoritzinsky@filipnavara@am11@jeffhandley
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Fix MacOS build on 11.x SDK and Catalyst build - #54506

Merged
janvorli merged 6 commits into
dotnet:mainfrom
janvorli:fix-macos-build-on-11.x-sdk
Jun 27, 2021
Merged

Fix MacOS build on 11.x SDK and Catalyst build#54506
janvorli merged 6 commits into
dotnet:mainfrom
janvorli:fix-macos-build-on-11.x-sdk

Conversation

@janvorli

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The configure.cmake was not getting the minimum supported OS version because
it was being set via set_compile_options and the config functions can only
get options from CMAKE_XXX_FLAGS.

Also, the recently added preadv / pwritew require _DARWIN_C_SOURCE to be defined, otherwise they are not exposed via the header files in the recent macOS SDK.

Close#54505
Close#54424

@janvorlijanvorli added this to the 6.0.0 milestone Jun 21, 2021
@janvorlijanvorli self-assigned this Jun 21, 2021
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@jkoritzinskyjkoritzinsky left a comment

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Can we add some comments on why we need to set these flags differently so we remember in the future and don't regress this again?

@janvorli

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Sure, I actually wanted to do that and forgotten.

@janvorli

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@jkoritzinsky I've added the comment.

@janvorli

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There is some problem in the CI, I am looking into it.

@janvorli

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MemberAuthor

Update: I cannot repro any of these issues on my local x64 and arm64 macOS devices. So it looks like some issue with older SDKs. I'll try to get access to one of the CI macs and see what's causing the failures.

@mikem8361

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@janvorli I'm running into this build failure on my newer updated MacBook with Big Sur and XCode 12.

The configure.cmake was not getting the minimum supported OS version because
it was being set via set_compile_options and the config functions can only
get options from CMAKE_XXX_FLAGS.
@mikem8361

Copy link
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Contributor

I run into this build error on my recently upgraded MacBook to Big Sur/11.4 and XCode 12.5.

It is holding up some createdump changes I've been working for MacOS.

@janvorli

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MemberAuthor

I was unable to figure out what's wrong yet. I cannot get access to the lab machines and this change works fine on both of my local macs (x64 and arm64).

@janvorli
janvorliforce-pushed the fix-macos-build-on-11.x-sdk branch from e7fb666 to 17d251bCompareJune 25, 2021 16:41
@janvorli
janvorliforce-pushed the fix-macos-build-on-11.x-sdk branch from 17d251b to 581ca38CompareJune 25, 2021 16:44
@janvorli

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I've found the problem, the catalyst builds are now passing.

@janvorli

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The remaining failure is really strange. coreclr tests are failing with this error:

dyld: lazy symbol binding failed: Symbol not found: ____chkstk_darwin
Referenced from: /tmp/helix/working/B95D0A45/p/corerun
Expected in: /usr/lib/libSystem.B.dylib

When I've googled for this error, some people were hitting it when compiling for older macOS version on Apple BigSur. Someone mentioned that it might be due to the missing specification of the minimum target version, but I have downloaded the artifacts from the CI and verified that the minimum supported version in the corerun is set correctly to 10.13.
So it is a mystery.

@janvorli

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MemberAuthor

It seems everything is fixed now, only the Windows ARM64 checked leg keeps failing due to infra problems.

@janvorli

Copy link
Copy Markdown
MemberAuthor

Finally, I was able to rerun the legs without the infra issues and all is green. @jkoritzinsky do you want to take another look after the few changes I've made to fix the CI issues?

if [[ "$__TargetOS" == OSX ]]; then
# set default OSX deployment target
__CMakeArgs="-DCMAKE_OSX_DEPLOYMENT_TARGET=10.13 $__CMakeArgs"
if [[ "$__BuildArch" == x64 ]]; then

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(not for this PR but just curious) Does it always eventually get overwritten (with same value) in src/libraries/Native/Unix/CMakeLists.txt? If so, we can delete the if block.

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Choose a reason for hiding this comment

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It does not. The src/libraries/Native/Unix/CMakeLists.txt doesn't set the variable nor the underlying option for macOS x64/arm64. I actually wonder why don't we use the settings from the eng/native/configurecompiler.cmake here. I have thought that we have unified all three subrepos to use those, but I cannot see it getting included. Do you remember when you were unifying this stuff if there was a reason to not to use the configurecompiler.cmake here? Or was it being used before and some change has removed it? Maybe the fact that mono uses this stuff too was the reason?

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Choose a reason for hiding this comment

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Ah, you are right. I was confusing MACOS_VERSION_MIN_FLAGS with CMAKE_OSX_DEPLOYMENT_TARGET.

Around the time when we were consolidating native configurations, mono builds were being added (Android/iOS etc.), so the progress stopped to avoid conflicts with other PRs. We had cleaned up most of the initial redundancies from scripts and cmake, but this part of libraires' cmake configurations was left alone because mono targets were frequently updating these files. Now that we have relatively a stable build matrix, that work can be continued to accomplish DRY.

@janvorli
janvorli merged commit 385b6f3 into dotnet:mainJun 27, 2021
@janvorli
janvorli deleted the fix-macos-build-on-11.x-sdk branch June 27, 2021 15:13
@ghostghost locked as resolved and limited conversation to collaborators Jul 27, 2021
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@janvorli@mikem8361@jkoritzinsky@filipnavara@am11@jeffhandley
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Fix MacOS build on 11.x SDK and Catalyst build - #54506

Merged
janvorli merged 6 commits into
dotnet:mainfrom
janvorli:fix-macos-build-on-11.x-sdk
Jun 27, 2021
Merged

Fix MacOS build on 11.x SDK and Catalyst build#54506
janvorli merged 6 commits into
dotnet:mainfrom
janvorli:fix-macos-build-on-11.x-sdk

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@janvorli

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The configure.cmake was not getting the minimum supported OS version because
it was being set via set_compile_options and the config functions can only
get options from CMAKE_XXX_FLAGS.

Also, the recently added preadv / pwritew require _DARWIN_C_SOURCE to be defined, otherwise they are not exposed via the header files in the recent macOS SDK.

Close#54505
Close#54424

@janvorlijanvorli added this to the 6.0.0 milestone Jun 21, 2021
@janvorlijanvorli self-assigned this Jun 21, 2021
@janvorli

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@jkoritzinskyjkoritzinsky left a comment

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Can we add some comments on why we need to set these flags differently so we remember in the future and don't regress this again?

@janvorli

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Sure, I actually wanted to do that and forgotten.

@janvorli

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MemberAuthor

@jkoritzinsky I've added the comment.

@janvorli

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There is some problem in the CI, I am looking into it.

@janvorli

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MemberAuthor

Update: I cannot repro any of these issues on my local x64 and arm64 macOS devices. So it looks like some issue with older SDKs. I'll try to get access to one of the CI macs and see what's causing the failures.

@mikem8361

Copy link
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Contributor

@janvorli I'm running into this build failure on my newer updated MacBook with Big Sur and XCode 12.

The configure.cmake was not getting the minimum supported OS version because
it was being set via set_compile_options and the config functions can only
get options from CMAKE_XXX_FLAGS.
@mikem8361

Copy link
Copy Markdown
Contributor

I run into this build error on my recently upgraded MacBook to Big Sur/11.4 and XCode 12.5.

It is holding up some createdump changes I've been working for MacOS.

@janvorli

Copy link
Copy Markdown
MemberAuthor

I was unable to figure out what's wrong yet. I cannot get access to the lab machines and this change works fine on both of my local macs (x64 and arm64).

@janvorli
janvorliforce-pushed the fix-macos-build-on-11.x-sdk branch from e7fb666 to 17d251bCompareJune 25, 2021 16:41
@janvorli
janvorliforce-pushed the fix-macos-build-on-11.x-sdk branch from 17d251b to 581ca38CompareJune 25, 2021 16:44
@janvorli

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MemberAuthor

I've found the problem, the catalyst builds are now passing.

@janvorli

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MemberAuthor

The remaining failure is really strange. coreclr tests are failing with this error:

dyld: lazy symbol binding failed: Symbol not found: ____chkstk_darwin
Referenced from: /tmp/helix/working/B95D0A45/p/corerun
Expected in: /usr/lib/libSystem.B.dylib

When I've googled for this error, some people were hitting it when compiling for older macOS version on Apple BigSur. Someone mentioned that it might be due to the missing specification of the minimum target version, but I have downloaded the artifacts from the CI and verified that the minimum supported version in the corerun is set correctly to 10.13.
So it is a mystery.

@janvorli

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It seems everything is fixed now, only the Windows ARM64 checked leg keeps failing due to infra problems.

@janvorli

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Finally, I was able to rerun the legs without the infra issues and all is green. @jkoritzinsky do you want to take another look after the few changes I've made to fix the CI issues?

if [[ "$__TargetOS" == OSX ]]; then
# set default OSX deployment target
__CMakeArgs="-DCMAKE_OSX_DEPLOYMENT_TARGET=10.13 $__CMakeArgs"
if [[ "$__BuildArch" == x64 ]]; then

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(not for this PR but just curious) Does it always eventually get overwritten (with same value) in src/libraries/Native/Unix/CMakeLists.txt? If so, we can delete the if block.

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It does not. The src/libraries/Native/Unix/CMakeLists.txt doesn't set the variable nor the underlying option for macOS x64/arm64. I actually wonder why don't we use the settings from the eng/native/configurecompiler.cmake here. I have thought that we have unified all three subrepos to use those, but I cannot see it getting included. Do you remember when you were unifying this stuff if there was a reason to not to use the configurecompiler.cmake here? Or was it being used before and some change has removed it? Maybe the fact that mono uses this stuff too was the reason?

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Ah, you are right. I was confusing MACOS_VERSION_MIN_FLAGS with CMAKE_OSX_DEPLOYMENT_TARGET.

Around the time when we were consolidating native configurations, mono builds were being added (Android/iOS etc.), so the progress stopped to avoid conflicts with other PRs. We had cleaned up most of the initial redundancies from scripts and cmake, but this part of libraires' cmake configurations was left alone because mono targets were frequently updating these files. Now that we have relatively a stable build matrix, that work can be continued to accomplish DRY.

@janvorli
janvorli merged commit 385b6f3 into dotnet:mainJun 27, 2021
@janvorli
janvorli deleted the fix-macos-build-on-11.x-sdk branch June 27, 2021 15:13
@ghostghost locked as resolved and limited conversation to collaborators Jul 27, 2021
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Fix MacOS build on 11.x SDK and Catalyst build - #54506

Merged
janvorli merged 6 commits into
dotnet:mainfrom
janvorli:fix-macos-build-on-11.x-sdk
Jun 27, 2021
Merged

Fix MacOS build on 11.x SDK and Catalyst build#54506
janvorli merged 6 commits into
dotnet:mainfrom
janvorli:fix-macos-build-on-11.x-sdk

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The configure.cmake was not getting the minimum supported OS version because
it was being set via set_compile_options and the config functions can only
get options from CMAKE_XXX_FLAGS.

Also, the recently added preadv / pwritew require _DARWIN_C_SOURCE to be defined, otherwise they are not exposed via the header files in the recent macOS SDK.

Close#54505
Close#54424

@janvorlijanvorli added this to the 6.0.0 milestone Jun 21, 2021
@janvorlijanvorli self-assigned this Jun 21, 2021
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Can we add some comments on why we need to set these flags differently so we remember in the future and don't regress this again?

@janvorli

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Sure, I actually wanted to do that and forgotten.

@janvorli

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@jkoritzinsky I've added the comment.

@janvorli

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There is some problem in the CI, I am looking into it.

@janvorli

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Update: I cannot repro any of these issues on my local x64 and arm64 macOS devices. So it looks like some issue with older SDKs. I'll try to get access to one of the CI macs and see what's causing the failures.

@mikem8361

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@janvorli I'm running into this build failure on my newer updated MacBook with Big Sur and XCode 12.

The configure.cmake was not getting the minimum supported OS version because
it was being set via set_compile_options and the config functions can only
get options from CMAKE_XXX_FLAGS.
@mikem8361

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I run into this build error on my recently upgraded MacBook to Big Sur/11.4 and XCode 12.5.

It is holding up some createdump changes I've been working for MacOS.

@janvorli

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I was unable to figure out what's wrong yet. I cannot get access to the lab machines and this change works fine on both of my local macs (x64 and arm64).

@janvorli
janvorliforce-pushed the fix-macos-build-on-11.x-sdk branch from e7fb666 to 17d251bCompareJune 25, 2021 16:41
@janvorli
janvorliforce-pushed the fix-macos-build-on-11.x-sdk branch from 17d251b to 581ca38CompareJune 25, 2021 16:44
@janvorli

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I've found the problem, the catalyst builds are now passing.

@janvorli

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The remaining failure is really strange. coreclr tests are failing with this error:

dyld: lazy symbol binding failed: Symbol not found: ____chkstk_darwin
Referenced from: /tmp/helix/working/B95D0A45/p/corerun
Expected in: /usr/lib/libSystem.B.dylib

When I've googled for this error, some people were hitting it when compiling for older macOS version on Apple BigSur. Someone mentioned that it might be due to the missing specification of the minimum target version, but I have downloaded the artifacts from the CI and verified that the minimum supported version in the corerun is set correctly to 10.13.
So it is a mystery.

@janvorli

Copy link
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MemberAuthor

It seems everything is fixed now, only the Windows ARM64 checked leg keeps failing due to infra problems.

@janvorli

Copy link
Copy Markdown
MemberAuthor

Finally, I was able to rerun the legs without the infra issues and all is green. @jkoritzinsky do you want to take another look after the few changes I've made to fix the CI issues?

if [[ "$__TargetOS" == OSX ]]; then
# set default OSX deployment target
__CMakeArgs="-DCMAKE_OSX_DEPLOYMENT_TARGET=10.13 $__CMakeArgs"
if [[ "$__BuildArch" == x64 ]]; then

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(not for this PR but just curious) Does it always eventually get overwritten (with same value) in src/libraries/Native/Unix/CMakeLists.txt? If so, we can delete the if block.

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It does not. The src/libraries/Native/Unix/CMakeLists.txt doesn't set the variable nor the underlying option for macOS x64/arm64. I actually wonder why don't we use the settings from the eng/native/configurecompiler.cmake here. I have thought that we have unified all three subrepos to use those, but I cannot see it getting included. Do you remember when you were unifying this stuff if there was a reason to not to use the configurecompiler.cmake here? Or was it being used before and some change has removed it? Maybe the fact that mono uses this stuff too was the reason?

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Ah, you are right. I was confusing MACOS_VERSION_MIN_FLAGS with CMAKE_OSX_DEPLOYMENT_TARGET.

Around the time when we were consolidating native configurations, mono builds were being added (Android/iOS etc.), so the progress stopped to avoid conflicts with other PRs. We had cleaned up most of the initial redundancies from scripts and cmake, but this part of libraires' cmake configurations was left alone because mono targets were frequently updating these files. Now that we have relatively a stable build matrix, that work can be continued to accomplish DRY.

@janvorli
janvorli merged commit 385b6f3 into dotnet:mainJun 27, 2021
@janvorli
janvorli deleted the fix-macos-build-on-11.x-sdk branch June 27, 2021 15:13
@ghostghost locked as resolved and limited conversation to collaborators Jul 27, 2021
Sign up for freeto subscribe to this conversation on GitHub. Already have an account? Sign in.

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@janvorli@mikem8361@jkoritzinsky@filipnavara@am11@jeffhandley
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Fix MacOS build on 11.x SDK and Catalyst build - #54506

Merged
janvorli merged 6 commits into
dotnet:mainfrom
janvorli:fix-macos-build-on-11.x-sdk
Jun 27, 2021
Merged

Fix MacOS build on 11.x SDK and Catalyst build#54506
janvorli merged 6 commits into
dotnet:mainfrom
janvorli:fix-macos-build-on-11.x-sdk

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@janvorli

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The configure.cmake was not getting the minimum supported OS version because
it was being set via set_compile_options and the config functions can only
get options from CMAKE_XXX_FLAGS.

Also, the recently added preadv / pwritew require _DARWIN_C_SOURCE to be defined, otherwise they are not exposed via the header files in the recent macOS SDK.

Close#54505
Close#54424

@janvorlijanvorli added this to the 6.0.0 milestone Jun 21, 2021
@janvorlijanvorli self-assigned this Jun 21, 2021
@janvorli

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@jkoritzinskyjkoritzinsky left a comment

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Can we add some comments on why we need to set these flags differently so we remember in the future and don't regress this again?

@janvorli

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Sure, I actually wanted to do that and forgotten.

@janvorli

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MemberAuthor

@jkoritzinsky I've added the comment.

@janvorli

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There is some problem in the CI, I am looking into it.

@janvorli

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MemberAuthor

Update: I cannot repro any of these issues on my local x64 and arm64 macOS devices. So it looks like some issue with older SDKs. I'll try to get access to one of the CI macs and see what's causing the failures.

@mikem8361

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Contributor

@janvorli I'm running into this build failure on my newer updated MacBook with Big Sur and XCode 12.

The configure.cmake was not getting the minimum supported OS version because
it was being set via set_compile_options and the config functions can only
get options from CMAKE_XXX_FLAGS.
@mikem8361

Copy link
Copy Markdown
Contributor

I run into this build error on my recently upgraded MacBook to Big Sur/11.4 and XCode 12.5.

It is holding up some createdump changes I've been working for MacOS.

@janvorli

Copy link
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MemberAuthor

I was unable to figure out what's wrong yet. I cannot get access to the lab machines and this change works fine on both of my local macs (x64 and arm64).

@janvorli
janvorliforce-pushed the fix-macos-build-on-11.x-sdk branch from e7fb666 to 17d251bCompareJune 25, 2021 16:41
@janvorli
janvorliforce-pushed the fix-macos-build-on-11.x-sdk branch from 17d251b to 581ca38CompareJune 25, 2021 16:44
@janvorli

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I've found the problem, the catalyst builds are now passing.

@janvorli

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MemberAuthor

The remaining failure is really strange. coreclr tests are failing with this error:

dyld: lazy symbol binding failed: Symbol not found: ____chkstk_darwin
Referenced from: /tmp/helix/working/B95D0A45/p/corerun
Expected in: /usr/lib/libSystem.B.dylib

When I've googled for this error, some people were hitting it when compiling for older macOS version on Apple BigSur. Someone mentioned that it might be due to the missing specification of the minimum target version, but I have downloaded the artifacts from the CI and verified that the minimum supported version in the corerun is set correctly to 10.13.
So it is a mystery.

@janvorli

Copy link
Copy Markdown
MemberAuthor

It seems everything is fixed now, only the Windows ARM64 checked leg keeps failing due to infra problems.

@janvorli

Copy link
Copy Markdown
MemberAuthor

Finally, I was able to rerun the legs without the infra issues and all is green. @jkoritzinsky do you want to take another look after the few changes I've made to fix the CI issues?

if [[ "$__TargetOS" == OSX ]]; then
# set default OSX deployment target
__CMakeArgs="-DCMAKE_OSX_DEPLOYMENT_TARGET=10.13 $__CMakeArgs"
if [[ "$__BuildArch" == x64 ]]; then

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(not for this PR but just curious) Does it always eventually get overwritten (with same value) in src/libraries/Native/Unix/CMakeLists.txt? If so, we can delete the if block.

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MemberAuthor

Choose a reason for hiding this comment

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It does not. The src/libraries/Native/Unix/CMakeLists.txt doesn't set the variable nor the underlying option for macOS x64/arm64. I actually wonder why don't we use the settings from the eng/native/configurecompiler.cmake here. I have thought that we have unified all three subrepos to use those, but I cannot see it getting included. Do you remember when you were unifying this stuff if there was a reason to not to use the configurecompiler.cmake here? Or was it being used before and some change has removed it? Maybe the fact that mono uses this stuff too was the reason?

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Ah, you are right. I was confusing MACOS_VERSION_MIN_FLAGS with CMAKE_OSX_DEPLOYMENT_TARGET.

Around the time when we were consolidating native configurations, mono builds were being added (Android/iOS etc.), so the progress stopped to avoid conflicts with other PRs. We had cleaned up most of the initial redundancies from scripts and cmake, but this part of libraires' cmake configurations was left alone because mono targets were frequently updating these files. Now that we have relatively a stable build matrix, that work can be continued to accomplish DRY.

@janvorli
janvorli merged commit 385b6f3 into dotnet:mainJun 27, 2021
@janvorli
janvorli deleted the fix-macos-build-on-11.x-sdk branch June 27, 2021 15:13
@ghostghost locked as resolved and limited conversation to collaborators Jul 27, 2021
Sign up for freeto subscribe to this conversation on GitHub. Already have an account? Sign in.

Projects

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6 participants

@janvorli@mikem8361@jkoritzinsky@filipnavara@am11@jeffhandley
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Fix MacOS build on 11.x SDK and Catalyst build - #54506

Merged
janvorli merged 6 commits into
dotnet:mainfrom
janvorli:fix-macos-build-on-11.x-sdk
Jun 27, 2021
Merged

Fix MacOS build on 11.x SDK and Catalyst build#54506
janvorli merged 6 commits into
dotnet:mainfrom
janvorli:fix-macos-build-on-11.x-sdk

Conversation

@janvorli

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The configure.cmake was not getting the minimum supported OS version because
it was being set via set_compile_options and the config functions can only
get options from CMAKE_XXX_FLAGS.

Also, the recently added preadv / pwritew require _DARWIN_C_SOURCE to be defined, otherwise they are not exposed via the header files in the recent macOS SDK.

Close#54505
Close#54424

@janvorlijanvorli added this to the 6.0.0 milestone Jun 21, 2021
@janvorlijanvorli self-assigned this Jun 21, 2021
@janvorli

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@jkoritzinskyjkoritzinsky left a comment

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Can we add some comments on why we need to set these flags differently so we remember in the future and don't regress this again?

@janvorli

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Sure, I actually wanted to do that and forgotten.

@janvorli

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MemberAuthor

@jkoritzinsky I've added the comment.

@janvorli

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MemberAuthor

There is some problem in the CI, I am looking into it.

@janvorli

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MemberAuthor

Update: I cannot repro any of these issues on my local x64 and arm64 macOS devices. So it looks like some issue with older SDKs. I'll try to get access to one of the CI macs and see what's causing the failures.

@mikem8361

Copy link
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Contributor

@janvorli I'm running into this build failure on my newer updated MacBook with Big Sur and XCode 12.

The configure.cmake was not getting the minimum supported OS version because
it was being set via set_compile_options and the config functions can only
get options from CMAKE_XXX_FLAGS.
@mikem8361

Copy link
Copy Markdown
Contributor

I run into this build error on my recently upgraded MacBook to Big Sur/11.4 and XCode 12.5.

It is holding up some createdump changes I've been working for MacOS.

@janvorli

Copy link
Copy Markdown
MemberAuthor

I was unable to figure out what's wrong yet. I cannot get access to the lab machines and this change works fine on both of my local macs (x64 and arm64).

@janvorli
janvorliforce-pushed the fix-macos-build-on-11.x-sdk branch from e7fb666 to 17d251bCompareJune 25, 2021 16:41
@janvorli
janvorliforce-pushed the fix-macos-build-on-11.x-sdk branch from 17d251b to 581ca38CompareJune 25, 2021 16:44
@janvorli

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I've found the problem, the catalyst builds are now passing.

@janvorli

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The remaining failure is really strange. coreclr tests are failing with this error:

dyld: lazy symbol binding failed: Symbol not found: ____chkstk_darwin
Referenced from: /tmp/helix/working/B95D0A45/p/corerun
Expected in: /usr/lib/libSystem.B.dylib

When I've googled for this error, some people were hitting it when compiling for older macOS version on Apple BigSur. Someone mentioned that it might be due to the missing specification of the minimum target version, but I have downloaded the artifacts from the CI and verified that the minimum supported version in the corerun is set correctly to 10.13.
So it is a mystery.

@janvorli

Copy link
Copy Markdown
MemberAuthor

It seems everything is fixed now, only the Windows ARM64 checked leg keeps failing due to infra problems.

@janvorli

Copy link
Copy Markdown
MemberAuthor

Finally, I was able to rerun the legs without the infra issues and all is green. @jkoritzinsky do you want to take another look after the few changes I've made to fix the CI issues?

if [[ "$__TargetOS" == OSX ]]; then
# set default OSX deployment target
__CMakeArgs="-DCMAKE_OSX_DEPLOYMENT_TARGET=10.13 $__CMakeArgs"
if [[ "$__BuildArch" == x64 ]]; then

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(not for this PR but just curious) Does it always eventually get overwritten (with same value) in src/libraries/Native/Unix/CMakeLists.txt? If so, we can delete the if block.

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MemberAuthor

Choose a reason for hiding this comment

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It does not. The src/libraries/Native/Unix/CMakeLists.txt doesn't set the variable nor the underlying option for macOS x64/arm64. I actually wonder why don't we use the settings from the eng/native/configurecompiler.cmake here. I have thought that we have unified all three subrepos to use those, but I cannot see it getting included. Do you remember when you were unifying this stuff if there was a reason to not to use the configurecompiler.cmake here? Or was it being used before and some change has removed it? Maybe the fact that mono uses this stuff too was the reason?

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Choose a reason for hiding this comment

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Ah, you are right. I was confusing MACOS_VERSION_MIN_FLAGS with CMAKE_OSX_DEPLOYMENT_TARGET.

Around the time when we were consolidating native configurations, mono builds were being added (Android/iOS etc.), so the progress stopped to avoid conflicts with other PRs. We had cleaned up most of the initial redundancies from scripts and cmake, but this part of libraires' cmake configurations was left alone because mono targets were frequently updating these files. Now that we have relatively a stable build matrix, that work can be continued to accomplish DRY.

@janvorli
janvorli merged commit 385b6f3 into dotnet:mainJun 27, 2021
@janvorli
janvorli deleted the fix-macos-build-on-11.x-sdk branch June 27, 2021 15:13
@ghostghost locked as resolved and limited conversation to collaborators Jul 27, 2021
Sign up for freeto subscribe to this conversation on GitHub. Already have an account? Sign in.

Projects

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@janvorli@mikem8361@jkoritzinsky@filipnavara@am11@jeffhandley
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Fix MacOS build on 11.x SDK and Catalyst build - #54506

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janvorli merged 6 commits into
dotnet:mainfrom
janvorli:fix-macos-build-on-11.x-sdk
Jun 27, 2021
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Fix MacOS build on 11.x SDK and Catalyst build#54506
janvorli merged 6 commits into
dotnet:mainfrom
janvorli:fix-macos-build-on-11.x-sdk

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The configure.cmake was not getting the minimum supported OS version because
it was being set via set_compile_options and the config functions can only
get options from CMAKE_XXX_FLAGS.

Also, the recently added preadv / pwritew require _DARWIN_C_SOURCE to be defined, otherwise they are not exposed via the header files in the recent macOS SDK.

Close#54505
Close#54424

@janvorlijanvorli added this to the 6.0.0 milestone Jun 21, 2021
@janvorlijanvorli self-assigned this Jun 21, 2021
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@jkoritzinskyjkoritzinsky left a comment

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Can we add some comments on why we need to set these flags differently so we remember in the future and don't regress this again?

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Sure, I actually wanted to do that and forgotten.

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@jkoritzinsky I've added the comment.

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There is some problem in the CI, I am looking into it.

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Update: I cannot repro any of these issues on my local x64 and arm64 macOS devices. So it looks like some issue with older SDKs. I'll try to get access to one of the CI macs and see what's causing the failures.

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@janvorli I'm running into this build failure on my newer updated MacBook with Big Sur and XCode 12.

The configure.cmake was not getting the minimum supported OS version because
it was being set via set_compile_options and the config functions can only
get options from CMAKE_XXX_FLAGS.
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I run into this build error on my recently upgraded MacBook to Big Sur/11.4 and XCode 12.5.

It is holding up some createdump changes I've been working for MacOS.

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I was unable to figure out what's wrong yet. I cannot get access to the lab machines and this change works fine on both of my local macs (x64 and arm64).

@janvorli
janvorliforce-pushed the fix-macos-build-on-11.x-sdk branch from e7fb666 to 17d251bCompareJune 25, 2021 16:41
@janvorli
janvorliforce-pushed the fix-macos-build-on-11.x-sdk branch from 17d251b to 581ca38CompareJune 25, 2021 16:44
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I've found the problem, the catalyst builds are now passing.

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The remaining failure is really strange. coreclr tests are failing with this error:

dyld: lazy symbol binding failed: Symbol not found: ____chkstk_darwin
Referenced from: /tmp/helix/working/B95D0A45/p/corerun
Expected in: /usr/lib/libSystem.B.dylib

When I've googled for this error, some people were hitting it when compiling for older macOS version on Apple BigSur. Someone mentioned that it might be due to the missing specification of the minimum target version, but I have downloaded the artifacts from the CI and verified that the minimum supported version in the corerun is set correctly to 10.13.
So it is a mystery.

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It seems everything is fixed now, only the Windows ARM64 checked leg keeps failing due to infra problems.

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Finally, I was able to rerun the legs without the infra issues and all is green. @jkoritzinsky do you want to take another look after the few changes I've made to fix the CI issues?

if [[ "$__TargetOS" == OSX ]]; then
# set default OSX deployment target
__CMakeArgs="-DCMAKE_OSX_DEPLOYMENT_TARGET=10.13 $__CMakeArgs"
if [[ "$__BuildArch" == x64 ]]; then

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(not for this PR but just curious) Does it always eventually get overwritten (with same value) in src/libraries/Native/Unix/CMakeLists.txt? If so, we can delete the if block.

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It does not. The src/libraries/Native/Unix/CMakeLists.txt doesn't set the variable nor the underlying option for macOS x64/arm64. I actually wonder why don't we use the settings from the eng/native/configurecompiler.cmake here. I have thought that we have unified all three subrepos to use those, but I cannot see it getting included. Do you remember when you were unifying this stuff if there was a reason to not to use the configurecompiler.cmake here? Or was it being used before and some change has removed it? Maybe the fact that mono uses this stuff too was the reason?

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Ah, you are right. I was confusing MACOS_VERSION_MIN_FLAGS with CMAKE_OSX_DEPLOYMENT_TARGET.

Around the time when we were consolidating native configurations, mono builds were being added (Android/iOS etc.), so the progress stopped to avoid conflicts with other PRs. We had cleaned up most of the initial redundancies from scripts and cmake, but this part of libraires' cmake configurations was left alone because mono targets were frequently updating these files. Now that we have relatively a stable build matrix, that work can be continued to accomplish DRY.

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janvorli merged commit 385b6f3 into dotnet:mainJun 27, 2021
@janvorli
janvorli deleted the fix-macos-build-on-11.x-sdk branch June 27, 2021 15:13
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@janvorli@mikem8361@jkoritzinsky@filipnavara@am11@jeffhandley