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Original file line numberDiff line numberDiff line change
Expand Up@@ -595,9 +595,7 @@ internal override int Read(Span<byte> buffer)
byte[] rentedBuffer = ArrayPool<byte>.Shared.Rent(buffer.Length);
try
{
Task<int> t = ReadAsync(new Memory<byte>(rentedBuffer, 0, buffer.Length)).AsTask();
((IAsyncResult)t).AsyncWaitHandle.WaitOne();
int readLength = t.GetAwaiter().GetResult();
int readLength = ReadAsync(new Memory<byte>(rentedBuffer, 0, buffer.Length)).AsTask().GetAwaiter().GetResult();
rentedBuffer.AsSpan(0, readLength).CopyTo(buffer);
return readLength;
}
Expand All@@ -612,9 +610,7 @@ internal override void Write(ReadOnlySpan<byte> buffer)
ThrowIfDisposed();

// TODO: optimize this.
Task t = WriteAsync(buffer.ToArray()).AsTask();
((IAsyncResult)t).AsyncWaitHandle.WaitOne();
t.GetAwaiter().GetResult();
WriteAsync(buffer.ToArray()).AsTask().GetAwaiter().GetResult();
}

// MsQuic doesn't support explicit flushing
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -12,7 +12,7 @@ public short MinThreadsGoal
get
{
_threadAdjustmentLock.VerifyIsLocked();
return Math.Min(_separated.numThreadsGoal, TargetThreadsGoalForBlockingAdjustment);
return Math.Min(_separated.counts.NumThreadsGoal, TargetThreadsGoalForBlockingAdjustment);
}
}

Expand DownExpand Up@@ -44,7 +44,7 @@ public bool NotifyThreadBlocked()
Debug.Assert(_numBlockedThreads > 0);

if (_pendingBlockingAdjustment != PendingBlockingAdjustment.WithDelayIfNecessary &&
_separated.numThreadsGoal < TargetThreadsGoalForBlockingAdjustment)
_separated.counts.NumThreadsGoal < TargetThreadsGoalForBlockingAdjustment)
{
if (_pendingBlockingAdjustment == PendingBlockingAdjustment.None)
{
Expand DownExpand Up@@ -79,7 +79,7 @@ public void NotifyThreadUnblocked()

if (_pendingBlockingAdjustment != PendingBlockingAdjustment.Immediately &&
_numThreadsAddedDueToBlocking > 0 &&
_separated.numThreadsGoal > TargetThreadsGoalForBlockingAdjustment)
_separated.counts.NumThreadsGoal > TargetThreadsGoalForBlockingAdjustment)
{
wakeGateThread = true;
_pendingBlockingAdjustment = PendingBlockingAdjustment.Immediately;
Expand DownExpand Up@@ -126,7 +126,8 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo
addWorker = false;

short targetThreadsGoal = TargetThreadsGoalForBlockingAdjustment;
short numThreadsGoal = _separated.numThreadsGoal;
ThreadCounts counts = _separated.counts;
short numThreadsGoal = counts.NumThreadsGoal;
if (numThreadsGoal == targetThreadsGoal)
{
return 0;
Expand All@@ -144,7 +145,8 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo

short toSubtract = Math.Min((short)(numThreadsGoal - targetThreadsGoal), _numThreadsAddedDueToBlocking);
_numThreadsAddedDueToBlocking -= toSubtract;
_separated.numThreadsGoal = numThreadsGoal -= toSubtract;
numThreadsGoal -= toSubtract;
_separated.counts.InterlockedSetNumThreadsGoal(numThreadsGoal);
HillClimbing.ThreadPoolHillClimber.ForceChange(
numThreadsGoal,
HillClimbing.StateOrTransition.CooperativeBlocking);
Expand All@@ -158,7 +160,6 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo
{
// Calculate how many threads can be added without a delay. Threads that were already created but may be just
// waiting for work can be released for work without a delay, but creating a new thread may need a delay.
ThreadCounts counts = _separated.counts;
short maxThreadsGoalWithoutDelay =
Math.Max(configuredMaxThreadsWithoutDelay, Math.Min(counts.NumExistingThreads, _maxThreads));
short targetThreadsGoalWithoutDelay = Math.Min(targetThreadsGoal, maxThreadsGoalWithoutDelay);
Expand DownExpand Up@@ -225,7 +226,7 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo
} while (false);

_numThreadsAddedDueToBlocking += (short)(newNumThreadsGoal - numThreadsGoal);
_separated.numThreadsGoal = newNumThreadsGoal;
counts = _separated.counts.InterlockedSetNumThreadsGoal(newNumThreadsGoal);
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.CooperativeBlocking);
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -126,20 +126,31 @@ private static void GateThreadStart()
// of the number of existing threads, is compared with the goal. There may be alternative
// solutions, for now this is only to maintain consistency in behavior.
ThreadCounts counts = threadPoolInstance._separated.counts;
if (counts.NumProcessingWork < threadPoolInstance._maxThreads &&
counts.NumProcessingWork >= threadPoolInstance._separated.numThreadsGoal)
while (
counts.NumProcessingWork < threadPoolInstance._maxThreads &&
counts.NumProcessingWork >= counts.NumThreadsGoal)
{
if (debuggerBreakOnWorkStarvation)
{
Debugger.Break();
}

ThreadCounts newCounts = counts;
short newNumThreadsGoal = (short)(counts.NumProcessingWork + 1);
threadPoolInstance._separated.numThreadsGoal = newNumThreadsGoal;
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.Starvation);
addWorker = true;
newCounts.NumThreadsGoal = newNumThreadsGoal;

ThreadCounts countsBeforeUpdate =
threadPoolInstance._separated.counts.InterlockedCompareExchange(newCounts, counts);
if (countsBeforeUpdate == counts)
{
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.Starvation);
addWorker = true;
break;
}

counts = countsBeforeUpdate;
}
}
finally
Expand DownExpand Up@@ -183,7 +194,7 @@ private static bool SufficientDelaySinceLastDequeue(PortableThreadPool threadPoo
}
else
{
minimumDelay = (uint)threadPoolInstance._separated.numThreadsGoal * DequeueDelayThresholdMs;
minimumDelay = (uint)threadPoolInstance._separated.counts.NumThreadsGoal * DequeueDelayThresholdMs;
}

return delay > minimumDelay;
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -16,14 +16,15 @@ private struct ThreadCounts
// SOS's ThreadPool command depends on this layout
private const byte NumProcessingWorkShift = 0;
private const byte NumExistingThreadsShift = 16;
private const byte NumThreadsGoalShift = 32;

private uint _data; // SOS's ThreadPool command depends on this name
private ulong _data; // SOS's ThreadPool command depends on this name

private ThreadCounts(uint data) => _data = data;
private ThreadCounts(ulong data) => _data = data;

private short GetInt16Value(byte shift) => (short)(_data >> shift);
private void SetInt16Value(short value, byte shift) =>
_data = (_data & ~((uint)ushort.MaxValue << shift)) | ((uint)(ushort)value << shift);
_data = (_data & ~((ulong)ushort.MaxValue << shift)) | ((ulong)(ushort)value << shift);

/// <summary>
/// Number of threads processing work items.
Expand All@@ -43,7 +44,7 @@ public void SubtractNumProcessingWork(short value)
Debug.Assert(value >= 0);
Debug.Assert(value <= NumProcessingWork);

_data -= (uint)(ushort)value << NumProcessingWorkShift;
_data -= (ulong)(ushort)value << NumProcessingWorkShift;
}

public void InterlockedDecrementNumProcessingWork()
Expand DownExpand Up@@ -72,19 +73,61 @@ public void SubtractNumExistingThreads(short value)
Debug.Assert(value >= 0);
Debug.Assert(value <= NumExistingThreads);

_data -= (uint)(ushort)value << NumExistingThreadsShift;
_data -= (ulong)(ushort)value << NumExistingThreadsShift;
}

/// <summary>
/// Max possible thread pool threads we want to have.
/// </summary>
public short NumThreadsGoal
{
get => GetInt16Value(NumThreadsGoalShift);
set
{
Debug.Assert(value > 0);
SetInt16Value(value, NumThreadsGoalShift);
}
}

public ThreadCounts InterlockedSetNumThreadsGoal(short value)
{
ThreadPoolInstance._threadAdjustmentLock.VerifyIsLocked();

ThreadCounts counts = this;
while (true)
{
ThreadCounts newCounts = counts;
newCounts.NumThreadsGoal = value;

ThreadCounts countsBeforeUpdate = InterlockedCompareExchange(newCounts, counts);
if (countsBeforeUpdate == counts)
{
return newCounts;
}

counts = countsBeforeUpdate;
}
}

public ThreadCounts VolatileRead() => new ThreadCounts(Volatile.Read(ref _data));

public ThreadCounts InterlockedCompareExchange(ThreadCounts newCounts, ThreadCounts oldCounts) =>
new ThreadCounts(Interlocked.CompareExchange(ref _data, newCounts._data, oldCounts._data));
public ThreadCounts InterlockedCompareExchange(ThreadCounts newCounts, ThreadCounts oldCounts)
{
#if DEBUG
if (newCounts.NumThreadsGoal != oldCounts.NumThreadsGoal)
{
ThreadPoolInstance._threadAdjustmentLock.VerifyIsLocked();
}
#endif

return new ThreadCounts(Interlocked.CompareExchange(ref _data, newCounts._data, oldCounts._data));
}

public static bool operator ==(ThreadCounts lhs, ThreadCounts rhs) => lhs._data == rhs._data;
public static bool operator !=(ThreadCounts lhs, ThreadCounts rhs) => lhs._data != rhs._data;

public override bool Equals([NotNullWhen(true)] object? obj) => obj is ThreadCounts other && _data == other._data;
public override int GetHashCode() => (int)_data;
public override int GetHashCode() => (int)_data + (int)(_data >> 32);
}
}
}
Original file line numberDiff line numberDiff line change
Expand Up@@ -124,22 +124,19 @@ private static void WorkerThreadStart()
ThreadCounts newCounts = counts;
newCounts.SubtractNumExistingThreads(1);
short newNumExistingThreads = (short)(numExistingThreads - 1);

ThreadCounts oldCounts = threadPoolInstance._separated.counts.InterlockedCompareExchange(newCounts, counts);
short newNumThreadsGoal =
Math.Max(
threadPoolInstance.MinThreadsGoal,
Math.Min(newNumExistingThreads, counts.NumThreadsGoal));
newCounts.NumThreadsGoal = newNumThreadsGoal;

ThreadCounts oldCounts =
threadPoolInstance._separated.counts.InterlockedCompareExchange(newCounts, counts);
if (oldCounts == counts)
{
short newNumThreadsGoal =
Math.Max(
threadPoolInstance.MinThreadsGoal,
Math.Min(newNumExistingThreads, threadPoolInstance._separated.numThreadsGoal));
if (threadPoolInstance._separated.numThreadsGoal != newNumThreadsGoal)
{
threadPoolInstance._separated.numThreadsGoal = newNumThreadsGoal;
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.ThreadTimedOut);
}

HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.ThreadTimedOut);
if (NativeRuntimeEventSource.Log.IsEnabled())
{
NativeRuntimeEventSource.Log.ThreadPoolWorkerThreadStop((uint)newNumExistingThreads);
Expand DownExpand Up@@ -181,7 +178,7 @@ internal static void MaybeAddWorkingWorker(PortableThreadPool threadPoolInstance
while (true)
{
numProcessingWork = counts.NumProcessingWork;
if (numProcessingWork >= threadPoolInstance._separated.numThreadsGoal)
if (numProcessingWork >= counts.NumThreadsGoal)
{
return;
}
Expand DownExpand Up@@ -256,7 +253,7 @@ internal static bool ShouldStopProcessingWorkNow(PortableThreadPool threadPoolIn
// code from which this implementation was ported, which turns a processing thread into a retired thread
// and checks for pending requests like RemoveWorkingWorker. In this implementation there are
// no retired threads, so only the count of threads processing work is considered.
if (counts.NumProcessingWork <= threadPoolInstance._separated.numThreadsGoal)
if (counts.NumProcessingWork <= counts.NumThreadsGoal)
{
return false;
}
Expand Down
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all \u003cpre\u003e\u003ccode\u003e blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks"); } } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); } })(); (function(){ try { var __m = "github.com"; var __re = new RegExp('^' + "github\\.com" + '
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Original file line numberDiff line numberDiff line change
Expand Up@@ -595,9 +595,7 @@ internal override int Read(Span<byte> buffer)
byte[] rentedBuffer = ArrayPool<byte>.Shared.Rent(buffer.Length);
try
{
Task<int> t = ReadAsync(new Memory<byte>(rentedBuffer, 0, buffer.Length)).AsTask();
((IAsyncResult)t).AsyncWaitHandle.WaitOne();
int readLength = t.GetAwaiter().GetResult();
int readLength = ReadAsync(new Memory<byte>(rentedBuffer, 0, buffer.Length)).AsTask().GetAwaiter().GetResult();
rentedBuffer.AsSpan(0, readLength).CopyTo(buffer);
return readLength;
}
Expand All@@ -612,9 +610,7 @@ internal override void Write(ReadOnlySpan<byte> buffer)
ThrowIfDisposed();

// TODO: optimize this.
Task t = WriteAsync(buffer.ToArray()).AsTask();
((IAsyncResult)t).AsyncWaitHandle.WaitOne();
t.GetAwaiter().GetResult();
WriteAsync(buffer.ToArray()).AsTask().GetAwaiter().GetResult();
}

// MsQuic doesn't support explicit flushing
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -12,7 +12,7 @@ public short MinThreadsGoal
get
{
_threadAdjustmentLock.VerifyIsLocked();
return Math.Min(_separated.numThreadsGoal, TargetThreadsGoalForBlockingAdjustment);
return Math.Min(_separated.counts.NumThreadsGoal, TargetThreadsGoalForBlockingAdjustment);
}
}

Expand DownExpand Up@@ -44,7 +44,7 @@ public bool NotifyThreadBlocked()
Debug.Assert(_numBlockedThreads > 0);

if (_pendingBlockingAdjustment != PendingBlockingAdjustment.WithDelayIfNecessary &&
_separated.numThreadsGoal < TargetThreadsGoalForBlockingAdjustment)
_separated.counts.NumThreadsGoal < TargetThreadsGoalForBlockingAdjustment)
{
if (_pendingBlockingAdjustment == PendingBlockingAdjustment.None)
{
Expand DownExpand Up@@ -79,7 +79,7 @@ public void NotifyThreadUnblocked()

if (_pendingBlockingAdjustment != PendingBlockingAdjustment.Immediately &&
_numThreadsAddedDueToBlocking > 0 &&
_separated.numThreadsGoal > TargetThreadsGoalForBlockingAdjustment)
_separated.counts.NumThreadsGoal > TargetThreadsGoalForBlockingAdjustment)
{
wakeGateThread = true;
_pendingBlockingAdjustment = PendingBlockingAdjustment.Immediately;
Expand DownExpand Up@@ -126,7 +126,8 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo
addWorker = false;

short targetThreadsGoal = TargetThreadsGoalForBlockingAdjustment;
short numThreadsGoal = _separated.numThreadsGoal;
ThreadCounts counts = _separated.counts;
short numThreadsGoal = counts.NumThreadsGoal;
if (numThreadsGoal == targetThreadsGoal)
{
return 0;
Expand All@@ -144,7 +145,8 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo

short toSubtract = Math.Min((short)(numThreadsGoal - targetThreadsGoal), _numThreadsAddedDueToBlocking);
_numThreadsAddedDueToBlocking -= toSubtract;
_separated.numThreadsGoal = numThreadsGoal -= toSubtract;
numThreadsGoal -= toSubtract;
_separated.counts.InterlockedSetNumThreadsGoal(numThreadsGoal);
HillClimbing.ThreadPoolHillClimber.ForceChange(
numThreadsGoal,
HillClimbing.StateOrTransition.CooperativeBlocking);
Expand All@@ -158,7 +160,6 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo
{
// Calculate how many threads can be added without a delay. Threads that were already created but may be just
// waiting for work can be released for work without a delay, but creating a new thread may need a delay.
ThreadCounts counts = _separated.counts;
short maxThreadsGoalWithoutDelay =
Math.Max(configuredMaxThreadsWithoutDelay, Math.Min(counts.NumExistingThreads, _maxThreads));
short targetThreadsGoalWithoutDelay = Math.Min(targetThreadsGoal, maxThreadsGoalWithoutDelay);
Expand DownExpand Up@@ -225,7 +226,7 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo
} while (false);

_numThreadsAddedDueToBlocking += (short)(newNumThreadsGoal - numThreadsGoal);
_separated.numThreadsGoal = newNumThreadsGoal;
counts = _separated.counts.InterlockedSetNumThreadsGoal(newNumThreadsGoal);
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.CooperativeBlocking);
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -126,20 +126,31 @@ private static void GateThreadStart()
// of the number of existing threads, is compared with the goal. There may be alternative
// solutions, for now this is only to maintain consistency in behavior.
ThreadCounts counts = threadPoolInstance._separated.counts;
if (counts.NumProcessingWork < threadPoolInstance._maxThreads &&
counts.NumProcessingWork >= threadPoolInstance._separated.numThreadsGoal)
while (
counts.NumProcessingWork < threadPoolInstance._maxThreads &&
counts.NumProcessingWork >= counts.NumThreadsGoal)
{
if (debuggerBreakOnWorkStarvation)
{
Debugger.Break();
}

ThreadCounts newCounts = counts;
short newNumThreadsGoal = (short)(counts.NumProcessingWork + 1);
threadPoolInstance._separated.numThreadsGoal = newNumThreadsGoal;
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.Starvation);
addWorker = true;
newCounts.NumThreadsGoal = newNumThreadsGoal;

ThreadCounts countsBeforeUpdate =
threadPoolInstance._separated.counts.InterlockedCompareExchange(newCounts, counts);
if (countsBeforeUpdate == counts)
{
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.Starvation);
addWorker = true;
break;
}

counts = countsBeforeUpdate;
}
}
finally
Expand DownExpand Up@@ -183,7 +194,7 @@ private static bool SufficientDelaySinceLastDequeue(PortableThreadPool threadPoo
}
else
{
minimumDelay = (uint)threadPoolInstance._separated.numThreadsGoal * DequeueDelayThresholdMs;
minimumDelay = (uint)threadPoolInstance._separated.counts.NumThreadsGoal * DequeueDelayThresholdMs;
}

return delay > minimumDelay;
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -16,14 +16,15 @@ private struct ThreadCounts
// SOS's ThreadPool command depends on this layout
private const byte NumProcessingWorkShift = 0;
private const byte NumExistingThreadsShift = 16;
private const byte NumThreadsGoalShift = 32;

private uint _data; // SOS's ThreadPool command depends on this name
private ulong _data; // SOS's ThreadPool command depends on this name

private ThreadCounts(uint data) => _data = data;
private ThreadCounts(ulong data) => _data = data;

private short GetInt16Value(byte shift) => (short)(_data >> shift);
private void SetInt16Value(short value, byte shift) =>
_data = (_data & ~((uint)ushort.MaxValue << shift)) | ((uint)(ushort)value << shift);
_data = (_data & ~((ulong)ushort.MaxValue << shift)) | ((ulong)(ushort)value << shift);

/// <summary>
/// Number of threads processing work items.
Expand All@@ -43,7 +44,7 @@ public void SubtractNumProcessingWork(short value)
Debug.Assert(value >= 0);
Debug.Assert(value <= NumProcessingWork);

_data -= (uint)(ushort)value << NumProcessingWorkShift;
_data -= (ulong)(ushort)value << NumProcessingWorkShift;
}

public void InterlockedDecrementNumProcessingWork()
Expand DownExpand Up@@ -72,19 +73,61 @@ public void SubtractNumExistingThreads(short value)
Debug.Assert(value >= 0);
Debug.Assert(value <= NumExistingThreads);

_data -= (uint)(ushort)value << NumExistingThreadsShift;
_data -= (ulong)(ushort)value << NumExistingThreadsShift;
}

/// <summary>
/// Max possible thread pool threads we want to have.
/// </summary>
public short NumThreadsGoal
{
get => GetInt16Value(NumThreadsGoalShift);
set
{
Debug.Assert(value > 0);
SetInt16Value(value, NumThreadsGoalShift);
}
}

public ThreadCounts InterlockedSetNumThreadsGoal(short value)
{
ThreadPoolInstance._threadAdjustmentLock.VerifyIsLocked();

ThreadCounts counts = this;
while (true)
{
ThreadCounts newCounts = counts;
newCounts.NumThreadsGoal = value;

ThreadCounts countsBeforeUpdate = InterlockedCompareExchange(newCounts, counts);
if (countsBeforeUpdate == counts)
{
return newCounts;
}

counts = countsBeforeUpdate;
}
}

public ThreadCounts VolatileRead() => new ThreadCounts(Volatile.Read(ref _data));

public ThreadCounts InterlockedCompareExchange(ThreadCounts newCounts, ThreadCounts oldCounts) =>
new ThreadCounts(Interlocked.CompareExchange(ref _data, newCounts._data, oldCounts._data));
public ThreadCounts InterlockedCompareExchange(ThreadCounts newCounts, ThreadCounts oldCounts)
{
#if DEBUG
if (newCounts.NumThreadsGoal != oldCounts.NumThreadsGoal)
{
ThreadPoolInstance._threadAdjustmentLock.VerifyIsLocked();
}
#endif

return new ThreadCounts(Interlocked.CompareExchange(ref _data, newCounts._data, oldCounts._data));
}

public static bool operator ==(ThreadCounts lhs, ThreadCounts rhs) => lhs._data == rhs._data;
public static bool operator !=(ThreadCounts lhs, ThreadCounts rhs) => lhs._data != rhs._data;

public override bool Equals([NotNullWhen(true)] object? obj) => obj is ThreadCounts other && _data == other._data;
public override int GetHashCode() => (int)_data;
public override int GetHashCode() => (int)_data + (int)(_data >> 32);
}
}
}
Original file line numberDiff line numberDiff line change
Expand Up@@ -124,22 +124,19 @@ private static void WorkerThreadStart()
ThreadCounts newCounts = counts;
newCounts.SubtractNumExistingThreads(1);
short newNumExistingThreads = (short)(numExistingThreads - 1);

ThreadCounts oldCounts = threadPoolInstance._separated.counts.InterlockedCompareExchange(newCounts, counts);
short newNumThreadsGoal =
Math.Max(
threadPoolInstance.MinThreadsGoal,
Math.Min(newNumExistingThreads, counts.NumThreadsGoal));
newCounts.NumThreadsGoal = newNumThreadsGoal;

ThreadCounts oldCounts =
threadPoolInstance._separated.counts.InterlockedCompareExchange(newCounts, counts);
if (oldCounts == counts)
{
short newNumThreadsGoal =
Math.Max(
threadPoolInstance.MinThreadsGoal,
Math.Min(newNumExistingThreads, threadPoolInstance._separated.numThreadsGoal));
if (threadPoolInstance._separated.numThreadsGoal != newNumThreadsGoal)
{
threadPoolInstance._separated.numThreadsGoal = newNumThreadsGoal;
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.ThreadTimedOut);
}

HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.ThreadTimedOut);
if (NativeRuntimeEventSource.Log.IsEnabled())
{
NativeRuntimeEventSource.Log.ThreadPoolWorkerThreadStop((uint)newNumExistingThreads);
Expand DownExpand Up@@ -181,7 +178,7 @@ internal static void MaybeAddWorkingWorker(PortableThreadPool threadPoolInstance
while (true)
{
numProcessingWork = counts.NumProcessingWork;
if (numProcessingWork >= threadPoolInstance._separated.numThreadsGoal)
if (numProcessingWork >= counts.NumThreadsGoal)
{
return;
}
Expand DownExpand Up@@ -256,7 +253,7 @@ internal static bool ShouldStopProcessingWorkNow(PortableThreadPool threadPoolIn
// code from which this implementation was ported, which turns a processing thread into a retired thread
// and checks for pending requests like RemoveWorkingWorker. In this implementation there are
// no retired threads, so only the count of threads processing work is considered.
if (counts.NumProcessingWork <= threadPoolInstance._separated.numThreadsGoal)
if (counts.NumProcessingWork <= counts.NumThreadsGoal)
{
return false;
}
Expand Down
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Original file line numberDiff line numberDiff line change
Expand Up@@ -595,9 +595,7 @@ internal override int Read(Span<byte> buffer)
byte[] rentedBuffer = ArrayPool<byte>.Shared.Rent(buffer.Length);
try
{
Task<int> t = ReadAsync(new Memory<byte>(rentedBuffer, 0, buffer.Length)).AsTask();
((IAsyncResult)t).AsyncWaitHandle.WaitOne();
int readLength = t.GetAwaiter().GetResult();
int readLength = ReadAsync(new Memory<byte>(rentedBuffer, 0, buffer.Length)).AsTask().GetAwaiter().GetResult();
rentedBuffer.AsSpan(0, readLength).CopyTo(buffer);
return readLength;
}
Expand All@@ -612,9 +610,7 @@ internal override void Write(ReadOnlySpan<byte> buffer)
ThrowIfDisposed();

// TODO: optimize this.
Task t = WriteAsync(buffer.ToArray()).AsTask();
((IAsyncResult)t).AsyncWaitHandle.WaitOne();
t.GetAwaiter().GetResult();
WriteAsync(buffer.ToArray()).AsTask().GetAwaiter().GetResult();
}

// MsQuic doesn't support explicit flushing
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -12,7 +12,7 @@ public short MinThreadsGoal
get
{
_threadAdjustmentLock.VerifyIsLocked();
return Math.Min(_separated.numThreadsGoal, TargetThreadsGoalForBlockingAdjustment);
return Math.Min(_separated.counts.NumThreadsGoal, TargetThreadsGoalForBlockingAdjustment);
}
}

Expand DownExpand Up@@ -44,7 +44,7 @@ public bool NotifyThreadBlocked()
Debug.Assert(_numBlockedThreads > 0);

if (_pendingBlockingAdjustment != PendingBlockingAdjustment.WithDelayIfNecessary &&
_separated.numThreadsGoal < TargetThreadsGoalForBlockingAdjustment)
_separated.counts.NumThreadsGoal < TargetThreadsGoalForBlockingAdjustment)
{
if (_pendingBlockingAdjustment == PendingBlockingAdjustment.None)
{
Expand DownExpand Up@@ -79,7 +79,7 @@ public void NotifyThreadUnblocked()

if (_pendingBlockingAdjustment != PendingBlockingAdjustment.Immediately &&
_numThreadsAddedDueToBlocking > 0 &&
_separated.numThreadsGoal > TargetThreadsGoalForBlockingAdjustment)
_separated.counts.NumThreadsGoal > TargetThreadsGoalForBlockingAdjustment)
{
wakeGateThread = true;
_pendingBlockingAdjustment = PendingBlockingAdjustment.Immediately;
Expand DownExpand Up@@ -126,7 +126,8 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo
addWorker = false;

short targetThreadsGoal = TargetThreadsGoalForBlockingAdjustment;
short numThreadsGoal = _separated.numThreadsGoal;
ThreadCounts counts = _separated.counts;
short numThreadsGoal = counts.NumThreadsGoal;
if (numThreadsGoal == targetThreadsGoal)
{
return 0;
Expand All@@ -144,7 +145,8 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo

short toSubtract = Math.Min((short)(numThreadsGoal - targetThreadsGoal), _numThreadsAddedDueToBlocking);
_numThreadsAddedDueToBlocking -= toSubtract;
_separated.numThreadsGoal = numThreadsGoal -= toSubtract;
numThreadsGoal -= toSubtract;
_separated.counts.InterlockedSetNumThreadsGoal(numThreadsGoal);
HillClimbing.ThreadPoolHillClimber.ForceChange(
numThreadsGoal,
HillClimbing.StateOrTransition.CooperativeBlocking);
Expand All@@ -158,7 +160,6 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo
{
// Calculate how many threads can be added without a delay. Threads that were already created but may be just
// waiting for work can be released for work without a delay, but creating a new thread may need a delay.
ThreadCounts counts = _separated.counts;
short maxThreadsGoalWithoutDelay =
Math.Max(configuredMaxThreadsWithoutDelay, Math.Min(counts.NumExistingThreads, _maxThreads));
short targetThreadsGoalWithoutDelay = Math.Min(targetThreadsGoal, maxThreadsGoalWithoutDelay);
Expand DownExpand Up@@ -225,7 +226,7 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo
} while (false);

_numThreadsAddedDueToBlocking += (short)(newNumThreadsGoal - numThreadsGoal);
_separated.numThreadsGoal = newNumThreadsGoal;
counts = _separated.counts.InterlockedSetNumThreadsGoal(newNumThreadsGoal);
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.CooperativeBlocking);
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -126,20 +126,31 @@ private static void GateThreadStart()
// of the number of existing threads, is compared with the goal. There may be alternative
// solutions, for now this is only to maintain consistency in behavior.
ThreadCounts counts = threadPoolInstance._separated.counts;
if (counts.NumProcessingWork < threadPoolInstance._maxThreads &&
counts.NumProcessingWork >= threadPoolInstance._separated.numThreadsGoal)
while (
counts.NumProcessingWork < threadPoolInstance._maxThreads &&
counts.NumProcessingWork >= counts.NumThreadsGoal)
{
if (debuggerBreakOnWorkStarvation)
{
Debugger.Break();
}

ThreadCounts newCounts = counts;
short newNumThreadsGoal = (short)(counts.NumProcessingWork + 1);
threadPoolInstance._separated.numThreadsGoal = newNumThreadsGoal;
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.Starvation);
addWorker = true;
newCounts.NumThreadsGoal = newNumThreadsGoal;

ThreadCounts countsBeforeUpdate =
threadPoolInstance._separated.counts.InterlockedCompareExchange(newCounts, counts);
if (countsBeforeUpdate == counts)
{
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.Starvation);
addWorker = true;
break;
}

counts = countsBeforeUpdate;
}
}
finally
Expand DownExpand Up@@ -183,7 +194,7 @@ private static bool SufficientDelaySinceLastDequeue(PortableThreadPool threadPoo
}
else
{
minimumDelay = (uint)threadPoolInstance._separated.numThreadsGoal * DequeueDelayThresholdMs;
minimumDelay = (uint)threadPoolInstance._separated.counts.NumThreadsGoal * DequeueDelayThresholdMs;
}

return delay > minimumDelay;
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -16,14 +16,15 @@ private struct ThreadCounts
// SOS's ThreadPool command depends on this layout
private const byte NumProcessingWorkShift = 0;
private const byte NumExistingThreadsShift = 16;
private const byte NumThreadsGoalShift = 32;

private uint _data; // SOS's ThreadPool command depends on this name
private ulong _data; // SOS's ThreadPool command depends on this name

private ThreadCounts(uint data) => _data = data;
private ThreadCounts(ulong data) => _data = data;

private short GetInt16Value(byte shift) => (short)(_data >> shift);
private void SetInt16Value(short value, byte shift) =>
_data = (_data & ~((uint)ushort.MaxValue << shift)) | ((uint)(ushort)value << shift);
_data = (_data & ~((ulong)ushort.MaxValue << shift)) | ((ulong)(ushort)value << shift);

/// <summary>
/// Number of threads processing work items.
Expand All@@ -43,7 +44,7 @@ public void SubtractNumProcessingWork(short value)
Debug.Assert(value >= 0);
Debug.Assert(value <= NumProcessingWork);

_data -= (uint)(ushort)value << NumProcessingWorkShift;
_data -= (ulong)(ushort)value << NumProcessingWorkShift;
}

public void InterlockedDecrementNumProcessingWork()
Expand DownExpand Up@@ -72,19 +73,61 @@ public void SubtractNumExistingThreads(short value)
Debug.Assert(value >= 0);
Debug.Assert(value <= NumExistingThreads);

_data -= (uint)(ushort)value << NumExistingThreadsShift;
_data -= (ulong)(ushort)value << NumExistingThreadsShift;
}

/// <summary>
/// Max possible thread pool threads we want to have.
/// </summary>
public short NumThreadsGoal
{
get => GetInt16Value(NumThreadsGoalShift);
set
{
Debug.Assert(value > 0);
SetInt16Value(value, NumThreadsGoalShift);
}
}

public ThreadCounts InterlockedSetNumThreadsGoal(short value)
{
ThreadPoolInstance._threadAdjustmentLock.VerifyIsLocked();

ThreadCounts counts = this;
while (true)
{
ThreadCounts newCounts = counts;
newCounts.NumThreadsGoal = value;

ThreadCounts countsBeforeUpdate = InterlockedCompareExchange(newCounts, counts);
if (countsBeforeUpdate == counts)
{
return newCounts;
}

counts = countsBeforeUpdate;
}
}

public ThreadCounts VolatileRead() => new ThreadCounts(Volatile.Read(ref _data));

public ThreadCounts InterlockedCompareExchange(ThreadCounts newCounts, ThreadCounts oldCounts) =>
new ThreadCounts(Interlocked.CompareExchange(ref _data, newCounts._data, oldCounts._data));
public ThreadCounts InterlockedCompareExchange(ThreadCounts newCounts, ThreadCounts oldCounts)
{
#if DEBUG
if (newCounts.NumThreadsGoal != oldCounts.NumThreadsGoal)
{
ThreadPoolInstance._threadAdjustmentLock.VerifyIsLocked();
}
#endif

return new ThreadCounts(Interlocked.CompareExchange(ref _data, newCounts._data, oldCounts._data));
}

public static bool operator ==(ThreadCounts lhs, ThreadCounts rhs) => lhs._data == rhs._data;
public static bool operator !=(ThreadCounts lhs, ThreadCounts rhs) => lhs._data != rhs._data;

public override bool Equals([NotNullWhen(true)] object? obj) => obj is ThreadCounts other && _data == other._data;
public override int GetHashCode() => (int)_data;
public override int GetHashCode() => (int)_data + (int)(_data >> 32);
}
}
}
Original file line numberDiff line numberDiff line change
Expand Up@@ -124,22 +124,19 @@ private static void WorkerThreadStart()
ThreadCounts newCounts = counts;
newCounts.SubtractNumExistingThreads(1);
short newNumExistingThreads = (short)(numExistingThreads - 1);

ThreadCounts oldCounts = threadPoolInstance._separated.counts.InterlockedCompareExchange(newCounts, counts);
short newNumThreadsGoal =
Math.Max(
threadPoolInstance.MinThreadsGoal,
Math.Min(newNumExistingThreads, counts.NumThreadsGoal));
newCounts.NumThreadsGoal = newNumThreadsGoal;

ThreadCounts oldCounts =
threadPoolInstance._separated.counts.InterlockedCompareExchange(newCounts, counts);
if (oldCounts == counts)
{
short newNumThreadsGoal =
Math.Max(
threadPoolInstance.MinThreadsGoal,
Math.Min(newNumExistingThreads, threadPoolInstance._separated.numThreadsGoal));
if (threadPoolInstance._separated.numThreadsGoal != newNumThreadsGoal)
{
threadPoolInstance._separated.numThreadsGoal = newNumThreadsGoal;
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.ThreadTimedOut);
}

HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.ThreadTimedOut);
if (NativeRuntimeEventSource.Log.IsEnabled())
{
NativeRuntimeEventSource.Log.ThreadPoolWorkerThreadStop((uint)newNumExistingThreads);
Expand DownExpand Up@@ -181,7 +178,7 @@ internal static void MaybeAddWorkingWorker(PortableThreadPool threadPoolInstance
while (true)
{
numProcessingWork = counts.NumProcessingWork;
if (numProcessingWork >= threadPoolInstance._separated.numThreadsGoal)
if (numProcessingWork >= counts.NumThreadsGoal)
{
return;
}
Expand DownExpand Up@@ -256,7 +253,7 @@ internal static bool ShouldStopProcessingWorkNow(PortableThreadPool threadPoolIn
// code from which this implementation was ported, which turns a processing thread into a retired thread
// and checks for pending requests like RemoveWorkingWorker. In this implementation there are
// no retired threads, so only the count of threads processing work is considered.
if (counts.NumProcessingWork <= threadPoolInstance._separated.numThreadsGoal)
if (counts.NumProcessingWork <= counts.NumThreadsGoal)
{
return false;
}
Expand Down
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length \u003e 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Original file line numberDiff line numberDiff line change
Expand Up@@ -595,9 +595,7 @@ internal override int Read(Span<byte> buffer)
byte[] rentedBuffer = ArrayPool<byte>.Shared.Rent(buffer.Length);
try
{
Task<int> t = ReadAsync(new Memory<byte>(rentedBuffer, 0, buffer.Length)).AsTask();
((IAsyncResult)t).AsyncWaitHandle.WaitOne();
int readLength = t.GetAwaiter().GetResult();
int readLength = ReadAsync(new Memory<byte>(rentedBuffer, 0, buffer.Length)).AsTask().GetAwaiter().GetResult();
rentedBuffer.AsSpan(0, readLength).CopyTo(buffer);
return readLength;
}
Expand All@@ -612,9 +610,7 @@ internal override void Write(ReadOnlySpan<byte> buffer)
ThrowIfDisposed();

// TODO: optimize this.
Task t = WriteAsync(buffer.ToArray()).AsTask();
((IAsyncResult)t).AsyncWaitHandle.WaitOne();
t.GetAwaiter().GetResult();
WriteAsync(buffer.ToArray()).AsTask().GetAwaiter().GetResult();
}

// MsQuic doesn't support explicit flushing
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -12,7 +12,7 @@ public short MinThreadsGoal
get
{
_threadAdjustmentLock.VerifyIsLocked();
return Math.Min(_separated.numThreadsGoal, TargetThreadsGoalForBlockingAdjustment);
return Math.Min(_separated.counts.NumThreadsGoal, TargetThreadsGoalForBlockingAdjustment);
}
}

Expand DownExpand Up@@ -44,7 +44,7 @@ public bool NotifyThreadBlocked()
Debug.Assert(_numBlockedThreads > 0);

if (_pendingBlockingAdjustment != PendingBlockingAdjustment.WithDelayIfNecessary &&
_separated.numThreadsGoal < TargetThreadsGoalForBlockingAdjustment)
_separated.counts.NumThreadsGoal < TargetThreadsGoalForBlockingAdjustment)
{
if (_pendingBlockingAdjustment == PendingBlockingAdjustment.None)
{
Expand DownExpand Up@@ -79,7 +79,7 @@ public void NotifyThreadUnblocked()

if (_pendingBlockingAdjustment != PendingBlockingAdjustment.Immediately &&
_numThreadsAddedDueToBlocking > 0 &&
_separated.numThreadsGoal > TargetThreadsGoalForBlockingAdjustment)
_separated.counts.NumThreadsGoal > TargetThreadsGoalForBlockingAdjustment)
{
wakeGateThread = true;
_pendingBlockingAdjustment = PendingBlockingAdjustment.Immediately;
Expand DownExpand Up@@ -126,7 +126,8 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo
addWorker = false;

short targetThreadsGoal = TargetThreadsGoalForBlockingAdjustment;
short numThreadsGoal = _separated.numThreadsGoal;
ThreadCounts counts = _separated.counts;
short numThreadsGoal = counts.NumThreadsGoal;
if (numThreadsGoal == targetThreadsGoal)
{
return 0;
Expand All@@ -144,7 +145,8 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo

short toSubtract = Math.Min((short)(numThreadsGoal - targetThreadsGoal), _numThreadsAddedDueToBlocking);
_numThreadsAddedDueToBlocking -= toSubtract;
_separated.numThreadsGoal = numThreadsGoal -= toSubtract;
numThreadsGoal -= toSubtract;
_separated.counts.InterlockedSetNumThreadsGoal(numThreadsGoal);
HillClimbing.ThreadPoolHillClimber.ForceChange(
numThreadsGoal,
HillClimbing.StateOrTransition.CooperativeBlocking);
Expand All@@ -158,7 +160,6 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo
{
// Calculate how many threads can be added without a delay. Threads that were already created but may be just
// waiting for work can be released for work without a delay, but creating a new thread may need a delay.
ThreadCounts counts = _separated.counts;
short maxThreadsGoalWithoutDelay =
Math.Max(configuredMaxThreadsWithoutDelay, Math.Min(counts.NumExistingThreads, _maxThreads));
short targetThreadsGoalWithoutDelay = Math.Min(targetThreadsGoal, maxThreadsGoalWithoutDelay);
Expand DownExpand Up@@ -225,7 +226,7 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo
} while (false);

_numThreadsAddedDueToBlocking += (short)(newNumThreadsGoal - numThreadsGoal);
_separated.numThreadsGoal = newNumThreadsGoal;
counts = _separated.counts.InterlockedSetNumThreadsGoal(newNumThreadsGoal);
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.CooperativeBlocking);
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -126,20 +126,31 @@ private static void GateThreadStart()
// of the number of existing threads, is compared with the goal. There may be alternative
// solutions, for now this is only to maintain consistency in behavior.
ThreadCounts counts = threadPoolInstance._separated.counts;
if (counts.NumProcessingWork < threadPoolInstance._maxThreads &&
counts.NumProcessingWork >= threadPoolInstance._separated.numThreadsGoal)
while (
counts.NumProcessingWork < threadPoolInstance._maxThreads &&
counts.NumProcessingWork >= counts.NumThreadsGoal)
{
if (debuggerBreakOnWorkStarvation)
{
Debugger.Break();
}

ThreadCounts newCounts = counts;
short newNumThreadsGoal = (short)(counts.NumProcessingWork + 1);
threadPoolInstance._separated.numThreadsGoal = newNumThreadsGoal;
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.Starvation);
addWorker = true;
newCounts.NumThreadsGoal = newNumThreadsGoal;

ThreadCounts countsBeforeUpdate =
threadPoolInstance._separated.counts.InterlockedCompareExchange(newCounts, counts);
if (countsBeforeUpdate == counts)
{
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.Starvation);
addWorker = true;
break;
}

counts = countsBeforeUpdate;
}
}
finally
Expand DownExpand Up@@ -183,7 +194,7 @@ private static bool SufficientDelaySinceLastDequeue(PortableThreadPool threadPoo
}
else
{
minimumDelay = (uint)threadPoolInstance._separated.numThreadsGoal * DequeueDelayThresholdMs;
minimumDelay = (uint)threadPoolInstance._separated.counts.NumThreadsGoal * DequeueDelayThresholdMs;
}

return delay > minimumDelay;
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -16,14 +16,15 @@ private struct ThreadCounts
// SOS's ThreadPool command depends on this layout
private const byte NumProcessingWorkShift = 0;
private const byte NumExistingThreadsShift = 16;
private const byte NumThreadsGoalShift = 32;

private uint _data; // SOS's ThreadPool command depends on this name
private ulong _data; // SOS's ThreadPool command depends on this name

private ThreadCounts(uint data) => _data = data;
private ThreadCounts(ulong data) => _data = data;

private short GetInt16Value(byte shift) => (short)(_data >> shift);
private void SetInt16Value(short value, byte shift) =>
_data = (_data & ~((uint)ushort.MaxValue << shift)) | ((uint)(ushort)value << shift);
_data = (_data & ~((ulong)ushort.MaxValue << shift)) | ((ulong)(ushort)value << shift);

/// <summary>
/// Number of threads processing work items.
Expand All@@ -43,7 +44,7 @@ public void SubtractNumProcessingWork(short value)
Debug.Assert(value >= 0);
Debug.Assert(value <= NumProcessingWork);

_data -= (uint)(ushort)value << NumProcessingWorkShift;
_data -= (ulong)(ushort)value << NumProcessingWorkShift;
}

public void InterlockedDecrementNumProcessingWork()
Expand DownExpand Up@@ -72,19 +73,61 @@ public void SubtractNumExistingThreads(short value)
Debug.Assert(value >= 0);
Debug.Assert(value <= NumExistingThreads);

_data -= (uint)(ushort)value << NumExistingThreadsShift;
_data -= (ulong)(ushort)value << NumExistingThreadsShift;
}

/// <summary>
/// Max possible thread pool threads we want to have.
/// </summary>
public short NumThreadsGoal
{
get => GetInt16Value(NumThreadsGoalShift);
set
{
Debug.Assert(value > 0);
SetInt16Value(value, NumThreadsGoalShift);
}
}

public ThreadCounts InterlockedSetNumThreadsGoal(short value)
{
ThreadPoolInstance._threadAdjustmentLock.VerifyIsLocked();

ThreadCounts counts = this;
while (true)
{
ThreadCounts newCounts = counts;
newCounts.NumThreadsGoal = value;

ThreadCounts countsBeforeUpdate = InterlockedCompareExchange(newCounts, counts);
if (countsBeforeUpdate == counts)
{
return newCounts;
}

counts = countsBeforeUpdate;
}
}

public ThreadCounts VolatileRead() => new ThreadCounts(Volatile.Read(ref _data));

public ThreadCounts InterlockedCompareExchange(ThreadCounts newCounts, ThreadCounts oldCounts) =>
new ThreadCounts(Interlocked.CompareExchange(ref _data, newCounts._data, oldCounts._data));
public ThreadCounts InterlockedCompareExchange(ThreadCounts newCounts, ThreadCounts oldCounts)
{
#if DEBUG
if (newCounts.NumThreadsGoal != oldCounts.NumThreadsGoal)
{
ThreadPoolInstance._threadAdjustmentLock.VerifyIsLocked();
}
#endif

return new ThreadCounts(Interlocked.CompareExchange(ref _data, newCounts._data, oldCounts._data));
}

public static bool operator ==(ThreadCounts lhs, ThreadCounts rhs) => lhs._data == rhs._data;
public static bool operator !=(ThreadCounts lhs, ThreadCounts rhs) => lhs._data != rhs._data;

public override bool Equals([NotNullWhen(true)] object? obj) => obj is ThreadCounts other && _data == other._data;
public override int GetHashCode() => (int)_data;
public override int GetHashCode() => (int)_data + (int)(_data >> 32);
}
}
}
Original file line numberDiff line numberDiff line change
Expand Up@@ -124,22 +124,19 @@ private static void WorkerThreadStart()
ThreadCounts newCounts = counts;
newCounts.SubtractNumExistingThreads(1);
short newNumExistingThreads = (short)(numExistingThreads - 1);

ThreadCounts oldCounts = threadPoolInstance._separated.counts.InterlockedCompareExchange(newCounts, counts);
short newNumThreadsGoal =
Math.Max(
threadPoolInstance.MinThreadsGoal,
Math.Min(newNumExistingThreads, counts.NumThreadsGoal));
newCounts.NumThreadsGoal = newNumThreadsGoal;

ThreadCounts oldCounts =
threadPoolInstance._separated.counts.InterlockedCompareExchange(newCounts, counts);
if (oldCounts == counts)
{
short newNumThreadsGoal =
Math.Max(
threadPoolInstance.MinThreadsGoal,
Math.Min(newNumExistingThreads, threadPoolInstance._separated.numThreadsGoal));
if (threadPoolInstance._separated.numThreadsGoal != newNumThreadsGoal)
{
threadPoolInstance._separated.numThreadsGoal = newNumThreadsGoal;
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.ThreadTimedOut);
}

HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.ThreadTimedOut);
if (NativeRuntimeEventSource.Log.IsEnabled())
{
NativeRuntimeEventSource.Log.ThreadPoolWorkerThreadStop((uint)newNumExistingThreads);
Expand DownExpand Up@@ -181,7 +178,7 @@ internal static void MaybeAddWorkingWorker(PortableThreadPool threadPoolInstance
while (true)
{
numProcessingWork = counts.NumProcessingWork;
if (numProcessingWork >= threadPoolInstance._separated.numThreadsGoal)
if (numProcessingWork >= counts.NumThreadsGoal)
{
return;
}
Expand DownExpand Up@@ -256,7 +253,7 @@ internal static bool ShouldStopProcessingWorkNow(PortableThreadPool threadPoolIn
// code from which this implementation was ported, which turns a processing thread into a retired thread
// and checks for pending requests like RemoveWorkingWorker. In this implementation there are
// no retired threads, so only the count of threads processing work is considered.
if (counts.NumProcessingWork <= threadPoolInstance._separated.numThreadsGoal)
if (counts.NumProcessingWork <= counts.NumThreadsGoal)
{
return false;
}
Expand Down
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Original file line numberDiff line numberDiff line change
Expand Up@@ -595,9 +595,7 @@ internal override int Read(Span<byte> buffer)
byte[] rentedBuffer = ArrayPool<byte>.Shared.Rent(buffer.Length);
try
{
Task<int> t = ReadAsync(new Memory<byte>(rentedBuffer, 0, buffer.Length)).AsTask();
((IAsyncResult)t).AsyncWaitHandle.WaitOne();
int readLength = t.GetAwaiter().GetResult();
int readLength = ReadAsync(new Memory<byte>(rentedBuffer, 0, buffer.Length)).AsTask().GetAwaiter().GetResult();
rentedBuffer.AsSpan(0, readLength).CopyTo(buffer);
return readLength;
}
Expand All@@ -612,9 +610,7 @@ internal override void Write(ReadOnlySpan<byte> buffer)
ThrowIfDisposed();

// TODO: optimize this.
Task t = WriteAsync(buffer.ToArray()).AsTask();
((IAsyncResult)t).AsyncWaitHandle.WaitOne();
t.GetAwaiter().GetResult();
WriteAsync(buffer.ToArray()).AsTask().GetAwaiter().GetResult();
}

// MsQuic doesn't support explicit flushing
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -12,7 +12,7 @@ public short MinThreadsGoal
get
{
_threadAdjustmentLock.VerifyIsLocked();
return Math.Min(_separated.numThreadsGoal, TargetThreadsGoalForBlockingAdjustment);
return Math.Min(_separated.counts.NumThreadsGoal, TargetThreadsGoalForBlockingAdjustment);
}
}

Expand DownExpand Up@@ -44,7 +44,7 @@ public bool NotifyThreadBlocked()
Debug.Assert(_numBlockedThreads > 0);

if (_pendingBlockingAdjustment != PendingBlockingAdjustment.WithDelayIfNecessary &&
_separated.numThreadsGoal < TargetThreadsGoalForBlockingAdjustment)
_separated.counts.NumThreadsGoal < TargetThreadsGoalForBlockingAdjustment)
{
if (_pendingBlockingAdjustment == PendingBlockingAdjustment.None)
{
Expand DownExpand Up@@ -79,7 +79,7 @@ public void NotifyThreadUnblocked()

if (_pendingBlockingAdjustment != PendingBlockingAdjustment.Immediately &&
_numThreadsAddedDueToBlocking > 0 &&
_separated.numThreadsGoal > TargetThreadsGoalForBlockingAdjustment)
_separated.counts.NumThreadsGoal > TargetThreadsGoalForBlockingAdjustment)
{
wakeGateThread = true;
_pendingBlockingAdjustment = PendingBlockingAdjustment.Immediately;
Expand DownExpand Up@@ -126,7 +126,8 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo
addWorker = false;

short targetThreadsGoal = TargetThreadsGoalForBlockingAdjustment;
short numThreadsGoal = _separated.numThreadsGoal;
ThreadCounts counts = _separated.counts;
short numThreadsGoal = counts.NumThreadsGoal;
if (numThreadsGoal == targetThreadsGoal)
{
return 0;
Expand All@@ -144,7 +145,8 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo

short toSubtract = Math.Min((short)(numThreadsGoal - targetThreadsGoal), _numThreadsAddedDueToBlocking);
_numThreadsAddedDueToBlocking -= toSubtract;
_separated.numThreadsGoal = numThreadsGoal -= toSubtract;
numThreadsGoal -= toSubtract;
_separated.counts.InterlockedSetNumThreadsGoal(numThreadsGoal);
HillClimbing.ThreadPoolHillClimber.ForceChange(
numThreadsGoal,
HillClimbing.StateOrTransition.CooperativeBlocking);
Expand All@@ -158,7 +160,6 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo
{
// Calculate how many threads can be added without a delay. Threads that were already created but may be just
// waiting for work can be released for work without a delay, but creating a new thread may need a delay.
ThreadCounts counts = _separated.counts;
short maxThreadsGoalWithoutDelay =
Math.Max(configuredMaxThreadsWithoutDelay, Math.Min(counts.NumExistingThreads, _maxThreads));
short targetThreadsGoalWithoutDelay = Math.Min(targetThreadsGoal, maxThreadsGoalWithoutDelay);
Expand DownExpand Up@@ -225,7 +226,7 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo
} while (false);

_numThreadsAddedDueToBlocking += (short)(newNumThreadsGoal - numThreadsGoal);
_separated.numThreadsGoal = newNumThreadsGoal;
counts = _separated.counts.InterlockedSetNumThreadsGoal(newNumThreadsGoal);
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.CooperativeBlocking);
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -126,20 +126,31 @@ private static void GateThreadStart()
// of the number of existing threads, is compared with the goal. There may be alternative
// solutions, for now this is only to maintain consistency in behavior.
ThreadCounts counts = threadPoolInstance._separated.counts;
if (counts.NumProcessingWork < threadPoolInstance._maxThreads &&
counts.NumProcessingWork >= threadPoolInstance._separated.numThreadsGoal)
while (
counts.NumProcessingWork < threadPoolInstance._maxThreads &&
counts.NumProcessingWork >= counts.NumThreadsGoal)
{
if (debuggerBreakOnWorkStarvation)
{
Debugger.Break();
}

ThreadCounts newCounts = counts;
short newNumThreadsGoal = (short)(counts.NumProcessingWork + 1);
threadPoolInstance._separated.numThreadsGoal = newNumThreadsGoal;
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.Starvation);
addWorker = true;
newCounts.NumThreadsGoal = newNumThreadsGoal;

ThreadCounts countsBeforeUpdate =
threadPoolInstance._separated.counts.InterlockedCompareExchange(newCounts, counts);
if (countsBeforeUpdate == counts)
{
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.Starvation);
addWorker = true;
break;
}

counts = countsBeforeUpdate;
}
}
finally
Expand DownExpand Up@@ -183,7 +194,7 @@ private static bool SufficientDelaySinceLastDequeue(PortableThreadPool threadPoo
}
else
{
minimumDelay = (uint)threadPoolInstance._separated.numThreadsGoal * DequeueDelayThresholdMs;
minimumDelay = (uint)threadPoolInstance._separated.counts.NumThreadsGoal * DequeueDelayThresholdMs;
}

return delay > minimumDelay;
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -16,14 +16,15 @@ private struct ThreadCounts
// SOS's ThreadPool command depends on this layout
private const byte NumProcessingWorkShift = 0;
private const byte NumExistingThreadsShift = 16;
private const byte NumThreadsGoalShift = 32;

private uint _data; // SOS's ThreadPool command depends on this name
private ulong _data; // SOS's ThreadPool command depends on this name

private ThreadCounts(uint data) => _data = data;
private ThreadCounts(ulong data) => _data = data;

private short GetInt16Value(byte shift) => (short)(_data >> shift);
private void SetInt16Value(short value, byte shift) =>
_data = (_data & ~((uint)ushort.MaxValue << shift)) | ((uint)(ushort)value << shift);
_data = (_data & ~((ulong)ushort.MaxValue << shift)) | ((ulong)(ushort)value << shift);

/// <summary>
/// Number of threads processing work items.
Expand All@@ -43,7 +44,7 @@ public void SubtractNumProcessingWork(short value)
Debug.Assert(value >= 0);
Debug.Assert(value <= NumProcessingWork);

_data -= (uint)(ushort)value << NumProcessingWorkShift;
_data -= (ulong)(ushort)value << NumProcessingWorkShift;
}

public void InterlockedDecrementNumProcessingWork()
Expand DownExpand Up@@ -72,19 +73,61 @@ public void SubtractNumExistingThreads(short value)
Debug.Assert(value >= 0);
Debug.Assert(value <= NumExistingThreads);

_data -= (uint)(ushort)value << NumExistingThreadsShift;
_data -= (ulong)(ushort)value << NumExistingThreadsShift;
}

/// <summary>
/// Max possible thread pool threads we want to have.
/// </summary>
public short NumThreadsGoal
{
get => GetInt16Value(NumThreadsGoalShift);
set
{
Debug.Assert(value > 0);
SetInt16Value(value, NumThreadsGoalShift);
}
}

public ThreadCounts InterlockedSetNumThreadsGoal(short value)
{
ThreadPoolInstance._threadAdjustmentLock.VerifyIsLocked();

ThreadCounts counts = this;
while (true)
{
ThreadCounts newCounts = counts;
newCounts.NumThreadsGoal = value;

ThreadCounts countsBeforeUpdate = InterlockedCompareExchange(newCounts, counts);
if (countsBeforeUpdate == counts)
{
return newCounts;
}

counts = countsBeforeUpdate;
}
}

public ThreadCounts VolatileRead() => new ThreadCounts(Volatile.Read(ref _data));

public ThreadCounts InterlockedCompareExchange(ThreadCounts newCounts, ThreadCounts oldCounts) =>
new ThreadCounts(Interlocked.CompareExchange(ref _data, newCounts._data, oldCounts._data));
public ThreadCounts InterlockedCompareExchange(ThreadCounts newCounts, ThreadCounts oldCounts)
{
#if DEBUG
if (newCounts.NumThreadsGoal != oldCounts.NumThreadsGoal)
{
ThreadPoolInstance._threadAdjustmentLock.VerifyIsLocked();
}
#endif

return new ThreadCounts(Interlocked.CompareExchange(ref _data, newCounts._data, oldCounts._data));
}

public static bool operator ==(ThreadCounts lhs, ThreadCounts rhs) => lhs._data == rhs._data;
public static bool operator !=(ThreadCounts lhs, ThreadCounts rhs) => lhs._data != rhs._data;

public override bool Equals([NotNullWhen(true)] object? obj) => obj is ThreadCounts other && _data == other._data;
public override int GetHashCode() => (int)_data;
public override int GetHashCode() => (int)_data + (int)(_data >> 32);
}
}
}
Original file line numberDiff line numberDiff line change
Expand Up@@ -124,22 +124,19 @@ private static void WorkerThreadStart()
ThreadCounts newCounts = counts;
newCounts.SubtractNumExistingThreads(1);
short newNumExistingThreads = (short)(numExistingThreads - 1);

ThreadCounts oldCounts = threadPoolInstance._separated.counts.InterlockedCompareExchange(newCounts, counts);
short newNumThreadsGoal =
Math.Max(
threadPoolInstance.MinThreadsGoal,
Math.Min(newNumExistingThreads, counts.NumThreadsGoal));
newCounts.NumThreadsGoal = newNumThreadsGoal;

ThreadCounts oldCounts =
threadPoolInstance._separated.counts.InterlockedCompareExchange(newCounts, counts);
if (oldCounts == counts)
{
short newNumThreadsGoal =
Math.Max(
threadPoolInstance.MinThreadsGoal,
Math.Min(newNumExistingThreads, threadPoolInstance._separated.numThreadsGoal));
if (threadPoolInstance._separated.numThreadsGoal != newNumThreadsGoal)
{
threadPoolInstance._separated.numThreadsGoal = newNumThreadsGoal;
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.ThreadTimedOut);
}

HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.ThreadTimedOut);
if (NativeRuntimeEventSource.Log.IsEnabled())
{
NativeRuntimeEventSource.Log.ThreadPoolWorkerThreadStop((uint)newNumExistingThreads);
Expand DownExpand Up@@ -181,7 +178,7 @@ internal static void MaybeAddWorkingWorker(PortableThreadPool threadPoolInstance
while (true)
{
numProcessingWork = counts.NumProcessingWork;
if (numProcessingWork >= threadPoolInstance._separated.numThreadsGoal)
if (numProcessingWork >= counts.NumThreadsGoal)
{
return;
}
Expand DownExpand Up@@ -256,7 +253,7 @@ internal static bool ShouldStopProcessingWorkNow(PortableThreadPool threadPoolIn
// code from which this implementation was ported, which turns a processing thread into a retired thread
// and checks for pending requests like RemoveWorkingWorker. In this implementation there are
// no retired threads, so only the count of threads processing work is considered.
if (counts.NumProcessingWork <= threadPoolInstance._separated.numThreadsGoal)
if (counts.NumProcessingWork <= counts.NumThreadsGoal)
{
return false;
}
Expand Down
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Original file line numberDiff line numberDiff line change
Expand Up@@ -595,9 +595,7 @@ internal override int Read(Span<byte> buffer)
byte[] rentedBuffer = ArrayPool<byte>.Shared.Rent(buffer.Length);
try
{
Task<int> t = ReadAsync(new Memory<byte>(rentedBuffer, 0, buffer.Length)).AsTask();
((IAsyncResult)t).AsyncWaitHandle.WaitOne();
int readLength = t.GetAwaiter().GetResult();
int readLength = ReadAsync(new Memory<byte>(rentedBuffer, 0, buffer.Length)).AsTask().GetAwaiter().GetResult();
rentedBuffer.AsSpan(0, readLength).CopyTo(buffer);
return readLength;
}
Expand All@@ -612,9 +610,7 @@ internal override void Write(ReadOnlySpan<byte> buffer)
ThrowIfDisposed();

// TODO: optimize this.
Task t = WriteAsync(buffer.ToArray()).AsTask();
((IAsyncResult)t).AsyncWaitHandle.WaitOne();
t.GetAwaiter().GetResult();
WriteAsync(buffer.ToArray()).AsTask().GetAwaiter().GetResult();
}

// MsQuic doesn't support explicit flushing
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -12,7 +12,7 @@ public short MinThreadsGoal
get
{
_threadAdjustmentLock.VerifyIsLocked();
return Math.Min(_separated.numThreadsGoal, TargetThreadsGoalForBlockingAdjustment);
return Math.Min(_separated.counts.NumThreadsGoal, TargetThreadsGoalForBlockingAdjustment);
}
}

Expand DownExpand Up@@ -44,7 +44,7 @@ public bool NotifyThreadBlocked()
Debug.Assert(_numBlockedThreads > 0);

if (_pendingBlockingAdjustment != PendingBlockingAdjustment.WithDelayIfNecessary &&
_separated.numThreadsGoal < TargetThreadsGoalForBlockingAdjustment)
_separated.counts.NumThreadsGoal < TargetThreadsGoalForBlockingAdjustment)
{
if (_pendingBlockingAdjustment == PendingBlockingAdjustment.None)
{
Expand DownExpand Up@@ -79,7 +79,7 @@ public void NotifyThreadUnblocked()

if (_pendingBlockingAdjustment != PendingBlockingAdjustment.Immediately &&
_numThreadsAddedDueToBlocking > 0 &&
_separated.numThreadsGoal > TargetThreadsGoalForBlockingAdjustment)
_separated.counts.NumThreadsGoal > TargetThreadsGoalForBlockingAdjustment)
{
wakeGateThread = true;
_pendingBlockingAdjustment = PendingBlockingAdjustment.Immediately;
Expand DownExpand Up@@ -126,7 +126,8 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo
addWorker = false;

short targetThreadsGoal = TargetThreadsGoalForBlockingAdjustment;
short numThreadsGoal = _separated.numThreadsGoal;
ThreadCounts counts = _separated.counts;
short numThreadsGoal = counts.NumThreadsGoal;
if (numThreadsGoal == targetThreadsGoal)
{
return 0;
Expand All@@ -144,7 +145,8 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo

short toSubtract = Math.Min((short)(numThreadsGoal - targetThreadsGoal), _numThreadsAddedDueToBlocking);
_numThreadsAddedDueToBlocking -= toSubtract;
_separated.numThreadsGoal = numThreadsGoal -= toSubtract;
numThreadsGoal -= toSubtract;
_separated.counts.InterlockedSetNumThreadsGoal(numThreadsGoal);
HillClimbing.ThreadPoolHillClimber.ForceChange(
numThreadsGoal,
HillClimbing.StateOrTransition.CooperativeBlocking);
Expand All@@ -158,7 +160,6 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo
{
// Calculate how many threads can be added without a delay. Threads that were already created but may be just
// waiting for work can be released for work without a delay, but creating a new thread may need a delay.
ThreadCounts counts = _separated.counts;
short maxThreadsGoalWithoutDelay =
Math.Max(configuredMaxThreadsWithoutDelay, Math.Min(counts.NumExistingThreads, _maxThreads));
short targetThreadsGoalWithoutDelay = Math.Min(targetThreadsGoal, maxThreadsGoalWithoutDelay);
Expand DownExpand Up@@ -225,7 +226,7 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo
} while (false);

_numThreadsAddedDueToBlocking += (short)(newNumThreadsGoal - numThreadsGoal);
_separated.numThreadsGoal = newNumThreadsGoal;
counts = _separated.counts.InterlockedSetNumThreadsGoal(newNumThreadsGoal);
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.CooperativeBlocking);
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -126,20 +126,31 @@ private static void GateThreadStart()
// of the number of existing threads, is compared with the goal. There may be alternative
// solutions, for now this is only to maintain consistency in behavior.
ThreadCounts counts = threadPoolInstance._separated.counts;
if (counts.NumProcessingWork < threadPoolInstance._maxThreads &&
counts.NumProcessingWork >= threadPoolInstance._separated.numThreadsGoal)
while (
counts.NumProcessingWork < threadPoolInstance._maxThreads &&
counts.NumProcessingWork >= counts.NumThreadsGoal)
{
if (debuggerBreakOnWorkStarvation)
{
Debugger.Break();
}

ThreadCounts newCounts = counts;
short newNumThreadsGoal = (short)(counts.NumProcessingWork + 1);
threadPoolInstance._separated.numThreadsGoal = newNumThreadsGoal;
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.Starvation);
addWorker = true;
newCounts.NumThreadsGoal = newNumThreadsGoal;

ThreadCounts countsBeforeUpdate =
threadPoolInstance._separated.counts.InterlockedCompareExchange(newCounts, counts);
if (countsBeforeUpdate == counts)
{
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.Starvation);
addWorker = true;
break;
}

counts = countsBeforeUpdate;
}
}
finally
Expand DownExpand Up@@ -183,7 +194,7 @@ private static bool SufficientDelaySinceLastDequeue(PortableThreadPool threadPoo
}
else
{
minimumDelay = (uint)threadPoolInstance._separated.numThreadsGoal * DequeueDelayThresholdMs;
minimumDelay = (uint)threadPoolInstance._separated.counts.NumThreadsGoal * DequeueDelayThresholdMs;
}

return delay > minimumDelay;
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -16,14 +16,15 @@ private struct ThreadCounts
// SOS's ThreadPool command depends on this layout
private const byte NumProcessingWorkShift = 0;
private const byte NumExistingThreadsShift = 16;
private const byte NumThreadsGoalShift = 32;

private uint _data; // SOS's ThreadPool command depends on this name
private ulong _data; // SOS's ThreadPool command depends on this name

private ThreadCounts(uint data) => _data = data;
private ThreadCounts(ulong data) => _data = data;

private short GetInt16Value(byte shift) => (short)(_data >> shift);
private void SetInt16Value(short value, byte shift) =>
_data = (_data & ~((uint)ushort.MaxValue << shift)) | ((uint)(ushort)value << shift);
_data = (_data & ~((ulong)ushort.MaxValue << shift)) | ((ulong)(ushort)value << shift);

/// <summary>
/// Number of threads processing work items.
Expand All@@ -43,7 +44,7 @@ public void SubtractNumProcessingWork(short value)
Debug.Assert(value >= 0);
Debug.Assert(value <= NumProcessingWork);

_data -= (uint)(ushort)value << NumProcessingWorkShift;
_data -= (ulong)(ushort)value << NumProcessingWorkShift;
}

public void InterlockedDecrementNumProcessingWork()
Expand DownExpand Up@@ -72,19 +73,61 @@ public void SubtractNumExistingThreads(short value)
Debug.Assert(value >= 0);
Debug.Assert(value <= NumExistingThreads);

_data -= (uint)(ushort)value << NumExistingThreadsShift;
_data -= (ulong)(ushort)value << NumExistingThreadsShift;
}

/// <summary>
/// Max possible thread pool threads we want to have.
/// </summary>
public short NumThreadsGoal
{
get => GetInt16Value(NumThreadsGoalShift);
set
{
Debug.Assert(value > 0);
SetInt16Value(value, NumThreadsGoalShift);
}
}

public ThreadCounts InterlockedSetNumThreadsGoal(short value)
{
ThreadPoolInstance._threadAdjustmentLock.VerifyIsLocked();

ThreadCounts counts = this;
while (true)
{
ThreadCounts newCounts = counts;
newCounts.NumThreadsGoal = value;

ThreadCounts countsBeforeUpdate = InterlockedCompareExchange(newCounts, counts);
if (countsBeforeUpdate == counts)
{
return newCounts;
}

counts = countsBeforeUpdate;
}
}

public ThreadCounts VolatileRead() => new ThreadCounts(Volatile.Read(ref _data));

public ThreadCounts InterlockedCompareExchange(ThreadCounts newCounts, ThreadCounts oldCounts) =>
new ThreadCounts(Interlocked.CompareExchange(ref _data, newCounts._data, oldCounts._data));
public ThreadCounts InterlockedCompareExchange(ThreadCounts newCounts, ThreadCounts oldCounts)
{
#if DEBUG
if (newCounts.NumThreadsGoal != oldCounts.NumThreadsGoal)
{
ThreadPoolInstance._threadAdjustmentLock.VerifyIsLocked();
}
#endif

return new ThreadCounts(Interlocked.CompareExchange(ref _data, newCounts._data, oldCounts._data));
}

public static bool operator ==(ThreadCounts lhs, ThreadCounts rhs) => lhs._data == rhs._data;
public static bool operator !=(ThreadCounts lhs, ThreadCounts rhs) => lhs._data != rhs._data;

public override bool Equals([NotNullWhen(true)] object? obj) => obj is ThreadCounts other && _data == other._data;
public override int GetHashCode() => (int)_data;
public override int GetHashCode() => (int)_data + (int)(_data >> 32);
}
}
}
Original file line numberDiff line numberDiff line change
Expand Up@@ -124,22 +124,19 @@ private static void WorkerThreadStart()
ThreadCounts newCounts = counts;
newCounts.SubtractNumExistingThreads(1);
short newNumExistingThreads = (short)(numExistingThreads - 1);

ThreadCounts oldCounts = threadPoolInstance._separated.counts.InterlockedCompareExchange(newCounts, counts);
short newNumThreadsGoal =
Math.Max(
threadPoolInstance.MinThreadsGoal,
Math.Min(newNumExistingThreads, counts.NumThreadsGoal));
newCounts.NumThreadsGoal = newNumThreadsGoal;

ThreadCounts oldCounts =
threadPoolInstance._separated.counts.InterlockedCompareExchange(newCounts, counts);
if (oldCounts == counts)
{
short newNumThreadsGoal =
Math.Max(
threadPoolInstance.MinThreadsGoal,
Math.Min(newNumExistingThreads, threadPoolInstance._separated.numThreadsGoal));
if (threadPoolInstance._separated.numThreadsGoal != newNumThreadsGoal)
{
threadPoolInstance._separated.numThreadsGoal = newNumThreadsGoal;
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.ThreadTimedOut);
}

HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.ThreadTimedOut);
if (NativeRuntimeEventSource.Log.IsEnabled())
{
NativeRuntimeEventSource.Log.ThreadPoolWorkerThreadStop((uint)newNumExistingThreads);
Expand DownExpand Up@@ -181,7 +178,7 @@ internal static void MaybeAddWorkingWorker(PortableThreadPool threadPoolInstance
while (true)
{
numProcessingWork = counts.NumProcessingWork;
if (numProcessingWork >= threadPoolInstance._separated.numThreadsGoal)
if (numProcessingWork >= counts.NumThreadsGoal)
{
return;
}
Expand DownExpand Up@@ -256,7 +253,7 @@ internal static bool ShouldStopProcessingWorkNow(PortableThreadPool threadPoolIn
// code from which this implementation was ported, which turns a processing thread into a retired thread
// and checks for pending requests like RemoveWorkingWorker. In this implementation there are
// no retired threads, so only the count of threads processing work is considered.
if (counts.NumProcessingWork <= threadPoolInstance._separated.numThreadsGoal)
if (counts.NumProcessingWork <= counts.NumThreadsGoal)
{
return false;
}
Expand Down
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Original file line numberDiff line numberDiff line change
Expand Up@@ -595,9 +595,7 @@ internal override int Read(Span<byte> buffer)
byte[] rentedBuffer = ArrayPool<byte>.Shared.Rent(buffer.Length);
try
{
Task<int> t = ReadAsync(new Memory<byte>(rentedBuffer, 0, buffer.Length)).AsTask();
((IAsyncResult)t).AsyncWaitHandle.WaitOne();
int readLength = t.GetAwaiter().GetResult();
int readLength = ReadAsync(new Memory<byte>(rentedBuffer, 0, buffer.Length)).AsTask().GetAwaiter().GetResult();
rentedBuffer.AsSpan(0, readLength).CopyTo(buffer);
return readLength;
}
Expand All@@ -612,9 +610,7 @@ internal override void Write(ReadOnlySpan<byte> buffer)
ThrowIfDisposed();

// TODO: optimize this.
Task t = WriteAsync(buffer.ToArray()).AsTask();
((IAsyncResult)t).AsyncWaitHandle.WaitOne();
t.GetAwaiter().GetResult();
WriteAsync(buffer.ToArray()).AsTask().GetAwaiter().GetResult();
}

// MsQuic doesn't support explicit flushing
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -12,7 +12,7 @@ public short MinThreadsGoal
get
{
_threadAdjustmentLock.VerifyIsLocked();
return Math.Min(_separated.numThreadsGoal, TargetThreadsGoalForBlockingAdjustment);
return Math.Min(_separated.counts.NumThreadsGoal, TargetThreadsGoalForBlockingAdjustment);
}
}

Expand DownExpand Up@@ -44,7 +44,7 @@ public bool NotifyThreadBlocked()
Debug.Assert(_numBlockedThreads > 0);

if (_pendingBlockingAdjustment != PendingBlockingAdjustment.WithDelayIfNecessary &&
_separated.numThreadsGoal < TargetThreadsGoalForBlockingAdjustment)
_separated.counts.NumThreadsGoal < TargetThreadsGoalForBlockingAdjustment)
{
if (_pendingBlockingAdjustment == PendingBlockingAdjustment.None)
{
Expand DownExpand Up@@ -79,7 +79,7 @@ public void NotifyThreadUnblocked()

if (_pendingBlockingAdjustment != PendingBlockingAdjustment.Immediately &&
_numThreadsAddedDueToBlocking > 0 &&
_separated.numThreadsGoal > TargetThreadsGoalForBlockingAdjustment)
_separated.counts.NumThreadsGoal > TargetThreadsGoalForBlockingAdjustment)
{
wakeGateThread = true;
_pendingBlockingAdjustment = PendingBlockingAdjustment.Immediately;
Expand DownExpand Up@@ -126,7 +126,8 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo
addWorker = false;

short targetThreadsGoal = TargetThreadsGoalForBlockingAdjustment;
short numThreadsGoal = _separated.numThreadsGoal;
ThreadCounts counts = _separated.counts;
short numThreadsGoal = counts.NumThreadsGoal;
if (numThreadsGoal == targetThreadsGoal)
{
return 0;
Expand All@@ -144,7 +145,8 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo

short toSubtract = Math.Min((short)(numThreadsGoal - targetThreadsGoal), _numThreadsAddedDueToBlocking);
_numThreadsAddedDueToBlocking -= toSubtract;
_separated.numThreadsGoal = numThreadsGoal -= toSubtract;
numThreadsGoal -= toSubtract;
_separated.counts.InterlockedSetNumThreadsGoal(numThreadsGoal);
HillClimbing.ThreadPoolHillClimber.ForceChange(
numThreadsGoal,
HillClimbing.StateOrTransition.CooperativeBlocking);
Expand All@@ -158,7 +160,6 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo
{
// Calculate how many threads can be added without a delay. Threads that were already created but may be just
// waiting for work can be released for work without a delay, but creating a new thread may need a delay.
ThreadCounts counts = _separated.counts;
short maxThreadsGoalWithoutDelay =
Math.Max(configuredMaxThreadsWithoutDelay, Math.Min(counts.NumExistingThreads, _maxThreads));
short targetThreadsGoalWithoutDelay = Math.Min(targetThreadsGoal, maxThreadsGoalWithoutDelay);
Expand DownExpand Up@@ -225,7 +226,7 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo
} while (false);

_numThreadsAddedDueToBlocking += (short)(newNumThreadsGoal - numThreadsGoal);
_separated.numThreadsGoal = newNumThreadsGoal;
counts = _separated.counts.InterlockedSetNumThreadsGoal(newNumThreadsGoal);
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.CooperativeBlocking);
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -126,20 +126,31 @@ private static void GateThreadStart()
// of the number of existing threads, is compared with the goal. There may be alternative
// solutions, for now this is only to maintain consistency in behavior.
ThreadCounts counts = threadPoolInstance._separated.counts;
if (counts.NumProcessingWork < threadPoolInstance._maxThreads &&
counts.NumProcessingWork >= threadPoolInstance._separated.numThreadsGoal)
while (
counts.NumProcessingWork < threadPoolInstance._maxThreads &&
counts.NumProcessingWork >= counts.NumThreadsGoal)
{
if (debuggerBreakOnWorkStarvation)
{
Debugger.Break();
}

ThreadCounts newCounts = counts;
short newNumThreadsGoal = (short)(counts.NumProcessingWork + 1);
threadPoolInstance._separated.numThreadsGoal = newNumThreadsGoal;
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.Starvation);
addWorker = true;
newCounts.NumThreadsGoal = newNumThreadsGoal;

ThreadCounts countsBeforeUpdate =
threadPoolInstance._separated.counts.InterlockedCompareExchange(newCounts, counts);
if (countsBeforeUpdate == counts)
{
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.Starvation);
addWorker = true;
break;
}

counts = countsBeforeUpdate;
}
}
finally
Expand DownExpand Up@@ -183,7 +194,7 @@ private static bool SufficientDelaySinceLastDequeue(PortableThreadPool threadPoo
}
else
{
minimumDelay = (uint)threadPoolInstance._separated.numThreadsGoal * DequeueDelayThresholdMs;
minimumDelay = (uint)threadPoolInstance._separated.counts.NumThreadsGoal * DequeueDelayThresholdMs;
}

return delay > minimumDelay;
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -16,14 +16,15 @@ private struct ThreadCounts
// SOS's ThreadPool command depends on this layout
private const byte NumProcessingWorkShift = 0;
private const byte NumExistingThreadsShift = 16;
private const byte NumThreadsGoalShift = 32;

private uint _data; // SOS's ThreadPool command depends on this name
private ulong _data; // SOS's ThreadPool command depends on this name

private ThreadCounts(uint data) => _data = data;
private ThreadCounts(ulong data) => _data = data;

private short GetInt16Value(byte shift) => (short)(_data >> shift);
private void SetInt16Value(short value, byte shift) =>
_data = (_data & ~((uint)ushort.MaxValue << shift)) | ((uint)(ushort)value << shift);
_data = (_data & ~((ulong)ushort.MaxValue << shift)) | ((ulong)(ushort)value << shift);

/// <summary>
/// Number of threads processing work items.
Expand All@@ -43,7 +44,7 @@ public void SubtractNumProcessingWork(short value)
Debug.Assert(value >= 0);
Debug.Assert(value <= NumProcessingWork);

_data -= (uint)(ushort)value << NumProcessingWorkShift;
_data -= (ulong)(ushort)value << NumProcessingWorkShift;
}

public void InterlockedDecrementNumProcessingWork()
Expand DownExpand Up@@ -72,19 +73,61 @@ public void SubtractNumExistingThreads(short value)
Debug.Assert(value >= 0);
Debug.Assert(value <= NumExistingThreads);

_data -= (uint)(ushort)value << NumExistingThreadsShift;
_data -= (ulong)(ushort)value << NumExistingThreadsShift;
}

/// <summary>
/// Max possible thread pool threads we want to have.
/// </summary>
public short NumThreadsGoal
{
get => GetInt16Value(NumThreadsGoalShift);
set
{
Debug.Assert(value > 0);
SetInt16Value(value, NumThreadsGoalShift);
}
}

public ThreadCounts InterlockedSetNumThreadsGoal(short value)
{
ThreadPoolInstance._threadAdjustmentLock.VerifyIsLocked();

ThreadCounts counts = this;
while (true)
{
ThreadCounts newCounts = counts;
newCounts.NumThreadsGoal = value;

ThreadCounts countsBeforeUpdate = InterlockedCompareExchange(newCounts, counts);
if (countsBeforeUpdate == counts)
{
return newCounts;
}

counts = countsBeforeUpdate;
}
}

public ThreadCounts VolatileRead() => new ThreadCounts(Volatile.Read(ref _data));

public ThreadCounts InterlockedCompareExchange(ThreadCounts newCounts, ThreadCounts oldCounts) =>
new ThreadCounts(Interlocked.CompareExchange(ref _data, newCounts._data, oldCounts._data));
public ThreadCounts InterlockedCompareExchange(ThreadCounts newCounts, ThreadCounts oldCounts)
{
#if DEBUG
if (newCounts.NumThreadsGoal != oldCounts.NumThreadsGoal)
{
ThreadPoolInstance._threadAdjustmentLock.VerifyIsLocked();
}
#endif

return new ThreadCounts(Interlocked.CompareExchange(ref _data, newCounts._data, oldCounts._data));
}

public static bool operator ==(ThreadCounts lhs, ThreadCounts rhs) => lhs._data == rhs._data;
public static bool operator !=(ThreadCounts lhs, ThreadCounts rhs) => lhs._data != rhs._data;

public override bool Equals([NotNullWhen(true)] object? obj) => obj is ThreadCounts other && _data == other._data;
public override int GetHashCode() => (int)_data;
public override int GetHashCode() => (int)_data + (int)(_data >> 32);
}
}
}
Original file line numberDiff line numberDiff line change
Expand Up@@ -124,22 +124,19 @@ private static void WorkerThreadStart()
ThreadCounts newCounts = counts;
newCounts.SubtractNumExistingThreads(1);
short newNumExistingThreads = (short)(numExistingThreads - 1);

ThreadCounts oldCounts = threadPoolInstance._separated.counts.InterlockedCompareExchange(newCounts, counts);
short newNumThreadsGoal =
Math.Max(
threadPoolInstance.MinThreadsGoal,
Math.Min(newNumExistingThreads, counts.NumThreadsGoal));
newCounts.NumThreadsGoal = newNumThreadsGoal;

ThreadCounts oldCounts =
threadPoolInstance._separated.counts.InterlockedCompareExchange(newCounts, counts);
if (oldCounts == counts)
{
short newNumThreadsGoal =
Math.Max(
threadPoolInstance.MinThreadsGoal,
Math.Min(newNumExistingThreads, threadPoolInstance._separated.numThreadsGoal));
if (threadPoolInstance._separated.numThreadsGoal != newNumThreadsGoal)
{
threadPoolInstance._separated.numThreadsGoal = newNumThreadsGoal;
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.ThreadTimedOut);
}

HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.ThreadTimedOut);
if (NativeRuntimeEventSource.Log.IsEnabled())
{
NativeRuntimeEventSource.Log.ThreadPoolWorkerThreadStop((uint)newNumExistingThreads);
Expand DownExpand Up@@ -181,7 +178,7 @@ internal static void MaybeAddWorkingWorker(PortableThreadPool threadPoolInstance
while (true)
{
numProcessingWork = counts.NumProcessingWork;
if (numProcessingWork >= threadPoolInstance._separated.numThreadsGoal)
if (numProcessingWork >= counts.NumThreadsGoal)
{
return;
}
Expand DownExpand Up@@ -256,7 +253,7 @@ internal static bool ShouldStopProcessingWorkNow(PortableThreadPool threadPoolIn
// code from which this implementation was ported, which turns a processing thread into a retired thread
// and checks for pending requests like RemoveWorkingWorker. In this implementation there are
// no retired threads, so only the count of threads processing work is considered.
if (counts.NumProcessingWork <= threadPoolInstance._separated.numThreadsGoal)
if (counts.NumProcessingWork <= counts.NumThreadsGoal)
{
return false;
}
Expand Down
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Original file line numberDiff line numberDiff line change
Expand Up@@ -595,9 +595,7 @@ internal override int Read(Span<byte> buffer)
byte[] rentedBuffer = ArrayPool<byte>.Shared.Rent(buffer.Length);
try
{
Task<int> t = ReadAsync(new Memory<byte>(rentedBuffer, 0, buffer.Length)).AsTask();
((IAsyncResult)t).AsyncWaitHandle.WaitOne();
int readLength = t.GetAwaiter().GetResult();
int readLength = ReadAsync(new Memory<byte>(rentedBuffer, 0, buffer.Length)).AsTask().GetAwaiter().GetResult();
rentedBuffer.AsSpan(0, readLength).CopyTo(buffer);
return readLength;
}
Expand All@@ -612,9 +610,7 @@ internal override void Write(ReadOnlySpan<byte> buffer)
ThrowIfDisposed();

// TODO: optimize this.
Task t = WriteAsync(buffer.ToArray()).AsTask();
((IAsyncResult)t).AsyncWaitHandle.WaitOne();
t.GetAwaiter().GetResult();
WriteAsync(buffer.ToArray()).AsTask().GetAwaiter().GetResult();
}

// MsQuic doesn't support explicit flushing
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -12,7 +12,7 @@ public short MinThreadsGoal
get
{
_threadAdjustmentLock.VerifyIsLocked();
return Math.Min(_separated.numThreadsGoal, TargetThreadsGoalForBlockingAdjustment);
return Math.Min(_separated.counts.NumThreadsGoal, TargetThreadsGoalForBlockingAdjustment);
}
}

Expand DownExpand Up@@ -44,7 +44,7 @@ public bool NotifyThreadBlocked()
Debug.Assert(_numBlockedThreads > 0);

if (_pendingBlockingAdjustment != PendingBlockingAdjustment.WithDelayIfNecessary &&
_separated.numThreadsGoal < TargetThreadsGoalForBlockingAdjustment)
_separated.counts.NumThreadsGoal < TargetThreadsGoalForBlockingAdjustment)
{
if (_pendingBlockingAdjustment == PendingBlockingAdjustment.None)
{
Expand DownExpand Up@@ -79,7 +79,7 @@ public void NotifyThreadUnblocked()

if (_pendingBlockingAdjustment != PendingBlockingAdjustment.Immediately &&
_numThreadsAddedDueToBlocking > 0 &&
_separated.numThreadsGoal > TargetThreadsGoalForBlockingAdjustment)
_separated.counts.NumThreadsGoal > TargetThreadsGoalForBlockingAdjustment)
{
wakeGateThread = true;
_pendingBlockingAdjustment = PendingBlockingAdjustment.Immediately;
Expand DownExpand Up@@ -126,7 +126,8 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo
addWorker = false;

short targetThreadsGoal = TargetThreadsGoalForBlockingAdjustment;
short numThreadsGoal = _separated.numThreadsGoal;
ThreadCounts counts = _separated.counts;
short numThreadsGoal = counts.NumThreadsGoal;
if (numThreadsGoal == targetThreadsGoal)
{
return 0;
Expand All@@ -144,7 +145,8 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo

short toSubtract = Math.Min((short)(numThreadsGoal - targetThreadsGoal), _numThreadsAddedDueToBlocking);
_numThreadsAddedDueToBlocking -= toSubtract;
_separated.numThreadsGoal = numThreadsGoal -= toSubtract;
numThreadsGoal -= toSubtract;
_separated.counts.InterlockedSetNumThreadsGoal(numThreadsGoal);
HillClimbing.ThreadPoolHillClimber.ForceChange(
numThreadsGoal,
HillClimbing.StateOrTransition.CooperativeBlocking);
Expand All@@ -158,7 +160,6 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo
{
// Calculate how many threads can be added without a delay. Threads that were already created but may be just
// waiting for work can be released for work without a delay, but creating a new thread may need a delay.
ThreadCounts counts = _separated.counts;
short maxThreadsGoalWithoutDelay =
Math.Max(configuredMaxThreadsWithoutDelay, Math.Min(counts.NumExistingThreads, _maxThreads));
short targetThreadsGoalWithoutDelay = Math.Min(targetThreadsGoal, maxThreadsGoalWithoutDelay);
Expand DownExpand Up@@ -225,7 +226,7 @@ private uint PerformBlockingAdjustment(bool previousDelayElapsed, out bool addWo
} while (false);

_numThreadsAddedDueToBlocking += (short)(newNumThreadsGoal - numThreadsGoal);
_separated.numThreadsGoal = newNumThreadsGoal;
counts = _separated.counts.InterlockedSetNumThreadsGoal(newNumThreadsGoal);
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.CooperativeBlocking);
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -126,20 +126,31 @@ private static void GateThreadStart()
// of the number of existing threads, is compared with the goal. There may be alternative
// solutions, for now this is only to maintain consistency in behavior.
ThreadCounts counts = threadPoolInstance._separated.counts;
if (counts.NumProcessingWork < threadPoolInstance._maxThreads &&
counts.NumProcessingWork >= threadPoolInstance._separated.numThreadsGoal)
while (
counts.NumProcessingWork < threadPoolInstance._maxThreads &&
counts.NumProcessingWork >= counts.NumThreadsGoal)
{
if (debuggerBreakOnWorkStarvation)
{
Debugger.Break();
}

ThreadCounts newCounts = counts;
short newNumThreadsGoal = (short)(counts.NumProcessingWork + 1);
threadPoolInstance._separated.numThreadsGoal = newNumThreadsGoal;
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.Starvation);
addWorker = true;
newCounts.NumThreadsGoal = newNumThreadsGoal;

ThreadCounts countsBeforeUpdate =
threadPoolInstance._separated.counts.InterlockedCompareExchange(newCounts, counts);
if (countsBeforeUpdate == counts)
{
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.Starvation);
addWorker = true;
break;
}

counts = countsBeforeUpdate;
}
}
finally
Expand DownExpand Up@@ -183,7 +194,7 @@ private static bool SufficientDelaySinceLastDequeue(PortableThreadPool threadPoo
}
else
{
minimumDelay = (uint)threadPoolInstance._separated.numThreadsGoal * DequeueDelayThresholdMs;
minimumDelay = (uint)threadPoolInstance._separated.counts.NumThreadsGoal * DequeueDelayThresholdMs;
}

return delay > minimumDelay;
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -16,14 +16,15 @@ private struct ThreadCounts
// SOS's ThreadPool command depends on this layout
private const byte NumProcessingWorkShift = 0;
private const byte NumExistingThreadsShift = 16;
private const byte NumThreadsGoalShift = 32;

private uint _data; // SOS's ThreadPool command depends on this name
private ulong _data; // SOS's ThreadPool command depends on this name

private ThreadCounts(uint data) => _data = data;
private ThreadCounts(ulong data) => _data = data;

private short GetInt16Value(byte shift) => (short)(_data >> shift);
private void SetInt16Value(short value, byte shift) =>
_data = (_data & ~((uint)ushort.MaxValue << shift)) | ((uint)(ushort)value << shift);
_data = (_data & ~((ulong)ushort.MaxValue << shift)) | ((ulong)(ushort)value << shift);

/// <summary>
/// Number of threads processing work items.
Expand All@@ -43,7 +44,7 @@ public void SubtractNumProcessingWork(short value)
Debug.Assert(value >= 0);
Debug.Assert(value <= NumProcessingWork);

_data -= (uint)(ushort)value << NumProcessingWorkShift;
_data -= (ulong)(ushort)value << NumProcessingWorkShift;
}

public void InterlockedDecrementNumProcessingWork()
Expand DownExpand Up@@ -72,19 +73,61 @@ public void SubtractNumExistingThreads(short value)
Debug.Assert(value >= 0);
Debug.Assert(value <= NumExistingThreads);

_data -= (uint)(ushort)value << NumExistingThreadsShift;
_data -= (ulong)(ushort)value << NumExistingThreadsShift;
}

/// <summary>
/// Max possible thread pool threads we want to have.
/// </summary>
public short NumThreadsGoal
{
get => GetInt16Value(NumThreadsGoalShift);
set
{
Debug.Assert(value > 0);
SetInt16Value(value, NumThreadsGoalShift);
}
}

public ThreadCounts InterlockedSetNumThreadsGoal(short value)
{
ThreadPoolInstance._threadAdjustmentLock.VerifyIsLocked();

ThreadCounts counts = this;
while (true)
{
ThreadCounts newCounts = counts;
newCounts.NumThreadsGoal = value;

ThreadCounts countsBeforeUpdate = InterlockedCompareExchange(newCounts, counts);
if (countsBeforeUpdate == counts)
{
return newCounts;
}

counts = countsBeforeUpdate;
}
}

public ThreadCounts VolatileRead() => new ThreadCounts(Volatile.Read(ref _data));

public ThreadCounts InterlockedCompareExchange(ThreadCounts newCounts, ThreadCounts oldCounts) =>
new ThreadCounts(Interlocked.CompareExchange(ref _data, newCounts._data, oldCounts._data));
public ThreadCounts InterlockedCompareExchange(ThreadCounts newCounts, ThreadCounts oldCounts)
{
#if DEBUG
if (newCounts.NumThreadsGoal != oldCounts.NumThreadsGoal)
{
ThreadPoolInstance._threadAdjustmentLock.VerifyIsLocked();
}
#endif

return new ThreadCounts(Interlocked.CompareExchange(ref _data, newCounts._data, oldCounts._data));
}

public static bool operator ==(ThreadCounts lhs, ThreadCounts rhs) => lhs._data == rhs._data;
public static bool operator !=(ThreadCounts lhs, ThreadCounts rhs) => lhs._data != rhs._data;

public override bool Equals([NotNullWhen(true)] object? obj) => obj is ThreadCounts other && _data == other._data;
public override int GetHashCode() => (int)_data;
public override int GetHashCode() => (int)_data + (int)(_data >> 32);
}
}
}
Original file line numberDiff line numberDiff line change
Expand Up@@ -124,22 +124,19 @@ private static void WorkerThreadStart()
ThreadCounts newCounts = counts;
newCounts.SubtractNumExistingThreads(1);
short newNumExistingThreads = (short)(numExistingThreads - 1);

ThreadCounts oldCounts = threadPoolInstance._separated.counts.InterlockedCompareExchange(newCounts, counts);
short newNumThreadsGoal =
Math.Max(
threadPoolInstance.MinThreadsGoal,
Math.Min(newNumExistingThreads, counts.NumThreadsGoal));
newCounts.NumThreadsGoal = newNumThreadsGoal;

ThreadCounts oldCounts =
threadPoolInstance._separated.counts.InterlockedCompareExchange(newCounts, counts);
if (oldCounts == counts)
{
short newNumThreadsGoal =
Math.Max(
threadPoolInstance.MinThreadsGoal,
Math.Min(newNumExistingThreads, threadPoolInstance._separated.numThreadsGoal));
if (threadPoolInstance._separated.numThreadsGoal != newNumThreadsGoal)
{
threadPoolInstance._separated.numThreadsGoal = newNumThreadsGoal;
HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.ThreadTimedOut);
}

HillClimbing.ThreadPoolHillClimber.ForceChange(
newNumThreadsGoal,
HillClimbing.StateOrTransition.ThreadTimedOut);
if (NativeRuntimeEventSource.Log.IsEnabled())
{
NativeRuntimeEventSource.Log.ThreadPoolWorkerThreadStop((uint)newNumExistingThreads);
Expand DownExpand Up@@ -181,7 +178,7 @@ internal static void MaybeAddWorkingWorker(PortableThreadPool threadPoolInstance
while (true)
{
numProcessingWork = counts.NumProcessingWork;
if (numProcessingWork >= threadPoolInstance._separated.numThreadsGoal)
if (numProcessingWork >= counts.NumThreadsGoal)
{
return;
}
Expand DownExpand Up@@ -256,7 +253,7 @@ internal static bool ShouldStopProcessingWorkNow(PortableThreadPool threadPoolIn
// code from which this implementation was ported, which turns a processing thread into a retired thread
// and checks for pending requests like RemoveWorkingWorker. In this implementation there are
// no retired threads, so only the count of threads processing work is considered.
if (counts.NumProcessingWork <= threadPoolInstance._separated.numThreadsGoal)
if (counts.NumProcessingWork <= counts.NumThreadsGoal)
{
return false;
}
Expand Down
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