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9 changes: 2 additions & 7 deletions src/libraries/Common/src/System/HexConverter.cs
Original file line numberDiff line numberDiff line change
Expand Up@@ -99,13 +99,8 @@ internal static (Vector128<byte>, Vector128<byte>) AsciiToHexVector128(Vector128
Vector128<byte> lowNibbles = Vector128.UnpackLow(shiftedSrc, src);
Vector128<byte> highNibbles = Vector128.UnpackHigh(shiftedSrc, src);

return (ShuffleUnsafe(hexMap, lowNibbles & Vector128.Create((byte)0xF)),
ShuffleUnsafe(hexMap, highNibbles & Vector128.Create((byte)0xF)));

// TODO: remove once https://github.com/dotnet/runtime/pull/80963 is merged
[MethodImpl(MethodImplOptions.AggressiveInlining)]
static Vector128<byte> ShuffleUnsafe(Vector128<byte> value, Vector128<byte> mask)
=> Ssse3.IsSupported ? Ssse3.Shuffle(value, mask) : AdvSimd.Arm64.VectorTableLookup(value, mask);
return (Vector128.ShuffleUnsafe(hexMap, lowNibbles & Vector128.Create((byte)0xF)),
Vector128.ShuffleUnsafe(hexMap, highNibbles & Vector128.Create((byte)0xF)));
}

private static void EncodeToUtf16_Vector128(ReadOnlySpan<byte> bytes, Span<char> chars, Casing casing)
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -477,20 +477,17 @@ private static unsafe void Avx2Decode(ref byte* srcBytes, ref byte* destBytes, b
destBytes = dest;
}

// This can be replaced once https://github.com/dotnet/runtime/issues/63331 is implemented.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Vector128<byte> SimdShuffle(Vector128<byte> left, Vector128<byte> right, Vector128<byte> mask8F)
{
Debug.Assert((Ssse3.IsSupported || AdvSimd.Arm64.IsSupported) && BitConverter.IsLittleEndian);

if (Ssse3.IsSupported)
if (AdvSimd.Arm64.IsSupported)
{
return Ssse3.Shuffle(left, right);
}
else
{
return AdvSimd.Arm64.VectorTableLookup(left, Vector128.BitwiseAnd(right, mask8F));
right &= mask8F;
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}

return Vector128.ShuffleUnsafe(left, right);
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -88,8 +88,8 @@ private static bool EqualsIgnoreCase_Vector128(ref char charA, ref char charB, i
Vector128<ushort> vec2;
do
{
vec1 = Vector128.LoadUnsafe(ref Unsafe.As<char, ushort>(ref charA), i);
vec2 = Vector128.LoadUnsafe(ref Unsafe.As<char, ushort>(ref charB), i);
vec1 = Vector128.LoadUnsafe(ref charA, i);
vec2 = Vector128.LoadUnsafe(ref charB, i);

if (!Utf16Utility.AllCharsInVector128AreAscii(vec1 | vec2))
{
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -860,10 +860,10 @@ private static Vector128<byte> IndexOfAnyLookupCore(Vector128<byte> source, Vect

// The bitmapLookup represents a 8x16 table of bits, indicating whether a character is present in the needle.
// Lookup the rows via the lower nibble and the column via the higher nibble.
Vector128<byte> bitMask = Shuffle(bitmapLookup, lowNibbles);
Vector128<byte> bitMask = Vector128.ShuffleUnsafe(bitmapLookup, lowNibbles);

// For values above 127, the high nibble will be above 7. We construct the positions vector for the shuffle such that those values map to 0.
Vector128<byte> bitPositions = Shuffle(Vector128.Create(0x8040201008040201, 0).AsByte(), highNibbles);
Vector128<byte> bitPositions = Vector128.ShuffleUnsafe(Vector128.Create(0x8040201008040201, 0).AsByte(), highNibbles);

Vector128<byte> result = bitMask & bitPositions;
return result;
Expand DownExpand Up@@ -909,10 +909,10 @@ private static Vector128<byte> IndexOfAnyLookup<TNegator>(Vector128<byte> source
Vector128<byte> lowNibbles = source & Vector128.Create((byte)0xF);
Vector128<byte> highNibbles = Vector128.ShiftRightLogical(source.AsInt32(), 4).AsByte() & Vector128.Create((byte)0xF);

Vector128<byte> row0 = Shuffle(bitmapLookup0, lowNibbles);
Vector128<byte> row1 = Shuffle(bitmapLookup1, lowNibbles);
Vector128<byte> row0 = Vector128.ShuffleUnsafe(bitmapLookup0, lowNibbles);
Vector128<byte> row1 = Vector128.ShuffleUnsafe(bitmapLookup1, lowNibbles);

Vector128<byte> bitmask = Shuffle(Vector128.Create(0x8040201008040201).AsByte(), highNibbles);
Vector128<byte> bitmask = Vector128.ShuffleUnsafe(Vector128.Create(0x8040201008040201).AsByte(), highNibbles);

Vector128<byte> mask = Vector128.GreaterThan(highNibbles.AsSByte(), Vector128.Create((sbyte)0x7)).AsByte();
Vector128<byte> bitsets = Vector128.ConditionalSelect(mask, row1, row0);
Expand DownExpand Up@@ -944,16 +944,6 @@ private static Vector256<byte> IndexOfAnyLookup<TNegator>(Vector256<byte> source
return TNegator.NegateIfNeeded(result);
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Vector128<byte> Shuffle(Vector128<byte> vector, Vector128<byte> indices)
{
// We're not using Vector128.Shuffle as the caller already accounts for and relies on differences in behavior between platforms.
return
Ssse3.IsSupported ? Ssse3.Shuffle(vector, indices) :
AdvSimd.Arm64.IsSupported ? AdvSimd.Arm64.VectorTableLookup(vector, indices) :
PackedSimd.Swizzle(vector, indices);
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static unsafe int ComputeFirstIndex<T, TNegator>(ref T searchSpace, ref T current, Vector128<byte> result)
where TNegator : struct, INegator
Expand Down
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
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});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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9 changes: 2 additions & 7 deletions src/libraries/Common/src/System/HexConverter.cs
Original file line numberDiff line numberDiff line change
Expand Up@@ -99,13 +99,8 @@ internal static (Vector128<byte>, Vector128<byte>) AsciiToHexVector128(Vector128
Vector128<byte> lowNibbles = Vector128.UnpackLow(shiftedSrc, src);
Vector128<byte> highNibbles = Vector128.UnpackHigh(shiftedSrc, src);

return (ShuffleUnsafe(hexMap, lowNibbles & Vector128.Create((byte)0xF)),
ShuffleUnsafe(hexMap, highNibbles & Vector128.Create((byte)0xF)));

// TODO: remove once https://github.com/dotnet/runtime/pull/80963 is merged
[MethodImpl(MethodImplOptions.AggressiveInlining)]
static Vector128<byte> ShuffleUnsafe(Vector128<byte> value, Vector128<byte> mask)
=> Ssse3.IsSupported ? Ssse3.Shuffle(value, mask) : AdvSimd.Arm64.VectorTableLookup(value, mask);
return (Vector128.ShuffleUnsafe(hexMap, lowNibbles & Vector128.Create((byte)0xF)),
Vector128.ShuffleUnsafe(hexMap, highNibbles & Vector128.Create((byte)0xF)));
}

private static void EncodeToUtf16_Vector128(ReadOnlySpan<byte> bytes, Span<char> chars, Casing casing)
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -477,20 +477,17 @@ private static unsafe void Avx2Decode(ref byte* srcBytes, ref byte* destBytes, b
destBytes = dest;
}

// This can be replaced once https://github.com/dotnet/runtime/issues/63331 is implemented.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Vector128<byte> SimdShuffle(Vector128<byte> left, Vector128<byte> right, Vector128<byte> mask8F)
{
Debug.Assert((Ssse3.IsSupported || AdvSimd.Arm64.IsSupported) && BitConverter.IsLittleEndian);

if (Ssse3.IsSupported)
if (AdvSimd.Arm64.IsSupported)
{
return Ssse3.Shuffle(left, right);
}
else
{
return AdvSimd.Arm64.VectorTableLookup(left, Vector128.BitwiseAnd(right, mask8F));
right &= mask8F;
Comment thread
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}

return Vector128.ShuffleUnsafe(left, right);
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -88,8 +88,8 @@ private static bool EqualsIgnoreCase_Vector128(ref char charA, ref char charB, i
Vector128<ushort> vec2;
do
{
vec1 = Vector128.LoadUnsafe(ref Unsafe.As<char, ushort>(ref charA), i);
vec2 = Vector128.LoadUnsafe(ref Unsafe.As<char, ushort>(ref charB), i);
vec1 = Vector128.LoadUnsafe(ref charA, i);
vec2 = Vector128.LoadUnsafe(ref charB, i);

if (!Utf16Utility.AllCharsInVector128AreAscii(vec1 | vec2))
{
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -860,10 +860,10 @@ private static Vector128<byte> IndexOfAnyLookupCore(Vector128<byte> source, Vect

// The bitmapLookup represents a 8x16 table of bits, indicating whether a character is present in the needle.
// Lookup the rows via the lower nibble and the column via the higher nibble.
Vector128<byte> bitMask = Shuffle(bitmapLookup, lowNibbles);
Vector128<byte> bitMask = Vector128.ShuffleUnsafe(bitmapLookup, lowNibbles);

// For values above 127, the high nibble will be above 7. We construct the positions vector for the shuffle such that those values map to 0.
Vector128<byte> bitPositions = Shuffle(Vector128.Create(0x8040201008040201, 0).AsByte(), highNibbles);
Vector128<byte> bitPositions = Vector128.ShuffleUnsafe(Vector128.Create(0x8040201008040201, 0).AsByte(), highNibbles);

Vector128<byte> result = bitMask & bitPositions;
return result;
Expand DownExpand Up@@ -909,10 +909,10 @@ private static Vector128<byte> IndexOfAnyLookup<TNegator>(Vector128<byte> source
Vector128<byte> lowNibbles = source & Vector128.Create((byte)0xF);
Vector128<byte> highNibbles = Vector128.ShiftRightLogical(source.AsInt32(), 4).AsByte() & Vector128.Create((byte)0xF);

Vector128<byte> row0 = Shuffle(bitmapLookup0, lowNibbles);
Vector128<byte> row1 = Shuffle(bitmapLookup1, lowNibbles);
Vector128<byte> row0 = Vector128.ShuffleUnsafe(bitmapLookup0, lowNibbles);
Vector128<byte> row1 = Vector128.ShuffleUnsafe(bitmapLookup1, lowNibbles);

Vector128<byte> bitmask = Shuffle(Vector128.Create(0x8040201008040201).AsByte(), highNibbles);
Vector128<byte> bitmask = Vector128.ShuffleUnsafe(Vector128.Create(0x8040201008040201).AsByte(), highNibbles);

Vector128<byte> mask = Vector128.GreaterThan(highNibbles.AsSByte(), Vector128.Create((sbyte)0x7)).AsByte();
Vector128<byte> bitsets = Vector128.ConditionalSelect(mask, row1, row0);
Expand DownExpand Up@@ -944,16 +944,6 @@ private static Vector256<byte> IndexOfAnyLookup<TNegator>(Vector256<byte> source
return TNegator.NegateIfNeeded(result);
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Vector128<byte> Shuffle(Vector128<byte> vector, Vector128<byte> indices)
{
// We're not using Vector128.Shuffle as the caller already accounts for and relies on differences in behavior between platforms.
return
Ssse3.IsSupported ? Ssse3.Shuffle(vector, indices) :
AdvSimd.Arm64.IsSupported ? AdvSimd.Arm64.VectorTableLookup(vector, indices) :
PackedSimd.Swizzle(vector, indices);
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static unsafe int ComputeFirstIndex<T, TNegator>(ref T searchSpace, ref T current, Vector128<byte> result)
where TNegator : struct, INegator
Expand Down
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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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9 changes: 2 additions & 7 deletions src/libraries/Common/src/System/HexConverter.cs
Original file line numberDiff line numberDiff line change
Expand Up@@ -99,13 +99,8 @@ internal static (Vector128<byte>, Vector128<byte>) AsciiToHexVector128(Vector128
Vector128<byte> lowNibbles = Vector128.UnpackLow(shiftedSrc, src);
Vector128<byte> highNibbles = Vector128.UnpackHigh(shiftedSrc, src);

return (ShuffleUnsafe(hexMap, lowNibbles & Vector128.Create((byte)0xF)),
ShuffleUnsafe(hexMap, highNibbles & Vector128.Create((byte)0xF)));

// TODO: remove once https://github.com/dotnet/runtime/pull/80963 is merged
[MethodImpl(MethodImplOptions.AggressiveInlining)]
static Vector128<byte> ShuffleUnsafe(Vector128<byte> value, Vector128<byte> mask)
=> Ssse3.IsSupported ? Ssse3.Shuffle(value, mask) : AdvSimd.Arm64.VectorTableLookup(value, mask);
return (Vector128.ShuffleUnsafe(hexMap, lowNibbles & Vector128.Create((byte)0xF)),
Vector128.ShuffleUnsafe(hexMap, highNibbles & Vector128.Create((byte)0xF)));
}

private static void EncodeToUtf16_Vector128(ReadOnlySpan<byte> bytes, Span<char> chars, Casing casing)
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -477,20 +477,17 @@ private static unsafe void Avx2Decode(ref byte* srcBytes, ref byte* destBytes, b
destBytes = dest;
}

// This can be replaced once https://github.com/dotnet/runtime/issues/63331 is implemented.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Vector128<byte> SimdShuffle(Vector128<byte> left, Vector128<byte> right, Vector128<byte> mask8F)
{
Debug.Assert((Ssse3.IsSupported || AdvSimd.Arm64.IsSupported) && BitConverter.IsLittleEndian);

if (Ssse3.IsSupported)
if (AdvSimd.Arm64.IsSupported)
{
return Ssse3.Shuffle(left, right);
}
else
{
return AdvSimd.Arm64.VectorTableLookup(left, Vector128.BitwiseAnd(right, mask8F));
right &= mask8F;
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}

return Vector128.ShuffleUnsafe(left, right);
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -88,8 +88,8 @@ private static bool EqualsIgnoreCase_Vector128(ref char charA, ref char charB, i
Vector128<ushort> vec2;
do
{
vec1 = Vector128.LoadUnsafe(ref Unsafe.As<char, ushort>(ref charA), i);
vec2 = Vector128.LoadUnsafe(ref Unsafe.As<char, ushort>(ref charB), i);
vec1 = Vector128.LoadUnsafe(ref charA, i);
vec2 = Vector128.LoadUnsafe(ref charB, i);

if (!Utf16Utility.AllCharsInVector128AreAscii(vec1 | vec2))
{
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -860,10 +860,10 @@ private static Vector128<byte> IndexOfAnyLookupCore(Vector128<byte> source, Vect

// The bitmapLookup represents a 8x16 table of bits, indicating whether a character is present in the needle.
// Lookup the rows via the lower nibble and the column via the higher nibble.
Vector128<byte> bitMask = Shuffle(bitmapLookup, lowNibbles);
Vector128<byte> bitMask = Vector128.ShuffleUnsafe(bitmapLookup, lowNibbles);

// For values above 127, the high nibble will be above 7. We construct the positions vector for the shuffle such that those values map to 0.
Vector128<byte> bitPositions = Shuffle(Vector128.Create(0x8040201008040201, 0).AsByte(), highNibbles);
Vector128<byte> bitPositions = Vector128.ShuffleUnsafe(Vector128.Create(0x8040201008040201, 0).AsByte(), highNibbles);

Vector128<byte> result = bitMask & bitPositions;
return result;
Expand DownExpand Up@@ -909,10 +909,10 @@ private static Vector128<byte> IndexOfAnyLookup<TNegator>(Vector128<byte> source
Vector128<byte> lowNibbles = source & Vector128.Create((byte)0xF);
Vector128<byte> highNibbles = Vector128.ShiftRightLogical(source.AsInt32(), 4).AsByte() & Vector128.Create((byte)0xF);

Vector128<byte> row0 = Shuffle(bitmapLookup0, lowNibbles);
Vector128<byte> row1 = Shuffle(bitmapLookup1, lowNibbles);
Vector128<byte> row0 = Vector128.ShuffleUnsafe(bitmapLookup0, lowNibbles);
Vector128<byte> row1 = Vector128.ShuffleUnsafe(bitmapLookup1, lowNibbles);

Vector128<byte> bitmask = Shuffle(Vector128.Create(0x8040201008040201).AsByte(), highNibbles);
Vector128<byte> bitmask = Vector128.ShuffleUnsafe(Vector128.Create(0x8040201008040201).AsByte(), highNibbles);

Vector128<byte> mask = Vector128.GreaterThan(highNibbles.AsSByte(), Vector128.Create((sbyte)0x7)).AsByte();
Vector128<byte> bitsets = Vector128.ConditionalSelect(mask, row1, row0);
Expand DownExpand Up@@ -944,16 +944,6 @@ private static Vector256<byte> IndexOfAnyLookup<TNegator>(Vector256<byte> source
return TNegator.NegateIfNeeded(result);
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Vector128<byte> Shuffle(Vector128<byte> vector, Vector128<byte> indices)
{
// We're not using Vector128.Shuffle as the caller already accounts for and relies on differences in behavior between platforms.
return
Ssse3.IsSupported ? Ssse3.Shuffle(vector, indices) :
AdvSimd.Arm64.IsSupported ? AdvSimd.Arm64.VectorTableLookup(vector, indices) :
PackedSimd.Swizzle(vector, indices);
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static unsafe int ComputeFirstIndex<T, TNegator>(ref T searchSpace, ref T current, Vector128<byte> result)
where TNegator : struct, INegator
Expand Down
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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9 changes: 2 additions & 7 deletions src/libraries/Common/src/System/HexConverter.cs
Original file line numberDiff line numberDiff line change
Expand Up@@ -99,13 +99,8 @@ internal static (Vector128<byte>, Vector128<byte>) AsciiToHexVector128(Vector128
Vector128<byte> lowNibbles = Vector128.UnpackLow(shiftedSrc, src);
Vector128<byte> highNibbles = Vector128.UnpackHigh(shiftedSrc, src);

return (ShuffleUnsafe(hexMap, lowNibbles & Vector128.Create((byte)0xF)),
ShuffleUnsafe(hexMap, highNibbles & Vector128.Create((byte)0xF)));

// TODO: remove once https://github.com/dotnet/runtime/pull/80963 is merged
[MethodImpl(MethodImplOptions.AggressiveInlining)]
static Vector128<byte> ShuffleUnsafe(Vector128<byte> value, Vector128<byte> mask)
=> Ssse3.IsSupported ? Ssse3.Shuffle(value, mask) : AdvSimd.Arm64.VectorTableLookup(value, mask);
return (Vector128.ShuffleUnsafe(hexMap, lowNibbles & Vector128.Create((byte)0xF)),
Vector128.ShuffleUnsafe(hexMap, highNibbles & Vector128.Create((byte)0xF)));
}

private static void EncodeToUtf16_Vector128(ReadOnlySpan<byte> bytes, Span<char> chars, Casing casing)
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -477,20 +477,17 @@ private static unsafe void Avx2Decode(ref byte* srcBytes, ref byte* destBytes, b
destBytes = dest;
}

// This can be replaced once https://github.com/dotnet/runtime/issues/63331 is implemented.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Vector128<byte> SimdShuffle(Vector128<byte> left, Vector128<byte> right, Vector128<byte> mask8F)
{
Debug.Assert((Ssse3.IsSupported || AdvSimd.Arm64.IsSupported) && BitConverter.IsLittleEndian);

if (Ssse3.IsSupported)
if (AdvSimd.Arm64.IsSupported)
{
return Ssse3.Shuffle(left, right);
}
else
{
return AdvSimd.Arm64.VectorTableLookup(left, Vector128.BitwiseAnd(right, mask8F));
right &= mask8F;
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}

return Vector128.ShuffleUnsafe(left, right);
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -88,8 +88,8 @@ private static bool EqualsIgnoreCase_Vector128(ref char charA, ref char charB, i
Vector128<ushort> vec2;
do
{
vec1 = Vector128.LoadUnsafe(ref Unsafe.As<char, ushort>(ref charA), i);
vec2 = Vector128.LoadUnsafe(ref Unsafe.As<char, ushort>(ref charB), i);
vec1 = Vector128.LoadUnsafe(ref charA, i);
vec2 = Vector128.LoadUnsafe(ref charB, i);

if (!Utf16Utility.AllCharsInVector128AreAscii(vec1 | vec2))
{
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -860,10 +860,10 @@ private static Vector128<byte> IndexOfAnyLookupCore(Vector128<byte> source, Vect

// The bitmapLookup represents a 8x16 table of bits, indicating whether a character is present in the needle.
// Lookup the rows via the lower nibble and the column via the higher nibble.
Vector128<byte> bitMask = Shuffle(bitmapLookup, lowNibbles);
Vector128<byte> bitMask = Vector128.ShuffleUnsafe(bitmapLookup, lowNibbles);

// For values above 127, the high nibble will be above 7. We construct the positions vector for the shuffle such that those values map to 0.
Vector128<byte> bitPositions = Shuffle(Vector128.Create(0x8040201008040201, 0).AsByte(), highNibbles);
Vector128<byte> bitPositions = Vector128.ShuffleUnsafe(Vector128.Create(0x8040201008040201, 0).AsByte(), highNibbles);

Vector128<byte> result = bitMask & bitPositions;
return result;
Expand DownExpand Up@@ -909,10 +909,10 @@ private static Vector128<byte> IndexOfAnyLookup<TNegator>(Vector128<byte> source
Vector128<byte> lowNibbles = source & Vector128.Create((byte)0xF);
Vector128<byte> highNibbles = Vector128.ShiftRightLogical(source.AsInt32(), 4).AsByte() & Vector128.Create((byte)0xF);

Vector128<byte> row0 = Shuffle(bitmapLookup0, lowNibbles);
Vector128<byte> row1 = Shuffle(bitmapLookup1, lowNibbles);
Vector128<byte> row0 = Vector128.ShuffleUnsafe(bitmapLookup0, lowNibbles);
Vector128<byte> row1 = Vector128.ShuffleUnsafe(bitmapLookup1, lowNibbles);

Vector128<byte> bitmask = Shuffle(Vector128.Create(0x8040201008040201).AsByte(), highNibbles);
Vector128<byte> bitmask = Vector128.ShuffleUnsafe(Vector128.Create(0x8040201008040201).AsByte(), highNibbles);

Vector128<byte> mask = Vector128.GreaterThan(highNibbles.AsSByte(), Vector128.Create((sbyte)0x7)).AsByte();
Vector128<byte> bitsets = Vector128.ConditionalSelect(mask, row1, row0);
Expand DownExpand Up@@ -944,16 +944,6 @@ private static Vector256<byte> IndexOfAnyLookup<TNegator>(Vector256<byte> source
return TNegator.NegateIfNeeded(result);
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Vector128<byte> Shuffle(Vector128<byte> vector, Vector128<byte> indices)
{
// We're not using Vector128.Shuffle as the caller already accounts for and relies on differences in behavior between platforms.
return
Ssse3.IsSupported ? Ssse3.Shuffle(vector, indices) :
AdvSimd.Arm64.IsSupported ? AdvSimd.Arm64.VectorTableLookup(vector, indices) :
PackedSimd.Swizzle(vector, indices);
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static unsafe int ComputeFirstIndex<T, TNegator>(ref T searchSpace, ref T current, Vector128<byte> result)
where TNegator : struct, INegator
Expand Down
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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9 changes: 2 additions & 7 deletions src/libraries/Common/src/System/HexConverter.cs
Original file line numberDiff line numberDiff line change
Expand Up@@ -99,13 +99,8 @@ internal static (Vector128<byte>, Vector128<byte>) AsciiToHexVector128(Vector128
Vector128<byte> lowNibbles = Vector128.UnpackLow(shiftedSrc, src);
Vector128<byte> highNibbles = Vector128.UnpackHigh(shiftedSrc, src);

return (ShuffleUnsafe(hexMap, lowNibbles & Vector128.Create((byte)0xF)),
ShuffleUnsafe(hexMap, highNibbles & Vector128.Create((byte)0xF)));

// TODO: remove once https://github.com/dotnet/runtime/pull/80963 is merged
[MethodImpl(MethodImplOptions.AggressiveInlining)]
static Vector128<byte> ShuffleUnsafe(Vector128<byte> value, Vector128<byte> mask)
=> Ssse3.IsSupported ? Ssse3.Shuffle(value, mask) : AdvSimd.Arm64.VectorTableLookup(value, mask);
return (Vector128.ShuffleUnsafe(hexMap, lowNibbles & Vector128.Create((byte)0xF)),
Vector128.ShuffleUnsafe(hexMap, highNibbles & Vector128.Create((byte)0xF)));
}

private static void EncodeToUtf16_Vector128(ReadOnlySpan<byte> bytes, Span<char> chars, Casing casing)
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -477,20 +477,17 @@ private static unsafe void Avx2Decode(ref byte* srcBytes, ref byte* destBytes, b
destBytes = dest;
}

// This can be replaced once https://github.com/dotnet/runtime/issues/63331 is implemented.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Vector128<byte> SimdShuffle(Vector128<byte> left, Vector128<byte> right, Vector128<byte> mask8F)
{
Debug.Assert((Ssse3.IsSupported || AdvSimd.Arm64.IsSupported) && BitConverter.IsLittleEndian);

if (Ssse3.IsSupported)
if (AdvSimd.Arm64.IsSupported)
{
return Ssse3.Shuffle(left, right);
}
else
{
return AdvSimd.Arm64.VectorTableLookup(left, Vector128.BitwiseAnd(right, mask8F));
right &= mask8F;
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}

return Vector128.ShuffleUnsafe(left, right);
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -88,8 +88,8 @@ private static bool EqualsIgnoreCase_Vector128(ref char charA, ref char charB, i
Vector128<ushort> vec2;
do
{
vec1 = Vector128.LoadUnsafe(ref Unsafe.As<char, ushort>(ref charA), i);
vec2 = Vector128.LoadUnsafe(ref Unsafe.As<char, ushort>(ref charB), i);
vec1 = Vector128.LoadUnsafe(ref charA, i);
vec2 = Vector128.LoadUnsafe(ref charB, i);

if (!Utf16Utility.AllCharsInVector128AreAscii(vec1 | vec2))
{
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -860,10 +860,10 @@ private static Vector128<byte> IndexOfAnyLookupCore(Vector128<byte> source, Vect

// The bitmapLookup represents a 8x16 table of bits, indicating whether a character is present in the needle.
// Lookup the rows via the lower nibble and the column via the higher nibble.
Vector128<byte> bitMask = Shuffle(bitmapLookup, lowNibbles);
Vector128<byte> bitMask = Vector128.ShuffleUnsafe(bitmapLookup, lowNibbles);

// For values above 127, the high nibble will be above 7. We construct the positions vector for the shuffle such that those values map to 0.
Vector128<byte> bitPositions = Shuffle(Vector128.Create(0x8040201008040201, 0).AsByte(), highNibbles);
Vector128<byte> bitPositions = Vector128.ShuffleUnsafe(Vector128.Create(0x8040201008040201, 0).AsByte(), highNibbles);

Vector128<byte> result = bitMask & bitPositions;
return result;
Expand DownExpand Up@@ -909,10 +909,10 @@ private static Vector128<byte> IndexOfAnyLookup<TNegator>(Vector128<byte> source
Vector128<byte> lowNibbles = source & Vector128.Create((byte)0xF);
Vector128<byte> highNibbles = Vector128.ShiftRightLogical(source.AsInt32(), 4).AsByte() & Vector128.Create((byte)0xF);

Vector128<byte> row0 = Shuffle(bitmapLookup0, lowNibbles);
Vector128<byte> row1 = Shuffle(bitmapLookup1, lowNibbles);
Vector128<byte> row0 = Vector128.ShuffleUnsafe(bitmapLookup0, lowNibbles);
Vector128<byte> row1 = Vector128.ShuffleUnsafe(bitmapLookup1, lowNibbles);

Vector128<byte> bitmask = Shuffle(Vector128.Create(0x8040201008040201).AsByte(), highNibbles);
Vector128<byte> bitmask = Vector128.ShuffleUnsafe(Vector128.Create(0x8040201008040201).AsByte(), highNibbles);

Vector128<byte> mask = Vector128.GreaterThan(highNibbles.AsSByte(), Vector128.Create((sbyte)0x7)).AsByte();
Vector128<byte> bitsets = Vector128.ConditionalSelect(mask, row1, row0);
Expand DownExpand Up@@ -944,16 +944,6 @@ private static Vector256<byte> IndexOfAnyLookup<TNegator>(Vector256<byte> source
return TNegator.NegateIfNeeded(result);
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Vector128<byte> Shuffle(Vector128<byte> vector, Vector128<byte> indices)
{
// We're not using Vector128.Shuffle as the caller already accounts for and relies on differences in behavior between platforms.
return
Ssse3.IsSupported ? Ssse3.Shuffle(vector, indices) :
AdvSimd.Arm64.IsSupported ? AdvSimd.Arm64.VectorTableLookup(vector, indices) :
PackedSimd.Swizzle(vector, indices);
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static unsafe int ComputeFirstIndex<T, TNegator>(ref T searchSpace, ref T current, Vector128<byte> result)
where TNegator : struct, INegator
Expand Down
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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9 changes: 2 additions & 7 deletions src/libraries/Common/src/System/HexConverter.cs
Original file line numberDiff line numberDiff line change
Expand Up@@ -99,13 +99,8 @@ internal static (Vector128<byte>, Vector128<byte>) AsciiToHexVector128(Vector128
Vector128<byte> lowNibbles = Vector128.UnpackLow(shiftedSrc, src);
Vector128<byte> highNibbles = Vector128.UnpackHigh(shiftedSrc, src);

return (ShuffleUnsafe(hexMap, lowNibbles & Vector128.Create((byte)0xF)),
ShuffleUnsafe(hexMap, highNibbles & Vector128.Create((byte)0xF)));

// TODO: remove once https://github.com/dotnet/runtime/pull/80963 is merged
[MethodImpl(MethodImplOptions.AggressiveInlining)]
static Vector128<byte> ShuffleUnsafe(Vector128<byte> value, Vector128<byte> mask)
=> Ssse3.IsSupported ? Ssse3.Shuffle(value, mask) : AdvSimd.Arm64.VectorTableLookup(value, mask);
return (Vector128.ShuffleUnsafe(hexMap, lowNibbles & Vector128.Create((byte)0xF)),
Vector128.ShuffleUnsafe(hexMap, highNibbles & Vector128.Create((byte)0xF)));
}

private static void EncodeToUtf16_Vector128(ReadOnlySpan<byte> bytes, Span<char> chars, Casing casing)
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -477,20 +477,17 @@ private static unsafe void Avx2Decode(ref byte* srcBytes, ref byte* destBytes, b
destBytes = dest;
}

// This can be replaced once https://github.com/dotnet/runtime/issues/63331 is implemented.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Vector128<byte> SimdShuffle(Vector128<byte> left, Vector128<byte> right, Vector128<byte> mask8F)
{
Debug.Assert((Ssse3.IsSupported || AdvSimd.Arm64.IsSupported) && BitConverter.IsLittleEndian);

if (Ssse3.IsSupported)
if (AdvSimd.Arm64.IsSupported)
{
return Ssse3.Shuffle(left, right);
}
else
{
return AdvSimd.Arm64.VectorTableLookup(left, Vector128.BitwiseAnd(right, mask8F));
right &= mask8F;
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}

return Vector128.ShuffleUnsafe(left, right);
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -88,8 +88,8 @@ private static bool EqualsIgnoreCase_Vector128(ref char charA, ref char charB, i
Vector128<ushort> vec2;
do
{
vec1 = Vector128.LoadUnsafe(ref Unsafe.As<char, ushort>(ref charA), i);
vec2 = Vector128.LoadUnsafe(ref Unsafe.As<char, ushort>(ref charB), i);
vec1 = Vector128.LoadUnsafe(ref charA, i);
vec2 = Vector128.LoadUnsafe(ref charB, i);

if (!Utf16Utility.AllCharsInVector128AreAscii(vec1 | vec2))
{
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -860,10 +860,10 @@ private static Vector128<byte> IndexOfAnyLookupCore(Vector128<byte> source, Vect

// The bitmapLookup represents a 8x16 table of bits, indicating whether a character is present in the needle.
// Lookup the rows via the lower nibble and the column via the higher nibble.
Vector128<byte> bitMask = Shuffle(bitmapLookup, lowNibbles);
Vector128<byte> bitMask = Vector128.ShuffleUnsafe(bitmapLookup, lowNibbles);

// For values above 127, the high nibble will be above 7. We construct the positions vector for the shuffle such that those values map to 0.
Vector128<byte> bitPositions = Shuffle(Vector128.Create(0x8040201008040201, 0).AsByte(), highNibbles);
Vector128<byte> bitPositions = Vector128.ShuffleUnsafe(Vector128.Create(0x8040201008040201, 0).AsByte(), highNibbles);

Vector128<byte> result = bitMask & bitPositions;
return result;
Expand DownExpand Up@@ -909,10 +909,10 @@ private static Vector128<byte> IndexOfAnyLookup<TNegator>(Vector128<byte> source
Vector128<byte> lowNibbles = source & Vector128.Create((byte)0xF);
Vector128<byte> highNibbles = Vector128.ShiftRightLogical(source.AsInt32(), 4).AsByte() & Vector128.Create((byte)0xF);

Vector128<byte> row0 = Shuffle(bitmapLookup0, lowNibbles);
Vector128<byte> row1 = Shuffle(bitmapLookup1, lowNibbles);
Vector128<byte> row0 = Vector128.ShuffleUnsafe(bitmapLookup0, lowNibbles);
Vector128<byte> row1 = Vector128.ShuffleUnsafe(bitmapLookup1, lowNibbles);

Vector128<byte> bitmask = Shuffle(Vector128.Create(0x8040201008040201).AsByte(), highNibbles);
Vector128<byte> bitmask = Vector128.ShuffleUnsafe(Vector128.Create(0x8040201008040201).AsByte(), highNibbles);

Vector128<byte> mask = Vector128.GreaterThan(highNibbles.AsSByte(), Vector128.Create((sbyte)0x7)).AsByte();
Vector128<byte> bitsets = Vector128.ConditionalSelect(mask, row1, row0);
Expand DownExpand Up@@ -944,16 +944,6 @@ private static Vector256<byte> IndexOfAnyLookup<TNegator>(Vector256<byte> source
return TNegator.NegateIfNeeded(result);
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Vector128<byte> Shuffle(Vector128<byte> vector, Vector128<byte> indices)
{
// We're not using Vector128.Shuffle as the caller already accounts for and relies on differences in behavior between platforms.
return
Ssse3.IsSupported ? Ssse3.Shuffle(vector, indices) :
AdvSimd.Arm64.IsSupported ? AdvSimd.Arm64.VectorTableLookup(vector, indices) :
PackedSimd.Swizzle(vector, indices);
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static unsafe int ComputeFirstIndex<T, TNegator>(ref T searchSpace, ref T current, Vector128<byte> result)
where TNegator : struct, INegator
Expand Down
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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9 changes: 2 additions & 7 deletions src/libraries/Common/src/System/HexConverter.cs
Original file line numberDiff line numberDiff line change
Expand Up@@ -99,13 +99,8 @@ internal static (Vector128<byte>, Vector128<byte>) AsciiToHexVector128(Vector128
Vector128<byte> lowNibbles = Vector128.UnpackLow(shiftedSrc, src);
Vector128<byte> highNibbles = Vector128.UnpackHigh(shiftedSrc, src);

return (ShuffleUnsafe(hexMap, lowNibbles & Vector128.Create((byte)0xF)),
ShuffleUnsafe(hexMap, highNibbles & Vector128.Create((byte)0xF)));

// TODO: remove once https://github.com/dotnet/runtime/pull/80963 is merged
[MethodImpl(MethodImplOptions.AggressiveInlining)]
static Vector128<byte> ShuffleUnsafe(Vector128<byte> value, Vector128<byte> mask)
=> Ssse3.IsSupported ? Ssse3.Shuffle(value, mask) : AdvSimd.Arm64.VectorTableLookup(value, mask);
return (Vector128.ShuffleUnsafe(hexMap, lowNibbles & Vector128.Create((byte)0xF)),
Vector128.ShuffleUnsafe(hexMap, highNibbles & Vector128.Create((byte)0xF)));
}

private static void EncodeToUtf16_Vector128(ReadOnlySpan<byte> bytes, Span<char> chars, Casing casing)
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -477,20 +477,17 @@ private static unsafe void Avx2Decode(ref byte* srcBytes, ref byte* destBytes, b
destBytes = dest;
}

// This can be replaced once https://github.com/dotnet/runtime/issues/63331 is implemented.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Vector128<byte> SimdShuffle(Vector128<byte> left, Vector128<byte> right, Vector128<byte> mask8F)
{
Debug.Assert((Ssse3.IsSupported || AdvSimd.Arm64.IsSupported) && BitConverter.IsLittleEndian);

if (Ssse3.IsSupported)
if (AdvSimd.Arm64.IsSupported)
{
return Ssse3.Shuffle(left, right);
}
else
{
return AdvSimd.Arm64.VectorTableLookup(left, Vector128.BitwiseAnd(right, mask8F));
right &= mask8F;
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}

return Vector128.ShuffleUnsafe(left, right);
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -88,8 +88,8 @@ private static bool EqualsIgnoreCase_Vector128(ref char charA, ref char charB, i
Vector128<ushort> vec2;
do
{
vec1 = Vector128.LoadUnsafe(ref Unsafe.As<char, ushort>(ref charA), i);
vec2 = Vector128.LoadUnsafe(ref Unsafe.As<char, ushort>(ref charB), i);
vec1 = Vector128.LoadUnsafe(ref charA, i);
vec2 = Vector128.LoadUnsafe(ref charB, i);

if (!Utf16Utility.AllCharsInVector128AreAscii(vec1 | vec2))
{
Expand Down
Original file line numberDiff line numberDiff line change
Expand Up@@ -860,10 +860,10 @@ private static Vector128<byte> IndexOfAnyLookupCore(Vector128<byte> source, Vect

// The bitmapLookup represents a 8x16 table of bits, indicating whether a character is present in the needle.
// Lookup the rows via the lower nibble and the column via the higher nibble.
Vector128<byte> bitMask = Shuffle(bitmapLookup, lowNibbles);
Vector128<byte> bitMask = Vector128.ShuffleUnsafe(bitmapLookup, lowNibbles);

// For values above 127, the high nibble will be above 7. We construct the positions vector for the shuffle such that those values map to 0.
Vector128<byte> bitPositions = Shuffle(Vector128.Create(0x8040201008040201, 0).AsByte(), highNibbles);
Vector128<byte> bitPositions = Vector128.ShuffleUnsafe(Vector128.Create(0x8040201008040201, 0).AsByte(), highNibbles);

Vector128<byte> result = bitMask & bitPositions;
return result;
Expand DownExpand Up@@ -909,10 +909,10 @@ private static Vector128<byte> IndexOfAnyLookup<TNegator>(Vector128<byte> source
Vector128<byte> lowNibbles = source & Vector128.Create((byte)0xF);
Vector128<byte> highNibbles = Vector128.ShiftRightLogical(source.AsInt32(), 4).AsByte() & Vector128.Create((byte)0xF);

Vector128<byte> row0 = Shuffle(bitmapLookup0, lowNibbles);
Vector128<byte> row1 = Shuffle(bitmapLookup1, lowNibbles);
Vector128<byte> row0 = Vector128.ShuffleUnsafe(bitmapLookup0, lowNibbles);
Vector128<byte> row1 = Vector128.ShuffleUnsafe(bitmapLookup1, lowNibbles);

Vector128<byte> bitmask = Shuffle(Vector128.Create(0x8040201008040201).AsByte(), highNibbles);
Vector128<byte> bitmask = Vector128.ShuffleUnsafe(Vector128.Create(0x8040201008040201).AsByte(), highNibbles);

Vector128<byte> mask = Vector128.GreaterThan(highNibbles.AsSByte(), Vector128.Create((sbyte)0x7)).AsByte();
Vector128<byte> bitsets = Vector128.ConditionalSelect(mask, row1, row0);
Expand DownExpand Up@@ -944,16 +944,6 @@ private static Vector256<byte> IndexOfAnyLookup<TNegator>(Vector256<byte> source
return TNegator.NegateIfNeeded(result);
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Vector128<byte> Shuffle(Vector128<byte> vector, Vector128<byte> indices)
{
// We're not using Vector128.Shuffle as the caller already accounts for and relies on differences in behavior between platforms.
return
Ssse3.IsSupported ? Ssse3.Shuffle(vector, indices) :
AdvSimd.Arm64.IsSupported ? AdvSimd.Arm64.VectorTableLookup(vector, indices) :
PackedSimd.Swizzle(vector, indices);
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static unsafe int ComputeFirstIndex<T, TNegator>(ref T searchSpace, ref T current, Vector128<byte> result)
where TNegator : struct, INegator
Expand Down
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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9 changes: 2 additions & 7 deletions src/libraries/Common/src/System/HexConverter.cs
Original file line numberDiff line numberDiff line change
Expand Up@@ -99,13 +99,8 @@ internal static (Vector128<byte>, Vector128<byte>) AsciiToHexVector128(Vector128
Vector128<byte> lowNibbles = Vector128.UnpackLow(shiftedSrc, src);
Vector128<byte> highNibbles = Vector128.UnpackHigh(shiftedSrc, src);

return (ShuffleUnsafe(hexMap, lowNibbles & Vector128.Create((byte)0xF)),
ShuffleUnsafe(hexMap, highNibbles & Vector128.Create((byte)0xF)));

// TODO: remove once https://github.com/dotnet/runtime/pull/80963 is merged
[MethodImpl(MethodImplOptions.AggressiveInlining)]
static Vector128<byte> ShuffleUnsafe(Vector128<byte> value, Vector128<byte> mask)
=> Ssse3.IsSupported ? Ssse3.Shuffle(value, mask) : AdvSimd.Arm64.VectorTableLookup(value, mask);
return (Vector128.ShuffleUnsafe(hexMap, lowNibbles & Vector128.Create((byte)0xF)),
Vector128.ShuffleUnsafe(hexMap, highNibbles & Vector128.Create((byte)0xF)));
}

private static void EncodeToUtf16_Vector128(ReadOnlySpan<byte> bytes, Span<char> chars, Casing casing)
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Original file line numberDiff line numberDiff line change
Expand Up@@ -477,20 +477,17 @@ private static unsafe void Avx2Decode(ref byte* srcBytes, ref byte* destBytes, b
destBytes = dest;
}

// This can be replaced once https://github.com/dotnet/runtime/issues/63331 is implemented.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Vector128<byte> SimdShuffle(Vector128<byte> left, Vector128<byte> right, Vector128<byte> mask8F)
{
Debug.Assert((Ssse3.IsSupported || AdvSimd.Arm64.IsSupported) && BitConverter.IsLittleEndian);

if (Ssse3.IsSupported)
if (AdvSimd.Arm64.IsSupported)
{
return Ssse3.Shuffle(left, right);
}
else
{
return AdvSimd.Arm64.VectorTableLookup(left, Vector128.BitwiseAnd(right, mask8F));
right &= mask8F;
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}

return Vector128.ShuffleUnsafe(left, right);
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
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Original file line numberDiff line numberDiff line change
Expand Up@@ -88,8 +88,8 @@ private static bool EqualsIgnoreCase_Vector128(ref char charA, ref char charB, i
Vector128<ushort> vec2;
do
{
vec1 = Vector128.LoadUnsafe(ref Unsafe.As<char, ushort>(ref charA), i);
vec2 = Vector128.LoadUnsafe(ref Unsafe.As<char, ushort>(ref charB), i);
vec1 = Vector128.LoadUnsafe(ref charA, i);
vec2 = Vector128.LoadUnsafe(ref charB, i);

if (!Utf16Utility.AllCharsInVector128AreAscii(vec1 | vec2))
{
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Original file line numberDiff line numberDiff line change
Expand Up@@ -860,10 +860,10 @@ private static Vector128<byte> IndexOfAnyLookupCore(Vector128<byte> source, Vect

// The bitmapLookup represents a 8x16 table of bits, indicating whether a character is present in the needle.
// Lookup the rows via the lower nibble and the column via the higher nibble.
Vector128<byte> bitMask = Shuffle(bitmapLookup, lowNibbles);
Vector128<byte> bitMask = Vector128.ShuffleUnsafe(bitmapLookup, lowNibbles);

// For values above 127, the high nibble will be above 7. We construct the positions vector for the shuffle such that those values map to 0.
Vector128<byte> bitPositions = Shuffle(Vector128.Create(0x8040201008040201, 0).AsByte(), highNibbles);
Vector128<byte> bitPositions = Vector128.ShuffleUnsafe(Vector128.Create(0x8040201008040201, 0).AsByte(), highNibbles);

Vector128<byte> result = bitMask & bitPositions;
return result;
Expand DownExpand Up@@ -909,10 +909,10 @@ private static Vector128<byte> IndexOfAnyLookup<TNegator>(Vector128<byte> source
Vector128<byte> lowNibbles = source & Vector128.Create((byte)0xF);
Vector128<byte> highNibbles = Vector128.ShiftRightLogical(source.AsInt32(), 4).AsByte() & Vector128.Create((byte)0xF);

Vector128<byte> row0 = Shuffle(bitmapLookup0, lowNibbles);
Vector128<byte> row1 = Shuffle(bitmapLookup1, lowNibbles);
Vector128<byte> row0 = Vector128.ShuffleUnsafe(bitmapLookup0, lowNibbles);
Vector128<byte> row1 = Vector128.ShuffleUnsafe(bitmapLookup1, lowNibbles);

Vector128<byte> bitmask = Shuffle(Vector128.Create(0x8040201008040201).AsByte(), highNibbles);
Vector128<byte> bitmask = Vector128.ShuffleUnsafe(Vector128.Create(0x8040201008040201).AsByte(), highNibbles);

Vector128<byte> mask = Vector128.GreaterThan(highNibbles.AsSByte(), Vector128.Create((sbyte)0x7)).AsByte();
Vector128<byte> bitsets = Vector128.ConditionalSelect(mask, row1, row0);
Expand DownExpand Up@@ -944,16 +944,6 @@ private static Vector256<byte> IndexOfAnyLookup<TNegator>(Vector256<byte> source
return TNegator.NegateIfNeeded(result);
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Vector128<byte> Shuffle(Vector128<byte> vector, Vector128<byte> indices)
{
// We're not using Vector128.Shuffle as the caller already accounts for and relies on differences in behavior between platforms.
return
Ssse3.IsSupported ? Ssse3.Shuffle(vector, indices) :
AdvSimd.Arm64.IsSupported ? AdvSimd.Arm64.VectorTableLookup(vector, indices) :
PackedSimd.Swizzle(vector, indices);
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static unsafe int ComputeFirstIndex<T, TNegator>(ref T searchSpace, ref T current, Vector128<byte> result)
where TNegator : struct, INegator
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