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Adding HelloiOS sample for NativeAOT#82249
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,50 @@ | ||
| .DEFAULT_GOAL := all | ||
| TOP=../../../../ | ||
| BUILD_CONFIG?=Debug | ||
| TARGET_ARCH?=$(shell . $(TOP)eng/native/init-os-and-arch.sh && echo $${arch}) | ||
| TARGET_OS?=iossimulator | ||
| DEPLOY_AND_RUN?=false | ||
| STRIP_DEBUG_SYMBOLS?=false | ||
| REPO_DIR=$(realpath $(TOP)) | ||
| TASKS_DIR=$(REPO_DIR)/src/tasks | ||
| DOTNET=$(REPO_DIR)/dotnet.sh | ||
| BUILD_SCRIPT=$(REPO_DIR)/build.sh | ||
| world: build-deps all | ||
| # build all dependencies: runtime, nativeAot and all the libs | ||
| build-deps: build-runtime-ilc build-libs-all | ||
| # building for host | ||
| build-runtime-ilc: | ||
| $(BUILD_SCRIPT) clr+clr.aot -c $(BUILD_CONFIG) | ||
| build-ilc: | ||
| $(BUILD_SCRIPT) clr.aot -c $(BUILD_CONFIG) | ||
| # building for target platform | ||
| build-libs-all: | ||
| $(BUILD_SCRIPT) clr.nativeaotruntime+clr.nativeaotlibs+libs -c $(BUILD_CONFIG) -os $(TARGET_OS) -arch $(TARGET_ARCH) | ||
| build-libs-nativeaot: | ||
| $(BUILD_SCRIPT) clr.nativeaotruntime+clr.nativeaotlibs -c $(BUILD_CONFIG) -os $(TARGET_OS) -arch $(TARGET_ARCH) | ||
| all: appbuilder hello-app | ||
| appbuilder: | ||
| $(DOTNET) build -c $(BUILD_CONFIG) $(TASKS_DIR)/AppleAppBuilder/AppleAppBuilder.csproj | ||
| hello-app: clean | ||
| $(DOTNET) \ | ||
| build -c $(BUILD_CONFIG) \ | ||
| -p:TargetOS=$(TARGET_OS) \ | ||
| -p:TargetArchitecture=$(TARGET_ARCH) \ | ||
| -p:DeployAndRun=$(DEPLOY_AND_RUN) \ | ||
| -p:StripDebugSymbols=$(STRIP_DEBUG_SYMBOLS) \ | ||
| -bl | ||
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| clean: | ||
| rm -rf obj bin | ||
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,95 @@ | ||
| <Project Sdk="Microsoft.NET.Sdk"> | ||
| <PropertyGroup> | ||
| <OutputType>Exe</OutputType> | ||
| <OutputPath>bin</OutputPath> | ||
| <IntermediateOutputPath>$(MSBuildThisFileDirectory)/obj/</IntermediateOutputPath> | ||
| <TargetFramework>$(NetCoreAppCurrent)</TargetFramework> | ||
| <TargetOS Condition="'$(TargetOS)' == ''">ios</TargetOS> | ||
| <TargetOS Condition="'$(TargetsiOSSimulator)' == 'true'">iossimulator</TargetOS> | ||
| <DeployAndRun Condition="'$(DeployAndRun)' == ''">true</DeployAndRun> | ||
| <RuntimeIdentifier>$(TargetOS)-$(TargetArchitecture)</RuntimeIdentifier> | ||
| <AppName>HelloiOS</AppName> | ||
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| <StripDebugSymbols Condition="'$(StripDebugSymbols)' == ''">false</StripDebugSymbols> | ||
| <!-- NativeAOT-specific props --> | ||
| <NativeLib>static</NativeLib> | ||
| <CustomNativeMain>true</CustomNativeMain> | ||
| <UseNativeAOTRuntime Condition="'$(UseNativeAOTRuntime)' == ''">true</UseNativeAOTRuntime> | ||
| <!-- FIXME: Once we support building System.Globalization.Native and icu, should be removed --> | ||
| <InvariantGlobalization>true</InvariantGlobalization> | ||
| <!-- FIXME: We do not use publish targets yet, but we need to create a publish directory --> | ||
| <PublishDir Condition="'$(PublishDir)' == ''">$(OutputPath)/publish</PublishDir> | ||
| </PropertyGroup> | ||
| <ItemGroup> | ||
| <Compile Include="..\iOS\Program.cs" Link="Program.cs" /> | ||
| <DirectPInvoke Include="__Internal" /> | ||
| </ItemGroup> | ||
| <PropertyGroup Condition="'$(TargetOS)' == 'maccatalyst'"> | ||
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| <DevTeamProvisioning Condition="'$(DevTeamProvisioning)' == ''">adhoc</DevTeamProvisioning> | ||
| <EnableAppSandbox Condition="'$(EnableAppSandbox)' == ''">false</EnableAppSandbox> | ||
| </PropertyGroup> | ||
| <Import Project="$(CoreClrProjectRoot)nativeaot\BuildIntegration\Microsoft.NETCore.Native.targets" /> | ||
| <UsingTask TaskName="AppleAppBuilderTask" | ||
| AssemblyFile="$(AppleAppBuilderTasksAssemblyPath)" /> | ||
| <!-- FIXME: Once we set up builing appropriate runtime package for iOS-like platforms the following properties should be removed --> | ||
| <Target Name="ConfigureIlcPathsForiOSCrossCompilation"> | ||
| <PropertyGroup> | ||
| <IlcPath>$([MSBuild]::NormalizeDirectory('$(RepoRoot)', 'artifacts', 'bin', 'coreclr', '$(HostOS).$(BuildArchitecture).$(CoreCLRConfiguration)', 'ilc'))</IlcPath> | ||
| <IlcToolsPath>$(IlcPath)</IlcToolsPath> | ||
| <IlcSdkPath>$(CoreCLRAotSdkDir)</IlcSdkPath> | ||
| <IlcFrameworkPath>$(LibrariesAllBinArtifactsPath)</IlcFrameworkPath> | ||
| <IlcFrameworkNativePath>$(LibrariesAllBinArtifactsPath)</IlcFrameworkNativePath> | ||
| </PropertyGroup> | ||
| </Target> | ||
| <Target Name="BuildAppBundle" | ||
| AfterTargets="Build" | ||
| DependsOnTargets="ConfigureIlcPathsForiOSCrossCompilation;SetupProperties;ComputeIlcCompileInputs;IlcCompile"> | ||
| <PropertyGroup> | ||
| <AppDir>$(MSBuildThisFileDirectory)$(PublishDir)\app</AppDir> | ||
| <IosSimulator Condition="'$(TargetsiOSSimulator)' == 'true'">iPhone 11</IosSimulator> | ||
| <Optimized Condition="'$(Configuration)' == 'Release'">True</Optimized> | ||
| </PropertyGroup> | ||
| <ItemGroup> | ||
| <NativeLibrary Include="%(ManagedBinary.IlcOutputFile)" /> | ||
| </ItemGroup> | ||
| <RemoveDir Directories="$(AppDir)" /> | ||
| <AppleAppBuilderTask | ||
| UseNativeAOTRuntime="$(UseNativeAOTRuntime)" | ||
| NativeDependencies="@(NativeLibrary)" | ||
| TargetOS="$(TargetOS)" | ||
| Arch="$(TargetArchitecture)" | ||
| ProjectName="$(AppName)" | ||
| Assemblies="@(BundleAssemblies)" | ||
| GenerateXcodeProject="True" | ||
| BuildAppBundle="True" | ||
| DevTeamProvisioning="$(DevTeamProvisioning)" | ||
| OutputDirectory="$(AppDir)" | ||
| Optimized="$(Optimized)" | ||
| InvariantGlobalization="$(InvariantGlobalization)" | ||
| StripSymbolTable="$(StripDebugSymbols)" | ||
| AppDir="$(MSBuildThisFileDirectory)$(PublishDir)" > | ||
| <Output TaskParameter="AppBundlePath" PropertyName="AppBundlePath" /> | ||
| <Output TaskParameter="XcodeProjectPath" PropertyName="XcodeProjectPath" /> | ||
| </AppleAppBuilderTask> | ||
| <Message Importance="High" Text="Xcode: $(XcodeProjectPath)"/> | ||
| <Message Importance="High" Text="App: $(AppBundlePath)"/> | ||
| </Target> | ||
| <Target Name="RunAppBundle" | ||
| AfterTargets="BuildAppBundle" | ||
| Condition="'$(DeployAndRun)' == 'true'"> | ||
| <Exec Condition="'$(TargetOS)' == 'iossimulator'" Command="dotnet xharness apple run --app=$(AppBundlePath) --targets=ios-simulator-64 --output-directory=/tmp/out" /> | ||
| <Exec Condition="'$(TargetOS)' == 'ios'" Command="dotnet xharness apple run --app=$(AppBundlePath) --targets=ios-device --output-directory=/tmp/out" /> | ||
| </Target> | ||
| </Project> | ||
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,79 @@ | ||
| # NativeAOT iOS sample app | ||
Contributor There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Why is it under mono folder?
| ||
| ## Description | ||
| This sample application is intended to be used by developers who work on enabling NativeAOT on iOS-like platforms and can serve as PoC for verifying support for the following systems: | ||
| - ios | ||
| - iossimulator | ||
| - tvos | ||
| - tvossimulator | ||
| - maccatalyst | ||
| The sample shares the source code with the Mono sample specified at: `../iOS/Program.cs` and in general should have the same behavior as MonoAOT. | ||
| ## Limitations | ||
| The application is **_currently_** relying on the following: | ||
| 1. Internal dependencies - locally building the internals is required as runtime and tools nuget packages are still not being produced | ||
| 2. Invariant globalization - `System.Globalization.Native` is currently not being built as part of NativeAOT framework for iOS-like platforms | ||
| 3. No publish targets - the SDK and MSBuild integration is still not complete | ||
| ## How to build and test | ||
| ### Building for the first time | ||
| When building for the first time (on a clean checkout) run from this directory the following `make` command: | ||
| ``` bash | ||
| make world | ||
| ``` | ||
| This will first build all required runtime components and dependencies, after which it will build the sample app and bundle it into an application bundle. | ||
| By default the build will use `Debug` build configuration and target `iossimulator`. | ||
| To change this behavior, specify the desired setting in the following way: | ||
| ``` bash | ||
| make world BUILD_CONFIG=Release TARGET_OS=ios | ||
| ``` | ||
| ### To avoid building all the dependencies | ||
| For future builds, you can run just: | ||
| ``` bash | ||
| make | ||
| ``` | ||
| which will skip building all the runtime dependencies, assuming those have been already properly built, and build the MSBuild task used for bundling the application and the application it self. | ||
| For convenience, it is also possible to rebuild only the application it self with: | ||
| ``` bash | ||
| make hello-app | ||
| ``` | ||
| ### Deploy and run | ||
| #### Simulator | ||
| To test the application on a simulator include the following in your make command `DEPLOY_AND_RUN=true` e.g.,: | ||
| ``` bash | ||
| make hello-app DEPLOY_AND_RUN=true | ||
| ``` | ||
| #### Device | ||
| To test the application on a device, a provisioning profile needs to be specified. | ||
| This can be achieved by defining `DevTeamProvisioning` environment variable with a valid team ID (see [developer.apple.com/account/#/membership](https://developer.apple.com/account/#/membership), scroll down to `Team ID`) for example: | ||
| ``` bash | ||
| export DevTeamProvisioning=A1B2C3D4E5; make hello-app TARGET_OS=ios DEPLOY_AND_RUN=true | ||
| ``` | ||
| Assuming `A1B2C3D4E5` is a valid team ID. | ||
| #### One-liner | ||
| On a clean dotnet/runtime checkout, from this directory, run: | ||
| ``` bash | ||
| export DevTeamProvisioning=A1B2C3D4E5; make world BUILD_CONFIG=Release TARGET_OS=ios DEPLOY_AND_RUN=true | ||
| ``` | ||
| This command will build everything necessary to run and deploy the application on an iOS device. | ||
| ### Custom builds | ||
| Check the `Makefile` for individual list of targets and variables to customize the build. | ||
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -5,7 +5,8 @@ | ||
| #if !USE_NATIVE_AOT | ||
| #import "runtime.h" | ||
| #else | ||
| extern void* NativeAOT_StaticInitialization(); | ||
| #import <os/log.h> | ||
| #import "util.h" | ||
| extern int __managed__Main(int argc, char* argv[]); | ||
| #endif | ||
| @@ -57,8 +58,12 @@ - (void)viewDidLoad { | ||
| #if INVARIANT_GLOBALIZATION | ||
| setenv ("DOTNET_SYSTEM_GLOBALIZATION_INVARIANT", "1", TRUE); | ||
| #endif | ||
| NativeAOT_StaticInitialization(); | ||
| int ret_val = __managed__Main(0, NULL); | ||
| char **managed_argv; | ||
| int managed_argc = get_managed_args (&managed_argv); | ||
| int ret_val = __managed__Main (managed_argc, managed_argv); | ||
| free_managed_args (&managed_argv, managed_argc); | ||
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| os_log_info (OS_LOG_DEFAULT, EXIT_CODE_TAG ": %d", ret_val); | ||
| exit (ret_val); | ||
| #endif | ||
| }); | ||
| } | ||
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,13 @@ | ||
| // Licensed to the .NET Foundation under one or more agreements. | ||
| // The .NET Foundation licenses this file to you under the MIT license. | ||
| #ifndef util_h | ||
| #define util_h | ||
| // XHarness is looking for this tag in app's output to determine the exit code | ||
| #define EXIT_CODE_TAG "DOTNET.APP_EXIT_CODE" | ||
| size_t get_managed_args (char*** managed_args_array); | ||
| void free_managed_args (char*** managed_args_array, size_t array_size); | ||
| #endif /* util_h */ |
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