Making sure we have at least one region per gen during plan phase - #83076

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Maoni0 merged 2 commits into
dotnet:mainfrom
Maoni0:fix_hang_80073_fix2
Apr 22, 2023
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Making sure we have at least one region per gen during plan phase#83076
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Maoni0:fix_hang_80073_fix2

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@Maoni0Maoni0 commented Mar 7, 2023

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Currently we can get into the situation that we didn't have at least one region in each generation we
need to plan. And most of the time we are getting away with it because we can just get a new region
in thread_final_regions. But if we can't, it's a functional problem because we will not maintain our
at least one region per generation invariant.

This change keeps how many regions are planned in each generation and if needed we will attempt to get
new regions during plan phase. And if we can't we will go into the special sweep mode.

When we demote regions with only pinned surv, we detect the ones with no surv at all - those can be
freely planned into any generation we need. We could actually plan regions with only pinned surv to
any generation, eg, we could promote a gen0 region to gen2. However it means we'd need to set cards
on those pinned objects because we will not have a chance later. The benefit of doing this is small
in general as when we get into process_remaining_regions, it's rare we don't already have planned regions
in higher generations. So I don't think it's worth the complexicity for now. We may consider it for the future.

@ghostghost added the area-GC-coreclr label Mar 7, 2023
@ghostghost assigned Maoni0Mar 7, 2023
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ghost commented Mar 7, 2023

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area-GC-coreclr

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@Maoni0Maoni0 added the NO-MERGE The PR is not ready for merge yet (see discussion for detailed reasons) label Mar 7, 2023
@Maoni0
Maoni0force-pushed the fix_hang_80073_fix2 branch 2 times, most recently from 401d828 to 82c114cCompareApril 13, 2023 07:30
@Maoni0Maoni0 changed the title WIP reworked how the demotion logic should work in process_remaining_regionsMaking sure we have at least one region per gen during plan phaseApr 13, 2023
@Maoni0Maoni0 removed the NO-MERGE The PR is not ready for merge yet (see discussion for detailed reasons) label Apr 13, 2023
Currently we can get into the situation that we didn't have at least one region in each generation we
need to plan. And most of the time we are getting away with it because we can just get a new region
in thread_final_regions. But if we can't, it's a functional problem because we will not maintain our
at least one region per generation invariant.
This change keeps how many regions are planned in each generation and if needed we will attempt to get
new regions during plan phase. And if we can't we will go into the special sweep mode.
When we demote regions with only pinned surv, we detect the ones with no surv at all - those can be
freely planned into any generation we need. We could actually plan regions with only pinned surv to
any generation, eg, we could promote a gen0 region to gen2. However it means we'd need to set cards
on those pinned objects because we will not have a chance later. The benefit of doing this is small
in general as when we get into process_remaining_regions, it's rare we don't already have planned regions
in higher generations. So I don't think it's worth the complexicity for now. We may consider it for the future.
@Maoni0
Maoni0force-pushed the fix_hang_80073_fix2 branch from 82c114c to 167966fCompareApril 13, 2023 07:44
Comment threadsrc/coreclr/gc/gcpriv.h Outdated
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/azp run runtime-coreclr outerloop

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Comment threadsrc/coreclr/gc/gc.cpp Outdated
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Looks good to me.

@Maoni0
Maoni0 merged commit 71d7f4b into dotnet:mainApr 22, 2023
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
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}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Making sure we have at least one region per gen during plan phase - #83076

Merged
Maoni0 merged 2 commits into
dotnet:mainfrom
Maoni0:fix_hang_80073_fix2
Apr 22, 2023
Merged

Making sure we have at least one region per gen during plan phase#83076
Maoni0 merged 2 commits into
dotnet:mainfrom
Maoni0:fix_hang_80073_fix2

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@Maoni0

@Maoni0Maoni0 commented Mar 7, 2023

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Currently we can get into the situation that we didn't have at least one region in each generation we
need to plan. And most of the time we are getting away with it because we can just get a new region
in thread_final_regions. But if we can't, it's a functional problem because we will not maintain our
at least one region per generation invariant.

This change keeps how many regions are planned in each generation and if needed we will attempt to get
new regions during plan phase. And if we can't we will go into the special sweep mode.

When we demote regions with only pinned surv, we detect the ones with no surv at all - those can be
freely planned into any generation we need. We could actually plan regions with only pinned surv to
any generation, eg, we could promote a gen0 region to gen2. However it means we'd need to set cards
on those pinned objects because we will not have a chance later. The benefit of doing this is small
in general as when we get into process_remaining_regions, it's rare we don't already have planned regions
in higher generations. So I don't think it's worth the complexicity for now. We may consider it for the future.

@ghostghost added the area-GC-coreclr label Mar 7, 2023
@ghostghost assigned Maoni0Mar 7, 2023
@ghost

ghost commented Mar 7, 2023

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Tagging subscribers to this area: @dotnet/gc
See info in area-owners.md if you want to be subscribed.

Issue Details

null

Author:Maoni0
Assignees:-
Labels:

area-GC-coreclr

Milestone:-

@Maoni0Maoni0 added the NO-MERGE The PR is not ready for merge yet (see discussion for detailed reasons) label Mar 7, 2023
@Maoni0
Maoni0force-pushed the fix_hang_80073_fix2 branch 2 times, most recently from 401d828 to 82c114cCompareApril 13, 2023 07:30
@Maoni0Maoni0 changed the title WIP reworked how the demotion logic should work in process_remaining_regionsMaking sure we have at least one region per gen during plan phaseApr 13, 2023
@Maoni0Maoni0 removed the NO-MERGE The PR is not ready for merge yet (see discussion for detailed reasons) label Apr 13, 2023
Currently we can get into the situation that we didn't have at least one region in each generation we
need to plan. And most of the time we are getting away with it because we can just get a new region
in thread_final_regions. But if we can't, it's a functional problem because we will not maintain our
at least one region per generation invariant.
This change keeps how many regions are planned in each generation and if needed we will attempt to get
new regions during plan phase. And if we can't we will go into the special sweep mode.
When we demote regions with only pinned surv, we detect the ones with no surv at all - those can be
freely planned into any generation we need. We could actually plan regions with only pinned surv to
any generation, eg, we could promote a gen0 region to gen2. However it means we'd need to set cards
on those pinned objects because we will not have a chance later. The benefit of doing this is small
in general as when we get into process_remaining_regions, it's rare we don't already have planned regions
in higher generations. So I don't think it's worth the complexicity for now. We may consider it for the future.
@Maoni0
Maoni0force-pushed the fix_hang_80073_fix2 branch from 82c114c to 167966fCompareApril 13, 2023 07:44
Comment threadsrc/coreclr/gc/gcpriv.h Outdated
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/azp run runtime-coreclr outerloop

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Comment threadsrc/coreclr/gc/gc.cpp Outdated
Comment threadsrc/coreclr/gc/gc.cpp

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Looks good to me.

@Maoni0
Maoni0 merged commit 71d7f4b into dotnet:mainApr 22, 2023
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Making sure we have at least one region per gen during plan phase - #83076

Merged
Maoni0 merged 2 commits into
dotnet:mainfrom
Maoni0:fix_hang_80073_fix2
Apr 22, 2023
Merged

Making sure we have at least one region per gen during plan phase#83076
Maoni0 merged 2 commits into
dotnet:mainfrom
Maoni0:fix_hang_80073_fix2

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@Maoni0

@Maoni0Maoni0 commented Mar 7, 2023

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Currently we can get into the situation that we didn't have at least one region in each generation we
need to plan. And most of the time we are getting away with it because we can just get a new region
in thread_final_regions. But if we can't, it's a functional problem because we will not maintain our
at least one region per generation invariant.

This change keeps how many regions are planned in each generation and if needed we will attempt to get
new regions during plan phase. And if we can't we will go into the special sweep mode.

When we demote regions with only pinned surv, we detect the ones with no surv at all - those can be
freely planned into any generation we need. We could actually plan regions with only pinned surv to
any generation, eg, we could promote a gen0 region to gen2. However it means we'd need to set cards
on those pinned objects because we will not have a chance later. The benefit of doing this is small
in general as when we get into process_remaining_regions, it's rare we don't already have planned regions
in higher generations. So I don't think it's worth the complexicity for now. We may consider it for the future.

@ghostghost added the area-GC-coreclr label Mar 7, 2023
@ghostghost assigned Maoni0Mar 7, 2023
@ghost

ghost commented Mar 7, 2023

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Tagging subscribers to this area: @dotnet/gc
See info in area-owners.md if you want to be subscribed.

Issue Details

null

Author:Maoni0
Assignees:-
Labels:

area-GC-coreclr

Milestone:-

@Maoni0Maoni0 added the NO-MERGE The PR is not ready for merge yet (see discussion for detailed reasons) label Mar 7, 2023
@Maoni0
Maoni0force-pushed the fix_hang_80073_fix2 branch 2 times, most recently from 401d828 to 82c114cCompareApril 13, 2023 07:30
@Maoni0Maoni0 changed the title WIP reworked how the demotion logic should work in process_remaining_regionsMaking sure we have at least one region per gen during plan phaseApr 13, 2023
@Maoni0Maoni0 removed the NO-MERGE The PR is not ready for merge yet (see discussion for detailed reasons) label Apr 13, 2023
Currently we can get into the situation that we didn't have at least one region in each generation we
need to plan. And most of the time we are getting away with it because we can just get a new region
in thread_final_regions. But if we can't, it's a functional problem because we will not maintain our
at least one region per generation invariant.
This change keeps how many regions are planned in each generation and if needed we will attempt to get
new regions during plan phase. And if we can't we will go into the special sweep mode.
When we demote regions with only pinned surv, we detect the ones with no surv at all - those can be
freely planned into any generation we need. We could actually plan regions with only pinned surv to
any generation, eg, we could promote a gen0 region to gen2. However it means we'd need to set cards
on those pinned objects because we will not have a chance later. The benefit of doing this is small
in general as when we get into process_remaining_regions, it's rare we don't already have planned regions
in higher generations. So I don't think it's worth the complexicity for now. We may consider it for the future.
@Maoni0
Maoni0force-pushed the fix_hang_80073_fix2 branch from 82c114c to 167966fCompareApril 13, 2023 07:44
Comment threadsrc/coreclr/gc/gcpriv.h Outdated
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/azp run runtime-coreclr outerloop

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Azure Pipelines successfully started running 1 pipeline(s).

Comment threadsrc/coreclr/gc/gc.cpp Outdated
Comment threadsrc/coreclr/gc/gc.cpp

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Looks good to me.

@Maoni0
Maoni0 merged commit 71d7f4b into dotnet:mainApr 22, 2023
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Making sure we have at least one region per gen during plan phase - #83076

Merged
Maoni0 merged 2 commits into
dotnet:mainfrom
Maoni0:fix_hang_80073_fix2
Apr 22, 2023
Merged

Making sure we have at least one region per gen during plan phase#83076
Maoni0 merged 2 commits into
dotnet:mainfrom
Maoni0:fix_hang_80073_fix2

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@Maoni0

@Maoni0Maoni0 commented Mar 7, 2023

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Currently we can get into the situation that we didn't have at least one region in each generation we
need to plan. And most of the time we are getting away with it because we can just get a new region
in thread_final_regions. But if we can't, it's a functional problem because we will not maintain our
at least one region per generation invariant.

This change keeps how many regions are planned in each generation and if needed we will attempt to get
new regions during plan phase. And if we can't we will go into the special sweep mode.

When we demote regions with only pinned surv, we detect the ones with no surv at all - those can be
freely planned into any generation we need. We could actually plan regions with only pinned surv to
any generation, eg, we could promote a gen0 region to gen2. However it means we'd need to set cards
on those pinned objects because we will not have a chance later. The benefit of doing this is small
in general as when we get into process_remaining_regions, it's rare we don't already have planned regions
in higher generations. So I don't think it's worth the complexicity for now. We may consider it for the future.

@ghostghost added the area-GC-coreclr label Mar 7, 2023
@ghostghost assigned Maoni0Mar 7, 2023
@ghost

ghost commented Mar 7, 2023

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Tagging subscribers to this area: @dotnet/gc
See info in area-owners.md if you want to be subscribed.

Issue Details

null

Author:Maoni0
Assignees:-
Labels:

area-GC-coreclr

Milestone:-

@Maoni0Maoni0 added the NO-MERGE The PR is not ready for merge yet (see discussion for detailed reasons) label Mar 7, 2023
@Maoni0
Maoni0force-pushed the fix_hang_80073_fix2 branch 2 times, most recently from 401d828 to 82c114cCompareApril 13, 2023 07:30
@Maoni0Maoni0 changed the title WIP reworked how the demotion logic should work in process_remaining_regionsMaking sure we have at least one region per gen during plan phaseApr 13, 2023
@Maoni0Maoni0 removed the NO-MERGE The PR is not ready for merge yet (see discussion for detailed reasons) label Apr 13, 2023
Currently we can get into the situation that we didn't have at least one region in each generation we
need to plan. And most of the time we are getting away with it because we can just get a new region
in thread_final_regions. But if we can't, it's a functional problem because we will not maintain our
at least one region per generation invariant.
This change keeps how many regions are planned in each generation and if needed we will attempt to get
new regions during plan phase. And if we can't we will go into the special sweep mode.
When we demote regions with only pinned surv, we detect the ones with no surv at all - those can be
freely planned into any generation we need. We could actually plan regions with only pinned surv to
any generation, eg, we could promote a gen0 region to gen2. However it means we'd need to set cards
on those pinned objects because we will not have a chance later. The benefit of doing this is small
in general as when we get into process_remaining_regions, it's rare we don't already have planned regions
in higher generations. So I don't think it's worth the complexicity for now. We may consider it for the future.
@Maoni0
Maoni0force-pushed the fix_hang_80073_fix2 branch from 82c114c to 167966fCompareApril 13, 2023 07:44
Comment threadsrc/coreclr/gc/gcpriv.h Outdated
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/azp run runtime-coreclr outerloop

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Azure Pipelines successfully started running 1 pipeline(s).

Comment threadsrc/coreclr/gc/gc.cpp Outdated
Comment threadsrc/coreclr/gc/gc.cpp

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Looks good to me.

@Maoni0
Maoni0 merged commit 71d7f4b into dotnet:mainApr 22, 2023
@ghostghost locked as resolved and limited conversation to collaborators May 22, 2023
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Making sure we have at least one region per gen during plan phase - #83076

Merged
Maoni0 merged 2 commits into
dotnet:mainfrom
Maoni0:fix_hang_80073_fix2
Apr 22, 2023
Merged

Making sure we have at least one region per gen during plan phase#83076
Maoni0 merged 2 commits into
dotnet:mainfrom
Maoni0:fix_hang_80073_fix2

Conversation

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@Maoni0Maoni0 commented Mar 7, 2023

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Currently we can get into the situation that we didn't have at least one region in each generation we
need to plan. And most of the time we are getting away with it because we can just get a new region
in thread_final_regions. But if we can't, it's a functional problem because we will not maintain our
at least one region per generation invariant.

This change keeps how many regions are planned in each generation and if needed we will attempt to get
new regions during plan phase. And if we can't we will go into the special sweep mode.

When we demote regions with only pinned surv, we detect the ones with no surv at all - those can be
freely planned into any generation we need. We could actually plan regions with only pinned surv to
any generation, eg, we could promote a gen0 region to gen2. However it means we'd need to set cards
on those pinned objects because we will not have a chance later. The benefit of doing this is small
in general as when we get into process_remaining_regions, it's rare we don't already have planned regions
in higher generations. So I don't think it's worth the complexicity for now. We may consider it for the future.

@ghostghost added the area-GC-coreclr label Mar 7, 2023
@ghostghost assigned Maoni0Mar 7, 2023
@ghost

ghost commented Mar 7, 2023

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Tagging subscribers to this area: @dotnet/gc
See info in area-owners.md if you want to be subscribed.

Issue Details

null

Author:Maoni0
Assignees:-
Labels:

area-GC-coreclr

Milestone:-

@Maoni0Maoni0 added the NO-MERGE The PR is not ready for merge yet (see discussion for detailed reasons) label Mar 7, 2023
@Maoni0
Maoni0force-pushed the fix_hang_80073_fix2 branch 2 times, most recently from 401d828 to 82c114cCompareApril 13, 2023 07:30
@Maoni0Maoni0 changed the title WIP reworked how the demotion logic should work in process_remaining_regionsMaking sure we have at least one region per gen during plan phaseApr 13, 2023
@Maoni0Maoni0 removed the NO-MERGE The PR is not ready for merge yet (see discussion for detailed reasons) label Apr 13, 2023
Currently we can get into the situation that we didn't have at least one region in each generation we
need to plan. And most of the time we are getting away with it because we can just get a new region
in thread_final_regions. But if we can't, it's a functional problem because we will not maintain our
at least one region per generation invariant.
This change keeps how many regions are planned in each generation and if needed we will attempt to get
new regions during plan phase. And if we can't we will go into the special sweep mode.
When we demote regions with only pinned surv, we detect the ones with no surv at all - those can be
freely planned into any generation we need. We could actually plan regions with only pinned surv to
any generation, eg, we could promote a gen0 region to gen2. However it means we'd need to set cards
on those pinned objects because we will not have a chance later. The benefit of doing this is small
in general as when we get into process_remaining_regions, it's rare we don't already have planned regions
in higher generations. So I don't think it's worth the complexicity for now. We may consider it for the future.
@Maoni0
Maoni0force-pushed the fix_hang_80073_fix2 branch from 82c114c to 167966fCompareApril 13, 2023 07:44
Comment threadsrc/coreclr/gc/gcpriv.h Outdated
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/azp run runtime-coreclr outerloop

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Comment threadsrc/coreclr/gc/gc.cpp Outdated
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Looks good to me.

@Maoni0
Maoni0 merged commit 71d7f4b into dotnet:mainApr 22, 2023
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Making sure we have at least one region per gen during plan phase - #83076

Merged
Maoni0 merged 2 commits into
dotnet:mainfrom
Maoni0:fix_hang_80073_fix2
Apr 22, 2023
Merged

Making sure we have at least one region per gen during plan phase#83076
Maoni0 merged 2 commits into
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Maoni0:fix_hang_80073_fix2

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@Maoni0

@Maoni0Maoni0 commented Mar 7, 2023

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Currently we can get into the situation that we didn't have at least one region in each generation we
need to plan. And most of the time we are getting away with it because we can just get a new region
in thread_final_regions. But if we can't, it's a functional problem because we will not maintain our
at least one region per generation invariant.

This change keeps how many regions are planned in each generation and if needed we will attempt to get
new regions during plan phase. And if we can't we will go into the special sweep mode.

When we demote regions with only pinned surv, we detect the ones with no surv at all - those can be
freely planned into any generation we need. We could actually plan regions with only pinned surv to
any generation, eg, we could promote a gen0 region to gen2. However it means we'd need to set cards
on those pinned objects because we will not have a chance later. The benefit of doing this is small
in general as when we get into process_remaining_regions, it's rare we don't already have planned regions
in higher generations. So I don't think it's worth the complexicity for now. We may consider it for the future.

@ghostghost added the area-GC-coreclr label Mar 7, 2023
@ghostghost assigned Maoni0Mar 7, 2023
@ghost

ghost commented Mar 7, 2023

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Tagging subscribers to this area: @dotnet/gc
See info in area-owners.md if you want to be subscribed.

Issue Details

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Author:Maoni0
Assignees:-
Labels:

area-GC-coreclr

Milestone:-

@Maoni0Maoni0 added the NO-MERGE The PR is not ready for merge yet (see discussion for detailed reasons) label Mar 7, 2023
@Maoni0
Maoni0force-pushed the fix_hang_80073_fix2 branch 2 times, most recently from 401d828 to 82c114cCompareApril 13, 2023 07:30
@Maoni0Maoni0 changed the title WIP reworked how the demotion logic should work in process_remaining_regionsMaking sure we have at least one region per gen during plan phaseApr 13, 2023
@Maoni0Maoni0 removed the NO-MERGE The PR is not ready for merge yet (see discussion for detailed reasons) label Apr 13, 2023
Currently we can get into the situation that we didn't have at least one region in each generation we
need to plan. And most of the time we are getting away with it because we can just get a new region
in thread_final_regions. But if we can't, it's a functional problem because we will not maintain our
at least one region per generation invariant.
This change keeps how many regions are planned in each generation and if needed we will attempt to get
new regions during plan phase. And if we can't we will go into the special sweep mode.
When we demote regions with only pinned surv, we detect the ones with no surv at all - those can be
freely planned into any generation we need. We could actually plan regions with only pinned surv to
any generation, eg, we could promote a gen0 region to gen2. However it means we'd need to set cards
on those pinned objects because we will not have a chance later. The benefit of doing this is small
in general as when we get into process_remaining_regions, it's rare we don't already have planned regions
in higher generations. So I don't think it's worth the complexicity for now. We may consider it for the future.
@Maoni0
Maoni0force-pushed the fix_hang_80073_fix2 branch from 82c114c to 167966fCompareApril 13, 2023 07:44
Comment threadsrc/coreclr/gc/gcpriv.h Outdated
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/azp run runtime-coreclr outerloop

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Comment threadsrc/coreclr/gc/gc.cpp Outdated
Comment threadsrc/coreclr/gc/gc.cpp

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Looks good to me.

@Maoni0
Maoni0 merged commit 71d7f4b into dotnet:mainApr 22, 2023
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Making sure we have at least one region per gen during plan phase - #83076

Merged
Maoni0 merged 2 commits into
dotnet:mainfrom
Maoni0:fix_hang_80073_fix2
Apr 22, 2023
Merged

Making sure we have at least one region per gen during plan phase#83076
Maoni0 merged 2 commits into
dotnet:mainfrom
Maoni0:fix_hang_80073_fix2

Conversation

@Maoni0

@Maoni0Maoni0 commented Mar 7, 2023

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Currently we can get into the situation that we didn't have at least one region in each generation we
need to plan. And most of the time we are getting away with it because we can just get a new region
in thread_final_regions. But if we can't, it's a functional problem because we will not maintain our
at least one region per generation invariant.

This change keeps how many regions are planned in each generation and if needed we will attempt to get
new regions during plan phase. And if we can't we will go into the special sweep mode.

When we demote regions with only pinned surv, we detect the ones with no surv at all - those can be
freely planned into any generation we need. We could actually plan regions with only pinned surv to
any generation, eg, we could promote a gen0 region to gen2. However it means we'd need to set cards
on those pinned objects because we will not have a chance later. The benefit of doing this is small
in general as when we get into process_remaining_regions, it's rare we don't already have planned regions
in higher generations. So I don't think it's worth the complexicity for now. We may consider it for the future.

@ghostghost added the area-GC-coreclr label Mar 7, 2023
@ghostghost assigned Maoni0Mar 7, 2023
@ghost

ghost commented Mar 7, 2023

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Tagging subscribers to this area: @dotnet/gc
See info in area-owners.md if you want to be subscribed.

Issue Details

null

Author:Maoni0
Assignees:-
Labels:

area-GC-coreclr

Milestone:-

@Maoni0Maoni0 added the NO-MERGE The PR is not ready for merge yet (see discussion for detailed reasons) label Mar 7, 2023
@Maoni0
Maoni0force-pushed the fix_hang_80073_fix2 branch 2 times, most recently from 401d828 to 82c114cCompareApril 13, 2023 07:30
@Maoni0Maoni0 changed the title WIP reworked how the demotion logic should work in process_remaining_regionsMaking sure we have at least one region per gen during plan phaseApr 13, 2023
@Maoni0Maoni0 removed the NO-MERGE The PR is not ready for merge yet (see discussion for detailed reasons) label Apr 13, 2023
Currently we can get into the situation that we didn't have at least one region in each generation we
need to plan. And most of the time we are getting away with it because we can just get a new region
in thread_final_regions. But if we can't, it's a functional problem because we will not maintain our
at least one region per generation invariant.
This change keeps how many regions are planned in each generation and if needed we will attempt to get
new regions during plan phase. And if we can't we will go into the special sweep mode.
When we demote regions with only pinned surv, we detect the ones with no surv at all - those can be
freely planned into any generation we need. We could actually plan regions with only pinned surv to
any generation, eg, we could promote a gen0 region to gen2. However it means we'd need to set cards
on those pinned objects because we will not have a chance later. The benefit of doing this is small
in general as when we get into process_remaining_regions, it's rare we don't already have planned regions
in higher generations. So I don't think it's worth the complexicity for now. We may consider it for the future.
@Maoni0
Maoni0force-pushed the fix_hang_80073_fix2 branch from 82c114c to 167966fCompareApril 13, 2023 07:44
Comment threadsrc/coreclr/gc/gcpriv.h Outdated
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/azp run runtime-coreclr outerloop

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Azure Pipelines successfully started running 1 pipeline(s).

Comment threadsrc/coreclr/gc/gc.cpp Outdated
Comment threadsrc/coreclr/gc/gc.cpp

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Looks good to me.

@Maoni0
Maoni0 merged commit 71d7f4b into dotnet:mainApr 22, 2023
@ghostghost locked as resolved and limited conversation to collaborators May 22, 2023
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Making sure we have at least one region per gen during plan phase - #83076

Merged
Maoni0 merged 2 commits into
dotnet:mainfrom
Maoni0:fix_hang_80073_fix2
Apr 22, 2023
Merged

Making sure we have at least one region per gen during plan phase#83076
Maoni0 merged 2 commits into
dotnet:mainfrom
Maoni0:fix_hang_80073_fix2

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@Maoni0Maoni0 commented Mar 7, 2023

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Currently we can get into the situation that we didn't have at least one region in each generation we
need to plan. And most of the time we are getting away with it because we can just get a new region
in thread_final_regions. But if we can't, it's a functional problem because we will not maintain our
at least one region per generation invariant.

This change keeps how many regions are planned in each generation and if needed we will attempt to get
new regions during plan phase. And if we can't we will go into the special sweep mode.

When we demote regions with only pinned surv, we detect the ones with no surv at all - those can be
freely planned into any generation we need. We could actually plan regions with only pinned surv to
any generation, eg, we could promote a gen0 region to gen2. However it means we'd need to set cards
on those pinned objects because we will not have a chance later. The benefit of doing this is small
in general as when we get into process_remaining_regions, it's rare we don't already have planned regions
in higher generations. So I don't think it's worth the complexicity for now. We may consider it for the future.

@ghostghost added the area-GC-coreclr label Mar 7, 2023
@ghostghost assigned Maoni0Mar 7, 2023
@ghost

ghost commented Mar 7, 2023

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Tagging subscribers to this area: @dotnet/gc
See info in area-owners.md if you want to be subscribed.

Issue Details

null

Author:Maoni0
Assignees:-
Labels:

area-GC-coreclr

Milestone:-

@Maoni0Maoni0 added the NO-MERGE The PR is not ready for merge yet (see discussion for detailed reasons) label Mar 7, 2023
@Maoni0
Maoni0force-pushed the fix_hang_80073_fix2 branch 2 times, most recently from 401d828 to 82c114cCompareApril 13, 2023 07:30
@Maoni0Maoni0 changed the title WIP reworked how the demotion logic should work in process_remaining_regionsMaking sure we have at least one region per gen during plan phaseApr 13, 2023
@Maoni0Maoni0 removed the NO-MERGE The PR is not ready for merge yet (see discussion for detailed reasons) label Apr 13, 2023
Currently we can get into the situation that we didn't have at least one region in each generation we
need to plan. And most of the time we are getting away with it because we can just get a new region
in thread_final_regions. But if we can't, it's a functional problem because we will not maintain our
at least one region per generation invariant.
This change keeps how many regions are planned in each generation and if needed we will attempt to get
new regions during plan phase. And if we can't we will go into the special sweep mode.
When we demote regions with only pinned surv, we detect the ones with no surv at all - those can be
freely planned into any generation we need. We could actually plan regions with only pinned surv to
any generation, eg, we could promote a gen0 region to gen2. However it means we'd need to set cards
on those pinned objects because we will not have a chance later. The benefit of doing this is small
in general as when we get into process_remaining_regions, it's rare we don't already have planned regions
in higher generations. So I don't think it's worth the complexicity for now. We may consider it for the future.
@Maoni0
Maoni0force-pushed the fix_hang_80073_fix2 branch from 82c114c to 167966fCompareApril 13, 2023 07:44
Comment threadsrc/coreclr/gc/gcpriv.h Outdated
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/azp run runtime-coreclr outerloop

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Azure Pipelines successfully started running 1 pipeline(s).

Comment threadsrc/coreclr/gc/gc.cpp Outdated
Comment threadsrc/coreclr/gc/gc.cpp

@PeterSolMSPeterSolMS left a comment

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Looks good to me.

@Maoni0
Maoni0 merged commit 71d7f4b into dotnet:mainApr 22, 2023
@ghostghost locked as resolved and limited conversation to collaborators May 22, 2023
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