[nativeaot] Fix native bits build when targeting "cross" architecture iOS platforms - #88079

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kotlarmilos merged 3 commits into
dotnet:mainfrom
kotlarmilos:bugfix/fix-host-build
Jun 27, 2023
Merged

[nativeaot] Fix native bits build when targeting "cross" architecture iOS platforms#88079
kotlarmilos merged 3 commits into
dotnet:mainfrom
kotlarmilos:bugfix/fix-host-build

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@kotlarmiloskotlarmilos commented Jun 27, 2023

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This PR aims to fix the official build when targeting "cross" architecture iOS platforms. Initially, the change #87985 was tested locally when targeting the same architecture.

Resolves#87985 (comment)

@kotlarmiloskotlarmilos added this to the 8.0.0 milestone Jun 27, 2023
@kotlarmiloskotlarmilos self-assigned this Jun 27, 2023
@kotlarmiloskotlarmilos changed the title [nativeaot] Fix native bits build when targeting "cross" architecture iOS platforms with Native AOT[nativeaot] Fix native bits build when targeting "cross" architecture iOS platformsJun 27, 2023
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Issue Details

This PR aims to fix the official build when targeting "cross" architecture. Initially, the change was tested locally when targeting the same architecture.

Resolves #87985 (comment)

Author:kotlarmilos
Assignees:kotlarmilos
Labels:

area-NativeAOT-coreclr

Milestone:8.0.0

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Comment threadsrc/coreclr/crosscomponents.cmake Outdated
@@ -1,5 +1,5 @@
# Add targets to the crosscomponents subcomponent build
if (CLR_CMAKE_HOST_OS STREQUAL CLR_CMAKE_TARGET_OS)
if (CLR_CMAKE_HOST_OS STREQUAL CLR_CMAKE_TARGET_OS OR CLR_CMAKE_TARGET_IOS OR CLR_CMAKE_TARGET_TVOS OR CLR_CMAKE_TARGET_MACCATALYST)

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@jkoritzinsky could you also have a look at this? This doesn't look wrong to me but I'm not sure I understand why all of this is under if (CLR_CMAKE_HOST_OS STREQUAL CLR_CMAKE_TARGET_OS) to begin with.

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(Maybe we can merge as-is since this is to unblock official builds, but I'd like Jeremy to also see this once Seattle wakes up.)

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I would rather revert the previous PR than rushing with this change until we confirm it is properly implemented.

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I think no changes are needed in the src/coreclr/crosscomponents.cmake.

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Merging it to unblock the official builds. @jkoritzinsky please take a look and we can update it in a follow-up PR if needed.

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LGTM

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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[nativeaot] Fix native bits build when targeting "cross" architecture iOS platforms - #88079

Merged
kotlarmilos merged 3 commits into
dotnet:mainfrom
kotlarmilos:bugfix/fix-host-build
Jun 27, 2023
Merged

[nativeaot] Fix native bits build when targeting "cross" architecture iOS platforms#88079
kotlarmilos merged 3 commits into
dotnet:mainfrom
kotlarmilos:bugfix/fix-host-build

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@kotlarmiloskotlarmilos commented Jun 27, 2023

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This PR aims to fix the official build when targeting "cross" architecture iOS platforms. Initially, the change #87985 was tested locally when targeting the same architecture.

Resolves#87985 (comment)

@kotlarmiloskotlarmilos added this to the 8.0.0 milestone Jun 27, 2023
@kotlarmiloskotlarmilos self-assigned this Jun 27, 2023
@kotlarmiloskotlarmilos changed the title [nativeaot] Fix native bits build when targeting "cross" architecture iOS platforms with Native AOT[nativeaot] Fix native bits build when targeting "cross" architecture iOS platformsJun 27, 2023
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Tagging subscribers to this area: @agocke, @MichalStrehovsky, @jkotas
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Issue Details

This PR aims to fix the official build when targeting "cross" architecture. Initially, the change was tested locally when targeting the same architecture.

Resolves #87985 (comment)

Author:kotlarmilos
Assignees:kotlarmilos
Labels:

area-NativeAOT-coreclr

Milestone:8.0.0

@kotlarmilos

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/azp list

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Comment threadsrc/coreclr/crosscomponents.cmake Outdated
@@ -1,5 +1,5 @@
# Add targets to the crosscomponents subcomponent build
if (CLR_CMAKE_HOST_OS STREQUAL CLR_CMAKE_TARGET_OS)
if (CLR_CMAKE_HOST_OS STREQUAL CLR_CMAKE_TARGET_OS OR CLR_CMAKE_TARGET_IOS OR CLR_CMAKE_TARGET_TVOS OR CLR_CMAKE_TARGET_MACCATALYST)

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@jkoritzinsky could you also have a look at this? This doesn't look wrong to me but I'm not sure I understand why all of this is under if (CLR_CMAKE_HOST_OS STREQUAL CLR_CMAKE_TARGET_OS) to begin with.

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(Maybe we can merge as-is since this is to unblock official builds, but I'd like Jeremy to also see this once Seattle wakes up.)

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I would rather revert the previous PR than rushing with this change until we confirm it is properly implemented.

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I think no changes are needed in the src/coreclr/crosscomponents.cmake.

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Merging it to unblock the official builds. @jkoritzinsky please take a look and we can update it in a follow-up PR if needed.

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LGTM

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@kotlarmilos@steveisok@jkoritzinsky@MichalStrehovsky
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

[nativeaot] Fix native bits build when targeting "cross" architecture iOS platforms - #88079

Merged
kotlarmilos merged 3 commits into
dotnet:mainfrom
kotlarmilos:bugfix/fix-host-build
Jun 27, 2023
Merged

[nativeaot] Fix native bits build when targeting "cross" architecture iOS platforms#88079
kotlarmilos merged 3 commits into
dotnet:mainfrom
kotlarmilos:bugfix/fix-host-build

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@kotlarmilos

@kotlarmiloskotlarmilos commented Jun 27, 2023

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This PR aims to fix the official build when targeting "cross" architecture iOS platforms. Initially, the change #87985 was tested locally when targeting the same architecture.

Resolves#87985 (comment)

@kotlarmiloskotlarmilos added this to the 8.0.0 milestone Jun 27, 2023
@kotlarmiloskotlarmilos self-assigned this Jun 27, 2023
@kotlarmiloskotlarmilos changed the title [nativeaot] Fix native bits build when targeting "cross" architecture iOS platforms with Native AOT[nativeaot] Fix native bits build when targeting "cross" architecture iOS platformsJun 27, 2023
@ghost

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Tagging subscribers to this area: @agocke, @MichalStrehovsky, @jkotas
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Issue Details

This PR aims to fix the official build when targeting "cross" architecture. Initially, the change was tested locally when targeting the same architecture.

Resolves #87985 (comment)

Author:kotlarmilos
Assignees:kotlarmilos
Labels:

area-NativeAOT-coreclr

Milestone:8.0.0

@kotlarmilos

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/azp list

@azure-pipelines

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Comment threadsrc/coreclr/crosscomponents.cmake Outdated
@@ -1,5 +1,5 @@
# Add targets to the crosscomponents subcomponent build
if (CLR_CMAKE_HOST_OS STREQUAL CLR_CMAKE_TARGET_OS)
if (CLR_CMAKE_HOST_OS STREQUAL CLR_CMAKE_TARGET_OS OR CLR_CMAKE_TARGET_IOS OR CLR_CMAKE_TARGET_TVOS OR CLR_CMAKE_TARGET_MACCATALYST)

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@jkoritzinsky could you also have a look at this? This doesn't look wrong to me but I'm not sure I understand why all of this is under if (CLR_CMAKE_HOST_OS STREQUAL CLR_CMAKE_TARGET_OS) to begin with.

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(Maybe we can merge as-is since this is to unblock official builds, but I'd like Jeremy to also see this once Seattle wakes up.)

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I would rather revert the previous PR than rushing with this change until we confirm it is properly implemented.

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I think no changes are needed in the src/coreclr/crosscomponents.cmake.

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Merging it to unblock the official builds. @jkoritzinsky please take a look and we can update it in a follow-up PR if needed.

@jkoritzinskyjkoritzinsky left a comment

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LGTM

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@kotlarmilos@steveisok@jkoritzinsky@MichalStrehovsky
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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[nativeaot] Fix native bits build when targeting "cross" architecture iOS platforms - #88079

Merged
kotlarmilos merged 3 commits into
dotnet:mainfrom
kotlarmilos:bugfix/fix-host-build
Jun 27, 2023
Merged

[nativeaot] Fix native bits build when targeting "cross" architecture iOS platforms#88079
kotlarmilos merged 3 commits into
dotnet:mainfrom
kotlarmilos:bugfix/fix-host-build

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@kotlarmiloskotlarmilos commented Jun 27, 2023

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This PR aims to fix the official build when targeting "cross" architecture iOS platforms. Initially, the change #87985 was tested locally when targeting the same architecture.

Resolves#87985 (comment)

@kotlarmiloskotlarmilos added this to the 8.0.0 milestone Jun 27, 2023
@kotlarmiloskotlarmilos self-assigned this Jun 27, 2023
@kotlarmiloskotlarmilos changed the title [nativeaot] Fix native bits build when targeting "cross" architecture iOS platforms with Native AOT[nativeaot] Fix native bits build when targeting "cross" architecture iOS platformsJun 27, 2023
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Tagging subscribers to this area: @agocke, @MichalStrehovsky, @jkotas
See info in area-owners.md if you want to be subscribed.

Issue Details

This PR aims to fix the official build when targeting "cross" architecture. Initially, the change was tested locally when targeting the same architecture.

Resolves #87985 (comment)

Author:kotlarmilos
Assignees:kotlarmilos
Labels:

area-NativeAOT-coreclr

Milestone:8.0.0

@kotlarmilos

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/azp list

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Comment threadsrc/coreclr/crosscomponents.cmake Outdated
@@ -1,5 +1,5 @@
# Add targets to the crosscomponents subcomponent build
if (CLR_CMAKE_HOST_OS STREQUAL CLR_CMAKE_TARGET_OS)
if (CLR_CMAKE_HOST_OS STREQUAL CLR_CMAKE_TARGET_OS OR CLR_CMAKE_TARGET_IOS OR CLR_CMAKE_TARGET_TVOS OR CLR_CMAKE_TARGET_MACCATALYST)

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@jkoritzinsky could you also have a look at this? This doesn't look wrong to me but I'm not sure I understand why all of this is under if (CLR_CMAKE_HOST_OS STREQUAL CLR_CMAKE_TARGET_OS) to begin with.

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(Maybe we can merge as-is since this is to unblock official builds, but I'd like Jeremy to also see this once Seattle wakes up.)

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I would rather revert the previous PR than rushing with this change until we confirm it is properly implemented.

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I think no changes are needed in the src/coreclr/crosscomponents.cmake.

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Merging it to unblock the official builds. @jkoritzinsky please take a look and we can update it in a follow-up PR if needed.

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LGTM

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@kotlarmilos@steveisok@jkoritzinsky@MichalStrehovsky
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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[nativeaot] Fix native bits build when targeting "cross" architecture iOS platforms - #88079

Merged
kotlarmilos merged 3 commits into
dotnet:mainfrom
kotlarmilos:bugfix/fix-host-build
Jun 27, 2023
Merged

[nativeaot] Fix native bits build when targeting "cross" architecture iOS platforms#88079
kotlarmilos merged 3 commits into
dotnet:mainfrom
kotlarmilos:bugfix/fix-host-build

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@kotlarmilos

@kotlarmiloskotlarmilos commented Jun 27, 2023

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This PR aims to fix the official build when targeting "cross" architecture iOS platforms. Initially, the change #87985 was tested locally when targeting the same architecture.

Resolves#87985 (comment)

@kotlarmiloskotlarmilos added this to the 8.0.0 milestone Jun 27, 2023
@kotlarmiloskotlarmilos self-assigned this Jun 27, 2023
@kotlarmiloskotlarmilos changed the title [nativeaot] Fix native bits build when targeting "cross" architecture iOS platforms with Native AOT[nativeaot] Fix native bits build when targeting "cross" architecture iOS platformsJun 27, 2023
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Tagging subscribers to this area: @agocke, @MichalStrehovsky, @jkotas
See info in area-owners.md if you want to be subscribed.

Issue Details

This PR aims to fix the official build when targeting "cross" architecture. Initially, the change was tested locally when targeting the same architecture.

Resolves #87985 (comment)

Author:kotlarmilos
Assignees:kotlarmilos
Labels:

area-NativeAOT-coreclr

Milestone:8.0.0

@kotlarmilos

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/azp list

@azure-pipelines

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Comment threadsrc/coreclr/crosscomponents.cmake Outdated
@@ -1,5 +1,5 @@
# Add targets to the crosscomponents subcomponent build
if (CLR_CMAKE_HOST_OS STREQUAL CLR_CMAKE_TARGET_OS)
if (CLR_CMAKE_HOST_OS STREQUAL CLR_CMAKE_TARGET_OS OR CLR_CMAKE_TARGET_IOS OR CLR_CMAKE_TARGET_TVOS OR CLR_CMAKE_TARGET_MACCATALYST)

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@jkoritzinsky could you also have a look at this? This doesn't look wrong to me but I'm not sure I understand why all of this is under if (CLR_CMAKE_HOST_OS STREQUAL CLR_CMAKE_TARGET_OS) to begin with.

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(Maybe we can merge as-is since this is to unblock official builds, but I'd like Jeremy to also see this once Seattle wakes up.)

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I would rather revert the previous PR than rushing with this change until we confirm it is properly implemented.

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I think no changes are needed in the src/coreclr/crosscomponents.cmake.

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@kotlarmilos

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Merging it to unblock the official builds. @jkoritzinsky please take a look and we can update it in a follow-up PR if needed.

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LGTM

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@kotlarmilos@steveisok@jkoritzinsky@MichalStrehovsky
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

[nativeaot] Fix native bits build when targeting "cross" architecture iOS platforms - #88079

Merged
kotlarmilos merged 3 commits into
dotnet:mainfrom
kotlarmilos:bugfix/fix-host-build
Jun 27, 2023
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[nativeaot] Fix native bits build when targeting "cross" architecture iOS platforms#88079
kotlarmilos merged 3 commits into
dotnet:mainfrom
kotlarmilos:bugfix/fix-host-build

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@kotlarmiloskotlarmilos commented Jun 27, 2023

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This PR aims to fix the official build when targeting "cross" architecture iOS platforms. Initially, the change #87985 was tested locally when targeting the same architecture.

Resolves#87985 (comment)

@kotlarmiloskotlarmilos added this to the 8.0.0 milestone Jun 27, 2023
@kotlarmiloskotlarmilos self-assigned this Jun 27, 2023
@kotlarmiloskotlarmilos changed the title [nativeaot] Fix native bits build when targeting "cross" architecture iOS platforms with Native AOT[nativeaot] Fix native bits build when targeting "cross" architecture iOS platformsJun 27, 2023
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Issue Details

This PR aims to fix the official build when targeting "cross" architecture. Initially, the change was tested locally when targeting the same architecture.

Resolves #87985 (comment)

Author:kotlarmilos
Assignees:kotlarmilos
Labels:

area-NativeAOT-coreclr

Milestone:8.0.0

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Comment threadsrc/coreclr/crosscomponents.cmake Outdated
@@ -1,5 +1,5 @@
# Add targets to the crosscomponents subcomponent build
if (CLR_CMAKE_HOST_OS STREQUAL CLR_CMAKE_TARGET_OS)
if (CLR_CMAKE_HOST_OS STREQUAL CLR_CMAKE_TARGET_OS OR CLR_CMAKE_TARGET_IOS OR CLR_CMAKE_TARGET_TVOS OR CLR_CMAKE_TARGET_MACCATALYST)

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@jkoritzinsky could you also have a look at this? This doesn't look wrong to me but I'm not sure I understand why all of this is under if (CLR_CMAKE_HOST_OS STREQUAL CLR_CMAKE_TARGET_OS) to begin with.

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(Maybe we can merge as-is since this is to unblock official builds, but I'd like Jeremy to also see this once Seattle wakes up.)

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I would rather revert the previous PR than rushing with this change until we confirm it is properly implemented.

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I think no changes are needed in the src/coreclr/crosscomponents.cmake.

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Merging it to unblock the official builds. @jkoritzinsky please take a look and we can update it in a follow-up PR if needed.

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LGTM

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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[nativeaot] Fix native bits build when targeting "cross" architecture iOS platforms - #88079

Merged
kotlarmilos merged 3 commits into
dotnet:mainfrom
kotlarmilos:bugfix/fix-host-build
Jun 27, 2023
Merged

[nativeaot] Fix native bits build when targeting "cross" architecture iOS platforms#88079
kotlarmilos merged 3 commits into
dotnet:mainfrom
kotlarmilos:bugfix/fix-host-build

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@kotlarmilos

@kotlarmiloskotlarmilos commented Jun 27, 2023

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This PR aims to fix the official build when targeting "cross" architecture iOS platforms. Initially, the change #87985 was tested locally when targeting the same architecture.

Resolves#87985 (comment)

@kotlarmiloskotlarmilos added this to the 8.0.0 milestone Jun 27, 2023
@kotlarmiloskotlarmilos self-assigned this Jun 27, 2023
@kotlarmiloskotlarmilos changed the title [nativeaot] Fix native bits build when targeting "cross" architecture iOS platforms with Native AOT[nativeaot] Fix native bits build when targeting "cross" architecture iOS platformsJun 27, 2023
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Tagging subscribers to this area: @agocke, @MichalStrehovsky, @jkotas
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Issue Details

This PR aims to fix the official build when targeting "cross" architecture. Initially, the change was tested locally when targeting the same architecture.

Resolves #87985 (comment)

Author:kotlarmilos
Assignees:kotlarmilos
Labels:

area-NativeAOT-coreclr

Milestone:8.0.0

@kotlarmilos

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/azp list

@azure-pipelines

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Comment threadsrc/coreclr/crosscomponents.cmake Outdated
@@ -1,5 +1,5 @@
# Add targets to the crosscomponents subcomponent build
if (CLR_CMAKE_HOST_OS STREQUAL CLR_CMAKE_TARGET_OS)
if (CLR_CMAKE_HOST_OS STREQUAL CLR_CMAKE_TARGET_OS OR CLR_CMAKE_TARGET_IOS OR CLR_CMAKE_TARGET_TVOS OR CLR_CMAKE_TARGET_MACCATALYST)

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@jkoritzinsky could you also have a look at this? This doesn't look wrong to me but I'm not sure I understand why all of this is under if (CLR_CMAKE_HOST_OS STREQUAL CLR_CMAKE_TARGET_OS) to begin with.

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(Maybe we can merge as-is since this is to unblock official builds, but I'd like Jeremy to also see this once Seattle wakes up.)

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I would rather revert the previous PR than rushing with this change until we confirm it is properly implemented.

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I think no changes are needed in the src/coreclr/crosscomponents.cmake.

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Merging it to unblock the official builds. @jkoritzinsky please take a look and we can update it in a follow-up PR if needed.

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LGTM

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

[nativeaot] Fix native bits build when targeting "cross" architecture iOS platforms - #88079

Merged
kotlarmilos merged 3 commits into
dotnet:mainfrom
kotlarmilos:bugfix/fix-host-build
Jun 27, 2023
Merged

[nativeaot] Fix native bits build when targeting "cross" architecture iOS platforms#88079
kotlarmilos merged 3 commits into
dotnet:mainfrom
kotlarmilos:bugfix/fix-host-build

Conversation

@kotlarmilos

@kotlarmiloskotlarmilos commented Jun 27, 2023

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This PR aims to fix the official build when targeting "cross" architecture iOS platforms. Initially, the change #87985 was tested locally when targeting the same architecture.

Resolves#87985 (comment)

@kotlarmiloskotlarmilos added this to the 8.0.0 milestone Jun 27, 2023
@kotlarmiloskotlarmilos self-assigned this Jun 27, 2023
@kotlarmiloskotlarmilos changed the title [nativeaot] Fix native bits build when targeting "cross" architecture iOS platforms with Native AOT[nativeaot] Fix native bits build when targeting "cross" architecture iOS platformsJun 27, 2023
@ghost

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Tagging subscribers to this area: @agocke, @MichalStrehovsky, @jkotas
See info in area-owners.md if you want to be subscribed.

Issue Details

This PR aims to fix the official build when targeting "cross" architecture. Initially, the change was tested locally when targeting the same architecture.

Resolves #87985 (comment)

Author:kotlarmilos
Assignees:kotlarmilos
Labels:

area-NativeAOT-coreclr

Milestone:8.0.0

@kotlarmilos

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/azp list

@azure-pipelines

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Comment threadsrc/coreclr/crosscomponents.cmake Outdated
@@ -1,5 +1,5 @@
# Add targets to the crosscomponents subcomponent build
if (CLR_CMAKE_HOST_OS STREQUAL CLR_CMAKE_TARGET_OS)
if (CLR_CMAKE_HOST_OS STREQUAL CLR_CMAKE_TARGET_OS OR CLR_CMAKE_TARGET_IOS OR CLR_CMAKE_TARGET_TVOS OR CLR_CMAKE_TARGET_MACCATALYST)

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@jkoritzinsky could you also have a look at this? This doesn't look wrong to me but I'm not sure I understand why all of this is under if (CLR_CMAKE_HOST_OS STREQUAL CLR_CMAKE_TARGET_OS) to begin with.

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(Maybe we can merge as-is since this is to unblock official builds, but I'd like Jeremy to also see this once Seattle wakes up.)

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I would rather revert the previous PR than rushing with this change until we confirm it is properly implemented.

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I think no changes are needed in the src/coreclr/crosscomponents.cmake.

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@kotlarmilos

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Merging it to unblock the official builds. @jkoritzinsky please take a look and we can update it in a follow-up PR if needed.

@jkoritzinskyjkoritzinsky left a comment

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LGTM

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