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Fix stack_limit handling - #90937

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janvorli merged 4 commits into
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janvorli:fix-stack-limit-issue-2
Aug 24, 2023
Merged

Fix stack_limit handling#90937
janvorli merged 4 commits into
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janvorli:fix-stack-limit-issue-2

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There is a problem with computing stack_limit in the presence of inactive InlinedCallFrame. We were trying to call GetCallSiteSP on that frame to get the call site SP. But when the inlined call frame is not active (there is no call to native code in progress), that method returns random junk.

But even if we checked for an active call before reading the value, it would not get correct stack limit on x86 windows when there was no active call with the inlined call frame being the topmost one. That can happen with hardware exception handling on Windows x86. On other targets, we always have other explicit frame on top of the explicit frames stack, but on windows x86, we don't use the FaultingExceptionFrame for hardware exceptions, so the inactive inlined call frame could be the topmost one when GC starts to scan stack roots.

Since the stack_limit was introduced to fix a Unix specific problem, I have fixed that by disabling the stack_limit usage for x86 windows.

Close#86265

There is a problem with computing stack_limit in the presence of
inactive InlinedCallFrame. We were trying to call GetCallSiteSP on that
frame to get the call site SP. But when the inlined call frame is not
active (there is no call to native code in progress), that method
returns random junk.
But even if we checked for an active call before reading the value, it
would not get correct stack limit on x86 windows when there was no
active call with the inlined call frame being the topmost one. That
can happen with hardware exception handling on Windows x86. On other
targets, we always have other explicit frame on top of the explicit
frames stack, but on windows x86, we don't use the FaultingExceptionFrame for
hardware exceptions, so the inactive inlined call frame could be the
topmost one when GC starts to scan stack roots.
Since the stack_limit was introduced to fix a Unix specific problem, I
have fixed that by disabling the stack_limit usage for x86 windows.
Closedotnet#86265
@janvorlijanvorli added this to the 8.0.0 milestone Aug 22, 2023
@janvorli
janvorli requested a review from jkotasAugust 22, 2023 17:35
@janvorlijanvorli self-assigned this Aug 22, 2023
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See info in area-owners.md if you want to be subscribed.

Issue Details

There is a problem with computing stack_limit in the presence of inactive InlinedCallFrame. We were trying to call GetCallSiteSP on that frame to get the call site SP. But when the inlined call frame is not active (there is no call to native code in progress), that method returns random junk.

But even if we checked for an active call before reading the value, it would not get correct stack limit on x86 windows when there was no active call with the inlined call frame being the topmost one. That can happen with hardware exception handling on Windows x86. On other targets, we always have other explicit frame on top of the explicit frames stack, but on windows x86, we don't use the FaultingExceptionFrame for hardware exceptions, so the inactive inlined call frame could be the topmost one when GC starts to scan stack roots.

Since the stack_limit was introduced to fix a Unix specific problem, I have fixed that by disabling the stack_limit usage for x86 windows.

Close #86265

Author:janvorli
Assignees:janvorli
Labels:

area-GC-coreclr

Milestone:8.0.0

Comment threadsrc/coreclr/gc/gcinterface.h Outdated
@janvorli
janvorliforce-pushed the fix-stack-limit-issue-2 branch from 2b29f47 to a9b1c25CompareAugust 22, 2023 21:21
Comment threadsrc/coreclr/vm/gcenv.ee.cpp Outdated
Comment threadsrc/coreclr/vm/gcenv.ee.cpp Outdated

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LGTM. Thanks!

@janvorlijanvorli reopened this Aug 24, 2023
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janvorli merged commit 445f01d into dotnet:mainAug 24, 2023
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/backport to release/8.0

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Started backporting to release/8.0: https://github.com/dotnet/runtime/actions/runs/5968753487

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Test failure: JIT/opt/Vectorization/UnrollEqualsStartsWIth/UnrollEqualsStartsWIth.dll

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Fix stack_limit handling by janvorli · Pull Request #90937 · dotnet/runtime · GitHub
Skip to content

Fix stack_limit handling - #90937

Merged
janvorli merged 4 commits into
dotnet:mainfrom
janvorli:fix-stack-limit-issue-2
Aug 24, 2023
Merged

Fix stack_limit handling#90937
janvorli merged 4 commits into
dotnet:mainfrom
janvorli:fix-stack-limit-issue-2

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There is a problem with computing stack_limit in the presence of inactive InlinedCallFrame. We were trying to call GetCallSiteSP on that frame to get the call site SP. But when the inlined call frame is not active (there is no call to native code in progress), that method returns random junk.

But even if we checked for an active call before reading the value, it would not get correct stack limit on x86 windows when there was no active call with the inlined call frame being the topmost one. That can happen with hardware exception handling on Windows x86. On other targets, we always have other explicit frame on top of the explicit frames stack, but on windows x86, we don't use the FaultingExceptionFrame for hardware exceptions, so the inactive inlined call frame could be the topmost one when GC starts to scan stack roots.

Since the stack_limit was introduced to fix a Unix specific problem, I have fixed that by disabling the stack_limit usage for x86 windows.

Close#86265

There is a problem with computing stack_limit in the presence of
inactive InlinedCallFrame. We were trying to call GetCallSiteSP on that
frame to get the call site SP. But when the inlined call frame is not
active (there is no call to native code in progress), that method
returns random junk.
But even if we checked for an active call before reading the value, it
would not get correct stack limit on x86 windows when there was no
active call with the inlined call frame being the topmost one. That
can happen with hardware exception handling on Windows x86. On other
targets, we always have other explicit frame on top of the explicit
frames stack, but on windows x86, we don't use the FaultingExceptionFrame for
hardware exceptions, so the inactive inlined call frame could be the
topmost one when GC starts to scan stack roots.
Since the stack_limit was introduced to fix a Unix specific problem, I
have fixed that by disabling the stack_limit usage for x86 windows.
Closedotnet#86265
@janvorlijanvorli added this to the 8.0.0 milestone Aug 22, 2023
@janvorli
janvorli requested a review from jkotasAugust 22, 2023 17:35
@janvorlijanvorli self-assigned this Aug 22, 2023
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Tagging subscribers to this area: @dotnet/gc
See info in area-owners.md if you want to be subscribed.

Issue Details

There is a problem with computing stack_limit in the presence of inactive InlinedCallFrame. We were trying to call GetCallSiteSP on that frame to get the call site SP. But when the inlined call frame is not active (there is no call to native code in progress), that method returns random junk.

But even if we checked for an active call before reading the value, it would not get correct stack limit on x86 windows when there was no active call with the inlined call frame being the topmost one. That can happen with hardware exception handling on Windows x86. On other targets, we always have other explicit frame on top of the explicit frames stack, but on windows x86, we don't use the FaultingExceptionFrame for hardware exceptions, so the inactive inlined call frame could be the topmost one when GC starts to scan stack roots.

Since the stack_limit was introduced to fix a Unix specific problem, I have fixed that by disabling the stack_limit usage for x86 windows.

Close #86265

Author:janvorli
Assignees:janvorli
Labels:

area-GC-coreclr

Milestone:8.0.0

Comment threadsrc/coreclr/gc/gcinterface.h Outdated
@janvorli
janvorliforce-pushed the fix-stack-limit-issue-2 branch from 2b29f47 to a9b1c25CompareAugust 22, 2023 21:21
Comment threadsrc/coreclr/vm/gcenv.ee.cpp Outdated
Comment threadsrc/coreclr/vm/gcenv.ee.cpp Outdated

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LGTM. Thanks!

@janvorlijanvorli reopened this Aug 24, 2023
@janvorli
janvorli merged commit 445f01d into dotnet:mainAug 24, 2023
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/backport to release/8.0

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Started backporting to release/8.0: https://github.com/dotnet/runtime/actions/runs/5968753487

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Test failure: JIT/opt/Vectorization/UnrollEqualsStartsWIth/UnrollEqualsStartsWIth.dll

3 participants

@janvorli@jkotas@Maoni0
, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Fix stack_limit handling by janvorli · Pull Request #90937 · dotnet/runtime · GitHub
Skip to content

Fix stack_limit handling - #90937

Merged
janvorli merged 4 commits into
dotnet:mainfrom
janvorli:fix-stack-limit-issue-2
Aug 24, 2023
Merged

Fix stack_limit handling#90937
janvorli merged 4 commits into
dotnet:mainfrom
janvorli:fix-stack-limit-issue-2

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There is a problem with computing stack_limit in the presence of inactive InlinedCallFrame. We were trying to call GetCallSiteSP on that frame to get the call site SP. But when the inlined call frame is not active (there is no call to native code in progress), that method returns random junk.

But even if we checked for an active call before reading the value, it would not get correct stack limit on x86 windows when there was no active call with the inlined call frame being the topmost one. That can happen with hardware exception handling on Windows x86. On other targets, we always have other explicit frame on top of the explicit frames stack, but on windows x86, we don't use the FaultingExceptionFrame for hardware exceptions, so the inactive inlined call frame could be the topmost one when GC starts to scan stack roots.

Since the stack_limit was introduced to fix a Unix specific problem, I have fixed that by disabling the stack_limit usage for x86 windows.

Close#86265

There is a problem with computing stack_limit in the presence of
inactive InlinedCallFrame. We were trying to call GetCallSiteSP on that
frame to get the call site SP. But when the inlined call frame is not
active (there is no call to native code in progress), that method
returns random junk.
But even if we checked for an active call before reading the value, it
would not get correct stack limit on x86 windows when there was no
active call with the inlined call frame being the topmost one. That
can happen with hardware exception handling on Windows x86. On other
targets, we always have other explicit frame on top of the explicit
frames stack, but on windows x86, we don't use the FaultingExceptionFrame for
hardware exceptions, so the inactive inlined call frame could be the
topmost one when GC starts to scan stack roots.
Since the stack_limit was introduced to fix a Unix specific problem, I
have fixed that by disabling the stack_limit usage for x86 windows.
Closedotnet#86265
@janvorlijanvorli added this to the 8.0.0 milestone Aug 22, 2023
@janvorli
janvorli requested a review from jkotasAugust 22, 2023 17:35
@janvorlijanvorli self-assigned this Aug 22, 2023
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Tagging subscribers to this area: @dotnet/gc
See info in area-owners.md if you want to be subscribed.

Issue Details

There is a problem with computing stack_limit in the presence of inactive InlinedCallFrame. We were trying to call GetCallSiteSP on that frame to get the call site SP. But when the inlined call frame is not active (there is no call to native code in progress), that method returns random junk.

But even if we checked for an active call before reading the value, it would not get correct stack limit on x86 windows when there was no active call with the inlined call frame being the topmost one. That can happen with hardware exception handling on Windows x86. On other targets, we always have other explicit frame on top of the explicit frames stack, but on windows x86, we don't use the FaultingExceptionFrame for hardware exceptions, so the inactive inlined call frame could be the topmost one when GC starts to scan stack roots.

Since the stack_limit was introduced to fix a Unix specific problem, I have fixed that by disabling the stack_limit usage for x86 windows.

Close #86265

Author:janvorli
Assignees:janvorli
Labels:

area-GC-coreclr

Milestone:8.0.0

Comment threadsrc/coreclr/gc/gcinterface.h Outdated
@janvorli
janvorliforce-pushed the fix-stack-limit-issue-2 branch from 2b29f47 to a9b1c25CompareAugust 22, 2023 21:21
Comment threadsrc/coreclr/vm/gcenv.ee.cpp Outdated
Comment threadsrc/coreclr/vm/gcenv.ee.cpp Outdated

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LGTM. Thanks!

@janvorlijanvorli reopened this Aug 24, 2023
@janvorli
janvorli merged commit 445f01d into dotnet:mainAug 24, 2023
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/backport to release/8.0

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Started backporting to release/8.0: https://github.com/dotnet/runtime/actions/runs/5968753487

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Test failure: JIT/opt/Vectorization/UnrollEqualsStartsWIth/UnrollEqualsStartsWIth.dll

3 participants

@janvorli@jkotas@Maoni0
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Skip to content

Fix stack_limit handling - #90937

Merged
janvorli merged 4 commits into
dotnet:mainfrom
janvorli:fix-stack-limit-issue-2
Aug 24, 2023
Merged

Fix stack_limit handling#90937
janvorli merged 4 commits into
dotnet:mainfrom
janvorli:fix-stack-limit-issue-2

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There is a problem with computing stack_limit in the presence of inactive InlinedCallFrame. We were trying to call GetCallSiteSP on that frame to get the call site SP. But when the inlined call frame is not active (there is no call to native code in progress), that method returns random junk.

But even if we checked for an active call before reading the value, it would not get correct stack limit on x86 windows when there was no active call with the inlined call frame being the topmost one. That can happen with hardware exception handling on Windows x86. On other targets, we always have other explicit frame on top of the explicit frames stack, but on windows x86, we don't use the FaultingExceptionFrame for hardware exceptions, so the inactive inlined call frame could be the topmost one when GC starts to scan stack roots.

Since the stack_limit was introduced to fix a Unix specific problem, I have fixed that by disabling the stack_limit usage for x86 windows.

Close#86265

There is a problem with computing stack_limit in the presence of
inactive InlinedCallFrame. We were trying to call GetCallSiteSP on that
frame to get the call site SP. But when the inlined call frame is not
active (there is no call to native code in progress), that method
returns random junk.
But even if we checked for an active call before reading the value, it
would not get correct stack limit on x86 windows when there was no
active call with the inlined call frame being the topmost one. That
can happen with hardware exception handling on Windows x86. On other
targets, we always have other explicit frame on top of the explicit
frames stack, but on windows x86, we don't use the FaultingExceptionFrame for
hardware exceptions, so the inactive inlined call frame could be the
topmost one when GC starts to scan stack roots.
Since the stack_limit was introduced to fix a Unix specific problem, I
have fixed that by disabling the stack_limit usage for x86 windows.
Closedotnet#86265
@janvorlijanvorli added this to the 8.0.0 milestone Aug 22, 2023
@janvorli
janvorli requested a review from jkotasAugust 22, 2023 17:35
@janvorlijanvorli self-assigned this Aug 22, 2023
@ghost

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Tagging subscribers to this area: @dotnet/gc
See info in area-owners.md if you want to be subscribed.

Issue Details

There is a problem with computing stack_limit in the presence of inactive InlinedCallFrame. We were trying to call GetCallSiteSP on that frame to get the call site SP. But when the inlined call frame is not active (there is no call to native code in progress), that method returns random junk.

But even if we checked for an active call before reading the value, it would not get correct stack limit on x86 windows when there was no active call with the inlined call frame being the topmost one. That can happen with hardware exception handling on Windows x86. On other targets, we always have other explicit frame on top of the explicit frames stack, but on windows x86, we don't use the FaultingExceptionFrame for hardware exceptions, so the inactive inlined call frame could be the topmost one when GC starts to scan stack roots.

Since the stack_limit was introduced to fix a Unix specific problem, I have fixed that by disabling the stack_limit usage for x86 windows.

Close #86265

Author:janvorli
Assignees:janvorli
Labels:

area-GC-coreclr

Milestone:8.0.0

Comment threadsrc/coreclr/gc/gcinterface.h Outdated
@janvorli
janvorliforce-pushed the fix-stack-limit-issue-2 branch from 2b29f47 to a9b1c25CompareAugust 22, 2023 21:21
Comment threadsrc/coreclr/vm/gcenv.ee.cpp Outdated
Comment threadsrc/coreclr/vm/gcenv.ee.cpp Outdated

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LGTM. Thanks!

@janvorlijanvorli reopened this Aug 24, 2023
@janvorli
janvorli merged commit 445f01d into dotnet:mainAug 24, 2023
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/backport to release/8.0

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Started backporting to release/8.0: https://github.com/dotnet/runtime/actions/runs/5968753487

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Test failure: JIT/opt/Vectorization/UnrollEqualsStartsWIth/UnrollEqualsStartsWIth.dll

3 participants

@janvorli@jkotas@Maoni0
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Skip to content

Fix stack_limit handling - #90937

Merged
janvorli merged 4 commits into
dotnet:mainfrom
janvorli:fix-stack-limit-issue-2
Aug 24, 2023
Merged

Fix stack_limit handling#90937
janvorli merged 4 commits into
dotnet:mainfrom
janvorli:fix-stack-limit-issue-2

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There is a problem with computing stack_limit in the presence of inactive InlinedCallFrame. We were trying to call GetCallSiteSP on that frame to get the call site SP. But when the inlined call frame is not active (there is no call to native code in progress), that method returns random junk.

But even if we checked for an active call before reading the value, it would not get correct stack limit on x86 windows when there was no active call with the inlined call frame being the topmost one. That can happen with hardware exception handling on Windows x86. On other targets, we always have other explicit frame on top of the explicit frames stack, but on windows x86, we don't use the FaultingExceptionFrame for hardware exceptions, so the inactive inlined call frame could be the topmost one when GC starts to scan stack roots.

Since the stack_limit was introduced to fix a Unix specific problem, I have fixed that by disabling the stack_limit usage for x86 windows.

Close#86265

There is a problem with computing stack_limit in the presence of
inactive InlinedCallFrame. We were trying to call GetCallSiteSP on that
frame to get the call site SP. But when the inlined call frame is not
active (there is no call to native code in progress), that method
returns random junk.
But even if we checked for an active call before reading the value, it
would not get correct stack limit on x86 windows when there was no
active call with the inlined call frame being the topmost one. That
can happen with hardware exception handling on Windows x86. On other
targets, we always have other explicit frame on top of the explicit
frames stack, but on windows x86, we don't use the FaultingExceptionFrame for
hardware exceptions, so the inactive inlined call frame could be the
topmost one when GC starts to scan stack roots.
Since the stack_limit was introduced to fix a Unix specific problem, I
have fixed that by disabling the stack_limit usage for x86 windows.
Closedotnet#86265
@janvorlijanvorli added this to the 8.0.0 milestone Aug 22, 2023
@janvorli
janvorli requested a review from jkotasAugust 22, 2023 17:35
@janvorlijanvorli self-assigned this Aug 22, 2023
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Issue Details

There is a problem with computing stack_limit in the presence of inactive InlinedCallFrame. We were trying to call GetCallSiteSP on that frame to get the call site SP. But when the inlined call frame is not active (there is no call to native code in progress), that method returns random junk.

But even if we checked for an active call before reading the value, it would not get correct stack limit on x86 windows when there was no active call with the inlined call frame being the topmost one. That can happen with hardware exception handling on Windows x86. On other targets, we always have other explicit frame on top of the explicit frames stack, but on windows x86, we don't use the FaultingExceptionFrame for hardware exceptions, so the inactive inlined call frame could be the topmost one when GC starts to scan stack roots.

Since the stack_limit was introduced to fix a Unix specific problem, I have fixed that by disabling the stack_limit usage for x86 windows.

Close #86265

Author:janvorli
Assignees:janvorli
Labels:

area-GC-coreclr

Milestone:8.0.0

Comment threadsrc/coreclr/gc/gcinterface.h Outdated
@janvorli
janvorliforce-pushed the fix-stack-limit-issue-2 branch from 2b29f47 to a9b1c25CompareAugust 22, 2023 21:21
Comment threadsrc/coreclr/vm/gcenv.ee.cpp Outdated
Comment threadsrc/coreclr/vm/gcenv.ee.cpp Outdated

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LGTM. Thanks!

@janvorlijanvorli reopened this Aug 24, 2023
@janvorli
janvorli merged commit 445f01d into dotnet:mainAug 24, 2023
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/backport to release/8.0

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Started backporting to release/8.0: https://github.com/dotnet/runtime/actions/runs/5968753487

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Test failure: JIT/opt/Vectorization/UnrollEqualsStartsWIth/UnrollEqualsStartsWIth.dll

3 participants

@janvorli@jkotas@Maoni0
, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Fix stack_limit handling by janvorli · Pull Request #90937 · dotnet/runtime · GitHub
Skip to content

Fix stack_limit handling - #90937

Merged
janvorli merged 4 commits into
dotnet:mainfrom
janvorli:fix-stack-limit-issue-2
Aug 24, 2023
Merged

Fix stack_limit handling#90937
janvorli merged 4 commits into
dotnet:mainfrom
janvorli:fix-stack-limit-issue-2

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@janvorli

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There is a problem with computing stack_limit in the presence of inactive InlinedCallFrame. We were trying to call GetCallSiteSP on that frame to get the call site SP. But when the inlined call frame is not active (there is no call to native code in progress), that method returns random junk.

But even if we checked for an active call before reading the value, it would not get correct stack limit on x86 windows when there was no active call with the inlined call frame being the topmost one. That can happen with hardware exception handling on Windows x86. On other targets, we always have other explicit frame on top of the explicit frames stack, but on windows x86, we don't use the FaultingExceptionFrame for hardware exceptions, so the inactive inlined call frame could be the topmost one when GC starts to scan stack roots.

Since the stack_limit was introduced to fix a Unix specific problem, I have fixed that by disabling the stack_limit usage for x86 windows.

Close#86265

There is a problem with computing stack_limit in the presence of
inactive InlinedCallFrame. We were trying to call GetCallSiteSP on that
frame to get the call site SP. But when the inlined call frame is not
active (there is no call to native code in progress), that method
returns random junk.
But even if we checked for an active call before reading the value, it
would not get correct stack limit on x86 windows when there was no
active call with the inlined call frame being the topmost one. That
can happen with hardware exception handling on Windows x86. On other
targets, we always have other explicit frame on top of the explicit
frames stack, but on windows x86, we don't use the FaultingExceptionFrame for
hardware exceptions, so the inactive inlined call frame could be the
topmost one when GC starts to scan stack roots.
Since the stack_limit was introduced to fix a Unix specific problem, I
have fixed that by disabling the stack_limit usage for x86 windows.
Closedotnet#86265
@janvorlijanvorli added this to the 8.0.0 milestone Aug 22, 2023
@janvorli
janvorli requested a review from jkotasAugust 22, 2023 17:35
@janvorlijanvorli self-assigned this Aug 22, 2023
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Tagging subscribers to this area: @dotnet/gc
See info in area-owners.md if you want to be subscribed.

Issue Details

There is a problem with computing stack_limit in the presence of inactive InlinedCallFrame. We were trying to call GetCallSiteSP on that frame to get the call site SP. But when the inlined call frame is not active (there is no call to native code in progress), that method returns random junk.

But even if we checked for an active call before reading the value, it would not get correct stack limit on x86 windows when there was no active call with the inlined call frame being the topmost one. That can happen with hardware exception handling on Windows x86. On other targets, we always have other explicit frame on top of the explicit frames stack, but on windows x86, we don't use the FaultingExceptionFrame for hardware exceptions, so the inactive inlined call frame could be the topmost one when GC starts to scan stack roots.

Since the stack_limit was introduced to fix a Unix specific problem, I have fixed that by disabling the stack_limit usage for x86 windows.

Close #86265

Author:janvorli
Assignees:janvorli
Labels:

area-GC-coreclr

Milestone:8.0.0

Comment threadsrc/coreclr/gc/gcinterface.h Outdated
@janvorli
janvorliforce-pushed the fix-stack-limit-issue-2 branch from 2b29f47 to a9b1c25CompareAugust 22, 2023 21:21
Comment threadsrc/coreclr/vm/gcenv.ee.cpp Outdated
Comment threadsrc/coreclr/vm/gcenv.ee.cpp Outdated

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LGTM. Thanks!

@janvorlijanvorli reopened this Aug 24, 2023
@janvorli
janvorli merged commit 445f01d into dotnet:mainAug 24, 2023
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/backport to release/8.0

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Started backporting to release/8.0: https://github.com/dotnet/runtime/actions/runs/5968753487

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Test failure: JIT/opt/Vectorization/UnrollEqualsStartsWIth/UnrollEqualsStartsWIth.dll

3 participants

@janvorli@jkotas@Maoni0
, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); })(); Fix stack_limit handling by janvorli · Pull Request #90937 · dotnet/runtime · GitHub
Skip to content

Fix stack_limit handling - #90937

Merged
janvorli merged 4 commits into
dotnet:mainfrom
janvorli:fix-stack-limit-issue-2
Aug 24, 2023
Merged

Fix stack_limit handling#90937
janvorli merged 4 commits into
dotnet:mainfrom
janvorli:fix-stack-limit-issue-2

Conversation

@janvorli

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There is a problem with computing stack_limit in the presence of inactive InlinedCallFrame. We were trying to call GetCallSiteSP on that frame to get the call site SP. But when the inlined call frame is not active (there is no call to native code in progress), that method returns random junk.

But even if we checked for an active call before reading the value, it would not get correct stack limit on x86 windows when there was no active call with the inlined call frame being the topmost one. That can happen with hardware exception handling on Windows x86. On other targets, we always have other explicit frame on top of the explicit frames stack, but on windows x86, we don't use the FaultingExceptionFrame for hardware exceptions, so the inactive inlined call frame could be the topmost one when GC starts to scan stack roots.

Since the stack_limit was introduced to fix a Unix specific problem, I have fixed that by disabling the stack_limit usage for x86 windows.

Close#86265

There is a problem with computing stack_limit in the presence of
inactive InlinedCallFrame. We were trying to call GetCallSiteSP on that
frame to get the call site SP. But when the inlined call frame is not
active (there is no call to native code in progress), that method
returns random junk.
But even if we checked for an active call before reading the value, it
would not get correct stack limit on x86 windows when there was no
active call with the inlined call frame being the topmost one. That
can happen with hardware exception handling on Windows x86. On other
targets, we always have other explicit frame on top of the explicit
frames stack, but on windows x86, we don't use the FaultingExceptionFrame for
hardware exceptions, so the inactive inlined call frame could be the
topmost one when GC starts to scan stack roots.
Since the stack_limit was introduced to fix a Unix specific problem, I
have fixed that by disabling the stack_limit usage for x86 windows.
Closedotnet#86265
@janvorlijanvorli added this to the 8.0.0 milestone Aug 22, 2023
@janvorli
janvorli requested a review from jkotasAugust 22, 2023 17:35
@janvorlijanvorli self-assigned this Aug 22, 2023
@ghost

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Tagging subscribers to this area: @dotnet/gc
See info in area-owners.md if you want to be subscribed.

Issue Details

There is a problem with computing stack_limit in the presence of inactive InlinedCallFrame. We were trying to call GetCallSiteSP on that frame to get the call site SP. But when the inlined call frame is not active (there is no call to native code in progress), that method returns random junk.

But even if we checked for an active call before reading the value, it would not get correct stack limit on x86 windows when there was no active call with the inlined call frame being the topmost one. That can happen with hardware exception handling on Windows x86. On other targets, we always have other explicit frame on top of the explicit frames stack, but on windows x86, we don't use the FaultingExceptionFrame for hardware exceptions, so the inactive inlined call frame could be the topmost one when GC starts to scan stack roots.

Since the stack_limit was introduced to fix a Unix specific problem, I have fixed that by disabling the stack_limit usage for x86 windows.

Close #86265

Author:janvorli
Assignees:janvorli
Labels:

area-GC-coreclr

Milestone:8.0.0

Comment threadsrc/coreclr/gc/gcinterface.h Outdated
@janvorli
janvorliforce-pushed the fix-stack-limit-issue-2 branch from 2b29f47 to a9b1c25CompareAugust 22, 2023 21:21
Comment threadsrc/coreclr/vm/gcenv.ee.cpp Outdated
Comment threadsrc/coreclr/vm/gcenv.ee.cpp Outdated

@jkotasjkotas left a comment

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LGTM. Thanks!

@janvorlijanvorli reopened this Aug 24, 2023
@janvorli
janvorli merged commit 445f01d into dotnet:mainAug 24, 2023
@janvorli

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/backport to release/8.0

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Started backporting to release/8.0: https://github.com/dotnet/runtime/actions/runs/5968753487

@ghostghost locked as resolved and limited conversation to collaborators Sep 24, 2023
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Successfully merging this pull request may close these issues.

Test failure: JIT/opt/Vectorization/UnrollEqualsStartsWIth/UnrollEqualsStartsWIth.dll

3 participants

@janvorli@jkotas@Maoni0