AssemblyInfo: Determine which properties will be generated and their msbuild mappings #2

Description

@brthor

In dotnet cli AssemblyInfo is generated during each build from properties present in the project.json file. MSBuild currently relies on a template generated or user created AssemblyInfo to be present.

For certain options which need to be present in the csproj for pack (or other mechanisms) to function, it doesn't make sense to require putting these in both the project and AssemblyInfo.cs. (e.g. language )

For this reason it makes sense to generate a subset of the assemblyinfo from the project during build, and leave the rest to be manually entered.

To do this we need to determine what the subset of AssemblyInfo is that we're generating and how they map to msbuild options.

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    , 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
     blocks
    (function() {
    function addCopyButtons() {
    document.querySelectorAll('pre code').forEach(function(codeBlock) {
    if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
    codeBlock.parentElement.setAttribute('data-copy-added', 'true');
    var btn = document.createElement('button');
    btn.textContent = 'Copy';
    btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
    btn.onmouseover = function() { this.style.opacity = '1'; };
    btn.onmouseout = function() { this.style.opacity = '0.7'; };
    btn.onclick = function() {
    navigator.clipboard.writeText(codeBlock.textContent).then(function() {
    btn.textContent = 'Copied!';
    setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
    });
    };
    codeBlock.parentElement.style.position = 'relative';
    codeBlock.parentElement.appendChild(btn);
    });
    }
    addCopyButtons();
    // Re-run on dynamic content
    var observer = new MutationObserver(addCopyButtons);
    observer.observe(document.body, { childList: true, subtree: true });
    })();
    }
    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    
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    AssemblyInfo: Determine which properties will be generated and their msbuild mappings #2

    Description

    @brthor

    In dotnet cli AssemblyInfo is generated during each build from properties present in the project.json file. MSBuild currently relies on a template generated or user created AssemblyInfo to be present.

    For certain options which need to be present in the csproj for pack (or other mechanisms) to function, it doesn't make sense to require putting these in both the project and AssemblyInfo.cs. (e.g. language )

    For this reason it makes sense to generate a subset of the assemblyinfo from the project during build, and leave the rest to be manually entered.

    To do this we need to determine what the subset of AssemblyInfo is that we're generating and how they map to msbuild options.

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      , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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      AssemblyInfo: Determine which properties will be generated and their msbuild mappings #2

      Description

      @brthor

      In dotnet cli AssemblyInfo is generated during each build from properties present in the project.json file. MSBuild currently relies on a template generated or user created AssemblyInfo to be present.

      For certain options which need to be present in the csproj for pack (or other mechanisms) to function, it doesn't make sense to require putting these in both the project and AssemblyInfo.cs. (e.g. language )

      For this reason it makes sense to generate a subset of the assemblyinfo from the project during build, and leave the rest to be manually entered.

      To do this we need to determine what the subset of AssemblyInfo is that we're generating and how they map to msbuild options.

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        , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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        AssemblyInfo: Determine which properties will be generated and their msbuild mappings #2

        Description

        @brthor

        In dotnet cli AssemblyInfo is generated during each build from properties present in the project.json file. MSBuild currently relies on a template generated or user created AssemblyInfo to be present.

        For certain options which need to be present in the csproj for pack (or other mechanisms) to function, it doesn't make sense to require putting these in both the project and AssemblyInfo.cs. (e.g. language )

        For this reason it makes sense to generate a subset of the assemblyinfo from the project during build, and leave the rest to be manually entered.

        To do this we need to determine what the subset of AssemblyInfo is that we're generating and how they map to msbuild options.

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          , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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          AssemblyInfo: Determine which properties will be generated and their msbuild mappings #2

          Description

          @brthor

          In dotnet cli AssemblyInfo is generated during each build from properties present in the project.json file. MSBuild currently relies on a template generated or user created AssemblyInfo to be present.

          For certain options which need to be present in the csproj for pack (or other mechanisms) to function, it doesn't make sense to require putting these in both the project and AssemblyInfo.cs. (e.g. language )

          For this reason it makes sense to generate a subset of the assemblyinfo from the project during build, and leave the rest to be manually entered.

          To do this we need to determine what the subset of AssemblyInfo is that we're generating and how they map to msbuild options.

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            , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
            Skip to content

            AssemblyInfo: Determine which properties will be generated and their msbuild mappings #2

            Description

            @brthor

            In dotnet cli AssemblyInfo is generated during each build from properties present in the project.json file. MSBuild currently relies on a template generated or user created AssemblyInfo to be present.

            For certain options which need to be present in the csproj for pack (or other mechanisms) to function, it doesn't make sense to require putting these in both the project and AssemblyInfo.cs. (e.g. language )

            For this reason it makes sense to generate a subset of the assemblyinfo from the project during build, and leave the rest to be manually entered.

            To do this we need to determine what the subset of AssemblyInfo is that we're generating and how they map to msbuild options.

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              , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              AssemblyInfo: Determine which properties will be generated and their msbuild mappings #2

              Description

              @brthor

              In dotnet cli AssemblyInfo is generated during each build from properties present in the project.json file. MSBuild currently relies on a template generated or user created AssemblyInfo to be present.

              For certain options which need to be present in the csproj for pack (or other mechanisms) to function, it doesn't make sense to require putting these in both the project and AssemblyInfo.cs. (e.g. language )

              For this reason it makes sense to generate a subset of the assemblyinfo from the project during build, and leave the rest to be manually entered.

              To do this we need to determine what the subset of AssemblyInfo is that we're generating and how they map to msbuild options.

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                , 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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                AssemblyInfo: Determine which properties will be generated and their msbuild mappings #2

                Description

                @brthor

                In dotnet cli AssemblyInfo is generated during each build from properties present in the project.json file. MSBuild currently relies on a template generated or user created AssemblyInfo to be present.

                For certain options which need to be present in the csproj for pack (or other mechanisms) to function, it doesn't make sense to require putting these in both the project and AssemblyInfo.cs. (e.g. language )

                For this reason it makes sense to generate a subset of the assemblyinfo from the project during build, and leave the rest to be manually entered.

                To do this we need to determine what the subset of AssemblyInfo is that we're generating and how they map to msbuild options.

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