Repository files navigation

What's this project?

Utility classes with basic unit tests for manipulating of data frames.

Classes are providing handy interface for accessing ranges of bits, ranges of bytes, single bytes, single bits, conversions from and to different types.

Beware!

This classes are not optimised in neither way; this is my first approach to define their interface in order to make them kind of useful.

Any issues / pull request are welcome.

Example

// constructing from std-like containers:const std::vector<uint8_t> v{0xDE, 0xAD, 0xBE, 0xEF};
const Frame f{v};
// access to byte range:const Frame beef = f(2, 3);
REQUIRE(beef == Frame{0xBE, 0xEF}); // ...and constructing from initializer list// access to single byte:const FrameEntity ad = f[1];
REQUIRE(ad == 0xAD); // ...and comparing bytes// access to single bit (0 - least significant bit):REQUIRE(ad == 0b10101101);
REQUIRE(ad[0] == 1); // ...and comparing bitsREQUIRE(ad[1] == 0);
REQUIRE(ad[2] == 1);
REQUIRE(ad[3] == 1);
// access to range of bits:REQUIRE(ad(0, 3) == 0b1101);
// appending frames:auto fbeef = f + beef;
REQUIRE(fbeef == Frame{0xDE, 0xAD, 0xBE, 0xEF, 0xBE, 0xEF});
fbeef += 0;
REQUIRE(fbeef == Frame{0xDE, 0xAD, 0xBE, 0xEF, 0xBE, 0xEF, 0x00});
// get second, third and fourth bits from third byte:auto foo = f[3](1, 3);
REQUIRE(foo == 0b111);

How to get started

Copy FrameEntity.cpp / hpp and Frame.cpp / hpp to your project.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

What's this project?

Utility classes with basic unit tests for manipulating of data frames.

Classes are providing handy interface for accessing ranges of bits, ranges of bytes, single bytes, single bits, conversions from and to different types.

Beware!

This classes are not optimised in neither way; this is my first approach to define their interface in order to make them kind of useful.

Any issues / pull request are welcome.

Example

// constructing from std-like containers:const std::vector<uint8_t> v{0xDE, 0xAD, 0xBE, 0xEF};
const Frame f{v};
// access to byte range:const Frame beef = f(2, 3);
REQUIRE(beef == Frame{0xBE, 0xEF}); // ...and constructing from initializer list// access to single byte:const FrameEntity ad = f[1];
REQUIRE(ad == 0xAD); // ...and comparing bytes// access to single bit (0 - least significant bit):REQUIRE(ad == 0b10101101);
REQUIRE(ad[0] == 1); // ...and comparing bitsREQUIRE(ad[1] == 0);
REQUIRE(ad[2] == 1);
REQUIRE(ad[3] == 1);
// access to range of bits:REQUIRE(ad(0, 3) == 0b1101);
// appending frames:auto fbeef = f + beef;
REQUIRE(fbeef == Frame{0xDE, 0xAD, 0xBE, 0xEF, 0xBE, 0xEF});
fbeef += 0;
REQUIRE(fbeef == Frame{0xDE, 0xAD, 0xBE, 0xEF, 0xBE, 0xEF, 0x00});
// get second, third and fourth bits from third byte:auto foo = f[3](1, 3);
REQUIRE(foo == 0b111);

How to get started

Copy FrameEntity.cpp / hpp and Frame.cpp / hpp to your project.

About

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

What's this project?

Utility classes with basic unit tests for manipulating of data frames.

Classes are providing handy interface for accessing ranges of bits, ranges of bytes, single bytes, single bits, conversions from and to different types.

Beware!

This classes are not optimised in neither way; this is my first approach to define their interface in order to make them kind of useful.

Any issues / pull request are welcome.

Example

// constructing from std-like containers:const std::vector<uint8_t> v{0xDE, 0xAD, 0xBE, 0xEF};
const Frame f{v};
// access to byte range:const Frame beef = f(2, 3);
REQUIRE(beef == Frame{0xBE, 0xEF}); // ...and constructing from initializer list// access to single byte:const FrameEntity ad = f[1];
REQUIRE(ad == 0xAD); // ...and comparing bytes// access to single bit (0 - least significant bit):REQUIRE(ad == 0b10101101);
REQUIRE(ad[0] == 1); // ...and comparing bitsREQUIRE(ad[1] == 0);
REQUIRE(ad[2] == 1);
REQUIRE(ad[3] == 1);
// access to range of bits:REQUIRE(ad(0, 3) == 0b1101);
// appending frames:auto fbeef = f + beef;
REQUIRE(fbeef == Frame{0xDE, 0xAD, 0xBE, 0xEF, 0xBE, 0xEF});
fbeef += 0;
REQUIRE(fbeef == Frame{0xDE, 0xAD, 0xBE, 0xEF, 0xBE, 0xEF, 0x00});
// get second, third and fourth bits from third byte:auto foo = f[3](1, 3);
REQUIRE(foo == 0b111);

How to get started

Copy FrameEntity.cpp / hpp and Frame.cpp / hpp to your project.

About

No description, website, or topics provided.

Resources

Stars

0 stars

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0 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

What's this project?

Utility classes with basic unit tests for manipulating of data frames.

Classes are providing handy interface for accessing ranges of bits, ranges of bytes, single bytes, single bits, conversions from and to different types.

Beware!

This classes are not optimised in neither way; this is my first approach to define their interface in order to make them kind of useful.

Any issues / pull request are welcome.

Example

// constructing from std-like containers:const std::vector<uint8_t> v{0xDE, 0xAD, 0xBE, 0xEF};
const Frame f{v};
// access to byte range:const Frame beef = f(2, 3);
REQUIRE(beef == Frame{0xBE, 0xEF}); // ...and constructing from initializer list// access to single byte:const FrameEntity ad = f[1];
REQUIRE(ad == 0xAD); // ...and comparing bytes// access to single bit (0 - least significant bit):REQUIRE(ad == 0b10101101);
REQUIRE(ad[0] == 1); // ...and comparing bitsREQUIRE(ad[1] == 0);
REQUIRE(ad[2] == 1);
REQUIRE(ad[3] == 1);
// access to range of bits:REQUIRE(ad(0, 3) == 0b1101);
// appending frames:auto fbeef = f + beef;
REQUIRE(fbeef == Frame{0xDE, 0xAD, 0xBE, 0xEF, 0xBE, 0xEF});
fbeef += 0;
REQUIRE(fbeef == Frame{0xDE, 0xAD, 0xBE, 0xEF, 0xBE, 0xEF, 0x00});
// get second, third and fourth bits from third byte:auto foo = f[3](1, 3);
REQUIRE(foo == 0b111);

How to get started

Copy FrameEntity.cpp / hpp and Frame.cpp / hpp to your project.

About

No description, website, or topics provided.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

What's this project?

Utility classes with basic unit tests for manipulating of data frames.

Classes are providing handy interface for accessing ranges of bits, ranges of bytes, single bytes, single bits, conversions from and to different types.

Beware!

This classes are not optimised in neither way; this is my first approach to define their interface in order to make them kind of useful.

Any issues / pull request are welcome.

Example

// constructing from std-like containers:const std::vector<uint8_t> v{0xDE, 0xAD, 0xBE, 0xEF};
const Frame f{v};
// access to byte range:const Frame beef = f(2, 3);
REQUIRE(beef == Frame{0xBE, 0xEF}); // ...and constructing from initializer list// access to single byte:const FrameEntity ad = f[1];
REQUIRE(ad == 0xAD); // ...and comparing bytes// access to single bit (0 - least significant bit):REQUIRE(ad == 0b10101101);
REQUIRE(ad[0] == 1); // ...and comparing bitsREQUIRE(ad[1] == 0);
REQUIRE(ad[2] == 1);
REQUIRE(ad[3] == 1);
// access to range of bits:REQUIRE(ad(0, 3) == 0b1101);
// appending frames:auto fbeef = f + beef;
REQUIRE(fbeef == Frame{0xDE, 0xAD, 0xBE, 0xEF, 0xBE, 0xEF});
fbeef += 0;
REQUIRE(fbeef == Frame{0xDE, 0xAD, 0xBE, 0xEF, 0xBE, 0xEF, 0x00});
// get second, third and fourth bits from third byte:auto foo = f[3](1, 3);
REQUIRE(foo == 0b111);

How to get started

Copy FrameEntity.cpp / hpp and Frame.cpp / hpp to your project.

About

No description, website, or topics provided.

Resources

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0 watching

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Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

What's this project?

Utility classes with basic unit tests for manipulating of data frames.

Classes are providing handy interface for accessing ranges of bits, ranges of bytes, single bytes, single bits, conversions from and to different types.

Beware!

This classes are not optimised in neither way; this is my first approach to define their interface in order to make them kind of useful.

Any issues / pull request are welcome.

Example

// constructing from std-like containers:const std::vector<uint8_t> v{0xDE, 0xAD, 0xBE, 0xEF};
const Frame f{v};
// access to byte range:const Frame beef = f(2, 3);
REQUIRE(beef == Frame{0xBE, 0xEF}); // ...and constructing from initializer list// access to single byte:const FrameEntity ad = f[1];
REQUIRE(ad == 0xAD); // ...and comparing bytes// access to single bit (0 - least significant bit):REQUIRE(ad == 0b10101101);
REQUIRE(ad[0] == 1); // ...and comparing bitsREQUIRE(ad[1] == 0);
REQUIRE(ad[2] == 1);
REQUIRE(ad[3] == 1);
// access to range of bits:REQUIRE(ad(0, 3) == 0b1101);
// appending frames:auto fbeef = f + beef;
REQUIRE(fbeef == Frame{0xDE, 0xAD, 0xBE, 0xEF, 0xBE, 0xEF});
fbeef += 0;
REQUIRE(fbeef == Frame{0xDE, 0xAD, 0xBE, 0xEF, 0xBE, 0xEF, 0x00});
// get second, third and fourth bits from third byte:auto foo = f[3](1, 3);
REQUIRE(foo == 0b111);

How to get started

Copy FrameEntity.cpp / hpp and Frame.cpp / hpp to your project.

About

No description, website, or topics provided.

Resources

Stars

0 stars

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0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

What's this project?

Utility classes with basic unit tests for manipulating of data frames.

Classes are providing handy interface for accessing ranges of bits, ranges of bytes, single bytes, single bits, conversions from and to different types.

Beware!

This classes are not optimised in neither way; this is my first approach to define their interface in order to make them kind of useful.

Any issues / pull request are welcome.

Example

// constructing from std-like containers:const std::vector<uint8_t> v{0xDE, 0xAD, 0xBE, 0xEF};
const Frame f{v};
// access to byte range:const Frame beef = f(2, 3);
REQUIRE(beef == Frame{0xBE, 0xEF}); // ...and constructing from initializer list// access to single byte:const FrameEntity ad = f[1];
REQUIRE(ad == 0xAD); // ...and comparing bytes// access to single bit (0 - least significant bit):REQUIRE(ad == 0b10101101);
REQUIRE(ad[0] == 1); // ...and comparing bitsREQUIRE(ad[1] == 0);
REQUIRE(ad[2] == 1);
REQUIRE(ad[3] == 1);
// access to range of bits:REQUIRE(ad(0, 3) == 0b1101);
// appending frames:auto fbeef = f + beef;
REQUIRE(fbeef == Frame{0xDE, 0xAD, 0xBE, 0xEF, 0xBE, 0xEF});
fbeef += 0;
REQUIRE(fbeef == Frame{0xDE, 0xAD, 0xBE, 0xEF, 0xBE, 0xEF, 0x00});
// get second, third and fourth bits from third byte:auto foo = f[3](1, 3);
REQUIRE(foo == 0b111);

How to get started

Copy FrameEntity.cpp / hpp and Frame.cpp / hpp to your project.

About

No description, website, or topics provided.

Resources

Stars

0 stars

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0 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

What's this project?

Utility classes with basic unit tests for manipulating of data frames.

Classes are providing handy interface for accessing ranges of bits, ranges of bytes, single bytes, single bits, conversions from and to different types.

Beware!

This classes are not optimised in neither way; this is my first approach to define their interface in order to make them kind of useful.

Any issues / pull request are welcome.

Example

// constructing from std-like containers:const std::vector<uint8_t> v{0xDE, 0xAD, 0xBE, 0xEF};
const Frame f{v};
// access to byte range:const Frame beef = f(2, 3);
REQUIRE(beef == Frame{0xBE, 0xEF}); // ...and constructing from initializer list// access to single byte:const FrameEntity ad = f[1];
REQUIRE(ad == 0xAD); // ...and comparing bytes// access to single bit (0 - least significant bit):REQUIRE(ad == 0b10101101);
REQUIRE(ad[0] == 1); // ...and comparing bitsREQUIRE(ad[1] == 0);
REQUIRE(ad[2] == 1);
REQUIRE(ad[3] == 1);
// access to range of bits:REQUIRE(ad(0, 3) == 0b1101);
// appending frames:auto fbeef = f + beef;
REQUIRE(fbeef == Frame{0xDE, 0xAD, 0xBE, 0xEF, 0xBE, 0xEF});
fbeef += 0;
REQUIRE(fbeef == Frame{0xDE, 0xAD, 0xBE, 0xEF, 0xBE, 0xEF, 0x00});
// get second, third and fourth bits from third byte:auto foo = f[3](1, 3);
REQUIRE(foo == 0b111);

How to get started

Copy FrameEntity.cpp / hpp and Frame.cpp / hpp to your project.

About

No description, website, or topics provided.

Resources

Stars

0 stars

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0 watching

Forks

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Packages

Contributors

Languages