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Bewof (1 kilobyte roguelike)

alt text

Overview

Bewof is a simple roguelike which fits in one kilobyte (1024 bytes) of C source code This project was inspired by ZigClimb

Compile

Bewof should compile an any Unix based system (tested an MacOS) Bewof only requires ncurses to build, so make sure you have it installed

$git clone https://github.com/dragonsploder/Bewof.git
$cd Bewof
$gcc -w -lncurses -obewof bewof.c
$./bewof

Note it is also possible to compile on windows (tested with mingw) with pdcurses. For this to work you must also link pdcurses in the code:

#include <pdcurses.h> // Or whatever header file you got for pdcurses

Play

In Bewof, you are the at sign (@). The base game of Bewof uses the wasd keys to move, Q to quit, and any other key to wait You have 20 health and the goal of the game is to clear the screen of monsters before your health hits 0 The four directions each do something different when you attempt to walk on a monster tile

  • W will attack a monster for 1 health
.b. .a.
.@. - w - > .@.
... ...
  • A will move a monster up two tiles and over one
... .f.
... - a - > ...
f@. .@.
  • S will push a monster down one tile
.@. .@.
.a. - s - > ...
... .a.
  • D will swap you with a monster
... ...
c@. - d - > @c.
... ...

If a monster is next two you at the end of your turn, it will attack you for one health

Tips:

  • There is no randomness in the base game, so plan ahead
  • S and A can send monsters on top of each other, killing them in one quick blow
  • Only 'a' can be killed without harming yourself

Extra

If you grow tired of playing the base game, you can change your class

  • Invoking Bewof with a 'T' will alow you to teleport once every twenty turns. To do so, press the '^' key
  • Invoking Bewof with a 'W' will alow will give you a 2d3 weapon, giving your game a little more chance
  • Invoking Bewof with a 'H' will cause monsters more then 5 tiles away from you to not notice your presence

This can create some interesting variations: To play as a Wizard:

$./bewof T

To play as a Rogue:

$./bewof H

To play as a Paladin

$./bewof T W

Etc.

About

1 kilobyte roguelike

Topics

Resources

Stars

4 stars

Watchers

2 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Bewof (1 kilobyte roguelike)

alt text

Overview

Bewof is a simple roguelike which fits in one kilobyte (1024 bytes) of C source code This project was inspired by ZigClimb

Compile

Bewof should compile an any Unix based system (tested an MacOS) Bewof only requires ncurses to build, so make sure you have it installed

$git clone https://github.com/dragonsploder/Bewof.git
$cd Bewof
$gcc -w -lncurses -obewof bewof.c
$./bewof

Note it is also possible to compile on windows (tested with mingw) with pdcurses. For this to work you must also link pdcurses in the code:

#include <pdcurses.h> // Or whatever header file you got for pdcurses

Play

In Bewof, you are the at sign (@). The base game of Bewof uses the wasd keys to move, Q to quit, and any other key to wait You have 20 health and the goal of the game is to clear the screen of monsters before your health hits 0 The four directions each do something different when you attempt to walk on a monster tile

  • W will attack a monster for 1 health
.b. .a.
.@. - w - > .@.
... ...
  • A will move a monster up two tiles and over one
... .f.
... - a - > ...
f@. .@.
  • S will push a monster down one tile
.@. .@.
.a. - s - > ...
... .a.
  • D will swap you with a monster
... ...
c@. - d - > @c.
... ...

If a monster is next two you at the end of your turn, it will attack you for one health

Tips:

  • There is no randomness in the base game, so plan ahead
  • S and A can send monsters on top of each other, killing them in one quick blow
  • Only 'a' can be killed without harming yourself

Extra

If you grow tired of playing the base game, you can change your class

  • Invoking Bewof with a 'T' will alow you to teleport once every twenty turns. To do so, press the '^' key
  • Invoking Bewof with a 'W' will alow will give you a 2d3 weapon, giving your game a little more chance
  • Invoking Bewof with a 'H' will cause monsters more then 5 tiles away from you to not notice your presence

This can create some interesting variations: To play as a Wizard:

$./bewof T

To play as a Rogue:

$./bewof H

To play as a Paladin

$./bewof T W

Etc.

About

1 kilobyte roguelike

Topics

Resources

Stars

4 stars

Watchers

2 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Bewof (1 kilobyte roguelike)

alt text

Overview

Bewof is a simple roguelike which fits in one kilobyte (1024 bytes) of C source code This project was inspired by ZigClimb

Compile

Bewof should compile an any Unix based system (tested an MacOS) Bewof only requires ncurses to build, so make sure you have it installed

$git clone https://github.com/dragonsploder/Bewof.git
$cd Bewof
$gcc -w -lncurses -obewof bewof.c
$./bewof

Note it is also possible to compile on windows (tested with mingw) with pdcurses. For this to work you must also link pdcurses in the code:

#include <pdcurses.h> // Or whatever header file you got for pdcurses

Play

In Bewof, you are the at sign (@). The base game of Bewof uses the wasd keys to move, Q to quit, and any other key to wait You have 20 health and the goal of the game is to clear the screen of monsters before your health hits 0 The four directions each do something different when you attempt to walk on a monster tile

  • W will attack a monster for 1 health
.b. .a.
.@. - w - > .@.
... ...
  • A will move a monster up two tiles and over one
... .f.
... - a - > ...
f@. .@.
  • S will push a monster down one tile
.@. .@.
.a. - s - > ...
... .a.
  • D will swap you with a monster
... ...
c@. - d - > @c.
... ...

If a monster is next two you at the end of your turn, it will attack you for one health

Tips:

  • There is no randomness in the base game, so plan ahead
  • S and A can send monsters on top of each other, killing them in one quick blow
  • Only 'a' can be killed without harming yourself

Extra

If you grow tired of playing the base game, you can change your class

  • Invoking Bewof with a 'T' will alow you to teleport once every twenty turns. To do so, press the '^' key
  • Invoking Bewof with a 'W' will alow will give you a 2d3 weapon, giving your game a little more chance
  • Invoking Bewof with a 'H' will cause monsters more then 5 tiles away from you to not notice your presence

This can create some interesting variations: To play as a Wizard:

$./bewof T

To play as a Rogue:

$./bewof H

To play as a Paladin

$./bewof T W

Etc.

About

1 kilobyte roguelike

Topics

Resources

Stars

4 stars

Watchers

2 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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Bewof (1 kilobyte roguelike)

alt text

Overview

Bewof is a simple roguelike which fits in one kilobyte (1024 bytes) of C source code This project was inspired by ZigClimb

Compile

Bewof should compile an any Unix based system (tested an MacOS) Bewof only requires ncurses to build, so make sure you have it installed

$git clone https://github.com/dragonsploder/Bewof.git
$cd Bewof
$gcc -w -lncurses -obewof bewof.c
$./bewof

Note it is also possible to compile on windows (tested with mingw) with pdcurses. For this to work you must also link pdcurses in the code:

#include <pdcurses.h> // Or whatever header file you got for pdcurses

Play

In Bewof, you are the at sign (@). The base game of Bewof uses the wasd keys to move, Q to quit, and any other key to wait You have 20 health and the goal of the game is to clear the screen of monsters before your health hits 0 The four directions each do something different when you attempt to walk on a monster tile

  • W will attack a monster for 1 health
.b. .a.
.@. - w - > .@.
... ...
  • A will move a monster up two tiles and over one
... .f.
... - a - > ...
f@. .@.
  • S will push a monster down one tile
.@. .@.
.a. - s - > ...
... .a.
  • D will swap you with a monster
... ...
c@. - d - > @c.
... ...

If a monster is next two you at the end of your turn, it will attack you for one health

Tips:

  • There is no randomness in the base game, so plan ahead
  • S and A can send monsters on top of each other, killing them in one quick blow
  • Only 'a' can be killed without harming yourself

Extra

If you grow tired of playing the base game, you can change your class

  • Invoking Bewof with a 'T' will alow you to teleport once every twenty turns. To do so, press the '^' key
  • Invoking Bewof with a 'W' will alow will give you a 2d3 weapon, giving your game a little more chance
  • Invoking Bewof with a 'H' will cause monsters more then 5 tiles away from you to not notice your presence

This can create some interesting variations: To play as a Wizard:

$./bewof T

To play as a Rogue:

$./bewof H

To play as a Paladin

$./bewof T W

Etc.

About

1 kilobyte roguelike

Topics

Resources

Stars

4 stars

Watchers

2 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

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Bewof (1 kilobyte roguelike)

alt text

Overview

Bewof is a simple roguelike which fits in one kilobyte (1024 bytes) of C source code This project was inspired by ZigClimb

Compile

Bewof should compile an any Unix based system (tested an MacOS) Bewof only requires ncurses to build, so make sure you have it installed

$git clone https://github.com/dragonsploder/Bewof.git
$cd Bewof
$gcc -w -lncurses -obewof bewof.c
$./bewof

Note it is also possible to compile on windows (tested with mingw) with pdcurses. For this to work you must also link pdcurses in the code:

#include <pdcurses.h> // Or whatever header file you got for pdcurses

Play

In Bewof, you are the at sign (@). The base game of Bewof uses the wasd keys to move, Q to quit, and any other key to wait You have 20 health and the goal of the game is to clear the screen of monsters before your health hits 0 The four directions each do something different when you attempt to walk on a monster tile

  • W will attack a monster for 1 health
.b. .a.
.@. - w - > .@.
... ...
  • A will move a monster up two tiles and over one
... .f.
... - a - > ...
f@. .@.
  • S will push a monster down one tile
.@. .@.
.a. - s - > ...
... .a.
  • D will swap you with a monster
... ...
c@. - d - > @c.
... ...

If a monster is next two you at the end of your turn, it will attack you for one health

Tips:

  • There is no randomness in the base game, so plan ahead
  • S and A can send monsters on top of each other, killing them in one quick blow
  • Only 'a' can be killed without harming yourself

Extra

If you grow tired of playing the base game, you can change your class

  • Invoking Bewof with a 'T' will alow you to teleport once every twenty turns. To do so, press the '^' key
  • Invoking Bewof with a 'W' will alow will give you a 2d3 weapon, giving your game a little more chance
  • Invoking Bewof with a 'H' will cause monsters more then 5 tiles away from you to not notice your presence

This can create some interesting variations: To play as a Wizard:

$./bewof T

To play as a Rogue:

$./bewof H

To play as a Paladin

$./bewof T W

Etc.

About

1 kilobyte roguelike

Topics

Resources

Stars

4 stars

Watchers

2 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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Bewof (1 kilobyte roguelike)

alt text

Overview

Bewof is a simple roguelike which fits in one kilobyte (1024 bytes) of C source code This project was inspired by ZigClimb

Compile

Bewof should compile an any Unix based system (tested an MacOS) Bewof only requires ncurses to build, so make sure you have it installed

$git clone https://github.com/dragonsploder/Bewof.git
$cd Bewof
$gcc -w -lncurses -obewof bewof.c
$./bewof

Note it is also possible to compile on windows (tested with mingw) with pdcurses. For this to work you must also link pdcurses in the code:

#include <pdcurses.h> // Or whatever header file you got for pdcurses

Play

In Bewof, you are the at sign (@). The base game of Bewof uses the wasd keys to move, Q to quit, and any other key to wait You have 20 health and the goal of the game is to clear the screen of monsters before your health hits 0 The four directions each do something different when you attempt to walk on a monster tile

  • W will attack a monster for 1 health
.b. .a.
.@. - w - > .@.
... ...
  • A will move a monster up two tiles and over one
... .f.
... - a - > ...
f@. .@.
  • S will push a monster down one tile
.@. .@.
.a. - s - > ...
... .a.
  • D will swap you with a monster
... ...
c@. - d - > @c.
... ...

If a monster is next two you at the end of your turn, it will attack you for one health

Tips:

  • There is no randomness in the base game, so plan ahead
  • S and A can send monsters on top of each other, killing them in one quick blow
  • Only 'a' can be killed without harming yourself

Extra

If you grow tired of playing the base game, you can change your class

  • Invoking Bewof with a 'T' will alow you to teleport once every twenty turns. To do so, press the '^' key
  • Invoking Bewof with a 'W' will alow will give you a 2d3 weapon, giving your game a little more chance
  • Invoking Bewof with a 'H' will cause monsters more then 5 tiles away from you to not notice your presence

This can create some interesting variations: To play as a Wizard:

$./bewof T

To play as a Rogue:

$./bewof H

To play as a Paladin

$./bewof T W

Etc.

About

1 kilobyte roguelike

Topics

Resources

Stars

4 stars

Watchers

2 watching

Forks

Releases

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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Bewof (1 kilobyte roguelike)

alt text

Overview

Bewof is a simple roguelike which fits in one kilobyte (1024 bytes) of C source code This project was inspired by ZigClimb

Compile

Bewof should compile an any Unix based system (tested an MacOS) Bewof only requires ncurses to build, so make sure you have it installed

$git clone https://github.com/dragonsploder/Bewof.git
$cd Bewof
$gcc -w -lncurses -obewof bewof.c
$./bewof

Note it is also possible to compile on windows (tested with mingw) with pdcurses. For this to work you must also link pdcurses in the code:

#include <pdcurses.h> // Or whatever header file you got for pdcurses

Play

In Bewof, you are the at sign (@). The base game of Bewof uses the wasd keys to move, Q to quit, and any other key to wait You have 20 health and the goal of the game is to clear the screen of monsters before your health hits 0 The four directions each do something different when you attempt to walk on a monster tile

  • W will attack a monster for 1 health
.b. .a.
.@. - w - > .@.
... ...
  • A will move a monster up two tiles and over one
... .f.
... - a - > ...
f@. .@.
  • S will push a monster down one tile
.@. .@.
.a. - s - > ...
... .a.
  • D will swap you with a monster
... ...
c@. - d - > @c.
... ...

If a monster is next two you at the end of your turn, it will attack you for one health

Tips:

  • There is no randomness in the base game, so plan ahead
  • S and A can send monsters on top of each other, killing them in one quick blow
  • Only 'a' can be killed without harming yourself

Extra

If you grow tired of playing the base game, you can change your class

  • Invoking Bewof with a 'T' will alow you to teleport once every twenty turns. To do so, press the '^' key
  • Invoking Bewof with a 'W' will alow will give you a 2d3 weapon, giving your game a little more chance
  • Invoking Bewof with a 'H' will cause monsters more then 5 tiles away from you to not notice your presence

This can create some interesting variations: To play as a Wizard:

$./bewof T

To play as a Rogue:

$./bewof H

To play as a Paladin

$./bewof T W

Etc.

About

1 kilobyte roguelike

Topics

Resources

Stars

4 stars

Watchers

2 watching

Forks

Releases

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Bewof (1 kilobyte roguelike)

alt text

Overview

Bewof is a simple roguelike which fits in one kilobyte (1024 bytes) of C source code This project was inspired by ZigClimb

Compile

Bewof should compile an any Unix based system (tested an MacOS) Bewof only requires ncurses to build, so make sure you have it installed

$git clone https://github.com/dragonsploder/Bewof.git
$cd Bewof
$gcc -w -lncurses -obewof bewof.c
$./bewof

Note it is also possible to compile on windows (tested with mingw) with pdcurses. For this to work you must also link pdcurses in the code:

#include <pdcurses.h> // Or whatever header file you got for pdcurses

Play

In Bewof, you are the at sign (@). The base game of Bewof uses the wasd keys to move, Q to quit, and any other key to wait You have 20 health and the goal of the game is to clear the screen of monsters before your health hits 0 The four directions each do something different when you attempt to walk on a monster tile

  • W will attack a monster for 1 health
.b. .a.
.@. - w - > .@.
... ...
  • A will move a monster up two tiles and over one
... .f.
... - a - > ...
f@. .@.
  • S will push a monster down one tile
.@. .@.
.a. - s - > ...
... .a.
  • D will swap you with a monster
... ...
c@. - d - > @c.
... ...

If a monster is next two you at the end of your turn, it will attack you for one health

Tips:

  • There is no randomness in the base game, so plan ahead
  • S and A can send monsters on top of each other, killing them in one quick blow
  • Only 'a' can be killed without harming yourself

Extra

If you grow tired of playing the base game, you can change your class

  • Invoking Bewof with a 'T' will alow you to teleport once every twenty turns. To do so, press the '^' key
  • Invoking Bewof with a 'W' will alow will give you a 2d3 weapon, giving your game a little more chance
  • Invoking Bewof with a 'H' will cause monsters more then 5 tiles away from you to not notice your presence

This can create some interesting variations: To play as a Wizard:

$./bewof T

To play as a Rogue:

$./bewof H

To play as a Paladin

$./bewof T W

Etc.

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1 kilobyte roguelike

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