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feat: liquid glass icon pipeline, branded dev app, and dev startup fixes - #42
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refreshLibrary/refreshKeys/refreshGateways swallowed errors, leaving the UI stuck on 'Scanning PATH and config…' when the preload fails to load. Co-authored-by: opencode-agent[bot] <219766164+opencode-agent[bot]@users.noreply.github.com>
electron-liquid-glass exports a singleton instance, not a callable; the ambient declaration had the wrong shape so the TypeError was hidden by the silent catch and the window glass was never applied. Also set AppUserModelID on Windows for taskbar grouping. Co-authored-by: opencode-agent[bot] <219766164+opencode-agent[bot]@users.noreply.github.com>
- gen-icon.mjs compiles build/icon.icon via actool into icon.icns, Assets.car, and a flattened icon.png (npm run gen:icon) - icon background aligned to the Rigging Yard canvas token #121214 - dev-run.mjs launches dev through a Hoist-branded bundle: Hoist.app with CFBundleName/CFBundleIconName + Assets.car on macOS, renamed Hoist.exe (rcedit) on Windows, hoist hardlink on Linux - dev:main now bundles the preload with esbuild after tsc; the tsc output uses relative requires that sandboxed preloads cannot load, which was the root cause of the stuck 'Scanning PATH' screen Co-authored-by: opencode-agent[bot] <219766164+opencode-agent[bot]@users.noreply.github.com>
johnnyhuy
enabled auto-merge (squash)
August 22, 2026 13:24
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Summary
dev:maincompiled the preload withtsc, whose relativerequireoutput cannot load in sandboxed preloads — the preload threw,window.hoistwas undefined, and silentcatch {}blocks hid it.dev:mainnow runs the esbuild preload bundle, and the renderer's IPC refresh failures log to the console.electron-liquid-glassexports a singleton instance; the code called it as a function (liquidGlass(handle, …)), which threw into a silent catch. Now usesliquidGlass.addView(...)and the ambient type declaration matches the real API.npm run gen:iconcompilesbuild/icon.icon(Icon Composer) viaactoolintoicon.icns,Assets.car, and a flattenedicon.png, keeping every derived icon in sync with the liquid glass source. Icon background aligned to the Rigging Yard canvas token#121214.Hoist.app(CFBundleName +Assets.carglass icon, ad-hoc re-signed) on macOS,Hoist.exewith rcedit-patched version strings on Windows, and ahoisthardlink on Linux. Dock/menu bar show "Hoist" with the real icon in dev.app.setAppUserModelId('app.hoist')on Windows.Consequences
npm run devbehavior changes: first run buildsnode_modules/.hoist-dev/Hoist.app(macOS); fallbacks to stock Electron on any failure.app.dock.setIcon) removed so the bundle's glass icon is used.Testing
npm run lint,npm run typecheck,npm run catalog:check,npm test,npm run buildactoolcompile ofbuild/icon.iconpasses with Xcode 26.6