Hi 👋 I'm a software engineer and science enthusiast. I like exploring intricate topics and make them my own.
- Computer Science 🖥️
- Game Development 🎮
- Artificial Intelligence (LLM and Machine Learning) 🤖
- Mathematics 📐
- Physics 🧪
- Art 🎨
Custom C++20 / DirectX 12 game engine focused on real-time rendering, rigid body physics simulation
and a path tracer relying on Monte-Carlo estimation, denoising and DLSS.
While not currently open source, a fork of the engine only including the path tracer can be found here.
A CLI wrapper of llama.cpp that allows the customization and local inference of GGUF large language models.
In the future fine-tuning and agentic mode support will be added.
A DQN machine learning model that lears to play the classic Snake game in a 9x9 grid.
The model is trained using reinforcement learning and can be used as a baseline for other RL projects.





