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ej-mentol/README.md

⚠️Important Note & Disclaimer

  • AI Assistance: The projects listed below were developed with the assistance of various AI agents. As a result, they may contain unexpected bugs, unhandled edge cases, or incomplete features.
  • Platform: All C++/C# projects are targeted and compiled specifically for Windows. They have never been tested on Linux environments.
  • Development Status: Version numbers are just numbers — all projects are continuously work-in-progress to some extent. Project READMEs within individual repositories may contain typical AI-generated claims about "completeness" or "stability".

🛠️ Repositories Overview

MetaHookSV

RepositoryDescriptionStatus & Notes
ChatForwarderForwards engine and game chat messages to/from a UDP port.-
RadialMenuCustomizable JSON-driven radial menu powered by ImGui.Built on top of IMGUIExtension.
IMGUIExtensionIntegrates Dear ImGui into the Half-Life (SC) VGUI2 interface.Core framework for ImGui-based MetaHookSV plugins.
MyResourceReplacerPer-server resource replacement extension.⚠️WIP / Broken: Currently does not function as intended.
VeloHUDLightweight HUD element displaying player velocity.-
uwFPSDynamically modifies FPS limits when submerged in water.The FPS toggle relies on WaterLevel. However, changing maps, switching to OBSERVER mode, or server-side plugins can cause WaterLevel checks to misbehave, unintendedly shifting the FPS.
CommandBuilderThis plugin provides an interactive panel for building and executing predefined console commands using dynamic macros.-

HammerTime

RepositoryDescriptionStatus & Notes
Brush-BuilderSet of tools designed to connect and bridge 2 brushes together.-
Face-ToolTools for aligning and orienting brush faces relative to one another.-
HammerTime.LuaLua scripting SDK for HammerTime.-

NodeJS

RepositoryDescriptionStatus & Notes
GSRPParses console output from status command into an interactive player table with tags, badges, and colors.Requires a Steam Web API Key to operate.
SCPMSven Co-op AngelScript plugin manager for default_plugins.txt.-

Metamod

RepositoryDescriptionStatus & Notes
SemiclipMLMetamod server-side plugin for player semiclip functionality.-

Misc

RepositoryDescriptionStatus & Notes
TDR2000-ToolsDesktop toolkit and C# library for inspecting, extracting, and converting Carmageddon: TDR 2000 PAK files..-
Unepic-ToolsSprite viewer and built-in editor map unlocker (toggles the multiplayer map availability bit)-
H3MLibCSEarly-stage .NET library for converting Heroes of Might and Magic III map files into ML-ready formats.⚠️Incomplete: Lacks map object type IDs and data mappings.

Forks:

All repositories are open for forking and further modification. If you use or develop the code further, please maintain a link back to the original repository

Pinned Loading

  1. Chat-ForwarderChat-ForwarderPublic

    Plugin for MetaHookSV

    C++

  2. Random-ScriptsRandom-ScriptsPublic archive

    Various miscellaneous scripts

    C#

  3. SCPMSCPMPublic

    JavaScript

  4. SemiclipMLSemiclipMLPublic

    C++

  5. IMGUIExtensionIMGUIExtensionPublic

    WIP

    C++

  6. RadialMenuRadialMenuPublic

    Radial (pie) menu overlay for GoldSrc games (Sven Co-op) via MetaHookSv. Requires https://github.com/ej-mentol/IMGUIExtension

    C++

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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ej-mentol/README.md

⚠️Important Note & Disclaimer

  • AI Assistance: The projects listed below were developed with the assistance of various AI agents. As a result, they may contain unexpected bugs, unhandled edge cases, or incomplete features.
  • Platform: All C++/C# projects are targeted and compiled specifically for Windows. They have never been tested on Linux environments.
  • Development Status: Version numbers are just numbers — all projects are continuously work-in-progress to some extent. Project READMEs within individual repositories may contain typical AI-generated claims about "completeness" or "stability".

🛠️ Repositories Overview

MetaHookSV

RepositoryDescriptionStatus & Notes
ChatForwarderForwards engine and game chat messages to/from a UDP port.-
RadialMenuCustomizable JSON-driven radial menu powered by ImGui.Built on top of IMGUIExtension.
IMGUIExtensionIntegrates Dear ImGui into the Half-Life (SC) VGUI2 interface.Core framework for ImGui-based MetaHookSV plugins.
MyResourceReplacerPer-server resource replacement extension.⚠️WIP / Broken: Currently does not function as intended.
VeloHUDLightweight HUD element displaying player velocity.-
uwFPSDynamically modifies FPS limits when submerged in water.The FPS toggle relies on WaterLevel. However, changing maps, switching to OBSERVER mode, or server-side plugins can cause WaterLevel checks to misbehave, unintendedly shifting the FPS.
CommandBuilderThis plugin provides an interactive panel for building and executing predefined console commands using dynamic macros.-

HammerTime

RepositoryDescriptionStatus & Notes
Brush-BuilderSet of tools designed to connect and bridge 2 brushes together.-
Face-ToolTools for aligning and orienting brush faces relative to one another.-
HammerTime.LuaLua scripting SDK for HammerTime.-

NodeJS

RepositoryDescriptionStatus & Notes
GSRPParses console output from status command into an interactive player table with tags, badges, and colors.Requires a Steam Web API Key to operate.
SCPMSven Co-op AngelScript plugin manager for default_plugins.txt.-

Metamod

RepositoryDescriptionStatus & Notes
SemiclipMLMetamod server-side plugin for player semiclip functionality.-

Misc

RepositoryDescriptionStatus & Notes
TDR2000-ToolsDesktop toolkit and C# library for inspecting, extracting, and converting Carmageddon: TDR 2000 PAK files..-
Unepic-ToolsSprite viewer and built-in editor map unlocker (toggles the multiplayer map availability bit)-
H3MLibCSEarly-stage .NET library for converting Heroes of Might and Magic III map files into ML-ready formats.⚠️Incomplete: Lacks map object type IDs and data mappings.

Forks:

All repositories are open for forking and further modification. If you use or develop the code further, please maintain a link back to the original repository

Pinned Loading

  1. Chat-ForwarderChat-ForwarderPublic

    Plugin for MetaHookSV

    C++

  2. Random-ScriptsRandom-ScriptsPublic archive

    Various miscellaneous scripts

    C#

  3. SCPMSCPMPublic

    JavaScript

  4. SemiclipMLSemiclipMLPublic

    C++

  5. IMGUIExtensionIMGUIExtensionPublic

    WIP

    C++

  6. RadialMenuRadialMenuPublic

    Radial (pie) menu overlay for GoldSrc games (Sven Co-op) via MetaHookSv. Requires https://github.com/ej-mentol/IMGUIExtension

    C++

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
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Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
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ej-mentol/README.md

⚠️Important Note & Disclaimer

  • AI Assistance: The projects listed below were developed with the assistance of various AI agents. As a result, they may contain unexpected bugs, unhandled edge cases, or incomplete features.
  • Platform: All C++/C# projects are targeted and compiled specifically for Windows. They have never been tested on Linux environments.
  • Development Status: Version numbers are just numbers — all projects are continuously work-in-progress to some extent. Project READMEs within individual repositories may contain typical AI-generated claims about "completeness" or "stability".

🛠️ Repositories Overview

MetaHookSV

RepositoryDescriptionStatus & Notes
ChatForwarderForwards engine and game chat messages to/from a UDP port.-
RadialMenuCustomizable JSON-driven radial menu powered by ImGui.Built on top of IMGUIExtension.
IMGUIExtensionIntegrates Dear ImGui into the Half-Life (SC) VGUI2 interface.Core framework for ImGui-based MetaHookSV plugins.
MyResourceReplacerPer-server resource replacement extension.⚠️WIP / Broken: Currently does not function as intended.
VeloHUDLightweight HUD element displaying player velocity.-
uwFPSDynamically modifies FPS limits when submerged in water.The FPS toggle relies on WaterLevel. However, changing maps, switching to OBSERVER mode, or server-side plugins can cause WaterLevel checks to misbehave, unintendedly shifting the FPS.
CommandBuilderThis plugin provides an interactive panel for building and executing predefined console commands using dynamic macros.-

HammerTime

RepositoryDescriptionStatus & Notes
Brush-BuilderSet of tools designed to connect and bridge 2 brushes together.-
Face-ToolTools for aligning and orienting brush faces relative to one another.-
HammerTime.LuaLua scripting SDK for HammerTime.-

NodeJS

RepositoryDescriptionStatus & Notes
GSRPParses console output from status command into an interactive player table with tags, badges, and colors.Requires a Steam Web API Key to operate.
SCPMSven Co-op AngelScript plugin manager for default_plugins.txt.-

Metamod

RepositoryDescriptionStatus & Notes
SemiclipMLMetamod server-side plugin for player semiclip functionality.-

Misc

RepositoryDescriptionStatus & Notes
TDR2000-ToolsDesktop toolkit and C# library for inspecting, extracting, and converting Carmageddon: TDR 2000 PAK files..-
Unepic-ToolsSprite viewer and built-in editor map unlocker (toggles the multiplayer map availability bit)-
H3MLibCSEarly-stage .NET library for converting Heroes of Might and Magic III map files into ML-ready formats.⚠️Incomplete: Lacks map object type IDs and data mappings.

Forks:

All repositories are open for forking and further modification. If you use or develop the code further, please maintain a link back to the original repository

Pinned Loading

  1. Chat-ForwarderChat-ForwarderPublic

    Plugin for MetaHookSV

    C++

  2. Random-ScriptsRandom-ScriptsPublic archive

    Various miscellaneous scripts

    C#

  3. SCPMSCPMPublic

    JavaScript

  4. SemiclipMLSemiclipMLPublic

    C++

  5. IMGUIExtensionIMGUIExtensionPublic

    WIP

    C++

  6. RadialMenuRadialMenuPublic

    Radial (pie) menu overlay for GoldSrc games (Sven Co-op) via MetaHookSv. Requires https://github.com/ej-mentol/IMGUIExtension

    C++

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

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Report abuse
ej-mentol/README.md

⚠️Important Note & Disclaimer

  • AI Assistance: The projects listed below were developed with the assistance of various AI agents. As a result, they may contain unexpected bugs, unhandled edge cases, or incomplete features.
  • Platform: All C++/C# projects are targeted and compiled specifically for Windows. They have never been tested on Linux environments.
  • Development Status: Version numbers are just numbers — all projects are continuously work-in-progress to some extent. Project READMEs within individual repositories may contain typical AI-generated claims about "completeness" or "stability".

🛠️ Repositories Overview

MetaHookSV

RepositoryDescriptionStatus & Notes
ChatForwarderForwards engine and game chat messages to/from a UDP port.-
RadialMenuCustomizable JSON-driven radial menu powered by ImGui.Built on top of IMGUIExtension.
IMGUIExtensionIntegrates Dear ImGui into the Half-Life (SC) VGUI2 interface.Core framework for ImGui-based MetaHookSV plugins.
MyResourceReplacerPer-server resource replacement extension.⚠️WIP / Broken: Currently does not function as intended.
VeloHUDLightweight HUD element displaying player velocity.-
uwFPSDynamically modifies FPS limits when submerged in water.The FPS toggle relies on WaterLevel. However, changing maps, switching to OBSERVER mode, or server-side plugins can cause WaterLevel checks to misbehave, unintendedly shifting the FPS.
CommandBuilderThis plugin provides an interactive panel for building and executing predefined console commands using dynamic macros.-

HammerTime

RepositoryDescriptionStatus & Notes
Brush-BuilderSet of tools designed to connect and bridge 2 brushes together.-
Face-ToolTools for aligning and orienting brush faces relative to one another.-
HammerTime.LuaLua scripting SDK for HammerTime.-

NodeJS

RepositoryDescriptionStatus & Notes
GSRPParses console output from status command into an interactive player table with tags, badges, and colors.Requires a Steam Web API Key to operate.
SCPMSven Co-op AngelScript plugin manager for default_plugins.txt.-

Metamod

RepositoryDescriptionStatus & Notes
SemiclipMLMetamod server-side plugin for player semiclip functionality.-

Misc

RepositoryDescriptionStatus & Notes
TDR2000-ToolsDesktop toolkit and C# library for inspecting, extracting, and converting Carmageddon: TDR 2000 PAK files..-
Unepic-ToolsSprite viewer and built-in editor map unlocker (toggles the multiplayer map availability bit)-
H3MLibCSEarly-stage .NET library for converting Heroes of Might and Magic III map files into ML-ready formats.⚠️Incomplete: Lacks map object type IDs and data mappings.

Forks:

All repositories are open for forking and further modification. If you use or develop the code further, please maintain a link back to the original repository

Pinned Loading

  1. Chat-ForwarderChat-ForwarderPublic

    Plugin for MetaHookSV

    C++

  2. Random-ScriptsRandom-ScriptsPublic archive

    Various miscellaneous scripts

    C#

  3. SCPMSCPMPublic

    JavaScript

  4. SemiclipMLSemiclipMLPublic

    C++

  5. IMGUIExtensionIMGUIExtensionPublic

    WIP

    C++

  6. RadialMenuRadialMenuPublic

    Radial (pie) menu overlay for GoldSrc games (Sven Co-op) via MetaHookSv. Requires https://github.com/ej-mentol/IMGUIExtension

    C++

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
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ej-mentol/README.md

⚠️Important Note & Disclaimer

  • AI Assistance: The projects listed below were developed with the assistance of various AI agents. As a result, they may contain unexpected bugs, unhandled edge cases, or incomplete features.
  • Platform: All C++/C# projects are targeted and compiled specifically for Windows. They have never been tested on Linux environments.
  • Development Status: Version numbers are just numbers — all projects are continuously work-in-progress to some extent. Project READMEs within individual repositories may contain typical AI-generated claims about "completeness" or "stability".

🛠️ Repositories Overview

MetaHookSV

RepositoryDescriptionStatus & Notes
ChatForwarderForwards engine and game chat messages to/from a UDP port.-
RadialMenuCustomizable JSON-driven radial menu powered by ImGui.Built on top of IMGUIExtension.
IMGUIExtensionIntegrates Dear ImGui into the Half-Life (SC) VGUI2 interface.Core framework for ImGui-based MetaHookSV plugins.
MyResourceReplacerPer-server resource replacement extension.⚠️WIP / Broken: Currently does not function as intended.
VeloHUDLightweight HUD element displaying player velocity.-
uwFPSDynamically modifies FPS limits when submerged in water.The FPS toggle relies on WaterLevel. However, changing maps, switching to OBSERVER mode, or server-side plugins can cause WaterLevel checks to misbehave, unintendedly shifting the FPS.
CommandBuilderThis plugin provides an interactive panel for building and executing predefined console commands using dynamic macros.-

HammerTime

RepositoryDescriptionStatus & Notes
Brush-BuilderSet of tools designed to connect and bridge 2 brushes together.-
Face-ToolTools for aligning and orienting brush faces relative to one another.-
HammerTime.LuaLua scripting SDK for HammerTime.-

NodeJS

RepositoryDescriptionStatus & Notes
GSRPParses console output from status command into an interactive player table with tags, badges, and colors.Requires a Steam Web API Key to operate.
SCPMSven Co-op AngelScript plugin manager for default_plugins.txt.-

Metamod

RepositoryDescriptionStatus & Notes
SemiclipMLMetamod server-side plugin for player semiclip functionality.-

Misc

RepositoryDescriptionStatus & Notes
TDR2000-ToolsDesktop toolkit and C# library for inspecting, extracting, and converting Carmageddon: TDR 2000 PAK files..-
Unepic-ToolsSprite viewer and built-in editor map unlocker (toggles the multiplayer map availability bit)-
H3MLibCSEarly-stage .NET library for converting Heroes of Might and Magic III map files into ML-ready formats.⚠️Incomplete: Lacks map object type IDs and data mappings.

Forks:

All repositories are open for forking and further modification. If you use or develop the code further, please maintain a link back to the original repository

Pinned Loading

  1. Chat-ForwarderChat-ForwarderPublic

    Plugin for MetaHookSV

    C++

  2. Random-ScriptsRandom-ScriptsPublic archive

    Various miscellaneous scripts

    C#

  3. SCPMSCPMPublic

    JavaScript

  4. SemiclipMLSemiclipMLPublic

    C++

  5. IMGUIExtensionIMGUIExtensionPublic

    WIP

    C++

  6. RadialMenuRadialMenuPublic

    Radial (pie) menu overlay for GoldSrc games (Sven Co-op) via MetaHookSv. Requires https://github.com/ej-mentol/IMGUIExtension

    C++

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Report abuse

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Report abuse
ej-mentol/README.md

⚠️Important Note & Disclaimer

  • AI Assistance: The projects listed below were developed with the assistance of various AI agents. As a result, they may contain unexpected bugs, unhandled edge cases, or incomplete features.
  • Platform: All C++/C# projects are targeted and compiled specifically for Windows. They have never been tested on Linux environments.
  • Development Status: Version numbers are just numbers — all projects are continuously work-in-progress to some extent. Project READMEs within individual repositories may contain typical AI-generated claims about "completeness" or "stability".

🛠️ Repositories Overview

MetaHookSV

RepositoryDescriptionStatus & Notes
ChatForwarderForwards engine and game chat messages to/from a UDP port.-
RadialMenuCustomizable JSON-driven radial menu powered by ImGui.Built on top of IMGUIExtension.
IMGUIExtensionIntegrates Dear ImGui into the Half-Life (SC) VGUI2 interface.Core framework for ImGui-based MetaHookSV plugins.
MyResourceReplacerPer-server resource replacement extension.⚠️WIP / Broken: Currently does not function as intended.
VeloHUDLightweight HUD element displaying player velocity.-
uwFPSDynamically modifies FPS limits when submerged in water.The FPS toggle relies on WaterLevel. However, changing maps, switching to OBSERVER mode, or server-side plugins can cause WaterLevel checks to misbehave, unintendedly shifting the FPS.
CommandBuilderThis plugin provides an interactive panel for building and executing predefined console commands using dynamic macros.-

HammerTime

RepositoryDescriptionStatus & Notes
Brush-BuilderSet of tools designed to connect and bridge 2 brushes together.-
Face-ToolTools for aligning and orienting brush faces relative to one another.-
HammerTime.LuaLua scripting SDK for HammerTime.-

NodeJS

RepositoryDescriptionStatus & Notes
GSRPParses console output from status command into an interactive player table with tags, badges, and colors.Requires a Steam Web API Key to operate.
SCPMSven Co-op AngelScript plugin manager for default_plugins.txt.-

Metamod

RepositoryDescriptionStatus & Notes
SemiclipMLMetamod server-side plugin for player semiclip functionality.-

Misc

RepositoryDescriptionStatus & Notes
TDR2000-ToolsDesktop toolkit and C# library for inspecting, extracting, and converting Carmageddon: TDR 2000 PAK files..-
Unepic-ToolsSprite viewer and built-in editor map unlocker (toggles the multiplayer map availability bit)-
H3MLibCSEarly-stage .NET library for converting Heroes of Might and Magic III map files into ML-ready formats.⚠️Incomplete: Lacks map object type IDs and data mappings.

Forks:

All repositories are open for forking and further modification. If you use or develop the code further, please maintain a link back to the original repository

Pinned Loading

  1. Chat-ForwarderChat-ForwarderPublic

    Plugin for MetaHookSV

    C++

  2. Random-ScriptsRandom-ScriptsPublic archive

    Various miscellaneous scripts

    C#

  3. SCPMSCPMPublic

    JavaScript

  4. SemiclipMLSemiclipMLPublic

    C++

  5. IMGUIExtensionIMGUIExtensionPublic

    WIP

    C++

  6. RadialMenuRadialMenuPublic

    Radial (pie) menu overlay for GoldSrc games (Sven Co-op) via MetaHookSv. Requires https://github.com/ej-mentol/IMGUIExtension

    C++

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ej-mentol/README.md

⚠️Important Note & Disclaimer

  • AI Assistance: The projects listed below were developed with the assistance of various AI agents. As a result, they may contain unexpected bugs, unhandled edge cases, or incomplete features.
  • Platform: All C++/C# projects are targeted and compiled specifically for Windows. They have never been tested on Linux environments.
  • Development Status: Version numbers are just numbers — all projects are continuously work-in-progress to some extent. Project READMEs within individual repositories may contain typical AI-generated claims about "completeness" or "stability".

🛠️ Repositories Overview

MetaHookSV

RepositoryDescriptionStatus & Notes
ChatForwarderForwards engine and game chat messages to/from a UDP port.-
RadialMenuCustomizable JSON-driven radial menu powered by ImGui.Built on top of IMGUIExtension.
IMGUIExtensionIntegrates Dear ImGui into the Half-Life (SC) VGUI2 interface.Core framework for ImGui-based MetaHookSV plugins.
MyResourceReplacerPer-server resource replacement extension.⚠️WIP / Broken: Currently does not function as intended.
VeloHUDLightweight HUD element displaying player velocity.-
uwFPSDynamically modifies FPS limits when submerged in water.The FPS toggle relies on WaterLevel. However, changing maps, switching to OBSERVER mode, or server-side plugins can cause WaterLevel checks to misbehave, unintendedly shifting the FPS.
CommandBuilderThis plugin provides an interactive panel for building and executing predefined console commands using dynamic macros.-

HammerTime

RepositoryDescriptionStatus & Notes
Brush-BuilderSet of tools designed to connect and bridge 2 brushes together.-
Face-ToolTools for aligning and orienting brush faces relative to one another.-
HammerTime.LuaLua scripting SDK for HammerTime.-

NodeJS

RepositoryDescriptionStatus & Notes
GSRPParses console output from status command into an interactive player table with tags, badges, and colors.Requires a Steam Web API Key to operate.
SCPMSven Co-op AngelScript plugin manager for default_plugins.txt.-

Metamod

RepositoryDescriptionStatus & Notes
SemiclipMLMetamod server-side plugin for player semiclip functionality.-

Misc

RepositoryDescriptionStatus & Notes
TDR2000-ToolsDesktop toolkit and C# library for inspecting, extracting, and converting Carmageddon: TDR 2000 PAK files..-
Unepic-ToolsSprite viewer and built-in editor map unlocker (toggles the multiplayer map availability bit)-
H3MLibCSEarly-stage .NET library for converting Heroes of Might and Magic III map files into ML-ready formats.⚠️Incomplete: Lacks map object type IDs and data mappings.

Forks:

All repositories are open for forking and further modification. If you use or develop the code further, please maintain a link back to the original repository

Pinned Loading

  1. Chat-ForwarderChat-ForwarderPublic

    Plugin for MetaHookSV

    C++

  2. Random-ScriptsRandom-ScriptsPublic archive

    Various miscellaneous scripts

    C#

  3. SCPMSCPMPublic

    JavaScript

  4. SemiclipMLSemiclipMLPublic

    C++

  5. IMGUIExtensionIMGUIExtensionPublic

    WIP

    C++

  6. RadialMenuRadialMenuPublic

    Radial (pie) menu overlay for GoldSrc games (Sven Co-op) via MetaHookSv. Requires https://github.com/ej-mentol/IMGUIExtension

    C++

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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ej-mentol/README.md

⚠️Important Note & Disclaimer

  • AI Assistance: The projects listed below were developed with the assistance of various AI agents. As a result, they may contain unexpected bugs, unhandled edge cases, or incomplete features.
  • Platform: All C++/C# projects are targeted and compiled specifically for Windows. They have never been tested on Linux environments.
  • Development Status: Version numbers are just numbers — all projects are continuously work-in-progress to some extent. Project READMEs within individual repositories may contain typical AI-generated claims about "completeness" or "stability".

🛠️ Repositories Overview

MetaHookSV

RepositoryDescriptionStatus & Notes
ChatForwarderForwards engine and game chat messages to/from a UDP port.-
RadialMenuCustomizable JSON-driven radial menu powered by ImGui.Built on top of IMGUIExtension.
IMGUIExtensionIntegrates Dear ImGui into the Half-Life (SC) VGUI2 interface.Core framework for ImGui-based MetaHookSV plugins.
MyResourceReplacerPer-server resource replacement extension.⚠️WIP / Broken: Currently does not function as intended.
VeloHUDLightweight HUD element displaying player velocity.-
uwFPSDynamically modifies FPS limits when submerged in water.The FPS toggle relies on WaterLevel. However, changing maps, switching to OBSERVER mode, or server-side plugins can cause WaterLevel checks to misbehave, unintendedly shifting the FPS.
CommandBuilderThis plugin provides an interactive panel for building and executing predefined console commands using dynamic macros.-

HammerTime

RepositoryDescriptionStatus & Notes
Brush-BuilderSet of tools designed to connect and bridge 2 brushes together.-
Face-ToolTools for aligning and orienting brush faces relative to one another.-
HammerTime.LuaLua scripting SDK for HammerTime.-

NodeJS

RepositoryDescriptionStatus & Notes
GSRPParses console output from status command into an interactive player table with tags, badges, and colors.Requires a Steam Web API Key to operate.
SCPMSven Co-op AngelScript plugin manager for default_plugins.txt.-

Metamod

RepositoryDescriptionStatus & Notes
SemiclipMLMetamod server-side plugin for player semiclip functionality.-

Misc

RepositoryDescriptionStatus & Notes
TDR2000-ToolsDesktop toolkit and C# library for inspecting, extracting, and converting Carmageddon: TDR 2000 PAK files..-
Unepic-ToolsSprite viewer and built-in editor map unlocker (toggles the multiplayer map availability bit)-
H3MLibCSEarly-stage .NET library for converting Heroes of Might and Magic III map files into ML-ready formats.⚠️Incomplete: Lacks map object type IDs and data mappings.

Forks:

All repositories are open for forking and further modification. If you use or develop the code further, please maintain a link back to the original repository

Pinned Loading

  1. Chat-ForwarderChat-ForwarderPublic

    Plugin for MetaHookSV

    C++

  2. Random-ScriptsRandom-ScriptsPublic archive

    Various miscellaneous scripts

    C#

  3. SCPMSCPMPublic

    JavaScript

  4. SemiclipMLSemiclipMLPublic

    C++

  5. IMGUIExtensionIMGUIExtensionPublic

    WIP

    C++

  6. RadialMenuRadialMenuPublic

    Radial (pie) menu overlay for GoldSrc games (Sven Co-op) via MetaHookSv. Requires https://github.com/ej-mentol/IMGUIExtension

    C++