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################################################################################
# #
# Raymini: A minimal ray tracer implementation #
# == INFSI350 / 2012-2013_S02P03 == #
# #
# Professor: Tamy BOUBEKEUR #
# Students: Junxian XU #
# Maxim KARPUSHIN #
# Tiago CHEDRAOUI SILVA #
# Vinicius DIAS DE OLIVEIRA GARDELLI #
# #
################################################################################
Table of contents:
1_ Overview
1.1_ Features
2_ Installation
2.1_ Prerequisites
2.2_ Compiling raymini
2.2.1_ On Linux
2.2.2_ On Windows
2.3_ Running raymini
2.4_ Generating raymini's documentation
================================================================================
= 1_ Overview
================================================================================
RayMini is a multi-platform minimal raytracer implemented in C++/OpenGL/Qt.
This software package is meant to be distributed to Telecom ParisTech
students only.
================================================================================
== 1.1_ Features
================================================================================
The main features implemented in this ray tracing engine are:
1) Adjustable-depth inter-reflections
2) Interactive mode
3) Ambient occlusion
4) Shadow generation
5) Possibility to choose between hard/soft shadows and adjustable extended
light source parameters.
6) Focus effect filtering
7) Multiple example scenes to choose from
8) Path tracing rendering with adjustable parameters
9) Possibility to use texture-bump maps
10) Accelerated ray-geometry intersection check by a KD-Tree
================================================================================
= 2_ Installation
================================================================================
================================================================================
== 2.1_ Pre-requisites
================================================================================
In order to compile and run raymini, you'll need to install the following tools:
* gcc >v4.3 (MinGW if you're on windows)
* OpenGL libraries
* QT >v4.4
* libQGLViewer
* GLEW
* Doxygen
================================================================================
== 2.2_ Compiling and running raymini
================================================================================
================================================================================
=== 2.2.1_ On Linux
================================================================================
Compiling raymini on linux is straightforward:
1_ Generate the makefile via the command:
qmake-qt4 raymini.pro
2_ Launch the building process via the command:
make
3_ Launch raymini via the command:
./raymini
================================================================================
=== 2.2.2_ On Windows ================================================================================
Compiling and running raymini on windows should be made using the QtCreator
tool. To open the project with QtCreator, double-click the raymini.pro file.
If that doesn't work, right-click the raymini.pro file, click on "open with"
and choose QtCreator on the pop-up window that will appear.
================================================================================
== 2.3_ Generating and viewing raymini's documentation ================================================================================
The project's documentation is written in Doxygen's syntax. In order to
generate it, one should run the following command in the root folder:
doxygen
To see the HTML documentation, simply navigate to the doc/html folder.
If you want a PDF documentation, navigate to the doc/latex folder and
run:
1. make
2. evince refman.pdf

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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################################################################################
# #
# Raymini: A minimal ray tracer implementation #
# == INFSI350 / 2012-2013_S02P03 == #
# #
# Professor: Tamy BOUBEKEUR #
# Students: Junxian XU #
# Maxim KARPUSHIN #
# Tiago CHEDRAOUI SILVA #
# Vinicius DIAS DE OLIVEIRA GARDELLI #
# #
################################################################################
Table of contents:
1_ Overview
1.1_ Features
2_ Installation
2.1_ Prerequisites
2.2_ Compiling raymini
2.2.1_ On Linux
2.2.2_ On Windows
2.3_ Running raymini
2.4_ Generating raymini's documentation
================================================================================
= 1_ Overview
================================================================================
RayMini is a multi-platform minimal raytracer implemented in C++/OpenGL/Qt.
This software package is meant to be distributed to Telecom ParisTech
students only.
================================================================================
== 1.1_ Features
================================================================================
The main features implemented in this ray tracing engine are:
1) Adjustable-depth inter-reflections
2) Interactive mode
3) Ambient occlusion
4) Shadow generation
5) Possibility to choose between hard/soft shadows and adjustable extended
light source parameters.
6) Focus effect filtering
7) Multiple example scenes to choose from
8) Path tracing rendering with adjustable parameters
9) Possibility to use texture-bump maps
10) Accelerated ray-geometry intersection check by a KD-Tree
================================================================================
= 2_ Installation
================================================================================
================================================================================
== 2.1_ Pre-requisites
================================================================================
In order to compile and run raymini, you'll need to install the following tools:
* gcc >v4.3 (MinGW if you're on windows)
* OpenGL libraries
* QT >v4.4
* libQGLViewer
* GLEW
* Doxygen
================================================================================
== 2.2_ Compiling and running raymini
================================================================================
================================================================================
=== 2.2.1_ On Linux
================================================================================
Compiling raymini on linux is straightforward:
1_ Generate the makefile via the command:
qmake-qt4 raymini.pro
2_ Launch the building process via the command:
make
3_ Launch raymini via the command:
./raymini
================================================================================
=== 2.2.2_ On Windows ================================================================================
Compiling and running raymini on windows should be made using the QtCreator
tool. To open the project with QtCreator, double-click the raymini.pro file.
If that doesn't work, right-click the raymini.pro file, click on "open with"
and choose QtCreator on the pop-up window that will appear.
================================================================================
== 2.3_ Generating and viewing raymini's documentation ================================================================================
The project's documentation is written in Doxygen's syntax. In order to
generate it, one should run the following command in the root folder:
doxygen
To see the HTML documentation, simply navigate to the doc/html folder.
If you want a PDF documentation, navigate to the doc/latex folder and
run:
1. make
2. evince refman.pdf

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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################################################################################
# #
# Raymini: A minimal ray tracer implementation #
# == INFSI350 / 2012-2013_S02P03 == #
# #
# Professor: Tamy BOUBEKEUR #
# Students: Junxian XU #
# Maxim KARPUSHIN #
# Tiago CHEDRAOUI SILVA #
# Vinicius DIAS DE OLIVEIRA GARDELLI #
# #
################################################################################
Table of contents:
1_ Overview
1.1_ Features
2_ Installation
2.1_ Prerequisites
2.2_ Compiling raymini
2.2.1_ On Linux
2.2.2_ On Windows
2.3_ Running raymini
2.4_ Generating raymini's documentation
================================================================================
= 1_ Overview
================================================================================
RayMini is a multi-platform minimal raytracer implemented in C++/OpenGL/Qt.
This software package is meant to be distributed to Telecom ParisTech
students only.
================================================================================
== 1.1_ Features
================================================================================
The main features implemented in this ray tracing engine are:
1) Adjustable-depth inter-reflections
2) Interactive mode
3) Ambient occlusion
4) Shadow generation
5) Possibility to choose between hard/soft shadows and adjustable extended
light source parameters.
6) Focus effect filtering
7) Multiple example scenes to choose from
8) Path tracing rendering with adjustable parameters
9) Possibility to use texture-bump maps
10) Accelerated ray-geometry intersection check by a KD-Tree
================================================================================
= 2_ Installation
================================================================================
================================================================================
== 2.1_ Pre-requisites
================================================================================
In order to compile and run raymini, you'll need to install the following tools:
* gcc >v4.3 (MinGW if you're on windows)
* OpenGL libraries
* QT >v4.4
* libQGLViewer
* GLEW
* Doxygen
================================================================================
== 2.2_ Compiling and running raymini
================================================================================
================================================================================
=== 2.2.1_ On Linux
================================================================================
Compiling raymini on linux is straightforward:
1_ Generate the makefile via the command:
qmake-qt4 raymini.pro
2_ Launch the building process via the command:
make
3_ Launch raymini via the command:
./raymini
================================================================================
=== 2.2.2_ On Windows ================================================================================
Compiling and running raymini on windows should be made using the QtCreator
tool. To open the project with QtCreator, double-click the raymini.pro file.
If that doesn't work, right-click the raymini.pro file, click on "open with"
and choose QtCreator on the pop-up window that will appear.
================================================================================
== 2.3_ Generating and viewing raymini's documentation ================================================================================
The project's documentation is written in Doxygen's syntax. In order to
generate it, one should run the following command in the root folder:
doxygen
To see the HTML documentation, simply navigate to the doc/html folder.
If you want a PDF documentation, navigate to the doc/latex folder and
run:
1. make
2. evince refman.pdf

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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################################################################################
# #
# Raymini: A minimal ray tracer implementation #
# == INFSI350 / 2012-2013_S02P03 == #
# #
# Professor: Tamy BOUBEKEUR #
# Students: Junxian XU #
# Maxim KARPUSHIN #
# Tiago CHEDRAOUI SILVA #
# Vinicius DIAS DE OLIVEIRA GARDELLI #
# #
################################################################################
Table of contents:
1_ Overview
1.1_ Features
2_ Installation
2.1_ Prerequisites
2.2_ Compiling raymini
2.2.1_ On Linux
2.2.2_ On Windows
2.3_ Running raymini
2.4_ Generating raymini's documentation
================================================================================
= 1_ Overview
================================================================================
RayMini is a multi-platform minimal raytracer implemented in C++/OpenGL/Qt.
This software package is meant to be distributed to Telecom ParisTech
students only.
================================================================================
== 1.1_ Features
================================================================================
The main features implemented in this ray tracing engine are:
1) Adjustable-depth inter-reflections
2) Interactive mode
3) Ambient occlusion
4) Shadow generation
5) Possibility to choose between hard/soft shadows and adjustable extended
light source parameters.
6) Focus effect filtering
7) Multiple example scenes to choose from
8) Path tracing rendering with adjustable parameters
9) Possibility to use texture-bump maps
10) Accelerated ray-geometry intersection check by a KD-Tree
================================================================================
= 2_ Installation
================================================================================
================================================================================
== 2.1_ Pre-requisites
================================================================================
In order to compile and run raymini, you'll need to install the following tools:
* gcc >v4.3 (MinGW if you're on windows)
* OpenGL libraries
* QT >v4.4
* libQGLViewer
* GLEW
* Doxygen
================================================================================
== 2.2_ Compiling and running raymini
================================================================================
================================================================================
=== 2.2.1_ On Linux
================================================================================
Compiling raymini on linux is straightforward:
1_ Generate the makefile via the command:
qmake-qt4 raymini.pro
2_ Launch the building process via the command:
make
3_ Launch raymini via the command:
./raymini
================================================================================
=== 2.2.2_ On Windows ================================================================================
Compiling and running raymini on windows should be made using the QtCreator
tool. To open the project with QtCreator, double-click the raymini.pro file.
If that doesn't work, right-click the raymini.pro file, click on "open with"
and choose QtCreator on the pop-up window that will appear.
================================================================================
== 2.3_ Generating and viewing raymini's documentation ================================================================================
The project's documentation is written in Doxygen's syntax. In order to
generate it, one should run the following command in the root folder:
doxygen
To see the HTML documentation, simply navigate to the doc/html folder.
If you want a PDF documentation, navigate to the doc/latex folder and
run:
1. make
2. evince refman.pdf

About

Ray tracer project for SI350 class @télécom ParisTech

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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################################################################################
# #
# Raymini: A minimal ray tracer implementation #
# == INFSI350 / 2012-2013_S02P03 == #
# #
# Professor: Tamy BOUBEKEUR #
# Students: Junxian XU #
# Maxim KARPUSHIN #
# Tiago CHEDRAOUI SILVA #
# Vinicius DIAS DE OLIVEIRA GARDELLI #
# #
################################################################################
Table of contents:
1_ Overview
1.1_ Features
2_ Installation
2.1_ Prerequisites
2.2_ Compiling raymini
2.2.1_ On Linux
2.2.2_ On Windows
2.3_ Running raymini
2.4_ Generating raymini's documentation
================================================================================
= 1_ Overview
================================================================================
RayMini is a multi-platform minimal raytracer implemented in C++/OpenGL/Qt.
This software package is meant to be distributed to Telecom ParisTech
students only.
================================================================================
== 1.1_ Features
================================================================================
The main features implemented in this ray tracing engine are:
1) Adjustable-depth inter-reflections
2) Interactive mode
3) Ambient occlusion
4) Shadow generation
5) Possibility to choose between hard/soft shadows and adjustable extended
light source parameters.
6) Focus effect filtering
7) Multiple example scenes to choose from
8) Path tracing rendering with adjustable parameters
9) Possibility to use texture-bump maps
10) Accelerated ray-geometry intersection check by a KD-Tree
================================================================================
= 2_ Installation
================================================================================
================================================================================
== 2.1_ Pre-requisites
================================================================================
In order to compile and run raymini, you'll need to install the following tools:
* gcc >v4.3 (MinGW if you're on windows)
* OpenGL libraries
* QT >v4.4
* libQGLViewer
* GLEW
* Doxygen
================================================================================
== 2.2_ Compiling and running raymini
================================================================================
================================================================================
=== 2.2.1_ On Linux
================================================================================
Compiling raymini on linux is straightforward:
1_ Generate the makefile via the command:
qmake-qt4 raymini.pro
2_ Launch the building process via the command:
make
3_ Launch raymini via the command:
./raymini
================================================================================
=== 2.2.2_ On Windows ================================================================================
Compiling and running raymini on windows should be made using the QtCreator
tool. To open the project with QtCreator, double-click the raymini.pro file.
If that doesn't work, right-click the raymini.pro file, click on "open with"
and choose QtCreator on the pop-up window that will appear.
================================================================================
== 2.3_ Generating and viewing raymini's documentation ================================================================================
The project's documentation is written in Doxygen's syntax. In order to
generate it, one should run the following command in the root folder:
doxygen
To see the HTML documentation, simply navigate to the doc/html folder.
If you want a PDF documentation, navigate to the doc/latex folder and
run:
1. make
2. evince refman.pdf

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Ray tracer project for SI350 class @télécom ParisTech

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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################################################################################
# #
# Raymini: A minimal ray tracer implementation #
# == INFSI350 / 2012-2013_S02P03 == #
# #
# Professor: Tamy BOUBEKEUR #
# Students: Junxian XU #
# Maxim KARPUSHIN #
# Tiago CHEDRAOUI SILVA #
# Vinicius DIAS DE OLIVEIRA GARDELLI #
# #
################################################################################
Table of contents:
1_ Overview
1.1_ Features
2_ Installation
2.1_ Prerequisites
2.2_ Compiling raymini
2.2.1_ On Linux
2.2.2_ On Windows
2.3_ Running raymini
2.4_ Generating raymini's documentation
================================================================================
= 1_ Overview
================================================================================
RayMini is a multi-platform minimal raytracer implemented in C++/OpenGL/Qt.
This software package is meant to be distributed to Telecom ParisTech
students only.
================================================================================
== 1.1_ Features
================================================================================
The main features implemented in this ray tracing engine are:
1) Adjustable-depth inter-reflections
2) Interactive mode
3) Ambient occlusion
4) Shadow generation
5) Possibility to choose between hard/soft shadows and adjustable extended
light source parameters.
6) Focus effect filtering
7) Multiple example scenes to choose from
8) Path tracing rendering with adjustable parameters
9) Possibility to use texture-bump maps
10) Accelerated ray-geometry intersection check by a KD-Tree
================================================================================
= 2_ Installation
================================================================================
================================================================================
== 2.1_ Pre-requisites
================================================================================
In order to compile and run raymini, you'll need to install the following tools:
* gcc >v4.3 (MinGW if you're on windows)
* OpenGL libraries
* QT >v4.4
* libQGLViewer
* GLEW
* Doxygen
================================================================================
== 2.2_ Compiling and running raymini
================================================================================
================================================================================
=== 2.2.1_ On Linux
================================================================================
Compiling raymini on linux is straightforward:
1_ Generate the makefile via the command:
qmake-qt4 raymini.pro
2_ Launch the building process via the command:
make
3_ Launch raymini via the command:
./raymini
================================================================================
=== 2.2.2_ On Windows ================================================================================
Compiling and running raymini on windows should be made using the QtCreator
tool. To open the project with QtCreator, double-click the raymini.pro file.
If that doesn't work, right-click the raymini.pro file, click on "open with"
and choose QtCreator on the pop-up window that will appear.
================================================================================
== 2.3_ Generating and viewing raymini's documentation ================================================================================
The project's documentation is written in Doxygen's syntax. In order to
generate it, one should run the following command in the root folder:
doxygen
To see the HTML documentation, simply navigate to the doc/html folder.
If you want a PDF documentation, navigate to the doc/latex folder and
run:
1. make
2. evince refman.pdf

About

Ray tracer project for SI350 class @télécom ParisTech

Resources

Stars

1 star

Watchers

1 watching

Forks

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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################################################################################
# #
# Raymini: A minimal ray tracer implementation #
# == INFSI350 / 2012-2013_S02P03 == #
# #
# Professor: Tamy BOUBEKEUR #
# Students: Junxian XU #
# Maxim KARPUSHIN #
# Tiago CHEDRAOUI SILVA #
# Vinicius DIAS DE OLIVEIRA GARDELLI #
# #
################################################################################
Table of contents:
1_ Overview
1.1_ Features
2_ Installation
2.1_ Prerequisites
2.2_ Compiling raymini
2.2.1_ On Linux
2.2.2_ On Windows
2.3_ Running raymini
2.4_ Generating raymini's documentation
================================================================================
= 1_ Overview
================================================================================
RayMini is a multi-platform minimal raytracer implemented in C++/OpenGL/Qt.
This software package is meant to be distributed to Telecom ParisTech
students only.
================================================================================
== 1.1_ Features
================================================================================
The main features implemented in this ray tracing engine are:
1) Adjustable-depth inter-reflections
2) Interactive mode
3) Ambient occlusion
4) Shadow generation
5) Possibility to choose between hard/soft shadows and adjustable extended
light source parameters.
6) Focus effect filtering
7) Multiple example scenes to choose from
8) Path tracing rendering with adjustable parameters
9) Possibility to use texture-bump maps
10) Accelerated ray-geometry intersection check by a KD-Tree
================================================================================
= 2_ Installation
================================================================================
================================================================================
== 2.1_ Pre-requisites
================================================================================
In order to compile and run raymini, you'll need to install the following tools:
* gcc >v4.3 (MinGW if you're on windows)
* OpenGL libraries
* QT >v4.4
* libQGLViewer
* GLEW
* Doxygen
================================================================================
== 2.2_ Compiling and running raymini
================================================================================
================================================================================
=== 2.2.1_ On Linux
================================================================================
Compiling raymini on linux is straightforward:
1_ Generate the makefile via the command:
qmake-qt4 raymini.pro
2_ Launch the building process via the command:
make
3_ Launch raymini via the command:
./raymini
================================================================================
=== 2.2.2_ On Windows ================================================================================
Compiling and running raymini on windows should be made using the QtCreator
tool. To open the project with QtCreator, double-click the raymini.pro file.
If that doesn't work, right-click the raymini.pro file, click on "open with"
and choose QtCreator on the pop-up window that will appear.
================================================================================
== 2.3_ Generating and viewing raymini's documentation ================================================================================
The project's documentation is written in Doxygen's syntax. In order to
generate it, one should run the following command in the root folder:
doxygen
To see the HTML documentation, simply navigate to the doc/html folder.
If you want a PDF documentation, navigate to the doc/latex folder and
run:
1. make
2. evince refman.pdf

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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################################################################################
# #
# Raymini: A minimal ray tracer implementation #
# == INFSI350 / 2012-2013_S02P03 == #
# #
# Professor: Tamy BOUBEKEUR #
# Students: Junxian XU #
# Maxim KARPUSHIN #
# Tiago CHEDRAOUI SILVA #
# Vinicius DIAS DE OLIVEIRA GARDELLI #
# #
################################################################################
Table of contents:
1_ Overview
1.1_ Features
2_ Installation
2.1_ Prerequisites
2.2_ Compiling raymini
2.2.1_ On Linux
2.2.2_ On Windows
2.3_ Running raymini
2.4_ Generating raymini's documentation
================================================================================
= 1_ Overview
================================================================================
RayMini is a multi-platform minimal raytracer implemented in C++/OpenGL/Qt.
This software package is meant to be distributed to Telecom ParisTech
students only.
================================================================================
== 1.1_ Features
================================================================================
The main features implemented in this ray tracing engine are:
1) Adjustable-depth inter-reflections
2) Interactive mode
3) Ambient occlusion
4) Shadow generation
5) Possibility to choose between hard/soft shadows and adjustable extended
light source parameters.
6) Focus effect filtering
7) Multiple example scenes to choose from
8) Path tracing rendering with adjustable parameters
9) Possibility to use texture-bump maps
10) Accelerated ray-geometry intersection check by a KD-Tree
================================================================================
= 2_ Installation
================================================================================
================================================================================
== 2.1_ Pre-requisites
================================================================================
In order to compile and run raymini, you'll need to install the following tools:
* gcc >v4.3 (MinGW if you're on windows)
* OpenGL libraries
* QT >v4.4
* libQGLViewer
* GLEW
* Doxygen
================================================================================
== 2.2_ Compiling and running raymini
================================================================================
================================================================================
=== 2.2.1_ On Linux
================================================================================
Compiling raymini on linux is straightforward:
1_ Generate the makefile via the command:
qmake-qt4 raymini.pro
2_ Launch the building process via the command:
make
3_ Launch raymini via the command:
./raymini
================================================================================
=== 2.2.2_ On Windows ================================================================================
Compiling and running raymini on windows should be made using the QtCreator
tool. To open the project with QtCreator, double-click the raymini.pro file.
If that doesn't work, right-click the raymini.pro file, click on "open with"
and choose QtCreator on the pop-up window that will appear.
================================================================================
== 2.3_ Generating and viewing raymini's documentation ================================================================================
The project's documentation is written in Doxygen's syntax. In order to
generate it, one should run the following command in the root folder:
doxygen
To see the HTML documentation, simply navigate to the doc/html folder.
If you want a PDF documentation, navigate to the doc/latex folder and
run:
1. make
2. evince refman.pdf

About

Ray tracer project for SI350 class @télécom ParisTech

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

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