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clean-code-ruby

Clean Code concepts adapted for Ruby.

Inspired by clean-code-javascript.

Note: This is still a WIP. The examples are largely ported over from JavaScript so they may not be idiomatic. Feel free to point out any non-idiomatic Ruby code by submitting an issue and I'll correct it right away. Also, pull requests are always welcome!

Table of Contents

  1. Introduction
  2. Variables
  3. Functions
  4. Objects and Data Structures
  5. Classes
  6. SOLID
  7. Testing
  8. Error Handling
  9. Formatting
  10. Comments

Introduction

Humorous image of software quality estimation as a count of how many expletives you shout when reading code

Software engineering principles, from Robert C. Martin's book Clean Code, adapted for Ruby. This is not a style guide. It's a guide to producing readable, reusable, and refactorable software in Ruby.

Not every principle herein has to be strictly followed, and even fewer will be universally agreed upon. These are guidelines and nothing more, but they are ones codified over many years of collective experience by the authors of Clean Code.

Our craft of software engineering is just a bit over 50 years old, and we are still learning a lot. When software architecture is as old as architecture itself, maybe then we will have harder rules to follow. For now, let these guidelines serve as a touchstone by which to assess the quality of the Ruby code that you and your team produce.

One more thing: knowing these won't immediately make you a better software developer, and working with them for many years doesn't mean you won't make mistakes. Every piece of code starts as a first draft, like wet clay getting shaped into its final form. Finally, we chisel away the imperfections when we review it with our peers. Don't beat yourself up for first drafts that need improvement. Beat up the code instead!

Variables

Use meaningful and pronounceable variable names

Bad:

yyyymmdstr=Time.now.strftime('%Y/%m/%d')

Good:

current_date=Time.now.strftime('%Y/%m/%d')

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Use the same vocabulary for the same type of variable

Pick one word for the concept and stick to it. Bad:

user_infouser_datauser_recordstarts_atstart_atstart_time

Good:

userstarts_at

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Use searchable names and use constants

We will read more code than we will ever write. It's important that the code we do write is readable and searchable. By not naming variables that end up being meaningful for understanding our program, we hurt our readers. Make your names searchable.

Also, instead of hardcoding values and using "magic numbers", create constants.

Bad:

# What the heck is 86400 for?status=Timeout::timeout(86_400)do# ...end

Good:

# Declare them as capitalized globals.SECONDS_IN_A_DAY=86_400status=Timeout::timeout(SECONDS_IN_A_DAY)do# ...end

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Use explanatory variables

Bad:

address='One Infinite Loop, Cupertino 95014'city_zip_code_regex=/^[^,\\]+[,\\\s]+(.+?)\s*(\d{5})?$/save_city_zip_code(city_zip_code_regex.match(address)[1],city_zip_code_regex.match(address)[2])

Good:

address='One Infinite Loop, Cupertino 95014'city_zip_code_regex=/^[^,\\]+[,\\\s]+(.+?)\s*(\d{5})?$/_,city,zip_code=city_zip_code_regex.match(address).to_asave_city_zip_code(city,zip_code)

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Avoid Mental Mapping

Explicit is better than implicit.

Bad:

locations=['Austin','New York','San Francisco']locations.eachdo |l|
do_stuffdo_some_other_stuff# ...# ...# ...# Wait, what is `l` for again?dispatch(l)end

Good:

locations=['Austin','New York','San Francisco']locations.eachdo |location|
do_stuffdo_some_other_stuff# ...# ...# ...dispatch(location)end

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Don't add unneeded context

If your class/object name tells you something, don't repeat that in your variable name.

Bad:

car={car_make: 'Honda',car_model: 'Accord',car_color: 'Blue'}defpaint_car(car)car[:car_color]='Red'end

Good:

car={make: 'Honda',model: 'Accord',color: 'Blue'}defpaint_car(car)car[:color]='Red'end

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Use default arguments instead of short circuiting or conditionals

Default arguments are often cleaner than short circuiting. Be aware that if you use them, your function will only provide default values for undefined arguments. Other "falsy" values such as '', "", false and nil will not be replaced by a default value.

Bad:

defcreate_micro_brewery(name)brewery_name=name || 'Hipster Brew Co.'# ...end

Good:

defcreate_micro_brewery(brewery_name='Hipster Brew Co.')# ...end

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Functions

Function arguments (2 or fewer ideally)

Limiting the amount of function parameters is incredibly important because it makes testing your function easier. Having more than three leads to a combinatorial explosion where you have to test tons of different cases with each separate argument.

One or two arguments is the ideal case, and three should be avoided if possible. Anything more than that should be consolidated. Usually, if you have more than two arguments then your function is trying to do too much. In cases where it's not, most of the time a higher-level object will suffice as an argument. Or you can pass data to the function by instance variables.

Since Ruby allows you to make objects on the fly, without a lot of class boilerplate, you can use an object if you are finding yourself needing a lot of arguments. The prevailing pattern in Ruby is to use a hash of arguments.

To make it obvious what properties the function expects, you can use the keyword arguments syntax (introduced in Ruby 2.1). This has a few advantages:

  1. When someone looks at the function signature, it's immediately clear what properties are being used.
  2. If a required keyword argument is missing, Ruby will raise a useful ArgumentError that tells us which required argument we must include.

Bad:

defcreate_menu(title,body,button_text,cancellable)# ...end

Good:

defcreate_menu(title:,body:,button_text:,cancellable:)# ...endcreate_menu(title: 'Foo',body: 'Bar',button_text: 'Baz',cancellable: true)

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Functions should do one thing

This is by far the most important rule in software engineering. When functions do more than one thing, they are harder to compose, test, and reason about. When you can isolate a function to just one action, they can be refactored easily and your code will read much cleaner. If you take nothing else away from this guide other than this, you'll be ahead of many developers.

Bad:

defemail_clients(clients)clients.eachdo |client|
client_record=database.lookup(client)email(client)ifclient_record.active?endend

Good:

defemail_active_clients(clients)clients.select(&method(:active_client?)).each(&method(:email))enddefactive_client?(client)client_record=database.lookup(client)client_record.active?end

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Function names should say what they do

Bad:

defadd_to_date(date,month)# ...enddate=DateTime.now# It's hard to to tell from the function name what is addedadd_to_date(date,1)

Good:

defadd_month_to_date(date,month)# ...enddate=DateTime.nowadd_month_to_date(date,1)

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Functions should only be one level of abstraction

When you have more than one level of abstraction your function is usually doing too much. Splitting up functions leads to reusability and easier testing. Furthermore, functions should descend by the level of abstraction: one very abstract function should call methods that are less abstract and so on.

Bad:

definterpret(code)regexes=[# ...]statements=code.split(' ')tokens=[]regexes.eachdo |regex|
statements.eachdo |statement|
# ...endendast=[]tokens.eachdo |token|
# lex...endresult=[]ast.eachdo |node|
# result.push(...)endresultend

Good:

definterpet(code)tokens=tokenize(code)ast=lex(tokens)parse(ast)enddeftokenize(code)regexes=[# ...]statements=code.split(' ')tokens=[]regexes.eachdo |regex|
statements.eachdo |statement|
# tokens.push(...)endendtokensenddeflex(tokens)ast=[]tokens.eachdo |token|
# ast.push(...)endastenddefparse(ast)result=[]ast.eachdo |node|
# result.push(...)endresultend

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Remove duplicate code

Do your absolute best to avoid duplicate code. Duplicate code is bad because it means that there's more than one place to alter something if you need to change some logic.

Imagine if you run a restaurant and you keep track of your inventory: all your tomatoes, onions, garlic, spices, etc. If you have multiple lists that you keep this on, then all have to be updated when you serve a dish with tomatoes in them. If you only have one list, there's only one place to update!

Oftentimes you have duplicate code because you have two or more slightly different things, that share a lot in common, but their differences force you to have two or more separate functions that do much of the same things. Removing duplicate code means creating an abstraction that can handle this set of different things with just one function/module/class.

Getting the abstraction right is critical, that's why you should follow the SOLID principles laid out in the Classes section. Bad abstractions can be worse than duplicate code, so be careful! Having said this, if you can make a good abstraction, do it! Don't repeat yourself, otherwise you'll find yourself updating multiple places anytime you want to change one thing.

Bad:

defshow_developer_list(developers)developers.eachdo |developer|
data={expected_salary: developer.expected_salary,experience: developer.experience,github_link: developer.github_link}render(data)endenddefshow_manager_list(managers)managers.eachdo |manager|
data={expected_salary: manager.expected_salary,experience: manager.experience,portfolio: manager.mba_projects}render(data)endend

Good:

defshow_employee_list(employees)employees.eachdo |employee|
data={expected_salary: employee.expected_salary,experience: employee.experience}caseemployee.typewhen'manager'data[:portfolio]=employee.mba_projectswhen'developer'data[:github_link]=employee.github_linkendrender(data)endend

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Don't use flags as function parameters

Flags tell your user that this function does more than one thing. Functions should do one thing. Split out your functions if they are following different code paths based on a boolean.

Bad:

defcreate_file(name,temp)iftempfs.create("./temp/#{name}")elsefs.create(name)endend

Good:

defcreate_file(name)fs.create(name)enddefcreate_temp_file(name)create_file("./temp/#{name}")end

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Avoid Side Effects (part 1)

A function produces a side effect if it does anything other than take a value in and return another value or values. A side effect could be writing to a file, modifying some global variable, or accidentally wiring all your money to a stranger.

Now, you do need to have side effects in a program on occasion. Like the previous example, you might need to write to a file. What you want to do is to centralize where you are doing this. Don't have several functions and classes that write to a particular file. Have one service that does it. One and only one.

The main point is to avoid common pitfalls like sharing state between objects without any structure, using mutable data types that can be written to by anything, and not centralizing where your side effects occur. If you can do this, you will be happier than the vast majority of other programmers.

Bad:

# Global variable referenced by following function.# If we had another function that used this name, now it'd be an array and it could break it.
$name ='Ryan McDermott'defsplit_into_first_and_last_name
$name = $name.split(' ')endsplit_into_first_and_last_name()puts $name # ['Ryan', 'McDermott']

Good:

defsplit_into_first_and_last_name(name)name.split(' ')endname='Ryan McDermott'new_name=split_into_first_and_last_name(name)putsname# 'Ryan McDermott'putsnew_name# ['Ryan', 'McDermott']

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Avoid Side Effects (part 2)

In Ruby, everything is an object and everything is passed by value, but these values are references to objects. In the case of objects and arrays, if your function makes a change in a shopping cart array, for example, by adding an item to purchase, then any other function that uses that cart array will be affected by this addition. That may be great, however it can be bad too. Let's imagine a bad situation:

The user clicks the "Purchase", button which calls a purchase function that spawns a network request and sends the cart array to the server. Because of a bad network connection, the purchase function has to keep retrying the request. Now, what if in the meantime the user accidentally clicks "Add to Cart" button on an item they don't actually want before the network request begins? If that happens and the network request begins, then that purchase function will send the accidentally added item because it has a reference to a shopping cart array that the add_item_to_cart function modified by adding an unwanted item.

A great solution would be for the add_item_to_cart to always clone the cart, edit it, and return the clone. This ensures that no other functions that are holding onto a reference of the shopping cart will be affected by any changes.

Two caveats to mention to this approach:

  1. There might be cases where you actually want to modify the input object, but when you adopt this programming practice you will find that those cases are pretty rare. Most things can be refactored to have no side effects!

  2. Cloning big objects can be very expensive in terms of performance. Luckily, this isn't a big issue in practice because there are great gems that allow this kind of programming approach to be fast and not as memory intensive as it would be for you to manually clone objects and arrays.

Bad:

defadd_item_to_cart(cart,item)cart.push(item: item,time: Time.now)end

Good:

defadd_item_to_cart(cart,item)cart + [{item: item,time: Time.now}]end

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Favor functional programming over imperative programming

Ruby isn't a functional language in the way that Haskell is, but it has a functional flavor to it. Functional languages are cleaner and easier to test. Favor this style of programming when you can.

Bad:

programmer_output=[{name: 'Uncle Bobby',lines_of_code: 500},{name: 'Suzie Q',lines_of_code: 1500},{name: 'Jimmy Gosling',lines_of_code: 150},{name: 'Grace Hopper',lines_of_code: 1000}]total_output=0programmer_output.eachdo |output|
total_output += output[:lines_of_code]end

Good:

programmer_output=[{name: 'Uncle Bobby',lines_of_code: 500},{name: 'Suzie Q',lines_of_code: 1500},{name: 'Jimmy Gosling',lines_of_code: 150},{name: 'Grace Hopper',lines_of_code: 1000}]INITIAL_VALUE=0total_output=programmer_output.reduce(INITIAL_VALUE){ |acc,output| acc + output[:lines_of_code]}

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Encapsulate conditionals

Bad:

ifparams[:message].present? && params[:recipient].present?# ...end

Good:

defsend_message?(params)params[:message].present? && params[:recipient].present?endifsend_message?(params)# ...end

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Avoid negative conditionals

Bad:

if !genres.blank?# ...end

Good:

unlessgenres.blank?# ...end# orifgenres.present?# ...end

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Avoid conditionals

This seems like an impossible task. Upon first hearing this, most people say, "how am I supposed to do anything without an if statement?" The answer is that you can use polymorphism to achieve the same task in many cases. The second question is usually, "well that's great but why would I want to do that?" The answer is a previous clean code concept we learned: a function should only do one thing. When you have classes and functions that have if statements, you are telling your user that your function does more than one thing. Remember, just do one thing.

Bad:

classAirplane# ...defcruising_altitudecase@typewhen'777'max_altitude - passenger_countwhen'Air Force One'max_altitudewhen'Cessna'max_altitude - fuel_expenditureendendend

Good:

classAirplane# ...endclassBoeing777 < Airplane# ...defcruising_altitudemax_altitude - passenger_countendendclassAirForceOne < Airplane# ...defcruising_altitudemax_altitudeendendclassCessna < Airplane# ...defcruising_altitudemax_altitude - fuel_expenditureendend

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Avoid type-checking (part 1)

Ruby is untyped, which means your functions can take any type of argument. Sometimes you are bitten by this freedom and it becomes tempting to do type-checking in your functions. There are many ways to avoid having to do this. The first thing to consider is consistent APIs.

Bad:

deftravel_to_texas(vehicle)ifvehicle.is_a?(Bicycle)vehicle.pedal(@current_location,Location.new('texas'))elsifvehicle.is_a?(Car)vehicle.drive(@current_location,Location.new('texas'))endend

Good:

deftravel_to_texas(vehicle)vehicle.move(@current_location,Location.new('texas'))end

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Avoid type-checking (part 2)

If you are working with basic values like strings and integers, and you can't use polymorphism but you still feel the need to type-check, you should consider using contracts.ruby. The problem with manually type-checking Ruby is that doing it well requires so much extra verbiage that the faux "type-safety" you get doesn't make up for the lost readability. Keep your Ruby clean, write good tests, and have good code reviews.

Bad:

defcombine(val1,val2)if(val1.is_a?(Numeric) && val2.is_a?(Numeric)) ||
(val1.is_a?(String) && va2.is_a?(String))val1 + val2endraise'Must be of type String or Numeric'end

Good:

defcombine(val1,val2)val1 + val2end

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Remove dead code

Dead code is just as bad as duplicate code. There's no reason to keep it in your codebase. If it's not being called, get rid of it! It will still be safe in your version history if you still need it.

Bad:

defold_request_module(url)# ...enddefnew_request_module(url)# ...endreq=new_request_module(request_url)inventory_tracker('apples',req,'www.inventory-awesome.io')

Good:

defnew_request_module(url)# ...endreq=new_request_module(request_url)inventory_tracker('apples',req,'www.inventory-awesome.io')

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Objects and Data Structures

Use getters and setters

Using getters and setters to access data on objects could be better than simply looking for a property on an object. "Why?" you might ask. Well, here's an unorganized list of reasons why:

  • When you want to do more beyond getting an object property, you don't have to look up and change every accessor in your codebase.
  • Makes adding validation simple when doing a set.
  • Encapsulates the internal representation.
  • Easy to add logging and error handling when getting and setting.
  • You can lazy load your object's properties, let's say getting it from a server.

Bad:

defmake_bank_account# ...{balance: 0# ...}endaccount=make_bank_accountaccount[:balance]=100account[:balance]# => 100

Good:

classBankAccountdefinitialize# this one is private@balance=0end# a "getter" via a public instance methoddefbalance# do some logging@balanceend# a "setter" via a public instance methoddefbalance=(amount)# do some logging# do some validation@balance=amountendendaccount=BankAccount.newaccount.balance=100account.balance# => 100

Alternatively, if your getters and setters are absolutely trivial, you should use attr_accessor to define them. This is especially convenient for implementing data-like objects which expose data to other parts of the system (e.g., ActiveRecord objects, response wrappers for remote APIs).

Good:

classToyattr_accessor:priceendtoy=Toy.newtoy.price=50toy.price# => 50

However, you have to be aware that in some situations, using attr_accessor is a code smell, read more here.

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Classes

Avoid fluent interfaces

A Fluent interface is an object oriented API that aims to improve the readability of the source code by using method chaining.

While there can be some contexts, frequently builder objects, where this pattern reduces the verbosity of the code (e.g., ActiveRecord queries), more often it comes at some costs:

  1. Breaks Encapsulation
  2. Breaks Decorators
  3. Is harder to mock in a test suite
  4. Makes diffs of commits harder to read

For more informations you can read the full blog post on this topic written by Marco Pivetta.

Bad:

classCardefinitialize(make,model,color)@make=make@model=model@color=color# NOTE: Returning self for chainingselfenddefset_make(make)@make=make# NOTE: Returning self for chainingselfenddefset_model(model)@model=model# NOTE: Returning self for chainingselfenddefset_color(color)@color=color# NOTE: Returning self for chainingselfenddefsave# save object...# NOTE: Returning self for chainingselfendendcar=Car.new('Ford','F-150','red').set_color('pink').save

Good:

classCarattr_accessor:make,:model,:colordefinitialize(make,model,color)@make=make@model=model@color=colorenddefsave# Save object...endendcar=Car.new('Ford','F-150','red')car.color='pink'car.save

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Prefer composition over inheritance

As stated famously in Design Patterns by the Gang of Four, you should prefer composition over inheritance where you can. There are lots of good reasons to use inheritance and lots of good reasons to use composition. The main point for this maxim is that if your mind instinctively goes for inheritance, try to think if composition could model your problem better. In some cases it can.

You might be wondering then, "when should I use inheritance?" It depends on your problem at hand, but this is a decent list of when inheritance makes more sense than composition:

  1. Your inheritance represents an "is-a" relationship and not a "has-a" relationship (Human->Animal vs. User->UserDetails).
  2. You can reuse code from the base classes (Humans can move like all animals).
  3. You want to make global changes to derived classes by changing a base class. (Change the caloric expenditure of all animals when they move).

Bad:

classEmployeedefinitialize(name,email)@name=name@email=emailend# ...end# Bad because Employees "have" tax data. EmployeeTaxData is not a type of EmployeeclassEmployeeTaxData < Employeedefinitialize(ssn,salary)super()@ssn=ssn@salary=salaryend# ...end

Good:

classEmployeeTaxDatadefinitialize(ssn,salary)@ssn=ssn@salary=salaryend# ...endclassEmployeedefinitialize(name,email)this.name=namethis.email=emailenddefset_tax_data(ssn,salary)@tax_data=EmployeeTaxData.new(ssn,salary)end# ...end

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SOLID

Single Responsibility Principle (SRP)

As stated in Clean Code, "There should never be more than one reason for a class to change". It's tempting to jam-pack a class with a lot of functionality, like when you can only take one suitcase on your flight. The issue with this is that your class won't be conceptually cohesive and it will give it many reasons to change. Minimizing the amount of times you need to change a class is important. It's important because if too much functionality is in one class and you modify a piece of it, it can be difficult to understand how that will affect other dependent modules in your codebase.

Bad:

classUserSettingsdefinitialize(user)@user=userenddefchange_settings(settings)returnunlessvalid_credentials?# ...enddefvalid_credentials?# ...endend

Good:

classUserAuthdefinitialize(user)@user=userenddefvalid_credentials?# ...endendclassUserSettingsdefinitialize(user)@user=user@auth=UserAuth.new(user)enddefchange_settings(settings)returnunless@auth.valid_credentials?# ...endend

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Open/Closed Principle (OCP)

As stated by Bertrand Meyer, "software entities (classes, modules, functions, etc.) should be open for extension, but closed for modification." What does that mean though? This principle basically states that you should allow users to add new functionalities without changing existing code.

Bad:

classAdapterattr_reader:nameendclassAjaxAdapter < Adapterdefinitializesuper()@name='ajaxAdapter'endendclassNodeAdapter < Adapterdefinitializesuper()@name='nodeAdapter'endendclassHttpRequesterdefinitialize(adapter)@adapter=adapterenddeffetch(url)adapter_name=@adapter.nameifadapter_name == 'ajaxAdapter'make_ajax_call(url)elsifadapter_name == 'httpNodeAdapter'make_http_call(url)endenddefmake_ajax_call(url)# ...enddefmake_http_call(url)# ...endend

Good:

classAdapterattr_reader:nameendclassAjaxAdapter < Adapterdefinitializesuper()@name='ajaxAdapter'enddefrequest(url)# ...endendclassNodeAdapter < Adapterdefinitializesuper()@name='nodeAdapter'enddefrequest(url)# ...endendclassHttpRequesterdefinitialize(adapter)@adapter=adapterenddeffetch(url)@adapter.request(url)endend

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Liskov Substitution Principle (LSP)

This is a scary term for a very simple concept. It's formally defined as "If S is a subtype of T, then objects of type T may be replaced with objects of type S (i.e., objects of type S may substitute objects of type T) without altering any of the desirable properties of that program (correctness, task performed, etc.)." That's an even scarier definition.

The best explanation for this is if you have a parent class and a child class, then the base class can always be replaced by the child class without getting incorrect results. This might still be confusing, so let's take a look at the classic Square-Rectangle example. Mathematically, a square is a rectangle, but if you model it using the "is-a" relationship via inheritance, you quickly get into trouble.

Bad:

classRectangledefinitialize@width=0@height=0enddefcolor=(color)# ...enddefrender(area)# ...enddefwidth=(width)@width=widthenddefheight=(height)@height=heightenddefarea@width * @heightendendclassSquare < Rectangledefwidth=(width)@width=width@height=widthenddefheight=(height)@width=height@height=heightendenddefrender_large_rectangles(rectangles)rectangles.eachdo |rectangle|
rectangle.width=4rectangle.height=5area=rectangle.area# BAD: Returns 25 for Square. Should be 20.rectangle.render(area)endendrectangles=[Rectangle.new,Rectangle.new,Square.new]render_large_rectangles(rectangles)

Good:

classShapedefcolor=(color)# ...enddefrender(area)# ...endendclassRectangle < Shapedefinitialize(width,height)super()@width=width@height=heightenddefarea@width * @heightendendclassSquare < Shapedefinitialize(length)super()@length=lengthenddefarea@length * @lengthendenddefrender_large_shapes(shapes)shapes.eachdo |shape|
area=shape.areashape.render(area)endendshapes=[Rectangle.new(4,5),Rectangle.new(4,5),Square.new(5)]render_large_shapes(shapes)

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Interface Segregation Principle (ISP)

Ruby doesn't have interfaces so this principle doesn't apply as strictly as others. However, it's important and relevant even with Ruby's lack of type system.

ISP states that "Clients should not be forced to depend upon interfaces that they do not use." Interfaces are implicit contracts in Ruby because of duck typing.

When a client depends upon a class that contains interfaces that the client does not use, but that other clients do use, then that client will be affected by the changes that those other clients force upon the class.

The following example is taken from here.

Bad:

classCar# used by Driverdefopen# ...end# used by Driverdefstart_engine# ...end# used by Mechanicdefchange_engine# ...endendclassDriverdefdrive@car.open@car.start_engineendendclassMechanicdefdo_stuff@car.change_engineendend

Good:

# used by Driver onlyclassCardefopen# ...enddefstart_engine# ...endend# used by Mechanic onlyclassCarInternalsdefchange_engine# ...endendclassDriverdefdrive@car.open@car.start_engineendendclassMechanicdefdo_stuff@car_internals.change_engineendend

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Dependency Inversion Principle (DIP)

This principle states two essential things:

  1. High-level modules should not depend on low-level modules. Both should depend on abstractions.
  2. Abstractions should not depend upon details. Details should depend on abstractions.

Simply put, DIP keeps high-level modules from knowing the details of its low-level modules and setting them up. It can accomplish this through DI. A huge benefit of this is that it reduces the coupling between modules. Coupling is a very bad development pattern because it makes your code hard to refactor.

As stated previously, Ruby doesn't have interfaces so the abstractions that are depended upon are implicit contracts. That is to say, the methods and properties that an object/class exposes to another object/class. In the example below, the implicit contract is that any Request module for an InventoryTracker will have a request_items method.

Bad:

classInventoryRequesterdefinitialize@req_methods=['HTTP']enddefrequest_item(item)# ...endendclassInventoryTrackerdefinitialize(items)@items=items# BAD: We have created a dependency on a specific request implementation.@requester=InventoryRequester.newenddefrequest_items@items.eachdo |item|
@requester.request_item(item)endendendinventory_tracker=InventoryTracker.new(['apples','bananas'])inventory_tracker.request_items

Good:

classInventoryTrackerdefinitialize(items,requester)@items=items@requester=requesterenddefrequest_items@items.eachdo |item|
@requester.request_item(item)endendendclassInventoryRequesterV1definitialize@req_methods=['HTTP']enddefrequest_item(item)# ...endendclassInventoryRequesterV2definitialize@req_methods=['WS']enddefrequest_item(item)# ...endend# By constructing our dependencies externally and injecting them, we can easily# substitute our request module for a fancy new one that uses WebSockets.inventory_tracker=InventoryTracker.new(['apples','bananas'],InventoryRequesterV2.new)inventory_tracker.request_items

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Testing

Testing is more important than shipping. If you have no tests or an inadequate amount, then every time you ship code you won't be sure that you didn't break anything. Deciding on what constitutes an adequate amount is up to your team, but having 100% coverage (all statements and branches) is how you achieve very high confidence and developer peace of mind. This means that in addition to having a great testing framework, you also need to use a good coverage tool.

There's no excuse to not write tests. Ruby comes with its own testing tool (RSpec) built right in. Aim to always write tests for every new feature/module you introduce. If your preferred method is Test Driven Development (TDD), that is great, but the main point is to just make sure you are reaching your coverage goals before launching any feature, or refactoring an existing one.

Single expectation per test

Bad:

require'rspec'describe'Calculator'dolet(:calculator){Calculator.new}it'performs addition, subtraction, multiplication and division'doexpect(calculator.calculate('1 + 2')).toeq(3)expect(calculator.calculate('4 - 2')).toeq(2)expect(calculator.calculate('2 * 3')).toeq(6)expect(calculator.calculate('6 / 2')).toeq(3)endend

Good:

require'rspec'describe'Calculator'dolet(:calculator){Calculator.new}it'performs addition'doexpect(calculator.calculate('1 + 2')).toeq(3)endit'performs subtraction'doexpect(calculator.calculate('4 - 2')).toeq(2)endit'performs multiplication'doexpect(calculator.calculate('2 * 3')).toeq(6)endit'performs division'doexpect(calculator.calculate('6 / 2')).toeq(3)endend

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Error Handling

Thrown errors are a good thing! They mean the runtime has successfully identified when something in your program has gone wrong and it's letting you know by stopping function execution on the current stack, killing the process, and notifying you in the logs with a stack trace.

Don't ignore caught errors

Doing nothing with a caught error doesn't give you the ability to ever fix or react to said error. Logging the error isn't much better as often times it can get lost in a sea of other logs. If you wrap any bit of code in a begin/rescue it means you think an error may occur there and therefore you should have a plan, or create a code path, for when it occurs.

Bad:

require'logger'logger=Logger.new(STDOUT)beginfunction_that_might_throw()rescueStandardError=>errlogger.info(err)end

Good:

require'logger'logger=Logger.new(STDOUT)# Change the logger level to ERROR to output only logs with ERROR level and abovelogger.level=Logger::ERRORbeginfunction_that_might_throw()rescueStandardError=>err# Option 1: Only log errorslogger.error(err)# Option 2: Notify end-user via an interfacenotify_user_of_error(err)# Option 3: Report error to a third-party service like Honeybadgerreport_error_to_service(err)# OR do all three!end

Provide context with exceptions

Use a descriptive error class name and a message when you raise an error. That way you know why the error occured and you can rescue the specific type of error.

Bad:

definitialize(user)failunlessuser
...
end

Good:

definitialize(user)failArgumentError,'Missing user'unlessuser
...
end

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Formatting

Formatting is subjective. Like many rules herein, there is no hard and fast rule that you must follow. The main point is DO NOT ARGUE over formatting. There are tons of tools like RuboCop to automate this. Use one! It's a waste of time and money for engineers to argue over formatting.

For things that don't fall under the purview of automatic formatting (indentation, tabs vs. spaces, double vs. single quotes, etc.) look here for some guidance.

Use consistent capitalization

Ruby is untyped, so capitalization tells you a lot about your variables, functions, etc. These rules are subjective, so your team can choose whatever they want. The point is, no matter what you all choose, just be consistent.

Bad:

DAYS_IN_WEEK=7daysInMonth=30songs=['Back In Black','Stairway to Heaven','Hey Jude']Artists=['ACDC','Led Zeppelin','The Beatles']deferaseDatabase;enddefrestore_database;endclassANIMAL;endclassAlpaca;end

Good:

DAYS_IN_WEEK=7DAYS_IN_MONTH=30SONGS=['Back In Black','Stairway to Heaven','Hey Jude'].freezeARTISTS=['ACDC','Led Zeppelin','The Beatles'].freezedeferase_database;enddefrestore_database;endclassAnimal;endclassAlpaca;end

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Function callers and callees should be close

If a function calls another, keep those functions vertically close in the source file. Ideally, keep the caller right above the callee. We tend to read code from top-to-bottom, like a newspaper. Because of this, make your code read that way.

Bad:

classPerformanceReviewdefinitialize(employee)@employee=employeeenddeflookup_peersdb.lookup(@employee,'peers')enddeflookup_managerdb.lookup(@employee,'manager')enddefpeer_reviewspeers=lookup_peers# ...enddefperf_reviewpeer_reviewsmanager_reviewself_reviewenddefmanager_reviewmanager=lookup_manager# ...enddefself_review# ...endendreview=PerformanceReview.new(employee)review.perf_review

Good:

classPerformanceReviewdefinitialize(employee)@employee=employeeenddefperf_reviewpeer_reviewsmanager_reviewself_reviewenddefpeer_reviewspeers=lookup_peers# ...enddeflookup_peersdb.lookup(@employee,'peers')enddefmanager_reviewmanager=lookup_manager# ...enddeflookup_managerdb.lookup(@employee,'manager')enddefself_review# ...endendreview=PerformanceReview.new(employee)review.perf_review

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Comments

Don't leave commented out code in your codebase

Version control exists for a reason. Leave old code in your history.

Bad:

do_stuff# do_other_stuff# do_some_more_stuff# do_so_much_stuff

Good:

do_stuff

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Don't have journal comments

Remember, use version control! There's no need for dead code, commented code, and especially journal comments. Use git log to get history!

Bad:

# 2016-12-20: Removed monads, didn't understand them (RM)# 2016-10-01: Improved using special monads (JP)# 2016-02-03: Removed type-checking (LI)# 2015-03-14: Added combine with type-checking (JR)defcombine(a,b)a + bend

Good:

defcombine(a,b)a + bend

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🛁 Conceitos de Código Limpo Adaptados para Ruby

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