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CMake Scripts for Embedded Development

This repository is intended as a Git submodule in /cmake within your Embedded programming project.

Usage

The build system is highly inspirated from the book:

Professional CMake: A Practical Guide
12th Edition
ISBN 978-1-925904-18-5
© 2018-2022 by Craig Scott

Therefore, it is no surprise that we establish the following top level directories:

+- cmake : folder is a Git submodule, referencing this repository
+- dependencies : contains definitions and patches to external components
+- doc : documentation of the project
+- src : the source code of the project
+- tests : tests for the project features

Content of cmake

The following scripts are included:

CMake Package Management

CPM.cmake is a cross-platform CMake script that adds dependency management capabilities to CMake. It's built as a thin wrapper around CMake's FetchContent module that adds version control, caching, a simple API and more.

The script in this repository is the get_cpm.cmake of the CPM release during configuration of the project build.

Example:

add script in toplevel CMakeLists.txt:

include(cmake/CPM.cmake)
add_subdirectory(dependencies)

and use it in /dependencies:

CPMAddPackage(
NAMEdepProjectTargetURLdepProjectUrl
)

Toolchain Files

The toolchain file describes the cross-compiler settings, including two interface functions.

setOutfile(target filename)

This function is useful for executable targets.

The filename of the generated elf-image (without extension) and the matching map-file is added to the linker options. The location of these files is /out/<build-type>

setLinkerScript(target path/filename)

This function is useful for executable targets.

The given linker script (without extension) is added to the linker options. The linker script extension is added in according to the used linker tool.

Example:

add_executable(myApp)
# add your source filestarget_source(myApp...)
# add your include directoriestarget_include_directories(myApp...)
# add dependency targetstarget_link_libraries(myApp...)
# define linker script / section layoutsetLinkerScript(myApp"${CMAKE_CURRENT_SOURCE_DIR}/board/foo")
# define output and mapfile filenamesetOutputfile(myApp"my-great-app")

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The repository holds CMake scripts and toolchain files for cross-compiling builds for embedded systems

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

CMake Scripts for Embedded Development

This repository is intended as a Git submodule in /cmake within your Embedded programming project.

Usage

The build system is highly inspirated from the book:

Professional CMake: A Practical Guide
12th Edition
ISBN 978-1-925904-18-5
© 2018-2022 by Craig Scott

Therefore, it is no surprise that we establish the following top level directories:

+- cmake : folder is a Git submodule, referencing this repository
+- dependencies : contains definitions and patches to external components
+- doc : documentation of the project
+- src : the source code of the project
+- tests : tests for the project features

Content of cmake

The following scripts are included:

CMake Package Management

CPM.cmake is a cross-platform CMake script that adds dependency management capabilities to CMake. It's built as a thin wrapper around CMake's FetchContent module that adds version control, caching, a simple API and more.

The script in this repository is the get_cpm.cmake of the CPM release during configuration of the project build.

Example:

add script in toplevel CMakeLists.txt:

include(cmake/CPM.cmake)
add_subdirectory(dependencies)

and use it in /dependencies:

CPMAddPackage(
NAMEdepProjectTargetURLdepProjectUrl
)

Toolchain Files

The toolchain file describes the cross-compiler settings, including two interface functions.

setOutfile(target filename)

This function is useful for executable targets.

The filename of the generated elf-image (without extension) and the matching map-file is added to the linker options. The location of these files is /out/<build-type>

setLinkerScript(target path/filename)

This function is useful for executable targets.

The given linker script (without extension) is added to the linker options. The linker script extension is added in according to the used linker tool.

Example:

add_executable(myApp)
# add your source filestarget_source(myApp...)
# add your include directoriestarget_include_directories(myApp...)
# add dependency targetstarget_link_libraries(myApp...)
# define linker script / section layoutsetLinkerScript(myApp"${CMAKE_CURRENT_SOURCE_DIR}/board/foo")
# define output and mapfile filenamesetOutputfile(myApp"my-great-app")

About

The repository holds CMake scripts and toolchain files for cross-compiling builds for embedded systems

Topics

Resources

Stars

8 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

CMake Scripts for Embedded Development

This repository is intended as a Git submodule in /cmake within your Embedded programming project.

Usage

The build system is highly inspirated from the book:

Professional CMake: A Practical Guide
12th Edition
ISBN 978-1-925904-18-5
© 2018-2022 by Craig Scott

Therefore, it is no surprise that we establish the following top level directories:

+- cmake : folder is a Git submodule, referencing this repository
+- dependencies : contains definitions and patches to external components
+- doc : documentation of the project
+- src : the source code of the project
+- tests : tests for the project features

Content of cmake

The following scripts are included:

CMake Package Management

CPM.cmake is a cross-platform CMake script that adds dependency management capabilities to CMake. It's built as a thin wrapper around CMake's FetchContent module that adds version control, caching, a simple API and more.

The script in this repository is the get_cpm.cmake of the CPM release during configuration of the project build.

Example:

add script in toplevel CMakeLists.txt:

include(cmake/CPM.cmake)
add_subdirectory(dependencies)

and use it in /dependencies:

CPMAddPackage(
NAMEdepProjectTargetURLdepProjectUrl
)

Toolchain Files

The toolchain file describes the cross-compiler settings, including two interface functions.

setOutfile(target filename)

This function is useful for executable targets.

The filename of the generated elf-image (without extension) and the matching map-file is added to the linker options. The location of these files is /out/<build-type>

setLinkerScript(target path/filename)

This function is useful for executable targets.

The given linker script (without extension) is added to the linker options. The linker script extension is added in according to the used linker tool.

Example:

add_executable(myApp)
# add your source filestarget_source(myApp...)
# add your include directoriestarget_include_directories(myApp...)
# add dependency targetstarget_link_libraries(myApp...)
# define linker script / section layoutsetLinkerScript(myApp"${CMAKE_CURRENT_SOURCE_DIR}/board/foo")
# define output and mapfile filenamesetOutputfile(myApp"my-great-app")

About

The repository holds CMake scripts and toolchain files for cross-compiling builds for embedded systems

Topics

Resources

Stars

8 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

CMake Scripts for Embedded Development

This repository is intended as a Git submodule in /cmake within your Embedded programming project.

Usage

The build system is highly inspirated from the book:

Professional CMake: A Practical Guide
12th Edition
ISBN 978-1-925904-18-5
© 2018-2022 by Craig Scott

Therefore, it is no surprise that we establish the following top level directories:

+- cmake : folder is a Git submodule, referencing this repository
+- dependencies : contains definitions and patches to external components
+- doc : documentation of the project
+- src : the source code of the project
+- tests : tests for the project features

Content of cmake

The following scripts are included:

CMake Package Management

CPM.cmake is a cross-platform CMake script that adds dependency management capabilities to CMake. It's built as a thin wrapper around CMake's FetchContent module that adds version control, caching, a simple API and more.

The script in this repository is the get_cpm.cmake of the CPM release during configuration of the project build.

Example:

add script in toplevel CMakeLists.txt:

include(cmake/CPM.cmake)
add_subdirectory(dependencies)

and use it in /dependencies:

CPMAddPackage(
NAMEdepProjectTargetURLdepProjectUrl
)

Toolchain Files

The toolchain file describes the cross-compiler settings, including two interface functions.

setOutfile(target filename)

This function is useful for executable targets.

The filename of the generated elf-image (without extension) and the matching map-file is added to the linker options. The location of these files is /out/<build-type>

setLinkerScript(target path/filename)

This function is useful for executable targets.

The given linker script (without extension) is added to the linker options. The linker script extension is added in according to the used linker tool.

Example:

add_executable(myApp)
# add your source filestarget_source(myApp...)
# add your include directoriestarget_include_directories(myApp...)
# add dependency targetstarget_link_libraries(myApp...)
# define linker script / section layoutsetLinkerScript(myApp"${CMAKE_CURRENT_SOURCE_DIR}/board/foo")
# define output and mapfile filenamesetOutputfile(myApp"my-great-app")

About

The repository holds CMake scripts and toolchain files for cross-compiling builds for embedded systems

Topics

Resources

Stars

8 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

CMake Scripts for Embedded Development

This repository is intended as a Git submodule in /cmake within your Embedded programming project.

Usage

The build system is highly inspirated from the book:

Professional CMake: A Practical Guide
12th Edition
ISBN 978-1-925904-18-5
© 2018-2022 by Craig Scott

Therefore, it is no surprise that we establish the following top level directories:

+- cmake : folder is a Git submodule, referencing this repository
+- dependencies : contains definitions and patches to external components
+- doc : documentation of the project
+- src : the source code of the project
+- tests : tests for the project features

Content of cmake

The following scripts are included:

CMake Package Management

CPM.cmake is a cross-platform CMake script that adds dependency management capabilities to CMake. It's built as a thin wrapper around CMake's FetchContent module that adds version control, caching, a simple API and more.

The script in this repository is the get_cpm.cmake of the CPM release during configuration of the project build.

Example:

add script in toplevel CMakeLists.txt:

include(cmake/CPM.cmake)
add_subdirectory(dependencies)

and use it in /dependencies:

CPMAddPackage(
NAMEdepProjectTargetURLdepProjectUrl
)

Toolchain Files

The toolchain file describes the cross-compiler settings, including two interface functions.

setOutfile(target filename)

This function is useful for executable targets.

The filename of the generated elf-image (without extension) and the matching map-file is added to the linker options. The location of these files is /out/<build-type>

setLinkerScript(target path/filename)

This function is useful for executable targets.

The given linker script (without extension) is added to the linker options. The linker script extension is added in according to the used linker tool.

Example:

add_executable(myApp)
# add your source filestarget_source(myApp...)
# add your include directoriestarget_include_directories(myApp...)
# add dependency targetstarget_link_libraries(myApp...)
# define linker script / section layoutsetLinkerScript(myApp"${CMAKE_CURRENT_SOURCE_DIR}/board/foo")
# define output and mapfile filenamesetOutputfile(myApp"my-great-app")

About

The repository holds CMake scripts and toolchain files for cross-compiling builds for embedded systems

Topics

Resources

Stars

8 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

CMake Scripts for Embedded Development

This repository is intended as a Git submodule in /cmake within your Embedded programming project.

Usage

The build system is highly inspirated from the book:

Professional CMake: A Practical Guide
12th Edition
ISBN 978-1-925904-18-5
© 2018-2022 by Craig Scott

Therefore, it is no surprise that we establish the following top level directories:

+- cmake : folder is a Git submodule, referencing this repository
+- dependencies : contains definitions and patches to external components
+- doc : documentation of the project
+- src : the source code of the project
+- tests : tests for the project features

Content of cmake

The following scripts are included:

CMake Package Management

CPM.cmake is a cross-platform CMake script that adds dependency management capabilities to CMake. It's built as a thin wrapper around CMake's FetchContent module that adds version control, caching, a simple API and more.

The script in this repository is the get_cpm.cmake of the CPM release during configuration of the project build.

Example:

add script in toplevel CMakeLists.txt:

include(cmake/CPM.cmake)
add_subdirectory(dependencies)

and use it in /dependencies:

CPMAddPackage(
NAMEdepProjectTargetURLdepProjectUrl
)

Toolchain Files

The toolchain file describes the cross-compiler settings, including two interface functions.

setOutfile(target filename)

This function is useful for executable targets.

The filename of the generated elf-image (without extension) and the matching map-file is added to the linker options. The location of these files is /out/<build-type>

setLinkerScript(target path/filename)

This function is useful for executable targets.

The given linker script (without extension) is added to the linker options. The linker script extension is added in according to the used linker tool.

Example:

add_executable(myApp)
# add your source filestarget_source(myApp...)
# add your include directoriestarget_include_directories(myApp...)
# add dependency targetstarget_link_libraries(myApp...)
# define linker script / section layoutsetLinkerScript(myApp"${CMAKE_CURRENT_SOURCE_DIR}/board/foo")
# define output and mapfile filenamesetOutputfile(myApp"my-great-app")

About

The repository holds CMake scripts and toolchain files for cross-compiling builds for embedded systems

Topics

Resources

Stars

8 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

CMake Scripts for Embedded Development

This repository is intended as a Git submodule in /cmake within your Embedded programming project.

Usage

The build system is highly inspirated from the book:

Professional CMake: A Practical Guide
12th Edition
ISBN 978-1-925904-18-5
© 2018-2022 by Craig Scott

Therefore, it is no surprise that we establish the following top level directories:

+- cmake : folder is a Git submodule, referencing this repository
+- dependencies : contains definitions and patches to external components
+- doc : documentation of the project
+- src : the source code of the project
+- tests : tests for the project features

Content of cmake

The following scripts are included:

CMake Package Management

CPM.cmake is a cross-platform CMake script that adds dependency management capabilities to CMake. It's built as a thin wrapper around CMake's FetchContent module that adds version control, caching, a simple API and more.

The script in this repository is the get_cpm.cmake of the CPM release during configuration of the project build.

Example:

add script in toplevel CMakeLists.txt:

include(cmake/CPM.cmake)
add_subdirectory(dependencies)

and use it in /dependencies:

CPMAddPackage(
NAMEdepProjectTargetURLdepProjectUrl
)

Toolchain Files

The toolchain file describes the cross-compiler settings, including two interface functions.

setOutfile(target filename)

This function is useful for executable targets.

The filename of the generated elf-image (without extension) and the matching map-file is added to the linker options. The location of these files is /out/<build-type>

setLinkerScript(target path/filename)

This function is useful for executable targets.

The given linker script (without extension) is added to the linker options. The linker script extension is added in according to the used linker tool.

Example:

add_executable(myApp)
# add your source filestarget_source(myApp...)
# add your include directoriestarget_include_directories(myApp...)
# add dependency targetstarget_link_libraries(myApp...)
# define linker script / section layoutsetLinkerScript(myApp"${CMAKE_CURRENT_SOURCE_DIR}/board/foo")
# define output and mapfile filenamesetOutputfile(myApp"my-great-app")

About

The repository holds CMake scripts and toolchain files for cross-compiling builds for embedded systems

Topics

Resources

Stars

8 stars

Watchers

2 watching

Forks

Releases

Packages

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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CMake Scripts for Embedded Development

This repository is intended as a Git submodule in /cmake within your Embedded programming project.

Usage

The build system is highly inspirated from the book:

Professional CMake: A Practical Guide
12th Edition
ISBN 978-1-925904-18-5
© 2018-2022 by Craig Scott

Therefore, it is no surprise that we establish the following top level directories:

+- cmake : folder is a Git submodule, referencing this repository
+- dependencies : contains definitions and patches to external components
+- doc : documentation of the project
+- src : the source code of the project
+- tests : tests for the project features

Content of cmake

The following scripts are included:

CMake Package Management

CPM.cmake is a cross-platform CMake script that adds dependency management capabilities to CMake. It's built as a thin wrapper around CMake's FetchContent module that adds version control, caching, a simple API and more.

The script in this repository is the get_cpm.cmake of the CPM release during configuration of the project build.

Example:

add script in toplevel CMakeLists.txt:

include(cmake/CPM.cmake)
add_subdirectory(dependencies)

and use it in /dependencies:

CPMAddPackage(
NAMEdepProjectTargetURLdepProjectUrl
)

Toolchain Files

The toolchain file describes the cross-compiler settings, including two interface functions.

setOutfile(target filename)

This function is useful for executable targets.

The filename of the generated elf-image (without extension) and the matching map-file is added to the linker options. The location of these files is /out/<build-type>

setLinkerScript(target path/filename)

This function is useful for executable targets.

The given linker script (without extension) is added to the linker options. The linker script extension is added in according to the used linker tool.

Example:

add_executable(myApp)
# add your source filestarget_source(myApp...)
# add your include directoriestarget_include_directories(myApp...)
# add dependency targetstarget_link_libraries(myApp...)
# define linker script / section layoutsetLinkerScript(myApp"${CMAKE_CURRENT_SOURCE_DIR}/board/foo")
# define output and mapfile filenamesetOutputfile(myApp"my-great-app")

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The repository holds CMake scripts and toolchain files for cross-compiling builds for embedded systems

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