Gameplay programmer focused on Unity/C#, gameplay systems and technical design.
I build game-development projects with an emphasis on systems, gameplay logic and technical problem-solving. My background combines game programming with a broader perspective on software, design and product thinking.
- Project-paper-rock — Unity/C# gameplay systems and rule-based AI.
- Snakey — Unreal Engine 4.27 / C++ recruitment work test built under a short time constraint.
- Bejeweled-Project — Unity/C# gameplay exercise completed within a self-imposed eight-hour timebox.
- LinkedSnek — Unity/C# data structures, hex-grid movement and BFS pathfinding.
Older public repositories are intentionally kept available as part of my development history and progression.
- Portfolio: https://emilsundman.dev
- LinkedIn: https://www.linkedin.com/in/emil-sundman/
