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emil-sundman/README.md

Emil Sundman

Gameplay programmer focused on Unity/C#, gameplay systems and technical design.

I build game-development projects with an emphasis on systems, gameplay logic and technical problem-solving. My background combines game programming with a broader perspective on software, design and product thinking.

Featured projects

  • Project-paper-rock — Unity/C# gameplay systems and rule-based AI.
  • Snakey — Unreal Engine 4.27 / C++ recruitment work test built under a short time constraint.
  • Bejeweled-Project — Unity/C# gameplay exercise completed within a self-imposed eight-hour timebox.
  • LinkedSnek — Unity/C# data structures, hex-grid movement and BFS pathfinding.

Older public repositories are intentionally kept available as part of my development history and progression.

More about me

Pinned Loading

  1. Project-paper-rock Project-paper-rock Public

    A completed individual Futuregames Unity/C# exam project.

    C#

  2. Snakey Snakey Public

    Unreal Engine 4.27 / C++ recruitment work test built independently under a short time constraint.

    C++

  3. Bejeweled-Project Bejeweled-Project Public

    Unity/C# Futuregames assignment completed within a self-imposed eight-hour timebox.

    ShaderLab

  4. LinkedSnek LinkedSnek Public

    Unity/C# data structures and algorithms project exploring hex-grid movement, linked body logic and BFS pathfinding.

    ShaderLab