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enesbabekoglu/README.md

I build mobile games, scalable web platforms and production-ready digital products.

MobizaLinkedInWebsiteEmail


About Me

I am a Computer Engineer, software developer and founder of Mobiza Teknoloji, based in Bursa, Türkiye.

I design and develop digital products from the initial idea to production. My work covers product architecture, mobile development, backend systems, web platforms, game development, databases, infrastructure and live product operations.

Rather than focusing only on individual features, I work across the complete product lifecycle:

Idea → Product Design → Architecture → Development → Deployment → Growth

What I Do

  • Build mobile applications with Flutter and Dart
  • Develop mobile games and interactive experiences
  • Design scalable backend systems and REST APIs
  • Create modern web platforms and administration panels
  • Model databases, caching layers and business processes
  • Integrate analytics, advertising, payments and live operations
  • Build AI-assisted products, automation systems and internal tools
  • Improve application performance, security and scalability

Products

Mobile games are developed and published under Mobiza Games.

Fresh Drop: Triple Match

Fresh Drop: Triple Match

Tap, Drop & Match 3

Tap fruits and vegetables, drop them onto the scale, and match 3 before space runs out. Plan around ice, chains, crates, locks, nets, mystery bags, and the clock.

Development areas:
Gameplay systems, level generation, progression, live operations, advertising, in-app purchases, analytics and administration tools.

Fresh Drop on Google PlayFresh Drop on the App Store


Bistro Bounce

Bistro Bounce

Merge, bounce and serve.

A fast-paced casual mobile merge game where players combine items, complete orders and progress through different regions.

Development areas:
Gameplay systems, level generation, progression, live operations, advertising, in-app purchases, analytics and administration tools.

Bistro Bounce WebsiteBistro Bounce on Google PlayBistro Bounce on the App Store


Sim of World

Sim of World

Build, trade, govern and shape the world.

A persistent social, economic and political simulation game built around player-driven cities, companies, markets and governments.

Development areas:
Flutter, social systems, player economy, marketplaces, communication, administration, performance and scalable backend architecture.

Sim of World WebsiteSim of World on Google PlaySim of World on the App Store


MenuFly

MenuFly

QR menus and restaurant operations, simplified.

A QR menu and restaurant management platform for cafés, restaurants and multi-branch businesses.

Development areas:
SaaS architecture, multi-language menus, multi-currency support, restaurant operations, QR experiences, analytics and AI tools.

MenuFly Website


Technology Stack

Mobile & Game Development

Mobile and game development technologies

FlameForge2DRiverpodGoRouter

Frontend Development

Frontend development technologies

Framer MotionReact RouterSocket.IO

Backend & API Development

Backend development technologies

CodeIgniter 4REST APIsJWTBackground Workers

Databases, Search & Knowledge Systems

Database technologies

MariaDBQdrantNeo4j

Cloud, Infrastructure & DevOps

Cloud and infrastructure technologies

Docker ComposeAmazon S3Cloudflare TunnelNginx

AI, RAG & Automation

Google GeminiRAGEmbeddings and Vector SearchKnowledge GraphsLLM Agents

Product Services & Integrations

FirebaseGoogle Mobile AdsIn-App PurchasesİyzicoApple and Google Sign-In

Testing & Quality

Flutter TestPHPUnitStatic AnalysisPerformance Profiling

Core Areas

AreaTechnologies
Mobile ApplicationsFlutter, Dart, Android, iOS, secure local storage, push notifications
Game DevelopmentFlame, Forge2D, Unity, C#, physics systems, audio and asset pipelines
State & NavigationRiverpod, GoRouter, custom application architecture
FrontendReact, TypeScript, JavaScript, Vite, Tailwind CSS, Framer Motion
BackendPHP 8, CodeIgniter 4, Laravel, Node.js, Python, REST APIs, background workers
Realtime SystemsSocket.IO, event-driven communication, notification systems
Relational DataPostgreSQL, MySQL, MariaDB, schema design and migrations
Caching & QueuesRedis, asynchronous workers, scheduled jobs
AI & KnowledgeGemini API, RAG, embeddings, Qdrant, Neo4j, knowledge graphs
Cloud & StorageDocker, Nginx, Linux, AWS S3, Cloudflare, Firebase
Product IntegrationsAds, analytics, crash reporting, payments, IAP and authentication
TestingFlutter Test, PHPUnit, linting and performance validation

Engineering Focus

Product Architecture Mobile Applications
Game Systems Backend Development
Scalable APIs Database Design
Performance Optimization Developer Tools
Artificial Intelligence SaaS Platforms
Security Live Operations

Currently Building

  • Preparing Bistro Bounce for its global mobile release
  • Developing the next generation of Sim of World
  • Expanding Mobiza's mobile game and software ecosystem
  • Building reusable infrastructure for games and SaaS products
  • Researching AI agents, RAG systems and development automation
  • Improving application performance, security and deployment processes

GitHub Activity

Enes Babekoğlu GitHub streak

Enes Babekoğlu contribution activity graph

Most of my active commercial products are developed in private repositories.
Public repositories and contribution statistics represent only part of my work.


How I Build Products

I believe high-quality software requires more than writing code.

My development approach focuses on:

  • Clear product and business requirements
  • Maintainable and modular architecture
  • Reliable backend and database design
  • Performance across different devices
  • Security and data protection
  • Consistent, product-specific user experiences
  • Testing, monitoring and continuous improvement
  • Building systems that remain manageable as they grow

Contact

For partnerships, product development and professional inquiries:

EmailLinkedInMobizaMobiza GamesPersonal WebsiteMenuFly


Building products from idea to production.

Pinned Loading

  1. E-Gov-Municipality-SystemE-Gov-Municipality-SystemPublic

    An E-Government Municipality System using PHP, Ajax, and MySQL. It digitizes municipal services like social aid, payments, transportation, and property management for efficient public service deliv…

    PHP 3 2

  2. Unity-2D-Survival-GameUnity-2D-Survival-GamePublic

    Unity 2D Survival Game

    C# 2

  3. Restaurant-Game-Canvas-JSRestaurant-Game-Canvas-JSPublic

    JavaScript Canvas Restaurant Game is a dynamic restaurant management simulation developed using JavaScript Canvas. This browser-based game allows players to manage orders, cook meals, and optimize …

    JavaScript 1

  4. SecureFileTransfer-IPLayerSecureFileTransfer-IPLayerPublic

    Bu proje istemci ve sunucu arasında güvenli dosya transferi sağlayan bir uygulamadır. Dosya içeriği AES ile şifrelenmekte, şifreli anahtar ise RSA algoritması kullanılarak güvenli şekilde aktarılma…

    Python

  5. bathuchan/yaz-muhbathuchan/yaz-muhPublic

    C# 2

  6. mobiza/ai-invoice-scannermobiza/ai-invoice-scannerPublic

    TypeScript