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A quick and easy utility to make good looking UI in Unity. I created this project to make it easier to make good looking UI. In the end I was able to add 3 new custom Unity windows. Through this proccess of making this addon to Unity I learned a lot about taking my time. Through the process of making this project I gave myself the challenge of not using any form of AI, whether it was resarch or when I was stuck and needed help. So instead I did my own resarch, and in the end I learned a lot more this way. Before I only really used AI when I was stuck, but when I completly removed it from my workstyle for this week I noticed I learned a lot more and faster. Even though I spent a lot more time than I would have used AI, I think it was worth it. https://www.youtube.com/watch?v=uJgM5p0UxqU&feature=youtu.be

To use this project open unity, go to the package manager, then click add "Install package from git url", and paste this link: https://github.com/ethanJPope/SnapUI.git

SnapUI

SnapUI View:

This window gives a view of only the UI. The current features of this window are: Moving objects around with automatic snapping, Resizing the UI elements in the screen, switching between different UI canvases, different sized grids, and functionality for changing different viewing sizes.

SnapUI Hierarchy:

This window is very similar to the default Hierarchy, but with one major difference. It separates between the different UI canvases, but if you would like to stick with the default hierarchy that is fine, my custom inspector(I'll talk more about it in a minute) works fine with the normal hierarchy too.

SnapUI Inspector:

This is my favorite part about this addon for Unity. It is where all of the heavy lifting comes in play. This window can: edit the theme files I have custom created for this project, update the UI of the objects without the scene to be running, support for buttons, a full area of tools for editing text, creating templates of items you have allready made so you can easily drop another into the scene, alignment tools for the position of the selected UI object, and a debug view to see the size and pos relitive to its parent.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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A quick and easy utility to make good looking UI in Unity. I created this project to make it easier to make good looking UI. In the end I was able to add 3 new custom Unity windows. Through this proccess of making this addon to Unity I learned a lot about taking my time. Through the process of making this project I gave myself the challenge of not using any form of AI, whether it was resarch or when I was stuck and needed help. So instead I did my own resarch, and in the end I learned a lot more this way. Before I only really used AI when I was stuck, but when I completly removed it from my workstyle for this week I noticed I learned a lot more and faster. Even though I spent a lot more time than I would have used AI, I think it was worth it. https://www.youtube.com/watch?v=uJgM5p0UxqU&feature=youtu.be

To use this project open unity, go to the package manager, then click add "Install package from git url", and paste this link: https://github.com/ethanJPope/SnapUI.git

SnapUI

SnapUI View:

This window gives a view of only the UI. The current features of this window are: Moving objects around with automatic snapping, Resizing the UI elements in the screen, switching between different UI canvases, different sized grids, and functionality for changing different viewing sizes.

SnapUI Hierarchy:

This window is very similar to the default Hierarchy, but with one major difference. It separates between the different UI canvases, but if you would like to stick with the default hierarchy that is fine, my custom inspector(I'll talk more about it in a minute) works fine with the normal hierarchy too.

SnapUI Inspector:

This is my favorite part about this addon for Unity. It is where all of the heavy lifting comes in play. This window can: edit the theme files I have custom created for this project, update the UI of the objects without the scene to be running, support for buttons, a full area of tools for editing text, creating templates of items you have allready made so you can easily drop another into the scene, alignment tools for the position of the selected UI object, and a debug view to see the size and pos relitive to its parent.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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A quick and easy utility to make good looking UI in Unity. I created this project to make it easier to make good looking UI. In the end I was able to add 3 new custom Unity windows. Through this proccess of making this addon to Unity I learned a lot about taking my time. Through the process of making this project I gave myself the challenge of not using any form of AI, whether it was resarch or when I was stuck and needed help. So instead I did my own resarch, and in the end I learned a lot more this way. Before I only really used AI when I was stuck, but when I completly removed it from my workstyle for this week I noticed I learned a lot more and faster. Even though I spent a lot more time than I would have used AI, I think it was worth it. https://www.youtube.com/watch?v=uJgM5p0UxqU&feature=youtu.be

To use this project open unity, go to the package manager, then click add "Install package from git url", and paste this link: https://github.com/ethanJPope/SnapUI.git

SnapUI

SnapUI View:

This window gives a view of only the UI. The current features of this window are: Moving objects around with automatic snapping, Resizing the UI elements in the screen, switching between different UI canvases, different sized grids, and functionality for changing different viewing sizes.

SnapUI Hierarchy:

This window is very similar to the default Hierarchy, but with one major difference. It separates between the different UI canvases, but if you would like to stick with the default hierarchy that is fine, my custom inspector(I'll talk more about it in a minute) works fine with the normal hierarchy too.

SnapUI Inspector:

This is my favorite part about this addon for Unity. It is where all of the heavy lifting comes in play. This window can: edit the theme files I have custom created for this project, update the UI of the objects without the scene to be running, support for buttons, a full area of tools for editing text, creating templates of items you have allready made so you can easily drop another into the scene, alignment tools for the position of the selected UI object, and a debug view to see the size and pos relitive to its parent.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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A quick and easy utility to make good looking UI in Unity. I created this project to make it easier to make good looking UI. In the end I was able to add 3 new custom Unity windows. Through this proccess of making this addon to Unity I learned a lot about taking my time. Through the process of making this project I gave myself the challenge of not using any form of AI, whether it was resarch or when I was stuck and needed help. So instead I did my own resarch, and in the end I learned a lot more this way. Before I only really used AI when I was stuck, but when I completly removed it from my workstyle for this week I noticed I learned a lot more and faster. Even though I spent a lot more time than I would have used AI, I think it was worth it. https://www.youtube.com/watch?v=uJgM5p0UxqU&feature=youtu.be

To use this project open unity, go to the package manager, then click add "Install package from git url", and paste this link: https://github.com/ethanJPope/SnapUI.git

SnapUI

SnapUI View:

This window gives a view of only the UI. The current features of this window are: Moving objects around with automatic snapping, Resizing the UI elements in the screen, switching between different UI canvases, different sized grids, and functionality for changing different viewing sizes.

SnapUI Hierarchy:

This window is very similar to the default Hierarchy, but with one major difference. It separates between the different UI canvases, but if you would like to stick with the default hierarchy that is fine, my custom inspector(I'll talk more about it in a minute) works fine with the normal hierarchy too.

SnapUI Inspector:

This is my favorite part about this addon for Unity. It is where all of the heavy lifting comes in play. This window can: edit the theme files I have custom created for this project, update the UI of the objects without the scene to be running, support for buttons, a full area of tools for editing text, creating templates of items you have allready made so you can easily drop another into the scene, alignment tools for the position of the selected UI object, and a debug view to see the size and pos relitive to its parent.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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A quick and easy utility to make good looking UI in Unity. I created this project to make it easier to make good looking UI. In the end I was able to add 3 new custom Unity windows. Through this proccess of making this addon to Unity I learned a lot about taking my time. Through the process of making this project I gave myself the challenge of not using any form of AI, whether it was resarch or when I was stuck and needed help. So instead I did my own resarch, and in the end I learned a lot more this way. Before I only really used AI when I was stuck, but when I completly removed it from my workstyle for this week I noticed I learned a lot more and faster. Even though I spent a lot more time than I would have used AI, I think it was worth it. https://www.youtube.com/watch?v=uJgM5p0UxqU&feature=youtu.be

To use this project open unity, go to the package manager, then click add "Install package from git url", and paste this link: https://github.com/ethanJPope/SnapUI.git

SnapUI

SnapUI View:

This window gives a view of only the UI. The current features of this window are: Moving objects around with automatic snapping, Resizing the UI elements in the screen, switching between different UI canvases, different sized grids, and functionality for changing different viewing sizes.

SnapUI Hierarchy:

This window is very similar to the default Hierarchy, but with one major difference. It separates between the different UI canvases, but if you would like to stick with the default hierarchy that is fine, my custom inspector(I'll talk more about it in a minute) works fine with the normal hierarchy too.

SnapUI Inspector:

This is my favorite part about this addon for Unity. It is where all of the heavy lifting comes in play. This window can: edit the theme files I have custom created for this project, update the UI of the objects without the scene to be running, support for buttons, a full area of tools for editing text, creating templates of items you have allready made so you can easily drop another into the scene, alignment tools for the position of the selected UI object, and a debug view to see the size and pos relitive to its parent.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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A quick and easy utility to make good looking UI in Unity. I created this project to make it easier to make good looking UI. In the end I was able to add 3 new custom Unity windows. Through this proccess of making this addon to Unity I learned a lot about taking my time. Through the process of making this project I gave myself the challenge of not using any form of AI, whether it was resarch or when I was stuck and needed help. So instead I did my own resarch, and in the end I learned a lot more this way. Before I only really used AI when I was stuck, but when I completly removed it from my workstyle for this week I noticed I learned a lot more and faster. Even though I spent a lot more time than I would have used AI, I think it was worth it. https://www.youtube.com/watch?v=uJgM5p0UxqU&feature=youtu.be

To use this project open unity, go to the package manager, then click add "Install package from git url", and paste this link: https://github.com/ethanJPope/SnapUI.git

SnapUI

SnapUI View:

This window gives a view of only the UI. The current features of this window are: Moving objects around with automatic snapping, Resizing the UI elements in the screen, switching between different UI canvases, different sized grids, and functionality for changing different viewing sizes.

SnapUI Hierarchy:

This window is very similar to the default Hierarchy, but with one major difference. It separates between the different UI canvases, but if you would like to stick with the default hierarchy that is fine, my custom inspector(I'll talk more about it in a minute) works fine with the normal hierarchy too.

SnapUI Inspector:

This is my favorite part about this addon for Unity. It is where all of the heavy lifting comes in play. This window can: edit the theme files I have custom created for this project, update the UI of the objects without the scene to be running, support for buttons, a full area of tools for editing text, creating templates of items you have allready made so you can easily drop another into the scene, alignment tools for the position of the selected UI object, and a debug view to see the size and pos relitive to its parent.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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A quick and easy utility to make good looking UI in Unity. I created this project to make it easier to make good looking UI. In the end I was able to add 3 new custom Unity windows. Through this proccess of making this addon to Unity I learned a lot about taking my time. Through the process of making this project I gave myself the challenge of not using any form of AI, whether it was resarch or when I was stuck and needed help. So instead I did my own resarch, and in the end I learned a lot more this way. Before I only really used AI when I was stuck, but when I completly removed it from my workstyle for this week I noticed I learned a lot more and faster. Even though I spent a lot more time than I would have used AI, I think it was worth it. https://www.youtube.com/watch?v=uJgM5p0UxqU&feature=youtu.be

To use this project open unity, go to the package manager, then click add "Install package from git url", and paste this link: https://github.com/ethanJPope/SnapUI.git

SnapUI

SnapUI View:

This window gives a view of only the UI. The current features of this window are: Moving objects around with automatic snapping, Resizing the UI elements in the screen, switching between different UI canvases, different sized grids, and functionality for changing different viewing sizes.

SnapUI Hierarchy:

This window is very similar to the default Hierarchy, but with one major difference. It separates between the different UI canvases, but if you would like to stick with the default hierarchy that is fine, my custom inspector(I'll talk more about it in a minute) works fine with the normal hierarchy too.

SnapUI Inspector:

This is my favorite part about this addon for Unity. It is where all of the heavy lifting comes in play. This window can: edit the theme files I have custom created for this project, update the UI of the objects without the scene to be running, support for buttons, a full area of tools for editing text, creating templates of items you have allready made so you can easily drop another into the scene, alignment tools for the position of the selected UI object, and a debug view to see the size and pos relitive to its parent.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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A quick and easy utility to make good looking UI in Unity. I created this project to make it easier to make good looking UI. In the end I was able to add 3 new custom Unity windows. Through this proccess of making this addon to Unity I learned a lot about taking my time. Through the process of making this project I gave myself the challenge of not using any form of AI, whether it was resarch or when I was stuck and needed help. So instead I did my own resarch, and in the end I learned a lot more this way. Before I only really used AI when I was stuck, but when I completly removed it from my workstyle for this week I noticed I learned a lot more and faster. Even though I spent a lot more time than I would have used AI, I think it was worth it. https://www.youtube.com/watch?v=uJgM5p0UxqU&feature=youtu.be

To use this project open unity, go to the package manager, then click add "Install package from git url", and paste this link: https://github.com/ethanJPope/SnapUI.git

SnapUI

SnapUI View:

This window gives a view of only the UI. The current features of this window are: Moving objects around with automatic snapping, Resizing the UI elements in the screen, switching between different UI canvases, different sized grids, and functionality for changing different viewing sizes.

SnapUI Hierarchy:

This window is very similar to the default Hierarchy, but with one major difference. It separates between the different UI canvases, but if you would like to stick with the default hierarchy that is fine, my custom inspector(I'll talk more about it in a minute) works fine with the normal hierarchy too.

SnapUI Inspector:

This is my favorite part about this addon for Unity. It is where all of the heavy lifting comes in play. This window can: edit the theme files I have custom created for this project, update the UI of the objects without the scene to be running, support for buttons, a full area of tools for editing text, creating templates of items you have allready made so you can easily drop another into the scene, alignment tools for the position of the selected UI object, and a debug view to see the size and pos relitive to its parent.

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