Skip to content

Add inventory exclude filter (keep items from being dumped to stash) - #10

Open
greenbrad wants to merge 1 commit into
exApiTools:masterfrom
greenbrad:inventory-exclude-filter
Open

Add inventory exclude filter (keep items from being dumped to stash)#10
greenbrad wants to merge 1 commit into
exApiTools:masterfrom
greenbrad:inventory-exclude-filter

Conversation

@greenbrad

Copy link
Copy Markdown

Adds a small window next to the inventory panel with a text box that keeps matching items from being dumped to the stash via the dump button or hotkeys.

Features

  • Terms are matched case-insensitively against the item metadata path and RenderName (some items have no render name, so metadata is the primary key)
  • Press Enter to save a term; saved terms show as click-to-remove chips and collapse into a Filters (N) popout when there are more than 2 (same UX as MapNotify's search bar)
  • Text still in the input box acts as a live filter preview before saving
  • Matching items get a colored highlight frame (color picker in the window and in settings, gold by default), reusing the existing thickness/rounding/deflation settings
  • Hovering a highlighted item shows its metadata path as a tooltip, with a configurable X/Y offset so it can be kept clear of the game tooltip
  • Toggles to hide the highlight frame and/or the tooltip — exclusion still applies when they are off
  • Saved terms and all settings persist across restarts
  • Excluded items are also removed from the IFL custom-filter highlight, so frames only show items that will actually move

Refactor

  • The duplicated frame-drawing/deflation code is extracted into a shared DrawItemFrame helper

🤖 Generated with Claude Code

Adds a text box window next to the inventory that keeps matching items
from being dumped to the stash:
- Terms are matched case-insensitively against the item metadata path
and RenderName (some items have no render name)
- Press Enter to save a term; saved terms show as click-to-remove
chips and collapse into a popout when there are more than 2
- Matching items are highlighted with a configurable colored frame
(color picker in the window and in settings, gold by default)
- Hovering a highlighted item shows its metadata path as a tooltip,
with a configurable X/Y offset
- Toggles to hide the highlight frame and the tooltip (exclusion
still applies)
- Saved terms and settings persist across restarts
Also extracts the duplicated item frame drawing into a DrawItemFrame
helper.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant

@greenbrad
, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Add inventory exclude filter (keep items from being dumped to stash) by greenbrad · Pull Request #10 · exApiTools/HighlightedItems · GitHub
Skip to content

Add inventory exclude filter (keep items from being dumped to stash) - #10

Open
greenbrad wants to merge 1 commit into
exApiTools:masterfrom
greenbrad:inventory-exclude-filter
Open

Add inventory exclude filter (keep items from being dumped to stash)#10
greenbrad wants to merge 1 commit into
exApiTools:masterfrom
greenbrad:inventory-exclude-filter

Conversation

@greenbrad

Copy link
Copy Markdown

Adds a small window next to the inventory panel with a text box that keeps matching items from being dumped to the stash via the dump button or hotkeys.

Features

  • Terms are matched case-insensitively against the item metadata path and RenderName (some items have no render name, so metadata is the primary key)
  • Press Enter to save a term; saved terms show as click-to-remove chips and collapse into a Filters (N) popout when there are more than 2 (same UX as MapNotify's search bar)
  • Text still in the input box acts as a live filter preview before saving
  • Matching items get a colored highlight frame (color picker in the window and in settings, gold by default), reusing the existing thickness/rounding/deflation settings
  • Hovering a highlighted item shows its metadata path as a tooltip, with a configurable X/Y offset so it can be kept clear of the game tooltip
  • Toggles to hide the highlight frame and/or the tooltip — exclusion still applies when they are off
  • Saved terms and all settings persist across restarts
  • Excluded items are also removed from the IFL custom-filter highlight, so frames only show items that will actually move

Refactor

  • The duplicated frame-drawing/deflation code is extracted into a shared DrawItemFrame helper

🤖 Generated with Claude Code

Adds a text box window next to the inventory that keeps matching items
from being dumped to the stash:
- Terms are matched case-insensitively against the item metadata path
and RenderName (some items have no render name)
- Press Enter to save a term; saved terms show as click-to-remove
chips and collapse into a popout when there are more than 2
- Matching items are highlighted with a configurable colored frame
(color picker in the window and in settings, gold by default)
- Hovering a highlighted item shows its metadata path as a tooltip,
with a configurable X/Y offset
- Toggles to hide the highlight frame and the tooltip (exclusion
still applies)
- Saved terms and settings persist across restarts
Also extracts the duplicated item frame drawing into a DrawItemFrame
helper.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant

@greenbrad
, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Add inventory exclude filter (keep items from being dumped to stash) by greenbrad · Pull Request #10 · exApiTools/HighlightedItems · GitHub
Skip to content

Add inventory exclude filter (keep items from being dumped to stash) - #10

Open
greenbrad wants to merge 1 commit into
exApiTools:masterfrom
greenbrad:inventory-exclude-filter
Open

Add inventory exclude filter (keep items from being dumped to stash)#10
greenbrad wants to merge 1 commit into
exApiTools:masterfrom
greenbrad:inventory-exclude-filter

Conversation

@greenbrad

Copy link
Copy Markdown

Adds a small window next to the inventory panel with a text box that keeps matching items from being dumped to the stash via the dump button or hotkeys.

Features

  • Terms are matched case-insensitively against the item metadata path and RenderName (some items have no render name, so metadata is the primary key)
  • Press Enter to save a term; saved terms show as click-to-remove chips and collapse into a Filters (N) popout when there are more than 2 (same UX as MapNotify's search bar)
  • Text still in the input box acts as a live filter preview before saving
  • Matching items get a colored highlight frame (color picker in the window and in settings, gold by default), reusing the existing thickness/rounding/deflation settings
  • Hovering a highlighted item shows its metadata path as a tooltip, with a configurable X/Y offset so it can be kept clear of the game tooltip
  • Toggles to hide the highlight frame and/or the tooltip — exclusion still applies when they are off
  • Saved terms and all settings persist across restarts
  • Excluded items are also removed from the IFL custom-filter highlight, so frames only show items that will actually move

Refactor

  • The duplicated frame-drawing/deflation code is extracted into a shared DrawItemFrame helper

🤖 Generated with Claude Code

Adds a text box window next to the inventory that keeps matching items
from being dumped to the stash:
- Terms are matched case-insensitively against the item metadata path
and RenderName (some items have no render name)
- Press Enter to save a term; saved terms show as click-to-remove
chips and collapse into a popout when there are more than 2
- Matching items are highlighted with a configurable colored frame
(color picker in the window and in settings, gold by default)
- Hovering a highlighted item shows its metadata path as a tooltip,
with a configurable X/Y offset
- Toggles to hide the highlight frame and the tooltip (exclusion
still applies)
- Saved terms and settings persist across restarts
Also extracts the duplicated item frame drawing into a DrawItemFrame
helper.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant

@greenbrad
, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Add inventory exclude filter (keep items from being dumped to stash) by greenbrad · Pull Request #10 · exApiTools/HighlightedItems · GitHub
Skip to content

Add inventory exclude filter (keep items from being dumped to stash) - #10

Open
greenbrad wants to merge 1 commit into
exApiTools:masterfrom
greenbrad:inventory-exclude-filter
Open

Add inventory exclude filter (keep items from being dumped to stash)#10
greenbrad wants to merge 1 commit into
exApiTools:masterfrom
greenbrad:inventory-exclude-filter

Conversation

@greenbrad

Copy link
Copy Markdown

Adds a small window next to the inventory panel with a text box that keeps matching items from being dumped to the stash via the dump button or hotkeys.

Features

  • Terms are matched case-insensitively against the item metadata path and RenderName (some items have no render name, so metadata is the primary key)
  • Press Enter to save a term; saved terms show as click-to-remove chips and collapse into a Filters (N) popout when there are more than 2 (same UX as MapNotify's search bar)
  • Text still in the input box acts as a live filter preview before saving
  • Matching items get a colored highlight frame (color picker in the window and in settings, gold by default), reusing the existing thickness/rounding/deflation settings
  • Hovering a highlighted item shows its metadata path as a tooltip, with a configurable X/Y offset so it can be kept clear of the game tooltip
  • Toggles to hide the highlight frame and/or the tooltip — exclusion still applies when they are off
  • Saved terms and all settings persist across restarts
  • Excluded items are also removed from the IFL custom-filter highlight, so frames only show items that will actually move

Refactor

  • The duplicated frame-drawing/deflation code is extracted into a shared DrawItemFrame helper

🤖 Generated with Claude Code

Adds a text box window next to the inventory that keeps matching items
from being dumped to the stash:
- Terms are matched case-insensitively against the item metadata path
and RenderName (some items have no render name)
- Press Enter to save a term; saved terms show as click-to-remove
chips and collapse into a popout when there are more than 2
- Matching items are highlighted with a configurable colored frame
(color picker in the window and in settings, gold by default)
- Hovering a highlighted item shows its metadata path as a tooltip,
with a configurable X/Y offset
- Toggles to hide the highlight frame and the tooltip (exclusion
still applies)
- Saved terms and settings persist across restarts
Also extracts the duplicated item frame drawing into a DrawItemFrame
helper.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant

@greenbrad
, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Add inventory exclude filter (keep items from being dumped to stash) by greenbrad · Pull Request #10 · exApiTools/HighlightedItems · GitHub
Skip to content

Add inventory exclude filter (keep items from being dumped to stash) - #10

Open
greenbrad wants to merge 1 commit into
exApiTools:masterfrom
greenbrad:inventory-exclude-filter
Open

Add inventory exclude filter (keep items from being dumped to stash)#10
greenbrad wants to merge 1 commit into
exApiTools:masterfrom
greenbrad:inventory-exclude-filter

Conversation

@greenbrad

Copy link
Copy Markdown

Adds a small window next to the inventory panel with a text box that keeps matching items from being dumped to the stash via the dump button or hotkeys.

Features

  • Terms are matched case-insensitively against the item metadata path and RenderName (some items have no render name, so metadata is the primary key)
  • Press Enter to save a term; saved terms show as click-to-remove chips and collapse into a Filters (N) popout when there are more than 2 (same UX as MapNotify's search bar)
  • Text still in the input box acts as a live filter preview before saving
  • Matching items get a colored highlight frame (color picker in the window and in settings, gold by default), reusing the existing thickness/rounding/deflation settings
  • Hovering a highlighted item shows its metadata path as a tooltip, with a configurable X/Y offset so it can be kept clear of the game tooltip
  • Toggles to hide the highlight frame and/or the tooltip — exclusion still applies when they are off
  • Saved terms and all settings persist across restarts
  • Excluded items are also removed from the IFL custom-filter highlight, so frames only show items that will actually move

Refactor

  • The duplicated frame-drawing/deflation code is extracted into a shared DrawItemFrame helper

🤖 Generated with Claude Code

Adds a text box window next to the inventory that keeps matching items
from being dumped to the stash:
- Terms are matched case-insensitively against the item metadata path
and RenderName (some items have no render name)
- Press Enter to save a term; saved terms show as click-to-remove
chips and collapse into a popout when there are more than 2
- Matching items are highlighted with a configurable colored frame
(color picker in the window and in settings, gold by default)
- Hovering a highlighted item shows its metadata path as a tooltip,
with a configurable X/Y offset
- Toggles to hide the highlight frame and the tooltip (exclusion
still applies)
- Saved terms and settings persist across restarts
Also extracts the duplicated item frame drawing into a DrawItemFrame
helper.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant

@greenbrad
, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Add inventory exclude filter (keep items from being dumped to stash) by greenbrad · Pull Request #10 · exApiTools/HighlightedItems · GitHub
Skip to content

Add inventory exclude filter (keep items from being dumped to stash) - #10

Open
greenbrad wants to merge 1 commit into
exApiTools:masterfrom
greenbrad:inventory-exclude-filter
Open

Add inventory exclude filter (keep items from being dumped to stash)#10
greenbrad wants to merge 1 commit into
exApiTools:masterfrom
greenbrad:inventory-exclude-filter

Conversation

@greenbrad

Copy link
Copy Markdown

Adds a small window next to the inventory panel with a text box that keeps matching items from being dumped to the stash via the dump button or hotkeys.

Features

  • Terms are matched case-insensitively against the item metadata path and RenderName (some items have no render name, so metadata is the primary key)
  • Press Enter to save a term; saved terms show as click-to-remove chips and collapse into a Filters (N) popout when there are more than 2 (same UX as MapNotify's search bar)
  • Text still in the input box acts as a live filter preview before saving
  • Matching items get a colored highlight frame (color picker in the window and in settings, gold by default), reusing the existing thickness/rounding/deflation settings
  • Hovering a highlighted item shows its metadata path as a tooltip, with a configurable X/Y offset so it can be kept clear of the game tooltip
  • Toggles to hide the highlight frame and/or the tooltip — exclusion still applies when they are off
  • Saved terms and all settings persist across restarts
  • Excluded items are also removed from the IFL custom-filter highlight, so frames only show items that will actually move

Refactor

  • The duplicated frame-drawing/deflation code is extracted into a shared DrawItemFrame helper

🤖 Generated with Claude Code

Adds a text box window next to the inventory that keeps matching items
from being dumped to the stash:
- Terms are matched case-insensitively against the item metadata path
and RenderName (some items have no render name)
- Press Enter to save a term; saved terms show as click-to-remove
chips and collapse into a popout when there are more than 2
- Matching items are highlighted with a configurable colored frame
(color picker in the window and in settings, gold by default)
- Hovering a highlighted item shows its metadata path as a tooltip,
with a configurable X/Y offset
- Toggles to hide the highlight frame and the tooltip (exclusion
still applies)
- Saved terms and settings persist across restarts
Also extracts the duplicated item frame drawing into a DrawItemFrame
helper.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant

@greenbrad
, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Add inventory exclude filter (keep items from being dumped to stash) by greenbrad · Pull Request #10 · exApiTools/HighlightedItems · GitHub
Skip to content

Add inventory exclude filter (keep items from being dumped to stash) - #10

Open
greenbrad wants to merge 1 commit into
exApiTools:masterfrom
greenbrad:inventory-exclude-filter
Open

Add inventory exclude filter (keep items from being dumped to stash)#10
greenbrad wants to merge 1 commit into
exApiTools:masterfrom
greenbrad:inventory-exclude-filter

Conversation

@greenbrad

Copy link
Copy Markdown

Adds a small window next to the inventory panel with a text box that keeps matching items from being dumped to the stash via the dump button or hotkeys.

Features

  • Terms are matched case-insensitively against the item metadata path and RenderName (some items have no render name, so metadata is the primary key)
  • Press Enter to save a term; saved terms show as click-to-remove chips and collapse into a Filters (N) popout when there are more than 2 (same UX as MapNotify's search bar)
  • Text still in the input box acts as a live filter preview before saving
  • Matching items get a colored highlight frame (color picker in the window and in settings, gold by default), reusing the existing thickness/rounding/deflation settings
  • Hovering a highlighted item shows its metadata path as a tooltip, with a configurable X/Y offset so it can be kept clear of the game tooltip
  • Toggles to hide the highlight frame and/or the tooltip — exclusion still applies when they are off
  • Saved terms and all settings persist across restarts
  • Excluded items are also removed from the IFL custom-filter highlight, so frames only show items that will actually move

Refactor

  • The duplicated frame-drawing/deflation code is extracted into a shared DrawItemFrame helper

🤖 Generated with Claude Code

Adds a text box window next to the inventory that keeps matching items
from being dumped to the stash:
- Terms are matched case-insensitively against the item metadata path
and RenderName (some items have no render name)
- Press Enter to save a term; saved terms show as click-to-remove
chips and collapse into a popout when there are more than 2
- Matching items are highlighted with a configurable colored frame
(color picker in the window and in settings, gold by default)
- Hovering a highlighted item shows its metadata path as a tooltip,
with a configurable X/Y offset
- Toggles to hide the highlight frame and the tooltip (exclusion
still applies)
- Saved terms and settings persist across restarts
Also extracts the duplicated item frame drawing into a DrawItemFrame
helper.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant

@greenbrad
, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); Add inventory exclude filter (keep items from being dumped to stash) by greenbrad · Pull Request #10 · exApiTools/HighlightedItems · GitHub
Skip to content

Add inventory exclude filter (keep items from being dumped to stash) - #10

Open
greenbrad wants to merge 1 commit into
exApiTools:masterfrom
greenbrad:inventory-exclude-filter
Open

Add inventory exclude filter (keep items from being dumped to stash)#10
greenbrad wants to merge 1 commit into
exApiTools:masterfrom
greenbrad:inventory-exclude-filter

Conversation

@greenbrad

Copy link
Copy Markdown

Adds a small window next to the inventory panel with a text box that keeps matching items from being dumped to the stash via the dump button or hotkeys.

Features

  • Terms are matched case-insensitively against the item metadata path and RenderName (some items have no render name, so metadata is the primary key)
  • Press Enter to save a term; saved terms show as click-to-remove chips and collapse into a Filters (N) popout when there are more than 2 (same UX as MapNotify's search bar)
  • Text still in the input box acts as a live filter preview before saving
  • Matching items get a colored highlight frame (color picker in the window and in settings, gold by default), reusing the existing thickness/rounding/deflation settings
  • Hovering a highlighted item shows its metadata path as a tooltip, with a configurable X/Y offset so it can be kept clear of the game tooltip
  • Toggles to hide the highlight frame and/or the tooltip — exclusion still applies when they are off
  • Saved terms and all settings persist across restarts
  • Excluded items are also removed from the IFL custom-filter highlight, so frames only show items that will actually move

Refactor

  • The duplicated frame-drawing/deflation code is extracted into a shared DrawItemFrame helper

🤖 Generated with Claude Code

Adds a text box window next to the inventory that keeps matching items
from being dumped to the stash:
- Terms are matched case-insensitively against the item metadata path
and RenderName (some items have no render name)
- Press Enter to save a term; saved terms show as click-to-remove
chips and collapse into a popout when there are more than 2
- Matching items are highlighted with a configurable colored frame
(color picker in the window and in settings, gold by default)
- Hovering a highlighted item shows its metadata path as a tooltip,
with a configurable X/Y offset
- Toggles to hide the highlight frame and the tooltip (exclusion
still applies)
- Saved terms and settings persist across restarts
Also extracts the duplicated item frame drawing into a DrawItemFrame
helper.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant

@greenbrad