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ExileCore2 is a framework for making and launching quality of life and light automation utilities (called plugins).

Plugins made by me are here https://github.com/exCore2/

Another list including select third party plugins https://excore2.github.io/PluginBrowser/plugins. The ingame plugin updater also uses this link to get the available plugin list

A bit on what this can do right now

  • Map layout reveal (Radar)
  • Monsters on the minimap, as far as the server allows (MinimapIcons)
  • Highly customizable monster health bars (HealthBars)
  • Ability to write scripts to customize many simple actions like using flasks, skills, it can also do simple graphics output like progress bars etc. to make your own weak auras if you are so inclined (ReAgent)
  • Tracking where monsters are aiming/walking to avoid attacks (WhereAreYouGoing)
  • Automated item pickup using custom rules (PickIt)
  • Rule engine to highlight items in vendor inventories (NpcInvWithLinq)
  • Dump to/from stash with optional filtering (HighlightedItems)

There is also a lot of plugins that simply need to be ported to PoE2 and of course you can create your own

Join https://discord.gg/eMmeSyqEA3 to get access

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No description, website, or topics provided.

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144 stars

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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ExileCore2 is a framework for making and launching quality of life and light automation utilities (called plugins).

Plugins made by me are here https://github.com/exCore2/

Another list including select third party plugins https://excore2.github.io/PluginBrowser/plugins. The ingame plugin updater also uses this link to get the available plugin list

A bit on what this can do right now

  • Map layout reveal (Radar)
  • Monsters on the minimap, as far as the server allows (MinimapIcons)
  • Highly customizable monster health bars (HealthBars)
  • Ability to write scripts to customize many simple actions like using flasks, skills, it can also do simple graphics output like progress bars etc. to make your own weak auras if you are so inclined (ReAgent)
  • Tracking where monsters are aiming/walking to avoid attacks (WhereAreYouGoing)
  • Automated item pickup using custom rules (PickIt)
  • Rule engine to highlight items in vendor inventories (NpcInvWithLinq)
  • Dump to/from stash with optional filtering (HighlightedItems)

There is also a lot of plugins that simply need to be ported to PoE2 and of course you can create your own

Join https://discord.gg/eMmeSyqEA3 to get access

About

No description, website, or topics provided.

Resources

Stars

144 stars

Watchers

22 watching

Forks

Releases

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ExileCore2 is a framework for making and launching quality of life and light automation utilities (called plugins).

Plugins made by me are here https://github.com/exCore2/

Another list including select third party plugins https://excore2.github.io/PluginBrowser/plugins. The ingame plugin updater also uses this link to get the available plugin list

A bit on what this can do right now

  • Map layout reveal (Radar)
  • Monsters on the minimap, as far as the server allows (MinimapIcons)
  • Highly customizable monster health bars (HealthBars)
  • Ability to write scripts to customize many simple actions like using flasks, skills, it can also do simple graphics output like progress bars etc. to make your own weak auras if you are so inclined (ReAgent)
  • Tracking where monsters are aiming/walking to avoid attacks (WhereAreYouGoing)
  • Automated item pickup using custom rules (PickIt)
  • Rule engine to highlight items in vendor inventories (NpcInvWithLinq)
  • Dump to/from stash with optional filtering (HighlightedItems)

There is also a lot of plugins that simply need to be ported to PoE2 and of course you can create your own

Join https://discord.gg/eMmeSyqEA3 to get access

About

No description, website, or topics provided.

Resources

Stars

144 stars

Watchers

22 watching

Forks

Releases

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ExileCore2 is a framework for making and launching quality of life and light automation utilities (called plugins).

Plugins made by me are here https://github.com/exCore2/

Another list including select third party plugins https://excore2.github.io/PluginBrowser/plugins. The ingame plugin updater also uses this link to get the available plugin list

A bit on what this can do right now

  • Map layout reveal (Radar)
  • Monsters on the minimap, as far as the server allows (MinimapIcons)
  • Highly customizable monster health bars (HealthBars)
  • Ability to write scripts to customize many simple actions like using flasks, skills, it can also do simple graphics output like progress bars etc. to make your own weak auras if you are so inclined (ReAgent)
  • Tracking where monsters are aiming/walking to avoid attacks (WhereAreYouGoing)
  • Automated item pickup using custom rules (PickIt)
  • Rule engine to highlight items in vendor inventories (NpcInvWithLinq)
  • Dump to/from stash with optional filtering (HighlightedItems)

There is also a lot of plugins that simply need to be ported to PoE2 and of course you can create your own

Join https://discord.gg/eMmeSyqEA3 to get access

About

No description, website, or topics provided.

Resources

Stars

144 stars

Watchers

22 watching

Forks

Releases

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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ExileCore2 is a framework for making and launching quality of life and light automation utilities (called plugins).

Plugins made by me are here https://github.com/exCore2/

Another list including select third party plugins https://excore2.github.io/PluginBrowser/plugins. The ingame plugin updater also uses this link to get the available plugin list

A bit on what this can do right now

  • Map layout reveal (Radar)
  • Monsters on the minimap, as far as the server allows (MinimapIcons)
  • Highly customizable monster health bars (HealthBars)
  • Ability to write scripts to customize many simple actions like using flasks, skills, it can also do simple graphics output like progress bars etc. to make your own weak auras if you are so inclined (ReAgent)
  • Tracking where monsters are aiming/walking to avoid attacks (WhereAreYouGoing)
  • Automated item pickup using custom rules (PickIt)
  • Rule engine to highlight items in vendor inventories (NpcInvWithLinq)
  • Dump to/from stash with optional filtering (HighlightedItems)

There is also a lot of plugins that simply need to be ported to PoE2 and of course you can create your own

Join https://discord.gg/eMmeSyqEA3 to get access

About

No description, website, or topics provided.

Resources

Stars

144 stars

Watchers

22 watching

Forks

Releases

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ExileCore2 is a framework for making and launching quality of life and light automation utilities (called plugins).

Plugins made by me are here https://github.com/exCore2/

Another list including select third party plugins https://excore2.github.io/PluginBrowser/plugins. The ingame plugin updater also uses this link to get the available plugin list

A bit on what this can do right now

  • Map layout reveal (Radar)
  • Monsters on the minimap, as far as the server allows (MinimapIcons)
  • Highly customizable monster health bars (HealthBars)
  • Ability to write scripts to customize many simple actions like using flasks, skills, it can also do simple graphics output like progress bars etc. to make your own weak auras if you are so inclined (ReAgent)
  • Tracking where monsters are aiming/walking to avoid attacks (WhereAreYouGoing)
  • Automated item pickup using custom rules (PickIt)
  • Rule engine to highlight items in vendor inventories (NpcInvWithLinq)
  • Dump to/from stash with optional filtering (HighlightedItems)

There is also a lot of plugins that simply need to be ported to PoE2 and of course you can create your own

Join https://discord.gg/eMmeSyqEA3 to get access

About

No description, website, or topics provided.

Resources

Stars

144 stars

Watchers

22 watching

Forks

Releases

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ExileCore2 is a framework for making and launching quality of life and light automation utilities (called plugins).

Plugins made by me are here https://github.com/exCore2/

Another list including select third party plugins https://excore2.github.io/PluginBrowser/plugins. The ingame plugin updater also uses this link to get the available plugin list

A bit on what this can do right now

  • Map layout reveal (Radar)
  • Monsters on the minimap, as far as the server allows (MinimapIcons)
  • Highly customizable monster health bars (HealthBars)
  • Ability to write scripts to customize many simple actions like using flasks, skills, it can also do simple graphics output like progress bars etc. to make your own weak auras if you are so inclined (ReAgent)
  • Tracking where monsters are aiming/walking to avoid attacks (WhereAreYouGoing)
  • Automated item pickup using custom rules (PickIt)
  • Rule engine to highlight items in vendor inventories (NpcInvWithLinq)
  • Dump to/from stash with optional filtering (HighlightedItems)

There is also a lot of plugins that simply need to be ported to PoE2 and of course you can create your own

Join https://discord.gg/eMmeSyqEA3 to get access

About

No description, website, or topics provided.

Resources

Stars

144 stars

Watchers

22 watching

Forks

Releases

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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ExileCore2 is a framework for making and launching quality of life and light automation utilities (called plugins).

Plugins made by me are here https://github.com/exCore2/

Another list including select third party plugins https://excore2.github.io/PluginBrowser/plugins. The ingame plugin updater also uses this link to get the available plugin list

A bit on what this can do right now

  • Map layout reveal (Radar)
  • Monsters on the minimap, as far as the server allows (MinimapIcons)
  • Highly customizable monster health bars (HealthBars)
  • Ability to write scripts to customize many simple actions like using flasks, skills, it can also do simple graphics output like progress bars etc. to make your own weak auras if you are so inclined (ReAgent)
  • Tracking where monsters are aiming/walking to avoid attacks (WhereAreYouGoing)
  • Automated item pickup using custom rules (PickIt)
  • Rule engine to highlight items in vendor inventories (NpcInvWithLinq)
  • Dump to/from stash with optional filtering (HighlightedItems)

There is also a lot of plugins that simply need to be ported to PoE2 and of course you can create your own

Join https://discord.gg/eMmeSyqEA3 to get access

About

No description, website, or topics provided.

Resources

Stars

144 stars

Watchers

22 watching

Forks

Releases

Contributors