Repository files navigation

Bombs Away

A simple physics survival game. The aim is to make it as far down as possible before exploding.

This game was inspired by 7bomb on Windows Phone 7, back in the day. It contains a custom game engine and physics engine and the build contains no external dependencies (WebPack and Typescript are required to build the project).

In addition, the game is a valid PWA, meaning that it should be installable and will work offline.

A live version of the game is available at https://bombs-away.now.sh/

Gameplay

Desktop

A or to go left.

D or to go right.

Space or W to jump.

Mobile

Tap the left side of the screen to go left, and the right side to go right. Tap the other side of the screen (when moving in a direction) to jump.

Power-ups

green triangle: Laser. Cuts out a space to sit in, safe from bombs. Tap player to use.

yellow triangle: Grenade. Makes an explosion, flinging away bombs (and potentially you!) and destroying terrain. Tap player to use.

purple triangle: Agility: temporarily increase your speed and agility. Used on contact.

purple triangle: Invulnerability: temporarily makes you invulnerable! Used on contact.

Development

Initialize submodules

git submodule init
git submodule update

Install Packages

npm i

Run a development server

npm run start

Build for production

(assuming submodules and packages are installed)

npm run build

The public directory can be served with any static web server (I generally use serve).

About

A recreation of the old Windows Phone game, 7bomb. This project contains a from scratch game engine, physics engine and game implementation.

Topics

Resources

Stars

13 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

Bombs Away

A simple physics survival game. The aim is to make it as far down as possible before exploding.

This game was inspired by 7bomb on Windows Phone 7, back in the day. It contains a custom game engine and physics engine and the build contains no external dependencies (WebPack and Typescript are required to build the project).

In addition, the game is a valid PWA, meaning that it should be installable and will work offline.

A live version of the game is available at https://bombs-away.now.sh/

Gameplay

Desktop

A or to go left.

D or to go right.

Space or W to jump.

Mobile

Tap the left side of the screen to go left, and the right side to go right. Tap the other side of the screen (when moving in a direction) to jump.

Power-ups

green triangle: Laser. Cuts out a space to sit in, safe from bombs. Tap player to use.

yellow triangle: Grenade. Makes an explosion, flinging away bombs (and potentially you!) and destroying terrain. Tap player to use.

purple triangle: Agility: temporarily increase your speed and agility. Used on contact.

purple triangle: Invulnerability: temporarily makes you invulnerable! Used on contact.

Development

Initialize submodules

git submodule init
git submodule update

Install Packages

npm i

Run a development server

npm run start

Build for production

(assuming submodules and packages are installed)

npm run build

The public directory can be served with any static web server (I generally use serve).

About

A recreation of the old Windows Phone game, 7bomb. This project contains a from scratch game engine, physics engine and game implementation.

Topics

Resources

Stars

13 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Bombs Away

A simple physics survival game. The aim is to make it as far down as possible before exploding.

This game was inspired by 7bomb on Windows Phone 7, back in the day. It contains a custom game engine and physics engine and the build contains no external dependencies (WebPack and Typescript are required to build the project).

In addition, the game is a valid PWA, meaning that it should be installable and will work offline.

A live version of the game is available at https://bombs-away.now.sh/

Gameplay

Desktop

A or to go left.

D or to go right.

Space or W to jump.

Mobile

Tap the left side of the screen to go left, and the right side to go right. Tap the other side of the screen (when moving in a direction) to jump.

Power-ups

green triangle: Laser. Cuts out a space to sit in, safe from bombs. Tap player to use.

yellow triangle: Grenade. Makes an explosion, flinging away bombs (and potentially you!) and destroying terrain. Tap player to use.

purple triangle: Agility: temporarily increase your speed and agility. Used on contact.

purple triangle: Invulnerability: temporarily makes you invulnerable! Used on contact.

Development

Initialize submodules

git submodule init
git submodule update

Install Packages

npm i

Run a development server

npm run start

Build for production

(assuming submodules and packages are installed)

npm run build

The public directory can be served with any static web server (I generally use serve).

About

A recreation of the old Windows Phone game, 7bomb. This project contains a from scratch game engine, physics engine and game implementation.

Topics

Resources

Stars

13 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Bombs Away

A simple physics survival game. The aim is to make it as far down as possible before exploding.

This game was inspired by 7bomb on Windows Phone 7, back in the day. It contains a custom game engine and physics engine and the build contains no external dependencies (WebPack and Typescript are required to build the project).

In addition, the game is a valid PWA, meaning that it should be installable and will work offline.

A live version of the game is available at https://bombs-away.now.sh/

Gameplay

Desktop

A or to go left.

D or to go right.

Space or W to jump.

Mobile

Tap the left side of the screen to go left, and the right side to go right. Tap the other side of the screen (when moving in a direction) to jump.

Power-ups

green triangle: Laser. Cuts out a space to sit in, safe from bombs. Tap player to use.

yellow triangle: Grenade. Makes an explosion, flinging away bombs (and potentially you!) and destroying terrain. Tap player to use.

purple triangle: Agility: temporarily increase your speed and agility. Used on contact.

purple triangle: Invulnerability: temporarily makes you invulnerable! Used on contact.

Development

Initialize submodules

git submodule init
git submodule update

Install Packages

npm i

Run a development server

npm run start

Build for production

(assuming submodules and packages are installed)

npm run build

The public directory can be served with any static web server (I generally use serve).

About

A recreation of the old Windows Phone game, 7bomb. This project contains a from scratch game engine, physics engine and game implementation.

Topics

Resources

Stars

13 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Bombs Away

A simple physics survival game. The aim is to make it as far down as possible before exploding.

This game was inspired by 7bomb on Windows Phone 7, back in the day. It contains a custom game engine and physics engine and the build contains no external dependencies (WebPack and Typescript are required to build the project).

In addition, the game is a valid PWA, meaning that it should be installable and will work offline.

A live version of the game is available at https://bombs-away.now.sh/

Gameplay

Desktop

A or to go left.

D or to go right.

Space or W to jump.

Mobile

Tap the left side of the screen to go left, and the right side to go right. Tap the other side of the screen (when moving in a direction) to jump.

Power-ups

green triangle: Laser. Cuts out a space to sit in, safe from bombs. Tap player to use.

yellow triangle: Grenade. Makes an explosion, flinging away bombs (and potentially you!) and destroying terrain. Tap player to use.

purple triangle: Agility: temporarily increase your speed and agility. Used on contact.

purple triangle: Invulnerability: temporarily makes you invulnerable! Used on contact.

Development

Initialize submodules

git submodule init
git submodule update

Install Packages

npm i

Run a development server

npm run start

Build for production

(assuming submodules and packages are installed)

npm run build

The public directory can be served with any static web server (I generally use serve).

About

A recreation of the old Windows Phone game, 7bomb. This project contains a from scratch game engine, physics engine and game implementation.

Topics

Resources

Stars

13 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Bombs Away

A simple physics survival game. The aim is to make it as far down as possible before exploding.

This game was inspired by 7bomb on Windows Phone 7, back in the day. It contains a custom game engine and physics engine and the build contains no external dependencies (WebPack and Typescript are required to build the project).

In addition, the game is a valid PWA, meaning that it should be installable and will work offline.

A live version of the game is available at https://bombs-away.now.sh/

Gameplay

Desktop

A or to go left.

D or to go right.

Space or W to jump.

Mobile

Tap the left side of the screen to go left, and the right side to go right. Tap the other side of the screen (when moving in a direction) to jump.

Power-ups

green triangle: Laser. Cuts out a space to sit in, safe from bombs. Tap player to use.

yellow triangle: Grenade. Makes an explosion, flinging away bombs (and potentially you!) and destroying terrain. Tap player to use.

purple triangle: Agility: temporarily increase your speed and agility. Used on contact.

purple triangle: Invulnerability: temporarily makes you invulnerable! Used on contact.

Development

Initialize submodules

git submodule init
git submodule update

Install Packages

npm i

Run a development server

npm run start

Build for production

(assuming submodules and packages are installed)

npm run build

The public directory can be served with any static web server (I generally use serve).

About

A recreation of the old Windows Phone game, 7bomb. This project contains a from scratch game engine, physics engine and game implementation.

Topics

Resources

Stars

13 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Bombs Away

A simple physics survival game. The aim is to make it as far down as possible before exploding.

This game was inspired by 7bomb on Windows Phone 7, back in the day. It contains a custom game engine and physics engine and the build contains no external dependencies (WebPack and Typescript are required to build the project).

In addition, the game is a valid PWA, meaning that it should be installable and will work offline.

A live version of the game is available at https://bombs-away.now.sh/

Gameplay

Desktop

A or to go left.

D or to go right.

Space or W to jump.

Mobile

Tap the left side of the screen to go left, and the right side to go right. Tap the other side of the screen (when moving in a direction) to jump.

Power-ups

green triangle: Laser. Cuts out a space to sit in, safe from bombs. Tap player to use.

yellow triangle: Grenade. Makes an explosion, flinging away bombs (and potentially you!) and destroying terrain. Tap player to use.

purple triangle: Agility: temporarily increase your speed and agility. Used on contact.

purple triangle: Invulnerability: temporarily makes you invulnerable! Used on contact.

Development

Initialize submodules

git submodule init
git submodule update

Install Packages

npm i

Run a development server

npm run start

Build for production

(assuming submodules and packages are installed)

npm run build

The public directory can be served with any static web server (I generally use serve).

About

A recreation of the old Windows Phone game, 7bomb. This project contains a from scratch game engine, physics engine and game implementation.

Topics

Resources

Stars

13 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Bombs Away

A simple physics survival game. The aim is to make it as far down as possible before exploding.

This game was inspired by 7bomb on Windows Phone 7, back in the day. It contains a custom game engine and physics engine and the build contains no external dependencies (WebPack and Typescript are required to build the project).

In addition, the game is a valid PWA, meaning that it should be installable and will work offline.

A live version of the game is available at https://bombs-away.now.sh/

Gameplay

Desktop

A or to go left.

D or to go right.

Space or W to jump.

Mobile

Tap the left side of the screen to go left, and the right side to go right. Tap the other side of the screen (when moving in a direction) to jump.

Power-ups

green triangle: Laser. Cuts out a space to sit in, safe from bombs. Tap player to use.

yellow triangle: Grenade. Makes an explosion, flinging away bombs (and potentially you!) and destroying terrain. Tap player to use.

purple triangle: Agility: temporarily increase your speed and agility. Used on contact.

purple triangle: Invulnerability: temporarily makes you invulnerable! Used on contact.

Development

Initialize submodules

git submodule init
git submodule update

Install Packages

npm i

Run a development server

npm run start

Build for production

(assuming submodules and packages are installed)

npm run build

The public directory can be served with any static web server (I generally use serve).

About

A recreation of the old Windows Phone game, 7bomb. This project contains a from scratch game engine, physics engine and game implementation.

Topics

Resources

Stars

13 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages