Add a Conway’s-Game-of-Life example - #14

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erikrose merged 4 commits into
mainfrom
game-of-life-example
Oct 28, 2025
Merged

Add a Conway’s-Game-of-Life example#14
erikrose merged 4 commits into
mainfrom
game-of-life-example

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@erikrose

@erikroseerikrose commented Oct 28, 2025

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This shows off some of Fastly’s strengths w.r.t. Python in a plain visual way:

  • Quick spin-up of workers
  • Quick network transfer

I imagine it's more representative of customer use cases than a heavy web app: quick computations that make a decision and ditch. Plus, blinkenlights!

@erikrose
erikroseforce-pushed the game-of-life-example branch from af4c97a to ebff6e3CompareOctober 28, 2025 16:00
Hits the worker for every frame, which will perhaps be impressive.
…oard to 100x100.
This lets us get boards over 44x44 to work in Viceroy, which has some URL-length limits.
@erikrose
erikroseforce-pushed the game-of-life-example branch from ebff6e3 to f0d840fCompareOctober 28, 2025 16:17
28fps vs. 9
Other measurements, for posterity, on my M3 Max:
57fps: Flask, 44x44, compression
34fps: Viceroy, 44x44, compression
34fps Viceroy, 44x44, no compression
The above 2 show compression doesn't have a speed effect. So we keep it in case network IO is slow. Or in case someone is on MS Edge, which has a 2048b URL-length limit.
40fps: Flask, 100x100, compression
9fps: Viceroy, 100x100, compression
@erikrose
erikroseforce-pushed the game-of-life-example branch from f0d840f to 4b604eaCompareOctober 28, 2025 16:19
@erikrose
erikrose marked this pull request as ready for review October 28, 2025 16:21

@app.route("/")
def root():
return """<!DOCTYPE html>

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Hmmm, I was considering options for moving this out to a separate file -- I wonder if it could be worthwile as a feature to have wasiless (or a separate step using wasi-virt) allow for doing fs virtualization and bundling a directory and its contents to some mount point in the image.

Python would use wasi fs but the virtualization layer would satisfy whatever it tried to access via its bundling.

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I would like to look into whether importlib.resources could be made to work reasonably with componenize-py. That would be the ultimate in Pythonicness.

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Experimenting with this. So far, it looks promising. componentize-py is happy to accept packages.

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No luck with the naive approach. The files in the package aren't around, and there's no automatic workaround. Even trying to read the __init__.py that's cited in a traceback reveals that it isn't really there. The results of resources.read_text("game_of_life", "__init__.py"):

[2025-10-29 15:45:16,944] ERROR in app: Exception on / [GET]
Traceback (most recent call last):
File "/2/flask/app.py", line 1511, in wsgi_app
File "/2/flask/app.py", line 919, in full_dispatch_request
File "/2/flask/app.py", line 917, in full_dispatch_request
File "/2/flask/app.py", line 902, in dispatch_request
File "/0/game_of_life/__init__.py", line 113, in root
File "/python/importlib/resources/_functional.py", line 32, in read_text
File "/python/pathlib/__init__.py", line 792, in read_text
File "/python/pathlib/__init__.py", line 776, in open
FileNotFoundError: [Errno 44] No such file or directory: '/0/game_of_life/__init__.py'

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Game board state to evolve in the path seems a bit hard to deal with but has the obvious benefit of potentially giving us starting seeds of a sort we could use as examples.

I could see it being nice to have a later version of this allow for setting a fixed frame rate for more consistent animation with the option of going full beans.

@erikrose

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Thanks for the quick review! The framerate is actually capped at whatever the browser chooses to do, typically 60Hz. But sure, one could add a slider or what-have-you.

@erikrose

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Putting game board state in the URL is mainly a nod to semantics: GET is conventionally cacheable, idempotent, not expected to mutate any state, etc. Unfortunately, it doesn't permit any request body, which is where I would rather have put the big board data! I experimented with PUT, which has weird base semantics for this case but the same idempotency, but I ran into (probably solveable) trouble with the JS API. Everything but Edge has plenty of URL space for the board at up to around 256x256, so I let it lie for now.

@erikrose
erikrose merged commit f1bd043 into mainOct 28, 2025
3 checks passed
@erikrose
erikrose deleted the game-of-life-example branch October 29, 2025 13:35
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Add a Conway’s-Game-of-Life example - #14

Merged
erikrose merged 4 commits into
mainfrom
game-of-life-example
Oct 28, 2025
Merged

Add a Conway’s-Game-of-Life example#14
erikrose merged 4 commits into
mainfrom
game-of-life-example

Conversation

@erikrose

@erikroseerikrose commented Oct 28, 2025

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This shows off some of Fastly’s strengths w.r.t. Python in a plain visual way:

  • Quick spin-up of workers
  • Quick network transfer

I imagine it's more representative of customer use cases than a heavy web app: quick computations that make a decision and ditch. Plus, blinkenlights!

@erikrose
erikroseforce-pushed the game-of-life-example branch from af4c97a to ebff6e3CompareOctober 28, 2025 16:00
Hits the worker for every frame, which will perhaps be impressive.
…oard to 100x100.
This lets us get boards over 44x44 to work in Viceroy, which has some URL-length limits.
@erikrose
erikroseforce-pushed the game-of-life-example branch from ebff6e3 to f0d840fCompareOctober 28, 2025 16:17
28fps vs. 9
Other measurements, for posterity, on my M3 Max:
57fps: Flask, 44x44, compression
34fps: Viceroy, 44x44, compression
34fps Viceroy, 44x44, no compression
The above 2 show compression doesn't have a speed effect. So we keep it in case network IO is slow. Or in case someone is on MS Edge, which has a 2048b URL-length limit.
40fps: Flask, 100x100, compression
9fps: Viceroy, 100x100, compression
@erikrose
erikroseforce-pushed the game-of-life-example branch from f0d840f to 4b604eaCompareOctober 28, 2025 16:19
@erikrose
erikrose marked this pull request as ready for review October 28, 2025 16:21

@app.route("/")
def root():
return """<!DOCTYPE html>

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Member

Choose a reason for hiding this comment

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Hmmm, I was considering options for moving this out to a separate file -- I wonder if it could be worthwile as a feature to have wasiless (or a separate step using wasi-virt) allow for doing fs virtualization and bundling a directory and its contents to some mount point in the image.

Python would use wasi fs but the virtualization layer would satisfy whatever it tried to access via its bundling.

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MemberAuthor

Choose a reason for hiding this comment

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I would like to look into whether importlib.resources could be made to work reasonably with componenize-py. That would be the ultimate in Pythonicness.

Copy link
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MemberAuthor

Choose a reason for hiding this comment

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Experimenting with this. So far, it looks promising. componentize-py is happy to accept packages.

Copy link
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MemberAuthor

Choose a reason for hiding this comment

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No luck with the naive approach. The files in the package aren't around, and there's no automatic workaround. Even trying to read the __init__.py that's cited in a traceback reveals that it isn't really there. The results of resources.read_text("game_of_life", "__init__.py"):

[2025-10-29 15:45:16,944] ERROR in app: Exception on / [GET]
Traceback (most recent call last):
File "/2/flask/app.py", line 1511, in wsgi_app
File "/2/flask/app.py", line 919, in full_dispatch_request
File "/2/flask/app.py", line 917, in full_dispatch_request
File "/2/flask/app.py", line 902, in dispatch_request
File "/0/game_of_life/__init__.py", line 113, in root
File "/python/importlib/resources/_functional.py", line 32, in read_text
File "/python/pathlib/__init__.py", line 792, in read_text
File "/python/pathlib/__init__.py", line 776, in open
FileNotFoundError: [Errno 44] No such file or directory: '/0/game_of_life/__init__.py'

@posborneposborne left a comment

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Game board state to evolve in the path seems a bit hard to deal with but has the obvious benefit of potentially giving us starting seeds of a sort we could use as examples.

I could see it being nice to have a later version of this allow for setting a fixed frame rate for more consistent animation with the option of going full beans.

@erikrose

Copy link
Copy Markdown
MemberAuthor

Thanks for the quick review! The framerate is actually capped at whatever the browser chooses to do, typically 60Hz. But sure, one could add a slider or what-have-you.

@erikrose

Copy link
Copy Markdown
MemberAuthor

Putting game board state in the URL is mainly a nod to semantics: GET is conventionally cacheable, idempotent, not expected to mutate any state, etc. Unfortunately, it doesn't permit any request body, which is where I would rather have put the big board data! I experimented with PUT, which has weird base semantics for this case but the same idempotency, but I ran into (probably solveable) trouble with the JS API. Everything but Edge has plenty of URL space for the board at up to around 256x256, so I let it lie for now.

@erikrose
erikrose merged commit f1bd043 into mainOct 28, 2025
3 checks passed
@erikrose
erikrose deleted the game-of-life-example branch October 29, 2025 13:35
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Add a Conway’s-Game-of-Life example - #14

Merged
erikrose merged 4 commits into
mainfrom
game-of-life-example
Oct 28, 2025
Merged

Add a Conway’s-Game-of-Life example#14
erikrose merged 4 commits into
mainfrom
game-of-life-example

Conversation

@erikrose

@erikroseerikrose commented Oct 28, 2025

Copy link
Copy Markdown
Member

This shows off some of Fastly’s strengths w.r.t. Python in a plain visual way:

  • Quick spin-up of workers
  • Quick network transfer

I imagine it's more representative of customer use cases than a heavy web app: quick computations that make a decision and ditch. Plus, blinkenlights!

@erikrose
erikroseforce-pushed the game-of-life-example branch from af4c97a to ebff6e3CompareOctober 28, 2025 16:00
Hits the worker for every frame, which will perhaps be impressive.
…oard to 100x100.
This lets us get boards over 44x44 to work in Viceroy, which has some URL-length limits.
@erikrose
erikroseforce-pushed the game-of-life-example branch from ebff6e3 to f0d840fCompareOctober 28, 2025 16:17
28fps vs. 9
Other measurements, for posterity, on my M3 Max:
57fps: Flask, 44x44, compression
34fps: Viceroy, 44x44, compression
34fps Viceroy, 44x44, no compression
The above 2 show compression doesn't have a speed effect. So we keep it in case network IO is slow. Or in case someone is on MS Edge, which has a 2048b URL-length limit.
40fps: Flask, 100x100, compression
9fps: Viceroy, 100x100, compression
@erikrose
erikroseforce-pushed the game-of-life-example branch from f0d840f to 4b604eaCompareOctober 28, 2025 16:19
@erikrose
erikrose marked this pull request as ready for review October 28, 2025 16:21

@app.route("/")
def root():
return """<!DOCTYPE html>

Copy link
Copy Markdown
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Hmmm, I was considering options for moving this out to a separate file -- I wonder if it could be worthwile as a feature to have wasiless (or a separate step using wasi-virt) allow for doing fs virtualization and bundling a directory and its contents to some mount point in the image.

Python would use wasi fs but the virtualization layer would satisfy whatever it tried to access via its bundling.

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I would like to look into whether importlib.resources could be made to work reasonably with componenize-py. That would be the ultimate in Pythonicness.

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Experimenting with this. So far, it looks promising. componentize-py is happy to accept packages.

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

No luck with the naive approach. The files in the package aren't around, and there's no automatic workaround. Even trying to read the __init__.py that's cited in a traceback reveals that it isn't really there. The results of resources.read_text("game_of_life", "__init__.py"):

[2025-10-29 15:45:16,944] ERROR in app: Exception on / [GET]
Traceback (most recent call last):
File "/2/flask/app.py", line 1511, in wsgi_app
File "/2/flask/app.py", line 919, in full_dispatch_request
File "/2/flask/app.py", line 917, in full_dispatch_request
File "/2/flask/app.py", line 902, in dispatch_request
File "/0/game_of_life/__init__.py", line 113, in root
File "/python/importlib/resources/_functional.py", line 32, in read_text
File "/python/pathlib/__init__.py", line 792, in read_text
File "/python/pathlib/__init__.py", line 776, in open
FileNotFoundError: [Errno 44] No such file or directory: '/0/game_of_life/__init__.py'

@posborneposborne left a comment

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Game board state to evolve in the path seems a bit hard to deal with but has the obvious benefit of potentially giving us starting seeds of a sort we could use as examples.

I could see it being nice to have a later version of this allow for setting a fixed frame rate for more consistent animation with the option of going full beans.

@erikrose

Copy link
Copy Markdown
MemberAuthor

Thanks for the quick review! The framerate is actually capped at whatever the browser chooses to do, typically 60Hz. But sure, one could add a slider or what-have-you.

@erikrose

Copy link
Copy Markdown
MemberAuthor

Putting game board state in the URL is mainly a nod to semantics: GET is conventionally cacheable, idempotent, not expected to mutate any state, etc. Unfortunately, it doesn't permit any request body, which is where I would rather have put the big board data! I experimented with PUT, which has weird base semantics for this case but the same idempotency, but I ran into (probably solveable) trouble with the JS API. Everything but Edge has plenty of URL space for the board at up to around 256x256, so I let it lie for now.

@erikrose
erikrose merged commit f1bd043 into mainOct 28, 2025
3 checks passed
@erikrose
erikrose deleted the game-of-life-example branch October 29, 2025 13:35
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@erikrose@posborne
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Add a Conway’s-Game-of-Life example - #14

Merged
erikrose merged 4 commits into
mainfrom
game-of-life-example
Oct 28, 2025
Merged

Add a Conway’s-Game-of-Life example#14
erikrose merged 4 commits into
mainfrom
game-of-life-example

Conversation

@erikrose

@erikroseerikrose commented Oct 28, 2025

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Copy Markdown
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This shows off some of Fastly’s strengths w.r.t. Python in a plain visual way:

  • Quick spin-up of workers
  • Quick network transfer

I imagine it's more representative of customer use cases than a heavy web app: quick computations that make a decision and ditch. Plus, blinkenlights!

@erikrose
erikroseforce-pushed the game-of-life-example branch from af4c97a to ebff6e3CompareOctober 28, 2025 16:00
Hits the worker for every frame, which will perhaps be impressive.
…oard to 100x100.
This lets us get boards over 44x44 to work in Viceroy, which has some URL-length limits.
@erikrose
erikroseforce-pushed the game-of-life-example branch from ebff6e3 to f0d840fCompareOctober 28, 2025 16:17
28fps vs. 9
Other measurements, for posterity, on my M3 Max:
57fps: Flask, 44x44, compression
34fps: Viceroy, 44x44, compression
34fps Viceroy, 44x44, no compression
The above 2 show compression doesn't have a speed effect. So we keep it in case network IO is slow. Or in case someone is on MS Edge, which has a 2048b URL-length limit.
40fps: Flask, 100x100, compression
9fps: Viceroy, 100x100, compression
@erikrose
erikroseforce-pushed the game-of-life-example branch from f0d840f to 4b604eaCompareOctober 28, 2025 16:19
@erikrose
erikrose marked this pull request as ready for review October 28, 2025 16:21

@app.route("/")
def root():
return """<!DOCTYPE html>

Copy link
Copy Markdown
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Hmmm, I was considering options for moving this out to a separate file -- I wonder if it could be worthwile as a feature to have wasiless (or a separate step using wasi-virt) allow for doing fs virtualization and bundling a directory and its contents to some mount point in the image.

Python would use wasi fs but the virtualization layer would satisfy whatever it tried to access via its bundling.

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I would like to look into whether importlib.resources could be made to work reasonably with componenize-py. That would be the ultimate in Pythonicness.

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Experimenting with this. So far, it looks promising. componentize-py is happy to accept packages.

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

No luck with the naive approach. The files in the package aren't around, and there's no automatic workaround. Even trying to read the __init__.py that's cited in a traceback reveals that it isn't really there. The results of resources.read_text("game_of_life", "__init__.py"):

[2025-10-29 15:45:16,944] ERROR in app: Exception on / [GET]
Traceback (most recent call last):
File "/2/flask/app.py", line 1511, in wsgi_app
File "/2/flask/app.py", line 919, in full_dispatch_request
File "/2/flask/app.py", line 917, in full_dispatch_request
File "/2/flask/app.py", line 902, in dispatch_request
File "/0/game_of_life/__init__.py", line 113, in root
File "/python/importlib/resources/_functional.py", line 32, in read_text
File "/python/pathlib/__init__.py", line 792, in read_text
File "/python/pathlib/__init__.py", line 776, in open
FileNotFoundError: [Errno 44] No such file or directory: '/0/game_of_life/__init__.py'

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Game board state to evolve in the path seems a bit hard to deal with but has the obvious benefit of potentially giving us starting seeds of a sort we could use as examples.

I could see it being nice to have a later version of this allow for setting a fixed frame rate for more consistent animation with the option of going full beans.

@erikrose

Copy link
Copy Markdown
MemberAuthor

Thanks for the quick review! The framerate is actually capped at whatever the browser chooses to do, typically 60Hz. But sure, one could add a slider or what-have-you.

@erikrose

Copy link
Copy Markdown
MemberAuthor

Putting game board state in the URL is mainly a nod to semantics: GET is conventionally cacheable, idempotent, not expected to mutate any state, etc. Unfortunately, it doesn't permit any request body, which is where I would rather have put the big board data! I experimented with PUT, which has weird base semantics for this case but the same idempotency, but I ran into (probably solveable) trouble with the JS API. Everything but Edge has plenty of URL space for the board at up to around 256x256, so I let it lie for now.

@erikrose
erikrose merged commit f1bd043 into mainOct 28, 2025
3 checks passed
@erikrose
erikrose deleted the game-of-life-example branch October 29, 2025 13:35
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2 participants

@erikrose@posborne
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Add a Conway’s-Game-of-Life example - #14

Merged
erikrose merged 4 commits into
mainfrom
game-of-life-example
Oct 28, 2025
Merged

Add a Conway’s-Game-of-Life example#14
erikrose merged 4 commits into
mainfrom
game-of-life-example

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@erikrose

@erikroseerikrose commented Oct 28, 2025

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This shows off some of Fastly’s strengths w.r.t. Python in a plain visual way:

  • Quick spin-up of workers
  • Quick network transfer

I imagine it's more representative of customer use cases than a heavy web app: quick computations that make a decision and ditch. Plus, blinkenlights!

@erikrose
erikroseforce-pushed the game-of-life-example branch from af4c97a to ebff6e3CompareOctober 28, 2025 16:00
Hits the worker for every frame, which will perhaps be impressive.
…oard to 100x100.
This lets us get boards over 44x44 to work in Viceroy, which has some URL-length limits.
@erikrose
erikroseforce-pushed the game-of-life-example branch from ebff6e3 to f0d840fCompareOctober 28, 2025 16:17
28fps vs. 9
Other measurements, for posterity, on my M3 Max:
57fps: Flask, 44x44, compression
34fps: Viceroy, 44x44, compression
34fps Viceroy, 44x44, no compression
The above 2 show compression doesn't have a speed effect. So we keep it in case network IO is slow. Or in case someone is on MS Edge, which has a 2048b URL-length limit.
40fps: Flask, 100x100, compression
9fps: Viceroy, 100x100, compression
@erikrose
erikroseforce-pushed the game-of-life-example branch from f0d840f to 4b604eaCompareOctober 28, 2025 16:19
@erikrose
erikrose marked this pull request as ready for review October 28, 2025 16:21

@app.route("/")
def root():
return """<!DOCTYPE html>

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Hmmm, I was considering options for moving this out to a separate file -- I wonder if it could be worthwile as a feature to have wasiless (or a separate step using wasi-virt) allow for doing fs virtualization and bundling a directory and its contents to some mount point in the image.

Python would use wasi fs but the virtualization layer would satisfy whatever it tried to access via its bundling.

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I would like to look into whether importlib.resources could be made to work reasonably with componenize-py. That would be the ultimate in Pythonicness.

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Experimenting with this. So far, it looks promising. componentize-py is happy to accept packages.

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No luck with the naive approach. The files in the package aren't around, and there's no automatic workaround. Even trying to read the __init__.py that's cited in a traceback reveals that it isn't really there. The results of resources.read_text("game_of_life", "__init__.py"):

[2025-10-29 15:45:16,944] ERROR in app: Exception on / [GET]
Traceback (most recent call last):
File "/2/flask/app.py", line 1511, in wsgi_app
File "/2/flask/app.py", line 919, in full_dispatch_request
File "/2/flask/app.py", line 917, in full_dispatch_request
File "/2/flask/app.py", line 902, in dispatch_request
File "/0/game_of_life/__init__.py", line 113, in root
File "/python/importlib/resources/_functional.py", line 32, in read_text
File "/python/pathlib/__init__.py", line 792, in read_text
File "/python/pathlib/__init__.py", line 776, in open
FileNotFoundError: [Errno 44] No such file or directory: '/0/game_of_life/__init__.py'

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Game board state to evolve in the path seems a bit hard to deal with but has the obvious benefit of potentially giving us starting seeds of a sort we could use as examples.

I could see it being nice to have a later version of this allow for setting a fixed frame rate for more consistent animation with the option of going full beans.

@erikrose

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Thanks for the quick review! The framerate is actually capped at whatever the browser chooses to do, typically 60Hz. But sure, one could add a slider or what-have-you.

@erikrose

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Putting game board state in the URL is mainly a nod to semantics: GET is conventionally cacheable, idempotent, not expected to mutate any state, etc. Unfortunately, it doesn't permit any request body, which is where I would rather have put the big board data! I experimented with PUT, which has weird base semantics for this case but the same idempotency, but I ran into (probably solveable) trouble with the JS API. Everything but Edge has plenty of URL space for the board at up to around 256x256, so I let it lie for now.

@erikrose
erikrose merged commit f1bd043 into mainOct 28, 2025
3 checks passed
@erikrose
erikrose deleted the game-of-life-example branch October 29, 2025 13:35
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Add a Conway’s-Game-of-Life example - #14

Merged
erikrose merged 4 commits into
mainfrom
game-of-life-example
Oct 28, 2025
Merged

Add a Conway’s-Game-of-Life example#14
erikrose merged 4 commits into
mainfrom
game-of-life-example

Conversation

@erikrose

@erikroseerikrose commented Oct 28, 2025

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This shows off some of Fastly’s strengths w.r.t. Python in a plain visual way:

  • Quick spin-up of workers
  • Quick network transfer

I imagine it's more representative of customer use cases than a heavy web app: quick computations that make a decision and ditch. Plus, blinkenlights!

@erikrose
erikroseforce-pushed the game-of-life-example branch from af4c97a to ebff6e3CompareOctober 28, 2025 16:00
Hits the worker for every frame, which will perhaps be impressive.
…oard to 100x100.
This lets us get boards over 44x44 to work in Viceroy, which has some URL-length limits.
@erikrose
erikroseforce-pushed the game-of-life-example branch from ebff6e3 to f0d840fCompareOctober 28, 2025 16:17
28fps vs. 9
Other measurements, for posterity, on my M3 Max:
57fps: Flask, 44x44, compression
34fps: Viceroy, 44x44, compression
34fps Viceroy, 44x44, no compression
The above 2 show compression doesn't have a speed effect. So we keep it in case network IO is slow. Or in case someone is on MS Edge, which has a 2048b URL-length limit.
40fps: Flask, 100x100, compression
9fps: Viceroy, 100x100, compression
@erikrose
erikroseforce-pushed the game-of-life-example branch from f0d840f to 4b604eaCompareOctober 28, 2025 16:19
@erikrose
erikrose marked this pull request as ready for review October 28, 2025 16:21

@app.route("/")
def root():
return """<!DOCTYPE html>

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Hmmm, I was considering options for moving this out to a separate file -- I wonder if it could be worthwile as a feature to have wasiless (or a separate step using wasi-virt) allow for doing fs virtualization and bundling a directory and its contents to some mount point in the image.

Python would use wasi fs but the virtualization layer would satisfy whatever it tried to access via its bundling.

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MemberAuthor

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I would like to look into whether importlib.resources could be made to work reasonably with componenize-py. That would be the ultimate in Pythonicness.

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MemberAuthor

Choose a reason for hiding this comment

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Experimenting with this. So far, it looks promising. componentize-py is happy to accept packages.

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

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No luck with the naive approach. The files in the package aren't around, and there's no automatic workaround. Even trying to read the __init__.py that's cited in a traceback reveals that it isn't really there. The results of resources.read_text("game_of_life", "__init__.py"):

[2025-10-29 15:45:16,944] ERROR in app: Exception on / [GET]
Traceback (most recent call last):
File "/2/flask/app.py", line 1511, in wsgi_app
File "/2/flask/app.py", line 919, in full_dispatch_request
File "/2/flask/app.py", line 917, in full_dispatch_request
File "/2/flask/app.py", line 902, in dispatch_request
File "/0/game_of_life/__init__.py", line 113, in root
File "/python/importlib/resources/_functional.py", line 32, in read_text
File "/python/pathlib/__init__.py", line 792, in read_text
File "/python/pathlib/__init__.py", line 776, in open
FileNotFoundError: [Errno 44] No such file or directory: '/0/game_of_life/__init__.py'

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Game board state to evolve in the path seems a bit hard to deal with but has the obvious benefit of potentially giving us starting seeds of a sort we could use as examples.

I could see it being nice to have a later version of this allow for setting a fixed frame rate for more consistent animation with the option of going full beans.

@erikrose

Copy link
Copy Markdown
MemberAuthor

Thanks for the quick review! The framerate is actually capped at whatever the browser chooses to do, typically 60Hz. But sure, one could add a slider or what-have-you.

@erikrose

Copy link
Copy Markdown
MemberAuthor

Putting game board state in the URL is mainly a nod to semantics: GET is conventionally cacheable, idempotent, not expected to mutate any state, etc. Unfortunately, it doesn't permit any request body, which is where I would rather have put the big board data! I experimented with PUT, which has weird base semantics for this case but the same idempotency, but I ran into (probably solveable) trouble with the JS API. Everything but Edge has plenty of URL space for the board at up to around 256x256, so I let it lie for now.

@erikrose
erikrose merged commit f1bd043 into mainOct 28, 2025
3 checks passed
@erikrose
erikrose deleted the game-of-life-example branch October 29, 2025 13:35
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@erikrose@posborne
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Add a Conway’s-Game-of-Life example - #14

Merged
erikrose merged 4 commits into
mainfrom
game-of-life-example
Oct 28, 2025
Merged

Add a Conway’s-Game-of-Life example#14
erikrose merged 4 commits into
mainfrom
game-of-life-example

Conversation

@erikrose

@erikroseerikrose commented Oct 28, 2025

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This shows off some of Fastly’s strengths w.r.t. Python in a plain visual way:

  • Quick spin-up of workers
  • Quick network transfer

I imagine it's more representative of customer use cases than a heavy web app: quick computations that make a decision and ditch. Plus, blinkenlights!

@erikrose
erikroseforce-pushed the game-of-life-example branch from af4c97a to ebff6e3CompareOctober 28, 2025 16:00
Hits the worker for every frame, which will perhaps be impressive.
…oard to 100x100.
This lets us get boards over 44x44 to work in Viceroy, which has some URL-length limits.
@erikrose
erikroseforce-pushed the game-of-life-example branch from ebff6e3 to f0d840fCompareOctober 28, 2025 16:17
28fps vs. 9
Other measurements, for posterity, on my M3 Max:
57fps: Flask, 44x44, compression
34fps: Viceroy, 44x44, compression
34fps Viceroy, 44x44, no compression
The above 2 show compression doesn't have a speed effect. So we keep it in case network IO is slow. Or in case someone is on MS Edge, which has a 2048b URL-length limit.
40fps: Flask, 100x100, compression
9fps: Viceroy, 100x100, compression
@erikrose
erikroseforce-pushed the game-of-life-example branch from f0d840f to 4b604eaCompareOctober 28, 2025 16:19
@erikrose
erikrose marked this pull request as ready for review October 28, 2025 16:21

@app.route("/")
def root():
return """<!DOCTYPE html>

Copy link
Copy Markdown
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Hmmm, I was considering options for moving this out to a separate file -- I wonder if it could be worthwile as a feature to have wasiless (or a separate step using wasi-virt) allow for doing fs virtualization and bundling a directory and its contents to some mount point in the image.

Python would use wasi fs but the virtualization layer would satisfy whatever it tried to access via its bundling.

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

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I would like to look into whether importlib.resources could be made to work reasonably with componenize-py. That would be the ultimate in Pythonicness.

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Experimenting with this. So far, it looks promising. componentize-py is happy to accept packages.

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

No luck with the naive approach. The files in the package aren't around, and there's no automatic workaround. Even trying to read the __init__.py that's cited in a traceback reveals that it isn't really there. The results of resources.read_text("game_of_life", "__init__.py"):

[2025-10-29 15:45:16,944] ERROR in app: Exception on / [GET]
Traceback (most recent call last):
File "/2/flask/app.py", line 1511, in wsgi_app
File "/2/flask/app.py", line 919, in full_dispatch_request
File "/2/flask/app.py", line 917, in full_dispatch_request
File "/2/flask/app.py", line 902, in dispatch_request
File "/0/game_of_life/__init__.py", line 113, in root
File "/python/importlib/resources/_functional.py", line 32, in read_text
File "/python/pathlib/__init__.py", line 792, in read_text
File "/python/pathlib/__init__.py", line 776, in open
FileNotFoundError: [Errno 44] No such file or directory: '/0/game_of_life/__init__.py'

@posborneposborne left a comment

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Game board state to evolve in the path seems a bit hard to deal with but has the obvious benefit of potentially giving us starting seeds of a sort we could use as examples.

I could see it being nice to have a later version of this allow for setting a fixed frame rate for more consistent animation with the option of going full beans.

@erikrose

Copy link
Copy Markdown
MemberAuthor

Thanks for the quick review! The framerate is actually capped at whatever the browser chooses to do, typically 60Hz. But sure, one could add a slider or what-have-you.

@erikrose

Copy link
Copy Markdown
MemberAuthor

Putting game board state in the URL is mainly a nod to semantics: GET is conventionally cacheable, idempotent, not expected to mutate any state, etc. Unfortunately, it doesn't permit any request body, which is where I would rather have put the big board data! I experimented with PUT, which has weird base semantics for this case but the same idempotency, but I ran into (probably solveable) trouble with the JS API. Everything but Edge has plenty of URL space for the board at up to around 256x256, so I let it lie for now.

@erikrose
erikrose merged commit f1bd043 into mainOct 28, 2025
3 checks passed
@erikrose
erikrose deleted the game-of-life-example branch October 29, 2025 13:35
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2 participants

@erikrose@posborne
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Add a Conway’s-Game-of-Life example - #14

Merged
erikrose merged 4 commits into
mainfrom
game-of-life-example
Oct 28, 2025
Merged

Add a Conway’s-Game-of-Life example#14
erikrose merged 4 commits into
mainfrom
game-of-life-example

Conversation

@erikrose

@erikroseerikrose commented Oct 28, 2025

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This shows off some of Fastly’s strengths w.r.t. Python in a plain visual way:

  • Quick spin-up of workers
  • Quick network transfer

I imagine it's more representative of customer use cases than a heavy web app: quick computations that make a decision and ditch. Plus, blinkenlights!

@erikrose
erikroseforce-pushed the game-of-life-example branch from af4c97a to ebff6e3CompareOctober 28, 2025 16:00
Hits the worker for every frame, which will perhaps be impressive.
…oard to 100x100.
This lets us get boards over 44x44 to work in Viceroy, which has some URL-length limits.
@erikrose
erikroseforce-pushed the game-of-life-example branch from ebff6e3 to f0d840fCompareOctober 28, 2025 16:17
28fps vs. 9
Other measurements, for posterity, on my M3 Max:
57fps: Flask, 44x44, compression
34fps: Viceroy, 44x44, compression
34fps Viceroy, 44x44, no compression
The above 2 show compression doesn't have a speed effect. So we keep it in case network IO is slow. Or in case someone is on MS Edge, which has a 2048b URL-length limit.
40fps: Flask, 100x100, compression
9fps: Viceroy, 100x100, compression
@erikrose
erikroseforce-pushed the game-of-life-example branch from f0d840f to 4b604eaCompareOctober 28, 2025 16:19
@erikrose
erikrose marked this pull request as ready for review October 28, 2025 16:21

@app.route("/")
def root():
return """<!DOCTYPE html>

Copy link
Copy Markdown
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Hmmm, I was considering options for moving this out to a separate file -- I wonder if it could be worthwile as a feature to have wasiless (or a separate step using wasi-virt) allow for doing fs virtualization and bundling a directory and its contents to some mount point in the image.

Python would use wasi fs but the virtualization layer would satisfy whatever it tried to access via its bundling.

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

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I would like to look into whether importlib.resources could be made to work reasonably with componenize-py. That would be the ultimate in Pythonicness.

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Experimenting with this. So far, it looks promising. componentize-py is happy to accept packages.

Copy link
Copy Markdown
MemberAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

No luck with the naive approach. The files in the package aren't around, and there's no automatic workaround. Even trying to read the __init__.py that's cited in a traceback reveals that it isn't really there. The results of resources.read_text("game_of_life", "__init__.py"):

[2025-10-29 15:45:16,944] ERROR in app: Exception on / [GET]
Traceback (most recent call last):
File "/2/flask/app.py", line 1511, in wsgi_app
File "/2/flask/app.py", line 919, in full_dispatch_request
File "/2/flask/app.py", line 917, in full_dispatch_request
File "/2/flask/app.py", line 902, in dispatch_request
File "/0/game_of_life/__init__.py", line 113, in root
File "/python/importlib/resources/_functional.py", line 32, in read_text
File "/python/pathlib/__init__.py", line 792, in read_text
File "/python/pathlib/__init__.py", line 776, in open
FileNotFoundError: [Errno 44] No such file or directory: '/0/game_of_life/__init__.py'

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Game board state to evolve in the path seems a bit hard to deal with but has the obvious benefit of potentially giving us starting seeds of a sort we could use as examples.

I could see it being nice to have a later version of this allow for setting a fixed frame rate for more consistent animation with the option of going full beans.

@erikrose

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Thanks for the quick review! The framerate is actually capped at whatever the browser chooses to do, typically 60Hz. But sure, one could add a slider or what-have-you.

@erikrose

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Putting game board state in the URL is mainly a nod to semantics: GET is conventionally cacheable, idempotent, not expected to mutate any state, etc. Unfortunately, it doesn't permit any request body, which is where I would rather have put the big board data! I experimented with PUT, which has weird base semantics for this case but the same idempotency, but I ran into (probably solveable) trouble with the JS API. Everything but Edge has plenty of URL space for the board at up to around 256x256, so I let it lie for now.

@erikrose
erikrose merged commit f1bd043 into mainOct 28, 2025
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@erikrose
erikrose deleted the game-of-life-example branch October 29, 2025 13:35
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@erikrose@posborne