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6 changes: 3 additions & 3 deletions src/views/docs/getting-started/working-with-fabricator.html
Original file line numberDiff line numberDiff line change
Expand Up@@ -30,7 +30,7 @@

## Directories

All work is done in`src` directory. Inside you'll find a the following directories:
All work is done in`src` directory. Inside you'll find the following directories:

```
└── src
Expand All@@ -53,7 +53,7 @@

### Materials

By default, Fabricator defines a simple UI taxonomy of "components" and "structures" - components are the smallest unit of UI, and structures are two or components combined. This is a simple, reasonable taxonomy will work in many cases, however, you are free to define your own taxonomy. To do so, rename/create new directories in the `materials` directory as needed. For example, toolkit that follows [Atomic Design](http://bradfrost.com/blog/post/atomic-web-design/) might look like:
By default, Fabricator defines a simple UI taxonomy of "components" and "structures" - components are the smallest unit of UI, and structures are two or more components combined. This is a simple, reasonable taxonomy will work in many cases, however, you are free to define your own taxonomy. To do so, rename/create new directories in the `materials` directory as needed. For example, toolkit that follows [Atomic Design](http://bradfrost.com/blog/post/atomic-web-design/) might look like:

```
└── materials
Expand All@@ -78,7 +78,7 @@

### toolkit

By default, Fabricator defines almost no architecture. Those decision are best made by you, the developer. Inside of `src/assets/toolkit` you'll find a single `.scss` and `.js` file. Both are entry points for Sass and Browserify, respectively. It is recommended that you compile your toolkit to a single `.js` and `.css` file to increase portability. The Gulp tasks for both stylesheets and scripts is setup to give you all the power of Sass and Browserify to help achieve this.
By default, Fabricator defines almost no architecture. Those decisions are best made by you, the developer. Inside of `src/assets/toolkit` you'll find a single `.scss` and `.js` file. Both are entry points for Sass and Browserify, respectively. It is recommended that you compile your toolkit to a single `.js` and `.css` file to increase portability. The Gulp tasks for both stylesheets and scripts is setup to give you all the power of Sass and Browserify to help achieve this.

### f.js and f.css

Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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6 changes: 3 additions & 3 deletions src/views/docs/getting-started/working-with-fabricator.html
Original file line numberDiff line numberDiff line change
Expand Up@@ -30,7 +30,7 @@

## Directories

All work is done in`src` directory. Inside you'll find a the following directories:
All work is done in`src` directory. Inside you'll find the following directories:

```
└── src
Expand All@@ -53,7 +53,7 @@

### Materials

By default, Fabricator defines a simple UI taxonomy of "components" and "structures" - components are the smallest unit of UI, and structures are two or components combined. This is a simple, reasonable taxonomy will work in many cases, however, you are free to define your own taxonomy. To do so, rename/create new directories in the `materials` directory as needed. For example, toolkit that follows [Atomic Design](http://bradfrost.com/blog/post/atomic-web-design/) might look like:
By default, Fabricator defines a simple UI taxonomy of "components" and "structures" - components are the smallest unit of UI, and structures are two or more components combined. This is a simple, reasonable taxonomy will work in many cases, however, you are free to define your own taxonomy. To do so, rename/create new directories in the `materials` directory as needed. For example, toolkit that follows [Atomic Design](http://bradfrost.com/blog/post/atomic-web-design/) might look like:

```
└── materials
Expand All@@ -78,7 +78,7 @@

### toolkit

By default, Fabricator defines almost no architecture. Those decision are best made by you, the developer. Inside of `src/assets/toolkit` you'll find a single `.scss` and `.js` file. Both are entry points for Sass and Browserify, respectively. It is recommended that you compile your toolkit to a single `.js` and `.css` file to increase portability. The Gulp tasks for both stylesheets and scripts is setup to give you all the power of Sass and Browserify to help achieve this.
By default, Fabricator defines almost no architecture. Those decisions are best made by you, the developer. Inside of `src/assets/toolkit` you'll find a single `.scss` and `.js` file. Both are entry points for Sass and Browserify, respectively. It is recommended that you compile your toolkit to a single `.js` and `.css` file to increase portability. The Gulp tasks for both stylesheets and scripts is setup to give you all the power of Sass and Browserify to help achieve this.

### f.js and f.css

Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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6 changes: 3 additions & 3 deletions src/views/docs/getting-started/working-with-fabricator.html
Original file line numberDiff line numberDiff line change
Expand Up@@ -30,7 +30,7 @@

## Directories

All work is done in`src` directory. Inside you'll find a the following directories:
All work is done in`src` directory. Inside you'll find the following directories:

```
└── src
Expand All@@ -53,7 +53,7 @@

### Materials

By default, Fabricator defines a simple UI taxonomy of "components" and "structures" - components are the smallest unit of UI, and structures are two or components combined. This is a simple, reasonable taxonomy will work in many cases, however, you are free to define your own taxonomy. To do so, rename/create new directories in the `materials` directory as needed. For example, toolkit that follows [Atomic Design](http://bradfrost.com/blog/post/atomic-web-design/) might look like:
By default, Fabricator defines a simple UI taxonomy of "components" and "structures" - components are the smallest unit of UI, and structures are two or more components combined. This is a simple, reasonable taxonomy will work in many cases, however, you are free to define your own taxonomy. To do so, rename/create new directories in the `materials` directory as needed. For example, toolkit that follows [Atomic Design](http://bradfrost.com/blog/post/atomic-web-design/) might look like:

```
└── materials
Expand All@@ -78,7 +78,7 @@

### toolkit

By default, Fabricator defines almost no architecture. Those decision are best made by you, the developer. Inside of `src/assets/toolkit` you'll find a single `.scss` and `.js` file. Both are entry points for Sass and Browserify, respectively. It is recommended that you compile your toolkit to a single `.js` and `.css` file to increase portability. The Gulp tasks for both stylesheets and scripts is setup to give you all the power of Sass and Browserify to help achieve this.
By default, Fabricator defines almost no architecture. Those decisions are best made by you, the developer. Inside of `src/assets/toolkit` you'll find a single `.scss` and `.js` file. Both are entry points for Sass and Browserify, respectively. It is recommended that you compile your toolkit to a single `.js` and `.css` file to increase portability. The Gulp tasks for both stylesheets and scripts is setup to give you all the power of Sass and Browserify to help achieve this.

### f.js and f.css

Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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6 changes: 3 additions & 3 deletions src/views/docs/getting-started/working-with-fabricator.html
Original file line numberDiff line numberDiff line change
Expand Up@@ -30,7 +30,7 @@

## Directories

All work is done in`src` directory. Inside you'll find a the following directories:
All work is done in`src` directory. Inside you'll find the following directories:

```
└── src
Expand All@@ -53,7 +53,7 @@

### Materials

By default, Fabricator defines a simple UI taxonomy of "components" and "structures" - components are the smallest unit of UI, and structures are two or components combined. This is a simple, reasonable taxonomy will work in many cases, however, you are free to define your own taxonomy. To do so, rename/create new directories in the `materials` directory as needed. For example, toolkit that follows [Atomic Design](http://bradfrost.com/blog/post/atomic-web-design/) might look like:
By default, Fabricator defines a simple UI taxonomy of "components" and "structures" - components are the smallest unit of UI, and structures are two or more components combined. This is a simple, reasonable taxonomy will work in many cases, however, you are free to define your own taxonomy. To do so, rename/create new directories in the `materials` directory as needed. For example, toolkit that follows [Atomic Design](http://bradfrost.com/blog/post/atomic-web-design/) might look like:

```
└── materials
Expand All@@ -78,7 +78,7 @@

### toolkit

By default, Fabricator defines almost no architecture. Those decision are best made by you, the developer. Inside of `src/assets/toolkit` you'll find a single `.scss` and `.js` file. Both are entry points for Sass and Browserify, respectively. It is recommended that you compile your toolkit to a single `.js` and `.css` file to increase portability. The Gulp tasks for both stylesheets and scripts is setup to give you all the power of Sass and Browserify to help achieve this.
By default, Fabricator defines almost no architecture. Those decisions are best made by you, the developer. Inside of `src/assets/toolkit` you'll find a single `.scss` and `.js` file. Both are entry points for Sass and Browserify, respectively. It is recommended that you compile your toolkit to a single `.js` and `.css` file to increase portability. The Gulp tasks for both stylesheets and scripts is setup to give you all the power of Sass and Browserify to help achieve this.

### f.js and f.css

Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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6 changes: 3 additions & 3 deletions src/views/docs/getting-started/working-with-fabricator.html
Original file line numberDiff line numberDiff line change
Expand Up@@ -30,7 +30,7 @@

## Directories

All work is done in`src` directory. Inside you'll find a the following directories:
All work is done in`src` directory. Inside you'll find the following directories:

```
└── src
Expand All@@ -53,7 +53,7 @@

### Materials

By default, Fabricator defines a simple UI taxonomy of "components" and "structures" - components are the smallest unit of UI, and structures are two or components combined. This is a simple, reasonable taxonomy will work in many cases, however, you are free to define your own taxonomy. To do so, rename/create new directories in the `materials` directory as needed. For example, toolkit that follows [Atomic Design](http://bradfrost.com/blog/post/atomic-web-design/) might look like:
By default, Fabricator defines a simple UI taxonomy of "components" and "structures" - components are the smallest unit of UI, and structures are two or more components combined. This is a simple, reasonable taxonomy will work in many cases, however, you are free to define your own taxonomy. To do so, rename/create new directories in the `materials` directory as needed. For example, toolkit that follows [Atomic Design](http://bradfrost.com/blog/post/atomic-web-design/) might look like:

```
└── materials
Expand All@@ -78,7 +78,7 @@

### toolkit

By default, Fabricator defines almost no architecture. Those decision are best made by you, the developer. Inside of `src/assets/toolkit` you'll find a single `.scss` and `.js` file. Both are entry points for Sass and Browserify, respectively. It is recommended that you compile your toolkit to a single `.js` and `.css` file to increase portability. The Gulp tasks for both stylesheets and scripts is setup to give you all the power of Sass and Browserify to help achieve this.
By default, Fabricator defines almost no architecture. Those decisions are best made by you, the developer. Inside of `src/assets/toolkit` you'll find a single `.scss` and `.js` file. Both are entry points for Sass and Browserify, respectively. It is recommended that you compile your toolkit to a single `.js` and `.css` file to increase portability. The Gulp tasks for both stylesheets and scripts is setup to give you all the power of Sass and Browserify to help achieve this.

### f.js and f.css

Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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6 changes: 3 additions & 3 deletions src/views/docs/getting-started/working-with-fabricator.html
Original file line numberDiff line numberDiff line change
Expand Up@@ -30,7 +30,7 @@

## Directories

All work is done in`src` directory. Inside you'll find a the following directories:
All work is done in`src` directory. Inside you'll find the following directories:

```
└── src
Expand All@@ -53,7 +53,7 @@

### Materials

By default, Fabricator defines a simple UI taxonomy of "components" and "structures" - components are the smallest unit of UI, and structures are two or components combined. This is a simple, reasonable taxonomy will work in many cases, however, you are free to define your own taxonomy. To do so, rename/create new directories in the `materials` directory as needed. For example, toolkit that follows [Atomic Design](http://bradfrost.com/blog/post/atomic-web-design/) might look like:
By default, Fabricator defines a simple UI taxonomy of "components" and "structures" - components are the smallest unit of UI, and structures are two or more components combined. This is a simple, reasonable taxonomy will work in many cases, however, you are free to define your own taxonomy. To do so, rename/create new directories in the `materials` directory as needed. For example, toolkit that follows [Atomic Design](http://bradfrost.com/blog/post/atomic-web-design/) might look like:

```
└── materials
Expand All@@ -78,7 +78,7 @@

### toolkit

By default, Fabricator defines almost no architecture. Those decision are best made by you, the developer. Inside of `src/assets/toolkit` you'll find a single `.scss` and `.js` file. Both are entry points for Sass and Browserify, respectively. It is recommended that you compile your toolkit to a single `.js` and `.css` file to increase portability. The Gulp tasks for both stylesheets and scripts is setup to give you all the power of Sass and Browserify to help achieve this.
By default, Fabricator defines almost no architecture. Those decisions are best made by you, the developer. Inside of `src/assets/toolkit` you'll find a single `.scss` and `.js` file. Both are entry points for Sass and Browserify, respectively. It is recommended that you compile your toolkit to a single `.js` and `.css` file to increase portability. The Gulp tasks for both stylesheets and scripts is setup to give you all the power of Sass and Browserify to help achieve this.

### f.js and f.css

Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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6 changes: 3 additions & 3 deletions src/views/docs/getting-started/working-with-fabricator.html
Original file line numberDiff line numberDiff line change
Expand Up@@ -30,7 +30,7 @@

## Directories

All work is done in`src` directory. Inside you'll find a the following directories:
All work is done in`src` directory. Inside you'll find the following directories:

```
└── src
Expand All@@ -53,7 +53,7 @@

### Materials

By default, Fabricator defines a simple UI taxonomy of "components" and "structures" - components are the smallest unit of UI, and structures are two or components combined. This is a simple, reasonable taxonomy will work in many cases, however, you are free to define your own taxonomy. To do so, rename/create new directories in the `materials` directory as needed. For example, toolkit that follows [Atomic Design](http://bradfrost.com/blog/post/atomic-web-design/) might look like:
By default, Fabricator defines a simple UI taxonomy of "components" and "structures" - components are the smallest unit of UI, and structures are two or more components combined. This is a simple, reasonable taxonomy will work in many cases, however, you are free to define your own taxonomy. To do so, rename/create new directories in the `materials` directory as needed. For example, toolkit that follows [Atomic Design](http://bradfrost.com/blog/post/atomic-web-design/) might look like:

```
└── materials
Expand All@@ -78,7 +78,7 @@

### toolkit

By default, Fabricator defines almost no architecture. Those decision are best made by you, the developer. Inside of `src/assets/toolkit` you'll find a single `.scss` and `.js` file. Both are entry points for Sass and Browserify, respectively. It is recommended that you compile your toolkit to a single `.js` and `.css` file to increase portability. The Gulp tasks for both stylesheets and scripts is setup to give you all the power of Sass and Browserify to help achieve this.
By default, Fabricator defines almost no architecture. Those decisions are best made by you, the developer. Inside of `src/assets/toolkit` you'll find a single `.scss` and `.js` file. Both are entry points for Sass and Browserify, respectively. It is recommended that you compile your toolkit to a single `.js` and `.css` file to increase portability. The Gulp tasks for both stylesheets and scripts is setup to give you all the power of Sass and Browserify to help achieve this.

### f.js and f.css

Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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6 changes: 3 additions & 3 deletions src/views/docs/getting-started/working-with-fabricator.html
Original file line numberDiff line numberDiff line change
Expand Up@@ -30,7 +30,7 @@

## Directories

All work is done in`src` directory. Inside you'll find a the following directories:
All work is done in`src` directory. Inside you'll find the following directories:

```
└── src
Expand All@@ -53,7 +53,7 @@

### Materials

By default, Fabricator defines a simple UI taxonomy of "components" and "structures" - components are the smallest unit of UI, and structures are two or components combined. This is a simple, reasonable taxonomy will work in many cases, however, you are free to define your own taxonomy. To do so, rename/create new directories in the `materials` directory as needed. For example, toolkit that follows [Atomic Design](http://bradfrost.com/blog/post/atomic-web-design/) might look like:
By default, Fabricator defines a simple UI taxonomy of "components" and "structures" - components are the smallest unit of UI, and structures are two or more components combined. This is a simple, reasonable taxonomy will work in many cases, however, you are free to define your own taxonomy. To do so, rename/create new directories in the `materials` directory as needed. For example, toolkit that follows [Atomic Design](http://bradfrost.com/blog/post/atomic-web-design/) might look like:

```
└── materials
Expand All@@ -78,7 +78,7 @@

### toolkit

By default, Fabricator defines almost no architecture. Those decision are best made by you, the developer. Inside of `src/assets/toolkit` you'll find a single `.scss` and `.js` file. Both are entry points for Sass and Browserify, respectively. It is recommended that you compile your toolkit to a single `.js` and `.css` file to increase portability. The Gulp tasks for both stylesheets and scripts is setup to give you all the power of Sass and Browserify to help achieve this.
By default, Fabricator defines almost no architecture. Those decisions are best made by you, the developer. Inside of `src/assets/toolkit` you'll find a single `.scss` and `.js` file. Both are entry points for Sass and Browserify, respectively. It is recommended that you compile your toolkit to a single `.js` and `.css` file to increase portability. The Gulp tasks for both stylesheets and scripts is setup to give you all the power of Sass and Browserify to help achieve this.

### f.js and f.css

Expand Down