Repository files navigation

Waddle

Waddle Hero Image

Waddle (previously Penguins VR) replicates the Antarctic environment of the Adelie penguins into a fun, task filled virtual reality space. The game’s intention is to promote curiosity and understanding about the Antarctic by getting users to feel like they are truly within the body of a penguin.

The user can access this environment through a Head Mounted Display (HMD) device, and will be given instructions to be able to move and perform tasks as a penguin like waddling, eating, move its flippers or use its beak to move or pick things, protect its eggs from predators etc.

User input via trials and surveys were recorded to gain insight into the actual versus the intended user experience of the game, in order to further improve the game’s nature. Some of these trials were part of excursion trips for primary and middle school students from the Madison Metropolitan school district as part of Expedition VRctica’s broader goal to advance STEM education in Wisconsin’s communities.

This game was developed by the Virtual Environments Group and Field Day Lab from the University of Wisconsin-Madison campus. It is planned to be released on the Meta Quest Store and the App Lab as a Virtual Reality application.

Firebase Debugging

For Firebase to recognize the Oculus Quest as a debug device, run the following in the command line:

$ adb shell setprop debug.firebase.analytics.app com.DefaultCompany.PenguinsVR

Events logged with FirebaseAnalytics.LogEvent will then appear in DebugView in the Firebase console.

Firebase Telemetry Events

Firebase automatically adds the following parameters to all events, documented here. Event data is then dumped to BigQuery daily - the BigQuery schema can be found here.

  • event_timestamp
  • user_id (We need to manually set this if we have it)
  • device.category
  • device.mobile_brand_name (i.e Apple)
  • device.mobile_model_name (i.e Safari)
  • device.operating_system
  • device.language
  • geo.country
  • geo.region (i.e Wisconsin)
  • geo.city (i.e Madison)
  • ga_session_id

Firebase automatically logs the following meaningful events, documented here.

  • first_visit
  • page_view
  • session_start
  • user_engagement

Change Log

  1. Initial version (2/4/22)

Events

Full event schema

About

No description, website, or topics provided.

Resources

Stars

1 star

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

Waddle

Waddle Hero Image

Waddle (previously Penguins VR) replicates the Antarctic environment of the Adelie penguins into a fun, task filled virtual reality space. The game’s intention is to promote curiosity and understanding about the Antarctic by getting users to feel like they are truly within the body of a penguin.

The user can access this environment through a Head Mounted Display (HMD) device, and will be given instructions to be able to move and perform tasks as a penguin like waddling, eating, move its flippers or use its beak to move or pick things, protect its eggs from predators etc.

User input via trials and surveys were recorded to gain insight into the actual versus the intended user experience of the game, in order to further improve the game’s nature. Some of these trials were part of excursion trips for primary and middle school students from the Madison Metropolitan school district as part of Expedition VRctica’s broader goal to advance STEM education in Wisconsin’s communities.

This game was developed by the Virtual Environments Group and Field Day Lab from the University of Wisconsin-Madison campus. It is planned to be released on the Meta Quest Store and the App Lab as a Virtual Reality application.

Firebase Debugging

For Firebase to recognize the Oculus Quest as a debug device, run the following in the command line:

$ adb shell setprop debug.firebase.analytics.app com.DefaultCompany.PenguinsVR

Events logged with FirebaseAnalytics.LogEvent will then appear in DebugView in the Firebase console.

Firebase Telemetry Events

Firebase automatically adds the following parameters to all events, documented here. Event data is then dumped to BigQuery daily - the BigQuery schema can be found here.

  • event_timestamp
  • user_id (We need to manually set this if we have it)
  • device.category
  • device.mobile_brand_name (i.e Apple)
  • device.mobile_model_name (i.e Safari)
  • device.operating_system
  • device.language
  • geo.country
  • geo.region (i.e Wisconsin)
  • geo.city (i.e Madison)
  • ga_session_id

Firebase automatically logs the following meaningful events, documented here.

  • first_visit
  • page_view
  • session_start
  • user_engagement

Change Log

  1. Initial version (2/4/22)

Events

Full event schema

About

No description, website, or topics provided.

Resources

Stars

1 star

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Waddle

Waddle Hero Image

Waddle (previously Penguins VR) replicates the Antarctic environment of the Adelie penguins into a fun, task filled virtual reality space. The game’s intention is to promote curiosity and understanding about the Antarctic by getting users to feel like they are truly within the body of a penguin.

The user can access this environment through a Head Mounted Display (HMD) device, and will be given instructions to be able to move and perform tasks as a penguin like waddling, eating, move its flippers or use its beak to move or pick things, protect its eggs from predators etc.

User input via trials and surveys were recorded to gain insight into the actual versus the intended user experience of the game, in order to further improve the game’s nature. Some of these trials were part of excursion trips for primary and middle school students from the Madison Metropolitan school district as part of Expedition VRctica’s broader goal to advance STEM education in Wisconsin’s communities.

This game was developed by the Virtual Environments Group and Field Day Lab from the University of Wisconsin-Madison campus. It is planned to be released on the Meta Quest Store and the App Lab as a Virtual Reality application.

Firebase Debugging

For Firebase to recognize the Oculus Quest as a debug device, run the following in the command line:

$ adb shell setprop debug.firebase.analytics.app com.DefaultCompany.PenguinsVR

Events logged with FirebaseAnalytics.LogEvent will then appear in DebugView in the Firebase console.

Firebase Telemetry Events

Firebase automatically adds the following parameters to all events, documented here. Event data is then dumped to BigQuery daily - the BigQuery schema can be found here.

  • event_timestamp
  • user_id (We need to manually set this if we have it)
  • device.category
  • device.mobile_brand_name (i.e Apple)
  • device.mobile_model_name (i.e Safari)
  • device.operating_system
  • device.language
  • geo.country
  • geo.region (i.e Wisconsin)
  • geo.city (i.e Madison)
  • ga_session_id

Firebase automatically logs the following meaningful events, documented here.

  • first_visit
  • page_view
  • session_start
  • user_engagement

Change Log

  1. Initial version (2/4/22)

Events

Full event schema

About

No description, website, or topics provided.

Resources

Stars

1 star

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Waddle

Waddle Hero Image

Waddle (previously Penguins VR) replicates the Antarctic environment of the Adelie penguins into a fun, task filled virtual reality space. The game’s intention is to promote curiosity and understanding about the Antarctic by getting users to feel like they are truly within the body of a penguin.

The user can access this environment through a Head Mounted Display (HMD) device, and will be given instructions to be able to move and perform tasks as a penguin like waddling, eating, move its flippers or use its beak to move or pick things, protect its eggs from predators etc.

User input via trials and surveys were recorded to gain insight into the actual versus the intended user experience of the game, in order to further improve the game’s nature. Some of these trials were part of excursion trips for primary and middle school students from the Madison Metropolitan school district as part of Expedition VRctica’s broader goal to advance STEM education in Wisconsin’s communities.

This game was developed by the Virtual Environments Group and Field Day Lab from the University of Wisconsin-Madison campus. It is planned to be released on the Meta Quest Store and the App Lab as a Virtual Reality application.

Firebase Debugging

For Firebase to recognize the Oculus Quest as a debug device, run the following in the command line:

$ adb shell setprop debug.firebase.analytics.app com.DefaultCompany.PenguinsVR

Events logged with FirebaseAnalytics.LogEvent will then appear in DebugView in the Firebase console.

Firebase Telemetry Events

Firebase automatically adds the following parameters to all events, documented here. Event data is then dumped to BigQuery daily - the BigQuery schema can be found here.

  • event_timestamp
  • user_id (We need to manually set this if we have it)
  • device.category
  • device.mobile_brand_name (i.e Apple)
  • device.mobile_model_name (i.e Safari)
  • device.operating_system
  • device.language
  • geo.country
  • geo.region (i.e Wisconsin)
  • geo.city (i.e Madison)
  • ga_session_id

Firebase automatically logs the following meaningful events, documented here.

  • first_visit
  • page_view
  • session_start
  • user_engagement

Change Log

  1. Initial version (2/4/22)

Events

Full event schema

About

No description, website, or topics provided.

Resources

Stars

1 star

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Waddle

Waddle Hero Image

Waddle (previously Penguins VR) replicates the Antarctic environment of the Adelie penguins into a fun, task filled virtual reality space. The game’s intention is to promote curiosity and understanding about the Antarctic by getting users to feel like they are truly within the body of a penguin.

The user can access this environment through a Head Mounted Display (HMD) device, and will be given instructions to be able to move and perform tasks as a penguin like waddling, eating, move its flippers or use its beak to move or pick things, protect its eggs from predators etc.

User input via trials and surveys were recorded to gain insight into the actual versus the intended user experience of the game, in order to further improve the game’s nature. Some of these trials were part of excursion trips for primary and middle school students from the Madison Metropolitan school district as part of Expedition VRctica’s broader goal to advance STEM education in Wisconsin’s communities.

This game was developed by the Virtual Environments Group and Field Day Lab from the University of Wisconsin-Madison campus. It is planned to be released on the Meta Quest Store and the App Lab as a Virtual Reality application.

Firebase Debugging

For Firebase to recognize the Oculus Quest as a debug device, run the following in the command line:

$ adb shell setprop debug.firebase.analytics.app com.DefaultCompany.PenguinsVR

Events logged with FirebaseAnalytics.LogEvent will then appear in DebugView in the Firebase console.

Firebase Telemetry Events

Firebase automatically adds the following parameters to all events, documented here. Event data is then dumped to BigQuery daily - the BigQuery schema can be found here.

  • event_timestamp
  • user_id (We need to manually set this if we have it)
  • device.category
  • device.mobile_brand_name (i.e Apple)
  • device.mobile_model_name (i.e Safari)
  • device.operating_system
  • device.language
  • geo.country
  • geo.region (i.e Wisconsin)
  • geo.city (i.e Madison)
  • ga_session_id

Firebase automatically logs the following meaningful events, documented here.

  • first_visit
  • page_view
  • session_start
  • user_engagement

Change Log

  1. Initial version (2/4/22)

Events

Full event schema

About

No description, website, or topics provided.

Resources

Stars

1 star

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Waddle

Waddle Hero Image

Waddle (previously Penguins VR) replicates the Antarctic environment of the Adelie penguins into a fun, task filled virtual reality space. The game’s intention is to promote curiosity and understanding about the Antarctic by getting users to feel like they are truly within the body of a penguin.

The user can access this environment through a Head Mounted Display (HMD) device, and will be given instructions to be able to move and perform tasks as a penguin like waddling, eating, move its flippers or use its beak to move or pick things, protect its eggs from predators etc.

User input via trials and surveys were recorded to gain insight into the actual versus the intended user experience of the game, in order to further improve the game’s nature. Some of these trials were part of excursion trips for primary and middle school students from the Madison Metropolitan school district as part of Expedition VRctica’s broader goal to advance STEM education in Wisconsin’s communities.

This game was developed by the Virtual Environments Group and Field Day Lab from the University of Wisconsin-Madison campus. It is planned to be released on the Meta Quest Store and the App Lab as a Virtual Reality application.

Firebase Debugging

For Firebase to recognize the Oculus Quest as a debug device, run the following in the command line:

$ adb shell setprop debug.firebase.analytics.app com.DefaultCompany.PenguinsVR

Events logged with FirebaseAnalytics.LogEvent will then appear in DebugView in the Firebase console.

Firebase Telemetry Events

Firebase automatically adds the following parameters to all events, documented here. Event data is then dumped to BigQuery daily - the BigQuery schema can be found here.

  • event_timestamp
  • user_id (We need to manually set this if we have it)
  • device.category
  • device.mobile_brand_name (i.e Apple)
  • device.mobile_model_name (i.e Safari)
  • device.operating_system
  • device.language
  • geo.country
  • geo.region (i.e Wisconsin)
  • geo.city (i.e Madison)
  • ga_session_id

Firebase automatically logs the following meaningful events, documented here.

  • first_visit
  • page_view
  • session_start
  • user_engagement

Change Log

  1. Initial version (2/4/22)

Events

Full event schema

About

No description, website, or topics provided.

Resources

Stars

1 star

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Waddle

Waddle Hero Image

Waddle (previously Penguins VR) replicates the Antarctic environment of the Adelie penguins into a fun, task filled virtual reality space. The game’s intention is to promote curiosity and understanding about the Antarctic by getting users to feel like they are truly within the body of a penguin.

The user can access this environment through a Head Mounted Display (HMD) device, and will be given instructions to be able to move and perform tasks as a penguin like waddling, eating, move its flippers or use its beak to move or pick things, protect its eggs from predators etc.

User input via trials and surveys were recorded to gain insight into the actual versus the intended user experience of the game, in order to further improve the game’s nature. Some of these trials were part of excursion trips for primary and middle school students from the Madison Metropolitan school district as part of Expedition VRctica’s broader goal to advance STEM education in Wisconsin’s communities.

This game was developed by the Virtual Environments Group and Field Day Lab from the University of Wisconsin-Madison campus. It is planned to be released on the Meta Quest Store and the App Lab as a Virtual Reality application.

Firebase Debugging

For Firebase to recognize the Oculus Quest as a debug device, run the following in the command line:

$ adb shell setprop debug.firebase.analytics.app com.DefaultCompany.PenguinsVR

Events logged with FirebaseAnalytics.LogEvent will then appear in DebugView in the Firebase console.

Firebase Telemetry Events

Firebase automatically adds the following parameters to all events, documented here. Event data is then dumped to BigQuery daily - the BigQuery schema can be found here.

  • event_timestamp
  • user_id (We need to manually set this if we have it)
  • device.category
  • device.mobile_brand_name (i.e Apple)
  • device.mobile_model_name (i.e Safari)
  • device.operating_system
  • device.language
  • geo.country
  • geo.region (i.e Wisconsin)
  • geo.city (i.e Madison)
  • ga_session_id

Firebase automatically logs the following meaningful events, documented here.

  • first_visit
  • page_view
  • session_start
  • user_engagement

Change Log

  1. Initial version (2/4/22)

Events

Full event schema

About

No description, website, or topics provided.

Resources

Stars

1 star

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Waddle

Waddle Hero Image

Waddle (previously Penguins VR) replicates the Antarctic environment of the Adelie penguins into a fun, task filled virtual reality space. The game’s intention is to promote curiosity and understanding about the Antarctic by getting users to feel like they are truly within the body of a penguin.

The user can access this environment through a Head Mounted Display (HMD) device, and will be given instructions to be able to move and perform tasks as a penguin like waddling, eating, move its flippers or use its beak to move or pick things, protect its eggs from predators etc.

User input via trials and surveys were recorded to gain insight into the actual versus the intended user experience of the game, in order to further improve the game’s nature. Some of these trials were part of excursion trips for primary and middle school students from the Madison Metropolitan school district as part of Expedition VRctica’s broader goal to advance STEM education in Wisconsin’s communities.

This game was developed by the Virtual Environments Group and Field Day Lab from the University of Wisconsin-Madison campus. It is planned to be released on the Meta Quest Store and the App Lab as a Virtual Reality application.

Firebase Debugging

For Firebase to recognize the Oculus Quest as a debug device, run the following in the command line:

$ adb shell setprop debug.firebase.analytics.app com.DefaultCompany.PenguinsVR

Events logged with FirebaseAnalytics.LogEvent will then appear in DebugView in the Firebase console.

Firebase Telemetry Events

Firebase automatically adds the following parameters to all events, documented here. Event data is then dumped to BigQuery daily - the BigQuery schema can be found here.

  • event_timestamp
  • user_id (We need to manually set this if we have it)
  • device.category
  • device.mobile_brand_name (i.e Apple)
  • device.mobile_model_name (i.e Safari)
  • device.operating_system
  • device.language
  • geo.country
  • geo.region (i.e Wisconsin)
  • geo.city (i.e Madison)
  • ga_session_id

Firebase automatically logs the following meaningful events, documented here.

  • first_visit
  • page_view
  • session_start
  • user_engagement

Change Log

  1. Initial version (2/4/22)

Events

Full event schema

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