Cross platform improvements #705

Description

@tracygardner

Issues found during cross-platform testing.

  • On very old iPhones you can't update to a version of iOS that will run Havok physics (WASM SIMD needed). Catch this and add a helpful error banner
  • Touch screen joystick wasn't controlling onscreen camera like arrow controls do
  • There's a layout issue on some iPhones which makes the canvas buttons large and distorts the canvas (while fine on other iPhones)
  • Mac issue with key press releases not emitting which means Ctrl+Z could emit Z continuously, making a character walk forward in AZERTY!
  • Colour picker doesn't work on mobile (API not implemented there) but the the error told you to install a different browser.
  • Workspace zoom doesn't anchor to top left. This effect is worse on phones but a problem everywhere. (It's the blockly default but doesn't work well for Flock)
  • Audio doesn't stop when Flock XR isn't visible. It should.
  • Samsung A14 renders black for any material with alpha. Tracked down to bug in WebGL drivers but this is a pretty common phone.
  • Windows Firefox 3D pendant appears upside down!!! (Intermittent. Fixes on click on canvas???) Woo - it's a floating point precision combined with quaternion issue! Fun.
  • Starter demo - not exactly a bug but really highlights that the bounding box for hover is based on the t-pose of a character and therefore very wide (hover cursor)
  • Various demos - help info is keyboard specific and not helpful on mobile
  • Shape push - controls move camera and canvas - need to add block to turn canvas controls off
  • Forest base - material should be part of the platform (so that when you copy it, the material is copied). May affect other projects.
  • When looking at the code in fullscreen landscape mode, the vertical scroll bar is off the screen.
  • Firefox layout issues
  • Firefox doesn't support Web USB for micro:bit. Need a helpful message.
  • Z-ordering issue with UI text input an main menu (see comment below)

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    , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
     blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
    }
    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    
    Skip to content

    Cross platform improvements #705

    Description

    @tracygardner

    Issues found during cross-platform testing.

    • On very old iPhones you can't update to a version of iOS that will run Havok physics (WASM SIMD needed). Catch this and add a helpful error banner
    • Touch screen joystick wasn't controlling onscreen camera like arrow controls do
    • There's a layout issue on some iPhones which makes the canvas buttons large and distorts the canvas (while fine on other iPhones)
    • Mac issue with key press releases not emitting which means Ctrl+Z could emit Z continuously, making a character walk forward in AZERTY!
    • Colour picker doesn't work on mobile (API not implemented there) but the the error told you to install a different browser.
    • Workspace zoom doesn't anchor to top left. This effect is worse on phones but a problem everywhere. (It's the blockly default but doesn't work well for Flock)
    • Audio doesn't stop when Flock XR isn't visible. It should.
    • Samsung A14 renders black for any material with alpha. Tracked down to bug in WebGL drivers but this is a pretty common phone.
    • Windows Firefox 3D pendant appears upside down!!! (Intermittent. Fixes on click on canvas???) Woo - it's a floating point precision combined with quaternion issue! Fun.
    • Starter demo - not exactly a bug but really highlights that the bounding box for hover is based on the t-pose of a character and therefore very wide (hover cursor)
    • Various demos - help info is keyboard specific and not helpful on mobile
    • Shape push - controls move camera and canvas - need to add block to turn canvas controls off
    • Forest base - material should be part of the platform (so that when you copy it, the material is copied). May affect other projects.
    • When looking at the code in fullscreen landscape mode, the vertical scroll bar is off the screen.
    • Firefox layout issues
    • Firefox doesn't support Web USB for micro:bit. Need a helpful message.
    • Z-ordering issue with UI text input an main menu (see comment below)

    Activity

    Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
      Skip to content

      Cross platform improvements #705

      Description

      @tracygardner

      Issues found during cross-platform testing.

      • On very old iPhones you can't update to a version of iOS that will run Havok physics (WASM SIMD needed). Catch this and add a helpful error banner
      • Touch screen joystick wasn't controlling onscreen camera like arrow controls do
      • There's a layout issue on some iPhones which makes the canvas buttons large and distorts the canvas (while fine on other iPhones)
      • Mac issue with key press releases not emitting which means Ctrl+Z could emit Z continuously, making a character walk forward in AZERTY!
      • Colour picker doesn't work on mobile (API not implemented there) but the the error told you to install a different browser.
      • Workspace zoom doesn't anchor to top left. This effect is worse on phones but a problem everywhere. (It's the blockly default but doesn't work well for Flock)
      • Audio doesn't stop when Flock XR isn't visible. It should.
      • Samsung A14 renders black for any material with alpha. Tracked down to bug in WebGL drivers but this is a pretty common phone.
      • Windows Firefox 3D pendant appears upside down!!! (Intermittent. Fixes on click on canvas???) Woo - it's a floating point precision combined with quaternion issue! Fun.
      • Starter demo - not exactly a bug but really highlights that the bounding box for hover is based on the t-pose of a character and therefore very wide (hover cursor)
      • Various demos - help info is keyboard specific and not helpful on mobile
      • Shape push - controls move camera and canvas - need to add block to turn canvas controls off
      • Forest base - material should be part of the platform (so that when you copy it, the material is copied). May affect other projects.
      • When looking at the code in fullscreen landscape mode, the vertical scroll bar is off the screen.
      • Firefox layout issues
      • Firefox doesn't support Web USB for micro:bit. Need a helpful message.
      • Z-ordering issue with UI text input an main menu (see comment below)

      Activity

      Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

      Metadata

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      No one assigned

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        None yet

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        No branches or pull requests

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        , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
        Skip to content

        Cross platform improvements #705

        Description

        @tracygardner

        Issues found during cross-platform testing.

        • On very old iPhones you can't update to a version of iOS that will run Havok physics (WASM SIMD needed). Catch this and add a helpful error banner
        • Touch screen joystick wasn't controlling onscreen camera like arrow controls do
        • There's a layout issue on some iPhones which makes the canvas buttons large and distorts the canvas (while fine on other iPhones)
        • Mac issue with key press releases not emitting which means Ctrl+Z could emit Z continuously, making a character walk forward in AZERTY!
        • Colour picker doesn't work on mobile (API not implemented there) but the the error told you to install a different browser.
        • Workspace zoom doesn't anchor to top left. This effect is worse on phones but a problem everywhere. (It's the blockly default but doesn't work well for Flock)
        • Audio doesn't stop when Flock XR isn't visible. It should.
        • Samsung A14 renders black for any material with alpha. Tracked down to bug in WebGL drivers but this is a pretty common phone.
        • Windows Firefox 3D pendant appears upside down!!! (Intermittent. Fixes on click on canvas???) Woo - it's a floating point precision combined with quaternion issue! Fun.
        • Starter demo - not exactly a bug but really highlights that the bounding box for hover is based on the t-pose of a character and therefore very wide (hover cursor)
        • Various demos - help info is keyboard specific and not helpful on mobile
        • Shape push - controls move camera and canvas - need to add block to turn canvas controls off
        • Forest base - material should be part of the platform (so that when you copy it, the material is copied). May affect other projects.
        • When looking at the code in fullscreen landscape mode, the vertical scroll bar is off the screen.
        • Firefox layout issues
        • Firefox doesn't support Web USB for micro:bit. Need a helpful message.
        • Z-ordering issue with UI text input an main menu (see comment below)

        Activity

        Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

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        No one assigned

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          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
          Skip to content

          Cross platform improvements #705

          Description

          @tracygardner

          Issues found during cross-platform testing.

          • On very old iPhones you can't update to a version of iOS that will run Havok physics (WASM SIMD needed). Catch this and add a helpful error banner
          • Touch screen joystick wasn't controlling onscreen camera like arrow controls do
          • There's a layout issue on some iPhones which makes the canvas buttons large and distorts the canvas (while fine on other iPhones)
          • Mac issue with key press releases not emitting which means Ctrl+Z could emit Z continuously, making a character walk forward in AZERTY!
          • Colour picker doesn't work on mobile (API not implemented there) but the the error told you to install a different browser.
          • Workspace zoom doesn't anchor to top left. This effect is worse on phones but a problem everywhere. (It's the blockly default but doesn't work well for Flock)
          • Audio doesn't stop when Flock XR isn't visible. It should.
          • Samsung A14 renders black for any material with alpha. Tracked down to bug in WebGL drivers but this is a pretty common phone.
          • Windows Firefox 3D pendant appears upside down!!! (Intermittent. Fixes on click on canvas???) Woo - it's a floating point precision combined with quaternion issue! Fun.
          • Starter demo - not exactly a bug but really highlights that the bounding box for hover is based on the t-pose of a character and therefore very wide (hover cursor)
          • Various demos - help info is keyboard specific and not helpful on mobile
          • Shape push - controls move camera and canvas - need to add block to turn canvas controls off
          • Forest base - material should be part of the platform (so that when you copy it, the material is copied). May affect other projects.
          • When looking at the code in fullscreen landscape mode, the vertical scroll bar is off the screen.
          • Firefox layout issues
          • Firefox doesn't support Web USB for micro:bit. Need a helpful message.
          • Z-ordering issue with UI text input an main menu (see comment below)

          Activity

          Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

          Metadata

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          No one assigned

            Labels

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            , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
            Skip to content

            Cross platform improvements #705

            Description

            @tracygardner

            Issues found during cross-platform testing.

            • On very old iPhones you can't update to a version of iOS that will run Havok physics (WASM SIMD needed). Catch this and add a helpful error banner
            • Touch screen joystick wasn't controlling onscreen camera like arrow controls do
            • There's a layout issue on some iPhones which makes the canvas buttons large and distorts the canvas (while fine on other iPhones)
            • Mac issue with key press releases not emitting which means Ctrl+Z could emit Z continuously, making a character walk forward in AZERTY!
            • Colour picker doesn't work on mobile (API not implemented there) but the the error told you to install a different browser.
            • Workspace zoom doesn't anchor to top left. This effect is worse on phones but a problem everywhere. (It's the blockly default but doesn't work well for Flock)
            • Audio doesn't stop when Flock XR isn't visible. It should.
            • Samsung A14 renders black for any material with alpha. Tracked down to bug in WebGL drivers but this is a pretty common phone.
            • Windows Firefox 3D pendant appears upside down!!! (Intermittent. Fixes on click on canvas???) Woo - it's a floating point precision combined with quaternion issue! Fun.
            • Starter demo - not exactly a bug but really highlights that the bounding box for hover is based on the t-pose of a character and therefore very wide (hover cursor)
            • Various demos - help info is keyboard specific and not helpful on mobile
            • Shape push - controls move camera and canvas - need to add block to turn canvas controls off
            • Forest base - material should be part of the platform (so that when you copy it, the material is copied). May affect other projects.
            • When looking at the code in fullscreen landscape mode, the vertical scroll bar is off the screen.
            • Firefox layout issues
            • Firefox doesn't support Web USB for micro:bit. Need a helpful message.
            • Z-ordering issue with UI text input an main menu (see comment below)

            Activity

            Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

            Metadata

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            No one assigned

              Labels

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              No branches or pull requests

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              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              Cross platform improvements #705

              Description

              @tracygardner

              Issues found during cross-platform testing.

              • On very old iPhones you can't update to a version of iOS that will run Havok physics (WASM SIMD needed). Catch this and add a helpful error banner
              • Touch screen joystick wasn't controlling onscreen camera like arrow controls do
              • There's a layout issue on some iPhones which makes the canvas buttons large and distorts the canvas (while fine on other iPhones)
              • Mac issue with key press releases not emitting which means Ctrl+Z could emit Z continuously, making a character walk forward in AZERTY!
              • Colour picker doesn't work on mobile (API not implemented there) but the the error told you to install a different browser.
              • Workspace zoom doesn't anchor to top left. This effect is worse on phones but a problem everywhere. (It's the blockly default but doesn't work well for Flock)
              • Audio doesn't stop when Flock XR isn't visible. It should.
              • Samsung A14 renders black for any material with alpha. Tracked down to bug in WebGL drivers but this is a pretty common phone.
              • Windows Firefox 3D pendant appears upside down!!! (Intermittent. Fixes on click on canvas???) Woo - it's a floating point precision combined with quaternion issue! Fun.
              • Starter demo - not exactly a bug but really highlights that the bounding box for hover is based on the t-pose of a character and therefore very wide (hover cursor)
              • Various demos - help info is keyboard specific and not helpful on mobile
              • Shape push - controls move camera and canvas - need to add block to turn canvas controls off
              • Forest base - material should be part of the platform (so that when you copy it, the material is copied). May affect other projects.
              • When looking at the code in fullscreen landscape mode, the vertical scroll bar is off the screen.
              • Firefox layout issues
              • Firefox doesn't support Web USB for micro:bit. Need a helpful message.
              • Z-ordering issue with UI text input an main menu (see comment below)

              Activity

              Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

              Metadata

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              Assignees

              No one assigned

                Labels

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                , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                Skip to content

                Cross platform improvements #705

                Description

                @tracygardner

                Issues found during cross-platform testing.

                • On very old iPhones you can't update to a version of iOS that will run Havok physics (WASM SIMD needed). Catch this and add a helpful error banner
                • Touch screen joystick wasn't controlling onscreen camera like arrow controls do
                • There's a layout issue on some iPhones which makes the canvas buttons large and distorts the canvas (while fine on other iPhones)
                • Mac issue with key press releases not emitting which means Ctrl+Z could emit Z continuously, making a character walk forward in AZERTY!
                • Colour picker doesn't work on mobile (API not implemented there) but the the error told you to install a different browser.
                • Workspace zoom doesn't anchor to top left. This effect is worse on phones but a problem everywhere. (It's the blockly default but doesn't work well for Flock)
                • Audio doesn't stop when Flock XR isn't visible. It should.
                • Samsung A14 renders black for any material with alpha. Tracked down to bug in WebGL drivers but this is a pretty common phone.
                • Windows Firefox 3D pendant appears upside down!!! (Intermittent. Fixes on click on canvas???) Woo - it's a floating point precision combined with quaternion issue! Fun.
                • Starter demo - not exactly a bug but really highlights that the bounding box for hover is based on the t-pose of a character and therefore very wide (hover cursor)
                • Various demos - help info is keyboard specific and not helpful on mobile
                • Shape push - controls move camera and canvas - need to add block to turn canvas controls off
                • Forest base - material should be part of the platform (so that when you copy it, the material is copied). May affect other projects.
                • When looking at the code in fullscreen landscape mode, the vertical scroll bar is off the screen.
                • Firefox layout issues
                • Firefox doesn't support Web USB for micro:bit. Need a helpful message.
                • Z-ordering issue with UI text input an main menu (see comment below)

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